Index: node_modules/d3-force/dist/d3-force.js
===================================================================
--- node_modules/d3-force/dist/d3-force.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
+++ node_modules/d3-force/dist/d3-force.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
@@ -0,0 +1,693 @@
+// https://d3js.org/d3-force/ v3.0.0 Copyright 2010-2021 Mike Bostock
+(function (global, factory) {
+typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-quadtree'), require('d3-dispatch'), require('d3-timer')) :
+typeof define === 'function' && define.amd ? define(['exports', 'd3-quadtree', 'd3-dispatch', 'd3-timer'], factory) :
+(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {}, global.d3, global.d3, global.d3));
+}(this, (function (exports, d3Quadtree, d3Dispatch, d3Timer) { 'use strict';
+
+function center(x, y) {
+  var nodes, strength = 1;
+
+  if (x == null) x = 0;
+  if (y == null) y = 0;
+
+  function force() {
+    var i,
+        n = nodes.length,
+        node,
+        sx = 0,
+        sy = 0;
+
+    for (i = 0; i < n; ++i) {
+      node = nodes[i], sx += node.x, sy += node.y;
+    }
+
+    for (sx = (sx / n - x) * strength, sy = (sy / n - y) * strength, i = 0; i < n; ++i) {
+      node = nodes[i], node.x -= sx, node.y -= sy;
+    }
+  }
+
+  force.initialize = function(_) {
+    nodes = _;
+  };
+
+  force.x = function(_) {
+    return arguments.length ? (x = +_, force) : x;
+  };
+
+  force.y = function(_) {
+    return arguments.length ? (y = +_, force) : y;
+  };
+
+  force.strength = function(_) {
+    return arguments.length ? (strength = +_, force) : strength;
+  };
+
+  return force;
+}
+
+function constant(x) {
+  return function() {
+    return x;
+  };
+}
+
+function jiggle(random) {
+  return (random() - 0.5) * 1e-6;
+}
+
+function x$2(d) {
+  return d.x + d.vx;
+}
+
+function y$2(d) {
+  return d.y + d.vy;
+}
+
+function collide(radius) {
+  var nodes,
+      radii,
+      random,
+      strength = 1,
+      iterations = 1;
+
+  if (typeof radius !== "function") radius = constant(radius == null ? 1 : +radius);
+
+  function force() {
+    var i, n = nodes.length,
+        tree,
+        node,
+        xi,
+        yi,
+        ri,
+        ri2;
+
+    for (var k = 0; k < iterations; ++k) {
+      tree = d3Quadtree.quadtree(nodes, x$2, y$2).visitAfter(prepare);
+      for (i = 0; i < n; ++i) {
+        node = nodes[i];
+        ri = radii[node.index], ri2 = ri * ri;
+        xi = node.x + node.vx;
+        yi = node.y + node.vy;
+        tree.visit(apply);
+      }
+    }
+
+    function apply(quad, x0, y0, x1, y1) {
+      var data = quad.data, rj = quad.r, r = ri + rj;
+      if (data) {
+        if (data.index > node.index) {
+          var x = xi - data.x - data.vx,
+              y = yi - data.y - data.vy,
+              l = x * x + y * y;
+          if (l < r * r) {
+            if (x === 0) x = jiggle(random), l += x * x;
+            if (y === 0) y = jiggle(random), l += y * y;
+            l = (r - (l = Math.sqrt(l))) / l * strength;
+            node.vx += (x *= l) * (r = (rj *= rj) / (ri2 + rj));
+            node.vy += (y *= l) * r;
+            data.vx -= x * (r = 1 - r);
+            data.vy -= y * r;
+          }
+        }
+        return;
+      }
+      return x0 > xi + r || x1 < xi - r || y0 > yi + r || y1 < yi - r;
+    }
+  }
+
+  function prepare(quad) {
+    if (quad.data) return quad.r = radii[quad.data.index];
+    for (var i = quad.r = 0; i < 4; ++i) {
+      if (quad[i] && quad[i].r > quad.r) {
+        quad.r = quad[i].r;
+      }
+    }
+  }
+
+  function initialize() {
+    if (!nodes) return;
+    var i, n = nodes.length, node;
+    radii = new Array(n);
+    for (i = 0; i < n; ++i) node = nodes[i], radii[node.index] = +radius(node, i, nodes);
+  }
+
+  force.initialize = function(_nodes, _random) {
+    nodes = _nodes;
+    random = _random;
+    initialize();
+  };
+
+  force.iterations = function(_) {
+    return arguments.length ? (iterations = +_, force) : iterations;
+  };
+
+  force.strength = function(_) {
+    return arguments.length ? (strength = +_, force) : strength;
+  };
+
+  force.radius = function(_) {
