| 1 | import {quadtree} from "d3-quadtree";
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| 2 | import constant from "./constant.js";
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| 3 | import jiggle from "./jiggle.js";
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| 4 |
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| 5 | function x(d) {
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| 6 | return d.x + d.vx;
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| 7 | }
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| 8 |
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| 9 | function y(d) {
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| 10 | return d.y + d.vy;
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| 11 | }
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| 12 |
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| 13 | export default function(radius) {
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| 14 | var nodes,
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| 15 | radii,
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| 16 | random,
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| 17 | strength = 1,
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| 18 | iterations = 1;
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| 19 |
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| 20 | if (typeof radius !== "function") radius = constant(radius == null ? 1 : +radius);
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| 21 |
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| 22 | function force() {
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| 23 | var i, n = nodes.length,
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| 24 | tree,
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| 25 | node,
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| 26 | xi,
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| 27 | yi,
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| 28 | ri,
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| 29 | ri2;
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| 30 |
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| 31 | for (var k = 0; k < iterations; ++k) {
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| 32 | tree = quadtree(nodes, x, y).visitAfter(prepare);
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| 33 | for (i = 0; i < n; ++i) {
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| 34 | node = nodes[i];
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| 35 | ri = radii[node.index], ri2 = ri * ri;
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| 36 | xi = node.x + node.vx;
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| 37 | yi = node.y + node.vy;
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| 38 | tree.visit(apply);
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| 39 | }
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| 40 | }
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| 41 |
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| 42 | function apply(quad, x0, y0, x1, y1) {
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| 43 | var data = quad.data, rj = quad.r, r = ri + rj;
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| 44 | if (data) {
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| 45 | if (data.index > node.index) {
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| 46 | var x = xi - data.x - data.vx,
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| 47 | y = yi - data.y - data.vy,
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| 48 | l = x * x + y * y;
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| 49 | if (l < r * r) {
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| 50 | if (x === 0) x = jiggle(random), l += x * x;
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| 51 | if (y === 0) y = jiggle(random), l += y * y;
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| 52 | l = (r - (l = Math.sqrt(l))) / l * strength;
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| 53 | node.vx += (x *= l) * (r = (rj *= rj) / (ri2 + rj));
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| 54 | node.vy += (y *= l) * r;
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| 55 | data.vx -= x * (r = 1 - r);
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| 56 | data.vy -= y * r;
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| 57 | }
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| 58 | }
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| 59 | return;
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| 60 | }
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| 61 | return x0 > xi + r || x1 < xi - r || y0 > yi + r || y1 < yi - r;
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| 62 | }
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| 63 | }
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| 64 |
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| 65 | function prepare(quad) {
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| 66 | if (quad.data) return quad.r = radii[quad.data.index];
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| 67 | for (var i = quad.r = 0; i < 4; ++i) {
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| 68 | if (quad[i] && quad[i].r > quad.r) {
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| 69 | quad.r = quad[i].r;
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| 70 | }
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| 71 | }
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| 72 | }
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| 73 |
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| 74 | function initialize() {
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| 75 | if (!nodes) return;
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| 76 | var i, n = nodes.length, node;
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| 77 | radii = new Array(n);
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| 78 | for (i = 0; i < n; ++i) node = nodes[i], radii[node.index] = +radius(node, i, nodes);
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| 79 | }
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| 80 |
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| 81 | force.initialize = function(_nodes, _random) {
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| 82 | nodes = _nodes;
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| 83 | random = _random;
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| 84 | initialize();
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| 85 | };
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| 86 |
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| 87 | force.iterations = function(_) {
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| 88 | return arguments.length ? (iterations = +_, force) : iterations;
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| 89 | };
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| 90 |
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| 91 | force.strength = function(_) {
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| 92 | return arguments.length ? (strength = +_, force) : strength;
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| 93 | };
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| 94 |
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| 95 | force.radius = function(_) {
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| 96 | return arguments.length ? (radius = typeof _ === "function" ? _ : constant(+_), initialize(), force) : radius;
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| 97 | };
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| 98 |
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| 99 | return force;
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| 100 | }
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