Index: node_modules/redux/dist/redux.d.ts
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+/**
+ * An *action* is a plain object that represents an intention to change the
+ * state. Actions are the only way to get data into the store. Any data,
+ * whether from UI events, network callbacks, or other sources such as
+ * WebSockets needs to eventually be dispatched as actions.
+ *
+ * Actions must have a `type` field that indicates the type of action being
+ * performed. Types can be defined as constants and imported from another
+ * module. These must be strings, as strings are serializable.
+ *
+ * Other than `type`, the structure of an action object is really up to you.
+ * If you're interested, check out Flux Standard Action for recommendations on
+ * how actions should be constructed.
+ *
+ * @template T the type of the action's `type` tag.
+ */
+type Action<T extends string = string> = {
+    type: T;
+};
+/**
+ * An Action type which accepts any other properties.
+ * This is mainly for the use of the `Reducer` type.
+ * This is not part of `Action` itself to prevent types that extend `Action` from
+ * having an index signature.
+ */
+interface UnknownAction extends Action {
+    [extraProps: string]: unknown;
+}
+/**
+ * An Action type which accepts any other properties.
+ * This is mainly for the use of the `Reducer` type.
+ * This is not part of `Action` itself to prevent types that extend `Action` from
+ * having an index signature.
+ * @deprecated use Action or UnknownAction instead
+ */
+interface AnyAction extends Action {
+    [extraProps: string]: any;
+}
+/**
+ * An *action creator* is, quite simply, a function that creates an action. Do
+ * not confuse the two terms—again, an action is a payload of information, and
+ * an action creator is a factory that creates an action.
+ *
+ * Calling an action creator only produces an action, but does not dispatch
+ * it. You need to call the store's `dispatch` function to actually cause the
+ * mutation. Sometimes we say *bound action creators* to mean functions that
+ * call an action creator and immediately dispatch its result to a specific
+ * store instance.
+ *
+ * If an action creator needs to read the current state, perform an API call,
+ * or cause a side effect, like a routing transition, it should return an
+ * async action instead of an action.
+ *
+ * @template A Returned action type.
+ */
+interface ActionCreator<A, P extends any[] = any[]> {
+    (...args: P): A;
+}
+/**
+ * Object whose values are action creator functions.
+ */
+interface ActionCreatorsMapObject<A = any, P extends any[] = any[]> {
+    [key: string]: ActionCreator<A, P>;
+}
+
+/**
+ * A *reducer* is a function that accepts
+ * an accumulation and a value and returns a new accumulation. They are used
+ * to reduce a collection of values down to a single value
+ *
+ * Reducers are not unique to Redux—they are a fundamental concept in
+ * functional programming.  Even most non-functional languages, like
+ * JavaScript, have a built-in API for reducing. In JavaScript, it's
+ * `Array.prototype.reduce()`.
+ *
+ * In Redux, the accumulated value is the state object, and the values being
+ * accumulated are actions. Reducers calculate a new state given the previous
+ * state and an action. They must be *pure functions*—functions that return
+ * the exact same output for given inputs. They should also be free of
+ * side-effects. This is what enables exciting features like hot reloading and
+ * time travel.
+ *
+ * Reducers are the most important concept in Redux.
+ *
+ * *Do not put API calls into reducers.*
+ *
+ * @template S The type of state consumed and produced by this reducer.
+ * @template A The type of actions the reducer can potentially respond to.
+ * @template PreloadedState The type of state consumed by this reducer the first time it's called.
+ */
+type Reducer<S = any, A extends Action = UnknownAction, PreloadedState = S> = (state: S | PreloadedState | undefined, action: A) => S;
+/**
+ * Object whose values correspond to different reducer functions.
+ *
+ * @template S The combined state of the reducers.
+ * @template A The type of actions the reducers can potentially respond to.
+ * @template PreloadedState The combined preloaded state of the reducers.
+ */
+type ReducersMapObject<S = any, A extends Action = UnknownAction, PreloadedState = S> = keyof PreloadedState extends keyof S ? {
+    [K in keyof S]: Reducer<S[K], A, K extends keyof PreloadedState ? PreloadedState[K] : never>;
+} : never;
+/**
+ * Infer a combined state shape from a `ReducersMapObject`.
