/** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ import { ModifierKeys } from '@angular/cdk/testing'; /** * Creates a browser MouseEvent with the specified options. * @docs-private */ export declare function createMouseEvent(type: string, clientX?: number, clientY?: number, button?: number, modifiers?: ModifierKeys): MouseEvent; /** * Creates a browser `PointerEvent` with the specified options. Pointer events * by default will appear as if they are the primary pointer of their type. * https://www.w3.org/TR/pointerevents2/#dom-pointerevent-isprimary. * * For example, if pointer events for a multi-touch interaction are created, the non-primary * pointer touches would need to be represented by non-primary pointer events. * * @docs-private */ export declare function createPointerEvent(type: string, clientX?: number, clientY?: number, options?: PointerEventInit): PointerEvent; /** * Creates a browser TouchEvent with the specified pointer coordinates. * @docs-private */ export declare function createTouchEvent(type: string, pageX?: number, pageY?: number, clientX?: number, clientY?: number): UIEvent; /** * Creates a keyboard event with the specified key and modifiers. * @docs-private */ export declare function createKeyboardEvent(type: string, keyCode?: number, key?: string, modifiers?: ModifierKeys): KeyboardEvent; /** * Creates a fake event object with any desired event type. * @docs-private */ export declare function createFakeEvent(type: string, canBubble?: boolean, cancelable?: boolean): Event;