source: node_modules/d3-delaunay/src/voronoi.js@ e4c61dd

Last change on this file since e4c61dd was e4c61dd, checked in by istevanoska <ilinastevanoska@…>, 6 months ago

Prototype 1.1

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File size: 12.2 KB
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1import Path from "./path.js";
2import Polygon from "./polygon.js";
3
4export default class Voronoi {
5 constructor(delaunay, [xmin, ymin, xmax, ymax] = [0, 0, 960, 500]) {
6 if (!((xmax = +xmax) >= (xmin = +xmin)) || !((ymax = +ymax) >= (ymin = +ymin))) throw new Error("invalid bounds");
7 this.delaunay = delaunay;
8 this._circumcenters = new Float64Array(delaunay.points.length * 2);
9 this.vectors = new Float64Array(delaunay.points.length * 2);
10 this.xmax = xmax, this.xmin = xmin;
11 this.ymax = ymax, this.ymin = ymin;
12 this._init();
13 }
14 update() {
15 this.delaunay.update();
16 this._init();
17 return this;
18 }
19 _init() {
20 const {delaunay: {points, hull, triangles}, vectors} = this;
21 let bx, by; // lazily computed barycenter of the hull
22
23 // Compute circumcenters.
24 const circumcenters = this.circumcenters = this._circumcenters.subarray(0, triangles.length / 3 * 2);
25 for (let i = 0, j = 0, n = triangles.length, x, y; i < n; i += 3, j += 2) {
26 const t1 = triangles[i] * 2;
27 const t2 = triangles[i + 1] * 2;
28 const t3 = triangles[i + 2] * 2;
29 const x1 = points[t1];
30 const y1 = points[t1 + 1];
31 const x2 = points[t2];
32 const y2 = points[t2 + 1];
33 const x3 = points[t3];
34 const y3 = points[t3 + 1];
35
36 const dx = x2 - x1;
37 const dy = y2 - y1;
38 const ex = x3 - x1;
39 const ey = y3 - y1;
40 const ab = (dx * ey - dy * ex) * 2;
41
42 if (Math.abs(ab) < 1e-9) {
43 // For a degenerate triangle, the circumcenter is at the infinity, in a
44 // direction orthogonal to the halfedge and away from the “center” of
45 // the diagram <bx, by>, defined as the hull’s barycenter.
46 if (bx === undefined) {
47 bx = by = 0;
48 for (const i of hull) bx += points[i * 2], by += points[i * 2 + 1];
49 bx /= hull.length, by /= hull.length;
50 }
51 const a = 1e9 * Math.sign((bx - x1) * ey - (by - y1) * ex);
52 x = (x1 + x3) / 2 - a * ey;
53 y = (y1 + y3) / 2 + a * ex;
54 } else {
55 const d = 1 / ab;
56 const bl = dx * dx + dy * dy;
57 const cl = ex * ex + ey * ey;
58 x = x1 + (ey * bl - dy * cl) * d;
59 y = y1 + (dx * cl - ex * bl) * d;
60 }
61 circumcenters[j] = x;
62 circumcenters[j + 1] = y;
63 }
64
65 // Compute exterior cell rays.