+ *
+ * @template M Object map of reducers as provided to `combineReducers(map: M)`.
+ */
+type StateFromReducersMapObject<M> = M[keyof M] extends Reducer<any, any, any> | undefined ? {
+    [P in keyof M]: M[P] extends Reducer<infer S, any, any> ? S : never;
+} : never;
+/**
+ * Infer reducer union type from a `ReducersMapObject`.
+ *
+ * @template M Object map of reducers as provided to `combineReducers(map: M)`.
+ */
+type ReducerFromReducersMapObject<M> = M[keyof M] extends Reducer<any, any, any> | undefined ? M[keyof M] : never;
+/**
+ * Infer action type from a reducer function.
+ *
+ * @template R Type of reducer.
+ */
+type ActionFromReducer<R> = R extends Reducer<any, infer A, any> ? A : never;
+/**
+ * Infer action union type from a `ReducersMapObject`.
+ *
+ * @template M Object map of reducers as provided to `combineReducers(map: M)`.
+ */
+type ActionFromReducersMapObject<M> = ActionFromReducer<ReducerFromReducersMapObject<M>>;
+/**
+ * Infer a combined preloaded state shape from a `ReducersMapObject`.
+ *
+ * @template M Object map of reducers as provided to `combineReducers(map: M)`.
+ */
+type PreloadedStateShapeFromReducersMapObject<M> = M[keyof M] extends Reducer<any, any, any> | undefined ? {
+    [P in keyof M]: M[P] extends (inputState: infer InputState, action: UnknownAction) => any ? InputState : never;
+} : never;
+
+/**
+ * A *dispatching function* (or simply *dispatch function*) is a function that
+ * accepts an action or an async action; it then may or may not dispatch one
+ * or more actions to the store.
+ *
+ * We must distinguish between dispatching functions in general and the base
+ * `dispatch` function provided by the store instance without any middleware.
+ *
+ * The base dispatch function *always* synchronously sends an action to the
+ * store's reducer, along with the previous state returned by the store, to
+ * calculate a new state. It expects actions to be plain objects ready to be
+ * consumed by the reducer.
+ *
+ * Middleware wraps the base dispatch function. It allows the dispatch
+ * function to handle async actions in addition to actions. Middleware may
+ * transform, delay, ignore, or otherwise interpret actions or async actions
+ * before passing them to the next middleware.
+ *
+ * @template A The type of things (actions or otherwise) which may be
+ *   dispatched.
+ */
+interface Dispatch<A extends Action = UnknownAction> {
+    <T extends A>(action: T, ...extraArgs: any[]): T;
+}
+/**
+ * Function to remove listener added by `Store.subscribe()`.
+ */
+interface Unsubscribe {
+    (): void;
+}
+type ListenerCallback = () => void;
+declare global {
+    interface SymbolConstructor {
+        readonly observable: symbol;
+    }
+}
+/**
+ * A minimal observable of state changes.
+ * For more information, see the observable proposal:
+ * https://github.com/tc39/proposal-observable
+ */
+type Observable<T> = {
+    /**
+     * The minimal observable subscription method.
+     * @param {Object} observer Any object that can be used as an observer.
+     * The observer object should have a `next` method.
+     * @returns {subscription} An object with an `unsubscribe` method that can
+     * be used to unsubscribe the observable from the store, and prevent further
+     * emission of values from the observable.
+     */
+    subscribe: (observer: Observer<T>) => {
+        unsubscribe: Unsubscribe;
+    };
+    [Symbol.observable](): Observable<T>;
+};
+/**
+ * An Observer is used to receive data from an Observable, and is supplied as
+ * an argument to subscribe.
+ */
+type Observer<T> = {
+    next?(value: T): void;
+};
+/**
+ * A store is an object that holds the application's state tree.
+ * There should only be a single store in a Redux app, as the composition
+ * happens on the reducer level.
+ *
+ * @template S The type of state held by this store.
+ * @template A the type of actions which may be dispatched by this store.
