///
import http = require("http");
import { EventEmitter } from "events";
import { ExtendedError, Namespace } from "./namespace";
import { Adapter, Room, SocketId } from "socket.io-adapter";
import * as parser from "socket.io-parser";
import type { Encoder } from "socket.io-parser";
import { Socket } from "./socket";
import type { CookieSerializeOptions } from "cookie";
import type { CorsOptions } from "cors";
declare type Transport = "polling" | "websocket";
declare type ParentNspNameMatchFn = (name: string, auth: {
[key: string]: any;
}, fn: (err: Error | null, success: boolean) => void) => void;
interface EngineOptions {
/**
* how many ms without a pong packet to consider the connection closed
* @default 5000
*/
pingTimeout: number;
/**
* how many ms before sending a new ping packet
* @default 25000
*/
pingInterval: number;
/**
* how many ms before an uncompleted transport upgrade is cancelled
* @default 10000
*/
upgradeTimeout: number;
/**
* how many bytes or characters a message can be, before closing the session (to avoid DoS).
* @default 1e5 (100 KB)
*/
maxHttpBufferSize: number;
/**
* A function that receives a given handshake or upgrade request as its first parameter,
* and can decide whether to continue or not. The second argument is a function that needs
* to be called with the decided information: fn(err, success), where success is a boolean
* value where false means that the request is rejected, and err is an error code.
*/
allowRequest: (req: http.IncomingMessage, fn: (err: string | null | undefined, success: boolean) => void) => void;
/**
* the low-level transports that are enabled
* @default ["polling", "websocket"]
*/
transports: Transport[];
/**
* whether to allow transport upgrades
* @default true
*/
allowUpgrades: boolean;
/**
* parameters of the WebSocket permessage-deflate extension (see ws module api docs). Set to false to disable.
* @default false
*/
perMessageDeflate: boolean | object;
/**
* parameters of the http compression for the polling transports (see zlib api docs). Set to false to disable.
* @default true
*/
httpCompression: boolean | object;
/**
* what WebSocket server implementation to use. Specified module must
* conform to the ws interface (see ws module api docs). Default value is ws.
* An alternative c++ addon is also available by installing uws module.
*/
wsEngine: string;
/**
* an optional packet which will be concatenated to the handshake packet emitted by Engine.IO.
*/
initialPacket: any;
/**
* configuration of the cookie that contains the client sid to send as part of handshake response headers. This cookie
* might be used for sticky-session. Defaults to not sending any cookie.
* @default false
*/
cookie: CookieSerializeOptions | boolean;
/**
* the options that will be forwarded to the cors module
*/
cors: CorsOptions;
/**
* whether to enable compatibility with Socket.IO v2 clients
* @default false
*/
allowEIO3: boolean;
}
interface AttachOptions {
/**
* name of the path to capture
* @default "/engine.io"
*/
path: string;
/**
* destroy unhandled upgrade requests
* @default true
*/
destroyUpgrade: boolean;
/**
* milliseconds after which unhandled requests are ended
* @default 1000
*/
destroyUpgradeTimeout: number;
}
interface EngineAttachOptions extends EngineOptions, AttachOptions {
}
interface ServerOptions extends EngineAttachOptions {
/**
* name of the path to capture
* @default "/socket.io"
*/
path: string;
/**
* whether to serve the client files
* @default true
*/
serveClient: boolean;
/**
* the adapter to use
* @default the in-memory adapter (https://github.com/socketio/socket.io-adapter)
*/
adapter: any;
/**
* the parser to use
* @default the default parser (https://github.com/socketio/socket.io-parser)
*/
parser: any;
/**
* how many ms before a client without namespace is closed
* @default 45000
*/
connectTimeout: number;
}
export declare class Server extends EventEmitter {
readonly sockets: Namespace;
/** @private */
readonly _parser: typeof parser;
/** @private */
readonly encoder: Encoder;
/**
* @private
*/
_nsps: Map;
private parentNsps;
private _adapter?;
private _serveClient;
private opts;
private eio;
private engine;
private _path;
private clientPathRegex;
/**
* @private
*/
_connectTimeout: number;
private httpServer;
/**
* Server constructor.
