source: node_modules/d3-random/dist/d3-random.js@ e4c61dd

Last change on this file since e4c61dd was e4c61dd, checked in by istevanoska <ilinastevanoska@…>, 6 months ago

Prototype 1.1

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1// https://d3js.org/d3-random/ v3.0.1 Copyright 2010-2021 Mike Bostock
2(function (global, factory) {
3typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
4typeof define === 'function' && define.amd ? define(['exports'], factory) :
5(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {}));
6}(this, (function (exports) { 'use strict';
7
8var defaultSource = Math.random;
9
10var uniform = (function sourceRandomUniform(source) {
11 function randomUniform(min, max) {
12 min = min == null ? 0 : +min;
13 max = max == null ? 1 : +max;
14 if (arguments.length === 1) max = min, min = 0;
15 else max -= min;
16 return function() {
17 return source() * max + min;
18 };
19 }
20
21 randomUniform.source = sourceRandomUniform;
22
23 return randomUniform;
24})(defaultSource);
25
26var int = (function sourceRandomInt(source) {
27 function randomInt(min, max) {
28 if (arguments.length < 2) max = min, min = 0;
29 min = Math.floor(min);
30 max = Math.floor(max) - min;
31 return function() {
32 return Math.floor(source() * max + min);
33 };
34 }
35
36 randomInt.source = sourceRandomInt;
37
38 return randomInt;
39})(defaultSource);
40
41var normal = (function sourceRandomNormal(source) {
42 function randomNormal(mu, sigma) {
43 var x, r;
44 mu = mu == null ? 0 : +mu;
45 sigma = sigma == null ? 1 : +sigma;
46 return function() {
47 var y;
48
49 // If available, use the second previously-generated uniform random.
50 if (x != null) y = x, x = null;
51
52 // Otherwise, generate a new x and y.
53 else do {
54 x = source() * 2 - 1;
55 y = source() * 2 - 1;
56 r = x * x + y * y;
57 } while (!r || r > 1);
58
59 return mu + sigma * y * Math.sqrt(-2 * Math.log(r) / r);
60 };
61 }
62
63 randomNormal.source = sourceRandomNormal;
64
65 return randomNormal;
66})(defaultSource);
67
68var logNormal = (function sourceRandomLogNormal(source) {
69 var N = normal.source(source);
70
71 function randomLogNormal() {
72 var randomNormal = N.apply(this, arguments);
73 return function() {
74 return Math.exp(randomNormal());
75 };
76 }
77
78 randomLogNormal.source = sourceRandomLogNormal;
79
80 return randomLogNormal;
81})(defaultSource);
82
83var irwinHall = (function sourceRandomIrwinHall(source) {
84 function randomIrwinHall(n) {
85 if ((n = +n) <= 0) return () => 0;
86 return function() {
87 for (var sum = 0, i = n; i > 1; --i) sum += source();
88 return sum + i * source();
89 };
90 }
91
92 randomIrwinHall.source = sourceRandomIrwinHall;
93
94 return randomIrwinHall;
95})(defaultSource);
96
97var bates = (function sourceRandomBates(source) {
98 var I = irwinHall.source(source);
99
100 function randomBates(n) {
101 // use limiting distribution at n === 0
102 if ((n = +n) === 0) return source;
103 var randomIrwinHall = I(n);
104 return function() {
105 return randomIrwinHall() / n;
106 };
107 }
108
109 randomBates.source = sourceRandomBates;
110
111 return randomBates;
112})(defaultSource);
113
114var exponential = (function sourceRandomExponential(source) {
115 function randomExponential(lambda) {
116 return function() {
117 return -Math.log1p(-source()) / lambda;
118 };
119 }
120
121 randomExponential.source = sourceRandomExponential;
122
123 return randomExponential;
124})(defaultSource);
125
126var pareto = (function sourceRandomPareto(source) {
127 function randomPareto(alpha) {
128 if ((alpha = +alpha) < 0) throw new RangeError("invalid alpha");
129 alpha = 1 / -alpha;
130 return function() {
131 return Math.pow(1 - source(), alpha);
132 };
133 }
134
135 randomPareto.source = sourceRandomPareto;
136
137 return randomPareto;
138})(defaultSource);
139
140var bernoulli = (function sourceRandomBernoulli(source) {
141 function randomBernoulli(p) {
142 if ((p = +p) < 0 || p > 1) throw new RangeError("invalid p");
143 return function() {
144 return Math.floor(source() + p);
145 };
146 }
147
148 randomBernoulli.source = sourceRandomBernoulli;
149
150 return randomBernoulli;
151})(defaultSource);
152
153var geometric = (function sourceRandomGeometric(source) {
154 function randomGeometric(p) {
155 if ((p = +p) < 0 || p > 1) throw new RangeError("invalid p");
156 if (p === 0) return () => Infinity;
157 if (p === 1) return () => 1;
158 p = Math.log1p(-p);
159 return function() {
160 return 1 + Math.floor(Math.log1p(-source()) / p);
161 };
162 }
163
164 randomGeometric.source = sourceRandomGeometric;
165
166 return randomGeometric;
167})(defaultSource);
168
169var gamma = (function sourceRandomGamma(source) {
170 var randomNormal = normal.source(source)();
171
172 function randomGamma(k, theta) {
173 if ((k = +k) < 0) throw new RangeError("invalid k");
174 // degenerate distribution if k === 0
