source: node_modules/d3-shape/src/arc.js@ e4c61dd

Last change on this file since e4c61dd was e4c61dd, checked in by istevanoska <ilinastevanoska@…>, 6 months ago

Prototype 1.1

  • Property mode set to 100644
File size: 8.6 KB
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1import constant from "./constant.js";
2import {abs, acos, asin, atan2, cos, epsilon, halfPi, max, min, pi, sin, sqrt, tau} from "./math.js";
3import {withPath} from "./path.js";
4
5function arcInnerRadius(d) {
6 return d.innerRadius;
7}
8
9function arcOuterRadius(d) {
10 return d.outerRadius;
11}
12
13function arcStartAngle(d) {
14 return d.startAngle;
15}
16
17function arcEndAngle(d) {
18 return d.endAngle;
19}
20
21function arcPadAngle(d) {
22 return d && d.padAngle; // Note: optional!
23}
24
25function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
26 var x10 = x1 - x0, y10 = y1 - y0,
27 x32 = x3 - x2, y32 = y3 - y2,
28 t = y32 * x10 - x32 * y10;
29 if (t * t < epsilon) return;
30 t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;
31 return [x0 + t * x10, y0 + t * y10];
32}
33
34// Compute perpendicular offset line of length rc.
35// http://mathworld.wolfram.com/Circle-LineIntersection.html
36function cornerTangents(x0, y0, x1, y1, r1, rc, cw) {
37 var x01 = x0 - x1,
38 y01 = y0 - y1,
39 lo = (cw ? rc : -rc) / sqrt(x01 * x01 + y01 * y01),
40 ox = lo * y01,
41 oy = -lo * x01,
42 x11 = x0 + ox,
43 y11 = y0 + oy,
44 x10 = x1 + ox,
45 y10 = y1 + oy,
46 x00 = (x11 + x10) / 2,
47 y00 = (y11 + y10) / 2,
48 dx = x10 - x11,
49 dy = y10 - y11,
50 d2 = dx * dx + dy * dy,
51 r = r1 - rc,
52 D = x11 * y10 - x10 * y11,
53 d = (dy < 0 ? -1 : 1) * sqrt(max(0, r * r * d2 - D * D)),
54 cx0 = (D * dy - dx * d) / d2,
55 cy0 = (-D * dx - dy * d) / d2,
56 cx1 = (D * dy + dx * d) / d2,
57 cy1 = (-D * dx + dy * d) / d2,
58 dx0 = cx0 - x00,
59 dy0 = cy0 - y00,
60 dx1 = cx1 - x00,
61 dy1 = cy1 - y00;
62
63 // Pick the closer of the two intersection points.
64 // TODO Is there a faster way to determine which intersection to use?
65 if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1;
66
67 return {
68 cx: cx0,
69 cy: cy0,
70 x01: -ox,
71 y01: -oy,
72 x11: cx0 * (r1 / r - 1),
73 y11: cy0 * (r1 / r - 1)
74 };
75}
76
77export default function() {
78 var innerRadius = arcInnerRadius,
79 outerRadius = arcOuterRadius,
80 cornerRadius = constant(0),
81 padRadius = null,
82 startAngle = arcStartAngle,
83 endAngle = arcEndAngle,
84 padAngle = arcPadAngle,
85 context = null,
86 path = withPath(arc);
87
88 function arc() {
89 var buffer,
90 r,
91 r0 = +innerRadius.apply(this, arguments),
92 r1 = +outerRadius.apply(this, arguments),
93 a0 = startAngle.apply(this, arguments) - halfPi,
94 a1 = endAngle.apply(this, arguments) - halfPi,
95 da = abs(a1 - a0),
96 cw = a1 > a0;
97
98 if (!context) context = buffer = path();
99
100 // Ensure that the outer radius is always larger than the inner radius.
101 if (r1 < r0) r = r1, r1 = r0, r0 = r;
102
103 // Is it a point?
104 if (!(r1 > epsilon)) context.moveTo(0, 0);
105
106 // Or is it a circle or annulus?
107 else if (da > tau - epsilon) {
108 context.moveTo(r1 * cos(a0), r1 * sin(a0));
109 context.arc(0, 0, r1, a0, a1, !cw);
110 if (r0 > epsilon) {
111 context.moveTo(r0 * cos(a1), r0 * sin(a1));
112 context.arc(0, 0, r0, a1, a0, cw);
113 }
114 }
115
116 // Or is it a circular or annular sector?
117 else {
118 var a01 = a0,
119 a11 = a1,
120 a00 = a0,
121 a10 = a1,
122 da0 = da,
123 da1 = da,
124 ap = padAngle.apply(this, arguments) / 2,
125 rp = (ap > epsilon) && (padRadius ? +padRadius.apply(this, arguments) : sqrt(r0 * r0 + r1 * r1)),
126 rc = min(abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)),
127 rc0 = rc,
128 rc1 = rc,
129 t0,
130 t1;
131
132 // Apply padding? Note that since r1 ≥ r0, da1 ≥ da0.
133 if (rp > epsilon) {
134 var p0 = asin(rp / r0 * sin(ap)),
135 p1 = asin(rp / r1 * sin(ap));
136 if ((da0 -= p0 * 2) > epsilon) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0;
137 else da0 = 0, a00 = a10 = (a0 + a1) / 2;
138 if ((da1 -= p1 * 2) > epsilon) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1;
139 else da1 = 0, a01 = a11 = (a0 + a1) / 2;
140 }
141
142 var x01 = r1 * cos(a01),
143 y01 = r1 * sin(a01),
144 x10 = r0 * cos(a10),
145 y10 = r0 * sin(a10);
146