+ * @template StateExt any extension to state from store enhancers
+ */
+interface Store<S = any, A extends Action = UnknownAction, StateExt extends unknown = unknown> {
+    /**
+     * Dispatches an action. It is the only way to trigger a state change.
+     *
+     * The `reducer` function, used to create the store, will be called with the
+     * current state tree and the given `action`. Its return value will be
+     * considered the **next** state of the tree, and the change listeners will
+     * be notified.
+     *
+     * The base implementation only supports plain object actions. If you want
+     * to dispatch a Promise, an Observable, a thunk, or something else, you
+     * need to wrap your store creating function into the corresponding
+     * middleware. For example, see the documentation for the `redux-thunk`
+     * package. Even the middleware will eventually dispatch plain object
+     * actions using this method.
+     *
+     * @param action A plain object representing “what changed”. It is a good
+     *   idea to keep actions serializable so you can record and replay user
+     *   sessions, or use the time travelling `redux-devtools`. An action must
+     *   have a `type` property which may not be `undefined`. It is a good idea
+     *   to use string constants for action types.
+     *
+     * @returns For convenience, the same action object you dispatched.
+     *
+     * Note that, if you use a custom middleware, it may wrap `dispatch()` to
+     * return something else (for example, a Promise you can await).
+     */
+    dispatch: Dispatch<A>;
+    /**
+     * Reads the state tree managed by the store.
+     *
+     * @returns The current state tree of your application.
+     */
+    getState(): S & StateExt;
+    /**
+     * Adds a change listener. It will be called any time an action is
+     * dispatched, and some part of the state tree may potentially have changed.
+     * You may then call `getState()` to read the current state tree inside the
+     * callback.
+     *
+     * You may call `dispatch()` from a change listener, with the following
+     * caveats:
+     *
+     * 1. The subscriptions are snapshotted just before every `dispatch()` call.
+     * If you subscribe or unsubscribe while the listeners are being invoked,
+     * this will not have any effect on the `dispatch()` that is currently in
+     * progress. However, the next `dispatch()` call, whether nested or not,
+     * will use a more recent snapshot of the subscription list.
+     *
+     * 2. The listener should not expect to see all states changes, as the state
+     * might have been updated multiple times during a nested `dispatch()` before
+     * the listener is called. It is, however, guaranteed that all subscribers
+     * registered before the `dispatch()` started will be called with the latest
+     * state by the time it exits.
+     *
+     * @param listener A callback to be invoked on every dispatch.
+     * @returns A function to remove this change listener.
+     */
+    subscribe(listener: ListenerCallback): Unsubscribe;
+    /**
+     * Replaces the reducer currently used by the store to calculate the state.
+     *
+     * You might need this if your app implements code splitting and you want to
+     * load some of the reducers dynamically. You might also need this if you
+     * implement a hot reloading mechanism for Redux.
+     *
+     * @param nextReducer The reducer for the store to use instead.
+     */
+    replaceReducer(nextReducer: Reducer<S, A>): void;
+    /**
+     * Interoperability point for observable/reactive libraries.
+     * @returns {observable} A minimal observable of state changes.
+     * For more information, see the observable proposal:
+     * https://github.com/tc39/proposal-observable
+     */
+    [Symbol.observable](): Observable<S & StateExt>;
+}
+type UnknownIfNonSpecific<T> = {} extends T ? unknown : T;
+/**
+ * A store creator is a function that creates a Redux store. Like with
+ * dispatching function, we must distinguish the base store creator,
+ * `createStore(reducer, preloadedState)` exported from the Redux package, from
+ * store creators that are returned from the store enhancers.
+ *
+ * @template S The type of state to be held by the store.
+ * @template A The type of actions which may be dispatched.
+ * @template PreloadedState The initial state that is passed into the reducer.
+ * @template Ext Store extension that is mixed in to the Store type.
+ * @template StateExt State extension that is mixed into the state type.
