Index: node_modules/immer/dist/cjs/index.js.flow
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--- node_modules/immer/dist/cjs/index.js.flow	(revision a762898ecd37a452c782821d4c2c4955c6ed2521)
+++ node_modules/immer/dist/cjs/index.js.flow	(revision a762898ecd37a452c782821d4c2c4955c6ed2521)
@@ -0,0 +1,111 @@
+// @flow
+
+export interface Patch {
+	op: "replace" | "remove" | "add";
+	path: (string | number)[];
+	value?: any;
+}
+
+export type PatchListener = (patches: Patch[], inversePatches: Patch[]) => void
+
+type Base = {...} | Array<any>
+interface IProduce {
+	/**
+	 * Immer takes a state, and runs a function against it.
+	 * That function can freely mutate the state, as it will create copies-on-write.
+	 * This means that the original state will stay unchanged, and once the function finishes, the modified state is returned.
+	 *
+	 * If the first argument is a function, this is interpreted as the recipe, and will create a curried function that will execute the recipe
+	 * any time it is called with the current state.
+	 *
+	 * @param currentState - the state to start with
+	 * @param recipe - function that receives a proxy of the current state as first argument and which can be freely modified
+	 * @param initialState - if a curried function is created and this argument was given, it will be used as fallback if the curried function is called with a state of undefined
+	 * @returns The next state: a new state, or the current state if nothing was modified
+	 */
+	<S: Base>(
+		currentState: S,
+		recipe: (draftState: S) => S | void,
+		patchListener?: PatchListener
+	): S;
+	// curried invocations with initial state
+	<S: Base, A = void, B = void, C = void>(
+		recipe: (draftState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S | void,
+		initialState: S
+	): (currentState: S | void, a: A, b: B, c: C, ...extraArgs: any[]) => S;
+	// curried invocations without initial state
+	<S: Base, A = void, B = void, C = void>(
+		recipe: (draftState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S | void
+	): (currentState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S;
+}
+
+interface IProduceWithPatches {
+        /**
+         * Like `produce`, but instead of just returning the new state,
+         * a tuple is returned with [nextState, patches, inversePatches]
+         *
+         * Like produce, this function supports currying
+         */
+	<S: Base>(
+		currentState: S,
+		recipe: (draftState: S) => S | void
+	): [S, Patch[], Patch[]];
+	// curried invocations with initial state
+	<S: Base, A = void, B = void, C = void>(
+		recipe: (draftState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S | void,
+		initialState: S
+	): (currentState: S | void, a: A, b: B, c: C, ...extraArgs: any[]) => [S, Patch[], Patch[]];
+	// curried invocations without initial state
+	<S: Base, A = void, B = void, C = void>(
+		recipe: (draftState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S | void
+	): (currentState: S, a: A, b: B, c: C, ...extraArgs: any[]) => [S, Patch[], Patch[]];
+}
+
+declare export var produce: IProduce
+
+declare export var produceWithPatches: IProduceWithPatches
+
+declare export var nothing: typeof undefined
+
+declare export var immerable: Symbol
+
+/**
+ * Automatically freezes any state trees generated by immer.
+ * This protects against accidental modifications of the state tree outside of an immer function.
+ * This comes with a performance impact, so it is recommended to disable this option in production.
+ * By default it is turned on during local development, and turned off in production.
+ */
+declare export function setAutoFreeze(autoFreeze: boolean): void
+
+/**
+ * Pass false to disable strict shallow copy.
+ *
+ * By default, immer does not copy the object descriptors such as getter, setter and non-enumrable properties.
+ */
+declare export function setUseStrictShallowCopy(useStrictShallowCopy: boolean): void
+
+declare export function applyPatches<S>(state: S, patches: Patch[]): S
+
+declare export function original<S>(value: S): S
+
+declare export function current<S>(value: S): S
+
+declare export function isDraft(value: any): boolean
+
+/**
+ * Creates a mutable draft from an (immutable) object / array.
+ * The draft can be modified until `finishDraft` is called
+ */
+declare export function createDraft<T>(base: T): T
+
+/**
+ * Given a draft that was created using `createDraft`,
+ * finalizes the draft into a new immutable object.
+ * Optionally a patch-listener can be provided to gather the patches that are needed to construct the object.
+ */
+declare export function finishDraft<T>(base: T, listener?: PatchListener): T
+
+declare export function enableMapSet(): void
+declare export function enablePatches(): void
+
+declare export function freeze<T>(obj: T, freeze?: boolean): T
