Index: trip-planner-front/node_modules/@angular/cdk/bundles/cdk-a11y.umd.js.map
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+++ trip-planner-front/node_modules/@angular/cdk/bundles/cdk-a11y.umd.js.map	(revision 8d391a12ef6baa3aefe9611a6f7c5b569977c946)
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-{"version":3,"file":"cdk-a11y.umd.js","sources":["../../../../../src/cdk/a11y/aria-describer/aria-reference.ts","../../../../../src/cdk/a11y/aria-describer/aria-describer.ts","../../../../../external/npm/node_modules/tslib/tslib.es6.js","../../../../../src/cdk/a11y/key-manager/list-key-manager.ts","../../../../../src/cdk/a11y/key-manager/activedescendant-key-manager.ts","../../../../../src/cdk/a11y/key-manager/focus-key-manager.ts","../../../../../src/cdk/a11y/interactivity-checker/interactivity-checker.ts","../../../../../src/cdk/a11y/focus-trap/focus-trap.ts","../../../../../src/cdk/a11y/focus-trap/configurable-focus-trap.ts","../../../../../src/cdk/a11y/focus-trap/focus-trap-inert-strategy.ts","../../../../../src/cdk/a11y/focus-trap/polyfill.ts","../../../../../src/cdk/a11y/focus-trap/event-listener-inert-strategy.ts","../../../../../src/cdk/a11y/focus-trap/focus-trap-manager.ts","../../../../../src/cdk/a11y/focus-trap/configurable-focus-trap-factory.ts","../../../../../src/cdk/a11y/fake-event-detection.ts","../../../../../src/cdk/a11y/input-modality/input-modality-detector.ts","../../../../../src/cdk/a11y/live-announcer/live-announcer-tokens.ts","../../../../../src/cdk/a11y/live-announcer/live-announcer.ts","../../../../../src/cdk/a11y/focus-monitor/focus-monitor.ts","../../../../../src/cdk/a11y/high-contrast-mode/high-contrast-mode-detector.ts","../../../../../src/cdk/a11y/a11y-module.ts","../../../../../src/cdk/a11y/public-api.ts","../../../../../src/cdk/a11y/index.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** IDs are delimited by an empty space, as per the spec. */\nconst ID_DELIMITER = ' ';\n\n/**\n * Adds the given ID to the specified ARIA attribute on an element.\n * Used for attributes such as aria-labelledby, aria-owns, etc.\n */\nexport function addAriaReferencedId(el: Element, attr: string, id: string) {\n  const ids = getAriaReferenceIds(el, attr);\n  if (ids.some(existingId => existingId.trim() == id.trim())) { return; }\n  ids.push(id.trim());\n\n  el.setAttribute(attr, ids.join(ID_DELIMITER));\n}\n\n/**\n * Removes the given ID from the specified ARIA attribute on an element.\n * Used for attributes such as aria-labelledby, aria-owns, etc.\n */\nexport function removeAriaReferencedId(el: Element, attr: string, id: string) {\n  const ids = getAriaReferenceIds(el, attr);\n  const filteredIds = ids.filter(val => val != id.trim());\n\n  if (filteredIds.length) {\n    el.setAttribute(attr, filteredIds.join(ID_DELIMITER));\n  } else {\n    el.removeAttribute(attr);\n  }\n}\n\n/**\n * Gets the list of IDs referenced by the given ARIA attribute on an element.\n * Used for attributes such as aria-labelledby, aria-owns, etc.\n */\nexport function getAriaReferenceIds(el: Element, attr: string): string[] {\n  // Get string array of all individual ids (whitespace delimited) in the attribute value\n  return (el.getAttribute(attr) || '').match(/\\S+/g) || [];\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, OnDestroy} from '@angular/core';\nimport {addAriaReferencedId, getAriaReferenceIds, removeAriaReferencedId} from './aria-reference';\n\n\n/**\n * Interface used to register message elements and keep a count of how many registrations have\n * the same message and the reference to the message element used for the `aria-describedby`.\n */\nexport interface RegisteredMessage {\n  /** The element containing the message. */\n  messageElement: Element;\n\n  /** The number of elements that reference this message element via `aria-describedby`. */\n  referenceCount: number;\n}\n\n/** ID used for the body container where all messages are appended. */\nexport const MESSAGES_CONTAINER_ID = 'cdk-describedby-message-container';\n\n/** ID prefix used for each created message element. */\nexport const CDK_DESCRIBEDBY_ID_PREFIX = 'cdk-describedby-message';\n\n/** Attribute given to each host element that is described by a message element. */\nexport const CDK_DESCRIBEDBY_HOST_ATTRIBUTE = 'cdk-describedby-host';\n\n/** Global incremental identifier for each registered message element. */\nlet nextId = 0;\n\n/** Global map of all registered message elements that have been placed into the document. */\nconst messageRegistry = new Map<string|Element, RegisteredMessage>();\n\n/** Container for all registered messages. */\nlet messagesContainer: HTMLElement | null = null;\n\n/**\n * Utility that creates visually hidden elements with a message content. Useful for elements that\n * want to use aria-describedby to further describe themselves without adding additional visual\n * content.\n */\n@Injectable({providedIn: 'root'})\nexport class AriaDescriber implements OnDestroy {\n  private _document: Document;\n\n  constructor(\n    @Inject(DOCUMENT) _document: any) {\n    this._document = _document;\n  }\n\n  /**\n   * Adds to the host element an aria-describedby reference to a hidden element that contains\n   * the message. If the same message has already been registered, then it will reuse the created\n   * message element.\n   */\n  describe(hostElement: Element, message: string, role?: string): void;\n\n  /**\n   * Adds to the host element an aria-describedby reference to an already-existing message element.\n   */\n  describe(hostElement: Element, message: HTMLElement): void;\n\n  describe(hostElement: Element, message: string|HTMLElement, role?: string): void {\n    if (!this._canBeDescribed(hostElement, message)) {\n      return;\n    }\n\n    const key = getKey(message, role);\n\n    if (typeof message !== 'string') {\n      // We need to ensure that the element has an ID.\n      setMessageId(message);\n      messageRegistry.set(key, {messageElement: message, referenceCount: 0});\n    } else if (!messageRegistry.has(key)) {\n      this._createMessageElement(message, role);\n    }\n\n    if (!this._isElementDescribedByMessage(hostElement, key)) {\n      this._addMessageReference(hostElement, key);\n    }\n  }\n\n  /** Removes the host element's aria-describedby reference to the message. */\n  removeDescription(hostElement: Element, message: string, role?: string): void;\n\n  /** Removes the host element's aria-describedby reference to the message element. */\n  removeDescription(hostElement: Element, message: HTMLElement): void;\n\n  removeDescription(hostElement: Element, message: string|HTMLElement, role?: string): void {\n    if (!message || !this._isElementNode(hostElement)) {\n      return;\n    }\n\n    const key = getKey(message, role);\n\n    if (this._isElementDescribedByMessage(hostElement, key)) {\n      this._removeMessageReference(hostElement, key);\n    }\n\n    // If the message is a string, it means that it's one that we created for the\n    // consumer so we can remove it safely, otherwise we should leave it in place.\n    if (typeof message === 'string') {\n      const registeredMessage = messageRegistry.get(key);\n      if (registeredMessage && registeredMessage.referenceCount === 0) {\n        this._deleteMessageElement(key);\n      }\n    }\n\n    if (messagesContainer && messagesContainer.childNodes.length === 0) {\n      this._deleteMessagesContainer();\n    }\n  }\n\n  /** Unregisters all created message elements and removes the message container. */\n  ngOnDestroy() {\n    const describedElements =\n        this._document.querySelectorAll(`[${CDK_DESCRIBEDBY_HOST_ATTRIBUTE}]`);\n\n    for (let i = 0; i < describedElements.length; i++) {\n      this._removeCdkDescribedByReferenceIds(describedElements[i]);\n      describedElements[i].removeAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE);\n    }\n\n    if (messagesContainer) {\n      this._deleteMessagesContainer();\n    }\n\n    messageRegistry.clear();\n  }\n\n  /**\n   * Creates a new element in the visually hidden message container element with the message\n   * as its content and adds it to the message registry.\n   */\n  private _createMessageElement(message: string, role?: string) {\n    const messageElement = this._document.createElement('div');\n    setMessageId(messageElement);\n    messageElement.textContent = message;\n\n    if (role) {\n      messageElement.setAttribute('role', role);\n    }\n\n    this._createMessagesContainer();\n    messagesContainer!.appendChild(messageElement);\n    messageRegistry.set(getKey(message, role), {messageElement, referenceCount: 0});\n  }\n\n  /** Deletes the message element from the global messages container. */\n  private _deleteMessageElement(key: string|Element) {\n    const registeredMessage = messageRegistry.get(key);\n    const messageElement = registeredMessage && registeredMessage.messageElement;\n    if (messagesContainer && messageElement) {\n      messagesContainer.removeChild(messageElement);\n    }\n    messageRegistry.delete(key);\n  }\n\n  /** Creates the global container for all aria-describedby messages. */\n  private _createMessagesContainer() {\n    if (!messagesContainer) {\n      const preExistingContainer = this._document.getElementById(MESSAGES_CONTAINER_ID);\n\n      // When going from the server to the client, we may end up in a situation where there's\n      // already a container on the page, but we don't have a reference to it. Clear the\n      // old container so we don't get duplicates. Doing this, instead of emptying the previous\n      // container, should be slightly faster.\n      if (preExistingContainer && preExistingContainer.parentNode) {\n        preExistingContainer.parentNode.removeChild(preExistingContainer);\n      }\n\n      messagesContainer = this._document.createElement('div');\n      messagesContainer.id = MESSAGES_CONTAINER_ID;\n      // We add `visibility: hidden` in order to prevent text in this container from\n      // being searchable by the browser's Ctrl + F functionality.\n      // Screen-readers will still read the description for elements with aria-describedby even\n      // when the description element is not visible.\n      messagesContainer.style.visibility = 'hidden';\n      // Even though we use `visibility: hidden`, we still apply `cdk-visually-hidden` so that\n      // the description element doesn't impact page layout.\n      messagesContainer.classList.add('cdk-visually-hidden');\n\n      this._document.body.appendChild(messagesContainer);\n    }\n  }\n\n  /** Deletes the global messages container. */\n  private _deleteMessagesContainer() {\n    if (messagesContainer && messagesContainer.parentNode) {\n      messagesContainer.parentNode.removeChild(messagesContainer);\n      messagesContainer = null;\n    }\n  }\n\n  /** Removes all cdk-describedby messages that are hosted through the element. */\n  private _removeCdkDescribedByReferenceIds(element: Element) {\n    // Remove all aria-describedby reference IDs that are prefixed by CDK_DESCRIBEDBY_ID_PREFIX\n    const originalReferenceIds = getAriaReferenceIds(element, 'aria-describedby')\n        .filter(id => id.indexOf(CDK_DESCRIBEDBY_ID_PREFIX) != 0);\n    element.setAttribute('aria-describedby', originalReferenceIds.join(' '));\n  }\n\n  /**\n   * Adds a message reference to the element using aria-describedby and increments the registered\n   * message's reference count.\n   */\n  private _addMessageReference(element: Element, key: string|Element) {\n    const registeredMessage = messageRegistry.get(key)!;\n\n    // Add the aria-describedby reference and set the\n    // describedby_host attribute to mark the element.\n    addAriaReferencedId(element, 'aria-describedby', registeredMessage.messageElement.id);\n    element.setAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE, '');\n    registeredMessage.referenceCount++;\n  }\n\n  /**\n   * Removes a message reference from the element using aria-describedby\n   * and decrements the registered message's reference count.\n   */\n  private _removeMessageReference(element: Element, key: string|Element) {\n    const registeredMessage = messageRegistry.get(key)!;\n    registeredMessage.referenceCount--;\n\n    removeAriaReferencedId(element, 'aria-describedby', registeredMessage.messageElement.id);\n    element.removeAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE);\n  }\n\n  /** Returns true if the element has been described by the provided message ID. */\n  private _isElementDescribedByMessage(element: Element, key: string|Element): boolean {\n    const referenceIds = getAriaReferenceIds(element, 'aria-describedby');\n    const registeredMessage = messageRegistry.get(key);\n    const messageId = registeredMessage && registeredMessage.messageElement.id;\n\n    return !!messageId && referenceIds.indexOf(messageId) != -1;\n  }\n\n  /** Determines whether a message can be described on a particular element. */\n  private _canBeDescribed(element: Element, message: string|HTMLElement|void): boolean {\n    if (!this._isElementNode(element)) {\n      return false;\n    }\n\n    if (message && typeof message === 'object') {\n      // We'd have to make some assumptions about the description element's text, if the consumer\n      // passed in an element. Assume that if an element is passed in, the consumer has verified\n      // that it can be used as a description.\n      return true;\n    }\n\n    const trimmedMessage = message == null ? '' : `${message}`.trim();\n    const ariaLabel = element.getAttribute('aria-label');\n\n    // We shouldn't set descriptions if they're exactly the same as the `aria-label` of the\n    // element, because screen readers will end up reading out the same text twice in a row.\n    return trimmedMessage ? (!ariaLabel || ariaLabel.trim() !== trimmedMessage) : false;\n  }\n\n  /** Checks whether a node is an Element node. */\n  private _isElementNode(element: Node): element is Element {\n    return element.nodeType === this._document.ELEMENT_NODE;\n  }\n}\n\n/** Gets a key that can be used to look messages up in the registry. */\nfunction getKey(message: string|Element, role?: string): string|Element {\n  return typeof message === 'string' ? `${role || ''}/${message}` : message;\n}\n\n/** Assigns a unique ID to an element, if it doesn't have one already. */\nfunction setMessageId(element: HTMLElement) {\n  if (!element.id) {\n    element.id = `${CDK_DESCRIBEDBY_ID_PREFIX}-${nextId++}`;\n  }\n}\n","/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n    extendStatics = Object.setPrototypeOf ||\r\n        ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n        function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n    return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n    if (typeof b !== \"function\" && b !== null)\r\n        throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n    extendStatics(d, b);\r\n    function __() { this.constructor = d; }\r\n    d.prototype = b === null ? 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Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n    function fulfill(value) { resume(\"next\", value); }\r\n    function reject(value) { resume(\"throw\", value); }\r\n    function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n    var i, p;\r\n    return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n    function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n    if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n    var m = o[Symbol.asyncIterator], i;\r\n    return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n    function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n    function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n    if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n    return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n    Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n    o[\"default\"] = v;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n    if (mod && mod.__esModule) return mod;\r\n    var result = {};\r\n    if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n    __setModuleDefault(result, mod);\r\n    return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n    return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n    if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n    if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n    return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n    if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n    if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n    if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n    return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {QueryList} from '@angular/core';\nimport {Subject, Subscription} from 'rxjs';\nimport {\n  UP_ARROW,\n  DOWN_ARROW,\n  LEFT_ARROW,\n  RIGHT_ARROW,\n  TAB,\n  A,\n  Z,\n  ZERO,\n  NINE,\n  hasModifierKey,\n  HOME,\n  END,\n} from '@angular/cdk/keycodes';\nimport {debounceTime, filter, map, tap} from 'rxjs/operators';\n\n/** This interface is for items that can be passed to a ListKeyManager. */\nexport interface ListKeyManagerOption {\n  /** Whether the option is disabled. */\n  disabled?: boolean;\n\n  /** Gets the label for this option. */\n  getLabel?(): string;\n}\n\n/** Modifier keys handled by the ListKeyManager. */\nexport type ListKeyManagerModifierKey = 'altKey' | 'ctrlKey' | 'metaKey' | 'shiftKey';\n\n/**\n * This class manages keyboard events for selectable lists. If you pass it a query list\n * of items, it will set the active item correctly when arrow events occur.\n */\nexport class ListKeyManager<T extends ListKeyManagerOption> {\n  private _activeItemIndex = -1;\n  private _activeItem: T | null = null;\n  private _wrap = false;\n  private readonly _letterKeyStream = new Subject<string>();\n  private _typeaheadSubscription = Subscription.EMPTY;\n  private _vertical = true;\n  private _horizontal: 'ltr' | 'rtl' | null;\n  private _allowedModifierKeys: ListKeyManagerModifierKey[] = [];\n  private _homeAndEnd = false;\n\n  /**\n   * Predicate function that can be used to check whether an item should be skipped\n   * by the key manager. By default, disabled items are skipped.\n   */\n  private _skipPredicateFn = (item: T) => item.disabled;\n\n  // Buffer for the letters that the user has pressed when the typeahead option is turned on.\n  private _pressedLetters: string[] = [];\n\n  constructor(private _items: QueryList<T> | T[]) {\n    // We allow for the items to be an array because, in some cases, the consumer may\n    // not have access to a QueryList of the items they want to manage (e.g. when the\n    // items aren't being collected via `ViewChildren` or `ContentChildren`).\n    if (_items instanceof QueryList) {\n      _items.changes.subscribe((newItems: QueryList<T>) => {\n        if (this._activeItem) {\n          const itemArray = newItems.toArray();\n          const newIndex = itemArray.indexOf(this._activeItem);\n\n          if (newIndex > -1 && newIndex !== this._activeItemIndex) {\n            this._activeItemIndex = newIndex;\n          }\n        }\n      });\n    }\n  }\n\n  /**\n   * Stream that emits any time the TAB key is pressed, so components can react\n   * when focus is shifted off of the list.\n   */\n  readonly tabOut = new Subject<void>();\n\n  /** Stream that emits whenever the active item of the list manager changes. */\n  readonly change = new Subject<number>();\n\n  /**\n   * Sets the predicate function that determines which items should be skipped by the\n   * list key manager.\n   * @param predicate Function that determines whether the given item should be skipped.\n   */\n  skipPredicate(predicate: (item: T) => boolean): this {\n    this._skipPredicateFn = predicate;\n    return this;\n  }\n\n  /**\n   * Configures wrapping mode, which determines whether the active item will wrap to\n   * the other end of list when there are no more items in the given direction.\n   * @param shouldWrap Whether the list should wrap when reaching the end.\n   */\n  withWrap(shouldWrap = true): this {\n    this._wrap = shouldWrap;\n    return this;\n  }\n\n  /**\n   * Configures whether the key manager should be able to move the selection vertically.\n   * @param enabled Whether vertical selection should be enabled.\n   */\n  withVerticalOrientation(enabled: boolean = true): this {\n    this._vertical = enabled;\n    return this;\n  }\n\n  /**\n   * Configures the key manager to move the selection horizontally.\n   * Passing in `null` will disable horizontal movement.\n   * @param direction Direction in which the selection can be moved.\n   */\n  withHorizontalOrientation(direction: 'ltr' | 'rtl' | null): this {\n    this._horizontal = direction;\n    return this;\n  }\n\n  /**\n   * Modifier keys which are allowed to be held down and whose default actions will be prevented\n   * as the user is pressing the arrow keys. Defaults to not allowing any modifier keys.\n   */\n  withAllowedModifierKeys(keys: ListKeyManagerModifierKey[]): this {\n    this._allowedModifierKeys = keys;\n    return this;\n  }\n\n  /**\n   * Turns on typeahead mode which allows users to set the active item by typing.\n   * @param debounceInterval Time to wait after the last keystroke before setting the active item.\n   */\n  withTypeAhead(debounceInterval: number = 200): this {\n    if ((typeof ngDevMode === 'undefined' || ngDevMode) && (this._items.length &&\n        this._items.some(item => typeof item.getLabel !== 'function'))) {\n      throw Error('ListKeyManager items in typeahead mode must implement the `getLabel` method.');\n    }\n\n    this._typeaheadSubscription.unsubscribe();\n\n    // Debounce the presses of non-navigational keys, collect the ones that correspond to letters\n    // and convert those letters back into a string. Afterwards find the first item that starts\n    // with that string and select it.\n    this._typeaheadSubscription = this._letterKeyStream.pipe(\n      tap(letter => this._pressedLetters.push(letter)),\n      debounceTime(debounceInterval),\n      filter(() => this._pressedLetters.length > 0),\n      map(() => this._pressedLetters.join(''))\n    ).subscribe(inputString => {\n      const items = this._getItemsArray();\n\n      // Start at 1 because we want to start searching at the item immediately\n      // following the current active item.\n      for (let i = 1; i < items.length + 1; i++) {\n        const index = (this._activeItemIndex + i) % items.length;\n        const item = items[index];\n\n        if (!this._skipPredicateFn(item) &&\n            item.getLabel!().toUpperCase().trim().indexOf(inputString) === 0) {\n\n          this.setActiveItem(index);\n          break;\n        }\n      }\n\n      this._pressedLetters = [];\n    });\n\n    return this;\n  }\n\n  /**\n   * Configures the key manager to activate the first and last items\n   * respectively when the Home or End key is pressed.\n   * @param enabled Whether pressing the Home or End key activates the first/last item.\n   */\n  withHomeAndEnd(enabled: boolean = true): this {\n    this._homeAndEnd = enabled;\n    return this;\n  }\n\n  /**\n   * Sets the active item to the item at the index specified.\n   * @param index The index of the item to be set as active.\n   */\n  setActiveItem(index: number): void;\n\n  /**\n   * Sets the active item to the specified item.\n   * @param item The item to be set as active.\n   */\n  setActiveItem(item: T): void;\n\n  setActiveItem(item: any): void {\n    const previousActiveItem = this._activeItem;\n\n    this.updateActiveItem(item);\n\n    if (this._activeItem !== previousActiveItem) {\n      this.change.next(this._activeItemIndex);\n    }\n  }\n\n  /**\n   * Sets the active item depending on the key event passed in.\n   * @param event Keyboard event to be used for determining which element should be active.\n   */\n  onKeydown(event: KeyboardEvent): void {\n    const keyCode = event.keyCode;\n    const modifiers: ListKeyManagerModifierKey[] = ['altKey', 'ctrlKey', 'metaKey', 'shiftKey'];\n    const isModifierAllowed = modifiers.every(modifier => {\n      return !event[modifier] || this._allowedModifierKeys.indexOf(modifier) > -1;\n    });\n\n    switch (keyCode) {\n      case TAB:\n        this.tabOut.next();\n        return;\n\n      case DOWN_ARROW:\n        if (this._vertical && isModifierAllowed) {\n          this.setNextItemActive();\n          break;\n        } else {\n          return;\n        }\n\n      case UP_ARROW:\n        if (this._vertical && isModifierAllowed) {\n          this.setPreviousItemActive();\n          break;\n        } else {\n          return;\n        }\n\n      case RIGHT_ARROW:\n        if (this._horizontal && isModifierAllowed) {\n          this._horizontal === 'rtl' ? this.setPreviousItemActive() : this.setNextItemActive();\n          break;\n        } else {\n          return;\n        }\n\n      case LEFT_ARROW:\n        if (this._horizontal && isModifierAllowed) {\n          this._horizontal === 'rtl' ? this.setNextItemActive() : this.setPreviousItemActive();\n          break;\n        } else {\n          return;\n        }\n\n      case HOME:\n        if (this._homeAndEnd && isModifierAllowed) {\n          this.setFirstItemActive();\n          break;\n        } else {\n          return;\n        }\n\n      case END:\n        if (this._homeAndEnd && isModifierAllowed) {\n          this.setLastItemActive();\n          break;\n        } else {\n          return;\n        }\n\n      default:\n      if (isModifierAllowed || hasModifierKey(event, 'shiftKey')) {\n          // Attempt to use the `event.key` which also maps it to the user's keyboard language,\n          // otherwise fall back to resolving alphanumeric characters via the keyCode.\n          if (event.key && event.key.length === 1) {\n            this._letterKeyStream.next(event.key.toLocaleUpperCase());\n          } else if ((keyCode >= A && keyCode <= Z) || (keyCode >= ZERO && keyCode <= NINE)) {\n            this._letterKeyStream.next(String.fromCharCode(keyCode));\n          }\n        }\n\n        // Note that we return here, in order to avoid preventing\n        // the default action of non-navigational keys.\n        return;\n    }\n\n    this._pressedLetters = [];\n    event.preventDefault();\n  }\n\n  /** Index of the currently active item. */\n  get activeItemIndex(): number | null {\n    return this._activeItemIndex;\n  }\n\n  /** The active item. */\n  get activeItem(): T | null {\n    return this._activeItem;\n  }\n\n  /** Gets whether the user is currently typing into the manager using the typeahead feature. */\n  isTyping(): boolean {\n    return this._pressedLetters.length > 0;\n  }\n\n  /** Sets the active item to the first enabled item in the list. */\n  setFirstItemActive(): void {\n    this._setActiveItemByIndex(0, 1);\n  }\n\n  /** Sets the active item to the last enabled item in the list. */\n  setLastItemActive(): void {\n    this._setActiveItemByIndex(this._items.length - 1, -1);\n  }\n\n  /** Sets the active item to the next enabled item in the list. */\n  setNextItemActive(): void {\n    this._activeItemIndex < 0 ? this.setFirstItemActive() : this._setActiveItemByDelta(1);\n  }\n\n  /** Sets the active item to a previous enabled item in the list. */\n  setPreviousItemActive(): void {\n    this._activeItemIndex < 0 && this._wrap ? this.setLastItemActive()\n                                            : this._setActiveItemByDelta(-1);\n  }\n\n  /**\n   * Allows setting the active without any other effects.\n   * @param index Index of the item to be set as active.\n   */\n  updateActiveItem(index: number): void;\n\n  /**\n   * Allows setting the active item without any other effects.\n   * @param item Item to be set as active.\n   */\n  updateActiveItem(item: T): void;\n\n  updateActiveItem(item: any): void {\n    const itemArray = this._getItemsArray();\n    const index = typeof item === 'number' ? item : itemArray.indexOf(item);\n    const activeItem = itemArray[index];\n\n    // Explicitly check for `null` and `undefined` because other falsy values are valid.\n    this._activeItem = activeItem == null ? null : activeItem;\n    this._activeItemIndex = index;\n  }\n\n  /**\n   * This method sets the active item, given a list of items and the delta between the\n   * currently active item and the new active item. It will calculate differently\n   * depending on whether wrap mode is turned on.\n   */\n  private _setActiveItemByDelta(delta: -1 | 1): void {\n    this._wrap ? this._setActiveInWrapMode(delta) : this._setActiveInDefaultMode(delta);\n  }\n\n  /**\n   * Sets the active item properly given \"wrap\" mode. In other words, it will continue to move\n   * down the list until it finds an item that is not disabled, and it will wrap if it\n   * encounters either end of the list.\n   */\n  private _setActiveInWrapMode(delta: -1 | 1): void {\n    const items = this._getItemsArray();\n\n    for (let i = 1; i <= items.length; i++) {\n      const index = (this._activeItemIndex + (delta * i) + items.length) % items.length;\n      const item = items[index];\n\n      if (!this._skipPredicateFn(item)) {\n        this.setActiveItem(index);\n        return;\n      }\n    }\n  }\n\n  /**\n   * Sets the active item properly given the default mode. In other words, it will\n   * continue to move down the list until it finds an item that is not disabled. If\n   * it encounters either end of the list, it will stop and not wrap.\n   */\n  private _setActiveInDefaultMode(delta: -1 | 1): void {\n    this._setActiveItemByIndex(this._activeItemIndex + delta, delta);\n  }\n\n  /**\n   * Sets the active item to the first enabled item starting at the index specified. If the\n   * item is disabled, it will move in the fallbackDelta direction until it either\n   * finds an enabled item or encounters the end of the list.\n   */\n  private _setActiveItemByIndex(index: number, fallbackDelta: -1 | 1): void {\n    const items = this._getItemsArray();\n\n    if (!items[index]) {\n      return;\n    }\n\n    while (this._skipPredicateFn(items[index])) {\n      index += fallbackDelta;\n\n      if (!items[index]) {\n        return;\n      }\n    }\n\n    this.setActiveItem(index);\n  }\n\n  /** Returns the items as an array. */\n  private _getItemsArray(): T[] {\n    return this._items instanceof QueryList ? this._items.toArray() : this._items;\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ListKeyManager, ListKeyManagerOption} from './list-key-manager';\n\n/**\n * This is the interface for highlightable items (used by the ActiveDescendantKeyManager).\n * Each item must know how to style itself as active or inactive and whether or not it is\n * currently disabled.\n */\nexport interface Highlightable extends ListKeyManagerOption {\n  /** Applies the styles for an active item to this item. */\n  setActiveStyles(): void;\n\n  /** Applies the styles for an inactive item to this item. */\n  setInactiveStyles(): void;\n}\n\nexport class ActiveDescendantKeyManager<T> extends ListKeyManager<Highlightable & T> {\n\n  /**\n   * Sets the active item to the item at the specified index and adds the\n   * active styles to the newly active item. Also removes active styles\n   * from the previously active item.\n   * @param index Index of the item to be set as active.\n   */\n  override setActiveItem(index: number): void;\n\n  /**\n   * Sets the active item to the item to the specified one and adds the\n   * active styles to the it. Also removes active styles from the\n   * previously active item.\n   * @param item Item to be set as active.\n   */\n  override setActiveItem(item: T): void;\n\n  override setActiveItem(index: any): void {\n    if (this.activeItem) {\n      this.activeItem.setInactiveStyles();\n    }\n    super.setActiveItem(index);\n    if (this.activeItem) {\n      this.activeItem.setActiveStyles();\n    }\n  }\n\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ListKeyManager, ListKeyManagerOption} from './list-key-manager';\nimport {FocusOrigin} from '../focus-monitor/focus-monitor';\n\n/**\n * This is the interface for focusable items (used by the FocusKeyManager).\n * Each item must know how to focus itself, whether or not it is currently disabled\n * and be able to supply its label.\n */\nexport interface FocusableOption extends ListKeyManagerOption {\n  /** Focuses the `FocusableOption`. */\n  focus(origin?: FocusOrigin): void;\n}\n\nexport class FocusKeyManager<T> extends ListKeyManager<FocusableOption & T> {\n  private _origin: FocusOrigin = 'program';\n\n  /**\n   * Sets the focus origin that will be passed in to the items for any subsequent `focus` calls.\n   * @param origin Focus origin to be used when focusing items.\n   */\n  setFocusOrigin(origin: FocusOrigin): this {\n    this._origin = origin;\n    return this;\n  }\n\n  /**\n   * Sets the active item to the item at the specified\n   * index and focuses the newly active item.\n   * @param index Index of the item to be set as active.\n   */\n  override setActiveItem(index: number): void;\n\n  /**\n   * Sets the active item to the item that is specified and focuses it.\n   * @param item Item to be set as active.\n   */\n  override setActiveItem(item: T): void;\n\n  override setActiveItem(item: any): void {\n    super.setActiveItem(item);\n\n    if (this.activeItem) {\n      this.activeItem.focus(this._origin);\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Platform} from '@angular/cdk/platform';\nimport {Injectable} from '@angular/core';\n\n/**\n * Configuration for the isFocusable method.\n */\nexport class IsFocusableConfig {\n  /**\n   * Whether to count an element as focusable even if it is not currently visible.\n   */\n  ignoreVisibility: boolean = false;\n}\n\n// The InteractivityChecker leans heavily on the ally.js accessibility utilities.\n// Methods like `isTabbable` are only covering specific edge-cases for the browsers which are\n// supported.\n\n/**\n * Utility for checking the interactivity of an element, such as whether is is focusable or\n * tabbable.\n */\n@Injectable({providedIn: 'root'})\nexport class InteractivityChecker {\n\n  constructor(private _platform: Platform) {}\n\n  /**\n   * Gets whether an element is disabled.\n   *\n   * @param element Element to be checked.\n   * @returns Whether the element is disabled.\n   */\n  isDisabled(element: HTMLElement): boolean {\n    // This does not capture some cases, such as a non-form control with a disabled attribute or\n    // a form control inside of a disabled form, but should capture the most common cases.\n    return element.hasAttribute('disabled');\n  }\n\n  /**\n   * Gets whether an element is visible for the purposes of interactivity.\n   *\n   * This will capture states like `display: none` and `visibility: hidden`, but not things like\n   * being clipped by an `overflow: hidden` parent or being outside the viewport.\n   *\n   * @returns Whether the element is visible.