Index: node_modules/d3-hierarchy/src/pack/enclose.js
===================================================================
--- node_modules/d3-hierarchy/src/pack/enclose.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
+++ node_modules/d3-hierarchy/src/pack/enclose.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
@@ -0,0 +1,123 @@
+import {shuffle} from "../array.js";
+import lcg from "../lcg.js";
+
+export default function(circles) {
+  return packEncloseRandom(circles, lcg());
+}
+
+export function packEncloseRandom(circles, random) {
+  var i = 0, n = (circles = shuffle(Array.from(circles), random)).length, B = [], p, e;
+
+  while (i < n) {
+    p = circles[i];
+    if (e && enclosesWeak(e, p)) ++i;
+    else e = encloseBasis(B = extendBasis(B, p)), i = 0;
+  }
+
+  return e;
+}
+
+function extendBasis(B, p) {
+  var i, j;
+
+  if (enclosesWeakAll(p, B)) return [p];
+
+  // If we get here then B must have at least one element.
+  for (i = 0; i < B.length; ++i) {
+    if (enclosesNot(p, B[i])
+        && enclosesWeakAll(encloseBasis2(B[i], p), B)) {
+      return [B[i], p];
+    }
+  }
+
+  // If we get here then B must have at least two elements.
+  for (i = 0; i < B.length - 1; ++i) {
+    for (j = i + 1; j < B.length; ++j) {
+      if (enclosesNot(encloseBasis2(B[i], B[j]), p)
+          && enclosesNot(encloseBasis2(B[i], p), B[j])
+          && enclosesNot(encloseBasis2(B[j], p), B[i])
+          && enclosesWeakAll(encloseBasis3(B[i], B[j], p), B)) {
+        return [B[i], B[j], p];
+      }
+    }
+  }
+
+  // If we get here then something is very wrong.
+  throw new Error;
+}
+
+function enclosesNot(a, b) {
+  var dr = a.r - b.r, dx = b.x - a.x, dy = b.y - a.y;
+  return dr < 0 || dr * dr < dx * dx + dy * dy;
+}
+
+function enclosesWeak(a, b) {
+  var dr = a.r - b.r + Math.max(a.r, b.r, 1) * 1e-9, dx = b.x - a.x, dy = b.y - a.y;
+  return dr > 0 && dr * dr > dx * dx + dy * dy;
+}
+
+function enclosesWeakAll(a, B) {
+  for (var i = 0; i < B.length; ++i) {
+    if (!enclosesWeak(a, B[i])) {
+      return false;
+    }
+  }
+  return true;
+}
+
+function encloseBasis(B) {
+  switch (B.length) {
+    case 1: return encloseBasis1(B[0]);
+    case 2: return encloseBasis2(B[0], B[1]);
+    case 3: return encloseBasis3(B[0], B[1], B[2]);
+  }
+}
+
+function encloseBasis1(a) {
+  return {
+    x: a.x,
+    y: a.y,
+    r: a.r
+  };
+}
+
+function encloseBasis2(a, b) {
+  var x1 = a.x, y1 = a.y, r1 = a.r,
+      x2 = b.x, y2 = b.y, r2 = b.r,
+      x21 = x2 - x1, y21 = y2 - y1, r21 = r2 - r1,
+      l = Math.sqrt(x21 * x21 + y21 * y21);
+  return {
+    x: (x1 + x2 + x21 / l * r21) / 2,
+    y: (y1 + y2 + y21 / l * r21) / 2,
+    r: (l + r1 + r2) / 2
+  };
+}
+
+function encloseBasis3(a, b, c) {
+  var x1 = a.x, y1 = a.y, r1 = a.r,
+      x2 = b.x, y2 = b.y, r2 = b.r,
+      x3 = c.x, y3 = c.y, r3 = c.r,
+      a2 = x1 - x2,
+      a3 = x1 - x3,
+      b2 = y1 - y2,
+      b3 = y1 - y3,
+      c2 = r2 - r1,
+      c3 = r3 - r1,
+      d1 = x1 * x1 + y1 * y1 - r1 * r1,
+      d2 = d1 - x2 * x2 - y2 * y2 + r2 * r2,
+      d3 = d1 - x3 * x3 - y3 * y3 + r3 * r3,
+      ab = a3 * b2 - a2 * b3,
+      xa = (b2 * d3 - b3 * d2) / (ab * 2) - x1,
+      xb = (b3 * c2 - b2 * c3) / ab,
+      ya = (a3 * d2 - a2 * d3) / (ab * 2) - y1,
