| 1 | function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
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| 2 | function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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| 3 | function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; }
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| 4 | function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; }
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| 5 | function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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| 6 | import { createSlice, prepareAutoBatched } from '@reduxjs/toolkit';
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| 7 | import { castDraft } from 'immer';
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| 8 |
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| 9 | /**
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| 10 | * @inline
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| 11 | */
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| 12 |
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| 13 | export var defaultAxisId = 0;
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| 14 |
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| 15 | /**
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| 16 | * Properties shared in X, Y, and Z axes.
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| 17 | * User defined axis settings, coming from props.
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| 18 | */
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| 19 |
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| 20 | /**
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| 21 | * These are the external props, visible for users as they set them using our public API.
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| 22 | * There is all sorts of internal computed things based on these, but they will come through selectors.
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| 23 | *
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| 24 | * Properties shared between X and Y axes
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| 25 | */
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| 26 |
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| 27 | /**
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| 28 | * Z axis is special because it's never displayed. It controls the size of Scatter dots,
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| 29 | * but it never displays ticks anywhere.
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| 30 | */
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| 31 |
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| 32 | var initialState = {
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| 33 | xAxis: {},
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| 34 | yAxis: {},
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| 35 | zAxis: {}
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| 36 | };
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| 37 |
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| 38 | /**
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| 39 | * This is the slice where each individual Axis element pushes its own configuration.
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| 40 | * Prefer to use this one instead of axisSlice.
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| 41 | */
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| 42 | var cartesianAxisSlice = createSlice({
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| 43 | name: 'cartesianAxis',
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| 44 | initialState,
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| 45 | reducers: {
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| 46 | addXAxis: {
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| 47 | reducer(state, action) {
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| 48 | state.xAxis[action.payload.id] = castDraft(action.payload);
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| 49 | },
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| 50 | prepare: prepareAutoBatched()
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| 51 | },
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| 52 | replaceXAxis: {
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| 53 | reducer(state, action) {
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| 54 | var {
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| 55 | prev,
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| 56 | next
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| 57 | } = action.payload;
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| 58 | if (state.xAxis[prev.id] !== undefined) {
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| 59 | if (prev.id !== next.id) {
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| 60 | delete state.xAxis[prev.id];
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| 61 | }
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| 62 | state.xAxis[next.id] = castDraft(next);
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| 63 | }
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| 64 | },
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| 65 | prepare: prepareAutoBatched()
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| 66 | },
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| 67 | removeXAxis: {
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| 68 | reducer(state, action) {
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| 69 | delete state.xAxis[action.payload.id];
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| 70 | },
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| 71 | prepare: prepareAutoBatched()
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| 72 | },
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| 73 | addYAxis: {
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| 74 | reducer(state, action) {
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| 75 | state.yAxis[action.payload.id] = castDraft(action.payload);
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| 76 | },
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| 77 | prepare: prepareAutoBatched()
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| 78 | },
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| 79 | replaceYAxis: {
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| 80 | reducer(state, action) {
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| 81 | var {
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| 82 | prev,
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| 83 | next
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| 84 | } = action.payload;
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| 85 | if (state.yAxis[prev.id] !== undefined) {
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| 86 | if (prev.id !== next.id) {
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| 87 | delete state.yAxis[prev.id];
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| 88 | }
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| 89 | state.yAxis[next.id] = castDraft(next);
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| 90 | }
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| 91 | },
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| 92 | prepare: prepareAutoBatched()
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| 93 | },
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| 94 | removeYAxis: {
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| 95 | reducer(state, action) {
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| 96 | delete state.yAxis[action.payload.id];
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| 97 | },
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| 98 | prepare: prepareAutoBatched()
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| 99 | },
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| 100 | addZAxis: {
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| 101 | reducer(state, action) {
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| 102 | state.zAxis[action.payload.id] = castDraft(action.payload);
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| 103 | },
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| 104 | prepare: prepareAutoBatched()
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| 105 | },
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| 106 | replaceZAxis: {
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| 107 | reducer(state, action) {
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| 108 | var {
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| 109 | prev,
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| 110 | next
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| 111 | } = action.payload;
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| 112 | if (state.zAxis[prev.id] !== undefined) {
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| 113 | if (prev.id !== next.id) {
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| 114 | delete state.zAxis[prev.id];
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| 115 | }
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| 116 | state.zAxis[next.id] = castDraft(next);
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| 117 | }
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| 118 | },
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| 119 | prepare: prepareAutoBatched()
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| 120 | },
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| 121 | removeZAxis: {
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| 122 | reducer(state, action) {
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| 123 | delete state.zAxis[action.payload.id];
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| 124 | },
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| 125 | prepare: prepareAutoBatched()
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| 126 | },
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| 127 | updateYAxisWidth(state, action) {
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| 128 | var {
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| 129 | id,
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| 130 | width
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| 131 | } = action.payload;
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| 132 | var axis = state.yAxis[id];
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| 133 | if (axis) {
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| 134 | var _history$;
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| 135 | var history = axis.widthHistory || [];
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| 136 | // An oscillation is detected when the new width is the same as the width before the last one.
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| 137 | // This is a simple A -> B -> A pattern. If the next width is B, and the difference is less than 1 pixel, we ignore it.
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| 138 | if (history.length === 3 && history[0] === history[2] && width === history[1] && width !== axis.width && Math.abs(width - ((_history$ = history[0]) !== null && _history$ !== void 0 ? _history$ : 0)) <= 1) {
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| 139 | return;
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| 140 | }
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| 141 | var newHistory = [...history, width].slice(-3);
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| 142 | state.yAxis[id] = _objectSpread(_objectSpread({}, axis), {}, {
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| 143 | width,
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| 144 | widthHistory: newHistory
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| 145 | });
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| 146 | }
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| 147 | }
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| 148 | }
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| 149 | });
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| 150 | export var {
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| 151 | addXAxis,
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| 152 | replaceXAxis,
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| 153 | removeXAxis,
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| 154 | addYAxis,
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| 155 | replaceYAxis,
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| 156 | removeYAxis,
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| 157 | addZAxis,
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| 158 | replaceZAxis,
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| 159 | removeZAxis,
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| 160 | updateYAxisWidth
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| 161 | } = cartesianAxisSlice.actions;
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| 162 | export var cartesianAxisReducer = cartesianAxisSlice.reducer; |
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