| [e4c61dd] | 1 | // https://d3js.org/d3-quadtree/ v3.0.1 Copyright 2010-2021 Mike Bostock
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| 2 | (function (global, factory) {
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| 3 | typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
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| 4 | typeof define === 'function' && define.amd ? define(['exports'], factory) :
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| 5 | (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {}));
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| 6 | }(this, (function (exports) { 'use strict';
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| 7 |
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| 8 | function tree_add(d) {
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| 9 | const x = +this._x.call(null, d),
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| 10 | y = +this._y.call(null, d);
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| 11 | return add(this.cover(x, y), x, y, d);
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| 12 | }
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| 13 |
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| 14 | function add(tree, x, y, d) {
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| 15 | if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points
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| 16 |
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| 17 | var parent,
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| 18 | node = tree._root,
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| 19 | leaf = {data: d},
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| 20 | x0 = tree._x0,
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| 21 | y0 = tree._y0,
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| 22 | x1 = tree._x1,
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| 23 | y1 = tree._y1,
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| 24 | xm,
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| 25 | ym,
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| 26 | xp,
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| 27 | yp,
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| 28 | right,
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| 29 | bottom,
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| 30 | i,
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| 31 | j;
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| 32 |
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| 33 | // If the tree is empty, initialize the root as a leaf.
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| 34 | if (!node) return tree._root = leaf, tree;
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| 35 |
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| 36 | // Find the existing leaf for the new point, or add it.
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| 37 | while (node.length) {
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| 38 | if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
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| 39 | if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
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| 40 | if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree;
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| 41 | }
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| 42 |
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| 43 | // Is the new point is exactly coincident with the existing point?
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| 44 | xp = +tree._x.call(null, node.data);
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| 45 | yp = +tree._y.call(null, node.data);
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| 46 | if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree;
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| 47 |
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| 48 | // Otherwise, split the leaf node until the old and new point are separated.
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| 49 | do {
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| 50 | parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4);
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| 51 | if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
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| 52 | if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
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| 53 | } while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm)));
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| 54 | return parent[j] = node, parent[i] = leaf, tree;
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| 55 | }
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| 56 |
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| 57 | function addAll(data) {
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| 58 | var d, i, n = data.length,
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| 59 | x,
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| 60 | y,
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| 61 | xz = new Array(n),
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| 62 | yz = new Array(n),
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| 63 | x0 = Infinity,
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| 64 | y0 = Infinity,
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| 65 | x1 = -Infinity,
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| 66 | y1 = -Infinity;
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| 67 |
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| 68 | // Compute the points and their extent.
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| 69 | for (i = 0; i < n; ++i) {
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| 70 | if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue;
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| 71 | xz[i] = x;
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| 72 | yz[i] = y;
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| 73 | if (x < x0) x0 = x;
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| 74 | if (x > x1) x1 = x;
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| 75 | if (y < y0) y0 = y;
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| 76 | if (y > y1) y1 = y;
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| 77 | }
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| 78 |
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| 79 | // If there were no (valid) points, abort.
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| 80 | if (x0 > x1 || y0 > y1) return this;
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| 81 |
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| 82 | // Expand the tree to cover the new points.
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| 83 | this.cover(x0, y0).cover(x1, y1);
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| 84 |
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| 85 | // Add the new points.
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| 86 | for (i = 0; i < n; ++i) {
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| 87 | add(this, xz[i], yz[i], data[i]);
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| 88 | }
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| 89 |
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| 90 | return this;
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| 91 | }
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| 92 |
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| 93 | function tree_cover(x, y) {
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| 94 | if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points
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| 95 |
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| 96 | var x0 = this._x0,
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| 97 | y0 = this._y0,
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| 98 | x1 = this._x1,
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| 99 | y1 = this._y1;
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| 100 |
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| 101 | // If the quadtree has no extent, initialize them.
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| 102 | // Integer extent are necessary so that if we later double the extent,
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| 103 | // the existing quadrant boundaries don’t change due to floating point error!
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| 104 | if (isNaN(x0)) {
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| 105 | x1 = (x0 = Math.floor(x)) + 1;
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| 106 | y1 = (y0 = Math.floor(y)) + 1;
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| 107 | }
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| 108 |
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| 109 | // Otherwise, double repeatedly to cover.