+      yb = (a2 * c3 - a3 * c2) / ab,
+      A = xb * xb + yb * yb - 1,
+      B = 2 * (r1 + xa * xb + ya * yb),
+      C = xa * xa + ya * ya - r1 * r1,
+      r = -(Math.abs(A) > 1e-6 ? (B + Math.sqrt(B * B - 4 * A * C)) / (2 * A) : C / B);
+  return {
+    x: x1 + xa + xb * r,
+    y: y1 + ya + yb * r,
+    r: r
+  };
+}
Index: node_modules/d3-hierarchy/src/pack/index.js
===================================================================
--- node_modules/d3-hierarchy/src/pack/index.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
+++ node_modules/d3-hierarchy/src/pack/index.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
@@ -0,0 +1,81 @@
+import {optional} from "../accessors.js";
+import constant, {constantZero} from "../constant.js";
+import lcg from "../lcg.js";
+import {packSiblingsRandom} from "./siblings.js";
+
+function defaultRadius(d) {
+  return Math.sqrt(d.value);
+}
+
+export default function() {
+  var radius = null,
+      dx = 1,
+      dy = 1,
+      padding = constantZero;
+
+  function pack(root) {
+    const random = lcg();
+    root.x = dx / 2, root.y = dy / 2;
+    if (radius) {
+      root.eachBefore(radiusLeaf(radius))
+          .eachAfter(packChildrenRandom(padding, 0.5, random))
+          .eachBefore(translateChild(1));
+    } else {
+      root.eachBefore(radiusLeaf(defaultRadius))
+          .eachAfter(packChildrenRandom(constantZero, 1, random))
+          .eachAfter(packChildrenRandom(padding, root.r / Math.min(dx, dy), random))
+          .eachBefore(translateChild(Math.min(dx, dy) / (2 * root.r)));
+    }
+    return root;
+  }
+
+  pack.radius = function(x) {
+    return arguments.length ? (radius = optional(x), pack) : radius;
+  };
+
+  pack.size = function(x) {
+    return arguments.length ? (dx = +x[0], dy = +x[1], pack) : [dx, dy];
+  };
+
+  pack.padding = function(x) {
+    return arguments.length ? (padding = typeof x === "function" ? x : constant(+x), pack) : padding;
+  };
+
+  return pack;
+}
+
+function radiusLeaf(radius) {
+  return function(node) {
+    if (!node.children) {
+      node.r = Math.max(0, +radius(node) || 0);
+    }
+  };
+}
+
+function packChildrenRandom(padding, k, random) {
+  return function(node) {
+    if (children = node.children) {
+      var children,
+          i,
+          n = children.length,
+          r = padding(node) * k || 0,
+          e;
+
+      if (r) for (i = 0; i < n; ++i) children[i].r += r;
+      e = packSiblingsRandom(children, random);
+      if (r) for (i = 0; i < n; ++i) children[i].r -= r;
+      node.r = e + r;
+    }
+  };
+}
+
+function translateChild(k) {
+  return function(node) {
+    var parent = node.parent;
+    node.r *= k;
+    if (parent) {
+      node.x = parent.x + k * node.x;
+      node.y = parent.y + k * node.y;
+    }
+  };
+}
Index: node_modules/d3-hierarchy/src/pack/siblings.js
===================================================================
--- node_modules/d3-hierarchy/src/pack/siblings.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
+++ node_modules/d3-hierarchy/src/pack/siblings.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
@@ -0,0 +1,120 @@
+import array from "../array.js";
+import lcg from "../lcg.js";
+import {packEncloseRandom} from "./enclose.js";
+
+function place(b, a, c) {