+    return arguments.length ? (radius = typeof _ === "function" ? _ : constant(+_), initialize(), force) : radius;
+  };
+
+  return force;
+}
+
+function index(d) {
+  return d.index;
+}
+
+function find(nodeById, nodeId) {
+  var node = nodeById.get(nodeId);
+  if (!node) throw new Error("node not found: " + nodeId);
+  return node;
+}
+
+function link(links) {
+  var id = index,
+      strength = defaultStrength,
+      strengths,
+      distance = constant(30),
+      distances,
+      nodes,
+      count,
+      bias,
+      random,
+      iterations = 1;
+
+  if (links == null) links = [];
+
+  function defaultStrength(link) {
+    return 1 / Math.min(count[link.source.index], count[link.target.index]);
+  }
+
+  function force(alpha) {
+    for (var k = 0, n = links.length; k < iterations; ++k) {
+      for (var i = 0, link, source, target, x, y, l, b; i < n; ++i) {
+        link = links[i], source = link.source, target = link.target;
+        x = target.x + target.vx - source.x - source.vx || jiggle(random);
+        y = target.y + target.vy - source.y - source.vy || jiggle(random);
+        l = Math.sqrt(x * x + y * y);
+        l = (l - distances[i]) / l * alpha * strengths[i];
+        x *= l, y *= l;
+        target.vx -= x * (b = bias[i]);
+        target.vy -= y * b;
+        source.vx += x * (b = 1 - b);
+        source.vy += y * b;
+      }
+    }
+  }
+
+  function initialize() {
+    if (!nodes) return;
+
+    var i,
+        n = nodes.length,
+        m = links.length,
+        nodeById = new Map(nodes.map((d, i) => [id(d, i, nodes), d])),
+        link;
+
+    for (i = 0, count = new Array(n); i < m; ++i) {
+      link = links[i], link.index = i;
+      if (typeof link.source !== "object") link.source = find(nodeById, link.source);
+      if (typeof link.target !== "object") link.target = find(nodeById, link.target);
+      count[link.source.index] = (count[link.source.index] || 0) + 1;
+      count[link.target.index] = (count[link.target.index] || 0) + 1;
+    }
+
+    for (i = 0, bias = new Array(m); i < m; ++i) {
+      link = links[i], bias[i] = count[link.source.index] / (count[link.source.index] + count[link.target.index]);
+    }
+
+    strengths = new Array(m), initializeStrength();
+    distances = new Array(m), initializeDistance();
+  }
+
+  function initializeStrength() {
+    if (!nodes) return;
+
+    for (var i = 0, n = links.length; i < n; ++i) {
+      strengths[i] = +strength(links[i], i, links);
+    }
+  }
+
+  function initializeDistance() {
+    if (!nodes) return;
+
+    for (var i = 0, n = links.length; i < n; ++i) {
+      distances[i] = +distance(links[i], i, links);
+    }
+  }
+
+  force.initialize = function(_nodes, _random) {
+    nodes = _nodes;
+    random = _random;
+    initialize();
+  };
+
+  force.links = function(_) {
+    return arguments.length ? (links = _, initialize(), force) : links;
+  };
+
+  force.id = function(_) {
+    return arguments.length ? (id = _, force) : id;
+  };
+
+  force.iterations = function(_) {
+    return arguments.length ? (iterations = +_, force) : iterations;
+  };
+
+  force.strength = function(_) {
+    return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initializeStrength(), force) : strength;
+  };
+
+  force.distance = function(_) {
+    return arguments.length ? (distance = typeof _ === "function" ? _ : constant(+_), initializeDistance(), force) : distance;
+  };
+
+  return force;
+}
+
+// https://en.wikipedia.org/wiki/Linear_congruential_generator#Parameters_in_common_use
+const a = 1664525;
+const c = 1013904223;
+const m = 4294967296; // 2^32
+
+function lcg() {
+  let s = 1;
+  return () => (s = (a * s + c) % m) / m;
+}
+
+function x$1(d) {
+  return d.x;
+}
+
+function y$1(d) {
+  return d.y;
+}
+
+var initialRadius = 10,
+    initialAngle = Math.PI * (3 - Math.sqrt(5));
+
+function simulation(nodes) {
+  var simulation,
+      alpha = 1,
+      alphaMin = 0.001,
+      alphaDecay = 1 - Math.pow(alphaMin, 1 / 300),
+      alphaTarget = 0,
+      velocityDecay = 0.6,
+      forces = new Map(),
+      stepper = d3Timer.timer(step),
+      event = d3Dispatch.dispatch("tick", "end"),
