| 1 | 'use strict';
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| 2 |
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| 3 | var Buffer = require('safer-buffer').Buffer;
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| 4 |
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| 5 | // == UTF32-LE/BE codec. ==========================================================
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| 6 |
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| 7 | exports._utf32 = Utf32Codec;
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| 8 |
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| 9 | function Utf32Codec(codecOptions, iconv) {
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| 10 | this.iconv = iconv;
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| 11 | this.bomAware = true;
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| 12 | this.isLE = codecOptions.isLE;
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| 13 | }
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| 14 |
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| 15 | exports.utf32le = { type: '_utf32', isLE: true };
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| 16 | exports.utf32be = { type: '_utf32', isLE: false };
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| 17 |
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| 18 | // Aliases
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| 19 | exports.ucs4le = 'utf32le';
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| 20 | exports.ucs4be = 'utf32be';
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| 21 |
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| 22 | Utf32Codec.prototype.encoder = Utf32Encoder;
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| 23 | Utf32Codec.prototype.decoder = Utf32Decoder;
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| 24 |
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| 25 | // -- Encoding
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| 26 |
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| 27 | function Utf32Encoder(options, codec) {
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| 28 | this.isLE = codec.isLE;
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| 29 | this.highSurrogate = 0;
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| 30 | }
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| 31 |
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| 32 | Utf32Encoder.prototype.write = function(str) {
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| 33 | var src = Buffer.from(str, 'ucs2');
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| 34 | var dst = Buffer.alloc(src.length * 2);
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| 35 | var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE;
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| 36 | var offset = 0;
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| 37 |
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| 38 | for (var i = 0; i < src.length; i += 2) {
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| 39 | var code = src.readUInt16LE(i);
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| 40 | var isHighSurrogate = (0xD800 <= code && code < 0xDC00);
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| 41 | var isLowSurrogate = (0xDC00 <= code && code < 0xE000);
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| 42 |
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| 43 | if (this.highSurrogate) {
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| 44 | if (isHighSurrogate || !isLowSurrogate) {
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| 45 | // There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low
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| 46 | // surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character
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| 47 | // (technically wrong, but expected by some applications, like Windows file names).
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| 48 | write32.call(dst, this.highSurrogate, offset);
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| 49 | offset += 4;
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| 50 | }
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| 51 | else {
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| 52 | // Create 32-bit value from high and low surrogates;
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| 53 | var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000;
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| 54 |
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| 55 | write32.call(dst, codepoint, offset);
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| 56 | offset += 4;
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| 57 | this.highSurrogate = 0;
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| 58 |
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| 59 | continue;
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| 60 | }
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| 61 | }
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| 62 |
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| 63 | if (isHighSurrogate)
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| 64 | this.highSurrogate = code;
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| 65 | else {
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| 66 | // Even if the current character is a low surrogate, with no previous high surrogate, we'll
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| 67 | // encode it as a semi-invalid stand-alone character for the same reasons expressed above for
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| 68 | // unpaired high surrogates.
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| 69 | write32.call(dst, code, offset);
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| 70 | offset += 4;
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| 71 | this.highSurrogate = 0;
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| 72 | }
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| 73 | }
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| 74 |
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| 75 | if (offset < dst.length)
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| 76 | dst = dst.slice(0, offset);
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| 77 |
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| 78 | return dst;
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| 79 | };
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| 80 |
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| 81 | Utf32Encoder.prototype.end = function() {
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| 82 | // Treat any leftover high surrogate as a semi-valid independent character.
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| 83 | if (!this.highSurrogate)
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| 84 | return;
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| 85 |
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| 86 | var buf = Buffer.alloc(4);
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| 87 |
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| 88 | if (this.isLE)
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| 89 | buf.writeUInt32LE(this.highSurrogate, 0);
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| 90 | else
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| 91 | buf.writeUInt32BE(this.highSurrogate, 0);
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| 92 |
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| 93 | this.highSurrogate = 0;
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| 94 |
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| 95 | return buf;
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| 96 | };
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| 97 |
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| 98 | // -- Decoding
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| 99 |
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| 100 | function Utf32Decoder(options, codec) {
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| 101 | this.isLE = codec.isLE;
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| 102 | this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0);
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| 103 | this.overflow = [];
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| 104 | }
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| 105 |
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| 106 | Utf32Decoder.prototype.write = function(src) {
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| 107 | if (src.length === 0)
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| 108 | return '';
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| 109 |
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| 110 | var i = 0;
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| 111 | var codepoint = 0;
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| 112 | var dst = Buffer.alloc(src.length + 4);
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| 113 | var offset = 0;
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| 114 | var isLE = this.isLE;
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| 115 | var overflow = this.overflow;
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| 116 | var badChar = this.badChar;
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| 117 |
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| 118 | if (overflow.length > 0) {
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| 119 | for (; i < src.length && overflow.length < 4; i++)
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| 120 | overflow.push(src[i]);
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| 121 |
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| 122 | if (overflow.length === 4) {
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| 123 | // NOTE: codepoint is a signed int32 and can be negative.
