source: node_modules/victory-vendor/lib-vendor/d3-path/src/path.js

Last change on this file was a762898, checked in by istevanoska <ilinastevanoska@…>, 5 months ago

Added visualizations

  • Property mode set to 100644
File size: 4.2 KB
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1"use strict";
2
3Object.defineProperty(exports, "__esModule", {
4 value: true
5});
6exports.default = void 0;
7const pi = Math.PI,
8 tau = 2 * pi,
9 epsilon = 1e-6,
10 tauEpsilon = tau - epsilon;
11function Path() {
12 this._x0 = this._y0 =
13 // start of current subpath
14 this._x1 = this._y1 = null; // end of current subpath
15 this._ = "";
16}
17function path() {
18 return new Path();
19}
20Path.prototype = path.prototype = {
21 constructor: Path,
22 moveTo: function (x, y) {
23 this._ += "M" + (this._x0 = this._x1 = +x) + "," + (this._y0 = this._y1 = +y);
24 },
25 closePath: function () {
26 if (this._x1 !== null) {
27 this._x1 = this._x0, this._y1 = this._y0;
28 this._ += "Z";
29 }
30 },
31 lineTo: function (x, y) {
32 this._ += "L" + (this._x1 = +x) + "," + (this._y1 = +y);
33 },
34 quadraticCurveTo: function (x1, y1, x, y) {
35 this._ += "Q" + +x1 + "," + +y1 + "," + (this._x1 = +x) + "," + (this._y1 = +y);
36 },
37 bezierCurveTo: function (x1, y1, x2, y2, x, y) {
38 this._ += "C" + +x1 + "," + +y1 + "," + +x2 + "," + +y2 + "," + (this._x1 = +x) + "," + (this._y1 = +y);
39 },
40 arcTo: function (x1, y1, x2, y2, r) {
41 x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;
42 var x0 = this._x1,
43 y0 = this._y1,
44 x21 = x2 - x1,
45 y21 = y2 - y1,
46 x01 = x0 - x1,
47 y01 = y0 - y1,
48 l01_2 = x01 * x01 + y01 * y01;
49
50 // Is the radius negative? Error.
51 if (r < 0) throw new Error("negative radius: " + r);
52
53 // Is this path empty? Move to (x1,y1).
54 if (this._x1 === null) {
55 this._ += "M" + (this._x1 = x1) + "," + (this._y1 = y1);
56 }
57
58 // Or, is (x1,y1) coincident with (x0,y0)? Do nothing.
59 else if (!(l01_2 > epsilon)) ;
60
61 // Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?
62 // Equivalently, is (x1,y1) coincident with (x2,y2)?
63 // Or, is the radius zero? Line to (x1,y1).
64 else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) {
65 this._ += "L" + (this._x1 = x1) + "," + (this._y1 = y1);
66 }
67
68 // Otherwise, draw an arc!
69 else {
70 var x20 = x2 - x0,
71 y20 = y2 - y0,
72 l21_2 = x21 * x21 + y21 * y21,
73 l20_2 = x20 * x20 + y20 * y20,
74 l21 = Math.sqrt(l21_2),
75 l01 = Math.sqrt(l01_2),
76 l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),
77 t01 = l / l01,
78 t21 = l / l21;
79
80 // If the start tangent is not coincident with (x0,y0), line to.
81 if (Math.abs(t01 - 1) > epsilon) {
82 this._ += "L" + (x1 + t01 * x01) + "," + (y1 + t01 * y01);
83 }
84 this._ += "A" + r + "," + r + ",0,0," + +(y01 * x20 > x01 * y20) + "," + (this._x1 = x1 + t21 * x21) + "," + (this._y1 = y1 + t21 * y21);
85 }
86 },
87 arc: function (x, y, r, a0, a1, ccw) {
88 x = +x, y = +y, r = +r, ccw = !!ccw;
89 var dx = r * Math.cos(a0),
90 dy = r * Math.sin(a0),
91 x0 = x + dx,
92 y0 = y + dy,
93 cw = 1 ^ ccw,
94 da = ccw ? a0 - a1 : a1 - a0;
95
96 // Is the radius negative? Error.
97 if (r < 0) throw new Error("negative radius: " + r);
98
99 // Is this path empty? Move to (x0,y0).
100 if (this._x1 === null) {
101 this._ += "M" + x0 + "," + y0;
102 }
103
104 // Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).
105 else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) {
106 this._ += "L" + x0 + "," + y0;
107 }
108
109 // Is this arc empty? We’re done.
110 if (!r) return;
111
112 // Does the angle go the wrong way? Flip the direction.
113 if (da < 0) da = da % tau + tau;
114
115 // Is this a complete circle? Draw two arcs to complete the circle.
116 if (da > tauEpsilon) {
117 this._ += "A" + r + "," + r + ",0,1," + cw + "," + (x - dx) + "," + (y - dy) + "A" + r + "," + r + ",0,1," + cw + "," + (this._x1 = x0) + "," + (this._y1 = y0);
118 }
119
120 // Is this arc non-empty? Draw an arc!
121 else if (da > epsilon) {
122 this._ += "A" + r + "," + r + ",0," + +(da >= pi) + "," + cw + "," + (this._x1 = x + r * Math.cos(a1)) + "," + (this._y1 = y + r * Math.sin(a1));
123 }
124 },
125 rect: function (x, y, w, h) {
126 this._ += "M" + (this._x0 = this._x1 = +x) + "," + (this._y0 = this._y1 = +y) + "h" + +w + "v" + +h + "h" + -w + "Z";
127 },
128 toString: function () {
129 return this._;
130 }
131};
132var _default = exports.default = path;
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