175 if (k === 0) return () => 0;
176 theta = theta == null ? 1 : +theta;
177 // exponential distribution if k === 1
178 if (k === 1) return () => -Math.log1p(-source()) * theta;
179
180 var d = (k < 1 ? k + 1 : k) - 1 / 3,
181 c = 1 / (3 * Math.sqrt(d)),
182 multiplier = k < 1 ? () => Math.pow(source(), 1 / k) : () => 1;
183 return function() {
184 do {
185 do {
186 var x = randomNormal(),
187 v = 1 + c * x;
188 } while (v <= 0);
189 v *= v * v;
190 var u = 1 - source();
191 } while (u >= 1 - 0.0331 * x * x * x * x && Math.log(u) >= 0.5 * x * x + d * (1 - v + Math.log(v)));
192 return d * v * multiplier() * theta;
193 };
194 }
195
196 randomGamma.source = sourceRandomGamma;
197
198 return randomGamma;
199})(defaultSource);
200
201var beta = (function sourceRandomBeta(source) {
202 var G = gamma.source(source);
203
204 function randomBeta(alpha, beta) {
205 var X = G(alpha),
206 Y = G(beta);
207 return function() {
208 var x = X();
209 return x === 0 ? 0 : x / (x + Y());
210 };
211 }
212
213 randomBeta.source = sourceRandomBeta;
214
215 return randomBeta;
216})(defaultSource);
217
218var binomial = (function sourceRandomBinomial(source) {
219 var G = geometric.source(source),
220 B = beta.source(source);
221
222 function randomBinomial(n, p) {
223 n = +n;
224 if ((p = +p) >= 1) return () => n;
225 if (p <= 0) return () => 0;
226 return function() {
227 var acc = 0, nn = n, pp = p;
228 while (nn * pp > 16 && nn * (1 - pp) > 16) {
229 var i = Math.floor((nn + 1) * pp),
230 y = B(i, nn - i + 1)();
231 if (y <= pp) {
232 acc += i;
233 nn -= i;
234 pp = (pp - y) / (1 - y);
235 } else {
236 nn = i - 1;
237 pp /= y;
238 }
239 }
240 var sign = pp < 0.5,
241 pFinal = sign ? pp : 1 - pp,
242 g = G(pFinal);
243 for (var s = g(), k = 0; s <= nn; ++k) s += g();
244 return acc + (sign ? k : nn - k);
245 };
246 }
247
248 randomBinomial.source = sourceRandomBinomial;
249
250 return randomBinomial;
251})(defaultSource);
252
253var weibull = (function sourceRandomWeibull(source) {
254 function randomWeibull(k, a, b) {
255 var outerFunc;
256 if ((k = +k) === 0) {
257 outerFunc = x => -Math.log(x);
258 } else {
259 k = 1 / k;
260 outerFunc = x => Math.pow(x, k);
261 }
262 a = a == null ? 0 : +a;
263 b = b == null ? 1 : +b;
264 return function() {
265 return a + b * outerFunc(-Math.log1p(-source()));
266 };
267 }
268
269 randomWeibull.source = sourceRandomWeibull;
270
271 return randomWeibull;
272})(defaultSource);
273
274var cauchy = (function sourceRandomCauchy(source) {
275 function randomCauchy(a, b) {
276 a = a == null ? 0 : +a;
277 b = b == null ? 1 : +b;
278 return function() {
279 return a + b * Math.tan(Math.PI * source());
280 };
281 }
282
283 randomCauchy.source = sourceRandomCauchy;
284
285 return randomCauchy;
286})(defaultSource);
287
288var logistic = (function sourceRandomLogistic(source) {
289 function randomLogistic(a, b) {
290 a = a == null ? 0 : +a;
291 b = b == null ? 1 : +b;
292 return function() {
293 var u = source();
294 return a + b * Math.log(u / (1 - u));
295 };
296 }
297
298 randomLogistic.source = sourceRandomLogistic;
299
300 return randomLogistic;
301})(defaultSource);
302
303var poisson = (function sourceRandomPoisson(source) {
304 var G = gamma.source(source),
305 B = binomial.source(source);
306
307 function randomPoisson(lambda) {
308 return function() {
309 var acc = 0, l = lambda;
310 while (l > 16) {
311 var n = Math.floor(0.875 * l),
312 t = G(n)();
313 if (t > l) return acc + B(n - 1, l / t)();
314 acc += n;
315 l -= t;
316 }
317 for (var s = -Math.log1p(-source()), k = 0; s <= l; ++k) s -= Math.log1p(-source());
318 return acc + k;
319 };
320 }
321
322 randomPoisson.source = sourceRandomPoisson;
323
324 return randomPoisson;
325})(defaultSource);
326
327// https://en.wikipedia.org/wiki/Linear_congruential_generator#Parameters_in_common_use
328const mul = 0x19660D;
329const inc = 0x3C6EF35F;
330const eps = 1 / 0x100000000;
331
332function lcg(seed = Math.random()) {
333 let state = (0 <= seed && seed < 1 ? seed / eps : Math.abs(seed)) | 0;
334 return () => (state = mul * state + inc | 0, eps * (state >>> 0));
335}
336
337exports.randomBates = bates;
338exports.randomBernoulli = bernoulli;
339exports.randomBeta = beta;
340exports.randomBinomial = binomial;
341exports.randomCauchy = cauchy;
342exports.randomExponential = exponential;
343exports.randomGamma = gamma;
344exports.randomGeometric = geometric;
345exports.randomInt = int;
346exports.randomIrwinHall = irwinHall;
347exports.randomLcg = lcg;
348exports.randomLogNormal = logNormal;
349exports.randomLogistic = logistic;
350exports.randomNormal = normal;
351exports.randomPareto = pareto;
352exports.randomPoisson = poisson;
353exports.randomUniform = uniform;
354exports.randomWeibull = weibull;
355
356Object.defineProperty(exports, '__esModule', { value: true });
357
358})));
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