+      random = lcg();
+
+  if (nodes == null) nodes = [];
+
+  function step() {
+    tick();
+    event.call("tick", simulation);
+    if (alpha < alphaMin) {
+      stepper.stop();
+      event.call("end", simulation);
+    }
+  }
+
+  function tick(iterations) {
+    var i, n = nodes.length, node;
+
+    if (iterations === undefined) iterations = 1;
+
+    for (var k = 0; k < iterations; ++k) {
+      alpha += (alphaTarget - alpha) * alphaDecay;
+
+      forces.forEach(function(force) {
+        force(alpha);
+      });
+
+      for (i = 0; i < n; ++i) {
+        node = nodes[i];
+        if (node.fx == null) node.x += node.vx *= velocityDecay;
+        else node.x = node.fx, node.vx = 0;
+        if (node.fy == null) node.y += node.vy *= velocityDecay;
+        else node.y = node.fy, node.vy = 0;
+      }
+    }
+
+    return simulation;
+  }
+
+  function initializeNodes() {
+    for (var i = 0, n = nodes.length, node; i < n; ++i) {
+      node = nodes[i], node.index = i;
+      if (node.fx != null) node.x = node.fx;
+      if (node.fy != null) node.y = node.fy;
+      if (isNaN(node.x) || isNaN(node.y)) {
+        var radius = initialRadius * Math.sqrt(0.5 + i), angle = i * initialAngle;
+        node.x = radius * Math.cos(angle);
+        node.y = radius * Math.sin(angle);
+      }
+      if (isNaN(node.vx) || isNaN(node.vy)) {
+        node.vx = node.vy = 0;
+      }
+    }
+  }
+
+  function initializeForce(force) {
+    if (force.initialize) force.initialize(nodes, random);
+    return force;
+  }
+
+  initializeNodes();
+
+  return simulation = {
+    tick: tick,
+
+    restart: function() {
+      return stepper.restart(step), simulation;
+    },
+
+    stop: function() {
+      return stepper.stop(), simulation;
+    },
+
+    nodes: function(_) {
+      return arguments.length ? (nodes = _, initializeNodes(), forces.forEach(initializeForce), simulation) : nodes;
+    },
+
+    alpha: function(_) {
+      return arguments.length ? (alpha = +_, simulation) : alpha;
+    },
+
+    alphaMin: function(_) {
+      return arguments.length ? (alphaMin = +_, simulation) : alphaMin;
+    },
+
+    alphaDecay: function(_) {
+      return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay;
+    },
+
+    alphaTarget: function(_) {
+      return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget;
+    },
+
+    velocityDecay: function(_) {
+      return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay;
+    },
+
+    randomSource: function(_) {
+      return arguments.length ? (random = _, forces.forEach(initializeForce), simulation) : random;
+    },
+
+    force: function(name, _) {
+      return arguments.length > 1 ? ((_ == null ? forces.delete(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name);
+    },
+
+    find: function(x, y, radius) {
+      var i = 0,
+          n = nodes.length,
+          dx,
+          dy,
+          d2,
+          node,
+          closest;
+
+      if (radius == null) radius = Infinity;
+      else radius *= radius;
+
+      for (i = 0; i < n; ++i) {
+        node = nodes[i];
+        dx = x - node.x;
+        dy = y - node.y;
+        d2 = dx * dx + dy * dy;
+        if (d2 < radius) closest = node, radius = d2;
+      }
+
+      return closest;
+    },
+
+    on: function(name, _) {
+      return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name);
+    }
+  };
+}
+
+function manyBody() {
+  var nodes,
+      node,
+      random,
+      alpha,
+      strength = constant(-30),
+      strengths,
+      distanceMin2 = 1,
+      distanceMax2 = Infinity,
+      theta2 = 0.81;
+
+  function force(_) {
+    var i, n = nodes.length, tree = d3Quadtree.quadtree(nodes, x$1, y$1).visitAfter(accumulate);
+    for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply);
+  }
+
+  function initialize() {
+    if (!nodes) return;
+    var i, n = nodes.length, node;
+    strengths = new Array(n);
+    for (i = 0; i < n; ++i) node = nodes[i], strengths[node.index] = +strength(node, i, nodes);
+  }
+
+  function accumulate(quad) {
+    var strength = 0, q, c, weight = 0, x, y, i;
+
+    // For internal nodes, accumulate forces from child quadrants.