66 let h = hull[hull.length - 1];
67 let p0, p1 = h * 4;
68 let x0, x1 = points[2 * h];
69 let y0, y1 = points[2 * h + 1];
70 vectors.fill(0);
71 for (let i = 0; i < hull.length; ++i) {
72 h = hull[i];
73 p0 = p1, x0 = x1, y0 = y1;
74 p1 = h * 4, x1 = points[2 * h], y1 = points[2 * h + 1];
75 vectors[p0 + 2] = vectors[p1] = y0 - y1;
76 vectors[p0 + 3] = vectors[p1 + 1] = x1 - x0;
77 }
78 }
79 render(context) {
80 const buffer = context == null ? context = new Path : undefined;
81 const {delaunay: {halfedges, inedges, hull}, circumcenters, vectors} = this;
82 if (hull.length <= 1) return null;
83 for (let i = 0, n = halfedges.length; i < n; ++i) {
84 const j = halfedges[i];
85 if (j < i) continue;
86 const ti = Math.floor(i / 3) * 2;
87 const tj = Math.floor(j / 3) * 2;
88 const xi = circumcenters[ti];
89 const yi = circumcenters[ti + 1];
90 const xj = circumcenters[tj];
91 const yj = circumcenters[tj + 1];
92 this._renderSegment(xi, yi, xj, yj, context);
93 }
94 let h0, h1 = hull[hull.length - 1];
95 for (let i = 0; i < hull.length; ++i) {
96 h0 = h1, h1 = hull[i];
97 const t = Math.floor(inedges[h1] / 3) * 2;
98 const x = circumcenters[t];
99 const y = circumcenters[t + 1];
100 const v = h0 * 4;
101 const p = this._project(x, y, vectors[v + 2], vectors[v + 3]);
102 if (p) this._renderSegment(x, y, p[0], p[1], context);
103 }
104 return buffer && buffer.value();
105 }
106 renderBounds(context) {
107 const buffer = context == null ? context = new Path : undefined;
108 context.rect(this.xmin, this.ymin, this.xmax - this.xmin, this.ymax - this.ymin);
109 return buffer && buffer.value();
110 }
111 renderCell(i, context) {
112 const buffer = context == null ? context = new Path : undefined;
113 const points = this._clip(i);
114 if (points === null || !points.length) return;
115 context.moveTo(points[0], points[1]);
116 let n = points.length;
117 while (points[0] === points[n-2] && points[1] === points[n-1] && n > 1) n -= 2;
118 for (let i = 2; i < n; i += 2) {
119 if (points[i] !== points[i-2] || points[i+1] !== points[i-1])
120 context.lineTo(points[i], points[i + 1]);
121 }
122 context.closePath();
123 return buffer && buffer.value();
124 }
125 *cellPolygons() {
126 const {delaunay: {points}} = this;
127 for (let i = 0, n = points.length / 2; i < n; ++i) {
128 const cell = this.cellPolygon(i);
129 if (cell) cell.index = i, yield cell;
130 }
131 }
132 cellPolygon(i) {
133 const polygon = new Polygon;
134 this.renderCell(i, polygon);
135 return polygon.value();
136 }
137 _renderSegment(x0, y0, x1, y1, context) {
138 let S;
139 const c0 = this._regioncode(x0, y0);
140 const c1 = this._regioncode(x1, y1);
141 if (c0 === 0 && c1 === 0) {
142 context.moveTo(x0, y0);
143 context.lineTo(x1, y1);
144 } else if (S = this._clipSegment(x0, y0, x1, y1, c0, c1)) {
145 context.moveTo(S[0], S[1]);
146 context.lineTo(S[2], S[3]);
147 }
148 }
149 contains(i, x, y) {
150 if ((x = +x, x !== x) || (y = +y, y !== y)) return false;
151 return this.delaunay._step(i, x, y) === i;
152 }
153 *neighbors(i) {
154 const ci = this._clip(i);
155 if (ci) for (const j of this.delaunay.neighbors(i)) {
156 const cj = this._clip(j);
157 // find the common edge
158 if (cj) loop: for (let ai = 0, li = ci.length; ai < li; ai += 2) {
