Index: node_modules/d3-quadtree/src/find.js
===================================================================
--- node_modules/d3-quadtree/src/find.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
+++ node_modules/d3-quadtree/src/find.js	(revision e4c61dd6cd86e06265bc2bd91adba84a0f04044a)
@@ -0,0 +1,70 @@
+import Quad from "./quad.js";
+
+export default function(x, y, radius) {
+  var data,
+      x0 = this._x0,
+      y0 = this._y0,
+      x1,
+      y1,
+      x2,
+      y2,
+      x3 = this._x1,
+      y3 = this._y1,
+      quads = [],
+      node = this._root,
+      q,
+      i;
+
+  if (node) quads.push(new Quad(node, x0, y0, x3, y3));
+  if (radius == null) radius = Infinity;
+  else {
+    x0 = x - radius, y0 = y - radius;
+    x3 = x + radius, y3 = y + radius;
+    radius *= radius;
+  }
+
+  while (q = quads.pop()) {
+
+    // Stop searching if this quadrant can’t contain a closer node.
+    if (!(node = q.node)
+        || (x1 = q.x0) > x3
+        || (y1 = q.y0) > y3
+        || (x2 = q.x1) < x0
+        || (y2 = q.y1) < y0) continue;
+
+    // Bisect the current quadrant.
+    if (node.length) {
+      var xm = (x1 + x2) / 2,
+          ym = (y1 + y2) / 2;
+
+      quads.push(
+        new Quad(node[3], xm, ym, x2, y2),
+        new Quad(node[2], x1, ym, xm, y2),
+        new Quad(node[1], xm, y1, x2, ym),
+        new Quad(node[0], x1, y1, xm, ym)
+      );
+
+      // Visit the closest quadrant first.
+      if (i = (y >= ym) << 1 | (x >= xm)) {
+        q = quads[quads.length - 1];
+        quads[quads.length - 1] = quads[quads.length - 1 - i];
+        quads[quads.length - 1 - i] = q;
+      }
+    }
+
+    // Visit this point. (Visiting coincident points isn’t necessary!)
+    else {
+      var dx = x - +this._x.call(null, node.data),
+          dy = y - +this._y.call(null, node.data),
+          d2 = dx * dx + dy * dy;
+      if (d2 < radius) {
+        var d = Math.sqrt(radius = d2);
+        x0 = x - d, y0 = y - d;
+        x3 = x + d, y3 = y + d;
+        data = node.data;
+      }
+    }
+  }
+
+  return data;
+}
