source: node_modules/d3-quadtree/src/find.js@ e4c61dd

Last change on this file since e4c61dd was e4c61dd, checked in by istevanoska <ilinastevanoska@…>, 6 months ago

Prototype 1.1

  • Property mode set to 100644
File size: 1.7 KB
Line 
1import Quad from "./quad.js";
2
3export default function(x, y, radius) {
4 var data,
5 x0 = this._x0,
6 y0 = this._y0,
7 x1,
8 y1,
9 x2,
10 y2,
11 x3 = this._x1,
12 y3 = this._y1,
13 quads = [],
14 node = this._root,
15 q,
16 i;
17
18 if (node) quads.push(new Quad(node, x0, y0, x3, y3));
19 if (radius == null) radius = Infinity;
20 else {
21 x0 = x - radius, y0 = y - radius;
22 x3 = x + radius, y3 = y + radius;
23 radius *= radius;
24 }
25
26 while (q = quads.pop()) {
27
28 // Stop searching if this quadrant can’t contain a closer node.
29 if (!(node = q.node)
30 || (x1 = q.x0) > x3
31 || (y1 = q.y0) > y3
32 || (x2 = q.x1) < x0
33 || (y2 = q.y1) < y0) continue;
34
35 // Bisect the current quadrant.
36 if (node.length) {
37 var xm = (x1 + x2) / 2,
38 ym = (y1 + y2) / 2;
39
40 quads.push(
41 new Quad(node[3], xm, ym, x2, y2),
42 new Quad(node[2], x1, ym, xm, y2),
43 new Quad(node[1], xm, y1, x2, ym),
44 new Quad(node[0], x1, y1, xm, ym)
45 );
46
47 // Visit the closest quadrant first.
48 if (i = (y >= ym) << 1 | (x >= xm)) {
49 q = quads[quads.length - 1];
50 quads[quads.length - 1] = quads[quads.length - 1 - i];
51 quads[quads.length - 1 - i] = q;
52 }
53 }
54
55 // Visit this point. (Visiting coincident points isn’t necessary!)
56 else {
57 var dx = x - +this._x.call(null, node.data),
58 dy = y - +this._y.call(null, node.data),
59 d2 = dx * dx + dy * dy;
60 if (d2 < radius) {
61 var d = Math.sqrt(radius = d2);
62 x0 = x - d, y0 = y - d;
63 x3 = x + d, y3 = y + d;
64 data = node.data;
65 }
66 }
67 }
68
69 return data;
70}
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