+ */
+interface StoreCreator {
+    <S, A extends Action, Ext extends {} = {}, StateExt extends {} = {}>(reducer: Reducer<S, A>, enhancer?: StoreEnhancer<Ext, StateExt>): Store<S, A, UnknownIfNonSpecific<StateExt>> & Ext;
+    <S, A extends Action, Ext extends {} = {}, StateExt extends {} = {}, PreloadedState = S>(reducer: Reducer<S, A, PreloadedState>, preloadedState?: PreloadedState | undefined, enhancer?: StoreEnhancer<Ext>): Store<S, A, UnknownIfNonSpecific<StateExt>> & Ext;
+}
+/**
+ * A store enhancer is a higher-order function that composes a store creator
+ * to return a new, enhanced store creator. This is similar to middleware in
+ * that it allows you to alter the store interface in a composable way.
+ *
+ * Store enhancers are much the same concept as higher-order components in
+ * React, which are also occasionally called “component enhancers”.
+ *
+ * Because a store is not an instance, but rather a plain-object collection of
+ * functions, copies can be easily created and modified without mutating the
+ * original store. There is an example in `compose` documentation
+ * demonstrating that.
+ *
+ * Most likely you'll never write a store enhancer, but you may use the one
+ * provided by the developer tools. It is what makes time travel possible
+ * without the app being aware it is happening. Amusingly, the Redux
+ * middleware implementation is itself a store enhancer.
+ *
+ * @template Ext Store extension that is mixed into the Store type.
+ * @template StateExt State extension that is mixed into the state type.
+ */
+type StoreEnhancer<Ext extends {} = {}, StateExt extends {} = {}> = <NextExt extends {}, NextStateExt extends {}>(next: StoreEnhancerStoreCreator<NextExt, NextStateExt>) => StoreEnhancerStoreCreator<NextExt & Ext, NextStateExt & StateExt>;
+type StoreEnhancerStoreCreator<Ext extends {} = {}, StateExt extends {} = {}> = <S, A extends Action, PreloadedState>(reducer: Reducer<S, A, PreloadedState>, preloadedState?: PreloadedState | undefined) => Store<S, A, StateExt> & Ext;
+
+/**
+ * @deprecated
+ *
+ * **We recommend using the `configureStore` method
+ * of the `@reduxjs/toolkit` package**, which replaces `createStore`.
+ *
+ * Redux Toolkit is our recommended approach for writing Redux logic today,
+ * including store setup, reducers, data fetching, and more.
+ *
+ * **For more details, please read this Redux docs page:**
+ * **https://redux.js.org/introduction/why-rtk-is-redux-today**
+ *
+ * `configureStore` from Redux Toolkit is an improved version of `createStore` that
+ * simplifies setup and helps avoid common bugs.
+ *
+ * You should not be using the `redux` core package by itself today, except for learning purposes.
+ * The `createStore` method from the core `redux` package will not be removed, but we encourage
+ * all users to migrate to using Redux Toolkit for all Redux code.
+ *
+ * If you want to use `createStore` without this visual deprecation warning, use
+ * the `legacy_createStore` import instead:
+ *
+ * `import { legacy_createStore as createStore} from 'redux'`
+ *
+ */
+declare function createStore<S, A extends Action, Ext extends {} = {}, StateExt extends {} = {}>(reducer: Reducer<S, A>, enhancer?: StoreEnhancer<Ext, StateExt>): Store<S, A, UnknownIfNonSpecific<StateExt>> & Ext;
+/**
+ * @deprecated
+ *
+ * **We recommend using the `configureStore` method
+ * of the `@reduxjs/toolkit` package**, which replaces `createStore`.
+ *
+ * Redux Toolkit is our recommended approach for writing Redux logic today,
+ * including store setup, reducers, data fetching, and more.
+ *
+ * **For more details, please read this Redux docs page:**
+ * **https://redux.js.org/introduction/why-rtk-is-redux-today**
+ *
+ * `configureStore` from Redux Toolkit is an improved version of `createStore` that
+ * simplifies setup and helps avoid common bugs.
+ *
+ * You should not be using the `redux` core package by itself today, except for learning purposes.
+ * The `createStore` method from the core `redux` package will not be removed, but we encourage
+ * all users to migrate to using Redux Toolkit for all Redux code.