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| 124 | // NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer).
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| 125 | if (isLE) {
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| 126 | codepoint = overflow[i] | (overflow[i+1] << 8) | (overflow[i+2] << 16) | (overflow[i+3] << 24);
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| 127 | } else {
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| 128 | codepoint = overflow[i+3] | (overflow[i+2] << 8) | (overflow[i+1] << 16) | (overflow[i] << 24);
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| 129 | }
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| 130 | overflow.length = 0;
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| 131 |
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| 132 | offset = _writeCodepoint(dst, offset, codepoint, badChar);
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| 133 | }
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| 134 | }
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| 135 |
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| 136 | // Main loop. Should be as optimized as possible.
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| 137 | for (; i < src.length - 3; i += 4) {
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| 138 | // NOTE: codepoint is a signed int32 and can be negative.
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| 139 | if (isLE) {
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| 140 | codepoint = src[i] | (src[i+1] << 8) | (src[i+2] << 16) | (src[i+3] << 24);
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| 141 | } else {
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| 142 | codepoint = src[i+3] | (src[i+2] << 8) | (src[i+1] << 16) | (src[i] << 24);
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| 143 | }
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| 144 | offset = _writeCodepoint(dst, offset, codepoint, badChar);
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| 145 | }
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| 146 |
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| 147 | // Keep overflowing bytes.
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| 148 | for (; i < src.length; i++) {
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| 149 | overflow.push(src[i]);
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| 150 | }
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| 151 |
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| 152 | return dst.slice(0, offset).toString('ucs2');
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| 153 | };
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| 154 |
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| 155 | function _writeCodepoint(dst, offset, codepoint, badChar) {
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| 156 | // NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations.
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| 157 | if (codepoint < 0 || codepoint > 0x10FFFF) {
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| 158 | // Not a valid Unicode codepoint
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| 159 | codepoint = badChar;
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| 160 | }
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| 161 |
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| 162 | // Ephemeral Planes: Write high surrogate.
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| 163 | if (codepoint >= 0x10000) {
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| 164 | codepoint -= 0x10000;
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| 165 |
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| 166 | var high = 0xD800 | (codepoint >> 10);
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| 167 | dst[offset++] = high & 0xff;
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| 168 | dst[offset++] = high >> 8;
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| 169 |
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| 170 | // Low surrogate is written below.
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| 171 | var codepoint = 0xDC00 | (codepoint & 0x3FF);
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| 172 | }
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| 173 |
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| 174 | // Write BMP char or low surrogate.
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| 175 | dst[offset++] = codepoint & 0xff;
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| 176 | dst[offset++] = codepoint >> 8;
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| 177 |
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| 178 | return offset;
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| 179 | };
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| 180 |
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| 181 | Utf32Decoder.prototype.end = function() {
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| 182 | this.overflow.length = 0;
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| 183 | };
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| 184 |
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| 185 | // == UTF-32 Auto codec =============================================================
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| 186 | // Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic.
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| 187 | // Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32
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| 188 | // Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'});
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| 189 |
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| 190 | // Encoder prepends BOM (which can be overridden with (addBOM: false}).