\n   */\n  isVisible(element: HTMLElement): boolean {\n    return hasGeometry(element) && getComputedStyle(element).visibility === 'visible';\n  }\n\n  /**\n   * Gets whether an element can be reached via Tab key.\n   * Assumes that the element has already been checked with isFocusable.\n   *\n   * @param element Element to be checked.\n   * @returns Whether the element is tabbable.\n   */\n  isTabbable(element: HTMLElement): boolean {\n    // Nothing is tabbable on the server 😎\n    if (!this._platform.isBrowser) {\n      return false;\n    }\n\n    const frameElement = getFrameElement(getWindow(element));\n\n    if (frameElement) {\n      // Frame elements inherit their tabindex onto all child elements.\n      if (getTabIndexValue(frameElement) === -1) {\n        return false;\n      }\n\n      // Browsers disable tabbing to an element inside of an invisible frame.\n      if (!this.isVisible(frameElement)) {\n        return false;\n      }\n    }\n\n    let nodeName = element.nodeName.toLowerCase();\n    let tabIndexValue = getTabIndexValue(element);\n\n    if (element.hasAttribute('contenteditable')) {\n      return tabIndexValue !== -1;\n    }\n\n    if (nodeName === 'iframe' || nodeName === 'object') {\n      // The frame or object's content may be tabbable depending on the content, but it's\n      // not possibly to reliably detect the content of the frames. We always consider such\n      // elements as non-tabbable.\n      return false;\n    }\n\n    // In iOS, the browser only considers some specific elements as tabbable.\n    if (this._platform.WEBKIT && this._platform.IOS && !isPotentiallyTabbableIOS(element)) {\n      return false;\n    }\n\n    if (nodeName === 'audio') {\n      // Audio elements without controls enabled are never tabbable, regardless\n      // of the tabindex attribute explicitly being set.\n      if (!element.hasAttribute('controls')) {\n        return false;\n      }\n      // Audio elements with controls are by default tabbable unless the\n      // tabindex attribute is set to `-1` explicitly.\n      return tabIndexValue !== -1;\n    }\n\n    if (nodeName === 'video') {\n      // For all video elements, if the tabindex attribute is set to `-1`, the video\n      // is not tabbable. Note: We cannot rely on the default `HTMLElement.tabIndex`\n      // property as that one is set to `-1` in Chrome, Edge and Safari v13.1. The\n      // tabindex attribute is the source of truth here.\n      if (tabIndexValue === -1) {\n        return false;\n      }\n      // If the tabindex is explicitly set, and not `-1` (as per check before), the\n      // video element is always tabbable (regardless of whether it has controls or not).\n      if (tabIndexValue !== null) {\n        return true;\n      }\n      // Otherwise (when no explicit tabindex is set), a video is only tabbable if it\n      // has controls enabled. Firefox is special as videos are always tabbable regardless\n      // of whether there are controls or not.\n      return this._platform.FIREFOX || element.hasAttribute('controls');\n    }\n\n    return element.tabIndex >= 0;\n  }\n\n  /**\n   * Gets whether an element can be focused by the user.\n   *\n   * @param element Element to be checked.\n   * @param config The config object with options to customize this method's behavior\n   * @returns Whether the element is focusable.\n   */\n  isFocusable(element: HTMLElement, config?: IsFocusableConfig): boolean {\n    // Perform checks in order of left to most expensive.\n    // Again, naive approach that does not capture many edge cases and browser quirks.\n    return isPotentiallyFocusable(element) && !this.isDisabled(element) &&\n      (config?.ignoreVisibility || this.isVisible(element));\n  }\n\n}\n\n/**\n * Returns the frame element from a window object. Since browsers like MS Edge throw errors if\n * the frameElement property is being accessed from a different host address, this property\n * should be accessed carefully.\n */\nfunction getFrameElement(window: Window) {\n  try {\n    return window.frameElement as HTMLElement;\n  } catch {\n    return null;\n  }\n}\n\n/** Checks whether the specified element has any geometry / rectangles. */\nfunction hasGeometry(element: HTMLElement): boolean {\n  // Use logic from jQuery to check for an invisible element.\n  // See https://github.com/jquery/jquery/blob/master/src/css/hiddenVisibleSelectors.js#L12\n  return !!(element.offsetWidth || element.offsetHeight ||\n      (typeof element.getClientRects === 'function' && element.getClientRects().length));\n}\n\n/** Gets whether an element's  */\nfunction isNativeFormElement(element: Node) {\n  let nodeName = element.nodeName.toLowerCase();\n  return nodeName === 'input' ||\n      nodeName === 'select' ||\n      nodeName === 'button' ||\n      nodeName === 'textarea';\n}\n\n/** Gets whether an element is an `<input type=\"hidden\">`. */\nfunction isHiddenInput(element: HTMLElement): boolean {\n  return isInputElement(element) && element.type == 'hidden';\n}\n\n/** Gets whether an element is an anchor that has an href attribute. */\nfunction isAnchorWithHref(element: HTMLElement): boolean {\n  return isAnchorElement(element) && element.hasAttribute('href');\n}\n\n/** Gets whether an element is an input element. */\nfunction isInputElement(element: HTMLElement): element is HTMLInputElement {\n  return element.nodeName.toLowerCase() == 'input';\n}\n\n/** Gets whether an element is an anchor element. */\nfunction isAnchorElement(element: HTMLElement): element is HTMLAnchorElement {\n  return element.nodeName.toLowerCase() == 'a';\n}\n\n/** Gets whether an element has a valid tabindex. */\nfunction hasValidTabIndex(element: HTMLElement): boolean {\n  if (!element.hasAttribute('tabindex') || element.tabIndex === undefined) {\n    return false;\n  }\n\n  let tabIndex = element.getAttribute('tabindex');\n\n  // IE11 parses tabindex=\"\" as the value \"-32768\"\n  if (tabIndex == '-32768') {\n    return false;\n  }\n\n  return !!(tabIndex && !isNaN(parseInt(tabIndex, 10)));\n}\n\n/**\n * Returns the parsed tabindex from the element attributes instead of returning the\n * evaluated tabindex from the browsers defaults.\n */\nfunction getTabIndexValue(element: HTMLElement): number | null {\n  if (!hasValidTabIndex(element)) {\n    return null;\n  }\n\n  // See browser issue in Gecko https://bugzilla.mozilla.org/show_bug.cgi?id=1128054\n  const tabIndex = parseInt(element.getAttribute('tabindex') || '', 10);\n\n  return isNaN(tabIndex) ? -1 : tabIndex;\n}\n\n/** Checks whether the specified element is potentially tabbable on iOS */\nfunction isPotentiallyTabbableIOS(element: HTMLElement): boolean {\n  let nodeName = element.nodeName.toLowerCase();\n  let inputType = nodeName === 'input' && (element as HTMLInputElement).type;\n\n  return inputType === 'text'\n      || inputType === 'password'\n      || nodeName === 'select'\n      || nodeName === 'textarea';\n}\n\n/**\n * Gets whether an element is potentially focusable without taking current visible/disabled state\n * into account.\n */\nfunction isPotentiallyFocusable(element: HTMLElement): boolean {\n  // Inputs are potentially focusable *unless* they're type=\"hidden\".\n  if (isHiddenInput(element)) {\n    return false;\n  }\n\n  return isNativeFormElement(element) ||\n      isAnchorWithHref(element) ||\n      element.hasAttribute('contenteditable') ||\n      hasValidTabIndex(element);\n}\n\n/** Gets the parent window of a DOM node with regards of being inside of an iframe. */\nfunction getWindow(node: HTMLElement): Window {\n  // ownerDocument is null if `node` itself *is* a document.\n  return node.ownerDocument && node.ownerDocument.defaultView || window;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {BooleanInput, coerceBooleanProperty} from '@angular/cdk/coercion';\nimport {_getFocusedElementPierceShadowDom} from '@angular/cdk/platform';\nimport {DOCUMENT} from '@angular/common';\nimport {\n  AfterContentInit,\n  Directive,\n  ElementRef,\n  Inject,\n  Injectable,\n  Input,\n  NgZone,\n  OnDestroy,\n  DoCheck,\n  SimpleChanges,\n  OnChanges,\n} from '@angular/core';\nimport {take} from 'rxjs/operators';\nimport {InteractivityChecker} from '../interactivity-checker/interactivity-checker';\n\n\n/**\n * Class that allows for trapping focus within a DOM element.\n *\n * This class currently uses a relatively simple approach to focus trapping.\n * It assumes that the tab order is the same as DOM order, which is not necessarily true.\n * Things like `tabIndex > 0`, flex `order`, and shadow roots can cause the two to be misaligned.\n *\n * @deprecated Use `ConfigurableFocusTrap` instead.\n * @breaking-change 11.0.0\n */\nexport class FocusTrap {\n  private _startAnchor: HTMLElement | null;\n  private _endAnchor: HTMLElement | null;\n  private _hasAttached = false;\n\n  // Event listeners for the anchors. Need to be regular functions so that we can unbind them later.\n  protected startAnchorListener = () => this.focusLastTabbableElement();\n  protected endAnchorListener = () => this.focusFirstTabbableElement();\n\n  /** Whether the focus trap is active. */\n  get enabled(): boolean { return this._enabled; }\n  set enabled(value: boolean) {\n    this._enabled = value;\n\n    if (this._startAnchor && this._endAnchor) {\n      this._toggleAnchorTabIndex(value, this._startAnchor);\n      this._toggleAnchorTabIndex(value, this._endAnchor);\n    }\n  }\n  protected _enabled: boolean = true;\n\n  constructor(\n    readonly _element: HTMLElement,\n    private _checker: InteractivityChecker,\n    readonly _ngZone: NgZone,\n    readonly _document: Document,\n    deferAnchors = false) {\n\n    if (!deferAnchors) {\n      this.attachAnchors();\n    }\n  }\n\n  /** Destroys the focus trap by cleaning up the anchors. */\n  destroy() {\n    const startAnchor = this._startAnchor;\n    const endAnchor = this._endAnchor;\n\n    if (startAnchor) {\n      startAnchor.removeEventListener('focus', this.startAnchorListener);\n\n      if (startAnchor.parentNode) {\n        startAnchor.parentNode.removeChild(startAnchor);\n      }\n    }\n\n    if (endAnchor) {\n      endAnchor.removeEventListener('focus', this.endAnchorListener);\n\n      if (endAnchor.parentNode) {\n        endAnchor.parentNode.removeChild(endAnchor);\n      }\n    }\n\n    this._startAnchor = this._endAnchor = null;\n    this._hasAttached = false;\n  }\n\n  /**\n   * Inserts the anchors into the DOM. This is usually done automatically\n   * in the constructor, but can be deferred for cases like directives with `*ngIf`.\n   * @returns Whether the focus trap managed to attach successfully. This may not be the case\n   * if the target element isn't currently in the DOM.\n   */\n  attachAnchors(): boolean {\n    // If we're not on the browser, there can be no focus to trap.\n    if (this._hasAttached) {\n      return true;\n    }\n\n    this._ngZone.runOutsideAngular(() => {\n      if (!this._startAnchor) {\n        this._startAnchor = this._createAnchor();\n        this._startAnchor!.addEventListener('focus', this.startAnchorListener);\n      }\n\n      if (!this._endAnchor) {\n        this._endAnchor = this._createAnchor();\n        this._endAnchor!.addEventListener('focus', this.endAnchorListener);\n      }\n    });\n\n    if (this._element.parentNode) {\n      this._element.parentNode.insertBefore(this._startAnchor!, this._element);\n      this._element.parentNode.insertBefore(this._endAnchor!, this._element.nextSibling);\n      this._hasAttached = true;\n    }\n\n    return this._hasAttached;\n  }\n\n  /**\n   * Waits for the zone to stabilize, then either focuses the first element that the\n   * user specified, or the first tabbable element.\n   * @returns Returns a promise that resolves with a boolean, depending\n   * on whether focus was moved successfully.\n   */\n  focusInitialElementWhenReady(options?: FocusOptions): Promise<boolean> {\n    return new Promise<boolean>(resolve => {\n      this._executeOnStable(() => resolve(this.focusInitialElement(options)));\n    });\n  }\n\n  /**\n   * Waits for the zone to stabilize, then focuses\n   * the first tabbable element within the focus trap region.\n   * @returns Returns a promise that resolves with a boolean, depending\n   * on whether focus was moved successfully.\n   */\n  focusFirstTabbableElementWhenReady(options?: FocusOptions): Promise<boolean> {\n    return new Promise<boolean>(resolve => {\n      this._executeOnStable(() => resolve(this.focusFirstTabbableElement(options)));\n    });\n  }\n\n  /**\n   * Waits for the zone to stabilize, then focuses\n   * the last tabbable element within the focus trap region.\n   * @returns Returns a promise that resolves with a boolean, depending\n   * on whether focus was moved successfully.\n   */\n  focusLastTabbableElementWhenReady(options?: FocusOptions): Promise<boolean> {\n    return new Promise<boolean>(resolve => {\n      this._executeOnStable(() => resolve(this.focusLastTabbableElement(options)));\n    });\n  }\n\n  /**\n   * Get the specified boundary element of the trapped region.\n   * @param bound The boundary to get (start or end of trapped region).\n   * @returns The boundary element.\n   */\n  private _getRegionBoundary(bound: 'start' | 'end'): HTMLElement | null {\n    // Contains the deprecated version of selector, for temporary backwards comparability.\n    let markers = this._element.querySelectorAll(`[cdk-focus-region-${bound}], ` +\n                                                 `[cdkFocusRegion${bound}], ` +\n                                                 `[cdk-focus-${bound}]`) as NodeListOf<HTMLElement>;\n\n    for (let i = 0; i < markers.length; i++) {\n      // @breaking-change 8.0.0\n      if (markers[i].hasAttribute(`cdk-focus-${bound}`)) {\n        console.warn(`Found use of deprecated attribute 'cdk-focus-${bound}', ` +\n                     `use 'cdkFocusRegion${bound}' instead. The deprecated ` +\n                     `attribute will be removed in 8.0.0.`, markers[i]);\n      } else if (markers[i].hasAttribute(`cdk-focus-region-${bound}`)) {\n        console.warn(`Found use of deprecated attribute 'cdk-focus-region-${bound}', ` +\n                     `use 'cdkFocusRegion${bound}' instead. The deprecated attribute ` +\n                     `will be removed in 8.0.0.`, markers[i]);\n      }\n    }\n\n    if (bound == 'start') {\n      return markers.length ? markers[0] : this._getFirstTabbableElement(this._element);\n    }\n    return markers.length ?\n        markers[markers.length - 1] : this._getLastTabbableElement(this._element);\n  }\n\n  /**\n   * Focuses the element that should be focused when the focus trap is initialized.\n   * @returns Whether focus was moved successfully.\n   */\n  focusInitialElement(options?: FocusOptions): boolean {\n    // Contains the deprecated version of selector, for temporary backwards comparability.\n    const redirectToElement = this._element.querySelector(`[cdk-focus-initial], ` +\n                                                          `[cdkFocusInitial]`) as HTMLElement;\n\n    if (redirectToElement) {\n      // @breaking-change 8.0.0\n      if (redirectToElement.hasAttribute(`cdk-focus-initial`)) {\n        console.warn(`Found use of deprecated attribute 'cdk-focus-initial', ` +\n                    `use 'cdkFocusInitial' instead. The deprecated attribute ` +\n                    `will be removed in 8.0.0`, redirectToElement);\n      }\n\n      // Warn the consumer if the element they've pointed to\n      // isn't focusable, when not in production mode.\n      if ((typeof ngDevMode === 'undefined' || ngDevMode) &&\n        !this._checker.isFocusable(redirectToElement)) {\n        console.warn(`Element matching '[cdkFocusInitial]' is not focusable.`, redirectToElement);\n      }\n\n      if (!this._checker.isFocusable(redirectToElement)) {\n        const focusableChild = this._getFirstTabbableElement(redirectToElement) as HTMLElement;\n        focusableChild?.focus(options);\n        return !!focusableChild;\n      }\n\n      redirectToElement.focus(options);\n      return true;\n    }\n\n    return this.focusFirstTabbableElement(options);\n  }\n\n  /**\n   * Focuses the first tabbable element within the focus trap region.\n   * @returns Whether focus was moved successfully.\n   */\n  focusFirstTabbableElement(options?: FocusOptions): boolean {\n    const redirectToElement = this._getRegionBoundary('start');\n\n    if (redirectToElement) {\n      redirectToElement.focus(options);\n    }\n\n    return !!redirectToElement;\n  }\n\n  /**\n   * Focuses the last tabbable element within the focus trap region.\n   * @returns Whether focus was moved successfully.\n   */\n  focusLastTabbableElement(options?: FocusOptions): boolean {\n    const redirectToElement = this._getRegionBoundary('end');\n\n    if (redirectToElement) {\n      redirectToElement.focus(options);\n    }\n\n    return !!redirectToElement;\n  }\n\n  /**\n   * Checks whether the focus trap has successfully been attached.\n   */\n  hasAttached(): boolean {\n    return this._hasAttached;\n  }\n\n  /** Get the first tabbable element from a DOM subtree (inclusive). */\n  private _getFirstTabbableElement(root: HTMLElement): HTMLElement | null {\n    if (this._checker.isFocusable(root) && this._checker.isTabbable(root)) {\n      return root;\n    }\n\n    // Iterate in DOM order. Note that IE doesn't have `children` for SVG so we fall\n    // back to `childNodes` which includes text nodes, comments etc.\n    let children = root.children || root.childNodes;\n\n    for (let i = 0; i < children.length; i++) {\n      let tabbableChild = children[i].nodeType === this._document.ELEMENT_NODE ?\n        this._getFirstTabbableElement(children[i] as HTMLElement) :\n        null;\n\n      if (tabbableChild) {\n        return tabbableChild;\n      }\n    }\n\n    return null;\n  }\n\n  /** Get the last tabbable element from a DOM subtree (inclusive). */\n  private _getLastTabbableElement(root: HTMLElement): HTMLElement | null {\n    if (this._checker.isFocusable(root) && this._checker.isTabbable(root)) {\n      return root;\n    }\n\n    // Iterate in reverse DOM order.\n    let children = root.children || root.childNodes;\n\n    for (let i = children.length - 1; i >= 0; i--) {\n      let tabbableChild = children[i].nodeType === this._document.ELEMENT_NODE ?\n        this._getLastTabbableElement(children[i] as HTMLElement) :\n        null;\n\n      if (tabbableChild) {\n        return tabbableChild;\n      }\n    }\n\n    return null;\n  }\n\n  /** Creates an anchor element. */\n  private _createAnchor(): HTMLElement {\n    const anchor = this._document.createElement('div');\n    this._toggleAnchorTabIndex(this._enabled, anchor);\n    anchor.classList.add('cdk-visually-hidden');\n    anchor.classList.add('cdk-focus-trap-anchor');\n    anchor.setAttribute('aria-hidden', 'true');\n    return anchor;\n  }\n\n  /**\n   * Toggles the `tabindex` of an anchor, based on the enabled state of the focus trap.\n   * @param isEnabled Whether the focus trap is enabled.\n   * @param anchor Anchor on which to toggle the tabindex.\n   */\n  private _toggleAnchorTabIndex(isEnabled: boolean, anchor: HTMLElement) {\n    // Remove the tabindex completely, rather than setting it to -1, because if the\n    // element has a tabindex, the user might still hit it when navigating with the arrow keys.\n    isEnabled ? anchor.setAttribute('tabindex', '0') : anchor.removeAttribute('tabindex');\n  }\n\n  /**\n   * Toggles the`tabindex` of both anchors to either trap Tab focus or allow it to escape.\n   * @param enabled: Whether the anchors should trap Tab.\n   */\n  protected toggleAnchors(enabled: boolean) {\n    if (this._startAnchor && this._endAnchor) {\n      this._toggleAnchorTabIndex(enabled, this._startAnchor);\n      this._toggleAnchorTabIndex(enabled, this._endAnchor);\n    }\n  }\n\n  /** Executes a function when the zone is stable. */\n  private _executeOnStable(fn: () => any): void {\n    if (this._ngZone.isStable) {\n      fn();\n    } else {\n      this._ngZone.onStable.pipe(take(1)).subscribe(fn);\n    }\n  }\n}\n\n/**\n * Factory that allows easy instantiation of focus traps.\n * @deprecated Use `ConfigurableFocusTrapFactory` instead.\n * @breaking-change 11.0.0\n */\n@Injectable({providedIn: 'root'})\nexport class FocusTrapFactory {\n  private _document: Document;\n\n  constructor(\n      private _checker: InteractivityChecker,\n      private _ngZone: NgZone,\n      @Inject(DOCUMENT) _document: any) {\n\n    this._document = _document;\n  }\n\n  /**\n   * Creates a focus-trapped region around the given element.\n   * @param element The element around which focus will be trapped.\n   * @param deferCaptureElements Defers the creation of focus-capturing elements to be done\n   *     manually by the user.\n   * @returns The created focus trap instance.\n   */\n  create(element: HTMLElement, deferCaptureElements: boolean = false): FocusTrap {\n    return new FocusTrap(\n        element, this._checker, this._ngZone, this._document, deferCaptureElements);\n  }\n}\n\n/** Directive for trapping focus within a region. */\n@Directive({\n  selector: '[cdkTrapFocus]',\n  exportAs: 'cdkTrapFocus',\n})\nexport class CdkTrapFocus implements OnDestroy, AfterContentInit, OnChanges, DoCheck {\n  /** Underlying FocusTrap instance. */\n  focusTrap: FocusTrap;\n\n  /** Previously focused element to restore focus to upon destroy when using autoCapture. */\n  private _previouslyFocusedElement: HTMLElement | null = null;\n\n  /** Whether the focus trap is active. */\n  @Input('cdkTrapFocus')\n  get enabled(): boolean { return this.focusTrap.enabled; }\n  set enabled(value: boolean) { this.focusTrap.enabled = coerceBooleanProperty(value); }\n\n  /**\n   * Whether the directive should automatically move focus into the trapped region upon\n   * initialization and return focus to the previous activeElement upon destruction.\n   */\n  @Input('cdkTrapFocusAutoCapture')\n  get autoCapture(): boolean { return this._autoCapture; }\n  set autoCapture(value: boolean) { this._autoCapture = coerceBooleanProperty(value); }\n  private _autoCapture: boolean;\n\n  constructor(\n      private _elementRef: ElementRef<HTMLElement>,\n      private _focusTrapFactory: FocusTrapFactory,\n      /**\n       * @deprecated No longer being used. To be removed.\n       * @breaking-change 13.0.0\n       */\n      @Inject(DOCUMENT) _document: any) {\n    this.focusTrap = this._focusTrapFactory.create(this._elementRef.nativeElement, true);\n  }\n\n  ngOnDestroy() {\n    this.focusTrap.destroy();\n\n    // If we stored a previously focused element when using autoCapture, return focus to that\n    // element now that the trapped region is being destroyed.\n    if (this._previouslyFocusedElement) {\n      this._previouslyFocusedElement.focus();\n      this._previouslyFocusedElement = null;\n    }\n  }\n\n  ngAfterContentInit() {\n    this.focusTrap.attachAnchors();\n\n    if (this.autoCapture) {\n      this._captureFocus();\n    }\n  }\n\n  ngDoCheck() {\n    if (!this.focusTrap.hasAttached()) {\n      this.focusTrap.attachAnchors();\n    }\n  }\n\n  ngOnChanges(changes: SimpleChanges) {\n    const autoCaptureChange = changes['autoCapture'];\n\n    if (autoCaptureChange && !autoCaptureChange.firstChange && this.autoCapture &&\n        this.focusTrap.hasAttached()) {\n      this._captureFocus();\n    }\n  }\n\n  private _captureFocus() {\n    this._previouslyFocusedElement = _getFocusedElementPierceShadowDom();\n    this.focusTrap.focusInitialElementWhenReady();\n  }\n\n  static ngAcceptInputType_enabled: BooleanInput;\n  static ngAcceptInputType_autoCapture: BooleanInput;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {NgZone} from '@angular/core';\nimport {InteractivityChecker} from '../interactivity-checker/interactivity-checker';\nimport {FocusTrap} from './focus-trap';\nimport {FocusTrapManager, ManagedFocusTrap} from './focus-trap-manager';\nimport {FocusTrapInertStrategy} from './focus-trap-inert-strategy';\nimport {ConfigurableFocusTrapConfig} from './configurable-focus-trap-config';\n\n/**\n * Class that allows for trapping focus within a DOM element.\n *\n * This class uses a strategy pattern that determines how it traps focus.\n * See FocusTrapInertStrategy.\n */\nexport class ConfigurableFocusTrap extends FocusTrap implements ManagedFocusTrap {\n  /** Whether the FocusTrap is enabled. */\n  override get enabled(): boolean { return this._enabled; }\n  override set enabled(value: boolean) {\n    this._enabled = value;\n    if (this._enabled) {\n      this._focusTrapManager.register(this);\n    } else {\n      this._focusTrapManager.deregister(this);\n    }\n  }\n\n  constructor(\n    _element: HTMLElement,\n    _checker: InteractivityChecker,\n    _ngZone: NgZone,\n    _document: Document,\n    private _focusTrapManager: FocusTrapManager,\n    private _inertStrategy: FocusTrapInertStrategy,\n    config: ConfigurableFocusTrapConfig) {\n    super(_element, _checker, _ngZone, _document, config.defer);\n    this._focusTrapManager.register(this);\n  }\n\n  /** Notifies the FocusTrapManager that this FocusTrap will be destroyed. */\n  override destroy() {\n    this._focusTrapManager.deregister(this);\n    super.destroy();\n  }\n\n  /** @docs-private Implemented as part of ManagedFocusTrap. */\n  _enable() {\n    this._inertStrategy.preventFocus(this);\n    this.toggleAnchors(true);\n  }\n\n  /** @docs-private Implemented as part of ManagedFocusTrap. */\n  _disable() {\n    this._inertStrategy.allowFocus(this);\n    this.toggleAnchors(false);\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {\n  InjectionToken,\n} from '@angular/core';\nimport {FocusTrap} from './focus-trap';\n\n/** The injection token used to specify the inert strategy. */\nexport const FOCUS_TRAP_INERT_STRATEGY =\n  new InjectionToken<FocusTrapInertStrategy>('FOCUS_TRAP_INERT_STRATEGY');\n\n/**\n * A strategy that dictates how FocusTrap should prevent elements\n * outside of the FocusTrap from being focused.\n */\nexport interface FocusTrapInertStrategy {\n  /** Makes all elements outside focusTrap unfocusable. */\n  preventFocus(focusTrap: FocusTrap): void;\n  /** Reverts elements made unfocusable by preventFocus to their previous state. */\n  allowFocus(focusTrap: FocusTrap): void;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** IE 11 compatible closest implementation that is able to start from non-Element Nodes. */\nexport function closest(element: EventTarget|Element|null|undefined, selector: string):\n    Element|null {\n  if (!(element instanceof Node)) { return null; }\n\n  let curr: Node|null = element;\n  while (curr != null && !(curr instanceof Element)) {\n    curr = curr.parentNode;\n  }\n\n  return curr && (hasNativeClosest ?\n      curr.closest(selector) : polyfillClosest(curr, selector)) as Element|null;\n}\n\n/** Polyfill for browsers without Element.closest. */\nfunction polyfillClosest(element: Element, selector: string): Element|null {\n  let curr: Node|null = element;\n  while (curr != null && !(curr instanceof Element && matches(curr, selector))) {\n    curr = curr.parentNode;\n  }\n\n  return (curr || null) as Element|null;\n}\n\nconst hasNativeClosest = typeof Element != 'undefined' && !!Element.prototype.closest;\n\n/** IE 11 compatible matches implementation. */\nfunction matches(element: Element, selector: string): boolean {\n  return element.matches ?\n      element.matches(selector) :\n      (element as any)['msMatchesSelector'](selector);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {FocusTrapInertStrategy} from './focus-trap-inert-strategy';\nimport {ConfigurableFocusTrap} from './configurable-focus-trap';\nimport {closest} from './polyfill';\n\n/**\n * Lightweight FocusTrapInertStrategy that adds a document focus event\n * listener to redirect focus back inside the FocusTrap.\n */\nexport class EventListenerFocusTrapInertStrategy implements FocusTrapInertStrategy {\n  /** Focus event handler. */\n  private _listener: ((e: FocusEvent) => void) | null = null;\n\n  /** Adds a document event listener that keeps focus inside the FocusTrap. */\n  preventFocus(focusTrap: ConfigurableFocusTrap): void {\n    // Ensure there's only one listener per document\n    if (this._listener) {\n      focusTrap._document.removeEventListener('focus', this._listener!, true);\n    }\n\n    this._listener = (e: FocusEvent) => this._trapFocus(focusTrap, e);\n    focusTrap._ngZone.runOutsideAngular(() => {\n      focusTrap._document.addEventListener('focus', this._listener!, true);\n    });\n  }\n\n  /** Removes the event listener added in preventFocus. */\n  allowFocus(focusTrap: ConfigurableFocusTrap): void {\n    if (!this._listener) {\n      return;\n    }\n    focusTrap._document.removeEventListener('focus', this._listener!, true);\n    this._listener = null;\n  }\n\n  /**\n   * Refocuses the first element in the FocusTrap if the focus event target was outside\n   * the FocusTrap.\n   *\n   * This is an event listener callback. The event listener is added in runOutsideAngular,\n   * so all this code runs outside Angular as well.\n   */\n  private _trapFocus(focusTrap: ConfigurableFocusTrap, event: FocusEvent) {\n    const target = event.target as HTMLElement;\n    const focusTrapRoot = focusTrap._element;\n\n    // Don't refocus if target was in an overlay, because the overlay might be associated\n    // with an element inside the FocusTrap, ex. mat-select.\n    if (!focusTrapRoot.contains(target) && closest(target, 'div.cdk-overlay-pane') === null) {\n        // Some legacy FocusTrap usages have logic that focuses some element on the page\n        // just before FocusTrap is destroyed. For backwards compatibility, wait\n        // to be sure FocusTrap is still enabled before refocusing.\n        setTimeout(() => {\n          // Check whether focus wasn't put back into the focus trap while the timeout was pending.\n          if (focusTrap.enabled && !focusTrapRoot.contains(focusTrap._document.activeElement)) {\n            focusTrap.focusFirstTabbableElement();\n          }\n        });\n      }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Injectable} from '@angular/core';\n\n/**\n * A FocusTrap managed by FocusTrapManager.\n * Implemented by ConfigurableFocusTrap to avoid circular dependency.\n */\nexport interface ManagedFocusTrap {\n  _enable(): void;\n  _disable(): void;\n  focusInitialElementWhenReady(): Promise<boolean>;\n}\n\n/** Injectable that ensures only the most recently enabled FocusTrap is active. */\n@Injectable({providedIn: 'root'})\nexport class FocusTrapManager {\n  // A stack of the FocusTraps on the page. Only the FocusTrap at the\n  // top of the stack is active.\n  private _focusTrapStack: ManagedFocusTrap[] = [];\n\n  /**\n   * Disables the FocusTrap at the top of the stack, and then pushes\n   * the new FocusTrap onto the stack.\n   */\n  register(focusTrap: ManagedFocusTrap): void {\n    // Dedupe focusTraps that register multiple times.\n    this._focusTrapStack = this._focusTrapStack.filter((ft) => ft !== focusTrap);\n\n    let stack = this._focusTrapStack;\n\n    if (stack.length) {\n      stack[stack.length - 1]._disable();\n    }\n\n    stack.push(focusTrap);\n    focusTrap._enable();\n  }\n\n  /**\n   * Removes the FocusTrap from the stack, and activates the\n   * FocusTrap that is the new top of the stack.\n   */\n  deregister(focusTrap: ManagedFocusTrap): void {\n    focusTrap._disable();\n\n    const stack = this._focusTrapStack;\n\n    const i = stack.indexOf(focusTrap);\n    if (i !== -1) {\n      stack.splice(i, 1);\n      if (stack.length) {\n        stack[stack.length - 1]._enable();\n      }\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {\n  Inject,\n  Injectable,\n  Optional,\n  NgZone,\n} from '@angular/core';\nimport {InteractivityChecker} from '../interactivity-checker/interactivity-checker';\nimport {ConfigurableFocusTrap} from './configurable-focus-trap';\nimport {ConfigurableFocusTrapConfig} from './configurable-focus-trap-config';\nimport {FOCUS_TRAP_INERT_STRATEGY, FocusTrapInertStrategy} from './focus-trap-inert-strategy';\nimport {EventListenerFocusTrapInertStrategy} from './event-listener-inert-strategy';\nimport {FocusTrapManager} from './focus-trap-manager';\n\n/** Factory that allows easy instantiation of configurable focus traps. */\n@Injectable({providedIn: 'root'})\nexport class ConfigurableFocusTrapFactory {\n  private _document: Document;\n  private _inertStrategy: FocusTrapInertStrategy;\n\n  constructor(\n      private _checker: InteractivityChecker,\n      private _ngZone: NgZone,\n      private _focusTrapManager: FocusTrapManager,\n      @Inject(DOCUMENT) _document: any,\n      @Optional() @Inject(FOCUS_TRAP_INERT_STRATEGY) _inertStrategy?: FocusTrapInertStrategy) {\n\n    this._document = _document;\n    // TODO split up the strategies into different modules, similar to DateAdapter.\n    this._inertStrategy = _inertStrategy || new EventListenerFocusTrapInertStrategy();\n  }\n\n  /**\n   * Creates a focus-trapped region around the given element.\n   * @param element The element around which focus will be trapped.\n   * @param config The focus trap configuration.\n   * @returns The created focus trap instance.\n   */\n  create(element: HTMLElement, config?: ConfigurableFocusTrapConfig): ConfigurableFocusTrap;\n\n  /**\n   * @deprecated Pass a config object instead of the `deferCaptureElements` flag.\n   * @breaking-change 11.0.0\n   */\n  create(element: HTMLElement, deferCaptureElements: boolean): ConfigurableFocusTrap;\n\n  create(element: HTMLElement, config: ConfigurableFocusTrapConfig|boolean = {defer: false}):\n      ConfigurableFocusTrap {\n    let configObject: ConfigurableFocusTrapConfig;\n    if (typeof config === 'boolean') {\n      configObject = {defer: config};\n    } else {\n      configObject = config;\n    }\n    return new ConfigurableFocusTrap(\n        element, this._checker, this._ngZone, this._document, this._focusTrapManager,\n        this._inertStrategy, configObject);\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** Gets whether an event could be a faked `mousedown` event dispatched by a screen reader. */\nexport function isFakeMousedownFromScreenReader(event: MouseEvent): boolean {\n  // Some screen readers will dispatch a fake `mousedown` event when pressing enter or space on\n  // a clickable element. We can distinguish these events when both `offsetX` and `offsetY` are\n  // zero. Note that there's an edge case where the user could click the 0x0 spot of the screen\n  // themselves, but that is unlikely to contain interaction elements. Historially we used to check\n  // `event.buttons === 0`, however that no longer works on recent versions of NVDA.