+ *
+ * If you want to use `createStore` without this visual deprecation warning, use
+ * the `legacy_createStore` import instead:
+ *
+ * `import { legacy_createStore as createStore} from 'redux'`
+ *
+ */
+declare function createStore<S, A extends Action, Ext extends {} = {}, StateExt extends {} = {}, PreloadedState = S>(reducer: Reducer<S, A, PreloadedState>, preloadedState?: PreloadedState | undefined, enhancer?: StoreEnhancer<Ext, StateExt>): Store<S, A, UnknownIfNonSpecific<StateExt>> & Ext;
+/**
+ * Creates a Redux store that holds the state tree.
+ *
+ * **We recommend using `configureStore` from the
+ * `@reduxjs/toolkit` package**, which replaces `createStore`:
+ * **https://redux.js.org/introduction/why-rtk-is-redux-today**
+ *
+ * The only way to change the data in the store is to call `dispatch()` on it.
+ *
+ * There should only be a single store in your app. To specify how different
+ * parts of the state tree respond to actions, you may combine several reducers
+ * into a single reducer function by using `combineReducers`.
+ *
+ * @param {Function} reducer A function that returns the next state tree, given
+ * the current state tree and the action to handle.
+ *
+ * @param {any} [preloadedState] The initial state. You may optionally specify it
+ * to hydrate the state from the server in universal apps, or to restore a
+ * previously serialized user session.
+ * If you use `combineReducers` to produce the root reducer function, this must be
+ * an object with the same shape as `combineReducers` keys.
+ *
+ * @param {Function} [enhancer] The store enhancer. You may optionally specify it
+ * to enhance the store with third-party capabilities such as middleware,
+ * time travel, persistence, etc. The only store enhancer that ships with Redux
+ * is `applyMiddleware()`.
+ *
+ * @returns {Store} A Redux store that lets you read the state, dispatch actions
+ * and subscribe to changes.
+ */
+declare function legacy_createStore<S, A extends Action, Ext extends {} = {}, StateExt extends {} = {}>(reducer: Reducer<S, A>, enhancer?: StoreEnhancer<Ext, StateExt>): Store<S, A, UnknownIfNonSpecific<StateExt>> & Ext;
+/**
+ * Creates a Redux store that holds the state tree.
+ *
+ * **We recommend using `configureStore` from the
+ * `@reduxjs/toolkit` package**, which replaces `createStore`:
+ * **https://redux.js.org/introduction/why-rtk-is-redux-today**
+ *
+ * The only way to change the data in the store is to call `dispatch()` on it.
+ *
+ * There should only be a single store in your app. To specify how different
+ * parts of the state tree respond to actions, you may combine several reducers
+ * into a single reducer function by using `combineReducers`.
+ *
+ * @param {Function} reducer A function that returns the next state tree, given
+ * the current state tree and the action to handle.
+ *
+ * @param {any} [preloadedState] The initial state. You may optionally specify it
+ * to hydrate the state from the server in universal apps, or to restore a
+ * previously serialized user session.
+ * If you use `combineReducers` to produce the root reducer function, this must be
+ * an object with the same shape as `combineReducers` keys.
+ *
+ * @param {Function} [enhancer] The store enhancer. You may optionally specify it
+ * to enhance the store with third-party capabilities such as middleware,
+ * time travel, persistence, etc. The only store enhancer that ships with Redux
+ * is `applyMiddleware()`.
+ *
+ * @returns {Store} A Redux store that lets you read the state, dispatch actions
+ * and subscribe to changes.
+ */
+declare function legacy_createStore<S, A extends Action, Ext extends {} = {}, StateExt extends {} = {}, PreloadedState = S>(reducer: Reducer<S, A, PreloadedState>, preloadedState?: PreloadedState | undefined, enhancer?: StoreEnhancer<Ext, StateExt>): Store<S, A, UnknownIfNonSpecific<StateExt>> & Ext;
+
+/**
+ * Turns an object whose values are different reducer functions, into a single
+ * reducer function. It will call every child reducer, and gather their results
+ * into a single state object, whose keys correspond to the keys of the passed
+ * reducer functions.
+ *
+ * @template S Combined state object type.
