achievementType = $achievementType; } /** * @return string */ public function getAchievementType() { return $this->achievementType; } /** * @param AchievementConfigurationDetail */ public function setDraft(AchievementConfigurationDetail $draft) { $this->draft = $draft; } /** * @return AchievementConfigurationDetail */ public function getDraft() { return $this->draft; } /** * @param string */ public function setId($id) { $this->id = $id; } /** * @return string */ public function getId() { return $this->id; } /** * @param string */ public function setInitialState($initialState) { $this->initialState = $initialState; } /** * @return string */ public function getInitialState() { return $this->initialState; } /** * @param string */ public function setKind($kind) { $this->kind = $kind; } /** * @return string */ public function getKind() { return $this->kind; } /** * @param AchievementConfigurationDetail */ public function setPublished(AchievementConfigurationDetail $published) { $this->published = $published; } /** * @return AchievementConfigurationDetail */ public function getPublished() { return $this->published; } /** * @param int */ public function setStepsToUnlock($stepsToUnlock) { $this->stepsToUnlock = $stepsToUnlock; } /** * @return int */ public function getStepsToUnlock() { return $this->stepsToUnlock; } /** * @param string */ public function setToken($token) { $this->token = $token; } /** * @return string */ public function getToken() { return $this->token; } } // Adding a class alias for backwards compatibility with the previous class name. class_alias(AchievementConfiguration::class, 'Google_Service_GamesConfiguration_AchievementConfiguration');