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| 110 | else {
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| 111 | var z = x1 - x0 || 1,
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| 112 | node = this._root,
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| 113 | parent,
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| 114 | i;
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| 115 |
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| 116 | while (x0 > x || x >= x1 || y0 > y || y >= y1) {
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| 117 | i = (y < y0) << 1 | (x < x0);
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| 118 | parent = new Array(4), parent[i] = node, node = parent, z *= 2;
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| 119 | switch (i) {
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| 120 | case 0: x1 = x0 + z, y1 = y0 + z; break;
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| 121 | case 1: x0 = x1 - z, y1 = y0 + z; break;
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| 122 | case 2: x1 = x0 + z, y0 = y1 - z; break;
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| 123 | case 3: x0 = x1 - z, y0 = y1 - z; break;
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| 124 | }
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| 125 | }
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| 126 |
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| 127 | if (this._root && this._root.length) this._root = node;
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| 128 | }
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| 129 |
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| 130 | this._x0 = x0;
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| 131 | this._y0 = y0;
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| 132 | this._x1 = x1;
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| 133 | this._y1 = y1;
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| 134 | return this;
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| 135 | }
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| 136 |
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| 137 | function tree_data() {
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| 138 | var data = [];
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| 139 | this.visit(function(node) {
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| 140 | if (!node.length) do data.push(node.data); while (node = node.next)
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| 141 | });
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| 142 | return data;
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| 143 | }
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| 144 |
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| 145 | function tree_extent(_) {
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| 146 | return arguments.length
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| 147 | ? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1])
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| 148 | : isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, this._y1]];
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| 149 | }
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| 150 |
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| 151 | function Quad(node, x0, y0, x1, y1) {
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| 152 | this.node = node;
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| 153 | this.x0 = x0;
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| 154 | this.y0 = y0;
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| 155 | this.x1 = x1;
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| 156 | this.y1 = y1;
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| 157 | }
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| 158 |
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| 159 | function tree_find(x, y, radius) {
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| 160 | var data,
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| 161 | x0 = this._x0,
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| 162 | y0 = this._y0,
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| 163 | x1,
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| 164 | y1,
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| 165 | x2,
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| 166 | y2,
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| 167 | x3 = this._x1,
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| 168 | y3 = this._y1,
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| 169 | quads = [],
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| 170 | node = this._root,
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| 171 | q,
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| 172 | i;
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| 173 |
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| 174 | if (node) quads.push(new Quad(node, x0, y0, x3, y3));
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| 175 | if (radius == null) radius = Infinity;
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| 176 | else {
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| 177 | x0 = x - radius, y0 = y - radius;
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| 178 | x3 = x + radius, y3 = y + radius;
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| 179 | radius *= radius;
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| 180 | }
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| 181 |
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| 182 | while (q = quads.pop()) {
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| 183 |
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| 184 | // Stop searching if this quadrant can’t contain a closer node.
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| 185 | if (!(node = q.node)
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| 186 | || (x1 = q.x0) > x3
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| 187 | || (y1 = q.y0) > y3
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| 188 | || (x2 = q.x1) < x0
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| 189 | || (y2 = q.y1) < y0) continue;
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| 190 |
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| 191 | // Bisect the current quadrant.
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| 192 | if (node.length) {
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| 193 | var xm = (x1 + x2) / 2,
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| 194 | ym = (y1 + y2) / 2;
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| 195 |
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| 196 | quads.push(
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| 197 | new Quad(node[3], xm, ym, x2, y2),
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| 198 | new Quad(node[2], x1, ym, xm, y2),
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| 199 | new Quad(node[1], xm, y1, x2, ym),
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| 200 | new Quad(node[0], x1, y1, xm, ym)
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| 201 | );
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| 202 |
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| 203 | // Visit the closest quadrant first.
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| 204 | if (i = (y >= ym) << 1 | (x >= xm)) {
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| 205 | q = quads[quads.length - 1];
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| 206 | quads[quads.length - 1] = quads[quads.length - 1 - i];
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| 207 | quads[quads.length - 1 - i] = q;
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| 208 | }
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| 209 | }
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| 210 |
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| 211 | // Visit this point. (Visiting coincident points isn’t necessary!)
