Index: node_modules/d3-geo/src/clip/rejoin.js
===================================================================
--- node_modules/d3-geo/src/clip/rejoin.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
+++ node_modules/d3-geo/src/clip/rejoin.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
@@ -0,0 +1,103 @@
+import pointEqual from "../pointEqual.js";
+import {epsilon} from "../math.js";
+
+function Intersection(point, points, other, entry) {
+  this.x = point;
+  this.z = points;
+  this.o = other; // another intersection
+  this.e = entry; // is an entry?
+  this.v = false; // visited
+  this.n = this.p = null; // next & previous
+}
+
+// A generalized polygon clipping algorithm: given a polygon that has been cut
+// into its visible line segments, and rejoins the segments by interpolating
+// along the clip edge.
+export default function(segments, compareIntersection, startInside, interpolate, stream) {
+  var subject = [],
+      clip = [],
+      i,
+      n;
+
+  segments.forEach(function(segment) {
+    if ((n = segment.length - 1) <= 0) return;
+    var n, p0 = segment[0], p1 = segment[n], x;
+
+    if (pointEqual(p0, p1)) {
+      if (!p0[2] && !p1[2]) {
+        stream.lineStart();
+        for (i = 0; i < n; ++i) stream.point((p0 = segment[i])[0], p0[1]);
+        stream.lineEnd();
+        return;
+      }
+      // handle degenerate cases by moving the point
+      p1[0] += 2 * epsilon;
+    }
+
+    subject.push(x = new Intersection(p0, segment, null, true));
+    clip.push(x.o = new Intersection(p0, null, x, false));
+    subject.push(x = new Intersection(p1, segment, null, false));
+    clip.push(x.o = new Intersection(p1, null, x, true));
+  });
+
+  if (!subject.length) return;
+
+  clip.sort(compareIntersection);
+  link(subject);
+  link(clip);
+
+  for (i = 0, n = clip.length; i < n; ++i) {
+    clip[i].e = startInside = !startInside;
+  }
+
+  var start = subject[0],
+      points,
+      point;
+
+  while (1) {
+    // Find first unvisited intersection.
+    var current = start,
+        isSubject = true;
+    while (current.v) if ((current = current.n) === start) return;
+    points = current.z;
+    stream.lineStart();
+    do {
+      current.v = current.o.v = true;
+      if (current.e) {
+        if (isSubject) {
+          for (i = 0, n = points.length; i < n; ++i) stream.point((point = points[i])[0], point[1]);
+        } else {
+          interpolate(current.x, current.n.x, 1, stream);
+        }
+        current = current.n;
+      } else {
+        if (isSubject) {
+          points = current.p.z;
+          for (i = points.length - 1; i >= 0; --i) stream.point((point = points[i])[0], point[1]);
+        } else {
+          interpolate(current.x, current.p.x, -1, stream);
+        }
+        current = current.p;
+      }
+      current = current.o;
+      points = current.z;
+      isSubject = !isSubject;
+    } while (!current.v);
+    stream.lineEnd();
+  }
+}
+
+function link(array) {
+  if (!(n = array.length)) return;
+  var n,
+      i = 0,
+      a = array[0],
+      b;
+  while (++i < n) {
+    a.n = b = array[i];
+    b.p = a;
+    a = b;
+  }
+  a.n = b = array[0];
+  b.p = a;
+}