+    if (quad.length) {
+      for (x = y = i = 0; i < 4; ++i) {
+        if ((q = quad[i]) && (c = Math.abs(q.value))) {
+          strength += q.value, weight += c, x += c * q.x, y += c * q.y;
+        }
+      }
+      quad.x = x / weight;
+      quad.y = y / weight;
+    }
+
+    // For leaf nodes, accumulate forces from coincident quadrants.
+    else {
+      q = quad;
+      q.x = q.data.x;
+      q.y = q.data.y;
+      do strength += strengths[q.data.index];
+      while (q = q.next);
+    }
+
+    quad.value = strength;
+  }
+
+  function apply(quad, x1, _, x2) {
+    if (!quad.value) return true;
+
+    var x = quad.x - node.x,
+        y = quad.y - node.y,
+        w = x2 - x1,
+        l = x * x + y * y;
+
+    // Apply the Barnes-Hut approximation if possible.
+    // Limit forces for very close nodes; randomize direction if coincident.
+    if (w * w / theta2 < l) {
+      if (l < distanceMax2) {
+        if (x === 0) x = jiggle(random), l += x * x;
+        if (y === 0) y = jiggle(random), l += y * y;
+        if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);
+        node.vx += x * quad.value * alpha / l;
+        node.vy += y * quad.value * alpha / l;
+      }
+      return true;
+    }
+
+    // Otherwise, process points directly.
+    else if (quad.length || l >= distanceMax2) return;
+
+    // Limit forces for very close nodes; randomize direction if coincident.
+    if (quad.data !== node || quad.next) {
+      if (x === 0) x = jiggle(random), l += x * x;
+      if (y === 0) y = jiggle(random), l += y * y;
+      if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);
+    }
+
+    do if (quad.data !== node) {
+      w = strengths[quad.data.index] * alpha / l;
+      node.vx += x * w;
+      node.vy += y * w;
+    } while (quad = quad.next);
+  }
+
+  force.initialize = function(_nodes, _random) {
+    nodes = _nodes;
+    random = _random;
+    initialize();
+  };
+
+  force.strength = function(_) {
+    return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength;
+  };
+
+  force.distanceMin = function(_) {
+    return arguments.length ? (distanceMin2 = _ * _, force) : Math.sqrt(distanceMin2);
+  };
+
+  force.distanceMax = function(_) {
+    return arguments.length ? (distanceMax2 = _ * _, force) : Math.sqrt(distanceMax2);
+  };
+
+  force.theta = function(_) {
+    return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2);
+  };
+
+  return force;
+}
+
+function radial(radius, x, y) {
+  var nodes,
+      strength = constant(0.1),
+      strengths,
+      radiuses;
+
+  if (typeof radius !== "function") radius = constant(+radius);
+  if (x == null) x = 0;
+  if (y == null) y = 0;
+
+  function force(alpha) {
+    for (var i = 0, n = nodes.length; i < n; ++i) {
+      var node = nodes[i],
+          dx = node.x - x || 1e-6,
+          dy = node.y - y || 1e-6,
+          r = Math.sqrt(dx * dx + dy * dy),
+          k = (radiuses[i] - r) * strengths[i] * alpha / r;