+  var dx = b.x - a.x, x, a2,
+      dy = b.y - a.y, y, b2,
+      d2 = dx * dx + dy * dy;
+  if (d2) {
+    a2 = a.r + c.r, a2 *= a2;
+    b2 = b.r + c.r, b2 *= b2;
+    if (a2 > b2) {
+      x = (d2 + b2 - a2) / (2 * d2);
+      y = Math.sqrt(Math.max(0, b2 / d2 - x * x));
+      c.x = b.x - x * dx - y * dy;
+      c.y = b.y - x * dy + y * dx;
+    } else {
+      x = (d2 + a2 - b2) / (2 * d2);
+      y = Math.sqrt(Math.max(0, a2 / d2 - x * x));
+      c.x = a.x + x * dx - y * dy;
+      c.y = a.y + x * dy + y * dx;
+    }
+  } else {
+    c.x = a.x + c.r;
+    c.y = a.y;
+  }
+}
+
+function intersects(a, b) {
+  var dr = a.r + b.r - 1e-6, dx = b.x - a.x, dy = b.y - a.y;
+  return dr > 0 && dr * dr > dx * dx + dy * dy;
+}
+
+function score(node) {
+  var a = node._,
+      b = node.next._,
+      ab = a.r + b.r,
+      dx = (a.x * b.r + b.x * a.r) / ab,
+      dy = (a.y * b.r + b.y * a.r) / ab;
+  return dx * dx + dy * dy;
+}
+
+function Node(circle) {
+  this._ = circle;
+  this.next = null;
+  this.previous = null;
+}
+
+export function packSiblingsRandom(circles, random) {
+  if (!(n = (circles = array(circles)).length)) return 0;
+
+  var a, b, c, n, aa, ca, i, j, k, sj, sk;
+
+  // Place the first circle.
+  a = circles[0], a.x = 0, a.y = 0;
+  if (!(n > 1)) return a.r;
+
+  // Place the second circle.
+  b = circles[1], a.x = -b.r, b.x = a.r, b.y = 0;
+  if (!(n > 2)) return a.r + b.r;
+
+  // Place the third circle.
+  place(b, a, c = circles[2]);
+
+  // Initialize the front-chain using the first three circles a, b and c.
+  a = new Node(a), b = new Node(b), c = new Node(c);
+  a.next = c.previous = b;
+  b.next = a.previous = c;
+  c.next = b.previous = a;
+
+  // Attempt to place each remaining circle…
+  pack: for (i = 3; i < n; ++i) {
+    place(a._, b._, c = circles[i]), c = new Node(c);
+
+    // Find the closest intersecting circle on the front-chain, if any.
+    // “Closeness” is determined by linear distance along the front-chain.
+    // “Ahead” or “behind” is likewise determined by linear distance.
+    j = b.next, k = a.previous, sj = b._.r, sk = a._.r;
+    do {
+      if (sj <= sk) {
+        if (intersects(j._, c._)) {
+          b = j, a.next = b, b.previous = a, --i;
+          continue pack;
+        }
+        sj += j._.r, j = j.next;
+      } else {
+        if (intersects(k._, c._)) {
+          a = k, a.next = b, b.previous = a, --i;
+          continue pack;
+        }
+        sk += k._.r, k = k.previous;
+      }
+    } while (j !== k.next);
+
+    // Success! Insert the new circle c between a and b.
+    c.previous = a, c.next = b, a.next = b.previous = b = c;
+
+    // Compute the new closest circle pair to the centroid.
+    aa = score(a);
+    while ((c = c.next) !== b) {
+      if ((ca = score(c)) < aa) {
+        a = c, aa = ca;
+      }
+    }
+    b = a.next;
+  }
+
+  // Compute the enclosing circle of the front chain.
+  a = [b._], c = b; while ((c = c.next) !== b) a.push(c._); c = packEncloseRandom(a, random);
+
+  // Translate the circles to put the enclosing circle around the origin.
+  for (i = 0; i < n; ++i) a = circles[i], a.x -= c.x, a.y -= c.y;
+
+  return c.r;
+}
+
+export default function(circles) {
+  packSiblingsRandom(circles, lcg());
+  return circles;
+}
