| [a762898] | 1 | export var ACCURACY = 1e-4;
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| 2 | var cubicBezierFactor = (c1, c2) => [0, 3 * c1, 3 * c2 - 6 * c1, 3 * c1 - 3 * c2 + 1];
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| 3 | var evaluatePolynomial = (params, t) => params.map((param, i) => param * t ** i).reduce((pre, curr) => pre + curr);
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| 4 | var cubicBezier = (c1, c2) => t => {
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| 5 | var params = cubicBezierFactor(c1, c2);
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| 6 | return evaluatePolynomial(params, t);
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| 7 | };
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| 8 | var derivativeCubicBezier = (c1, c2) => t => {
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| 9 | var params = cubicBezierFactor(c1, c2);
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| 10 | var newParams = [...params.map((param, i) => param * i).slice(1), 0];
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| 11 | return evaluatePolynomial(newParams, t);
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| 12 | };
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| 13 | var parseCubicBezier = easing => {
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| 14 | var _easingParts$;
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| 15 | var easingParts = easing.split('(');
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| 16 | if (easingParts.length !== 2 || easingParts[0] !== 'cubic-bezier') {
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| 17 | return null;
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| 18 | }
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| 19 | var numbers = (_easingParts$ = easingParts[1]) === null || _easingParts$ === void 0 || (_easingParts$ = _easingParts$.split(')')[0]) === null || _easingParts$ === void 0 ? void 0 : _easingParts$.split(',');
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| 20 | if (numbers == null || numbers.length !== 4) {
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| 21 | return null;
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| 22 | }
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| 23 | var coords = numbers.map(x => parseFloat(x));
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| 24 | return [coords[0], coords[1], coords[2], coords[3]];
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| 25 | };
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| 26 | var getBezierCoordinates = function getBezierCoordinates() {
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| 27 | for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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| 28 | args[_key] = arguments[_key];
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| 29 | }
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| 30 | if (args.length === 1) {
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| 31 | switch (args[0]) {
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| 32 | case 'linear':
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| 33 | return [0.0, 0.0, 1.0, 1.0];
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| 34 | case 'ease':
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| 35 | return [0.25, 0.1, 0.25, 1.0];
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| 36 | case 'ease-in':
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| 37 | return [0.42, 0.0, 1.0, 1.0];
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| 38 | case 'ease-out':
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| 39 | return [0.42, 0.0, 0.58, 1.0];
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| 40 | case 'ease-in-out':
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| 41 | return [0.0, 0.0, 0.58, 1.0];
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| 42 | default:
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| 43 | {
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| 44 | var easing = parseCubicBezier(args[0]);
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| 45 | if (easing) {
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| 46 | return easing;
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| 47 | }
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| 48 | }
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| 49 | }
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| 50 | }
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| 51 | if (args.length === 4) {
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| 52 | return args;
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| 53 | }
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| 54 |
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| 55 | // Fallback for invalid inputs. The previous implementation was buggy and would lead to NaN.
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| 56 | // Returning linear easing is a safe default.
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| 57 | return [0.0, 0.0, 1.0, 1.0];
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| 58 | };
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| 59 | var createBezierEasing = (x1, y1, x2, y2) => {
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| 60 | var curveX = cubicBezier(x1, x2);
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| 61 | var curveY = cubicBezier(y1, y2);
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| 62 | var derCurveX = derivativeCubicBezier(x1, x2);
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| 63 | var rangeValue = value => {
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| 64 | if (value > 1) {
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| 65 | return 1;
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| 66 | }
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| 67 | if (value < 0) {
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| 68 | return 0;
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| 69 | }
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| 70 | return value;
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| 71 | };
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| 72 | var bezier = _t => {
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| 73 | var t = _t > 1 ? 1 : _t;
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| 74 | var x = t;
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| 75 | for (var i = 0; i < 8; ++i) {
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| 76 | var evalT = curveX(x) - t;
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| 77 | var derVal = derCurveX(x);
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| 78 | if (Math.abs(evalT - t) < ACCURACY || derVal < ACCURACY) {
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| 79 | return curveY(x);
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| 80 | }
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| 81 | x = rangeValue(x - evalT / derVal);
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| 82 | }
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| 83 | return curveY(x);
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| 84 | };
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| 85 | bezier.isStepper = false;
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| 86 | return bezier;
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| 87 | };
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| 88 |
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| 89 | // calculate cubic-bezier using Newton's method
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| 90 | export var configBezier = function configBezier() {
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| 91 | return createBezierEasing(...getBezierCoordinates(...arguments));
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| 92 | };
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| 93 | export var configSpring = function configSpring() {
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| 94 | var config = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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| 95 | var {
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| 96 | stiff = 100,
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| 97 | damping = 8,
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| 98 | dt = 17
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| 99 | } = config;
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| 100 | var stepper = (currX, destX, currV) => {
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| 101 | var FSpring = -(currX - destX) * stiff;
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| 102 | var FDamping = currV * damping;
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| 103 | var newV = currV + (FSpring - FDamping) * dt / 1000;
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| 104 | var newX = currV * dt / 1000 + currX;
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| 105 | if (Math.abs(newX - destX) < ACCURACY && Math.abs(newV) < ACCURACY) {
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| 106 | return [destX, 0];
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| 107 | }
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| 108 | return [newX, newV];
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| 109 | };
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| 110 | stepper.isStepper = true;
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| 111 | stepper.dt = dt;
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| 112 | return stepper;
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| 113 | };
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| 114 | export var configEasing = easing => {
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| 115 | if (typeof easing === 'string') {
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| 116 | switch (easing) {
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| 117 | case 'ease':
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| 118 | case 'ease-in-out':
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| 119 | case 'ease-out':
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| 120 | case 'ease-in':
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| 121 | case 'linear':
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| 122 | return configBezier(easing);
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| 123 | case 'spring':
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| 124 | return configSpring();
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| 125 | default:
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| 126 | if (easing.split('(')[0] === 'cubic-bezier') {
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| 127 | return configBezier(easing);
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| 128 | }
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| 129 | }
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| 130 | }
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| 131 | if (typeof easing === 'function') {
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| 132 | return easing;
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| 133 | }
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| 134 | return null;
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| 135 | }; |
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