+      node.vx += dx * k;
+      node.vy += dy * k;
+    }
+  }
+
+  function initialize() {
+    if (!nodes) return;
+    var i, n = nodes.length;
+    strengths = new Array(n);
+    radiuses = new Array(n);
+    for (i = 0; i < n; ++i) {
+      radiuses[i] = +radius(nodes[i], i, nodes);
+      strengths[i] = isNaN(radiuses[i]) ? 0 : +strength(nodes[i], i, nodes);
+    }
+  }
+
+  force.initialize = function(_) {
+    nodes = _, initialize();
+  };
+
+  force.strength = function(_) {
+    return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength;
+  };
+
+  force.radius = function(_) {
+    return arguments.length ? (radius = typeof _ === "function" ? _ : constant(+_), initialize(), force) : radius;
+  };
+
+  force.x = function(_) {
+    return arguments.length ? (x = +_, force) : x;
+  };
+
+  force.y = function(_) {
+    return arguments.length ? (y = +_, force) : y;
+  };
+
+  return force;
+}
+
+function x(x) {
+  var strength = constant(0.1),
+      nodes,
+      strengths,
+      xz;
+
+  if (typeof x !== "function") x = constant(x == null ? 0 : +x);
+
+  function force(alpha) {
+    for (var i = 0, n = nodes.length, node; i < n; ++i) {
+      node = nodes[i], node.vx += (xz[i] - node.x) * strengths[i] * alpha;
+    }
+  }
+
+  function initialize() {
+    if (!nodes) return;
+    var i, n = nodes.length;
+    strengths = new Array(n);
+    xz = new Array(n);
+    for (i = 0; i < n; ++i) {
+      strengths[i] = isNaN(xz[i] = +x(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes);
+    }
+  }
+
+  force.initialize = function(_) {
+    nodes = _;
+    initialize();
+  };
+
+  force.strength = function(_) {
+    return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength;
+  };
+
+  force.x = function(_) {
+    return arguments.length ? (x = typeof _ === "function" ? _ : constant(+_), initialize(), force) : x;
+  };
+
+  return force;
+}
+
+function y(y) {
+  var strength = constant(0.1),
+      nodes,
+      strengths,
+      yz;
+
+  if (typeof y !== "function") y = constant(y == null ? 0 : +y);
+
+  function force(alpha) {
+    for (var i = 0, n = nodes.length, node; i < n; ++i) {
+      node = nodes[i], node.vy += (yz[i] - node.y) * strengths[i] * alpha;
+    }
+  }
+
+  function initialize() {
+    if (!nodes) return;
+    var i, n = nodes.length;
+    strengths = new Array(n);
+    yz = new Array(n);
+    for (i = 0; i < n; ++i) {
+      strengths[i] = isNaN(yz[i] = +y(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes);
+    }
+  }
+
+  force.initialize = function(_) {
+    nodes = _;
+    initialize();
+  };
+
+  force.strength = function(_) {
+    return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength;
+  };
+
+  force.y = function(_) {
+    return arguments.length ? (y = typeof _ === "function" ? _ : constant(+_), initialize(), force) : y;
+  };
+
+  return force;
+}
+
+exports.forceCenter = center;
+exports.forceCollide = collide;
+exports.forceLink = link;
