| 1 | "use strict";
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| 2 |
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| 3 | Object.defineProperty(exports, "__esModule", {
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| 4 | value: true
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| 5 | });
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| 6 | exports.getAngledRectangleWidth = void 0;
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| 7 | exports.normalizeAngle = normalizeAngle;
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| 8 | exports.rectWithPoints = exports.rectWithCoords = void 0;
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| 9 | var rectWithPoints = (_ref, _ref2) => {
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| 10 | var {
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| 11 | x: x1,
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| 12 | y: y1
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| 13 | } = _ref;
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| 14 | var {
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| 15 | x: x2,
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| 16 | y: y2
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| 17 | } = _ref2;
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| 18 | return {
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| 19 | x: Math.min(x1, x2),
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| 20 | y: Math.min(y1, y2),
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| 21 | width: Math.abs(x2 - x1),
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| 22 | height: Math.abs(y2 - y1)
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| 23 | };
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| 24 | };
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| 25 |
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| 26 | /**
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| 27 | * Compute the x, y, width, and height of a box from two reference points.
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| 28 | * @param {Object} coords x1, x2, y1, and y2
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| 29 | * @return {Object} object
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| 30 | */
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| 31 | exports.rectWithPoints = rectWithPoints;
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| 32 | var rectWithCoords = _ref3 => {
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| 33 | var {
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| 34 | x1,
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| 35 | y1,
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| 36 | x2,
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| 37 | y2
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| 38 | } = _ref3;
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| 39 | return rectWithPoints({
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| 40 | x: x1,
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| 41 | y: y1
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| 42 | }, {
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| 43 | x: x2,
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| 44 | y: y2
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| 45 | });
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| 46 | };
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| 47 |
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| 48 | /** Normalizes the angle so that 0 <= angle < 180.
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| 49 | * @param {number} angle Angle in degrees.
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| 50 | * @return {number} the normalized angle with a value of at least 0 and never greater or equal to 180. */
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| 51 | exports.rectWithCoords = rectWithCoords;
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| 52 | function normalizeAngle(angle) {
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| 53 | return (angle % 180 + 180) % 180;
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| 54 | }
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| 55 |
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| 56 | /** Calculates the width of the largest horizontal line that fits inside a rectangle that is displayed at an angle.
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| 57 | * @param {Object} size Width and height of the text in a horizontal position.
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| 58 | * @param {number} angle Angle in degrees in which the text is displayed.
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| 59 | * @return {number} The width of the largest horizontal line that fits inside a rectangle that is displayed at an angle.
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| 60 | */
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| 61 | var getAngledRectangleWidth = exports.getAngledRectangleWidth = function getAngledRectangleWidth(_ref4) {
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| 62 | var {
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| 63 | width,
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| 64 | height
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| 65 | } = _ref4;
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| 66 | var angle = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
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| 67 | // Ensure angle is >= 0 && < 180
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| 68 | var normalizedAngle = normalizeAngle(angle);
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| 69 | var angleRadians = normalizedAngle * Math.PI / 180;
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| 70 |
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| 71 | /* Depending on the height and width of the rectangle, we may need to use different formulas to calculate the angled
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| 72 | * width. This threshold defines when each formula should kick in. */
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| 73 | var angleThreshold = Math.atan(height / width);
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| 74 | var angledWidth = angleRadians > angleThreshold && angleRadians < Math.PI - angleThreshold ? height / Math.sin(angleRadians) : width / Math.cos(angleRadians);
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| 75 | return Math.abs(angledWidth);
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| 76 | }; |
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