/** * @license * Copyright Google LLC All Rights Reserved. * * Use of this source code is governed by an MIT-style license that can be * found in the LICENSE file at https://angular.io/license */ import { NumberInput } from '@angular/cdk/coercion'; import { AfterViewInit, ElementRef, EventEmitter, InjectionToken, NgZone, OnDestroy } from '@angular/core'; import { CanColor } from '@angular/material/core'; /** Last animation end data. */ export interface ProgressAnimationEnd { value: number; } /** @docs-private */ declare const _MatProgressBarBase: import("@angular/material/core/common-behaviors/constructor").Constructor & import("@angular/material/core/common-behaviors/constructor").AbstractConstructor & { new (_elementRef: ElementRef): { _elementRef: ElementRef; }; }; /** * Injection token used to provide the current location to `MatProgressBar`. * Used to handle server-side rendering and to stub out during unit tests. * @docs-private */ export declare const MAT_PROGRESS_BAR_LOCATION: InjectionToken; /** * Stubbed out location for `MatProgressBar`. * @docs-private */ export interface MatProgressBarLocation { getPathname: () => string; } /** @docs-private */ export declare function MAT_PROGRESS_BAR_LOCATION_FACTORY(): MatProgressBarLocation; export declare type ProgressBarMode = 'determinate' | 'indeterminate' | 'buffer' | 'query'; /** * `` component. */ export declare class MatProgressBar extends _MatProgressBarBase implements CanColor, AfterViewInit, OnDestroy { private _ngZone; _animationMode?: string | undefined; constructor(elementRef: ElementRef, _ngZone: NgZone, _animationMode?: string | undefined, /** * @deprecated `location` parameter to be made required. * @breaking-change 8.0.0 */ location?: MatProgressBarLocation); /** Flag that indicates whether NoopAnimations mode is set to true. */ _isNoopAnimation: boolean; /** Value of the progress bar. Defaults to zero. Mirrored to aria-valuenow. */ get value(): number; set value(v: number); private _value; /** Buffer value of the progress bar. Defaults to zero. */ get bufferValue(): number; set bufferValue(v: number); private _bufferValue; _primaryValueBar: ElementRef; /** * Event emitted when animation of the primary progress bar completes. This event will not * be emitted when animations are disabled, nor will it be emitted for modes with continuous * animations (indeterminate and query). */ readonly animationEnd: EventEmitter; /** Reference to animation end subscription to be unsubscribed on destroy. */ private _animationEndSubscription; /** * Mode of the progress bar. * * Input must be one of these values: determinate, indeterminate, buffer, query, defaults to * 'determinate'. * Mirrored to mode attribute. */ mode: ProgressBarMode; /** ID of the progress bar. */ progressbarId: string; /** Attribute to be used for the `fill` attribute on the internal `rect` element. */ _rectangleFillValue: string; /** Gets the current transform value for the progress bar's primary indicator. */ _primaryTransform(): { transform: string; }; /** * Gets the current transform value for the progress bar's buffer indicator. Only used if the * progress mode is set to buffer, otherwise returns an undefined, causing no transformation. */ _bufferTransform(): { transform: string; } | null; ngAfterViewInit(): void; ngOnDestroy(): void; static ngAcceptInputType_value: NumberInput; } export {};