+exports.forceManyBody = manyBody;
+exports.forceRadial = radial;
+exports.forceSimulation = simulation;
+exports.forceX = x;
+exports.forceY = y;
+
+Object.defineProperty(exports, '__esModule', { value: true });
+
+})));
Index: node_modules/d3-force/dist/d3-force.min.js
===================================================================
--- node_modules/d3-force/dist/d3-force.min.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
+++ node_modules/d3-force/dist/d3-force.min.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
@@ -0,0 +1,2 @@
+// https://d3js.org/d3-force/ v3.0.0 Copyright 2010-2021 Mike Bostock
+!function(n,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports,require("d3-quadtree"),require("d3-dispatch"),require("d3-timer")):"function"==typeof define&&define.amd?define(["exports","d3-quadtree","d3-dispatch","d3-timer"],t):t((n="undefined"!=typeof globalThis?globalThis:n||self).d3=n.d3||{},n.d3,n.d3,n.d3)}(this,(function(n,t,e,r){"use strict";function i(n){return function(){return n}}function u(n){return 1e-6*(n()-.5)}function o(n){return n.x+n.vx}function f(n){return n.y+n.vy}function a(n){return n.index}function c(n,t){var e=n.get(t);if(!e)throw new Error("node not found: "+t);return e}const l=4294967296;function h(n){return n.x}function v(n){return n.y}var y=Math.PI*(3-Math.sqrt(5));n.forceCenter=function(n,t){var e,r=1;function i(){var i,u,o=e.length,f=0,a=0;for(i=0;i<o;++i)f+=(u=e[i]).x,a+=u.y;for(f=(f/o-n)*r,a=(a/o-t)*r,i=0;i<o;++i)(u=e[i]).x-=f,u.y-=a}return null==n&&(n=0),null==t&&(t=0),i.initialize=function(n){e=n},i.x=function(t){return arguments.length?(n=+t,i):n},i.y=function(n){return arguments.length?(t=+n,i):t},i.strength=function(n){return arguments.length?(r=+n,i):r},i},n.forceCollide=function(n){var e,r,a,c=1,l=1;function h(){for(var n,i,h,y,d,g,x,s=e.length,p=0;p<l;++p)for(i=t.quadtree(e,o,f).visitAfter(v),n=0;n<s;++n)h=e[n],g=r[h.index],x=g*g,y=h.x+h.vx,d=h.y+h.vy,i.visit(M);function M(n,t,e,r,i){var o=n.data,f=n.r,l=g+f;if(!o)return t>y+l||r<y-l||e>d+l||i<d-l;if(o.index>h.index){var v=y-o.x-o.vx,s=d-o.y-o.vy,p=v*v+s*s;p<l*l&&(0===v&&(p+=(v=u(a))*v),0===s&&(p+=(s=u(a))*s),p=(l-(p=Math.sqrt(p)))/p*c,h.vx+=(v*=p)*(l=(f*=f)/(x+f)),h.vy+=(s*=p)*l,o.vx-=v*(l=1-l),o.vy-=s*l)}}}function v(n){if(n.data)return n.r=r[n.data.index];for(var t=n.r=0;t<4;++t)n[t]&&n[t].r>n.r&&(n.r=n[t].r)}function y(){if(e){var t,i,u=e.length;for(r=new Array(u),t=0;t<u;++t)i=e[t],r[i.index]=+n(i,t,e)}}return"function"!=typeof n&&(n=i(null==n?1:+n)),h.initialize=function(n,t){e=n,a=t,y()},h.iterations=function(n){return arguments.length?(l=+n,h):l},h.strength=function(n){return arguments.length?(c=+n,h):c},h.radius=function(t){return arguments.length?