*
* @param srv http server, port, or options
* @param [opts]
* @public
*/
constructor(opts?: Partial);
constructor(srv?: http.Server | number, opts?: Partial);
constructor(srv: undefined | Partial | http.Server | number, opts?: Partial);
/**
* Sets/gets whether client code is being served.
*
* @param v - whether to serve client code
* @return self when setting or value when getting
* @public
*/
serveClient(v: boolean): this;
serveClient(): boolean;
serveClient(v?: boolean): this | boolean;
/**
* Executes the middleware for an incoming namespace not already created on the server.
*
* @param name - name of incoming namespace
* @param auth - the auth parameters
* @param fn - callback
*
* @private
*/
_checkNamespace(name: string, auth: {
[key: string]: any;
}, fn: (nsp: Namespace | false) => void): void;
/**
* Sets the client serving path.
*
* @param {String} v pathname
* @return {Server|String} self when setting or value when getting
* @public
*/
path(v: string): this;
path(): string;
path(v?: string): this | string;
/**
* Set the delay after which a client without namespace is closed
* @param v
* @public
*/
connectTimeout(v: number): this;
connectTimeout(): number;
connectTimeout(v?: number): this | number;
/**
* Sets the adapter for rooms.
*
* @param v pathname
* @return self when setting or value when getting
* @public
*/
adapter(): typeof Adapter | undefined;
adapter(v: typeof Adapter): this;
adapter(v?: typeof Adapter): typeof Adapter | undefined | this;
/**
* Attaches socket.io to a server or port.
*
* @param srv - server or port
* @param opts - options passed to engine.io
* @return self
* @public
*/
listen(srv: http.Server | number, opts?: Partial): this;
/**
* Attaches socket.io to a server or port.
*
* @param srv - server or port
* @param opts - options passed to engine.io
* @return self
* @public
*/
attach(srv: http.Server | number, opts?: Partial): this;
/**
* Initialize engine
*
* @param srv - the server to attach to
* @param opts - options passed to engine.io
* @private
*/
private initEngine;
/**
* Attaches the static file serving.
*
* @param srv http server
* @private
*/
private attachServe;
/**
* Handles a request serving of client source and map
*
* @param req
* @param res
* @private
*/
private serve;
/**
* @param filename
* @param req
* @param res
* @private
*/
private static sendFile;
/**
* Binds socket.io to an engine.io instance.
*
* @param {engine.Server} engine engine.io (or compatible) server
* @return self
* @public
*/
bind(engine: any): this;
/**
* Called with each incoming transport connection.
*
* @param {engine.Socket} conn
* @return self
* @private
*/
private onconnection;
/**
* Looks up a namespace.
*
* @param {String|RegExp|Function} name nsp name
* @param fn optional, nsp `connection` ev handler
* @public
*/
of(name: string | RegExp | ParentNspNameMatchFn, fn?: (socket: Socket) => void): Namespace;
/**
* Closes server connection
*
* @param [fn] optional, called as `fn([err])` on error OR all conns closed
* @public
*/
close(fn?: (err?: Error) => void): void;
/**
* Sets up namespace middleware.
*
* @return self
* @public
*/
use(fn: (socket: Socket, next: (err?: ExtendedError) => void) => void): this;
/**
* Targets a room when emitting.
*
* @param name
* @return self
* @public
*/
to(name: Room): this;
/**
* Targets a room when emitting.
*
* @param name
* @return self
* @public
*/
in(name: Room): this;
/**
* Sends a `message` event to all clients.
*
* @return self
* @public
*/
send(...args: readonly any[]): this;
/**
* Sends a `message` event to all clients.
*
* @return self
* @public
*/
write(...args: readonly any[]): this;
/**
* Gets a list of socket ids.
*
* @public
*/
allSockets(): Promise>;
/**
* Sets the compress flag.
*
* @param compress - if `true`, compresses the sending data
* @return self
* @public
*/
compress(compress: boolean): this;
/**
* Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
* receive messages (because of network slowness or other issues, or because they’re connected through long polling
* and is in the middle of a request-response cycle).
*
* @return self
* @public
*/
get volatile(): this;
/**
* Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
*
* @return self
* @public
*/
get local(): this;
}
export { Socket, ServerOptions, Namespace };