\n  return event.offsetX === 0 && event.offsetY === 0;\n}\n\n/** Gets whether an event could be a faked `touchstart` event dispatched by a screen reader. */\nexport function isFakeTouchstartFromScreenReader(event: TouchEvent): boolean {\n  const touch: Touch | undefined = (event.touches && event.touches[0]) ||\n                                   (event.changedTouches && event.changedTouches[0]);\n\n  // A fake `touchstart` can be distinguished from a real one by looking at the `identifier`\n  // which is typically >= 0 on a real device versus -1 from a screen reader. Just to be safe,\n  // we can also look at `radiusX` and `radiusY`. This behavior was observed against a Windows 10\n  // device with a touch screen running NVDA v2020.4 and Firefox 85 or Chrome 88.\n  return !!touch && touch.identifier === -1 && (touch.radiusX == null || touch.radiusX === 1) &&\n         (touch.radiusY == null || touch.radiusY === 1);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ALT, CONTROL, MAC_META, META, SHIFT} from '@angular/cdk/keycodes';\nimport {Inject, Injectable, InjectionToken, OnDestroy, Optional, NgZone} from '@angular/core';\nimport {normalizePassiveListenerOptions, Platform, _getEventTarget} from '@angular/cdk/platform';\nimport {DOCUMENT} from '@angular/common';\nimport {BehaviorSubject, Observable} from 'rxjs';\nimport {distinctUntilChanged, skip} from 'rxjs/operators';\nimport {\n  isFakeMousedownFromScreenReader,\n  isFakeTouchstartFromScreenReader,\n} from '../fake-event-detection';\n\n/**\n * The input modalities detected by this service. Null is used if the input modality is unknown.\n */\nexport type InputModality = 'keyboard' | 'mouse' | 'touch' | null;\n\n/** Options to configure the behavior of the InputModalityDetector. */\nexport interface InputModalityDetectorOptions {\n  /** Keys to ignore when detecting keyboard input modality. */\n  ignoreKeys?: number[];\n}\n\n/**\n * Injectable options for the InputModalityDetector. These are shallowly merged with the default\n * options.\n */\nexport const INPUT_MODALITY_DETECTOR_OPTIONS =\n  new InjectionToken<InputModalityDetectorOptions>('cdk-input-modality-detector-options');\n\n/**\n * Default options for the InputModalityDetector.\n *\n * Modifier keys are ignored by default (i.e. when pressed won't cause the service to detect\n * keyboard input modality) for two reasons:\n *\n * 1. Modifier keys are commonly used with mouse to perform actions such as 'right click' or 'open\n *    in new tab', and are thus less representative of actual keyboard interaction.\n * 2. VoiceOver triggers some keyboard events when linearly navigating with Control + Option (but\n *    confusingly not with Caps Lock). Thus, to have parity with other screen readers, we ignore\n *    these keys so as to not update the input modality.\n *\n * Note that we do not by default ignore the right Meta key on Safari because it has the same key\n * code as the ContextMenu key on other browsers. When we switch to using event.key, we can\n * distinguish between the two.\n */\nexport const INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS: InputModalityDetectorOptions = {\n  ignoreKeys: [ALT, CONTROL, MAC_META, META, SHIFT],\n};\n\n/**\n * The amount of time needed to pass after a touchstart event in order for a subsequent mousedown\n * event to be attributed as mouse and not touch.\n *\n * This is the value used by AngularJS Material. Through trial and error (on iPhone 6S) they found\n * that a value of around 650ms seems appropriate.\n */\nexport const TOUCH_BUFFER_MS = 650;\n\n/**\n * Event listener options that enable capturing and also mark the listener as passive if the browser\n * supports it.\n */\nconst modalityEventListenerOptions = normalizePassiveListenerOptions({\n  passive: true,\n  capture: true,\n});\n\n/**\n * Service that detects the user's input modality.\n *\n * This service does not update the input modality when a user navigates with a screen reader\n * (e.g. linear navigation with VoiceOver, object navigation / browse mode with NVDA, virtual PC\n * cursor mode with JAWS). This is in part due to technical limitations (i.e. keyboard events do not\n * fire as expected in these modes) but is also arguably the correct behavior. Navigating with a\n * screen reader is akin to visually scanning a page, and should not be interpreted as actual user\n * input interaction.\n *\n * When a user is not navigating but *interacting* with a screen reader, this service attempts to\n * update the input modality to keyboard, but in general this service's behavior is largely\n * undefined.\n */\n@Injectable({providedIn: 'root'})\nexport class InputModalityDetector implements OnDestroy {\n  /** Emits whenever an input modality is detected. */\n  readonly modalityDetected: Observable<InputModality>;\n\n  /** Emits when the input modality changes. */\n  readonly modalityChanged: Observable<InputModality>;\n\n  /** The most recently detected input modality. */\n  get mostRecentModality(): InputModality {\n    return this._modality.value;\n  }\n\n  /**\n   * The most recently detected input modality event target. Is null if no input modality has been\n   * detected or if the associated event target is null for some unknown reason.\n   */\n  _mostRecentTarget: HTMLElement | null = null;\n\n  /** The underlying BehaviorSubject that emits whenever an input modality is detected. */\n  private readonly _modality = new BehaviorSubject<InputModality>(null);\n\n  /** Options for this InputModalityDetector. */\n  private readonly _options: InputModalityDetectorOptions;\n\n  /**\n   * The timestamp of the last touch input modality. Used to determine whether mousedown events\n   * should be attributed to mouse or touch.\n   */\n  private _lastTouchMs = 0;\n\n  /**\n   * Handles keydown events. Must be an arrow function in order to preserve the context when it gets\n   * bound.\n   */\n  private _onKeydown = (event: KeyboardEvent) => {\n    // If this is one of the keys we should ignore, then ignore it and don't update the input\n    // modality to keyboard.\n    if (this._options?.ignoreKeys?.some(keyCode => keyCode === event.keyCode)) { return; }\n\n    this._modality.next('keyboard');\n    this._mostRecentTarget = _getEventTarget(event);\n  }\n\n  /**\n   * Handles mousedown events. Must be an arrow function in order to preserve the context when it\n   * gets bound.\n   */\n  private _onMousedown = (event: MouseEvent) => {\n    // Touches trigger both touch and mouse events, so we need to distinguish between mouse events\n    // that were triggered via mouse vs touch. To do so, check if the mouse event occurs closely\n    // after the previous touch event.\n    if (Date.now() - this._lastTouchMs < TOUCH_BUFFER_MS) { return; }\n\n    // Fake mousedown events are fired by some screen readers when controls are activated by the\n    // screen reader. Attribute them to keyboard input modality.\n    this._modality.next(isFakeMousedownFromScreenReader(event) ? 'keyboard' : 'mouse');\n    this._mostRecentTarget = _getEventTarget(event);\n  }\n\n  /**\n   * Handles touchstart events. Must be an arrow function in order to preserve the context when it\n   * gets bound.\n   */\n  private _onTouchstart = (event: TouchEvent) => {\n    // Same scenario as mentioned in _onMousedown, but on touch screen devices, fake touchstart\n    // events are fired. Again, attribute to keyboard input modality.\n    if (isFakeTouchstartFromScreenReader(event)) {\n      this._modality.next('keyboard');\n      return;\n    }\n\n    // Store the timestamp of this touch event, as it's used to distinguish between mouse events\n    // triggered via mouse vs touch.\n    this._lastTouchMs = Date.now();\n\n    this._modality.next('touch');\n    this._mostRecentTarget = _getEventTarget(event);\n  }\n\n  constructor(\n      private readonly _platform: Platform,\n      ngZone: NgZone,\n      @Inject(DOCUMENT) document: Document,\n      @Optional() @Inject(INPUT_MODALITY_DETECTOR_OPTIONS)\n      options?: InputModalityDetectorOptions,\n  ) {\n    this._options = {\n      ...INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS,\n      ...options,\n    };\n\n    // Skip the first emission as it's null.\n    this.modalityDetected = this._modality.pipe(skip(1));\n    this.modalityChanged = this.modalityDetected.pipe(distinctUntilChanged());\n\n    // If we're not in a browser, this service should do nothing, as there's no relevant input\n    // modality to detect.\n    if (_platform.isBrowser) {\n      ngZone.runOutsideAngular(() => {\n        document.addEventListener('keydown', this._onKeydown, modalityEventListenerOptions);\n        document.addEventListener('mousedown', this._onMousedown, modalityEventListenerOptions);\n        document.addEventListener('touchstart', this._onTouchstart, modalityEventListenerOptions);\n      });\n    }\n  }\n\n  ngOnDestroy() {\n    this._modality.complete();\n\n    if (this._platform.isBrowser) {\n      document.removeEventListener('keydown', this._onKeydown, modalityEventListenerOptions);\n      document.removeEventListener('mousedown', this._onMousedown, modalityEventListenerOptions);\n      document.removeEventListener('touchstart', this._onTouchstart, modalityEventListenerOptions);\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {InjectionToken} from '@angular/core';\n\n// The tokens for the live announcer are defined in a separate file from LiveAnnouncer\n// as a workaround for https://github.com/angular/angular/issues/22559\n\n/** Possible politeness levels. */\nexport type AriaLivePoliteness = 'off' | 'polite' | 'assertive';\n\nexport const LIVE_ANNOUNCER_ELEMENT_TOKEN =\n    new InjectionToken<HTMLElement | null>('liveAnnouncerElement', {\n      providedIn: 'root',\n      factory: LIVE_ANNOUNCER_ELEMENT_TOKEN_FACTORY,\n    });\n\n/** @docs-private */\nexport function LIVE_ANNOUNCER_ELEMENT_TOKEN_FACTORY(): null {\n  return null;\n}\n\n/** Object that can be used to configure the default options for the LiveAnnouncer. */\nexport interface LiveAnnouncerDefaultOptions {\n  /** Default politeness for the announcements. */\n  politeness?: AriaLivePoliteness;\n\n  /** Default duration for the announcement messages. */\n  duration?: number;\n}\n\n/** Injection token that can be used to configure the default options for the LiveAnnouncer. */\nexport const LIVE_ANNOUNCER_DEFAULT_OPTIONS =\n    new InjectionToken<LiveAnnouncerDefaultOptions>('LIVE_ANNOUNCER_DEFAULT_OPTIONS');\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ContentObserver} from '@angular/cdk/observers';\nimport {DOCUMENT} from '@angular/common';\nimport {\n  Directive,\n  ElementRef,\n  Inject,\n  Injectable,\n  Input,\n  NgZone,\n  OnDestroy,\n  Optional,\n} from '@angular/core';\nimport {Subscription} from 'rxjs';\nimport {\n  AriaLivePoliteness,\n  LiveAnnouncerDefaultOptions,\n  LIVE_ANNOUNCER_ELEMENT_TOKEN,\n  LIVE_ANNOUNCER_DEFAULT_OPTIONS,\n} from './live-announcer-tokens';\n\n\n@Injectable({providedIn: 'root'})\nexport class LiveAnnouncer implements OnDestroy {\n  private _liveElement: HTMLElement;\n  private _document: Document;\n  private _previousTimeout: any;\n\n  constructor(\n      @Optional() @Inject(LIVE_ANNOUNCER_ELEMENT_TOKEN) elementToken: any,\n      private _ngZone: NgZone,\n      @Inject(DOCUMENT) _document: any,\n      @Optional() @Inject(LIVE_ANNOUNCER_DEFAULT_OPTIONS)\n      private _defaultOptions?: LiveAnnouncerDefaultOptions) {\n\n    // We inject the live element and document as `any` because the constructor signature cannot\n    // reference browser globals (HTMLElement, Document) on non-browser environments, since having\n    // a class decorator causes TypeScript to preserve the constructor signature types.\n    this._document = _document;\n    this._liveElement = elementToken || this._createLiveElement();\n  }\n\n  /**\n   * Announces a message to screenreaders.\n   * @param message Message to be announced to the screenreader.\n   * @returns Promise that will be resolved when the message is added to the DOM.\n   */\n  announce(message: string): Promise<void>;\n\n  /**\n   * Announces a message to screenreaders.\n   * @param message Message to be announced to the screenreader.\n   * @param politeness The politeness of the announcer element.\n   * @returns Promise that will be resolved when the message is added to the DOM.\n   */\n  announce(message: string, politeness?: AriaLivePoliteness): Promise<void>;\n\n  /**\n   * Announces a message to screenreaders.\n   * @param message Message to be announced to the screenreader.\n   * @param duration Time in milliseconds after which to clear out the announcer element. Note\n   *   that this takes effect after the message has been added to the DOM, which can be up to\n   *   100ms after `announce` has been called.\n   * @returns Promise that will be resolved when the message is added to the DOM.\n   */\n  announce(message: string, duration?: number): Promise<void>;\n\n  /**\n   * Announces a message to screenreaders.\n   * @param message Message to be announced to the screenreader.\n   * @param politeness The politeness of the announcer element.\n   * @param duration Time in milliseconds after which to clear out the announcer element. Note\n   *   that this takes effect after the message has been added to the DOM, which can be up to\n   *   100ms after `announce` has been called.\n   * @returns Promise that will be resolved when the message is added to the DOM.\n   */\n  announce(message: string, politeness?: AriaLivePoliteness, duration?: number): Promise<void>;\n\n  announce(message: string, ...args: any[]): Promise<void> {\n    const defaultOptions = this._defaultOptions;\n    let politeness: AriaLivePoliteness | undefined;\n    let duration: number | undefined;\n\n    if (args.length === 1 && typeof args[0] === 'number') {\n      duration = args[0];\n    } else {\n      [politeness, duration] = args;\n    }\n\n    this.clear();\n    clearTimeout(this._previousTimeout);\n\n    if (!politeness) {\n      politeness =\n          (defaultOptions && defaultOptions.politeness) ? defaultOptions.politeness : 'polite';\n    }\n\n    if (duration == null && defaultOptions) {\n      duration = defaultOptions.duration;\n    }\n\n    // TODO: ensure changing the politeness works on all environments we support.\n    this._liveElement.setAttribute('aria-live', politeness);\n\n    // This 100ms timeout is necessary for some browser + screen-reader combinations:\n    // - Both JAWS and NVDA over IE11 will not announce anything without a non-zero timeout.\n    // - With Chrome and IE11 with NVDA or JAWS, a repeated (identical) message won't be read a\n    //   second time without clearing and then using a non-zero delay.\n    // (using JAWS 17 at time of this writing).\n    return this._ngZone.runOutsideAngular(() => {\n      return new Promise(resolve => {\n        clearTimeout(this._previousTimeout);\n        this._previousTimeout = setTimeout(() => {\n          this._liveElement.textContent = message;\n          resolve();\n\n          if (typeof duration === 'number') {\n            this._previousTimeout = setTimeout(() => this.clear(), duration);\n          }\n        }, 100);\n      });\n    });\n  }\n\n  /**\n   * Clears the current text from the announcer element. Can be used to prevent\n   * screen readers from reading the text out again while the user is going\n   * through the page landmarks.\n   */\n  clear() {\n    if (this._liveElement) {\n      this._liveElement.textContent = '';\n    }\n  }\n\n  ngOnDestroy() {\n    clearTimeout(this._previousTimeout);\n\n    if (this._liveElement && this._liveElement.parentNode) {\n      this._liveElement.parentNode.removeChild(this._liveElement);\n      this._liveElement = null!;\n    }\n  }\n\n  private _createLiveElement(): HTMLElement {\n    const elementClass = 'cdk-live-announcer-element';\n    const previousElements = this._document.getElementsByClassName(elementClass);\n    const liveEl = this._document.createElement('div');\n\n    // Remove any old containers. This can happen when coming in from a server-side-rendered page.\n    for (let i = 0; i < previousElements.length; i++) {\n      previousElements[i].parentNode!.removeChild(previousElements[i]);\n    }\n\n    liveEl.classList.add(elementClass);\n    liveEl.classList.add('cdk-visually-hidden');\n\n    liveEl.setAttribute('aria-atomic', 'true');\n    liveEl.setAttribute('aria-live', 'polite');\n\n    this._document.body.appendChild(liveEl);\n\n    return liveEl;\n  }\n\n}\n\n\n/**\n * A directive that works similarly to aria-live, but uses the LiveAnnouncer to ensure compatibility\n * with a wider range of browsers and screen readers.\n */\n@Directive({\n  selector: '[cdkAriaLive]',\n  exportAs: 'cdkAriaLive',\n})\nexport class CdkAriaLive implements OnDestroy {\n  /** The aria-live politeness level to use when announcing messages. */\n  @Input('cdkAriaLive')\n  get politeness(): AriaLivePoliteness { return this._politeness; }\n  set politeness(value: AriaLivePoliteness) {\n    this._politeness = value === 'off' || value === 'assertive' ? value : 'polite';\n    if (this._politeness === 'off') {\n      if (this._subscription) {\n        this._subscription.unsubscribe();\n        this._subscription = null;\n      }\n    } else if (!this._subscription) {\n      this._subscription = this._ngZone.runOutsideAngular(() => {\n        return this._contentObserver\n          .observe(this._elementRef)\n          .subscribe(() => {\n            // Note that we use textContent here, rather than innerText, in order to avoid a reflow.\n            const elementText = this._elementRef.nativeElement.textContent;\n\n            // The `MutationObserver` fires also for attribute\n            // changes which we don't want to announce.\n            if (elementText !== this._previousAnnouncedText) {\n              this._liveAnnouncer.announce(elementText, this._politeness);\n              this._previousAnnouncedText = elementText;\n            }\n          });\n      });\n    }\n  }\n  private _politeness: AriaLivePoliteness = 'polite';\n\n  private _previousAnnouncedText?: string;\n  private _subscription: Subscription | null;\n\n  constructor(private _elementRef: ElementRef, private _liveAnnouncer: LiveAnnouncer,\n              private _contentObserver: ContentObserver, private _ngZone: NgZone) {}\n\n  ngOnDestroy() {\n    if (this._subscription) {\n      this._subscription.unsubscribe();\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {\n  Platform,\n  normalizePassiveListenerOptions,\n  _getShadowRoot,\n  _getEventTarget,\n} from '@angular/cdk/platform';\nimport {\n  Directive,\n  ElementRef,\n  EventEmitter,\n  Inject,\n  Injectable,\n  InjectionToken,\n  NgZone,\n  OnDestroy,\n  Optional,\n  Output,\n  AfterViewInit,\n} from '@angular/core';\nimport {Observable, of as observableOf, Subject, Subscription} from 'rxjs';\nimport {takeUntil} from 'rxjs/operators';\nimport {coerceElement} from '@angular/cdk/coercion';\nimport {DOCUMENT} from '@angular/common';\nimport {\n  InputModalityDetector,\n  TOUCH_BUFFER_MS,\n} from '../input-modality/input-modality-detector';\n\n\nexport type FocusOrigin = 'touch' | 'mouse' | 'keyboard' | 'program' | null;\n\n/**\n * Corresponds to the options that can be passed to the native `focus` event.\n * via https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus\n */\nexport interface FocusOptions {\n  /** Whether the browser should scroll to the element when it is focused. */\n  preventScroll?: boolean;\n}\n\n/** Detection mode used for attributing the origin of a focus event. */\nexport const enum FocusMonitorDetectionMode {\n  /**\n   * Any mousedown, keydown, or touchstart event that happened in the previous\n   * tick or the current tick will be used to assign a focus event's origin (to\n   * either mouse, keyboard, or touch). This is the default option.\n   */\n  IMMEDIATE,\n  /**\n   * A focus event's origin is always attributed to the last corresponding\n   * mousedown, keydown, or touchstart event, no matter how long ago it occurred.\n   */\n  EVENTUAL\n}\n\n/** Injectable service-level options for FocusMonitor. */\nexport interface FocusMonitorOptions {\n  detectionMode?: FocusMonitorDetectionMode;\n}\n\n/** InjectionToken for FocusMonitorOptions. */\nexport const FOCUS_MONITOR_DEFAULT_OPTIONS =\n    new InjectionToken<FocusMonitorOptions>('cdk-focus-monitor-default-options');\n\ntype MonitoredElementInfo = {\n  checkChildren: boolean,\n  readonly subject: Subject<FocusOrigin>,\n  rootNode: HTMLElement|ShadowRoot|Document\n};\n\n/**\n * Event listener options that enable capturing and also\n * mark the listener as passive if the browser supports it.\n */\nconst captureEventListenerOptions = normalizePassiveListenerOptions({\n  passive: true,\n  capture: true\n});\n\n\n/** Monitors mouse and keyboard events to determine the cause of focus events. */\n@Injectable({providedIn: 'root'})\nexport class FocusMonitor implements OnDestroy {\n  /** The focus origin that the next focus event is a result of. */\n  private _origin: FocusOrigin = null;\n\n  /** The FocusOrigin of the last focus event tracked by the FocusMonitor. */\n  private _lastFocusOrigin: FocusOrigin;\n\n  /** Whether the window has just been focused. */\n  private _windowFocused = false;\n\n  /** The timeout id of the window focus timeout. */\n  private _windowFocusTimeoutId: any;\n\n  /** The timeout id of the origin clearing timeout. */\n  private _originTimeoutId: any;\n\n  /**\n   * Whether the origin was determined via a touch interaction. Necessary as properly attributing\n   * focus events to touch interactions requires special logic.\n   */\n  private _originFromTouchInteraction = false;\n\n  /** Map of elements being monitored to their info. */\n  private _elementInfo = new Map<HTMLElement, MonitoredElementInfo>();\n\n  /** The number of elements currently being monitored. */\n  private _monitoredElementCount = 0;\n\n  /**\n   * Keeps track of the root nodes to which we've currently bound a focus/blur handler,\n   * as well as the number of monitored elements that they contain. We have to treat focus/blur\n   * handlers differently from the rest of the events, because the browser won't emit events\n   * to the document when focus moves inside of a shadow root.\n   */\n  private _rootNodeFocusListenerCount = new Map<HTMLElement|Document|ShadowRoot, number>();\n\n  /**\n   * The specified detection mode, used for attributing the origin of a focus\n   * event.\n   */\n  private readonly _detectionMode: FocusMonitorDetectionMode;\n\n  /**\n   * Event listener for `focus` events on the window.\n   * Needs to be an arrow function in order to preserve the context when it gets bound.\n   */\n  private _windowFocusListener = () => {\n    // Make a note of when the window regains focus, so we can\n    // restore the origin info for the focused element.\n    this._windowFocused = true;\n    this._windowFocusTimeoutId = setTimeout(() => this._windowFocused = false);\n  }\n\n  /** Used to reference correct document/window */\n  protected _document?: Document;\n\n  /** Subject for stopping our InputModalityDetector subscription. */\n  private readonly _stopInputModalityDetector = new Subject<void>();\n\n  constructor(\n      private _ngZone: NgZone,\n      private _platform: Platform,\n      private readonly _inputModalityDetector: InputModalityDetector,\n      /** @breaking-change 11.0.0 make document required */\n      @Optional() @Inject(DOCUMENT) document: any|null,\n      @Optional() @Inject(FOCUS_MONITOR_DEFAULT_OPTIONS) options:\n          FocusMonitorOptions|null) {\n    this._document = document;\n    this._detectionMode = options?.detectionMode || FocusMonitorDetectionMode.IMMEDIATE;\n  }\n  /**\n   * Event listener for `focus` and 'blur' events on the document.\n   * Needs to be an arrow function in order to preserve the context when it gets bound.\n   */\n  private _rootNodeFocusAndBlurListener = (event: Event) => {\n    const target = _getEventTarget<HTMLElement>(event);\n    const handler = event.type === 'focus' ? this._onFocus : this._onBlur;\n\n    // We need to walk up the ancestor chain in order to support `checkChildren`.\n    for (let element = target; element; element = element.parentElement) {\n      handler.call(this, event as FocusEvent, element);\n    }\n  }\n\n  /**\n   * Monitors focus on an element and applies appropriate CSS classes.\n   * @param element The element to monitor\n   * @param checkChildren Whether to count the element as focused when its children are focused.\n   * @returns An observable that emits when the focus state of the element changes.\n   *     When the element is blurred, null will be emitted.\n   */\n  monitor(element: HTMLElement, checkChildren?: boolean): Observable<FocusOrigin>;\n\n  /**\n   * Monitors focus on an element and applies appropriate CSS classes.\n   * @param element The element to monitor\n   * @param checkChildren Whether to count the element as focused when its children are focused.\n   * @returns An observable that emits when the focus state of the element changes.\n   *     When the element is blurred, null will be emitted.\n   */\n  monitor(element: ElementRef<HTMLElement>, checkChildren?: boolean): Observable<FocusOrigin>;\n\n  monitor(element: HTMLElement | ElementRef<HTMLElement>,\n          checkChildren: boolean = false): Observable<FocusOrigin> {\n    const nativeElement = coerceElement(element);\n\n    // Do nothing if we're not on the browser platform or the passed in node isn't an element.\n    if (!this._platform.isBrowser || nativeElement.nodeType !== 1) {\n      return observableOf(null);\n    }\n\n    // If the element is inside the shadow DOM, we need to bind our focus/blur listeners to\n    // the shadow root, rather than the `document`, because the browser won't emit focus events\n    // to the `document`, if focus is moving within the same shadow root.\n    const rootNode = _getShadowRoot(nativeElement) || this._getDocument();\n    const cachedInfo = this._elementInfo.get(nativeElement);\n\n    // Check if we're already monitoring this element.\n    if (cachedInfo) {\n      if (checkChildren) {\n        // TODO(COMP-318): this can be problematic, because it'll turn all non-checkChildren\n        // observers into ones that behave as if `checkChildren` was turned on. We need a more\n        // robust solution.\n        cachedInfo.checkChildren = true;\n      }\n\n      return cachedInfo.subject;\n    }\n\n    // Create monitored element info.\n    const info: MonitoredElementInfo = {\n      checkChildren: checkChildren,\n      subject: new Subject<FocusOrigin>(),\n      rootNode\n    };\n    this._elementInfo.set(nativeElement, info);\n    this._registerGlobalListeners(info);\n\n    return info.subject;\n  }\n\n  /**\n   * Stops monitoring an element and removes all focus classes.\n   * @param element The element to stop monitoring.\n   */\n  stopMonitoring(element: HTMLElement): void;\n\n  /**\n   * Stops monitoring an element and removes all focus classes.\n   * @param element The element to stop monitoring.\n   */\n  stopMonitoring(element: ElementRef<HTMLElement>): void;\n\n  stopMonitoring(element: HTMLElement | ElementRef<HTMLElement>): void {\n    const nativeElement = coerceElement(element);\n    const elementInfo = this._elementInfo.get(nativeElement);\n\n    if (elementInfo) {\n      elementInfo.subject.complete();\n\n      this._setClasses(nativeElement);\n      this._elementInfo.delete(nativeElement);\n      this._removeGlobalListeners(elementInfo);\n    }\n  }\n\n  /**\n   * Focuses the element via the specified focus origin.\n   * @param element Element to focus.\n   * @param origin Focus origin.\n   * @param options Options that can be used to configure the focus behavior.\n   */\n  focusVia(element: HTMLElement, origin: FocusOrigin, options?: FocusOptions): void;\n\n  /**\n   * Focuses the element via the specified focus origin.\n   * @param element Element to focus.\n   * @param origin Focus origin.\n   * @param options Options that can be used to configure the focus behavior.\n   */\n  focusVia(element: ElementRef<HTMLElement>, origin: FocusOrigin, options?: FocusOptions): void;\n\n  focusVia(element: HTMLElement | ElementRef<HTMLElement>,\n          origin: FocusOrigin,\n          options?: FocusOptions): void {\n\n    const nativeElement = coerceElement(element);\n    const focusedElement = this._getDocument().activeElement;\n\n    // If the element is focused already, calling `focus` again won't trigger the event listener\n    // which means that the focus classes won't be updated. If that's the case, update the classes\n    // directly without waiting for an event.\n    if (nativeElement === focusedElement) {\n      this._getClosestElementsInfo(nativeElement)\n        .forEach(([currentElement, info]) => this._originChanged(currentElement, origin, info));\n    } else {\n      this._setOrigin(origin);\n\n      // `focus` isn't available on the server\n      if (typeof nativeElement.focus === 'function') {\n        nativeElement.focus(options);\n      }\n    }\n  }\n\n  ngOnDestroy() {\n    this._elementInfo.forEach((_info, element) => this.stopMonitoring(element));\n  }\n\n  /** Access injected document if available or fallback to global document reference */\n  private _getDocument(): Document {\n    return this._document || document;\n  }\n\n  /** Use defaultView of injected document if available or fallback to global window reference */\n  private _getWindow(): Window {\n    const doc = this._getDocument();\n    return doc.defaultView || window;\n  }\n\n  private _toggleClass(element: Element, className: string, shouldSet: boolean) {\n    if (shouldSet) {\n      element.classList.add(className);\n    } else {\n      element.classList.remove(className);\n    }\n  }\n\n  private _getFocusOrigin(focusEventTarget: HTMLElement | null): FocusOrigin {\n    if (this._origin) {\n      // If the origin was realized via a touch interaction, we need to perform additional checks\n      // to determine whether the focus origin should be attributed to touch or program.\n      if (this._originFromTouchInteraction) {\n        return this._shouldBeAttributedToTouch(focusEventTarget) ? 'touch' : 'program';\n      } else {\n        return this._origin;\n      }\n    }\n\n    // If the window has just regained focus, we can restore the most recent origin from before the\n    // window blurred. Otherwise, we've reached the point where we can't identify the source of the\n    // focus. This typically means one of two things happened:\n    //\n    // 1) The element was programmatically focused, or\n    // 2) The element was focused via screen reader navigation (which generally doesn't fire\n    //    events).\n    //\n    // Because we can't distinguish between these two cases, we default to setting `program`.\n    return (this._windowFocused && this._lastFocusOrigin) ? this._lastFocusOrigin : 'program';\n  }\n\n  /**\n   * Returns whether the focus event should be attributed to touch. Recall that in IMMEDIATE mode, a\n   * touch origin isn't immediately reset at the next tick (see _setOrigin). This means that when we\n   * handle a focus event following a touch interaction, we need to determine whether (1) the focus\n   * event was directly caused by the touch interaction or (2) the focus event was caused by a\n   * subsequent programmatic focus call triggered by the touch interaction.\n   * @param focusEventTarget The target of the focus event under examination.\n   */\n  private _shouldBeAttributedToTouch(focusEventTarget: HTMLElement | null): boolean {\n    // Please note that this check is not perfect. Consider the following edge case:\n    //\n    // <div #parent tabindex=\"0\">\n    //   <div #child tabindex=\"0\" (click)=\"#parent.focus()\"></div>\n    // </div>\n    //\n    // Suppose there is a FocusMonitor in IMMEDIATE mode attached to #parent. When the user touches\n    // #child, #parent is programmatically focused. This code will attribute the focus to touch\n    // instead of program. This is a relatively minor edge-case that can be worked around by using\n    // focusVia(parent, 'program') to focus #parent.\n    return (this._detectionMode === FocusMonitorDetectionMode.EVENTUAL) ||\n        !!focusEventTarget?.contains(this._inputModalityDetector._mostRecentTarget);\n  }\n\n  /**\n   * Sets the focus classes on the element based on the given focus origin.\n   * @param element The element to update the classes on.\n   * @param origin The focus origin.\n   */\n  private _setClasses(element: HTMLElement, origin?: FocusOrigin): void {\n    this._toggleClass(element, 'cdk-focused', !!origin);\n    this._toggleClass(element, 'cdk-touch-focused', origin === 'touch');\n    this._toggleClass(element, 'cdk-keyboard-focused', origin === 'keyboard');\n    this._toggleClass(element, 'cdk-mouse-focused', origin === 'mouse');\n    this._toggleClass(element, 'cdk-program-focused', origin === 'program');\n  }\n\n  /**\n   * Updates the focus origin. If we're using immediate detection mode, we schedule an async\n   * function to clear the origin at the end of a timeout. The duration of the timeout depends on\n   * the origin being set.\n   * @param origin The origin to set.\n   * @param isFromInteraction Whether we are setting the origin from an interaction event.\n   */\n  private _setOrigin(origin: FocusOrigin, isFromInteraction = false): void {\n    this._ngZone.runOutsideAngular(() => {\n      this._origin = origin;\n      this._originFromTouchInteraction = (origin === 'touch') && isFromInteraction;\n\n      // If we're in IMMEDIATE mode, reset the origin at the next tick (or in `TOUCH_BUFFER_MS` ms\n      // for a touch event). We reset the origin at the next tick because Firefox focuses one tick\n      // after the interaction event. We wait `TOUCH_BUFFER_MS` ms before resetting the origin for\n      // a touch event because when a touch event is fired, the associated focus event isn't yet in\n      // the event queue. Before doing so, clear any pending timeouts.\n      if (this._detectionMode === FocusMonitorDetectionMode.IMMEDIATE) {\n        clearTimeout(this._originTimeoutId);\n        const ms = this._originFromTouchInteraction ? TOUCH_BUFFER_MS : 1;\n        this._originTimeoutId = setTimeout(() => this._origin = null, ms);\n      }\n    });\n  }\n\n  /**\n   * Handles focus events on a registered element.\n   * @param event The focus event.\n   * @param element The monitored element.\n   */\n  private _onFocus(event: FocusEvent, element: HTMLElement) {\n    // NOTE(mmalerba): We currently set the classes based on the focus origin of the most recent\n    // focus event affecting the monitored element. If we want to use the origin of the first event\n    // instead we should check for the cdk-focused class here and return if the element already has\n    // it. (This only matters for elements that have includesChildren = true).\n\n    // If we are not counting child-element-focus as focused, make sure that the event target is the\n    // monitored element itself.