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| 212 | else {
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| 213 | var dx = x - +this._x.call(null, node.data),
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| 214 | dy = y - +this._y.call(null, node.data),
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| 215 | d2 = dx * dx + dy * dy;
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| 216 | if (d2 < radius) {
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| 217 | var d = Math.sqrt(radius = d2);
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| 218 | x0 = x - d, y0 = y - d;
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| 219 | x3 = x + d, y3 = y + d;
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| 220 | data = node.data;
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| 221 | }
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| 222 | }
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| 223 | }
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| 224 |
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| 225 | return data;
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| 226 | }
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| 227 |
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| 228 | function tree_remove(d) {
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| 229 | if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) return this; // ignore invalid points
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| 230 |
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| 231 | var parent,
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| 232 | node = this._root,
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| 233 | retainer,
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| 234 | previous,
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| 235 | next,
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| 236 | x0 = this._x0,
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| 237 | y0 = this._y0,
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| 238 | x1 = this._x1,
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| 239 | y1 = this._y1,
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| 240 | x,
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| 241 | y,
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| 242 | xm,
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| 243 | ym,
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| 244 | right,
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| 245 | bottom,
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| 246 | i,
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| 247 | j;
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| 248 |
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| 249 | // If the tree is empty, initialize the root as a leaf.
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| 250 | if (!node) return this;
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| 251 |
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| 252 | // Find the leaf node for the point.
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| 253 | // While descending, also retain the deepest parent with a non-removed sibling.
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| 254 | if (node.length) while (true) {
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| 255 | if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
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| 256 | if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
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| 257 | if (!(parent = node, node = node[i = bottom << 1 | right])) return this;
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| 258 | if (!node.length) break;
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| 259 | if (parent[(i + 1) & 3] || parent[(i + 2) & 3] || parent[(i + 3) & 3]) retainer = parent, j = i;
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| 260 | }
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| 261 |
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| 262 | // Find the point to remove.
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| 263 | while (node.data !== d) if (!(previous = node, node = node.next)) return this;
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| 264 | if (next = node.next) delete node.next;
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| 265 |
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| 266 | // If there are multiple coincident points, remove just the point.
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| 267 | if (previous) return (next ? previous.next = next : delete previous.next), this;
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| 268 |
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| 269 | // If this is the root point, remove it.
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| 270 | if (!parent) return this._root = next, this;
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| 271 |
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| 272 | // Remove this leaf.
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| 273 | next ? parent[i] = next : delete parent[i];
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| 274 |
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| 275 | // If the parent now contains exactly one leaf, collapse superfluous parents.
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| 276 | if ((node = parent[0] || parent[1] || parent[2] || parent[3])
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| 277 | && node === (parent[3] || parent[2] || parent[1] || parent[0])
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| 278 | && !node.length) {
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| 279 | if (retainer) retainer[j] = node;
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| 280 | else this._root = node;
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| 281 | }
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| 282 |
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| 283 | return this;
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| 284 | }
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| 285 |
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| 286 | function removeAll(data) {
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| 287 | for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]);
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| 288 | return this;
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| 289 | }
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| 290 |
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| 291 | function tree_root() {
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| 292 | return this._root;
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| 293 | }
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| 294 |
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| 295 | function tree_size() {
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| 296 | var size = 0;
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| 297 | this.visit(function(node) {
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| 298 | if (!node.length) do ++size; while (node = node.next)
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| 299 | });
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| 300 | return size;
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| 301 | }
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| 302 |
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| 303 | function tree_visit(callback) {
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| 304 | var quads = [], q, node = this._root, child, x0, y0, x1, y1;
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| 305 | if (node) quads.push(new Quad(node, this._x0, this._y0, this._x1, this._y1));
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| 306 | while (q = quads.pop()) {
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| 307 | if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) && node.length) {
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| 308 | var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;
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| 309 | if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));
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| 310 | if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));
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| 311 | if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));
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| 312 | if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));
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| 313 | }
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| 314 | }