159 for (let aj = 0, lj = cj.length; aj < lj; aj += 2) {
160 if (ci[ai] === cj[aj]
161 && ci[ai + 1] === cj[aj + 1]
162 && ci[(ai + 2) % li] === cj[(aj + lj - 2) % lj]
163 && ci[(ai + 3) % li] === cj[(aj + lj - 1) % lj]) {
164 yield j;
165 break loop;
166 }
167 }
168 }
169 }
170 }
171 _cell(i) {
172 const {circumcenters, delaunay: {inedges, halfedges, triangles}} = this;
173 const e0 = inedges[i];
174 if (e0 === -1) return null; // coincident point
175 const points = [];
176 let e = e0;
177 do {
178 const t = Math.floor(e / 3);
179 points.push(circumcenters[t * 2], circumcenters[t * 2 + 1]);
180 e = e % 3 === 2 ? e - 2 : e + 1;
181 if (triangles[e] !== i) break; // bad triangulation
182 e = halfedges[e];
183 } while (e !== e0 && e !== -1);
184 return points;
185 }
186 _clip(i) {
187 // degenerate case (1 valid point: return the box)
188 if (i === 0 && this.delaunay.hull.length === 1) {
189 return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin];
190 }
191 const points = this._cell(i);
192 if (points === null) return null;
193 const {vectors: V} = this;
194 const v = i * 4;
195 return this._simplify(V[v] || V[v + 1]
196 ? this._clipInfinite(i, points, V[v], V[v + 1], V[v + 2], V[v + 3])
197 : this._clipFinite(i, points));
198 }
199 _clipFinite(i, points) {
200 const n = points.length;
201 let P = null;
202 let x0, y0, x1 = points[n - 2], y1 = points[n - 1];
203 let c0, c1 = this._regioncode(x1, y1);
204 let e0, e1 = 0;
205 for (let j = 0; j < n; j += 2) {
206 x0 = x1, y0 = y1, x1 = points[j], y1 = points[j + 1];
207 c0 = c1, c1 = this._regioncode(x1, y1);
208 if (c0 === 0 && c1 === 0) {
209 e0 = e1, e1 = 0;
210 if (P) P.push(x1, y1);
211 else P = [x1, y1];
212 } else {
213 let S, sx0, sy0, sx1, sy1;
214 if (c0 === 0) {
215 if ((S = this._clipSegment(x0, y0, x1, y1, c0, c1)) === null) continue;
216 [sx0, sy0, sx1, sy1] = S;
217 } else {
218 if ((S = this._clipSegment(x1, y1, x0, y0, c1, c0)) === null) continue;
219 [sx1, sy1, sx0, sy0] = S;
220 e0 = e1, e1 = this._edgecode(sx0, sy0);
221 if (e0 && e1) this._edge(i, e0, e1, P, P.length);
222 if (P) P.push(sx0, sy0);
223 else P = [sx0, sy0];
224 }
225 e0 = e1, e1 = this._edgecode(sx1, sy1);
226 if (e0 && e1) this._edge(i, e0, e1, P, P.length);
227 if (P) P.push(sx1, sy1);
228 else P = [sx1, sy1];
229 }
230 }
231 if (P) {
232 e0 = e1, e1 = this._edgecode(P[0], P[1]);
233 if (e0 && e1) this._edge(i, e0, e1, P, P.length);
234 } else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) {
235 return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin];
236 }
237 return P;
238 }
239 _clipSegment(x0, y0, x1, y1, c0, c1) {
240 // for more robustness, always consider the segment in the same order
241 const flip = c0 < c1;
242 if (flip) [x0, y0, x1, y1, c0, c1] = [x1, y1, x0, y0, c1, c0];
243 while (true) {
244 if (c0 === 0 && c1 === 0) return flip ? [x1, y1, x0, y0] : [x0, y0, x1, y1];
245 if (c0 & c1) return null;
246 let x, y, c = c0 || c1;
247 if (c & 0b1000) x = x0 + (x1 - x0) * (this.ymax - y0) / (y1 - y0), y = this.ymax;
248 else if (c & 0b0100) x = x0 + (x1 - x0) * (this.ymin - y0) / (y1 - y0), y = this.ymin;
249 else if (c & 0b0010) y = y0 + (y1 - y0) * (this.xmax - x0) / (x1 - x0), x = this.xmax;