(n="function"==typeof t?t:i(+t),y(),h):n},h},n.forceLink=function(n){var t,e,r,o,f,l,h=a,v=function(n){return 1/Math.min(o[n.source.index],o[n.target.index])},y=i(30),d=1;function g(r){for(var i=0,o=n.length;i<d;++i)for(var a,c,h,v,y,g,x,s=0;s<o;++s)c=(a=n[s]).source,v=(h=a.target).x+h.vx-c.x-c.vx||u(l),y=h.y+h.vy-c.y-c.vy||u(l),v*=g=((g=Math.sqrt(v*v+y*y))-e[s])/g*r*t[s],y*=g,h.vx-=v*(x=f[s]),h.vy-=y*x,c.vx+=v*(x=1-x),c.vy+=y*x}function x(){if(r){var i,u,a=r.length,l=n.length,v=new Map(r.map(((n,t)=>[h(n,t,r),n])));for(i=0,o=new Array(a);i<l;++i)(u=n[i]).index=i,"object"!=typeof u.source&&(u.source=c(v,u.source)),"object"!=typeof u.target&&(u.target=c(v,u.target)),o[u.source.index]=(o[u.source.index]||0)+1,o[u.target.index]=(o[u.target.index]||0)+1;for(i=0,f=new Array(l);i<l;++i)u=n[i],f[i]=o[u.source.index]/(o[u.source.index]+o[u.target.index]);t=new Array(l),s(),e=new Array(l),p()}}function s(){if(r)for(var e=0,i=n.length;e<i;++e)t[e]=+v(n[e],e,n)}function p(){if(r)for(var t=0,i=n.length;t<i;++t)e[t]=+y(n[t],t,n)}return null==n&&(n=[]),g.initialize=function(n,t){r=n,l=t,x()},g.links=function(t){return arguments.length?(n=t,x(),g):n},g.id=function(n){return arguments.length?(h=n,g):h},g.iterations=function(n){return arguments.length?(d=+n,g):d},g.strength=function(n){return arguments.length?(v="function"==typeof n?n:i(+n),s(),g):v},g.distance=function(n){return arguments.length?(y="function"==typeof n?n:i(+n),p(),g):y},g},n.forceManyBody=function(){var n,e,r,o,f,a=i(-30),c=1,l=1/0,y=.81;function d(r){var i,u=n.length,f=t.quadtree(n,h,v).visitAfter(x);for(o=r,i=0;i<u;++i)e=n[i],f.visit(s)}function g(){if(n){var t,e,r=n.length;for(f=new Array(r),t=0;t<r;++t)e=n[t],f[e.index]=+a(e,t,n)}}function x(n){var t,e,r,i,u,o=0,a=0;if(n.length){for(r=i=u=0;u<4;++u)(t=n[u])&&(e=Math.abs(t.value))&&(o+=t.value,a+=e,r+=e*t.x,i+=e*t.y);n.x=r/a,n.y=i/a}else{(t=n).x=t.data.x,t.y=t.data.y;do{o+=f[t.data.index]}while(t=t.next)}n.value=o}function s(n,t,i,a){if(!n.value)return!0;var h=n.x-e.x,v=n.y-e.y,d=a-t,g=h*h+v*v;if(d*d/y<g)return g<l&&(0===h&&(g+=(h=u(r))*h),0===v&&(g+=(v=u(r))*v),g<c&&(g=Math.sqrt(c*g)),e.vx+=h*n.value*o/g,e.vy+=v*n.value*o/g),!0;if(!(n.length||g>=l)){(n.data!==e||n.next)&&(0===h&&(g+=(h=u(r))*h),0===v&&(g+=(v=u(r))*v),g<c&&(g=Math.sqrt(c*g)));do{n.data!==e&&(d=f[n.data.index]*o/g,e.vx+=h*d,e.vy+=v*d)}while(n=n.next)}}return d.initialize=function(t,e){n=t,r=e,g()},d.strength=function(n){return arguments.length?(a="function"==typeof n?n:i(+n),g(),d):a},d.distanceMin=function(n){return arguments.length?(c=n*n,d):Math.sqrt(c)},d.distanceMax=function(n){return arguments.length?(l=n*n,d):Math.sqrt(l)},d.theta=function(n){return arguments.length?(y=n*n,d):Math.sqrt(y)},d},n.forceRadial=function(n,t,e){var r,u,o,f=i(.1);function a(n){for(var i=0,f=r.length;i<f;++i){var a=r[i],c=a.x-t||1e-6,l=a.y-e||1e-6,h=Math.sqrt(c*c+l*l),v=(o[i]-h)*u[i]*n/h;a.vx+=c*v,a.vy+=l*v}}function c(){if(r){var t,e=r.length;for(u=new Array(e),o=new Array(e),t=0;t<e;++t)o[t]=+n(r[t],t,r),u[t]=isNaN(o[t])?0:+f(r[t],t,r)}}return"function"!=typeof n&&(n=i(+n)),null==t&&(t=0),null==e&&(e=0),a.initialize=function(n){r=n,c()},a.strength=function(n){return arguments.length?