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| 315 | return this;
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| 316 | }
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| 317 |
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| 318 | function tree_visitAfter(callback) {
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| 319 | var quads = [], next = [], q;
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| 320 | if (this._root) quads.push(new Quad(this._root, this._x0, this._y0, this._x1, this._y1));
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| 321 | while (q = quads.pop()) {
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| 322 | var node = q.node;
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| 323 | if (node.length) {
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| 324 | var child, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;
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| 325 | if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));
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| 326 | if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));
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| 327 | if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));
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| 328 | if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));
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| 329 | }
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| 330 | next.push(q);
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| 331 | }
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| 332 | while (q = next.pop()) {
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| 333 | callback(q.node, q.x0, q.y0, q.x1, q.y1);
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| 334 | }
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| 335 | return this;
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| 336 | }
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| 337 |
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| 338 | function defaultX(d) {
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| 339 | return d[0];
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| 340 | }
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| 341 |
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| 342 | function tree_x(_) {
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| 343 | return arguments.length ? (this._x = _, this) : this._x;
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| 344 | }
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| 345 |
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| 346 | function defaultY(d) {
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| 347 | return d[1];
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| 348 | }
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| 349 |
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| 350 | function tree_y(_) {
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| 351 | return arguments.length ? (this._y = _, this) : this._y;
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| 352 | }
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| 353 |
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| 354 | function quadtree(nodes, x, y) {
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| 355 | var tree = new Quadtree(x == null ? defaultX : x, y == null ? defaultY : y, NaN, NaN, NaN, NaN);
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| 356 | return nodes == null ? tree : tree.addAll(nodes);
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| 357 | }
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| 358 |
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| 359 | function Quadtree(x, y, x0, y0, x1, y1) {
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| 360 | this._x = x;
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| 361 | this._y = y;
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| 362 | this._x0 = x0;
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| 363 | this._y0 = y0;
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| 364 | this._x1 = x1;
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| 365 | this._y1 = y1;
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| 366 | this._root = undefined;
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| 367 | }
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| 368 |
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| 369 | function leaf_copy(leaf) {
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| 370 | var copy = {data: leaf.data}, next = copy;
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| 371 | while (leaf = leaf.next) next = next.next = {data: leaf.data};
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| 372 | return copy;
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| 373 | }
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| 374 |
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| 375 | var treeProto = quadtree.prototype = Quadtree.prototype;
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| 376 |
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| 377 | treeProto.copy = function() {
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| 378 | var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, this._y1),
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| 379 | node = this._root,
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| 380 | nodes,
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| 381 | child;
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| 382 |
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| 383 | if (!node) return copy;
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| 384 |
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| 385 | if (!node.length) return copy._root = leaf_copy(node), copy;
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| 386 |
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| 387 | nodes = [{source: node, target: copy._root = new Array(4)}];
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| 388 | while (node = nodes.pop()) {
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| 389 | for (var i = 0; i < 4; ++i) {
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| 390 | if (child = node.source[i]) {
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| 391 | if (child.length) nodes.push({source: child, target: node.target[i] = new Array(4)});
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| 392 | else node.target[i] = leaf_copy(child);
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| 393 | }
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| 394 | }
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| 395 | }
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| 396 |
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| 397 | return copy;
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| 398 | };
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| 399 |
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| 400 | treeProto.add = tree_add;
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| 401 | treeProto.addAll = addAll;
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| 402 | treeProto.cover = tree_cover;
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| 403 | treeProto.data = tree_data;
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| 404 | treeProto.extent = tree_extent;
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| 405 | treeProto.find = tree_find;
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| 406 | treeProto.remove = tree_remove;
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| 407 | treeProto.removeAll = removeAll;
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| 408 | treeProto.root = tree_root;
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| 409 | treeProto.size = tree_size;
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| 410 | treeProto.visit = tree_visit;
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| 411 | treeProto.visitAfter = tree_visitAfter;
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| 412 | treeProto.x = tree_x;
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| 413 | treeProto.y = tree_y;
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| 414 |
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| 415 | exports.quadtree = quadtree;
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| 416 |
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| 417 | Object.defineProperty(exports, '__esModule', { value: true });
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| 418 |
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| 419 | })));
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