\n    const elementInfo = this._elementInfo.get(element);\n    const focusEventTarget = _getEventTarget<HTMLElement>(event);\n    if (!elementInfo || (!elementInfo.checkChildren && element !== focusEventTarget)) {\n      return;\n    }\n\n    this._originChanged(element, this._getFocusOrigin(focusEventTarget), elementInfo);\n  }\n\n  /**\n   * Handles blur events on a registered element.\n   * @param event The blur event.\n   * @param element The monitored element.\n   */\n  _onBlur(event: FocusEvent, element: HTMLElement) {\n    // If we are counting child-element-focus as focused, make sure that we aren't just blurring in\n    // order to focus another child of the monitored element.\n    const elementInfo = this._elementInfo.get(element);\n\n    if (!elementInfo || (elementInfo.checkChildren && event.relatedTarget instanceof Node &&\n        element.contains(event.relatedTarget))) {\n      return;\n    }\n\n    this._setClasses(element);\n    this._emitOrigin(elementInfo.subject, null);\n  }\n\n  private _emitOrigin(subject: Subject<FocusOrigin>, origin: FocusOrigin) {\n    this._ngZone.run(() => subject.next(origin));\n  }\n\n  private _registerGlobalListeners(elementInfo: MonitoredElementInfo) {\n    if (!this._platform.isBrowser) {\n      return;\n    }\n\n    const rootNode = elementInfo.rootNode;\n    const rootNodeFocusListeners = this._rootNodeFocusListenerCount.get(rootNode) || 0;\n\n    if (!rootNodeFocusListeners) {\n      this._ngZone.runOutsideAngular(() => {\n        rootNode.addEventListener('focus', this._rootNodeFocusAndBlurListener,\n          captureEventListenerOptions);\n        rootNode.addEventListener('blur', this._rootNodeFocusAndBlurListener,\n          captureEventListenerOptions);\n      });\n    }\n\n    this._rootNodeFocusListenerCount.set(rootNode, rootNodeFocusListeners + 1);\n\n    // Register global listeners when first element is monitored.\n    if (++this._monitoredElementCount === 1) {\n      // Note: we listen to events in the capture phase so we\n      // can detect them even if the user stops propagation.\n      this._ngZone.runOutsideAngular(() => {\n        const window = this._getWindow();\n        window.addEventListener('focus', this._windowFocusListener);\n      });\n\n      // The InputModalityDetector is also just a collection of global listeners.\n      this._inputModalityDetector.modalityDetected\n        .pipe(takeUntil(this._stopInputModalityDetector))\n        .subscribe(modality => { this._setOrigin(modality, true /* isFromInteraction */); 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This mode\n * changes the appearance of all applications, including web applications, to dramatically increase\n * contrast.\n *\n * IE, Edge, and Firefox currently support this mode. Chrome does not support Windows High Contrast\n * Mode. This service does not detect high-contrast mode as added by the Chrome \"High Contrast\"\n * browser extension.\n */\n@Injectable({providedIn: 'root'})\nexport class HighContrastModeDetector {\n  /**\n   * Figuring out the high contrast mode and adding the body classes can cause\n   * some expensive layouts. This flag is used to ensure that we only do it once.\n   */\n  private _hasCheckedHighContrastMode: boolean;\n  private _document: Document;\n\n  constructor(private _platform: Platform, @Inject(DOCUMENT) document: any) {\n    this._document = document;\n  }\n\n  /** Gets the current high-contrast-mode for the page. */\n  getHighContrastMode(): HighContrastMode {\n    if (!this._platform.isBrowser) {\n      return HighContrastMode.NONE;\n    }\n\n    // Create a test element with an arbitrary background-color that is neither black nor\n    // white; high-contrast mode will coerce the color to either black or white. Also ensure that\n    // appending the test element to the DOM does not affect layout by absolutely positioning it\n    const testElement = this._document.createElement('div');\n    testElement.style.backgroundColor = 'rgb(1,2,3)';\n    testElement.style.position = 'absolute';\n    this._document.body.appendChild(testElement);\n\n    // Get the computed style for the background color, collapsing spaces to normalize between\n    // browsers. Once we get this color, we no longer need the test element. Access the `window`\n    // via the document so we can fake it in tests. Note that we have extra null checks, because\n    // this logic will likely run during app bootstrap and throwing can break the entire app.\n    const documentWindow = this._document.defaultView || window;\n    const computedStyle = (documentWindow && documentWindow.getComputedStyle) ?\n        documentWindow.getComputedStyle(testElement) : null;\n    const computedColor =\n        (computedStyle && computedStyle.backgroundColor || '').replace(/ /g, '');\n    this._document.body.removeChild(testElement);\n\n    switch (computedColor) {\n      case 'rgb(0,0,0)': return HighContrastMode.WHITE_ON_BLACK;\n      case 'rgb(255,255,255)': return HighContrastMode.BLACK_ON_WHITE;\n    }\n    return HighContrastMode.NONE;\n  }\n\n  /** Applies CSS classes indicating high-contrast mode to document body (browser-only). */\n  _applyBodyHighContrastModeCssClasses(): void {\n    if (!this._hasCheckedHighContrastMode && this._platform.isBrowser && this._document.body) {\n      const bodyClasses = this._document.body.classList;\n      // IE11 doesn't support `classList` operations with multiple arguments\n      bodyClasses.remove(HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS);\n      bodyClasses.remove(BLACK_ON_WHITE_CSS_CLASS);\n      bodyClasses.remove(WHITE_ON_BLACK_CSS_CLASS);\n      this._hasCheckedHighContrastMode = true;\n\n      const mode = this.getHighContrastMode();\n      if (mode === HighContrastMode.BLACK_ON_WHITE) {\n        bodyClasses.add(HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS);\n        bodyClasses.add(BLACK_ON_WHITE_CSS_CLASS);\n      } else if (mode === HighContrastMode.WHITE_ON_BLACK) {\n        bodyClasses.add(HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS);\n        bodyClasses.add(WHITE_ON_BLACK_CSS_CLASS);\n      }\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ObserversModule} from '@angular/cdk/observers';\nimport {PlatformModule} from '@angular/cdk/platform';\nimport {NgModule} from '@angular/core';\nimport {CdkMonitorFocus} from './focus-monitor/focus-monitor';\nimport {CdkTrapFocus} from './focus-trap/focus-trap';\nimport {HighContrastModeDetector} from './high-contrast-mode/high-contrast-mode-detector';\nimport {CdkAriaLive} from './live-announcer/live-announcer';\n\n\n@NgModule({\n  imports: [PlatformModule, ObserversModule],\n  declarations: [CdkAriaLive, CdkTrapFocus, CdkMonitorFocus],\n  exports: [CdkAriaLive, CdkTrapFocus, CdkMonitorFocus],\n})\nexport class A11yModule {\n  constructor(highContrastModeDetector: HighContrastModeDetector) {\n    highContrastModeDetector._applyBodyHighContrastModeCssClasses();\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nexport * from './aria-describer/aria-describer';\nexport * from './key-manager/activedescendant-key-manager';\nexport * from './key-manager/focus-key-manager';\nexport * from './key-manager/list-key-manager';\nexport * from './focus-trap/configurable-focus-trap';\nexport * from './focus-trap/configurable-focus-trap-config';\nexport * from './focus-trap/configurable-focus-trap-factory';\nexport * from './focus-trap/event-listener-inert-strategy';\nexport * from './focus-trap/focus-trap';\nexport * from './focus-trap/focus-trap-inert-strategy';\nexport * from './interactivity-checker/interactivity-checker';\nexport {\n  InputModality,\n  InputModalityDetector,\n  InputModalityDetectorOptions,\n  INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS,\n  INPUT_MODALITY_DETECTOR_OPTIONS,\n} from './input-modality/input-modality-detector';\nexport * from './live-announcer/live-announcer';\nexport * from './live-announcer/live-announcer-tokens';\nexport * from './focus-monitor/focus-monitor';\nexport * from './fake-event-detection';\nexport * from './a11y-module';\nexport {\n  HighContrastModeDetector,\n  HighContrastMode,\n} from './high-contrast-mode/high-contrast-mode-detector';\n","/**\n * Generated bundle index. 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Useful for elements that\n * want to use aria-describedby to further describe themselves without adding additional visual\n * content.\n */\n@Injectable({providedIn: 'root'})\nexport class AriaDescriber implements OnDestroy {\n  private _document: Document;\n\n  constructor(\n    @Inject(DOCUMENT) _document: any) {\n    this._document = _document;\n  }\n\n  /**\n   * Adds to the host element an aria-describedby reference to a hidden element that contains\n   * the message. If the same message has already been registered, then it will reuse the created\n   * message element.\n   */\n  describe(hostElement: Element, message: string, role?: string): void;\n\n  /**\n   * Adds to the host element an aria-describedby reference to an already-existing message element.\n   */\n  describe(hostElement: Element, message: HTMLElement): void;\n\n  describe(hostElement: Element, message: string|HTMLElement, role?: string): void {\n    if (!this._canBeDescribed(hostElement, message)) {\n      return;\n    }\n\n    const key = getKey(message, role);\n\n    if (typeof message !== 'string') {\n      // We need to ensure that the element has an ID.\n      setMessageId(message);\n      messageRegistry.set(key, {messageElement: message, referenceCount: 0});\n    } else if (!messageRegistry.has(key)) {\n      this._createMessageElement(message, role);\n    }\n\n    if (!this._isElementDescribedByMessage(hostElement, key)) {\n      this._addMessageReference(hostElement, key);\n    }\n  }\n\n  /** Removes the host element's aria-describedby reference to the message. */\n  removeDescription(hostElement: Element, message: string, role?: string): void;\n\n  /** Removes the host element's aria-describedby reference to the message element. */\n  removeDescription(hostElement: Element, message: HTMLElement): void;\n\n  removeDescription(hostElement: Element, message: string|HTMLElement, role?: string): void {\n    if (!message || !this._isElementNode(hostElement)) {\n      return;\n    }\n\n    const key = getKey(message, role);\n\n    if (this._isElementDescribedByMessage(hostElement, key)) {\n      this._removeMessageReference(hostElement, key);\n    }\n\n    // If the message is a string, it means that it's one that we created for the\n    // consumer so we can remove it safely, otherwise we should leave it in place.\n    if (typeof message === 'string') {\n      const registeredMessage = messageRegistry.get(key);\n      if (registeredMessage && registeredMessage.referenceCount === 0) {\n        this._deleteMessageElement(key);\n      }\n    }\n\n    if (messagesContainer && messagesContainer.childNodes.length === 0) {\n      this._deleteMessagesContainer();\n    }\n  }\n\n  /** Unregisters all created message elements and removes the message container. */\n  ngOnDestroy() {\n    const describedElements =\n        this._document.querySelectorAll(`[${CDK_DESCRIBEDBY_HOST_ATTRIBUTE}]`);\n\n    for (let i = 0; i < describedElements.length; i++) {\n      this._removeCdkDescribedByReferenceIds(describedElements[i]);\n      describedElements[i].removeAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE);\n    }\n\n    if (messagesContainer) {\n      this._deleteMessagesContainer();\n    }\n\n    messageRegistry.clear();\n  }\n\n  /**\n   * Creates a new element in the visually hidden message container element with the message\n   * as its content and adds it to the message registry.\n   */\n  private _createMessageElement(message: string, role?: string) {\n    const messageElement = this._document.createElement('div');\n    setMessageId(messageElement);\n    messageElement.textContent = message;\n\n    if (role) {\n      messageElement.setAttribute('role', role);\n    }\n\n    this._createMessagesContainer();\n    messagesContainer!.appendChild(messageElement);\n    messageRegistry.set(getKey(message, role), {messageElement, referenceCount: 0});\n  }\n\n  /** Deletes the message element from the global messages container. */\n  private _deleteMessageElement(key: string|Element) {\n    const registeredMessage = messageRegistry.get(key);\n    const messageElement = registeredMessage && registeredMessage.messageElement;\n    if (messagesContainer && messageElement) {\n      messagesContainer.removeChild(messageElement);\n    }\n    messageRegistry.delete(key);\n  }\n\n  /** Creates the global container for all aria-describedby messages. */\n  private _createMessagesContainer() {\n    if (!messagesContainer) {\n      const preExistingContainer = this._document.getElementById(MESSAGES_CONTAINER_ID);\n\n      // When going from the server to the client, we may end up in a situation where there's\n      // already a container on the page, but we don't have a reference to it. Clear the\n      // old container so we don't get duplicates. Doing this, instead of emptying the previous\n      // container, should be slightly faster.\n      if (preExistingContainer && preExistingContainer.parentNode) {\n        preExistingContainer.parentNode.removeChild(preExistingContainer);\n      }\n\n      messagesContainer = this._document.createElement('div');\n      messagesContainer.id = MESSAGES_CONTAINER_ID;\n      // We add `visibility: hidden` in order to prevent text in this container from\n      // being searchable by the browser's Ctrl + F functionality.\n      // Screen-readers will still read the description for elements with aria-describedby even\n      // when the description element is not visible.\n      messagesContainer.style.visibility = 'hidden';\n      // Even though we use `visibility: hidden`, we still apply `cdk-visually-hidden` so that\n      // the description element doesn't impact page layout.\n      messagesContainer.classList.add('cdk-visually-hidden');\n\n      this._document.body.appendChild(messagesContainer);\n    }\n  }\n\n  /** Deletes the global messages container. */\n  private _deleteMessagesContainer() {\n    if (messagesContainer && messagesContainer.parentNode) {\n      messagesContainer.parentNode.removeChild(messagesContainer);\n      messagesContainer = null;\n    }\n  }\n\n  /** Removes all cdk-describedby messages that are hosted through the element. */\n  private _removeCdkDescribedByReferenceIds(element: Element) {\n    // Remove all aria-describedby reference IDs that are prefixed by CDK_DESCRIBEDBY_ID_PREFIX\n    const originalReferenceIds = getAriaReferenceIds(element, 'aria-describedby')\n        .filter(id => id.indexOf(CDK_DESCRIBEDBY_ID_PREFIX) != 0);\n    element.setAttribute('aria-describedby', originalReferenceIds.join(' '));\n  }\n\n  /**\n   * Adds a message reference to the element using aria-describedby and increments the registered\n   * message's reference count.\n   */\n  private _addMessageReference(element: Element, key: string|Element) {\n    const registeredMessage = messageRegistry.get(key)!;\n\n    // Add the aria-describedby reference and set the\n    // describedby_host attribute to mark the element.\n    addAriaReferencedId(element, 'aria-describedby', registeredMessage.messageElement.id);\n    element.setAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE, '');\n    registeredMessage.referenceCount++;\n  }\n\n  /**\n   * Removes a message reference from the element using aria-describedby\n   * and decrements the registered message's reference count.\n   */\n  private _removeMessageReference(element: Element, key: string|Element) {\n    const registeredMessage = messageRegistry.get(key)!;\n    registeredMessage.referenceCount--;\n\n    removeAriaReferencedId(element, 'aria-describedby', registeredMessage.messageElement.id);\n    element.removeAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE);\n  }\n\n  /** Returns true if the element has been described by the provided message ID. */\n  private _isElementDescribedByMessage(element: Element, key: string|Element): boolean {\n    const referenceIds = getAriaReferenceIds(element, 'aria-describedby');\n    const registeredMessage = messageRegistry.get(key);\n    const messageId = registeredMessage && registeredMessage.messageElement.id;\n\n    return !!messageId && referenceIds.indexOf(messageId) != -1;\n  }\n\n  /** Determines whether a message can be described on a particular element. */\n  private _canBeDescribed(element: Element, message: string|HTMLElement|void): boolean {\n    if (!this._isElementNode(element)) {\n      return false;\n    }\n\n    if (message && typeof message === 'object') {\n      // We'd have to make some assumptions about the description element's text, if the consumer\n      // passed in an element. Assume that if an element is passed in, the consumer has verified\n      // that it can be used as a description.\n      return true;\n    }\n\n    const trimmedMessage = message == null ? '' : `${message}`.trim();\n    const ariaLabel = element.getAttribute('aria-label');\n\n    // We shouldn't set descriptions if they're exactly the same as the `aria-label` of the\n    // element, because screen readers will end up reading out the same text twice in a row.\n    return trimmedMessage ? (!ariaLabel || ariaLabel.trim() !== trimmedMessage) : false;\n  }\n\n  /** Checks whether a node is an Element node. */\n  private _isElementNode(element: Node): element is Element {\n    return element.nodeType === this._document.ELEMENT_NODE;\n  }\n}\n\n/** Gets a key that can be used to look messages up in the registry. */\nfunction getKey(message: string|Element, role?: string): string|Element {\n  return typeof message === 'string' ? `${role || ''}/${message}` : message;\n}\n\n/** Assigns a unique ID to an element, if it doesn't have one already. */\nfunction setMessageId(element: HTMLElement) {\n  if (!element.id) {\n    element.id = `${CDK_DESCRIBEDBY_ID_PREFIX}-${nextId++}`;\n  }\n}\n","/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n    extendStatics = Object.setPrototypeOf ||\r\n        ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n        function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n    return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n    if (typeof b !== \"function\" && b !== null)\r\n        throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n    extendStatics(d, b);\r\n    function __() { this.constructor = d; }\r\n    d.prototype = b === null ? 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Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n    function fulfill(value) { resume(\"next\", value); }\r\n    function reject(value) { resume(\"throw\", value); }\r\n    function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n    var i, p;\r\n    return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n    function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n    if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n    var m = o[Symbol.asyncIterator], i;\r\n    return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n    function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n    function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n    if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n    return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n    Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n    o[\"default\"] = v;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n    if (mod && mod.__esModule) return mod;\r\n    var result = {};\r\n    if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n    __setModuleDefault(result, mod);\r\n    return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n    return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n    if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n    if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n    return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n    if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n    if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n    if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n    return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {QueryList} from '@angular/core';\nimport {Subject, Subscription} from 'rxjs';\nimport {\n  UP_ARROW,\n  DOWN_ARROW,\n  LEFT_ARROW,\n  RIGHT_ARROW,\n  TAB,\n  A,\n  Z,\n  ZERO,\n  NINE,\n  hasModifierKey,\n  HOME,\n  END,\n} from '@angular/cdk/keycodes';\nimport {debounceTime, filter, map, tap} from 'rxjs/operators';\n\n/** This interface is for items that can be passed to a ListKeyManager. */\nexport interface ListKeyManagerOption {\n  /** Whether the option is disabled. */\n  disabled?: boolean;\n\n  /** Gets the label for this option. */\n  getLabel?(): string;\n}\n\n/** Modifier keys handled by the ListKeyManager. */\nexport type ListKeyManagerModifierKey = 'altKey' | 'ctrlKey' | 'metaKey' | 'shiftKey';\n\n/**\n * This class manages keyboard events for selectable lists. If you pass it a query list\n * of items, it will set the active item correctly when arrow events occur.\n */\nexport class ListKeyManager<T extends ListKeyManagerOption> {\n  private _activeItemIndex = -1;\n  private _activeItem: T | null = null;\n  private _wrap = false;\n  private readonly _letterKeyStream = new Subject<string>();\n  private _typeaheadSubscription = Subscription.EMPTY;\n  private _vertical = true;\n  private _horizontal: 'ltr' | 'rtl' | null;\n  private _allowedModifierKeys: ListKeyManagerModifierKey[] = [];\n  private _homeAndEnd = false;\n\n  /**\n   * Predicate function that can be used to check whether an item should be skipped\n   * by the key manager. By default, disabled items are skipped.\n   */\n  private _skipPredicateFn = (item: T) => item.disabled;\n\n  // Buffer for the letters that the user has pressed when the typeahead option is turned on.\n  private _pressedLetters: string[] = [];\n\n  constructor(private _items: QueryList<T> | T[]) {\n    // We allow for the items to be an array because, in some cases, the consumer may\n    // not have access to a QueryList of the items they want to manage (e.g. when the\n    // items aren't being collected via `ViewChildren` or `ContentChildren`).\n    if (_items instanceof QueryList) {\n      _items.changes.subscribe((newItems: QueryList<T>) => {\n        if (this._activeItem) {\n          const itemArray = newItems.toArray();\n          const newIndex = itemArray.indexOf(this._activeItem);\n\n          if (newIndex > -1 && newIndex !== this._activeItemIndex) {\n            this._activeItemIndex = newIndex;\n          }\n        }\n      });\n    }\n  }\n\n  /**\n   * Stream that emits any time the TAB key is pressed, so components can react\n   * when focus is shifted off of the list.\n   */\n  readonly tabOut = new Subject<void>();\n\n  /** Stream that emits whenever the active item of the list manager changes. */\n  readonly change = new Subject<number>();\n\n  /**\n   * Sets the predicate function that determines which items should be skipped by the\n   * list key manager.\n   * @param predicate Function that determines whether the given item should be skipped.\n   */\n  skipPredicate(predicate: (item: T) => boolean): this {\n    this._skipPredicateFn = predicate;\n    return this;\n  }\n\n  /**\n   * Configures wrapping mode, which determines whether the active item will wrap to\n   * the other end of list when there are no more items in the given direction.\n   * @param shouldWrap Whether the list should wrap when reaching the end.\n   */\n  withWrap(shouldWrap = true): this {\n    this._wrap = shouldWrap;\n    return this;\n  }\n\n  /**\n   * Configures whether the key manager should be able to move the selection vertically.\n   * @param enabled Whether vertical selection should be enabled.\n   */\n  withVerticalOrientation(enabled: boolean = true): this {\n    this._vertical = enabled;\n    return this;\n  }\n\n  /**\n   * Configures the key manager to move the selection horizontally.\n   * Passing in `null` will disable horizontal movement.\n   * @param direction Direction in which the selection can be moved.\n   */\n  withHorizontalOrientation(direction: 'ltr' | 'rtl' | null): this {\n    this._horizontal = direction;\n    return this;\n  }\n\n  /**\n   * Modifier keys which are allowed to be held down and whose default actions will be prevented\n   * as the user is pressing the arrow keys. Defaults to not allowing any modifier keys.\n   */\n  withAllowedModifierKeys(keys: ListKeyManagerModifierKey[]): this {\n    this._allowedModifierKeys = keys;\n    return this;\n  }\n\n  /**\n   * Turns on typeahead mode which allows users to set the active item by typing.\n   * @param debounceInterval Time to wait after the last keystroke before setting the active item.\n   */\n  withTypeAhead(debounceInterval: number = 200): this {\n    if ((typeof ngDevMode === 'undefined' || ngDevMode) && (this._items.length &&\n        this._items.some(item => typeof item.getLabel !== 'function'))) {\n      throw Error('ListKeyManager items in typeahead mode must implement the `getLabel` method.');\n    }\n\n    this._typeaheadSubscription.unsubscribe();\n\n    // Debounce the presses of non-navigational keys, collect the ones that correspond to letters\n    // and convert those letters back into a string. Afterwards find the first item that starts\n    // with that string and select it.\n    this._typeaheadSubscription = this._letterKeyStream.pipe(\n      tap(letter => this._pressedLetters.push(letter)),\n      debounceTime(debounceInterval),\n      filter(() => this._pressedLetters.length > 0),\n      map(() => this._pressedLetters.join(''))\n    ).subscribe(inputString => {\n      const items = this._getItemsArray();\n\n      // Start at 1 because we want to start searching at the item immediately\n      // following the current active item.\n      for (let i = 1; i < items.length + 1; i++) {\n        const index = (this._activeItemIndex + i) % items.length;\n        const item = items[index];\n\n        if (!this._skipPredicateFn(item) &&\n            item.getLabel!().toUpperCase().trim().indexOf(inputString) === 0) {\n\n          this.setActiveItem(index);\n          break;\n        }\n      }\n\n      this._pressedLetters = [];\n    });\n\n    return this;\n  }\n\n  /**\n   * Configures the key manager to activate the first and last items\n   * respectively when the Home or End key is pressed.\n   * @param enabled Whether pressing the Home or End key activates the first/last item.\n   */\n  withHomeAndEnd(enabled: boolean = true): this {\n    this._homeAndEnd = enabled;\n    return this;\n  }\n\n  /**\n   * Sets the active item to the item at the index specified.\n   * @param index The index of the item to be set as active.\n   */\n  setActiveItem(index: number): void;\n\n  /**\n   * Sets the active item to the specified item.\n   * @param item The item to be set as active.\n   */\n  setActiveItem(item: T): void;\n\n  setActiveItem(item: any): void {\n    const previousActiveItem = this._activeItem;\n\n    this.updateActiveItem(item);\n\n    if (this._activeItem !== previousActiveItem) {\n      this.change.next(this._activeItemIndex);\n    }\n  }\n\n  /**\n   * Sets the active item depending on the key event passed in.\n   * @param event Keyboard event to be used for determining which element should be active.\n   */\n  onKeydown(event: KeyboardEvent): void {\n    const keyCode = event.keyCode;\n    const modifiers: ListKeyManagerModifierKey[] = ['altKey', 'ctrlKey', 'metaKey', 'shiftKey'];\n    const isModifierAllowed = modifiers.every(modifier => {\n      return !event[modifier] || this._allowedModifierKeys.indexOf(modifier) > -1;\n    });\n\n    switch (keyCode) {\n      case TAB:\n        this.tabOut.next();\n        return;\n\n      case DOWN_ARROW:\n        if (this._vertical && isModifierAllowed) {\n          this.setNextItemActive();\n          break;\n        } else {\n          return;\n        }\n\n      case UP_ARROW:\n        if (this._vertical && isModifierAllowed) {\n          this.setPreviousItemActive();\n          break;\n        } else {\n          return;\n        }\n\n      case RIGHT_ARROW:\n        if (this._horizontal && isModifierAllowed) {\n          this._horizontal === 'rtl' ? this.setPreviousItemActive() : this.setNextItemActive();\n          break;\n        } else {\n          return;\n        }\n\n      case LEFT_ARROW:\n        if (this._horizontal && isModifierAllowed) {\n          this._horizontal === 'rtl' ? this.setNextItemActive() : this.setPreviousItemActive();\n          break;\n        } else {\n          return;\n        }\n\n      case HOME:\n        if (this._homeAndEnd && isModifierAllowed) {\n          this.setFirstItemActive();\n          break;\n        } else {\n          return;\n        }\n\n      case END:\n        if (this._homeAndEnd && isModifierAllowed) {\n          this.setLastItemActive();\n          break;\n        } else {\n          return;\n        }\n\n      default:\n      if (isModifierAllowed || hasModifierKey(event, 'shiftKey')) {\n          // Attempt to use the `event.key` which also maps it to the user's keyboard language,\n          // otherwise fall back to resolving alphanumeric characters via the keyCode.\n          if (event.key && event.key.length === 1) {\n            this._letterKeyStream.next(event.key.toLocaleUpperCase());\n          } else if ((keyCode >= A && keyCode <= Z) || (keyCode >= ZERO && keyCode <= NINE)) {\n            this._letterKeyStream.next(String.fromCharCode(keyCode));\n          }\n        }\n\n        // Note that we return here, in order to avoid preventing\n        // the default action of non-navigational keys.\n        return;\n    }\n\n    this._pressedLetters = [];\n    event.preventDefault();\n  }\n\n  /** Index of the currently active item. */\n  get activeItemIndex(): number | null {\n    return this._activeItemIndex;\n  }\n\n  /** The active item. */\n  get activeItem(): T | null {\n    return this._activeItem;\n  }\n\n  /** Gets whether the user is currently typing into the manager using the typeahead feature. */\n  isTyping(): boolean {\n    return this._pressedLetters.length > 0;\n  }\n\n  /** Sets the active item to the first enabled item in the list. */\n  setFirstItemActive(): void {\n    this._setActiveItemByIndex(0, 1);\n  }\n\n  /** Sets the active item to the last enabled item in the list. */\n  setLastItemActive(): void {\n    this._setActiveItemByIndex(this._items.length - 1, -1);\n  }\n\n  /** Sets the active item to the next enabled item in the list. */\n  setNextItemActive(): void {\n    this._activeItemIndex < 0 ? this.setFirstItemActive() : this._setActiveItemByDelta(1);\n  }\n\n  /** Sets the active item to a previous enabled item in the list. */\n  setPreviousItemActive(): void {\n    this._activeItemIndex < 0 && this._wrap ? this.setLastItemActive()\n                                            : this._setActiveItemByDelta(-1);\n  }\n\n  /**\n   * Allows setting the active without any other effects.\n   * @param index Index of the item to be set as active.\n   */\n  updateActiveItem(index: number): void;\n\n  /**\n   * Allows setting the active item without any other effects.\n   * @param item Item to be set as active.\n   */\n  updateActiveItem(item: T): void;\n\n  updateActiveItem(item: any): void {\n    const itemArray = this._getItemsArray();\n    const index = typeof item === 'number' ? item : itemArray.indexOf(item);\n    const activeItem = itemArray[index];\n\n    // Explicitly check for `null` and `undefined` because other falsy values are valid.\n    this._activeItem = activeItem == null ? null : activeItem;\n    this._activeItemIndex = index;\n  }\n\n  /**\n   * This method sets the active item, given a list of items and the delta between the\n   * currently active item and the new active item. It will calculate differently\n   * depending on whether wrap mode is turned on.\n   */\n  private _setActiveItemByDelta(delta: -1 | 1): void {\n    this._wrap ? this._setActiveInWrapMode(delta) : this._setActiveInDefaultMode(delta);\n  }\n\n  /**\n   * Sets the active item properly given \"wrap\" mode. In other words, it will continue to move\n   * down the list until it finds an item that is not disabled, and it will wrap if it\n   * encounters either end of the list.\n   */\n  private _setActiveInWrapMode(delta: -1 | 1): void {\n    const items = this._getItemsArray();\n\n    for (let i = 1; i <= items.length; i++) {\n      const index = (this._activeItemIndex + (delta * i) + items.length) % items.length;\n      const item = items[index];\n\n      if (!this._skipPredicateFn(item)) {\n        this.setActiveItem(index);\n        return;\n      }\n    }\n  }\n\n  /**\n   * Sets the active item properly given the default mode. In other words, it will\n   * continue to move down the list until it finds an item that is not disabled. If\n   * it encounters either end of the list, it will stop and not wrap.\n   */\n  private _setActiveInDefaultMode(delta: -1 | 1): void {\n    this._setActiveItemByIndex(this._activeItemIndex + delta, delta);\n  }\n\n  /**\n   * Sets the active item to the first enabled item starting at the index specified. If the\n   * item is disabled, it will move in the fallbackDelta direction until it either\n   * finds an enabled item or encounters the end of the list.\n   */\n  private _setActiveItemByIndex(index: number, fallbackDelta: -1 | 1): void {\n    const items = this._getItemsArray();\n\n    if (!items[index]) {\n      return;\n    }\n\n    while (this._skipPredicateFn(items[index])) {\n      index += fallbackDelta;\n\n      if (!items[index]) {\n        return;\n      }\n    }\n\n    this.setActiveItem(index);\n  }\n\n  /** Returns the items as an array. */\n  private _getItemsArray(): T[] {\n    return this._items instanceof QueryList ? this._items.toArray() : this._items;\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ListKeyManager, ListKeyManagerOption} from './list-key-manager';\n\n/**\n * This is the interface for highlightable items (used by the ActiveDescendantKeyManager).\n * Each item must know how to style itself as active or inactive and whether or not it is\n * currently disabled.\n */\nexport interface Highlightable extends ListKeyManagerOption {\n  /** Applies the styles for an active item to this item. */\n  setActiveStyles(): void;\n\n  /** Applies the styles for an inactive item to this item. */\n  setInactiveStyles(): void;\n}\n\nexport class ActiveDescendantKeyManager<T> extends ListKeyManager<Highlightable & T> {\n\n  /**\n   * Sets the active item to the item at the specified index and adds the\n   * active styles to the newly active item. Also removes active styles\n   * from the previously active item.\n   * @param index Index of the item to be set as active.