(f="function"==typeof n?n:i(+n),c(),a):f},a.radius=function(t){return arguments.length?(n="function"==typeof t?t:i(+t),c(),a):n},a.x=function(n){return arguments.length?(t=+n,a):t},a.y=function(n){return arguments.length?(e=+n,a):e},a},n.forceSimulation=function(n){var t,i=1,u=.001,o=1-Math.pow(u,1/300),f=0,a=.6,c=new Map,h=r.timer(g),v=e.dispatch("tick","end"),d=function(){let n=1;return()=>(n=(1664525*n+1013904223)%l)/l}();function g(){x(),v.call("tick",t),i<u&&(h.stop(),v.call("end",t))}function x(e){var r,u,l=n.length;void 0===e&&(e=1);for(var h=0;h<e;++h)for(i+=(f-i)*o,c.forEach((function(n){n(i)})),r=0;r<l;++r)null==(u=n[r]).fx?u.x+=u.vx*=a:(u.x=u.fx,u.vx=0),null==u.fy?u.y+=u.vy*=a:(u.y=u.fy,u.vy=0);return t}function s(){for(var t,e=0,r=n.length;e<r;++e){if((t=n[e]).index=e,null!=t.fx&&(t.x=t.fx),null!=t.fy&&(t.y=t.fy),isNaN(t.x)||isNaN(t.y)){var i=10*Math.sqrt(.5+e),u=e*y;t.x=i*Math.cos(u),t.y=i*Math.sin(u)}(isNaN(t.vx)||isNaN(t.vy))&&(t.vx=t.vy=0)}}function p(t){return t.initialize&&t.initialize(n,d),t}return null==n&&(n=[]),s(),t={tick:x,restart:function(){return h.restart(g),t},stop:function(){return h.stop(),t},nodes:function(e){return arguments.length?(n=e,s(),c.forEach(p),t):n},alpha:function(n){return arguments.length?(i=+n,t):i},alphaMin:function(n){return arguments.length?(u=+n,t):u},alphaDecay:function(n){return arguments.length?(o=+n,t):+o},alphaTarget:function(n){return arguments.length?(f=+n,t):f},velocityDecay:function(n){return arguments.length?(a=1-n,t):1-a},randomSource:function(n){return arguments.length?(d=n,c.forEach(p),t):d},force:function(n,e){return arguments.length>1?(null==e?c.delete(n):c.set(n,p(e)),t):c.get(n)},find:function(t,e,r){var i,u,o,f,a,c=0,l=n.length;for(null==r?r=1/0:r*=r,c=0;c<l;++c)(o=(i=t-(f=n[c]).x)*i+(u=e-f.y)*u)<r&&(a=f,r=o);return a},on:function(n,e){return arguments.length>1?(v.on(n,e),t):v.on(n)}}},n.forceX=function(n){var t,e,r,u=i(.1);function o(n){for(var i,u=0,o=t.length;u<o;++u)(i=t[u]).vx+=(r[u]-i.x)*e[u]*n}function f(){if(t){var i,o=t.length;for(e=new Array(o),r=new Array(o),i=0;i<o;++i)e[i]=isNaN(r[i]=+n(t[i],i,t))?0:+u(t[i],i,t)}}return"function"!=typeof n&&(n=i(null==n?0:+n)),o.initialize=function(n){t=n,f()},o.strength=function(n){return arguments.length?(u="function"==typeof n?n:i(+n),f(),o):u},o.x=function(t){return arguments.length?(n="function"==typeof t?t:i(+t),f(),o):n},o},n.forceY=function(n){var t,e,r,u=i(.1);function o(n){for(var i,u=0,o=t.length;u<o;++u)(i=t[u]).vy+=(r[u]-i.y)*e[u]*n}function f(){if(t){var i,o=t.length;for(e=new Array(o),r=new Array(o),i=0;i<o;++i)e[i]=isNaN(r[i]=+n(t[i],i,t))?0:+u(t[i],i,t)}}return"function"!=typeof n&&(n=i(null==n?0:+n)),o.initialize=function(n){t=n,f()},o.strength=function(n){return arguments.length?(u="function"==typeof n?n:i(+n),f(),o):u},o.y=function(t){return arguments.length?(n="function"==typeof t?t:i(+t),f(),o):n},o},Object.defineProperty(n,"__esModule",{value:!0})}));
