Index: node_modules/d3-path/src/path.js
===================================================================
--- node_modules/d3-path/src/path.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
+++ node_modules/d3-path/src/path.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
@@ -0,0 +1,156 @@
+const pi = Math.PI,
+    tau = 2 * pi,
+    epsilon = 1e-6,
+    tauEpsilon = tau - epsilon;
+
+function append(strings) {
+  this._ += strings[0];
+  for (let i = 1, n = strings.length; i < n; ++i) {
+    this._ += arguments[i] + strings[i];
+  }
+}
+
+function appendRound(digits) {
+  let d = Math.floor(digits);
+  if (!(d >= 0)) throw new Error(`invalid digits: ${digits}`);
+  if (d > 15) return append;
+  const k = 10 ** d;
+  return function(strings) {
+    this._ += strings[0];
+    for (let i = 1, n = strings.length; i < n; ++i) {
+      this._ += Math.round(arguments[i] * k) / k + strings[i];
+    }
+  };
+}
+
+export class Path {
+  constructor(digits) {
+    this._x0 = this._y0 = // start of current subpath
+    this._x1 = this._y1 = null; // end of current subpath
+    this._ = "";
+    this._append = digits == null ? append : appendRound(digits);
+  }
+  moveTo(x, y) {
+    this._append`M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}`;
+  }
+  closePath() {
+    if (this._x1 !== null) {
+      this._x1 = this._x0, this._y1 = this._y0;
+      this._append`Z`;
+    }
+  }
+  lineTo(x, y) {
+    this._append`L${this._x1 = +x},${this._y1 = +y}`;
+  }
+  quadraticCurveTo(x1, y1, x, y) {
+    this._append`Q${+x1},${+y1},${this._x1 = +x},${this._y1 = +y}`;
+  }
+  bezierCurveTo(x1, y1, x2, y2, x, y) {
+    this._append`C${+x1},${+y1},${+x2},${+y2},${this._x1 = +x},${this._y1 = +y}`;
+  }
+  arcTo(x1, y1, x2, y2, r) {
+    x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;
+
+    // Is the radius negative? Error.
+    if (r < 0) throw new Error(`negative radius: ${r}`);
+
+    let x0 = this._x1,
+        y0 = this._y1,
+        x21 = x2 - x1,
+        y21 = y2 - y1,
+        x01 = x0 - x1,
+        y01 = y0 - y1,
+        l01_2 = x01 * x01 + y01 * y01;
+
+    // Is this path empty? Move to (x1,y1).
+    if (this._x1 === null) {
+      this._append`M${this._x1 = x1},${this._y1 = y1}`;
+    }
+
+    // Or, is (x1,y1) coincident with (x0,y0)? Do nothing.
+    else if (!(l01_2 > epsilon));
+
+    // Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?
+    // Equivalently, is (x1,y1) coincident with (x2,y2)?
+    // Or, is the radius zero? Line to (x1,y1).
+    else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) {
+      this._append`L${this._x1 = x1},${this._y1 = y1}`;
+    }
+
+    // Otherwise, draw an arc!
+    else {
+      let x20 = x2 - x0,
+          y20 = y2 - y0,
+          l21_2 = x21 * x21 + y21 * y21,
+          l20_2 = x20 * x20 + y20 * y20,
+          l21 = Math.sqrt(l21_2),
+          l01 = Math.sqrt(l01_2),
+          l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),
+          t01 = l / l01,
+          t21 = l / l21;
+
+      // If the start tangent is not coincident with (x0,y0), line to.
+      if (Math.abs(t01 - 1) > epsilon) {
+        this._append`L${x1 + t01 * x01},${y1 + t01 * y01}`;
+      }
+
+      this._append`A${r},${r},0,0,${+(y01 * x20 > x01 * y20)},${this._x1 = x1 + t21 * x21},${this._y1 = y1 + t21 * y21}`;
+    }
+  }
+  arc(x, y, r, a0, a1, ccw) {
+    x = +x, y = +y, r = +r, ccw = !!ccw;
+
+    // Is the radius negative? Error.
+    if (r < 0) throw new Error(`negative radius: ${r}`);
+
+    let dx = r * Math.cos(a0),
+        dy = r * Math.sin(a0),
+        x0 = x + dx,
+        y0 = y + dy,
+        cw = 1 ^ ccw,
+        da = ccw ? a0 - a1 : a1 - a0;
+
+    // Is this path empty? Move to (x0,y0).
+    if (this._x1 === null) {
+      this._append`M${x0},${y0}`;
+    }
+
+    // Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).
+    else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) {
+      this._append`L${x0},${y0}`;
+    }
+
+    // Is this arc empty? We’re done.
+    if (!r) return;
+
+    // Does the angle go the wrong way? Flip the direction.
+    if (da < 0) da = da % tau + tau;
+
+    // Is this a complete circle? Draw two arcs to complete the circle.
+    if (da > tauEpsilon) {
+      this._append`A${r},${r},0,1,${cw},${x - dx},${y - dy}A${r},${r},0,1,${cw},${this._x1 = x0},${this._y1 = y0}`;
+    }
+
+    // Is this arc non-empty? Draw an arc!
+    else if (da > epsilon) {
+      this._append`A${r},${r},0,${+(da >= pi)},${cw},${this._x1 = x + r * Math.cos(a1)},${this._y1 = y + r * Math.sin(a1)}`;
+    }
+  }
+  rect(x, y, w, h) {
+    this._append`M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}h${w = +w}v${+h}h${-w}Z`;
+  }
+  toString() {
+    return this._;
+  }
+}
+
+export function path() {
+  return new Path;
+}
+
+// Allow instanceof d3.path
+path.prototype = Path.prototype;
+
+export function pathRound(digits = 3) {
+  return new Path(+digits);
+}