\n   */\n  override setActiveItem(index: number): void;\n\n  /**\n   * Sets the active item to the item to the specified one and adds the\n   * active styles to the it. Also removes active styles from the\n   * previously active item.\n   * @param item Item to be set as active.\n   */\n  override setActiveItem(item: T): void;\n\n  override setActiveItem(index: any): void {\n    if (this.activeItem) {\n      this.activeItem.setInactiveStyles();\n    }\n    super.setActiveItem(index);\n    if (this.activeItem) {\n      this.activeItem.setActiveStyles();\n    }\n  }\n\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ListKeyManager, ListKeyManagerOption} from './list-key-manager';\nimport {FocusOrigin} from '../focus-monitor/focus-monitor';\n\n/**\n * This is the interface for focusable items (used by the FocusKeyManager).\n * Each item must know how to focus itself, whether or not it is currently disabled\n * and be able to supply its label.\n */\nexport interface FocusableOption extends ListKeyManagerOption {\n  /** Focuses the `FocusableOption`. */\n  focus(origin?: FocusOrigin): void;\n}\n\nexport class FocusKeyManager<T> extends ListKeyManager<FocusableOption & T> {\n  private _origin: FocusOrigin = 'program';\n\n  /**\n   * Sets the focus origin that will be passed in to the items for any subsequent `focus` calls.\n   * @param origin Focus origin to be used when focusing items.\n   */\n  setFocusOrigin(origin: FocusOrigin): this {\n    this._origin = origin;\n    return this;\n  }\n\n  /**\n   * Sets the active item to the item at the specified\n   * index and focuses the newly active item.\n   * @param index Index of the item to be set as active.\n   */\n  override setActiveItem(index: number): void;\n\n  /**\n   * Sets the active item to the item that is specified and focuses it.\n   * @param item Item to be set as active.\n   */\n  override setActiveItem(item: T): void;\n\n  override setActiveItem(item: any): void {\n    super.setActiveItem(item);\n\n    if (this.activeItem) {\n      this.activeItem.focus(this._origin);\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Platform} from '@angular/cdk/platform';\nimport {Injectable} from '@angular/core';\n\n/**\n * Configuration for the isFocusable method.\n */\nexport class IsFocusableConfig {\n  /**\n   * Whether to count an element as focusable even if it is not currently visible.\n   */\n  ignoreVisibility: boolean = false;\n}\n\n// The InteractivityChecker leans heavily on the ally.js accessibility utilities.\n// Methods like `isTabbable` are only covering specific edge-cases for the browsers which are\n// supported.\n\n/**\n * Utility for checking the interactivity of an element, such as whether is is focusable or\n * tabbable.\n */\n@Injectable({providedIn: 'root'})\nexport class InteractivityChecker {\n\n  constructor(private _platform: Platform) {}\n\n  /**\n   * Gets whether an element is disabled.\n   *\n   * @param element Element to be checked.\n   * @returns Whether the element is disabled.\n   */\n  isDisabled(element: HTMLElement): boolean {\n    // This does not capture some cases, such as a non-form control with a disabled attribute or\n    // a form control inside of a disabled form, but should capture the most common cases.\n    return element.hasAttribute('disabled');\n  }\n\n  /**\n   * Gets whether an element is visible for the purposes of interactivity.\n   *\n   * This will capture states like `display: none` and `visibility: hidden`, but not things like\n   * being clipped by an `overflow: hidden` parent or being outside the viewport.\n   *\n   * @returns Whether the element is visible.\n   */\n  isVisible(element: HTMLElement): boolean {\n    return hasGeometry(element) && getComputedStyle(element).visibility === 'visible';\n  }\n\n  /**\n   * Gets whether an element can be reached via Tab key.\n   * Assumes that the element has already been checked with isFocusable.\n   *\n   * @param element Element to be checked.\n   * @returns Whether the element is tabbable.\n   */\n  isTabbable(element: HTMLElement): boolean {\n    // Nothing is tabbable on the server 😎\n    if (!this._platform.isBrowser) {\n      return false;\n    }\n\n    const frameElement = getFrameElement(getWindow(element));\n\n    if (frameElement) {\n      // Frame elements inherit their tabindex onto all child elements.\n      if (getTabIndexValue(frameElement) === -1) {\n        return false;\n      }\n\n      // Browsers disable tabbing to an element inside of an invisible frame.\n      if (!this.isVisible(frameElement)) {\n        return false;\n      }\n    }\n\n    let nodeName = element.nodeName.toLowerCase();\n    let tabIndexValue = getTabIndexValue(element);\n\n    if (element.hasAttribute('contenteditable')) {\n      return tabIndexValue !== -1;\n    }\n\n    if (nodeName === 'iframe' || nodeName === 'object') {\n      // The frame or object's content may be tabbable depending on the content, but it's\n      // not possibly to reliably detect the content of the frames. We always consider such\n      // elements as non-tabbable.\n      return false;\n    }\n\n    // In iOS, the browser only considers some specific elements as tabbable.\n    if (this._platform.WEBKIT && this._platform.IOS && !isPotentiallyTabbableIOS(element)) {\n      return false;\n    }\n\n    if (nodeName === 'audio') {\n      // Audio elements without controls enabled are never tabbable, regardless\n      // of the tabindex attribute explicitly being set.\n      if (!element.hasAttribute('controls')) {\n        return false;\n      }\n      // Audio elements with controls are by default tabbable unless the\n      // tabindex attribute is set to `-1` explicitly.\n      return tabIndexValue !== -1;\n    }\n\n    if (nodeName === 'video') {\n      // For all video elements, if the tabindex attribute is set to `-1`, the video\n      // is not tabbable. Note: We cannot rely on the default `HTMLElement.tabIndex`\n      // property as that one is set to `-1` in Chrome, Edge and Safari v13.1. The\n      // tabindex attribute is the source of truth here.\n      if (tabIndexValue === -1) {\n        return false;\n      }\n      // If the tabindex is explicitly set, and not `-1` (as per check before), the\n      // video element is always tabbable (regardless of whether it has controls or not).\n      if (tabIndexValue !== null) {\n        return true;\n      }\n      // Otherwise (when no explicit tabindex is set), a video is only tabbable if it\n      // has controls enabled. Firefox is special as videos are always tabbable regardless\n      // of whether there are controls or not.\n      return this._platform.FIREFOX || element.hasAttribute('controls');\n    }\n\n    return element.tabIndex >= 0;\n  }\n\n  /**\n   * Gets whether an element can be focused by the user.\n   *\n   * @param element Element to be checked.\n   * @param config The config object with options to customize this method's behavior\n   * @returns Whether the element is focusable.\n   */\n  isFocusable(element: HTMLElement, config?: IsFocusableConfig): boolean {\n    // Perform checks in order of left to most expensive.\n    // Again, naive approach that does not capture many edge cases and browser quirks.\n    return isPotentiallyFocusable(element) && !this.isDisabled(element) &&\n      (config?.ignoreVisibility || this.isVisible(element));\n  }\n\n}\n\n/**\n * Returns the frame element from a window object. Since browsers like MS Edge throw errors if\n * the frameElement property is being accessed from a different host address, this property\n * should be accessed carefully.\n */\nfunction getFrameElement(window: Window) {\n  try {\n    return window.frameElement as HTMLElement;\n  } catch {\n    return null;\n  }\n}\n\n/** Checks whether the specified element has any geometry / rectangles. */\nfunction hasGeometry(element: HTMLElement): boolean {\n  // Use logic from jQuery to check for an invisible element.\n  // See https://github.com/jquery/jquery/blob/master/src/css/hiddenVisibleSelectors.js#L12\n  return !!(element.offsetWidth || element.offsetHeight ||\n      (typeof element.getClientRects === 'function' && element.getClientRects().length));\n}\n\n/** Gets whether an element's  */\nfunction isNativeFormElement(element: Node) {\n  let nodeName = element.nodeName.toLowerCase();\n  return nodeName === 'input' ||\n      nodeName === 'select' ||\n      nodeName === 'button' ||\n      nodeName === 'textarea';\n}\n\n/** Gets whether an element is an `<input type=\"hidden\">`. */\nfunction isHiddenInput(element: HTMLElement): boolean {\n  return isInputElement(element) && element.type == 'hidden';\n}\n\n/** Gets whether an element is an anchor that has an href attribute. */\nfunction isAnchorWithHref(element: HTMLElement): boolean {\n  return isAnchorElement(element) && element.hasAttribute('href');\n}\n\n/** Gets whether an element is an input element. */\nfunction isInputElement(element: HTMLElement): element is HTMLInputElement {\n  return element.nodeName.toLowerCase() == 'input';\n}\n\n/** Gets whether an element is an anchor element. */\nfunction isAnchorElement(element: HTMLElement): element is HTMLAnchorElement {\n  return element.nodeName.toLowerCase() == 'a';\n}\n\n/** Gets whether an element has a valid tabindex. */\nfunction hasValidTabIndex(element: HTMLElement): boolean {\n  if (!element.hasAttribute('tabindex') || element.tabIndex === undefined) {\n    return false;\n  }\n\n  let tabIndex = element.getAttribute('tabindex');\n\n  // IE11 parses tabindex=\"\" as the value \"-32768\"\n  if (tabIndex == '-32768') {\n    return false;\n  }\n\n  return !!(tabIndex && !isNaN(parseInt(tabIndex, 10)));\n}\n\n/**\n * Returns the parsed tabindex from the element attributes instead of returning the\n * evaluated tabindex from the browsers defaults.\n */\nfunction getTabIndexValue(element: HTMLElement): number | null {\n  if (!hasValidTabIndex(element)) {\n    return null;\n  }\n\n  // See browser issue in Gecko https://bugzilla.mozilla.org/show_bug.cgi?id=1128054\n  const tabIndex = parseInt(element.getAttribute('tabindex') || '', 10);\n\n  return isNaN(tabIndex) ? -1 : tabIndex;\n}\n\n/** Checks whether the specified element is potentially tabbable on iOS */\nfunction isPotentiallyTabbableIOS(element: HTMLElement): boolean {\n  let nodeName = element.nodeName.toLowerCase();\n  let inputType = nodeName === 'input' && (element as HTMLInputElement).type;\n\n  return inputType === 'text'\n      || inputType === 'password'\n      || nodeName === 'select'\n      || nodeName === 'textarea';\n}\n\n/**\n * Gets whether an element is potentially focusable without taking current visible/disabled state\n * into account.\n */\nfunction isPotentiallyFocusable(element: HTMLElement): boolean {\n  // Inputs are potentially focusable *unless* they're type=\"hidden\".\n  if (isHiddenInput(element)) {\n    return false;\n  }\n\n  return isNativeFormElement(element) ||\n      isAnchorWithHref(element) ||\n      element.hasAttribute('contenteditable') ||\n      hasValidTabIndex(element);\n}\n\n/** Gets the parent window of a DOM node with regards of being inside of an iframe. */\nfunction getWindow(node: HTMLElement): Window {\n  // ownerDocument is null if `node` itself *is* a document.\n  return node.ownerDocument && node.ownerDocument.defaultView || window;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {BooleanInput, coerceBooleanProperty} from '@angular/cdk/coercion';\nimport {_getFocusedElementPierceShadowDom} from '@angular/cdk/platform';\nimport {DOCUMENT} from '@angular/common';\nimport {\n  AfterContentInit,\n  Directive,\n  ElementRef,\n  Inject,\n  Injectable,\n  Input,\n  NgZone,\n  OnDestroy,\n  DoCheck,\n  SimpleChanges,\n  OnChanges,\n} from '@angular/core';\nimport {take} from 'rxjs/operators';\nimport {InteractivityChecker} from '../interactivity-checker/interactivity-checker';\n\n\n/**\n * Class that allows for trapping focus within a DOM element.\n *\n * This class currently uses a relatively simple approach to focus trapping.\n * It assumes that the tab order is the same as DOM order, which is not necessarily true.\n * Things like `tabIndex > 0`, flex `order`, and shadow roots can cause the two to be misaligned.\n *\n * @deprecated Use `ConfigurableFocusTrap` instead.\n * @breaking-change 11.0.0\n */\nexport class FocusTrap {\n  private _startAnchor: HTMLElement | null;\n  private _endAnchor: HTMLElement | null;\n  private _hasAttached = false;\n\n  // Event listeners for the anchors. Need to be regular functions so that we can unbind them later.\n  protected startAnchorListener = () => this.focusLastTabbableElement();\n  protected endAnchorListener = () => this.focusFirstTabbableElement();\n\n  /** Whether the focus trap is active. */\n  get enabled(): boolean { return this._enabled; }\n  set enabled(value: boolean) {\n    this._enabled = value;\n\n    if (this._startAnchor && this._endAnchor) {\n      this._toggleAnchorTabIndex(value, this._startAnchor);\n      this._toggleAnchorTabIndex(value, this._endAnchor);\n    }\n  }\n  protected _enabled: boolean = true;\n\n  constructor(\n    readonly _element: HTMLElement,\n    private _checker: InteractivityChecker,\n    readonly _ngZone: NgZone,\n    readonly _document: Document,\n    deferAnchors = false) {\n\n    if (!deferAnchors) {\n      this.attachAnchors();\n    }\n  }\n\n  /** Destroys the focus trap by cleaning up the anchors. */\n  destroy() {\n    const startAnchor = this._startAnchor;\n    const endAnchor = this._endAnchor;\n\n    if (startAnchor) {\n      startAnchor.removeEventListener('focus', this.startAnchorListener);\n\n      if (startAnchor.parentNode) {\n        startAnchor.parentNode.removeChild(startAnchor);\n      }\n    }\n\n    if (endAnchor) {\n      endAnchor.removeEventListener('focus', this.endAnchorListener);\n\n      if (endAnchor.parentNode) {\n        endAnchor.parentNode.removeChild(endAnchor);\n      }\n    }\n\n    this._startAnchor = this._endAnchor = null;\n    this._hasAttached = false;\n  }\n\n  /**\n   * Inserts the anchors into the DOM. This is usually done automatically\n   * in the constructor, but can be deferred for cases like directives with `*ngIf`.\n   * @returns Whether the focus trap managed to attach successfully. This may not be the case\n   * if the target element isn't currently in the DOM.\n   */\n  attachAnchors(): boolean {\n    // If we're not on the browser, there can be no focus to trap.\n    if (this._hasAttached) {\n      return true;\n    }\n\n    this._ngZone.runOutsideAngular(() => {\n      if (!this._startAnchor) {\n        this._startAnchor = this._createAnchor();\n        this._startAnchor!.addEventListener('focus', this.startAnchorListener);\n      }\n\n      if (!this._endAnchor) {\n        this._endAnchor = this._createAnchor();\n        this._endAnchor!.addEventListener('focus', this.endAnchorListener);\n      }\n    });\n\n    if (this._element.parentNode) {\n      this._element.parentNode.insertBefore(this._startAnchor!, this._element);\n      this._element.parentNode.insertBefore(this._endAnchor!, this._element.nextSibling);\n      this._hasAttached = true;\n    }\n\n    return this._hasAttached;\n  }\n\n  /**\n   * Waits for the zone to stabilize, then either focuses the first element that the\n   * user specified, or the first tabbable element.\n   * @returns Returns a promise that resolves with a boolean, depending\n   * on whether focus was moved successfully.\n   */\n  focusInitialElementWhenReady(options?: FocusOptions): Promise<boolean> {\n    return new Promise<boolean>(resolve => {\n      this._executeOnStable(() => resolve(this.focusInitialElement(options)));\n    });\n  }\n\n  /**\n   * Waits for the zone to stabilize, then focuses\n   * the first tabbable element within the focus trap region.\n   * @returns Returns a promise that resolves with a boolean, depending\n   * on whether focus was moved successfully.\n   */\n  focusFirstTabbableElementWhenReady(options?: FocusOptions): Promise<boolean> {\n    return new Promise<boolean>(resolve => {\n      this._executeOnStable(() => resolve(this.focusFirstTabbableElement(options)));\n    });\n  }\n\n  /**\n   * Waits for the zone to stabilize, then focuses\n   * the last tabbable element within the focus trap region.\n   * @returns Returns a promise that resolves with a boolean, depending\n   * on whether focus was moved successfully.\n   */\n  focusLastTabbableElementWhenReady(options?: FocusOptions): Promise<boolean> {\n    return new Promise<boolean>(resolve => {\n      this._executeOnStable(() => resolve(this.focusLastTabbableElement(options)));\n    });\n  }\n\n  /**\n   * Get the specified boundary element of the trapped region.\n   * @param bound The boundary to get (start or end of trapped region).\n   * @returns The boundary element.\n   */\n  private _getRegionBoundary(bound: 'start' | 'end'): HTMLElement | null {\n    // Contains the deprecated version of selector, for temporary backwards comparability.\n    let markers = this._element.querySelectorAll(`[cdk-focus-region-${bound}], ` +\n                                                 `[cdkFocusRegion${bound}], ` +\n                                                 `[cdk-focus-${bound}]`) as NodeListOf<HTMLElement>;\n\n    for (let i = 0; i < markers.length; i++) {\n      // @breaking-change 8.0.0\n      if (markers[i].hasAttribute(`cdk-focus-${bound}`)) {\n        console.warn(`Found use of deprecated attribute 'cdk-focus-${bound}', ` +\n                     `use 'cdkFocusRegion${bound}' instead. The deprecated ` +\n                     `attribute will be removed in 8.0.0.`, markers[i]);\n      } else if (markers[i].hasAttribute(`cdk-focus-region-${bound}`)) {\n        console.warn(`Found use of deprecated attribute 'cdk-focus-region-${bound}', ` +\n                     `use 'cdkFocusRegion${bound}' instead. The deprecated attribute ` +\n                     `will be removed in 8.0.0.`, markers[i]);\n      }\n    }\n\n    if (bound == 'start') {\n      return markers.length ? markers[0] : this._getFirstTabbableElement(this._element);\n    }\n    return markers.length ?\n        markers[markers.length - 1] : this._getLastTabbableElement(this._element);\n  }\n\n  /**\n   * Focuses the element that should be focused when the focus trap is initialized.\n   * @returns Whether focus was moved successfully.\n   */\n  focusInitialElement(options?: FocusOptions): boolean {\n    // Contains the deprecated version of selector, for temporary backwards comparability.\n    const redirectToElement = this._element.querySelector(`[cdk-focus-initial], ` +\n                                                          `[cdkFocusInitial]`) as HTMLElement;\n\n    if (redirectToElement) {\n      // @breaking-change 8.0.0\n      if (redirectToElement.hasAttribute(`cdk-focus-initial`)) {\n        console.warn(`Found use of deprecated attribute 'cdk-focus-initial', ` +\n                    `use 'cdkFocusInitial' instead. The deprecated attribute ` +\n                    `will be removed in 8.0.0`, redirectToElement);\n      }\n\n      // Warn the consumer if the element they've pointed to\n      // isn't focusable, when not in production mode.\n      if ((typeof ngDevMode === 'undefined' || ngDevMode) &&\n        !this._checker.isFocusable(redirectToElement)) {\n        console.warn(`Element matching '[cdkFocusInitial]' is not focusable.`, redirectToElement);\n      }\n\n      if (!this._checker.isFocusable(redirectToElement)) {\n        const focusableChild = this._getFirstTabbableElement(redirectToElement) as HTMLElement;\n        focusableChild?.focus(options);\n        return !!focusableChild;\n      }\n\n      redirectToElement.focus(options);\n      return true;\n    }\n\n    return this.focusFirstTabbableElement(options);\n  }\n\n  /**\n   * Focuses the first tabbable element within the focus trap region.\n   * @returns Whether focus was moved successfully.\n   */\n  focusFirstTabbableElement(options?: FocusOptions): boolean {\n    const redirectToElement = this._getRegionBoundary('start');\n\n    if (redirectToElement) {\n      redirectToElement.focus(options);\n    }\n\n    return !!redirectToElement;\n  }\n\n  /**\n   * Focuses the last tabbable element within the focus trap region.\n   * @returns Whether focus was moved successfully.\n   */\n  focusLastTabbableElement(options?: FocusOptions): boolean {\n    const redirectToElement = this._getRegionBoundary('end');\n\n    if (redirectToElement) {\n      redirectToElement.focus(options);\n    }\n\n    return !!redirectToElement;\n  }\n\n  /**\n   * Checks whether the focus trap has successfully been attached.\n   */\n  hasAttached(): boolean {\n    return this._hasAttached;\n  }\n\n  /** Get the first tabbable element from a DOM subtree (inclusive). */\n  private _getFirstTabbableElement(root: HTMLElement): HTMLElement | null {\n    if (this._checker.isFocusable(root) && this._checker.isTabbable(root)) {\n      return root;\n    }\n\n    // Iterate in DOM order. Note that IE doesn't have `children` for SVG so we fall\n    // back to `childNodes` which includes text nodes, comments etc.\n    let children = root.children || root.childNodes;\n\n    for (let i = 0; i < children.length; i++) {\n      let tabbableChild = children[i].nodeType === this._document.ELEMENT_NODE ?\n        this._getFirstTabbableElement(children[i] as HTMLElement) :\n        null;\n\n      if (tabbableChild) {\n        return tabbableChild;\n      }\n    }\n\n    return null;\n  }\n\n  /** Get the last tabbable element from a DOM subtree (inclusive). */\n  private _getLastTabbableElement(root: HTMLElement): HTMLElement | null {\n    if (this._checker.isFocusable(root) && this._checker.isTabbable(root)) {\n      return root;\n    }\n\n    // Iterate in reverse DOM order.\n    let children = root.children || root.childNodes;\n\n    for (let i = children.length - 1; i >= 0; i--) {\n      let tabbableChild = children[i].nodeType === this._document.ELEMENT_NODE ?\n        this._getLastTabbableElement(children[i] as HTMLElement) :\n        null;\n\n      if (tabbableChild) {\n        return tabbableChild;\n      }\n    }\n\n    return null;\n  }\n\n  /** Creates an anchor element. */\n  private _createAnchor(): HTMLElement {\n    const anchor = this._document.createElement('div');\n    this._toggleAnchorTabIndex(this._enabled, anchor);\n    anchor.classList.add('cdk-visually-hidden');\n    anchor.classList.add('cdk-focus-trap-anchor');\n    anchor.setAttribute('aria-hidden', 'true');\n    return anchor;\n  }\n\n  /**\n   * Toggles the `tabindex` of an anchor, based on the enabled state of the focus trap.\n   * @param isEnabled Whether the focus trap is enabled.\n   * @param anchor Anchor on which to toggle the tabindex.\n   */\n  private _toggleAnchorTabIndex(isEnabled: boolean, anchor: HTMLElement) {\n    // Remove the tabindex completely, rather than setting it to -1, because if the\n    // element has a tabindex, the user might still hit it when navigating with the arrow keys.\n    isEnabled ? anchor.setAttribute('tabindex', '0') : anchor.removeAttribute('tabindex');\n  }\n\n  /**\n   * Toggles the`tabindex` of both anchors to either trap Tab focus or allow it to escape.\n   * @param enabled: Whether the anchors should trap Tab.\n   */\n  protected toggleAnchors(enabled: boolean) {\n    if (this._startAnchor && this._endAnchor) {\n      this._toggleAnchorTabIndex(enabled, this._startAnchor);\n      this._toggleAnchorTabIndex(enabled, this._endAnchor);\n    }\n  }\n\n  /** Executes a function when the zone is stable. */\n  private _executeOnStable(fn: () => any): void {\n    if (this._ngZone.isStable) {\n      fn();\n    } else {\n      this._ngZone.onStable.pipe(take(1)).subscribe(fn);\n    }\n  }\n}\n\n/**\n * Factory that allows easy instantiation of focus traps.\n * @deprecated Use `ConfigurableFocusTrapFactory` instead.\n * @breaking-change 11.0.0\n */\n@Injectable({providedIn: 'root'})\nexport class FocusTrapFactory {\n  private _document: Document;\n\n  constructor(\n      private _checker: InteractivityChecker,\n      private _ngZone: NgZone,\n      @Inject(DOCUMENT) _document: any) {\n\n    this._document = _document;\n  }\n\n  /**\n   * Creates a focus-trapped region around the given element.\n   * @param element The element around which focus will be trapped.\n   * @param deferCaptureElements Defers the creation of focus-capturing elements to be done\n   *     manually by the user.\n   * @returns The created focus trap instance.\n   */\n  create(element: HTMLElement, deferCaptureElements: boolean = false): FocusTrap {\n    return new FocusTrap(\n        element, this._checker, this._ngZone, this._document, deferCaptureElements);\n  }\n}\n\n/** Directive for trapping focus within a region. */\n@Directive({\n  selector: '[cdkTrapFocus]',\n  exportAs: 'cdkTrapFocus',\n})\nexport class CdkTrapFocus implements OnDestroy, AfterContentInit, OnChanges, DoCheck {\n  /** Underlying FocusTrap instance. */\n  focusTrap: FocusTrap;\n\n  /** Previously focused element to restore focus to upon destroy when using autoCapture. */\n  private _previouslyFocusedElement: HTMLElement | null = null;\n\n  /** Whether the focus trap is active. */\n  @Input('cdkTrapFocus')\n  get enabled(): boolean { return this.focusTrap.enabled; }\n  set enabled(value: boolean) { this.focusTrap.enabled = coerceBooleanProperty(value); }\n\n  /**\n   * Whether the directive should automatically move focus into the trapped region upon\n   * initialization and return focus to the previous activeElement upon destruction.\n   */\n  @Input('cdkTrapFocusAutoCapture')\n  get autoCapture(): boolean { return this._autoCapture; }\n  set autoCapture(value: boolean) { this._autoCapture = coerceBooleanProperty(value); }\n  private _autoCapture: boolean;\n\n  constructor(\n      private _elementRef: ElementRef<HTMLElement>,\n      private _focusTrapFactory: FocusTrapFactory,\n      /**\n       * @deprecated No longer being used. To be removed.\n       * @breaking-change 13.0.0\n       */\n      @Inject(DOCUMENT) _document: any) {\n    this.focusTrap = this._focusTrapFactory.create(this._elementRef.nativeElement, true);\n  }\n\n  ngOnDestroy() {\n    this.focusTrap.destroy();\n\n    // If we stored a previously focused element when using autoCapture, return focus to that\n    // element now that the trapped region is being destroyed.\n    if (this._previouslyFocusedElement) {\n      this._previouslyFocusedElement.focus();\n      this._previouslyFocusedElement = null;\n    }\n  }\n\n  ngAfterContentInit() {\n    this.focusTrap.attachAnchors();\n\n    if (this.autoCapture) {\n      this._captureFocus();\n    }\n  }\n\n  ngDoCheck() {\n    if (!this.focusTrap.hasAttached()) {\n      this.focusTrap.attachAnchors();\n    }\n  }\n\n  ngOnChanges(changes: SimpleChanges) {\n    const autoCaptureChange = changes['autoCapture'];\n\n    if (autoCaptureChange && !autoCaptureChange.firstChange && this.autoCapture &&\n        this.focusTrap.hasAttached()) {\n      this._captureFocus();\n    }\n  }\n\n  private _captureFocus() {\n    this._previouslyFocusedElement = _getFocusedElementPierceShadowDom();\n    this.focusTrap.focusInitialElementWhenReady();\n  }\n\n  static ngAcceptInputType_enabled: BooleanInput;\n  static ngAcceptInputType_autoCapture: BooleanInput;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {NgZone} from '@angular/core';\nimport {InteractivityChecker} from '../interactivity-checker/interactivity-checker';\nimport {FocusTrap} from './focus-trap';\nimport {FocusTrapManager, ManagedFocusTrap} from './focus-trap-manager';\nimport {FocusTrapInertStrategy} from './focus-trap-inert-strategy';\nimport {ConfigurableFocusTrapConfig} from './configurable-focus-trap-config';\n\n/**\n * Class that allows for trapping focus within a DOM element.\n *\n * This class uses a strategy pattern that determines how it traps focus.\n * See FocusTrapInertStrategy.\n */\nexport class ConfigurableFocusTrap extends FocusTrap implements ManagedFocusTrap {\n  /** Whether the FocusTrap is enabled. */\n  override get enabled(): boolean { return this._enabled; }\n  override set enabled(value: boolean) {\n    this._enabled = value;\n    if (this._enabled) {\n      this._focusTrapManager.register(this);\n    } else {\n      this._focusTrapManager.deregister(this);\n    }\n  }\n\n  constructor(\n    _element: HTMLElement,\n    _checker: InteractivityChecker,\n    _ngZone: NgZone,\n    _document: Document,\n    private _focusTrapManager: FocusTrapManager,\n    private _inertStrategy: FocusTrapInertStrategy,\n    config: ConfigurableFocusTrapConfig) {\n    super(_element, _checker, _ngZone, _document, config.defer);\n    this._focusTrapManager.register(this);\n  }\n\n  /** Notifies the FocusTrapManager that this FocusTrap will be destroyed. */\n  override destroy() {\n    this._focusTrapManager.deregister(this);\n    super.destroy();\n  }\n\n  /** @docs-private Implemented as part of ManagedFocusTrap. */\n  _enable() {\n    this._inertStrategy.preventFocus(this);\n    this.toggleAnchors(true);\n  }\n\n  /** @docs-private Implemented as part of ManagedFocusTrap. */\n  _disable() {\n    this._inertStrategy.allowFocus(this);\n    this.toggleAnchors(false);\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {\n  InjectionToken,\n} from '@angular/core';\nimport {FocusTrap} from './focus-trap';\n\n/** The injection token used to specify the inert strategy. */\nexport const FOCUS_TRAP_INERT_STRATEGY =\n  new InjectionToken<FocusTrapInertStrategy>('FOCUS_TRAP_INERT_STRATEGY');\n\n/**\n * A strategy that dictates how FocusTrap should prevent elements\n * outside of the FocusTrap from being focused.\n */\nexport interface FocusTrapInertStrategy {\n  /** Makes all elements outside focusTrap unfocusable. */\n  preventFocus(focusTrap: FocusTrap): void;\n  /** Reverts elements made unfocusable by preventFocus to their previous state. */\n  allowFocus(focusTrap: FocusTrap): void;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** IE 11 compatible closest implementation that is able to start from non-Element Nodes. */\nexport function closest(element: EventTarget|Element|null|undefined, selector: string):\n    Element|null {\n  if (!(element instanceof Node)) { return null; }\n\n  let curr: Node|null = element;\n  while (curr != null && !(curr instanceof Element)) {\n    curr = curr.parentNode;\n  }\n\n  return curr && (hasNativeClosest ?\n      curr.closest(selector) : polyfillClosest(curr, selector)) as Element|null;\n}\n\n/** Polyfill for browsers without Element.closest. */\nfunction polyfillClosest(element: Element, selector: string): Element|null {\n  let curr: Node|null = element;\n  while (curr != null && !(curr instanceof Element && matches(curr, selector))) {\n    curr = curr.parentNode;\n  }\n\n  return (curr || null) as Element|null;\n}\n\nconst hasNativeClosest = typeof Element != 'undefined' && !!Element.prototype.closest;\n\n/** IE 11 compatible matches implementation. */\nfunction matches(element: Element, selector: string): boolean {\n  return element.matches ?\n      element.matches(selector) :\n      (element as any)['msMatchesSelector'](selector);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {FocusTrapInertStrategy} from './focus-trap-inert-strategy';\nimport {ConfigurableFocusTrap} from './configurable-focus-trap';\nimport {closest} from './polyfill';\n\n/**\n * Lightweight FocusTrapInertStrategy that adds a document focus event\n * listener to redirect focus back inside the FocusTrap.\n */\nexport class EventListenerFocusTrapInertStrategy implements FocusTrapInertStrategy {\n  /** Focus event handler. */\n  private _listener: ((e: FocusEvent) => void) | null = null;\n\n  /** Adds a document event listener that keeps focus inside the FocusTrap. */\n  preventFocus(focusTrap: ConfigurableFocusTrap): void {\n    // Ensure there's only one listener per document\n    if (this._listener) {\n      focusTrap._document.removeEventListener('focus', this._listener!, true);\n    }\n\n    this._listener = (e: FocusEvent) => this._trapFocus(focusTrap, e);\n    focusTrap._ngZone.runOutsideAngular(() => {\n      focusTrap._document.addEventListener('focus', this._listener!, true);\n    });\n  }\n\n  /** Removes the event listener added in preventFocus. */\n  allowFocus(focusTrap: ConfigurableFocusTrap): void {\n    if (!this._listener) {\n      return;\n    }\n    focusTrap._document.removeEventListener('focus', this._listener!, true);\n    this._listener = null;\n  }\n\n  /**\n   * Refocuses the first element in the FocusTrap if the focus event target was outside\n   * the FocusTrap.\n   *\n   * This is an event listener callback. The event listener is added in runOutsideAngular,\n   * so all this code runs outside Angular as well.\n   */\n  private _trapFocus(focusTrap: ConfigurableFocusTrap, event: FocusEvent) {\n    const target = event.target as HTMLElement;\n    const focusTrapRoot = focusTrap._element;\n\n    // Don't refocus if target was in an overlay, because the overlay might be associated\n    // with an element inside the FocusTrap, ex. mat-select.\n    if (!focusTrapRoot.contains(target) && closest(target, 'div.cdk-overlay-pane') === null) {\n        // Some legacy FocusTrap usages have logic that focuses some element on the page\n        // just before FocusTrap is destroyed. For backwards compatibility, wait\n        // to be sure FocusTrap is still enabled before refocusing.\n        setTimeout(() => {\n          // Check whether focus wasn't put back into the focus trap while the timeout was pending.\n          if (focusTrap.enabled && !focusTrapRoot.contains(focusTrap._document.activeElement)) {\n            focusTrap.focusFirstTabbableElement();\n          }\n        });\n      }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Injectable} from '@angular/core';\n\n/**\n * A FocusTrap managed by FocusTrapManager.\n * Implemented by ConfigurableFocusTrap to avoid circular dependency.\n */\nexport interface ManagedFocusTrap {\n  _enable(): void;\n  _disable(): void;\n  focusInitialElementWhenReady(): Promise<boolean>;\n}\n\n/** Injectable that ensures only the most recently enabled FocusTrap is active. */\n@Injectable({providedIn: 'root'})\nexport class FocusTrapManager {\n  // A stack of the FocusTraps on the page. Only the FocusTrap at the\n  // top of the stack is active.\n  private _focusTrapStack: ManagedFocusTrap[] = [];\n\n  /**\n   * Disables the FocusTrap at the top of the stack, and then pushes\n   * the new FocusTrap onto the stack.\n   */\n  register(focusTrap: ManagedFocusTrap): void {\n    // Dedupe focusTraps that register multiple times.\n    this._focusTrapStack = this._focusTrapStack.filter((ft) => ft !== focusTrap);\n\n    let stack = this._focusTrapStack;\n\n    if (stack.length) {\n      stack[stack.length - 1]._disable();\n    }\n\n    stack.push(focusTrap);\n    focusTrap._enable();\n  }\n\n  /**\n   * Removes the FocusTrap from the stack, and activates the\n   * FocusTrap that is the new top of the stack.