+ *
+ * @param reducers An object whose values correspond to different reducer
+ *   functions that need to be combined into one. One handy way to obtain it
+ *   is to use `import * as reducers` syntax. The reducers may never
+ *   return undefined for any action. Instead, they should return their
+ *   initial state if the state passed to them was undefined, and the current
+ *   state for any unrecognized action.
+ *
+ * @returns A reducer function that invokes every reducer inside the passed
+ *   object, and builds a state object with the same shape.
+ */
+declare function combineReducers<M>(reducers: M): M[keyof M] extends Reducer<any, any, any> | undefined ? Reducer<StateFromReducersMapObject<M>, ActionFromReducersMapObject<M>, Partial<PreloadedStateShapeFromReducersMapObject<M>>> : never;
+
+/**
+ * Turns an object whose values are action creators, into an object with the
+ * same keys, but with every function wrapped into a `dispatch` call so they
+ * may be invoked directly. This is just a convenience method, as you can call
+ * `store.dispatch(MyActionCreators.doSomething())` yourself just fine.
+ *
+ * For convenience, you can also pass an action creator as the first argument,
+ * and get a dispatch wrapped function in return.
+ *
+ * @param actionCreators An object whose values are action
+ * creator functions. One handy way to obtain it is to use `import * as`
+ * syntax. You may also pass a single function.
+ *
+ * @param dispatch The `dispatch` function available on your Redux
+ * store.
+ *
+ * @returns The object mimicking the original object, but with
+ * every action creator wrapped into the `dispatch` call. If you passed a
+ * function as `actionCreators`, the return value will also be a single
+ * function.
+ */
+declare function bindActionCreators<A, C extends ActionCreator<A>>(actionCreator: C, dispatch: Dispatch): C;
+declare function bindActionCreators<A extends ActionCreator<any>, B extends ActionCreator<any>>(actionCreator: A, dispatch: Dispatch): B;
+declare function bindActionCreators<A, M extends ActionCreatorsMapObject<A>>(actionCreators: M, dispatch: Dispatch): M;
+declare function bindActionCreators<M extends ActionCreatorsMapObject, N extends ActionCreatorsMapObject>(actionCreators: M, dispatch: Dispatch): N;
+
+interface MiddlewareAPI<D extends Dispatch = Dispatch, S = any> {
+    dispatch: D;
+    getState(): S;
+}
+/**
+ * A middleware is a higher-order function that composes a dispatch function
+ * to return a new dispatch function. It often turns async actions into
+ * actions.
+ *
+ * Middleware is composable using function composition. It is useful for
+ * logging actions, performing side effects like routing, or turning an
+ * asynchronous API call into a series of synchronous actions.
+ *
+ * @template DispatchExt Extra Dispatch signature added by this middleware.
+ * @template S The type of the state supported by this middleware.
+ * @template D The type of Dispatch of the store where this middleware is
+ *   installed.
+ */
+interface Middleware<_DispatchExt = {}, // TODO: see if this can be used in type definition somehow (can't be removed, as is used to get final dispatch type)
+S = any, D extends Dispatch = Dispatch> {
+    (api: MiddlewareAPI<D, S>): (next: (action: unknown) => unknown) => (action: unknown) => unknown;
+}
+
+/**
+ * Creates a store enhancer that applies middleware to the dispatch method
+ * of the Redux store. This is handy for a variety of tasks, such as expressing
+ * asynchronous actions in a concise manner, or logging every action payload.
+ *
+ * See `redux-thunk` package as an example of the Redux middleware.
+ *
+ * Because middleware is potentially asynchronous, this should be the first
+ * store enhancer in the composition chain.
+ *
+ * Note that each middleware will be given the `dispatch` and `getState` functions
+ * as named arguments.
+ *
+ * @param middlewares The middleware chain to be applied.
+ * @returns A store enhancer applying the middleware.
+ *
+ * @template Ext Dispatch signature added by a middleware.
+ * @template S The type of the state supported by a middleware.