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| 191 |
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| 192 | exports.utf32 = Utf32AutoCodec;
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| 193 | exports.ucs4 = 'utf32';
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| 194 |
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| 195 | function Utf32AutoCodec(options, iconv) {
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| 196 | this.iconv = iconv;
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| 197 | }
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| 198 |
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| 199 | Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder;
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| 200 | Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder;
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| 201 |
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| 202 | // -- Encoding
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| 203 |
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| 204 | function Utf32AutoEncoder(options, codec) {
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| 205 | options = options || {};
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| 206 |
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| 207 | if (options.addBOM === undefined)
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| 208 | options.addBOM = true;
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| 209 |
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| 210 | this.encoder = codec.iconv.getEncoder(options.defaultEncoding || 'utf-32le', options);
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| 211 | }
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| 212 |
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| 213 | Utf32AutoEncoder.prototype.write = function(str) {
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| 214 | return this.encoder.write(str);
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| 215 | };
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| 216 |
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| 217 | Utf32AutoEncoder.prototype.end = function() {
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| 218 | return this.encoder.end();
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| 219 | };
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| 220 |
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| 221 | // -- Decoding
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| 222 |
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| 223 | function Utf32AutoDecoder(options, codec) {
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| 224 | this.decoder = null;
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| 225 | this.initialBufs = [];
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| 226 | this.initialBufsLen = 0;
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| 227 | this.options = options || {};
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| 228 | this.iconv = codec.iconv;
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| 229 | }
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| 230 |
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| 231 | Utf32AutoDecoder.prototype.write = function(buf) {
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| 232 | if (!this.decoder) {
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| 233 | // Codec is not chosen yet. Accumulate initial bytes.
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| 234 | this.initialBufs.push(buf);
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| 235 | this.initialBufsLen += buf.length;
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| 236 |
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| 237 | if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below)
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| 238 | return '';
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| 239 |
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| 240 | // We have enough bytes -> detect endianness.
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| 241 | var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
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| 242 | this.decoder = this.iconv.getDecoder(encoding, this.options);
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| 243 |
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| 244 | var resStr = '';
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| 245 | for (var i = 0; i < this.initialBufs.length; i++)
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| 246 | resStr += this.decoder.write(this.initialBufs[i]);
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| 247 |
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| 248 | this.initialBufs.length = this.initialBufsLen = 0;
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| 249 | return resStr;
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| 250 | }
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| 251 |
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| 252 | return this.decoder.write(buf);
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| 253 | };
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| 254 |
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| 255 | Utf32AutoDecoder.prototype.end = function() {
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| 256 | if (!this.decoder) {
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| 257 | var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
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| 258 | this.decoder = this.iconv.getDecoder(encoding, this.options);
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| 259 |
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| 260 | var resStr = '';
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| 261 | for (var i = 0; i < this.initialBufs.length; i++)
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| 262 | resStr += this.decoder.write(this.initialBufs[i]);
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| 263 |
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| 264 | var trail = this.decoder.end();
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| 265 | if (trail)
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| 266 | resStr += trail;
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| 267 |
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| 268 | this.initialBufs.length = this.initialBufsLen = 0;
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| 269 | return resStr;
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| 270 | }
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| 271 |
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| 272 | return this.decoder.end();
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| 273 | };
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| 274 |
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| 275 | function detectEncoding(bufs, defaultEncoding) {
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| 276 | var b = [];
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| 277 | var charsProcessed = 0;
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| 278 | var invalidLE = 0, invalidBE = 0; // Number of invalid chars when decoded as LE or BE.
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| 279 | var bmpCharsLE = 0, bmpCharsBE = 0; // Number of BMP chars when decoded as LE or BE.
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| 280 |
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| 281 | outer_loop:
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| 282 | for (var i = 0; i < bufs.length; i++) {
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| 283 | var buf = bufs[i];
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| 284 | for (var j = 0; j < buf.length; j++) {
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| 285 | b.push(buf[j]);
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| 286 | if (b.length === 4) {
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| 287 | if (charsProcessed === 0) {
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| 288 | // Check BOM first.
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| 289 | if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) {
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| 290 | return 'utf-32le';
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| 291 | }
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| 292 | if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) {
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| 293 | return 'utf-32be';
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| 294 | }
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| 295 | }
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| 296 |
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| 297 | if (b[0] !== 0 || b[1] > 0x10) invalidBE++;
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| 298 | if (b[3] !== 0 || b[2] > 0x10) invalidLE++;
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| 299 |
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| 300 | if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++;
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| 301 | if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++;
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| 302 |
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| 303 | b.length = 0;
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| 304 | charsProcessed++;
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| 305 |
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| 306 | if (charsProcessed >= 100) {
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| 307 | break outer_loop;
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| 308 | }
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| 309 | }
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| 310 | }
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| 311 | }
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| 312 |
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| 313 | // Make decisions.
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| 314 | if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE) return 'utf-32be';
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| 315 | if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE) return 'utf-32le';
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| 316 |
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| 317 | // Couldn't decide (likely all zeros or not enough data).
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| 318 | return defaultEncoding || 'utf-32le';
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| 319 | }
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