\n   */\n  deregister(focusTrap: ManagedFocusTrap): void {\n    focusTrap._disable();\n\n    const stack = this._focusTrapStack;\n\n    const i = stack.indexOf(focusTrap);\n    if (i !== -1) {\n      stack.splice(i, 1);\n      if (stack.length) {\n        stack[stack.length - 1]._enable();\n      }\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {\n  Inject,\n  Injectable,\n  Optional,\n  NgZone,\n} from '@angular/core';\nimport {InteractivityChecker} from '../interactivity-checker/interactivity-checker';\nimport {ConfigurableFocusTrap} from './configurable-focus-trap';\nimport {ConfigurableFocusTrapConfig} from './configurable-focus-trap-config';\nimport {FOCUS_TRAP_INERT_STRATEGY, FocusTrapInertStrategy} from './focus-trap-inert-strategy';\nimport {EventListenerFocusTrapInertStrategy} from './event-listener-inert-strategy';\nimport {FocusTrapManager} from './focus-trap-manager';\n\n/** Factory that allows easy instantiation of configurable focus traps. */\n@Injectable({providedIn: 'root'})\nexport class ConfigurableFocusTrapFactory {\n  private _document: Document;\n  private _inertStrategy: FocusTrapInertStrategy;\n\n  constructor(\n      private _checker: InteractivityChecker,\n      private _ngZone: NgZone,\n      private _focusTrapManager: FocusTrapManager,\n      @Inject(DOCUMENT) _document: any,\n      @Optional() @Inject(FOCUS_TRAP_INERT_STRATEGY) _inertStrategy?: FocusTrapInertStrategy) {\n\n    this._document = _document;\n    // TODO split up the strategies into different modules, similar to DateAdapter.\n    this._inertStrategy = _inertStrategy || new EventListenerFocusTrapInertStrategy();\n  }\n\n  /**\n   * Creates a focus-trapped region around the given element.\n   * @param element The element around which focus will be trapped.\n   * @param config The focus trap configuration.\n   * @returns The created focus trap instance.\n   */\n  create(element: HTMLElement, config?: ConfigurableFocusTrapConfig): ConfigurableFocusTrap;\n\n  /**\n   * @deprecated Pass a config object instead of the `deferCaptureElements` flag.\n   * @breaking-change 11.0.0\n   */\n  create(element: HTMLElement, deferCaptureElements: boolean): ConfigurableFocusTrap;\n\n  create(element: HTMLElement, config: ConfigurableFocusTrapConfig|boolean = {defer: false}):\n      ConfigurableFocusTrap {\n    let configObject: ConfigurableFocusTrapConfig;\n    if (typeof config === 'boolean') {\n      configObject = {defer: config};\n    } else {\n      configObject = config;\n    }\n    return new ConfigurableFocusTrap(\n        element, this._checker, this._ngZone, this._document, this._focusTrapManager,\n        this._inertStrategy, configObject);\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** Gets whether an event could be a faked `mousedown` event dispatched by a screen reader. */\nexport function isFakeMousedownFromScreenReader(event: MouseEvent): boolean {\n  // Some screen readers will dispatch a fake `mousedown` event when pressing enter or space on\n  // a clickable element. We can distinguish these events when both `offsetX` and `offsetY` are\n  // zero. Note that there's an edge case where the user could click the 0x0 spot of the screen\n  // themselves, but that is unlikely to contain interaction elements. Historially we used to check\n  // `event.buttons === 0`, however that no longer works on recent versions of NVDA.\n  return event.offsetX === 0 && event.offsetY === 0;\n}\n\n/** Gets whether an event could be a faked `touchstart` event dispatched by a screen reader. */\nexport function isFakeTouchstartFromScreenReader(event: TouchEvent): boolean {\n  const touch: Touch | undefined = (event.touches && event.touches[0]) ||\n                                   (event.changedTouches && event.changedTouches[0]);\n\n  // A fake `touchstart` can be distinguished from a real one by looking at the `identifier`\n  // which is typically >= 0 on a real device versus -1 from a screen reader. Just to be safe,\n  // we can also look at `radiusX` and `radiusY`. This behavior was observed against a Windows 10\n  // device with a touch screen running NVDA v2020.4 and Firefox 85 or Chrome 88.\n  return !!touch && touch.identifier === -1 && (touch.radiusX == null || touch.radiusX === 1) &&\n         (touch.radiusY == null || touch.radiusY === 1);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ALT, CONTROL, MAC_META, META, SHIFT} from '@angular/cdk/keycodes';\nimport {Inject, Injectable, InjectionToken, OnDestroy, Optional, NgZone} from '@angular/core';\nimport {normalizePassiveListenerOptions, Platform, _getEventTarget} from '@angular/cdk/platform';\nimport {DOCUMENT} from '@angular/common';\nimport {BehaviorSubject, Observable} from 'rxjs';\nimport {distinctUntilChanged, skip} from 'rxjs/operators';\nimport {\n  isFakeMousedownFromScreenReader,\n  isFakeTouchstartFromScreenReader,\n} from '../fake-event-detection';\n\n/**\n * The input modalities detected by this service. Null is used if the input modality is unknown.\n */\nexport type InputModality = 'keyboard' | 'mouse' | 'touch' | null;\n\n/** Options to configure the behavior of the InputModalityDetector. */\nexport interface InputModalityDetectorOptions {\n  /** Keys to ignore when detecting keyboard input modality. */\n  ignoreKeys?: number[];\n}\n\n/**\n * Injectable options for the InputModalityDetector. These are shallowly merged with the default\n * options.\n */\nexport const INPUT_MODALITY_DETECTOR_OPTIONS =\n  new InjectionToken<InputModalityDetectorOptions>('cdk-input-modality-detector-options');\n\n/**\n * Default options for the InputModalityDetector.\n *\n * Modifier keys are ignored by default (i.e. when pressed won't cause the service to detect\n * keyboard input modality) for two reasons:\n *\n * 1. Modifier keys are commonly used with mouse to perform actions such as 'right click' or 'open\n *    in new tab', and are thus less representative of actual keyboard interaction.\n * 2. VoiceOver triggers some keyboard events when linearly navigating with Control + Option (but\n *    confusingly not with Caps Lock). Thus, to have parity with other screen readers, we ignore\n *    these keys so as to not update the input modality.\n *\n * Note that we do not by default ignore the right Meta key on Safari because it has the same key\n * code as the ContextMenu key on other browsers. When we switch to using event.key, we can\n * distinguish between the two.\n */\nexport const INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS: InputModalityDetectorOptions = {\n  ignoreKeys: [ALT, CONTROL, MAC_META, META, SHIFT],\n};\n\n/**\n * The amount of time needed to pass after a touchstart event in order for a subsequent mousedown\n * event to be attributed as mouse and not touch.\n *\n * This is the value used by AngularJS Material. Through trial and error (on iPhone 6S) they found\n * that a value of around 650ms seems appropriate.\n */\nexport const TOUCH_BUFFER_MS = 650;\n\n/**\n * Event listener options that enable capturing and also mark the listener as passive if the browser\n * supports it.\n */\nconst modalityEventListenerOptions = normalizePassiveListenerOptions({\n  passive: true,\n  capture: true,\n});\n\n/**\n * Service that detects the user's input modality.\n *\n * This service does not update the input modality when a user navigates with a screen reader\n * (e.g. linear navigation with VoiceOver, object navigation / browse mode with NVDA, virtual PC\n * cursor mode with JAWS). This is in part due to technical limitations (i.e. keyboard events do not\n * fire as expected in these modes) but is also arguably the correct behavior. Navigating with a\n * screen reader is akin to visually scanning a page, and should not be interpreted as actual user\n * input interaction.\n *\n * When a user is not navigating but *interacting* with a screen reader, this service attempts to\n * update the input modality to keyboard, but in general this service's behavior is largely\n * undefined.\n */\n@Injectable({providedIn: 'root'})\nexport class InputModalityDetector implements OnDestroy {\n  /** Emits whenever an input modality is detected. */\n  readonly modalityDetected: Observable<InputModality>;\n\n  /** Emits when the input modality changes. */\n  readonly modalityChanged: Observable<InputModality>;\n\n  /** The most recently detected input modality. */\n  get mostRecentModality(): InputModality {\n    return this._modality.value;\n  }\n\n  /**\n   * The most recently detected input modality event target. Is null if no input modality has been\n   * detected or if the associated event target is null for some unknown reason.\n   */\n  _mostRecentTarget: HTMLElement | null = null;\n\n  /** The underlying BehaviorSubject that emits whenever an input modality is detected. */\n  private readonly _modality = new BehaviorSubject<InputModality>(null);\n\n  /** Options for this InputModalityDetector. */\n  private readonly _options: InputModalityDetectorOptions;\n\n  /**\n   * The timestamp of the last touch input modality. Used to determine whether mousedown events\n   * should be attributed to mouse or touch.\n   */\n  private _lastTouchMs = 0;\n\n  /**\n   * Handles keydown events. Must be an arrow function in order to preserve the context when it gets\n   * bound.\n   */\n  private _onKeydown = (event: KeyboardEvent) => {\n    // If this is one of the keys we should ignore, then ignore it and don't update the input\n    // modality to keyboard.\n    if (this._options?.ignoreKeys?.some(keyCode => keyCode === event.keyCode)) { return; }\n\n    this._modality.next('keyboard');\n    this._mostRecentTarget = _getEventTarget(event);\n  }\n\n  /**\n   * Handles mousedown events. Must be an arrow function in order to preserve the context when it\n   * gets bound.\n   */\n  private _onMousedown = (event: MouseEvent) => {\n    // Touches trigger both touch and mouse events, so we need to distinguish between mouse events\n    // that were triggered via mouse vs touch. To do so, check if the mouse event occurs closely\n    // after the previous touch event.\n    if (Date.now() - this._lastTouchMs < TOUCH_BUFFER_MS) { return; }\n\n    // Fake mousedown events are fired by some screen readers when controls are activated by the\n    // screen reader. Attribute them to keyboard input modality.\n    this._modality.next(isFakeMousedownFromScreenReader(event) ? 'keyboard' : 'mouse');\n    this._mostRecentTarget = _getEventTarget(event);\n  }\n\n  /**\n   * Handles touchstart events. Must be an arrow function in order to preserve the context when it\n   * gets bound.\n   */\n  private _onTouchstart = (event: TouchEvent) => {\n    // Same scenario as mentioned in _onMousedown, but on touch screen devices, fake touchstart\n    // events are fired. Again, attribute to keyboard input modality.\n    if (isFakeTouchstartFromScreenReader(event)) {\n      this._modality.next('keyboard');\n      return;\n    }\n\n    // Store the timestamp of this touch event, as it's used to distinguish between mouse events\n    // triggered via mouse vs touch.\n    this._lastTouchMs = Date.now();\n\n    this._modality.next('touch');\n    this._mostRecentTarget = _getEventTarget(event);\n  }\n\n  constructor(\n      private readonly _platform: Platform,\n      ngZone: NgZone,\n      @Inject(DOCUMENT) document: Document,\n      @Optional() @Inject(INPUT_MODALITY_DETECTOR_OPTIONS)\n      options?: InputModalityDetectorOptions,\n  ) {\n    this._options = {\n      ...INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS,\n      ...options,\n    };\n\n    // Skip the first emission as it's null.\n    this.modalityDetected = this._modality.pipe(skip(1));\n    this.modalityChanged = this.modalityDetected.pipe(distinctUntilChanged());\n\n    // If we're not in a browser, this service should do nothing, as there's no relevant input\n    // modality to detect.\n    if (_platform.isBrowser) {\n      ngZone.runOutsideAngular(() => {\n        document.addEventListener('keydown', this._onKeydown, modalityEventListenerOptions);\n        document.addEventListener('mousedown', this._onMousedown, modalityEventListenerOptions);\n        document.addEventListener('touchstart', this._onTouchstart, modalityEventListenerOptions);\n      });\n    }\n  }\n\n  ngOnDestroy() {\n    this._modality.complete();\n\n    if (this._platform.isBrowser) {\n      document.removeEventListener('keydown', this._onKeydown, modalityEventListenerOptions);\n      document.removeEventListener('mousedown', this._onMousedown, modalityEventListenerOptions);\n      document.removeEventListener('touchstart', this._onTouchstart, modalityEventListenerOptions);\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {InjectionToken} from '@angular/core';\n\n// The tokens for the live announcer are defined in a separate file from LiveAnnouncer\n// as a workaround for https://github.com/angular/angular/issues/22559\n\n/** Possible politeness levels. */\nexport type AriaLivePoliteness = 'off' | 'polite' | 'assertive';\n\nexport const LIVE_ANNOUNCER_ELEMENT_TOKEN =\n    new InjectionToken<HTMLElement | null>('liveAnnouncerElement', {\n      providedIn: 'root',\n      factory: LIVE_ANNOUNCER_ELEMENT_TOKEN_FACTORY,\n    });\n\n/** @docs-private */\nexport function LIVE_ANNOUNCER_ELEMENT_TOKEN_FACTORY(): null {\n  return null;\n}\n\n/** Object that can be used to configure the default options for the LiveAnnouncer. */\nexport interface LiveAnnouncerDefaultOptions {\n  /** Default politeness for the announcements. */\n  politeness?: AriaLivePoliteness;\n\n  /** Default duration for the announcement messages. */\n  duration?: number;\n}\n\n/** Injection token that can be used to configure the default options for the LiveAnnouncer. */\nexport const LIVE_ANNOUNCER_DEFAULT_OPTIONS =\n    new InjectionToken<LiveAnnouncerDefaultOptions>('LIVE_ANNOUNCER_DEFAULT_OPTIONS');\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ContentObserver} from '@angular/cdk/observers';\nimport {DOCUMENT} from '@angular/common';\nimport {\n  Directive,\n  ElementRef,\n  Inject,\n  Injectable,\n  Input,\n  NgZone,\n  OnDestroy,\n  Optional,\n} from '@angular/core';\nimport {Subscription} from 'rxjs';\nimport {\n  AriaLivePoliteness,\n  LiveAnnouncerDefaultOptions,\n  LIVE_ANNOUNCER_ELEMENT_TOKEN,\n  LIVE_ANNOUNCER_DEFAULT_OPTIONS,\n} from './live-announcer-tokens';\n\n\n@Injectable({providedIn: 'root'})\nexport class LiveAnnouncer implements OnDestroy {\n  private _liveElement: HTMLElement;\n  private _document: Document;\n  private _previousTimeout: number;\n\n  constructor(\n      @Optional() @Inject(LIVE_ANNOUNCER_ELEMENT_TOKEN) elementToken: any,\n      private _ngZone: NgZone,\n      @Inject(DOCUMENT) _document: any,\n      @Optional() @Inject(LIVE_ANNOUNCER_DEFAULT_OPTIONS)\n      private _defaultOptions?: LiveAnnouncerDefaultOptions) {\n\n    // We inject the live element and document as `any` because the constructor signature cannot\n    // reference browser globals (HTMLElement, Document) on non-browser environments, since having\n    // a class decorator causes TypeScript to preserve the constructor signature types.\n    this._document = _document;\n    this._liveElement = elementToken || this._createLiveElement();\n  }\n\n  /**\n   * Announces a message to screenreaders.\n   * @param message Message to be announced to the screenreader.\n   * @returns Promise that will be resolved when the message is added to the DOM.\n   */\n  announce(message: string): Promise<void>;\n\n  /**\n   * Announces a message to screenreaders.\n   * @param message Message to be announced to the screenreader.\n   * @param politeness The politeness of the announcer element.\n   * @returns Promise that will be resolved when the message is added to the DOM.\n   */\n  announce(message: string, politeness?: AriaLivePoliteness): Promise<void>;\n\n  /**\n   * Announces a message to screenreaders.\n   * @param message Message to be announced to the screenreader.\n   * @param duration Time in milliseconds after which to clear out the announcer element. Note\n   *   that this takes effect after the message has been added to the DOM, which can be up to\n   *   100ms after `announce` has been called.\n   * @returns Promise that will be resolved when the message is added to the DOM.\n   */\n  announce(message: string, duration?: number): Promise<void>;\n\n  /**\n   * Announces a message to screenreaders.\n   * @param message Message to be announced to the screenreader.\n   * @param politeness The politeness of the announcer element.\n   * @param duration Time in milliseconds after which to clear out the announcer element. Note\n   *   that this takes effect after the message has been added to the DOM, which can be up to\n   *   100ms after `announce` has been called.\n   * @returns Promise that will be resolved when the message is added to the DOM.\n   */\n  announce(message: string, politeness?: AriaLivePoliteness, duration?: number): Promise<void>;\n\n  announce(message: string, ...args: any[]): Promise<void> {\n    const defaultOptions = this._defaultOptions;\n    let politeness: AriaLivePoliteness | undefined;\n    let duration: number | undefined;\n\n    if (args.length === 1 && typeof args[0] === 'number') {\n      duration = args[0];\n    } else {\n      [politeness, duration] = args;\n    }\n\n    this.clear();\n    clearTimeout(this._previousTimeout);\n\n    if (!politeness) {\n      politeness =\n          (defaultOptions && defaultOptions.politeness) ? defaultOptions.politeness : 'polite';\n    }\n\n    if (duration == null && defaultOptions) {\n      duration = defaultOptions.duration;\n    }\n\n    // TODO: ensure changing the politeness works on all environments we support.\n    this._liveElement.setAttribute('aria-live', politeness);\n\n    // This 100ms timeout is necessary for some browser + screen-reader combinations:\n    // - Both JAWS and NVDA over IE11 will not announce anything without a non-zero timeout.\n    // - With Chrome and IE11 with NVDA or JAWS, a repeated (identical) message won't be read a\n    //   second time without clearing and then using a non-zero delay.\n    // (using JAWS 17 at time of this writing).\n    return this._ngZone.runOutsideAngular(() => {\n      return new Promise(resolve => {\n        clearTimeout(this._previousTimeout);\n        this._previousTimeout = setTimeout(() => {\n          this._liveElement.textContent = message;\n          resolve();\n\n          if (typeof duration === 'number') {\n            this._previousTimeout = setTimeout(() => this.clear(), duration);\n          }\n        }, 100);\n      });\n    });\n  }\n\n  /**\n   * Clears the current text from the announcer element. Can be used to prevent\n   * screen readers from reading the text out again while the user is going\n   * through the page landmarks.\n   */\n  clear() {\n    if (this._liveElement) {\n      this._liveElement.textContent = '';\n    }\n  }\n\n  ngOnDestroy() {\n    clearTimeout(this._previousTimeout);\n\n    if (this._liveElement && this._liveElement.parentNode) {\n      this._liveElement.parentNode.removeChild(this._liveElement);\n      this._liveElement = null!;\n    }\n  }\n\n  private _createLiveElement(): HTMLElement {\n    const elementClass = 'cdk-live-announcer-element';\n    const previousElements = this._document.getElementsByClassName(elementClass);\n    const liveEl = this._document.createElement('div');\n\n    // Remove any old containers. This can happen when coming in from a server-side-rendered page.\n    for (let i = 0; i < previousElements.length; i++) {\n      previousElements[i].parentNode!.removeChild(previousElements[i]);\n    }\n\n    liveEl.classList.add(elementClass);\n    liveEl.classList.add('cdk-visually-hidden');\n\n    liveEl.setAttribute('aria-atomic', 'true');\n    liveEl.setAttribute('aria-live', 'polite');\n\n    this._document.body.appendChild(liveEl);\n\n    return liveEl;\n  }\n\n}\n\n\n/**\n * A directive that works similarly to aria-live, but uses the LiveAnnouncer to ensure compatibility\n * with a wider range of browsers and screen readers.\n */\n@Directive({\n  selector: '[cdkAriaLive]',\n  exportAs: 'cdkAriaLive',\n})\nexport class CdkAriaLive implements OnDestroy {\n  /** The aria-live politeness level to use when announcing messages. */\n  @Input('cdkAriaLive')\n  get politeness(): AriaLivePoliteness { return this._politeness; }\n  set politeness(value: AriaLivePoliteness) {\n    this._politeness = value === 'off' || value === 'assertive' ? value : 'polite';\n    if (this._politeness === 'off') {\n      if (this._subscription) {\n        this._subscription.unsubscribe();\n        this._subscription = null;\n      }\n    } else if (!this._subscription) {\n      this._subscription = this._ngZone.runOutsideAngular(() => {\n        return this._contentObserver\n          .observe(this._elementRef)\n          .subscribe(() => {\n            // Note that we use textContent here, rather than innerText, in order to avoid a reflow.\n            const elementText = this._elementRef.nativeElement.textContent;\n\n            // The `MutationObserver` fires also for attribute\n            // changes which we don't want to announce.\n            if (elementText !== this._previousAnnouncedText) {\n              this._liveAnnouncer.announce(elementText, this._politeness);\n              this._previousAnnouncedText = elementText;\n            }\n          });\n      });\n    }\n  }\n  private _politeness: AriaLivePoliteness = 'polite';\n\n  private _previousAnnouncedText?: string;\n  private _subscription: Subscription | null;\n\n  constructor(private _elementRef: ElementRef, private _liveAnnouncer: LiveAnnouncer,\n              private _contentObserver: ContentObserver, private _ngZone: NgZone) {}\n\n  ngOnDestroy() {\n    if (this._subscription) {\n      this._subscription.unsubscribe();\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {\n  Platform,\n  normalizePassiveListenerOptions,\n  _getShadowRoot,\n  _getEventTarget,\n} from '@angular/cdk/platform';\nimport {\n  Directive,\n  ElementRef,\n  EventEmitter,\n  Inject,\n  Injectable,\n  InjectionToken,\n  NgZone,\n  OnDestroy,\n  Optional,\n  Output,\n  AfterViewInit,\n} from '@angular/core';\nimport {Observable, of as observableOf, Subject, Subscription} from 'rxjs';\nimport {takeUntil} from 'rxjs/operators';\nimport {coerceElement} from '@angular/cdk/coercion';\nimport {DOCUMENT} from '@angular/common';\nimport {\n  InputModalityDetector,\n  TOUCH_BUFFER_MS,\n} from '../input-modality/input-modality-detector';\n\n\nexport type FocusOrigin = 'touch' | 'mouse' | 'keyboard' | 'program' | null;\n\n/**\n * Corresponds to the options that can be passed to the native `focus` event.\n * via https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus\n */\nexport interface FocusOptions {\n  /** Whether the browser should scroll to the element when it is focused. */\n  preventScroll?: boolean;\n}\n\n/** Detection mode used for attributing the origin of a focus event. */\nexport const enum FocusMonitorDetectionMode {\n  /**\n   * Any mousedown, keydown, or touchstart event that happened in the previous\n   * tick or the current tick will be used to assign a focus event's origin (to\n   * either mouse, keyboard, or touch). This is the default option.\n   */\n  IMMEDIATE,\n  /**\n   * A focus event's origin is always attributed to the last corresponding\n   * mousedown, keydown, or touchstart event, no matter how long ago it occurred.\n   */\n  EVENTUAL\n}\n\n/** Injectable service-level options for FocusMonitor. */\nexport interface FocusMonitorOptions {\n  detectionMode?: FocusMonitorDetectionMode;\n}\n\n/** InjectionToken for FocusMonitorOptions. */\nexport const FOCUS_MONITOR_DEFAULT_OPTIONS =\n    new InjectionToken<FocusMonitorOptions>('cdk-focus-monitor-default-options');\n\ntype MonitoredElementInfo = {\n  checkChildren: boolean,\n  readonly subject: Subject<FocusOrigin>,\n  rootNode: HTMLElement|ShadowRoot|Document\n};\n\n/**\n * Event listener options that enable capturing and also\n * mark the listener as passive if the browser supports it.\n */\nconst captureEventListenerOptions = normalizePassiveListenerOptions({\n  passive: true,\n  capture: true\n});\n\n\n/** Monitors mouse and keyboard events to determine the cause of focus events. */\n@Injectable({providedIn: 'root'})\nexport class FocusMonitor implements OnDestroy {\n  /** The focus origin that the next focus event is a result of. */\n  private _origin: FocusOrigin = null;\n\n  /** The FocusOrigin of the last focus event tracked by the FocusMonitor. */\n  private _lastFocusOrigin: FocusOrigin;\n\n  /** Whether the window has just been focused. */\n  private _windowFocused = false;\n\n  /** The timeout id of the window focus timeout. */\n  private _windowFocusTimeoutId: number;\n\n  /** The timeout id of the origin clearing timeout. */\n  private _originTimeoutId: number;\n\n  /**\n   * Whether the origin was determined via a touch interaction. Necessary as properly attributing\n   * focus events to touch interactions requires special logic.\n   */\n  private _originFromTouchInteraction = false;\n\n  /** Map of elements being monitored to their info. */\n  private _elementInfo = new Map<HTMLElement, MonitoredElementInfo>();\n\n  /** The number of elements currently being monitored. */\n  private _monitoredElementCount = 0;\n\n  /**\n   * Keeps track of the root nodes to which we've currently bound a focus/blur handler,\n   * as well as the number of monitored elements that they contain. We have to treat focus/blur\n   * handlers differently from the rest of the events, because the browser won't emit events\n   * to the document when focus moves inside of a shadow root.\n   */\n  private _rootNodeFocusListenerCount = new Map<HTMLElement|Document|ShadowRoot, number>();\n\n  /**\n   * The specified detection mode, used for attributing the origin of a focus\n   * event.\n   */\n  private readonly _detectionMode: FocusMonitorDetectionMode;\n\n  /**\n   * Event listener for `focus` events on the window.\n   * Needs to be an arrow function in order to preserve the context when it gets bound.\n   */\n  private _windowFocusListener = () => {\n    // Make a note of when the window regains focus, so we can\n    // restore the origin info for the focused element.\n    this._windowFocused = true;\n    this._windowFocusTimeoutId = setTimeout(() => this._windowFocused = false);\n  }\n\n  /** Used to reference correct document/window */\n  protected _document?: Document;\n\n  /** Subject for stopping our InputModalityDetector subscription. */\n  private readonly _stopInputModalityDetector = new Subject<void>();\n\n  constructor(\n      private _ngZone: NgZone,\n      private _platform: Platform,\n      private readonly _inputModalityDetector: InputModalityDetector,\n      /** @breaking-change 11.0.0 make document required */\n      @Optional() @Inject(DOCUMENT) document: any|null,\n      @Optional() @Inject(FOCUS_MONITOR_DEFAULT_OPTIONS) options:\n          FocusMonitorOptions|null) {\n    this._document = document;\n    this._detectionMode = options?.detectionMode || FocusMonitorDetectionMode.IMMEDIATE;\n  }\n  /**\n   * Event listener for `focus` and 'blur' events on the document.\n   * Needs to be an arrow function in order to preserve the context when it gets bound.\n   */\n  private _rootNodeFocusAndBlurListener = (event: Event) => {\n    const target = _getEventTarget<HTMLElement>(event);\n    const handler = event.type === 'focus' ? this._onFocus : this._onBlur;\n\n    // We need to walk up the ancestor chain in order to support `checkChildren`.\n    for (let element = target; element; element = element.parentElement) {\n      handler.call(this, event as FocusEvent, element);\n    }\n  }\n\n  /**\n   * Monitors focus on an element and applies appropriate CSS classes.\n   * @param element The element to monitor\n   * @param checkChildren Whether to count the element as focused when its children are focused.\n   * @returns An observable that emits when the focus state of the element changes.\n   *     When the element is blurred, null will be emitted.\n   */\n  monitor(element: HTMLElement, checkChildren?: boolean): Observable<FocusOrigin>;\n\n  /**\n   * Monitors focus on an element and applies appropriate CSS classes.\n   * @param element The element to monitor\n   * @param checkChildren Whether to count the element as focused when its children are focused.\n   * @returns An observable that emits when the focus state of the element changes.\n   *     When the element is blurred, null will be emitted.\n   */\n  monitor(element: ElementRef<HTMLElement>, checkChildren?: boolean): Observable<FocusOrigin>;\n\n  monitor(element: HTMLElement | ElementRef<HTMLElement>,\n          checkChildren: boolean = false): Observable<FocusOrigin> {\n    const nativeElement = coerceElement(element);\n\n    // Do nothing if we're not on the browser platform or the passed in node isn't an element.\n    if (!this._platform.isBrowser || nativeElement.nodeType !== 1) {\n      return observableOf(null);\n    }\n\n    // If the element is inside the shadow DOM, we need to bind our focus/blur listeners to\n    // the shadow root, rather than the `document`, because the browser won't emit focus events\n    // to the `document`, if focus is moving within the same shadow root.\n    const rootNode = _getShadowRoot(nativeElement) || this._getDocument();\n    const cachedInfo = this._elementInfo.get(nativeElement);\n\n    // Check if we're already monitoring this element.\n    if (cachedInfo) {\n      if (checkChildren) {\n        // TODO(COMP-318): this can be problematic, because it'll turn all non-checkChildren\n        // observers into ones that behave as if `checkChildren` was turned on. We need a more\n        // robust solution.\n        cachedInfo.checkChildren = true;\n      }\n\n      return cachedInfo.subject;\n    }\n\n    // Create monitored element info.\n    const info: MonitoredElementInfo = {\n      checkChildren: checkChildren,\n      subject: new Subject<FocusOrigin>(),\n      rootNode\n    };\n    this._elementInfo.set(nativeElement, info);\n    this._registerGlobalListeners(info);\n\n    return info.subject;\n  }\n\n  /**\n   * Stops monitoring an element and removes all focus classes.\n   * @param element The element to stop monitoring.\n   */\n  stopMonitoring(element: HTMLElement): void;\n\n  /**\n   * Stops monitoring an element and removes all focus classes.\n   * @param element The element to stop monitoring.\n   */\n  stopMonitoring(element: ElementRef<HTMLElement>): void;\n\n  stopMonitoring(element: HTMLElement | ElementRef<HTMLElement>): void {\n    const nativeElement = coerceElement(element);\n    const elementInfo = this._elementInfo.get(nativeElement);\n\n    if (elementInfo) {\n      elementInfo.subject.complete();\n\n      this._setClasses(nativeElement);\n      this._elementInfo.delete(nativeElement);\n      this._removeGlobalListeners(elementInfo);\n    }\n  }\n\n  /**\n   * Focuses the element via the specified focus origin.\n   * @param element Element to focus.\n   * @param origin Focus origin.\n   * @param options Options that can be used to configure the focus behavior.\n   */\n  focusVia(element: HTMLElement, origin: FocusOrigin, options?: FocusOptions): void;\n\n  /**\n   * Focuses the element via the specified focus origin.\n   * @param element Element to focus.\n   * @param origin Focus origin.\n   * @param options Options that can be used to configure the focus behavior.\n   */\n  focusVia(element: ElementRef<HTMLElement>, origin: FocusOrigin, options?: FocusOptions): void;\n\n  focusVia(element: HTMLElement | ElementRef<HTMLElement>,\n          origin: FocusOrigin,\n          options?: FocusOptions): void {\n\n    const nativeElement = coerceElement(element);\n    const focusedElement = this._getDocument().activeElement;\n\n    // If the element is focused already, calling `focus` again won't trigger the event listener\n    // which means that the focus classes won't be updated. If that's the case, update the classes\n    // directly without waiting for an event.\n    if (nativeElement === focusedElement) {\n      this._getClosestElementsInfo(nativeElement)\n        .forEach(([currentElement, info]) => this._originChanged(currentElement, origin, info));\n    } else {\n      this._setOrigin(origin);\n\n      // `focus` isn't available on the server\n      if (typeof nativeElement.focus === 'function') {\n        nativeElement.focus(options);\n      }\n    }\n  }\n\n  ngOnDestroy() {\n    this._elementInfo.forEach((_info, element) => this.stopMonitoring(element));\n  }\n\n  /** Access injected document if available or fallback to global document reference */\n  private _getDocument(): Document {\n    return this._document || document;\n  }\n\n  /** Use defaultView of injected document if available or fallback to global window reference */\n  private _getWindow(): Window {\n    const doc = this._getDocument();\n    return doc.defaultView || window;\n  }\n\n  private _toggleClass(element: Element, className: string, shouldSet: boolean) {\n    if (shouldSet) {\n      element.classList.add(className);\n    } else {\n      element.classList.remove(className);\n    }\n  }\n\n  private _getFocusOrigin(focusEventTarget: HTMLElement | null): FocusOrigin {\n    if (this._origin) {\n      // If the origin was realized via a touch interaction, we need to perform additional checks\n      // to determine whether the focus origin should be attributed to touch or program.\n      if (this._originFromTouchInteraction) {\n        return this._shouldBeAttributedToTouch(focusEventTarget) ? 'touch' : 'program';\n      } else {\n        return this._origin;\n      }\n    }\n\n    // If the window has just regained focus, we can restore the most recent origin from before the\n    // window blurred. Otherwise, we've reached the point where we can't identify the source of the\n    // focus. This typically means one of two things happened:\n    //\n    // 1) The element was programmatically focused, or\n    // 2) The element was focused via screen reader navigation (which generally doesn't fire\n    //    events).\n    //\n    // Because we can't distinguish between these two cases, we default to setting `program`.\n    return (this._windowFocused && this._lastFocusOrigin) ? this._lastFocusOrigin : 'program';\n  }\n\n  /**\n   * Returns whether the focus event should be attributed to touch. Recall that in IMMEDIATE mode, a\n   * touch origin isn't immediately reset at the next tick (see _setOrigin). This means that when we\n   * handle a focus event following a touch interaction, we need to determine whether (1) the focus\n   * event was directly caused by the touch interaction or (2) the focus event was caused by a\n   * subsequent programmatic focus call triggered by the touch interaction.\n   * @param focusEventTarget The target of the focus event under examination.