250 else y = y0 + (y1 - y0) * (this.xmin - x0) / (x1 - x0), x = this.xmin;
251 if (c0) x0 = x, y0 = y, c0 = this._regioncode(x0, y0);
252 else x1 = x, y1 = y, c1 = this._regioncode(x1, y1);
253 }
254 }
255 _clipInfinite(i, points, vx0, vy0, vxn, vyn) {
256 let P = Array.from(points), p;
257 if (p = this._project(P[0], P[1], vx0, vy0)) P.unshift(p[0], p[1]);
258 if (p = this._project(P[P.length - 2], P[P.length - 1], vxn, vyn)) P.push(p[0], p[1]);
259 if (P = this._clipFinite(i, P)) {
260 for (let j = 0, n = P.length, c0, c1 = this._edgecode(P[n - 2], P[n - 1]); j < n; j += 2) {
261 c0 = c1, c1 = this._edgecode(P[j], P[j + 1]);
262 if (c0 && c1) j = this._edge(i, c0, c1, P, j), n = P.length;
263 }
264 } else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) {
265 P = [this.xmin, this.ymin, this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax];
266 }
267 return P;
268 }
269 _edge(i, e0, e1, P, j) {
270 while (e0 !== e1) {
271 let x, y;
272 switch (e0) {
273 case 0b0101: e0 = 0b0100; continue; // top-left
274 case 0b0100: e0 = 0b0110, x = this.xmax, y = this.ymin; break; // top
275 case 0b0110: e0 = 0b0010; continue; // top-right
276 case 0b0010: e0 = 0b1010, x = this.xmax, y = this.ymax; break; // right
277 case 0b1010: e0 = 0b1000; continue; // bottom-right
278 case 0b1000: e0 = 0b1001, x = this.xmin, y = this.ymax; break; // bottom
279 case 0b1001: e0 = 0b0001; continue; // bottom-left
280 case 0b0001: e0 = 0b0101, x = this.xmin, y = this.ymin; break; // left
281 }
282 // Note: this implicitly checks for out of bounds: if P[j] or P[j+1] are
283 // undefined, the conditional statement will be executed.
284 if ((P[j] !== x || P[j + 1] !== y) && this.contains(i, x, y)) {
285 P.splice(j, 0, x, y), j += 2;
286 }
287 }
288 return j;
289 }
290 _project(x0, y0, vx, vy) {
291 let t = Infinity, c, x, y;
292 if (vy < 0) { // top
293 if (y0 <= this.ymin) return null;
294 if ((c = (this.ymin - y0) / vy) < t) y = this.ymin, x = x0 + (t = c) * vx;
295 } else if (vy > 0) { // bottom
296 if (y0 >= this.ymax) return null;
297 if ((c = (this.ymax - y0) / vy) < t) y = this.ymax, x = x0 + (t = c) * vx;
298 }
299 if (vx > 0) { // right
300 if (x0 >= this.xmax) return null;
301 if ((c = (this.xmax - x0) / vx) < t) x = this.xmax, y = y0 + (t = c) * vy;
302 } else if (vx < 0) { // left
303 if (x0 <= this.xmin) return null;
304 if ((c = (this.xmin - x0) / vx) < t) x = this.xmin, y = y0 + (t = c) * vy;
305 }
306 return [x, y];
307 }
308 _edgecode(x, y) {
309 return (x === this.xmin ? 0b0001
310 : x === this.xmax ? 0b0010 : 0b0000)
311 | (y === this.ymin ? 0b0100
312 : y === this.ymax ? 0b1000 : 0b0000);
313 }
314 _regioncode(x, y) {
315 return (x < this.xmin ? 0b0001
316 : x > this.xmax ? 0b0010 : 0b0000)
317 | (y < this.ymin ? 0b0100
318 : y > this.ymax ? 0b1000 : 0b0000);
319 }
320 _simplify(P) {
321 if (P && P.length > 4) {
322 for (let i = 0; i < P.length; i+= 2) {
323 const j = (i + 2) % P.length, k = (i + 4) % P.length;
324 if (P[i] === P[j] && P[j] === P[k] || P[i + 1] === P[j + 1] && P[j + 1] === P[k + 1]) {
325 P.splice(j, 2), i -= 2;
326 }
327 }
328 if (!P.length) P = null;
329 }
330 return P;
331 }
332}
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