+ */
+declare function applyMiddleware(): StoreEnhancer;
+declare function applyMiddleware<Ext1, S>(middleware1: Middleware<Ext1, S, any>): StoreEnhancer<{
+    dispatch: Ext1;
+}>;
+declare function applyMiddleware<Ext1, Ext2, S>(middleware1: Middleware<Ext1, S, any>, middleware2: Middleware<Ext2, S, any>): StoreEnhancer<{
+    dispatch: Ext1 & Ext2;
+}>;
+declare function applyMiddleware<Ext1, Ext2, Ext3, S>(middleware1: Middleware<Ext1, S, any>, middleware2: Middleware<Ext2, S, any>, middleware3: Middleware<Ext3, S, any>): StoreEnhancer<{
+    dispatch: Ext1 & Ext2 & Ext3;
+}>;
+declare function applyMiddleware<Ext1, Ext2, Ext3, Ext4, S>(middleware1: Middleware<Ext1, S, any>, middleware2: Middleware<Ext2, S, any>, middleware3: Middleware<Ext3, S, any>, middleware4: Middleware<Ext4, S, any>): StoreEnhancer<{
+    dispatch: Ext1 & Ext2 & Ext3 & Ext4;
+}>;
+declare function applyMiddleware<Ext1, Ext2, Ext3, Ext4, Ext5, S>(middleware1: Middleware<Ext1, S, any>, middleware2: Middleware<Ext2, S, any>, middleware3: Middleware<Ext3, S, any>, middleware4: Middleware<Ext4, S, any>, middleware5: Middleware<Ext5, S, any>): StoreEnhancer<{
+    dispatch: Ext1 & Ext2 & Ext3 & Ext4 & Ext5;
+}>;
+declare function applyMiddleware<Ext, S = any>(...middlewares: Middleware<any, S, any>[]): StoreEnhancer<{
+    dispatch: Ext;
+}>;
+
+type Func<T extends any[], R> = (...a: T) => R;
+/**
+ * Composes single-argument functions from right to left. The rightmost
+ * function can take multiple arguments as it provides the signature for the
+ * resulting composite function.
+ *
+ * @param funcs The functions to compose.
+ * @returns A function obtained by composing the argument functions from right
+ *   to left. For example, `compose(f, g, h)` is identical to doing
+ *   `(...args) => f(g(h(...args)))`.
+ */
+declare function compose(): <R>(a: R) => R;
+declare function compose<F extends Function>(f: F): F;
+declare function compose<A, T extends any[], R>(f1: (a: A) => R, f2: Func<T, A>): Func<T, R>;
+declare function compose<A, B, T extends any[], R>(f1: (b: B) => R, f2: (a: A) => B, f3: Func<T, A>): Func<T, R>;
+declare function compose<A, B, C, T extends any[], R>(f1: (c: C) => R, f2: (b: B) => C, f3: (a: A) => B, f4: Func<T, A>): Func<T, R>;
+declare function compose<R>(f1: (a: any) => R, ...funcs: Function[]): (...args: any[]) => R;
+declare function compose<R>(...funcs: Function[]): (...args: any[]) => R;
+
+declare function isAction(action: unknown): action is Action<string>;
+
+/**
+ * @param obj The object to inspect.
+ * @returns True if the argument appears to be a plain object.
+ */
+declare function isPlainObject(obj: any): obj is object;
+
+/**
+ * These are private action types reserved by Redux.
+ * For any unknown actions, you must return the current state.
+ * If the current state is undefined, you must return the initial state.
+ * Do not reference these action types directly in your code.
+ */
+declare const ActionTypes: {
+    INIT: string;
+    REPLACE: string;
+    PROBE_UNKNOWN_ACTION: () => string;
+};
+
+export { Action, ActionCreator, ActionCreatorsMapObject, ActionFromReducer, ActionFromReducersMapObject, AnyAction, Dispatch, Middleware, MiddlewareAPI, Observable, Observer, PreloadedStateShapeFromReducersMapObject, Reducer, ReducerFromReducersMapObject, ReducersMapObject, StateFromReducersMapObject, Store, StoreCreator, StoreEnhancer, StoreEnhancerStoreCreator, UnknownAction, Unsubscribe, ActionTypes as __DO_NOT_USE__ActionTypes, applyMiddleware, bindActionCreators, combineReducers, compose, createStore, isAction, isPlainObject, legacy_createStore };