\n   */\n  private _shouldBeAttributedToTouch(focusEventTarget: HTMLElement | null): boolean {\n    // Please note that this check is not perfect. Consider the following edge case:\n    //\n    // <div #parent tabindex=\"0\">\n    //   <div #child tabindex=\"0\" (click)=\"#parent.focus()\"></div>\n    // </div>\n    //\n    // Suppose there is a FocusMonitor in IMMEDIATE mode attached to #parent. When the user touches\n    // #child, #parent is programmatically focused. This code will attribute the focus to touch\n    // instead of program. This is a relatively minor edge-case that can be worked around by using\n    // focusVia(parent, 'program') to focus #parent.\n    return (this._detectionMode === FocusMonitorDetectionMode.EVENTUAL) ||\n        !!focusEventTarget?.contains(this._inputModalityDetector._mostRecentTarget);\n  }\n\n  /**\n   * Sets the focus classes on the element based on the given focus origin.\n   * @param element The element to update the classes on.\n   * @param origin The focus origin.\n   */\n  private _setClasses(element: HTMLElement, origin?: FocusOrigin): void {\n    this._toggleClass(element, 'cdk-focused', !!origin);\n    this._toggleClass(element, 'cdk-touch-focused', origin === 'touch');\n    this._toggleClass(element, 'cdk-keyboard-focused', origin === 'keyboard');\n    this._toggleClass(element, 'cdk-mouse-focused', origin === 'mouse');\n    this._toggleClass(element, 'cdk-program-focused', origin === 'program');\n  }\n\n  /**\n   * Updates the focus origin. If we're using immediate detection mode, we schedule an async\n   * function to clear the origin at the end of a timeout. The duration of the timeout depends on\n   * the origin being set.\n   * @param origin The origin to set.\n   * @param isFromInteraction Whether we are setting the origin from an interaction event.\n   */\n  private _setOrigin(origin: FocusOrigin, isFromInteraction = false): void {\n    this._ngZone.runOutsideAngular(() => {\n      this._origin = origin;\n      this._originFromTouchInteraction = (origin === 'touch') && isFromInteraction;\n\n      // If we're in IMMEDIATE mode, reset the origin at the next tick (or in `TOUCH_BUFFER_MS` ms\n      // for a touch event). We reset the origin at the next tick because Firefox focuses one tick\n      // after the interaction event. We wait `TOUCH_BUFFER_MS` ms before resetting the origin for\n      // a touch event because when a touch event is fired, the associated focus event isn't yet in\n      // the event queue. Before doing so, clear any pending timeouts.\n      if (this._detectionMode === FocusMonitorDetectionMode.IMMEDIATE) {\n        clearTimeout(this._originTimeoutId);\n        const ms = this._originFromTouchInteraction ? TOUCH_BUFFER_MS : 1;\n        this._originTimeoutId = setTimeout(() => this._origin = null, ms);\n      }\n    });\n  }\n\n  /**\n   * Handles focus events on a registered element.\n   * @param event The focus event.\n   * @param element The monitored element.\n   */\n  private _onFocus(event: FocusEvent, element: HTMLElement) {\n    // NOTE(mmalerba): We currently set the classes based on the focus origin of the most recent\n    // focus event affecting the monitored element. If we want to use the origin of the first event\n    // instead we should check for the cdk-focused class here and return if the element already has\n    // it. (This only matters for elements that have includesChildren = true).\n\n    // If we are not counting child-element-focus as focused, make sure that the event target is the\n    // monitored element itself.\n    const elementInfo = this._elementInfo.get(element);\n    const focusEventTarget = _getEventTarget<HTMLElement>(event);\n    if (!elementInfo || (!elementInfo.checkChildren && element !== focusEventTarget)) {\n      return;\n    }\n\n    this._originChanged(element, this._getFocusOrigin(focusEventTarget), elementInfo);\n  }\n\n  /**\n   * Handles blur events on a registered element.\n   * @param event The blur event.\n   * @param element The monitored element.\n   */\n  _onBlur(event: FocusEvent, element: HTMLElement) {\n    // If we are counting child-element-focus as focused, make sure that we aren't just blurring in\n    // order to focus another child of the monitored element.\n    const elementInfo = this._elementInfo.get(element);\n\n    if (!elementInfo || (elementInfo.checkChildren && event.relatedTarget instanceof Node &&\n        element.contains(event.relatedTarget))) {\n      return;\n    }\n\n    this._setClasses(element);\n    this._emitOrigin(elementInfo.subject, null);\n  }\n\n  private _emitOrigin(subject: Subject<FocusOrigin>, origin: FocusOrigin) {\n    this._ngZone.run(() => subject.next(origin));\n  }\n\n  private _registerGlobalListeners(elementInfo: MonitoredElementInfo) {\n    if (!this._platform.isBrowser) {\n      return;\n    }\n\n    const rootNode = elementInfo.rootNode;\n    const rootNodeFocusListeners = this._rootNodeFocusListenerCount.get(rootNode) || 0;\n\n    if (!rootNodeFocusListeners) {\n      this._ngZone.runOutsideAngular(() => {\n        rootNode.addEventListener('focus', this._rootNodeFocusAndBlurListener,\n          captureEventListenerOptions);\n        rootNode.addEventListener('blur', this._rootNodeFocusAndBlurListener,\n          captureEventListenerOptions);\n      });\n    }\n\n    this._rootNodeFocusListenerCount.set(rootNode, rootNodeFocusListeners + 1);\n\n    // Register global listeners when first element is monitored.\n    if (++this._monitoredElementCount === 1) {\n      // Note: we listen to events in the capture phase so we\n      // can detect them even if the user stops propagation.\n      this._ngZone.runOutsideAngular(() => {\n        const window = this._getWindow();\n        window.addEventListener('focus', this._windowFocusListener);\n      });\n\n      // The InputModalityDetector is also just a collection of global listeners.\n      this._inputModalityDetector.modalityDetected\n        .pipe(takeUntil(this._stopInputModalityDetector))\n        .subscribe(modality => { this._setOrigin(modality, true /* isFromInteraction */); });\n    }\n  }\n\n  private _removeGlobalListeners(elementInfo: MonitoredElementInfo) {\n    const rootNode = elementInfo.rootNode;\n\n    if (this._rootNodeFocusListenerCount.has(rootNode)) {\n      const rootNodeFocusListeners = this._rootNodeFocusListenerCount.get(rootNode)!;\n\n      if (rootNodeFocusListeners > 1) {\n        this._rootNodeFocusListenerCount.set(rootNode, rootNodeFocusListeners - 1);\n      } else {\n        rootNode.removeEventListener('focus', this._rootNodeFocusAndBlurListener,\n          captureEventListenerOptions);\n        rootNode.removeEventListener('blur', this._rootNodeFocusAndBlurListener,\n          captureEventListenerOptions);\n        this._rootNodeFocusListenerCount.delete(rootNode);\n      }\n    }\n\n    // Unregister global listeners when last element is unmonitored.\n    if (!--this._monitoredElementCount) {\n      const window = this._getWindow();\n      window.removeEventListener('focus', this._windowFocusListener);\n\n      // Equivalently, stop our InputModalityDetector subscription.\n      this._stopInputModalityDetector.next();\n\n      // Clear timeouts for all potentially pending timeouts to prevent the leaks.\n      clearTimeout(this._windowFocusTimeoutId);\n      clearTimeout(this._originTimeoutId);\n    }\n  }\n\n  /** Updates all the state on an element once its focus origin has changed. */\n  private _originChanged(element: HTMLElement, origin: FocusOrigin,\n                         elementInfo: MonitoredElementInfo) {\n    this._setClasses(element, origin);\n    this._emitOrigin(elementInfo.subject, origin);\n    this._lastFocusOrigin = origin;\n  }\n\n  /**\n   * Collects the `MonitoredElementInfo` of a particular element and\n   * all of its ancestors that have enabled `checkChildren`.\n   * @param element Element from which to start the search.\n   */\n  private _getClosestElementsInfo(element: HTMLElement): [HTMLElement, MonitoredElementInfo][] {\n    const results: [HTMLElement, MonitoredElementInfo][] = [];\n\n    this._elementInfo.forEach((info, currentElement) => {\n      if (currentElement === element || (info.checkChildren && currentElement.contains(element))) {\n        results.push([currentElement, info]);\n      }\n    });\n\n    return results;\n  }\n}\n\n/**\n * Directive that determines how a particular element was focused (via keyboard, mouse, touch, or\n * programmatically) and adds corresponding classes to the element.\n *\n * There are two variants of this directive:\n * 1) cdkMonitorElementFocus: does not consider an element to be focused if one of its children is\n *    focused.\n * 2) cdkMonitorSubtreeFocus: considers an element focused if it or any of its children are focused.\n */\n@Directive({\n  selector: '[cdkMonitorElementFocus], [cdkMonitorSubtreeFocus]',\n})\nexport class CdkMonitorFocus implements AfterViewInit, OnDestroy {\n  private _monitorSubscription: Subscription;\n  @Output() readonly cdkFocusChange = new EventEmitter<FocusOrigin>();\n\n  constructor(private _elementRef: ElementRef<HTMLElement>, private _focusMonitor: FocusMonitor) {}\n\n  ngAfterViewInit() {\n    const element = this._elementRef.nativeElement;\n    this._monitorSubscription = this._focusMonitor.monitor(\n      element,\n      element.nodeType === 1 && element.hasAttribute('cdkMonitorSubtreeFocus'))\n    .subscribe(origin => this.cdkFocusChange.emit(origin));\n  }\n\n  ngOnDestroy() {\n    this._focusMonitor.stopMonitoring(this._elementRef);\n\n    if (this._monitorSubscription) {\n      this._monitorSubscription.unsubscribe();\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Platform} from '@angular/cdk/platform';\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable} from '@angular/core';\n\n\n/** Set of possible high-contrast mode backgrounds. */\nexport const enum HighContrastMode {\n  NONE,\n  BLACK_ON_WHITE,\n  WHITE_ON_BLACK,\n}\n\n/** CSS class applied to the document body when in black-on-white high-contrast mode. */\nexport const BLACK_ON_WHITE_CSS_CLASS = 'cdk-high-contrast-black-on-white';\n\n/** CSS class applied to the document body when in white-on-black high-contrast mode. */\nexport const WHITE_ON_BLACK_CSS_CLASS = 'cdk-high-contrast-white-on-black';\n\n/** CSS class applied to the document body when in high-contrast mode. */\nexport const HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS = 'cdk-high-contrast-active';\n\n/**\n * Service to determine whether the browser is currently in a high-contrast-mode environment.\n *\n * Microsoft Windows supports an accessibility feature called \"High Contrast Mode\". This mode\n * changes the appearance of all applications, including web applications, to dramatically increase\n * contrast.\n *\n * IE, Edge, and Firefox currently support this mode. Chrome does not support Windows High Contrast\n * Mode. This service does not detect high-contrast mode as added by the Chrome \"High Contrast\"\n * browser extension.\n */\n@Injectable({providedIn: 'root'})\nexport class HighContrastModeDetector {\n  /**\n   * Figuring out the high contrast mode and adding the body classes can cause\n   * some expensive layouts. This flag is used to ensure that we only do it once.\n   */\n  private _hasCheckedHighContrastMode: boolean;\n  private _document: Document;\n\n  constructor(private _platform: Platform, @Inject(DOCUMENT) document: any) {\n    this._document = document;\n  }\n\n  /** Gets the current high-contrast-mode for the page. */\n  getHighContrastMode(): HighContrastMode {\n    if (!this._platform.isBrowser) {\n      return HighContrastMode.NONE;\n    }\n\n    // Create a test element with an arbitrary background-color that is neither black nor\n    // white; high-contrast mode will coerce the color to either black or white. Also ensure that\n    // appending the test element to the DOM does not affect layout by absolutely positioning it\n    const testElement = this._document.createElement('div');\n    testElement.style.backgroundColor = 'rgb(1,2,3)';\n    testElement.style.position = 'absolute';\n    this._document.body.appendChild(testElement);\n\n    // Get the computed style for the background color, collapsing spaces to normalize between\n    // browsers. Once we get this color, we no longer need the test element. Access the `window`\n    // via the document so we can fake it in tests. Note that we have extra null checks, because\n    // this logic will likely run during app bootstrap and throwing can break the entire app.\n    const documentWindow = this._document.defaultView || window;\n    const computedStyle = (documentWindow && documentWindow.getComputedStyle) ?\n        documentWindow.getComputedStyle(testElement) : null;\n    const computedColor =\n        (computedStyle && computedStyle.backgroundColor || '').replace(/ /g, '');\n    this._document.body.removeChild(testElement);\n\n    switch (computedColor) {\n      case 'rgb(0,0,0)': return HighContrastMode.WHITE_ON_BLACK;\n      case 'rgb(255,255,255)': return HighContrastMode.BLACK_ON_WHITE;\n    }\n    return HighContrastMode.NONE;\n  }\n\n  /** Applies CSS classes indicating high-contrast mode to document body (browser-only). */\n  _applyBodyHighContrastModeCssClasses(): void {\n    if (!this._hasCheckedHighContrastMode && this._platform.isBrowser && this._document.body) {\n      const bodyClasses = this._document.body.classList;\n      // IE11 doesn't support `classList` operations with multiple arguments\n      bodyClasses.remove(HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS);\n      bodyClasses.remove(BLACK_ON_WHITE_CSS_CLASS);\n      bodyClasses.remove(WHITE_ON_BLACK_CSS_CLASS);\n      this._hasCheckedHighContrastMode = true;\n\n      const mode = this.getHighContrastMode();\n      if (mode === HighContrastMode.BLACK_ON_WHITE) {\n        bodyClasses.add(HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS);\n        bodyClasses.add(BLACK_ON_WHITE_CSS_CLASS);\n      } else if (mode === HighContrastMode.WHITE_ON_BLACK) {\n        bodyClasses.add(HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS);\n        bodyClasses.add(WHITE_ON_BLACK_CSS_CLASS);\n      }\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ObserversModule} from '@angular/cdk/observers';\nimport {PlatformModule} from '@angular/cdk/platform';\nimport {NgModule} from '@angular/core';\nimport {CdkMonitorFocus} from './focus-monitor/focus-monitor';\nimport {CdkTrapFocus} from './focus-trap/focus-trap';\nimport {HighContrastModeDetector} from './high-contrast-mode/high-contrast-mode-detector';\nimport {CdkAriaLive} from './live-announcer/live-announcer';\n\n\n@NgModule({\n  imports: [PlatformModule, ObserversModule],\n  declarations: [CdkAriaLive, CdkTrapFocus, CdkMonitorFocus],\n  exports: [CdkAriaLive, CdkTrapFocus, CdkMonitorFocus],\n})\nexport class A11yModule {\n  constructor(highContrastModeDetector: HighContrastModeDetector) {\n    highContrastModeDetector._applyBodyHighContrastModeCssClasses();\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nexport * from './aria-describer/aria-describer';\nexport * from './key-manager/activedescendant-key-manager';\nexport * from './key-manager/focus-key-manager';\nexport * from './key-manager/list-key-manager';\nexport * from './focus-trap/configurable-focus-trap';\nexport * from './focus-trap/configurable-focus-trap-config';\nexport * from './focus-trap/configurable-focus-trap-factory';\nexport * from './focus-trap/event-listener-inert-strategy';\nexport * from './focus-trap/focus-trap';\nexport * from './focus-trap/focus-trap-inert-strategy';\nexport * from './interactivity-checker/interactivity-checker';\nexport {\n  InputModality,\n  InputModalityDetector,\n  InputModalityDetectorOptions,\n  INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS,\n  INPUT_MODALITY_DETECTOR_OPTIONS,\n} from './input-modality/input-modality-detector';\nexport * from './live-announcer/live-announcer';\nexport * from './live-announcer/live-announcer-tokens';\nexport * from './focus-monitor/focus-monitor';\nexport * from './fake-event-detection';\nexport * from './a11y-module';\nexport {\n  HighContrastModeDetector,\n  HighContrastMode,\n} from './high-contrast-mode/high-contrast-mode-detector';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from './public-api';\n\nexport {FocusTrapManager as ɵangular_material_src_cdk_a11y_a11y_a} from 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Index: trip-planner-front/node_modules/@angular/cdk/bundles/cdk-overlay.umd.js
===================================================================
--- trip-planner-front/node_modules/@angular/cdk/bundles/cdk-overlay.umd.js	(revision fa375fed9635035b3c62cf759f42938afa14271b)
+++ trip-planner-front/node_modules/@angular/cdk/bundles/cdk-overlay.umd.js	(revision 8d391a12ef6baa3aefe9611a6f7c5b569977c946)
@@ -942,7 +942,22 @@
             _this._platform = _platform;
             _this._cursorStyleIsSet = false;
+            /** Store pointerdown event target to track origin of click. */
+            _this._pointerDownListener = function (event) {
+                _this._pointerDownEventTarget = i2._getEventTarget(event);
+            };
             /** Click event listener that will be attached to the body propagate phase. */
             _this._clickListener = function (event) {
                 var target = i2._getEventTarget(event);
+                // In case of a click event, we want to check the origin of the click
+                // (e.g. in case where a user starts a click inside the overlay and
+                // releases the click outside of it).
+                // This is done by using the event target of the preceding pointerdown event.
+                // Every click event caused by a pointer device has a preceding pointerdown
+                // event, unless the click was programmatically triggered (e.g. in a unit test).
+                var origin = event.type === 'click' && _this._pointerDownEventTarget
+                    ? _this._pointerDownEventTarget : target;
+                // Reset the stored pointerdown event target, to avoid having it interfere
+                // in subsequent events.
+                _this._pointerDownEventTarget = null;
                 // We copy the array because the original may be modified asynchronously if the
                 // outsidePointerEvents listener decides to detach overlays resulting in index errors inside
@@ -959,6 +974,8 @@
                     }
                     // If it's a click inside the overlay, just break - we should do nothing
-                    // If it's an outside click dispatch the mouse event, and proceed with the next overlay
-                    if (overlayRef.overlayElement.contains(target)) {
+                    // If it's an outside click (both origin and target of the click) dispatch the mouse event,
+                    // and proceed with the next overlay
+                    if (overlayRef.overlayElement.contains(target) ||
+                        overlayRef.overlayElement.contains(origin)) {
                         break;
                     }
@@ -979,4 +996,5 @@
             if (!this._isAttached) {
                 var body = this._document.body;
+                body.addEventListener('pointerdown', this._pointerDownListener, true);
                 body.addEventListener('click', this._clickListener, true);
                 body.addEventListener('auxclick', this._clickListener, true);
@@ -996,4 +1014,5 @@
             if (this._isAttached) {
                 var body = this._document.body;
+                body.removeEventListener('pointerdown', this._pointerDownListener, true);
                 body.removeEventListener('click', this._clickListener, true);
                 body.removeEventListener('auxclick', this._clickListener, true);
Index: trip-planner-front/node_modules/@angular/cdk/bundles/cdk-overlay.umd.js.map
===================================================================
--- trip-planner-front/node_modules/@angular/cdk/bundles/cdk-overlay.umd.js.map	(revision fa375fed9635035b3c62cf759f42938afa14271b)
+++ trip-planner-front/node_modules/@angular/cdk/bundles/cdk-overlay.umd.js.map	(revision 8d391a12ef6baa3aefe9611a6f7c5b569977c946)
@@ -1,1 +1,1 @@
-{"version":3,"file":"cdk-overlay.umd.js","sources":["../../../../../external/npm/node_modules/tslib/tslib.es6.js","../../../../../src/cdk/overlay/scroll/block-scroll-strategy.ts","../../../../../src/cdk/overlay/scroll/scroll-strategy.ts","../../../../../src/cdk/overlay/scroll/close-scroll-strategy.ts","../../../../../src/cdk/overlay/scroll/noop-scroll-strategy.ts","../../../../../src/cdk/overlay/position/scroll-clip.ts","../../../../../src/cdk/overlay/scroll/reposition-scroll-strategy.ts","../../../../../src/cdk/overlay/scroll/scroll-strategy-options.ts","../../../../../src/cdk/overlay/scroll/index.ts","../../../../../src/cdk/overlay/overlay-config.ts","../../../../../src/cdk/overlay/position/connected-position.ts","../../../../../src/cdk/overlay/dispatchers/base-overlay-dispatcher.ts","../../../../../src/cdk/overlay/dispatchers/overlay-keyboard-dispatcher.ts","../../../../../src/cdk/overlay/dispatchers/overlay-outside-click-dispatcher.ts","../../../../../src/cdk/overlay/overlay-container.ts","../../../../../src/cdk/overlay/overlay-ref.ts","../../../../../src/cdk/overlay/position/flexible-connected-position-strategy.ts","../../../../../src/cdk/overlay/position/connected-position-strategy.ts","../../../../../src/cdk/overlay/position/global-position-strategy.ts","../../../../../src/cdk/overlay/position/overlay-position-builder.ts","../../../../../src/cdk/overlay/overlay.ts","../../../../../src/cdk/overlay/overlay-directives.ts","../../../../../src/cdk/overlay/overlay-module.ts","../../../../../src/cdk/overlay/dispatchers/index.ts","../../../../../src/cdk/overlay/fullscreen-overlay-container.ts","../../../../../src/cdk/overlay/public-api.ts","../../../../../src/cdk/overlay/index.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n    extendStatics = Object.setPrototypeOf ||\r\n        ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n        function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n    return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n    if (typeof b !== \"function\" && b !== null)\r\n        throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n    extendStatics(d, b);\r\n    function __() { this.constructor = d; }\r\n    d.prototype = b === null ? 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Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n    function fulfill(value) { resume(\"next\", value); }\r\n    function reject(value) { resume(\"throw\", value); }\r\n    function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n    var i, p;\r\n    return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n    function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n    if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n    var m = o[Symbol.asyncIterator], i;\r\n    return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n    function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n    function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n    if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n    return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n    Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n    o[\"default\"] = v;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n    if (mod && mod.__esModule) return mod;\r\n    var result = {};\r\n    if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n    __setModuleDefault(result, mod);\r\n    return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n    return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n    if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n    if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n    return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n    if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n    if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n    if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n    return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ScrollStrategy} from './scroll-strategy';\nimport {ViewportRuler} from '@angular/cdk/scrolling';\nimport {coerceCssPixelValue} from '@angular/cdk/coercion';\nimport {supportsScrollBehavior} from '@angular/cdk/platform';\n\nconst scrollBehaviorSupported = supportsScrollBehavior();\n\n/**\n * Strategy that will prevent the user from scrolling while the overlay is visible.\n */\nexport class BlockScrollStrategy implements ScrollStrategy {\n  private _previousHTMLStyles = {top: '', left: ''};\n  private _previousScrollPosition: {top: number, left: number};\n  private _isEnabled = false;\n  private _document: Document;\n\n  constructor(private _viewportRuler: ViewportRuler, document: any) {\n    this._document = document;\n  }\n\n  /** Attaches this scroll strategy to an overlay. */\n  attach() {}\n\n  /** Blocks page-level scroll while the attached overlay is open. */\n  enable() {\n    if (this._canBeEnabled()) {\n      const root = this._document.documentElement!;\n\n      this._previousScrollPosition = this._viewportRuler.getViewportScrollPosition();\n\n      // Cache the previous inline styles in case the user had set them.\n      this._previousHTMLStyles.left = root.style.left || '';\n      this._previousHTMLStyles.top = root.style.top || '';\n\n      // Note: we're using the `html` node, instead of the `body`, because the `body` may\n      // have the user agent margin, whereas the `html` is guaranteed not to have one.\n      root.style.left = coerceCssPixelValue(-this._previousScrollPosition.left);\n      root.style.top = coerceCssPixelValue(-this._previousScrollPosition.top);\n      root.classList.add('cdk-global-scrollblock');\n      this._isEnabled = true;\n    }\n  }\n\n  /** Unblocks page-level scroll while the attached overlay is open. */\n  disable() {\n    if (this._isEnabled) {\n      const html = this._document.documentElement!;\n      const body = this._document.body!;\n      const htmlStyle = html.style;\n      const bodyStyle = body.style;\n      const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || '';\n      const previousBodyScrollBehavior = bodyStyle.scrollBehavior || '';\n\n      this._isEnabled = false;\n\n      htmlStyle.left = this._previousHTMLStyles.left;\n      htmlStyle.top = this._previousHTMLStyles.top;\n      html.classList.remove('cdk-global-scrollblock');\n\n      // Disable user-defined smooth scrolling temporarily while we restore the scroll position.\n      // See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior\n      // Note that we don't mutate the property if the browser doesn't support `scroll-behavior`,\n      // because it can throw off feature detections in `supportsScrollBehavior` which\n      // checks for `'scrollBehavior' in documentElement.style`.\n      if (scrollBehaviorSupported) {\n        htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto';\n      }\n\n      window.scroll(this._previousScrollPosition.left, this._previousScrollPosition.top);\n\n      if (scrollBehaviorSupported) {\n        htmlStyle.scrollBehavior = previousHtmlScrollBehavior;\n        bodyStyle.scrollBehavior = previousBodyScrollBehavior;\n      }\n    }\n  }\n\n  private _canBeEnabled(): boolean {\n    // Since the scroll strategies can't be singletons, we have to use a global CSS class\n    // (`cdk-global-scrollblock`) to make sure that we don't try to disable global\n    // scrolling multiple times.\n    const html = this._document.documentElement!;\n\n    if (html.classList.contains('cdk-global-scrollblock') || this._isEnabled) {\n      return false;\n    }\n\n    const body = this._document.body;\n    const viewport = this._viewportRuler.getViewportSize();\n    return body.scrollHeight > viewport.height || body.scrollWidth > viewport.width;\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {OverlayReference} from '../overlay-reference';\n\n/**\n * Describes a strategy that will be used by an overlay to handle scroll events while it is open.\n */\nexport interface ScrollStrategy {\n  /** Enable this scroll strategy (called when the attached overlay is attached to a portal). */\n  enable: () => void;\n\n  /** Disable this scroll strategy (called when the attached overlay is detached from a portal). */\n  disable: () => void;\n\n  /** Attaches this `ScrollStrategy` to an overlay. */\n  attach: (overlayRef: OverlayReference) => void;\n\n  /** Detaches the scroll strategy from the current overlay. */\n  detach?: () => void;\n}\n\n/**\n * Returns an error to be thrown when attempting to attach an already-attached scroll strategy.\n */\nexport function getMatScrollStrategyAlreadyAttachedError(): Error {\n  return Error(`Scroll strategy has already been attached.`);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {NgZone} from '@angular/core';\nimport {ScrollStrategy, getMatScrollStrategyAlreadyAttachedError} from './scroll-strategy';\nimport {OverlayReference} from '../overlay-reference';\nimport {Subscription} from 'rxjs';\nimport {ScrollDispatcher, ViewportRuler} from '@angular/cdk/scrolling';\n\n/**\n * Config options for the CloseScrollStrategy.\n */\nexport interface CloseScrollStrategyConfig {\n  /** Amount of pixels the user has to scroll before the overlay is closed. */\n  threshold?: number;\n}\n\n/**\n * Strategy that will close the overlay as soon as the user starts scrolling.\n */\nexport class CloseScrollStrategy implements ScrollStrategy {\n  private _scrollSubscription: Subscription|null = null;\n  private _overlayRef: OverlayReference;\n  private _initialScrollPosition: number;\n\n  constructor(\n    private _scrollDispatcher: ScrollDispatcher,\n    private _ngZone: NgZone,\n    private _viewportRuler: ViewportRuler,\n    private _config?: CloseScrollStrategyConfig) {}\n\n  /** Attaches this scroll strategy to an overlay. */\n  attach(overlayRef: OverlayReference) {\n    if (this._overlayRef && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n      throw getMatScrollStrategyAlreadyAttachedError();\n    }\n\n    this._overlayRef = overlayRef;\n  }\n\n  /** Enables the closing of the attached overlay on scroll. */\n  enable() {\n    if (this._scrollSubscription) {\n      return;\n    }\n\n    const stream = this._scrollDispatcher.scrolled(0);\n\n    if (this._config && this._config.threshold && this._config.threshold > 1) {\n      this._initialScrollPosition = this._viewportRuler.getViewportScrollPosition().top;\n\n      this._scrollSubscription = stream.subscribe(() => {\n        const scrollPosition = this._viewportRuler.getViewportScrollPosition().top;\n\n        if (Math.abs(scrollPosition - this._initialScrollPosition) > this._config!.threshold!) {\n          this._detach();\n        } else {\n          this._overlayRef.updatePosition();\n        }\n      });\n    } else {\n      this._scrollSubscription = stream.subscribe(this._detach);\n    }\n  }\n\n  /** Disables the closing the attached overlay on scroll. */\n  disable() {\n    if (this._scrollSubscription) {\n      this._scrollSubscription.unsubscribe();\n      this._scrollSubscription = null;\n    }\n  }\n\n  detach() {\n    this.disable();\n    this._overlayRef = null!;\n  }\n\n  /** Detaches the overlay ref and disables the scroll strategy. */\n  private _detach = () => {\n    this.disable();\n\n    if (this._overlayRef.hasAttached()) {\n      this._ngZone.run(() => this._overlayRef.detach());\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ScrollStrategy} from './scroll-strategy';\n\n/** Scroll strategy that doesn't do anything. */\nexport class NoopScrollStrategy implements ScrollStrategy {\n  /** Does nothing, as this scroll strategy is a no-op. */\n  enable() { }\n  /** Does nothing, as this scroll strategy is a no-op. */\n  disable() { }\n  /** Does nothing, as this scroll strategy is a no-op. */\n  attach() { }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n// TODO(jelbourn): move this to live with the rest of the scrolling code\n// TODO(jelbourn): someday replace this with IntersectionObservers\n\n/**\n * Gets whether an element is scrolled outside of view by any of its parent scrolling containers.\n * @param element Dimensions of the element (from getBoundingClientRect)\n * @param scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect)\n * @returns Whether the element is scrolled out of view\n * @docs-private\n */\nexport function isElementScrolledOutsideView(element: ClientRect, scrollContainers: ClientRect[]) {\n  return scrollContainers.some(containerBounds => {\n    const outsideAbove = element.bottom < containerBounds.top;\n    const outsideBelow = element.top > containerBounds.bottom;\n    const outsideLeft = element.right < containerBounds.left;\n    const outsideRight = element.left > containerBounds.right;\n\n    return outsideAbove || outsideBelow || outsideLeft || outsideRight;\n  });\n}\n\n\n/**\n * Gets whether an element is clipped by any of its scrolling containers.\n * @param element Dimensions of the element (from getBoundingClientRect)\n * @param scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect)\n * @returns Whether the element is clipped\n * @docs-private\n */\nexport function isElementClippedByScrolling(element: ClientRect, scrollContainers: ClientRect[]) {\n  return scrollContainers.some(scrollContainerRect => {\n    const clippedAbove = element.top < scrollContainerRect.top;\n    const clippedBelow = element.bottom > scrollContainerRect.bottom;\n    const clippedLeft = element.left < scrollContainerRect.left;\n    const clippedRight = element.right > scrollContainerRect.right;\n\n    return clippedAbove || clippedBelow || clippedLeft || clippedRight;\n  });\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {NgZone} from '@angular/core';\nimport {Subscription} from 'rxjs';\nimport {ScrollStrategy, getMatScrollStrategyAlreadyAttachedError} from './scroll-strategy';\nimport {OverlayReference} from '../overlay-reference';\nimport {ScrollDispatcher, ViewportRuler} from '@angular/cdk/scrolling';\nimport {isElementScrolledOutsideView} from '../position/scroll-clip';\n\n/**\n * Config options for the RepositionScrollStrategy.\n */\nexport interface RepositionScrollStrategyConfig {\n  /** Time in milliseconds to throttle the scroll events. */\n  scrollThrottle?: number;\n\n  /** Whether to close the overlay once the user has scrolled away completely. */\n  autoClose?: boolean;\n}\n\n/**\n * Strategy that will update the element position as the user is scrolling.