147 // Apply rounded corners?
148 if (rc > epsilon) {
149 var x11 = r1 * cos(a11),
150 y11 = r1 * sin(a11),
151 x00 = r0 * cos(a00),
152 y00 = r0 * sin(a00),
153 oc;
154
155 // Restrict the corner radius according to the sector angle. If this
156 // intersection fails, it’s probably because the arc is too small, so
157 // disable the corner radius entirely.
158 if (da < pi) {
159 if (oc = intersect(x01, y01, x00, y00, x11, y11, x10, y10)) {
160 var ax = x01 - oc[0],
161 ay = y01 - oc[1],
162 bx = x11 - oc[0],
163 by = y11 - oc[1],
164 kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2),
165 lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);
166 rc0 = min(rc, (r0 - lc) / (kc - 1));
167 rc1 = min(rc, (r1 - lc) / (kc + 1));
168 } else {
169 rc0 = rc1 = 0;
170 }
171 }
172 }
173
174 // Is the sector collapsed to a line?
175 if (!(da1 > epsilon)) context.moveTo(x01, y01);
176
177 // Does the sector’s outer ring have rounded corners?
178 else if (rc1 > epsilon) {
179 t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw);
180 t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw);
181
182 context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01);
183
184 // Have the corners merged?
185 if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);
186
187 // Otherwise, draw the two corners and the ring.
188 else {
189 context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
190 context.arc(0, 0, r1, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw);
191 context.arc(t1.cx, t1.cy, rc1, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
192 }
193 }
194
195 // Or is the outer ring just a circular arc?
196 else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw);
197
198 // Is there no inner ring, and it’s a circular sector?
199 // Or perhaps it’s an annular sector collapsed due to padding?
200 if (!(r0 > epsilon) || !(da0 > epsilon)) context.lineTo(x10, y10);
201
202 // Does the sector’s inner ring (or point) have rounded corners?
203 else if (rc0 > epsilon) {
204 t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw);
205 t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw);
206
207 context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01);
208
209 // Have the corners merged?
210 if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);
211
212 // Otherwise, draw the two corners and the ring.
213 else {
214 context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
215 context.arc(0, 0, r0, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw);
216 context.arc(t1.cx, t1.cy, rc0, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
217 }
218 }
219
220 // Or is the inner ring just a circular arc?
221 else context.arc(0, 0, r0, a10, a00, cw);
222 }
223
224 context.closePath();
225
226 if (buffer) return context = null, buffer + "" || null;
227 }
228
229 arc.centroid = function() {
230 var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2,
231 a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi / 2;
232 return [cos(a) * r, sin(a) * r];
233 };
234
235 arc.innerRadius = function(_) {
236 return arguments.length ? (innerRadius = typeof _ === "function" ? _ : constant(+_), arc) : innerRadius;
237 };
238
239 arc.outerRadius = function(_) {
240 return arguments.length ? (outerRadius = typeof _ === "function" ? _ : constant(+_), arc) : outerRadius;
241 };
242
243 arc.cornerRadius = function(_) {
244 return arguments.length ? (cornerRadius = typeof _ === "function" ? _ : constant(+_), arc) : cornerRadius;
245 };
246
247 arc.padRadius = function(_) {
248 return arguments.length ? (padRadius = _ == null ? null : typeof _ === "function" ? _ : constant(+_), arc) : padRadius;
249 };
250
251 arc.startAngle = function(_) {
252 return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), arc) : startAngle;
253 };
254
255 arc.endAngle = function(_) {
256 return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), arc) : endAngle;
257 };
258
259 arc.padAngle = function(_) {
260 return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), arc) : padAngle;
261 };
262
263 arc.context = function(_) {
264 return arguments.length ? ((context = _ == null ? null : _), arc) : context;
265 };
266
267 return arc;
268}
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