\n */\nexport class RepositionScrollStrategy implements ScrollStrategy {\n  private _scrollSubscription: Subscription|null = null;\n  private _overlayRef: OverlayReference;\n\n  constructor(\n    private _scrollDispatcher: ScrollDispatcher,\n    private _viewportRuler: ViewportRuler,\n    private _ngZone: NgZone,\n    private _config?: RepositionScrollStrategyConfig) { }\n\n  /** Attaches this scroll strategy to an overlay. */\n  attach(overlayRef: OverlayReference) {\n    if (this._overlayRef && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n      throw getMatScrollStrategyAlreadyAttachedError();\n    }\n\n    this._overlayRef = overlayRef;\n  }\n\n  /** Enables repositioning of the attached overlay on scroll. */\n  enable() {\n    if (!this._scrollSubscription) {\n      const throttle = this._config ? this._config.scrollThrottle : 0;\n\n      this._scrollSubscription = this._scrollDispatcher.scrolled(throttle).subscribe(() => {\n        this._overlayRef.updatePosition();\n\n        // TODO(crisbeto): make `close` on by default once all components can handle it.\n        if (this._config && this._config.autoClose) {\n          const overlayRect = this._overlayRef.overlayElement.getBoundingClientRect();\n          const {width, height} = this._viewportRuler.getViewportSize();\n\n          // TODO(crisbeto): include all ancestor scroll containers here once\n          // we have a way of exposing the trigger element to the scroll strategy.\n          const parentRects = [{width, height, bottom: height, right: width, top: 0, left: 0}];\n\n          if (isElementScrolledOutsideView(overlayRect, parentRects)) {\n            this.disable();\n            this._ngZone.run(() => this._overlayRef.detach());\n          }\n        }\n      });\n    }\n  }\n\n  /** Disables repositioning of the attached overlay on scroll. */\n  disable() {\n    if (this._scrollSubscription) {\n      this._scrollSubscription.unsubscribe();\n      this._scrollSubscription = null;\n    }\n  }\n\n  detach() {\n    this.disable();\n    this._overlayRef = null!;\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ScrollDispatcher, ViewportRuler} from '@angular/cdk/scrolling';\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, NgZone} from '@angular/core';\nimport {BlockScrollStrategy} from './block-scroll-strategy';\nimport {CloseScrollStrategy, CloseScrollStrategyConfig} from './close-scroll-strategy';\nimport {NoopScrollStrategy} from './noop-scroll-strategy';\nimport {\n  RepositionScrollStrategy,\n  RepositionScrollStrategyConfig,\n} from './reposition-scroll-strategy';\n\n\n/**\n * Options for how an overlay will handle scrolling.\n *\n * Users can provide a custom value for `ScrollStrategyOptions` to replace the default\n * behaviors. This class primarily acts as a factory for ScrollStrategy instances.\n */\n@Injectable({providedIn: 'root'})\nexport class ScrollStrategyOptions {\n  private _document: Document;\n\n  constructor(\n    private _scrollDispatcher: ScrollDispatcher,\n    private _viewportRuler: ViewportRuler,\n    private _ngZone: NgZone,\n    @Inject(DOCUMENT) document: any) {\n      this._document = document;\n    }\n\n  /** Do nothing on scroll. */\n  noop = () => new NoopScrollStrategy();\n\n  /**\n   * Close the overlay as soon as the user scrolls.\n   * @param config Configuration to be used inside the scroll strategy.\n   */\n  close = (config?: CloseScrollStrategyConfig) => new CloseScrollStrategy(this._scrollDispatcher,\n      this._ngZone, this._viewportRuler, config)\n\n  /** Block scrolling. */\n  block = () => new BlockScrollStrategy(this._viewportRuler, this._document);\n\n  /**\n   * Update the overlay's position on scroll.\n   * @param config Configuration to be used inside the scroll strategy.\n   * Allows debouncing the reposition calls.\n   */\n  reposition = (config?: RepositionScrollStrategyConfig) => new RepositionScrollStrategy(\n      this._scrollDispatcher, this._viewportRuler, this._ngZone, config)\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport {CdkScrollable, ScrollDispatcher} from '@angular/cdk/scrolling';\n\n// Export pre-defined scroll strategies and interface to build custom ones.\nexport {ScrollStrategy} from './scroll-strategy';\nexport {ScrollStrategyOptions} from './scroll-strategy-options';\nexport {\n  RepositionScrollStrategy,\n  RepositionScrollStrategyConfig\n} from './reposition-scroll-strategy';\nexport {CloseScrollStrategy} from './close-scroll-strategy';\nexport {NoopScrollStrategy} from './noop-scroll-strategy';\nexport {BlockScrollStrategy} from './block-scroll-strategy';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {PositionStrategy} from './position/position-strategy';\nimport {Direction, Directionality} from '@angular/cdk/bidi';\nimport {ScrollStrategy, NoopScrollStrategy} from './scroll/index';\n\n\n/** Initial configuration used when creating an overlay. */\nexport class OverlayConfig {\n  /** Strategy with which to position the overlay. */\n  positionStrategy?: PositionStrategy;\n\n  /** Strategy to be used when handling scroll events while the overlay is open. */\n  scrollStrategy?: ScrollStrategy = new NoopScrollStrategy();\n\n  /** Custom class to add to the overlay pane. */\n  panelClass?: string | string[] = '';\n\n  /** Whether the overlay has a backdrop. */\n  hasBackdrop?: boolean = false;\n\n  /** Custom class to add to the backdrop */\n  backdropClass?: string | string[] = 'cdk-overlay-dark-backdrop';\n\n  /** The width of the overlay panel. If a number is provided, pixel units are assumed. */\n  width?: number | string;\n\n  /** The height of the overlay panel. If a number is provided, pixel units are assumed. */\n  height?: number | string;\n\n  /** The min-width of the overlay panel. If a number is provided, pixel units are assumed. */\n  minWidth?: number | string;\n\n  /** The min-height of the overlay panel. If a number is provided, pixel units are assumed. */\n  minHeight?: number | string;\n\n  /** The max-width of the overlay panel. If a number is provided, pixel units are assumed. */\n  maxWidth?: number | string;\n\n  /** The max-height of the overlay panel. If a number is provided, pixel units are assumed. */\n  maxHeight?: number | string;\n\n  /**\n   * Direction of the text in the overlay panel. If a `Directionality` instance\n   * is passed in, the overlay will handle changes to its value automatically.\n   */\n  direction?: Direction | Directionality;\n\n  /**\n   * Whether the overlay should be disposed of when the user goes backwards/forwards in history.\n   * Note that this usually doesn't include clicking on links (unless the user is using\n   * the `HashLocationStrategy`).\n   */\n  disposeOnNavigation?: boolean = false;\n\n  constructor(config?: OverlayConfig) {\n    if (config) {\n      // Use `Iterable` instead of `Array` because TypeScript, as of 3.6.3,\n      // loses the array generic type in the `for of`. But we *also* have to use `Array` because\n      // typescript won't iterate over an `Iterable` unless you compile with `--downlevelIteration`\n      const configKeys =\n          Object.keys(config) as Iterable<keyof OverlayConfig> & (keyof OverlayConfig)[];\n      for (const key of configKeys) {\n        if (config[key] !== undefined) {\n          // TypeScript, as of version 3.5, sees the left-hand-side of this expression\n          // as \"I don't know *which* key this is, so the only valid value is the intersection\n          // of all the posible values.\" In this case, that happens to be `undefined`. TypeScript\n          // is not smart enough to see that the right-hand-side is actually an access of the same\n          // exact type with the same exact key, meaning that the value type must be identical.\n          // So we use `any` to work around this.\n          this[key] = config[key] as any;\n        }\n      }\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** Horizontal dimension of a connection point on the perimeter of the origin or overlay element. */\nimport {Optional} from '@angular/core';\nexport type HorizontalConnectionPos = 'start' | 'center' | 'end';\n\n/** Vertical dimension of a connection point on the perimeter of the origin or overlay element. */\nexport type VerticalConnectionPos = 'top' | 'center' | 'bottom';\n\n\n/** A connection point on the origin element. */\nexport interface OriginConnectionPosition {\n  originX: HorizontalConnectionPos;\n  originY: VerticalConnectionPos;\n}\n\n/** A connection point on the overlay element. */\nexport interface OverlayConnectionPosition {\n  overlayX: HorizontalConnectionPos;\n  overlayY: VerticalConnectionPos;\n}\n\n/** The points of the origin element and the overlay element to connect. */\nexport class ConnectionPositionPair {\n  /** X-axis attachment point for connected overlay origin. Can be 'start', 'end', or 'center'. */\n  originX: HorizontalConnectionPos;\n  /** Y-axis attachment point for connected overlay origin. Can be 'top', 'bottom', or 'center'. */\n  originY: VerticalConnectionPos;\n  /** X-axis attachment point for connected overlay. Can be 'start', 'end', or 'center'. */\n  overlayX: HorizontalConnectionPos;\n  /** Y-axis attachment point for connected overlay. Can be 'top', 'bottom', or 'center'. */\n  overlayY: VerticalConnectionPos;\n\n  constructor(\n    origin: OriginConnectionPosition,\n    overlay: OverlayConnectionPosition,\n    /** Offset along the X axis. */\n    public offsetX?: number,\n    /** Offset along the Y axis. */\n    public offsetY?: number,\n    /** Class(es) to be applied to the panel while this position is active. */\n    public panelClass?: string | string[]) {\n\n    this.originX = origin.originX;\n    this.originY = origin.originY;\n    this.overlayX = overlay.overlayX;\n    this.overlayY = overlay.overlayY;\n  }\n}\n\n/**\n * Set of properties regarding the position of the origin and overlay relative to the viewport\n * with respect to the containing Scrollable elements.\n *\n * The overlay and origin are clipped if any part of their bounding client rectangle exceeds the\n * bounds of any one of the strategy's Scrollable's bounding client rectangle.\n *\n * The overlay and origin are outside view if there is no overlap between their bounding client\n * rectangle and any one of the strategy's Scrollable's bounding client rectangle.\n *\n *       -----------                    -----------\n *       | outside |                    | clipped |\n *       |  view   |              --------------------------\n *       |         |              |     |         |        |\n *       ----------               |     -----------        |\n *  --------------------------    |                        |\n *  |                        |    |      Scrollable        |\n *  |                        |    |                        |\n *  |                        |     --------------------------\n *  |      Scrollable        |\n *  |                        |\n *  --------------------------\n *\n *  @docs-private\n */\nexport class ScrollingVisibility {\n  isOriginClipped: boolean;\n  isOriginOutsideView: boolean;\n  isOverlayClipped: boolean;\n  isOverlayOutsideView: boolean;\n}\n\n/** The change event emitted by the strategy when a fallback position is used. */\nexport class ConnectedOverlayPositionChange {\n  constructor(\n      /** The position used as a result of this change. */\n      public connectionPair: ConnectionPositionPair,\n      /** @docs-private */\n      @Optional() public scrollableViewProperties: ScrollingVisibility) {}\n}\n\n/**\n * Validates whether a vertical position property matches the expected values.\n * @param property Name of the property being validated.\n * @param value Value of the property being validated.\n * @docs-private\n */\nexport function validateVerticalPosition(property: string, value: VerticalConnectionPos) {\n  if (value !== 'top' && value !== 'bottom' && value !== 'center') {\n    throw Error(`ConnectedPosition: Invalid ${property} \"${value}\". ` +\n                `Expected \"top\", \"bottom\" or \"center\".`);\n  }\n}\n\n/**\n * Validates whether a horizontal position property matches the expected values.\n * @param property Name of the property being validated.\n * @param value Value of the property being validated.\n * @docs-private\n */\nexport function validateHorizontalPosition(property: string, value: HorizontalConnectionPos) {\n  if (value !== 'start' && value !== 'end' && value !== 'center') {\n    throw Error(`ConnectedPosition: Invalid ${property} \"${value}\". ` +\n                `Expected \"start\", \"end\" or \"center\".`);\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, OnDestroy} from '@angular/core';\nimport {OverlayReference} from '../overlay-reference';\n\n\n/**\n * Service for dispatching events that land on the body to appropriate overlay ref,\n * if any. It maintains a list of attached overlays to determine best suited overlay based\n * on event target and order of overlay opens.\n */\n@Injectable({providedIn: 'root'})\nexport abstract class BaseOverlayDispatcher implements OnDestroy {\n\n  /** Currently attached overlays in the order they were attached. */\n  _attachedOverlays: OverlayReference[] = [];\n\n  protected _document: Document;\n  protected _isAttached: boolean;\n\n  constructor(@Inject(DOCUMENT) document: any) {\n    this._document = document;\n  }\n\n  ngOnDestroy(): void {\n    this.detach();\n  }\n\n  /** Add a new overlay to the list of attached overlay refs. */\n  add(overlayRef: OverlayReference): void {\n    // Ensure that we don't get the same overlay multiple times.\n    this.remove(overlayRef);\n    this._attachedOverlays.push(overlayRef);\n  }\n\n  /** Remove an overlay from the list of attached overlay refs. */\n  remove(overlayRef: OverlayReference): void {\n    const index = this._attachedOverlays.indexOf(overlayRef);\n\n    if (index > -1) {\n      this._attachedOverlays.splice(index, 1);\n    }\n\n    // Remove the global listener once there are no more overlays.\n    if (this._attachedOverlays.length === 0) {\n      this.detach();\n    }\n  }\n\n  /** Detaches the global event listener. */\n  protected abstract detach(): void;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable} from '@angular/core';\nimport {OverlayReference} from '../overlay-reference';\nimport {BaseOverlayDispatcher} from './base-overlay-dispatcher';\n\n\n/**\n * Service for dispatching keyboard events that land on the body to appropriate overlay ref,\n * if any. It maintains a list of attached overlays to determine best suited overlay based\n * on event target and order of overlay opens.\n */\n@Injectable({providedIn: 'root'})\nexport class OverlayKeyboardDispatcher extends BaseOverlayDispatcher {\n\n  constructor(@Inject(DOCUMENT) document: any) {\n    super(document);\n  }\n\n  /** Add a new overlay to the list of attached overlay refs. */\n  override add(overlayRef: OverlayReference): void {\n    super.add(overlayRef);\n\n    // Lazily start dispatcher once first overlay is added\n    if (!this._isAttached) {\n      this._document.body.addEventListener('keydown', this._keydownListener);\n      this._isAttached = true;\n    }\n  }\n\n  /** Detaches the global keyboard event listener. */\n  protected detach() {\n    if (this._isAttached) {\n      this._document.body.removeEventListener('keydown', this._keydownListener);\n      this._isAttached = false;\n    }\n  }\n\n  /** Keyboard event listener that will be attached to the body. */\n  private _keydownListener = (event: KeyboardEvent) => {\n    const overlays = this._attachedOverlays;\n\n    for (let i = overlays.length - 1; i > -1; i--) {\n      // Dispatch the keydown event to the top overlay which has subscribers to its keydown events.\n      // We want to target the most recent overlay, rather than trying to match where the event came\n      // from, because some components might open an overlay, but keep focus on a trigger element\n      // (e.g. for select and autocomplete). We skip overlays without keydown event subscriptions,\n      // because we don't want overlays that don't handle keyboard events to block the ones below\n      // them that do.\n      if (overlays[i]._keydownEvents.observers.length > 0) {\n        overlays[i]._keydownEvents.next(event);\n        break;\n      }\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable} from '@angular/core';\nimport {OverlayReference} from '../overlay-reference';\nimport {Platform, _getEventTarget} from '@angular/cdk/platform';\nimport {BaseOverlayDispatcher} from './base-overlay-dispatcher';\n\n/**\n * Service for dispatching mouse click events that land on the body to appropriate overlay ref,\n * if any. It maintains a list of attached overlays to determine best suited overlay based\n * on event target and order of overlay opens.\n */\n@Injectable({providedIn: 'root'})\nexport class OverlayOutsideClickDispatcher extends BaseOverlayDispatcher {\n  private _cursorOriginalValue: string;\n  private _cursorStyleIsSet = false;\n\n  constructor(@Inject(DOCUMENT) document: any, private _platform: Platform) {\n    super(document);\n  }\n\n  /** Add a new overlay to the list of attached overlay refs. */\n  override add(overlayRef: OverlayReference): void {\n    super.add(overlayRef);\n\n    // Safari on iOS does not generate click events for non-interactive\n    // elements. However, we want to receive a click for any element outside\n    // the overlay. We can force a \"clickable\" state by setting\n    // `cursor: pointer` on the document body. See:\n    // https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event#Safari_Mobile\n    // https://developer.apple.com/library/archive/documentation/AppleApplications/Reference/SafariWebContent/HandlingEvents/HandlingEvents.html\n    if (!this._isAttached) {\n      const body = this._document.body;\n      body.addEventListener('click', this._clickListener, true);\n      body.addEventListener('auxclick', this._clickListener, true);\n      body.addEventListener('contextmenu', this._clickListener, true);\n\n      // click event is not fired on iOS. To make element \"clickable\" we are\n      // setting the cursor to pointer\n      if (this._platform.IOS && !this._cursorStyleIsSet) {\n        this._cursorOriginalValue = body.style.cursor;\n        body.style.cursor = 'pointer';\n        this._cursorStyleIsSet = true;\n      }\n\n      this._isAttached = true;\n    }\n  }\n\n  /** Detaches the global keyboard event listener. */\n  protected detach() {\n    if (this._isAttached) {\n      const body = this._document.body;\n      body.removeEventListener('click', this._clickListener, true);\n      body.removeEventListener('auxclick', this._clickListener, true);\n      body.removeEventListener('contextmenu', this._clickListener, true);\n      if (this._platform.IOS && this._cursorStyleIsSet) {\n        body.style.cursor = this._cursorOriginalValue;\n        this._cursorStyleIsSet = false;\n      }\n      this._isAttached = false;\n    }\n  }\n\n  /** Click event listener that will be attached to the body propagate phase. */\n  private _clickListener = (event: MouseEvent) => {\n    const target = _getEventTarget(event);\n    // We copy the array because the original may be modified asynchronously if the\n    // outsidePointerEvents listener decides to detach overlays resulting in index errors inside\n    // the for loop.\n    const overlays = this._attachedOverlays.slice();\n\n    // Dispatch the mouse event to the top overlay which has subscribers to its mouse events.\n    // We want to target all overlays for which the click could be considered as outside click.\n    // As soon as we reach an overlay for which the click is not outside click we break off\n    // the loop.\n    for (let i = overlays.length - 1; i > -1; i--) {\n      const overlayRef = overlays[i];\n      if (overlayRef._outsidePointerEvents.observers.length < 1 || !overlayRef.hasAttached()) {\n        continue;\n      }\n\n      // If it's a click inside the overlay, just break - we should do nothing\n      // If it's an outside click dispatch the mouse event, and proceed with the next overlay\n      if (overlayRef.overlayElement.contains(target as Node)) {\n        break;\n      }\n\n      overlayRef._outsidePointerEvents.next(event);\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, OnDestroy} from '@angular/core';\nimport {Platform, _isTestEnvironment} from '@angular/cdk/platform';\n\n/** Container inside which all overlays will render. */\n@Injectable({providedIn: 'root'})\nexport class OverlayContainer implements OnDestroy {\n  protected _containerElement: HTMLElement;\n  protected _document: Document;\n\n  constructor(@Inject(DOCUMENT) document: any, protected _platform: Platform) {\n    this._document = document;\n  }\n\n  ngOnDestroy() {\n    const container = this._containerElement;\n\n    if (container && container.parentNode) {\n      container.parentNode.removeChild(container);\n    }\n  }\n\n  /**\n   * This method returns the overlay container element. It will lazily\n   * create the element the first time it is called to facilitate using\n   * the container in non-browser environments.\n   * @returns the container element\n   */\n  getContainerElement(): HTMLElement {\n    if (!this._containerElement) {\n      this._createContainer();\n    }\n\n    return this._containerElement;\n  }\n\n  /**\n   * Create the overlay container element, which is simply a div\n   * with the 'cdk-overlay-container' class on the document body.\n   */\n  protected _createContainer(): void {\n    const containerClass = 'cdk-overlay-container';\n\n    // TODO(crisbeto): remove the testing check once we have an overlay testing\n    // module or Angular starts tearing down the testing `NgModule`. See:\n    // https://github.com/angular/angular/issues/18831\n    if (this._platform.isBrowser || _isTestEnvironment()) {\n      const oppositePlatformContainers =\n          this._document.querySelectorAll(`.${containerClass}[platform=\"server\"], ` +\n                                          `.${containerClass}[platform=\"test\"]`);\n\n      // Remove any old containers from the opposite platform.\n      // This can happen when transitioning from the server to the client.\n      for (let i = 0; i < oppositePlatformContainers.length; i++) {\n        oppositePlatformContainers[i].parentNode!.removeChild(oppositePlatformContainers[i]);\n      }\n    }\n\n    const container = this._document.createElement('div');\n    container.classList.add(containerClass);\n\n    // A long time ago we kept adding new overlay containers whenever a new app was instantiated,\n    // but at some point we added logic which clears the duplicate ones in order to avoid leaks.\n    // The new logic was a little too aggressive since it was breaking some legitimate use cases.\n    // To mitigate the problem we made it so that only containers from a different platform are\n    // cleared, but the side-effect was that people started depending on the overly-aggressive\n    // logic to clean up their tests for them. Until we can introduce an overlay-specific testing\n    // module which does the cleanup, we try to detect that we're in a test environment and we\n    // always clear the container. See #17006.\n    // TODO(crisbeto): remove the test environment check once we have an overlay testing module.\n    if (_isTestEnvironment()) {\n      container.setAttribute('platform', 'test');\n    } else if (!this._platform.isBrowser) {\n      container.setAttribute('platform', 'server');\n    }\n\n    this._document.body.appendChild(container);\n    this._containerElement = container;\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Direction, Directionality} from '@angular/cdk/bidi';\nimport {ComponentPortal, Portal, PortalOutlet, TemplatePortal} from '@angular/cdk/portal';\nimport {ComponentRef, EmbeddedViewRef, NgZone} from '@angular/core';\nimport {Location} from '@angular/common';\nimport {Observable, Subject, merge, SubscriptionLike, Subscription} from 'rxjs';\nimport {take, takeUntil} from 'rxjs/operators';\nimport {OverlayKeyboardDispatcher} from './dispatchers/overlay-keyboard-dispatcher';\nimport {OverlayOutsideClickDispatcher} from './dispatchers/overlay-outside-click-dispatcher';\nimport {OverlayConfig} from './overlay-config';\nimport {coerceCssPixelValue, coerceArray} from '@angular/cdk/coercion';\nimport {OverlayReference} from './overlay-reference';\nimport {PositionStrategy} from './position/position-strategy';\nimport {ScrollStrategy} from './scroll';\n\n\n/** An object where all of its properties cannot be written. */\nexport type ImmutableObject<T> = {\n  readonly [P in keyof T]: T[P];\n};\n\n/**\n * Reference to an overlay that has been created with the Overlay service.\n * Used to manipulate or dispose of said overlay.\n */\nexport class OverlayRef implements PortalOutlet, OverlayReference {\n  private _backdropElement: HTMLElement | null = null;\n  private readonly _backdropClick = new Subject<MouseEvent>();\n  private readonly _attachments = new Subject<void>();\n  private readonly _detachments = new Subject<void>();\n  private _positionStrategy: PositionStrategy | undefined;\n  private _scrollStrategy: ScrollStrategy | undefined;\n  private _locationChanges: SubscriptionLike = Subscription.EMPTY;\n  private _backdropClickHandler = (event: MouseEvent) => this._backdropClick.next(event);\n\n  /**\n   * Reference to the parent of the `_host` at the time it was detached. Used to restore\n   * the `_host` to its original position in the DOM when it gets re-attached.\n   */\n  private _previousHostParent: HTMLElement;\n\n  /** Stream of keydown events dispatched to this overlay. */\n  readonly _keydownEvents = new Subject<KeyboardEvent>();\n\n  /** Stream of mouse outside events dispatched to this overlay. */\n  readonly _outsidePointerEvents = new Subject<MouseEvent>();\n\n  constructor(\n      private _portalOutlet: PortalOutlet,\n      private _host: HTMLElement,\n      private _pane: HTMLElement,\n      private _config: ImmutableObject<OverlayConfig>,\n      private _ngZone: NgZone,\n      private _keyboardDispatcher: OverlayKeyboardDispatcher,\n      private _document: Document,\n      private _location: Location,\n      private _outsideClickDispatcher: OverlayOutsideClickDispatcher) {\n\n    if (_config.scrollStrategy) {\n      this._scrollStrategy = _config.scrollStrategy;\n      this._scrollStrategy.attach(this);\n    }\n\n    this._positionStrategy = _config.positionStrategy;\n  }\n\n  /** The overlay's HTML element */\n  get overlayElement(): HTMLElement {\n    return this._pane;\n  }\n\n  /** The overlay's backdrop HTML element. */\n  get backdropElement(): HTMLElement | null {\n    return this._backdropElement;\n  }\n\n  /**\n   * Wrapper around the panel element. Can be used for advanced\n   * positioning where a wrapper with specific styling is\n   * required around the overlay pane.\n   */\n  get hostElement(): HTMLElement {\n    return this._host;\n  }\n\n  attach<T>(portal: ComponentPortal<T>): ComponentRef<T>;\n  attach<T>(portal: TemplatePortal<T>): EmbeddedViewRef<T>;\n  attach(portal: any): any;\n\n  /**\n   * Attaches content, given via a Portal, to the overlay.\n   * If the overlay is configured to have a backdrop, it will be created.\n   *\n   * @param portal Portal instance to which to attach the overlay.\n   * @returns The portal attachment result.\n   */\n  attach(portal: Portal<any>): any {\n    let attachResult = this._portalOutlet.attach(portal);\n\n    // Update the pane element with the given configuration.\n    if (!this._host.parentElement && this._previousHostParent) {\n      this._previousHostParent.appendChild(this._host);\n    }\n\n    if (this._positionStrategy) {\n      this._positionStrategy.attach(this);\n    }\n\n    this._updateStackingOrder();\n    this._updateElementSize();\n    this._updateElementDirection();\n\n    if (this._scrollStrategy) {\n      this._scrollStrategy.enable();\n    }\n\n    // Update the position once the zone is stable so that the overlay will be fully rendered\n    // before attempting to position it, as the position may depend on the size of the rendered\n    // content.\n    this._ngZone.onStable\n      .pipe(take(1))\n      .subscribe(() => {\n        // The overlay could've been detached before the zone has stabilized.\n        if (this.hasAttached()) {\n          this.updatePosition();\n        }\n      });\n\n    // Enable pointer events for the overlay pane element.\n    this._togglePointerEvents(true);\n\n    if (this._config.hasBackdrop) {\n      this._attachBackdrop();\n    }\n\n    if (this._config.panelClass) {\n      this._toggleClasses(this._pane, this._config.panelClass, true);\n    }\n\n    // Only emit the `attachments` event once all other setup is done.\n    this._attachments.next();\n\n    // Track this overlay by the keyboard dispatcher\n    this._keyboardDispatcher.add(this);\n\n    if (this._config.disposeOnNavigation) {\n      this._locationChanges = this._location.subscribe(() => this.dispose());\n    }\n\n    this._outsideClickDispatcher.add(this);\n    return attachResult;\n  }\n\n  /**\n   * Detaches an overlay from a portal.\n   * @returns The portal detachment result.\n   */\n  detach(): any {\n    if (!this.hasAttached()) {\n      return;\n    }\n\n    this.detachBackdrop();\n\n    // When the overlay is detached, the pane element should disable pointer events.\n    // This is necessary because otherwise the pane element will cover the page and disable\n    // pointer events therefore. Depends on the position strategy and the applied pane boundaries.\n    this._togglePointerEvents(false);\n\n    if (this._positionStrategy && this._positionStrategy.detach) {\n      this._positionStrategy.detach();\n    }\n\n    if (this._scrollStrategy) {\n      this._scrollStrategy.disable();\n    }\n\n    const detachmentResult = this._portalOutlet.detach();\n\n    // Only emit after everything is detached.\n    this._detachments.next();\n\n    // Remove this overlay from keyboard dispatcher tracking.\n    this._keyboardDispatcher.remove(this);\n\n    // Keeping the host element in the DOM can cause scroll jank, because it still gets\n    // rendered, even though it's transparent and unclickable which is why we remove it.\n    this._detachContentWhenStable();\n    this._locationChanges.unsubscribe();\n    this._outsideClickDispatcher.remove(this);\n    return detachmentResult;\n  }\n\n  /** Cleans up the overlay from the DOM. */\n  dispose(): void {\n    const isAttached = this.hasAttached();\n\n    if (this._positionStrategy) {\n      this._positionStrategy.dispose();\n    }\n\n    this._disposeScrollStrategy();\n    this._disposeBackdrop(this._backdropElement);\n    this._locationChanges.unsubscribe();\n    this._keyboardDispatcher.remove(this);\n    this._portalOutlet.dispose();\n    this._attachments.complete();\n    this._backdropClick.complete();\n    this._keydownEvents.complete();\n    this._outsidePointerEvents.complete();\n    this._outsideClickDispatcher.remove(this);\n\n    if (this._host && this._host.parentNode) {\n      this._host.parentNode.removeChild(this._host);\n      this._host = null!;\n    }\n\n    this._previousHostParent = this._pane = null!;\n\n    if (isAttached) {\n      this._detachments.next();\n    }\n\n    this._detachments.complete();\n  }\n\n  /** Whether the overlay has attached content. */\n  hasAttached(): boolean {\n    return this._portalOutlet.hasAttached();\n  }\n\n  /** Gets an observable that emits when the backdrop has been clicked. */\n  backdropClick(): Observable<MouseEvent> {\n    return this._backdropClick;\n  }\n\n  /** Gets an observable that emits when the overlay has been attached. */\n  attachments(): Observable<void> {\n    return this._attachments;\n  }\n\n  /** Gets an observable that emits when the overlay has been detached. */\n  detachments(): Observable<void> {\n    return this._detachments;\n  }\n\n  /** Gets an observable of keydown events targeted to this overlay. */\n  keydownEvents(): Observable<KeyboardEvent> {\n    return this._keydownEvents;\n  }\n\n  /** Gets an observable of pointer events targeted outside this overlay. */\n  outsidePointerEvents(): Observable<MouseEvent> {\n    return this._outsidePointerEvents;\n  }\n\n  /** Gets the current overlay configuration, which is immutable. */\n  getConfig(): OverlayConfig {\n    return this._config;\n  }\n\n  /** Updates the position of the overlay based on the position strategy. */\n  updatePosition(): void {\n    if (this._positionStrategy) {\n      this._positionStrategy.apply();\n    }\n  }\n\n  /** Switches to a new position strategy and updates the overlay position. */\n  updatePositionStrategy(strategy: PositionStrategy): void {\n    if (strategy === this._positionStrategy) {\n      return;\n    }\n\n    if (this._positionStrategy) {\n      this._positionStrategy.dispose();\n    }\n\n    this._positionStrategy = strategy;\n\n    if (this.hasAttached()) {\n      strategy.attach(this);\n      this.updatePosition();\n    }\n  }\n\n  /** Update the size properties of the overlay. */\n  updateSize(sizeConfig: OverlaySizeConfig): void {\n    this._config = {...this._config, ...sizeConfig};\n    this._updateElementSize();\n  }\n\n  /** Sets the LTR/RTL direction for the overlay. */\n  setDirection(dir: Direction | Directionality): void {\n    this._config = {...this._config, direction: dir};\n    this._updateElementDirection();\n  }\n\n  /** Add a CSS class or an array of classes to the overlay pane. */\n  addPanelClass(classes: string | string[]): void {\n    if (this._pane) {\n      this._toggleClasses(this._pane, classes, true);\n    }\n  }\n\n  /** Remove a CSS class or an array of classes from the overlay pane. */\n  removePanelClass(classes: string | string[]): void {\n    if (this._pane) {\n      this._toggleClasses(this._pane, classes, false);\n    }\n  }\n\n  /**\n   * Returns the layout direction of the overlay panel.\n   */\n  getDirection(): Direction {\n    const direction = this._config.direction;\n\n    if (!direction) {\n      return 'ltr';\n    }\n\n    return typeof direction === 'string' ? direction : direction.value;\n  }\n\n  /** Switches to a new scroll strategy. */\n  updateScrollStrategy(strategy: ScrollStrategy): void {\n    if (strategy === this._scrollStrategy) {\n      return;\n    }\n\n    this._disposeScrollStrategy();\n    this._scrollStrategy = strategy;\n\n    if (this.hasAttached()) {\n      strategy.attach(this);\n      strategy.enable();\n    }\n  }\n\n  /** Updates the text direction of the overlay panel. */\n  private _updateElementDirection() {\n    this._host.setAttribute('dir', this.getDirection());\n  }\n\n  /** Updates the size of the overlay element based on the overlay config. */\n  private _updateElementSize() {\n    if (!this._pane) {\n      return;\n    }\n\n    const style = this._pane.style;\n\n    style.width = coerceCssPixelValue(this._config.width);\n    style.height = coerceCssPixelValue(this._config.height);\n    style.minWidth = coerceCssPixelValue(this._config.minWidth);\n    style.minHeight = coerceCssPixelValue(this._config.minHeight);\n    style.maxWidth = coerceCssPixelValue(this._config.maxWidth);\n    style.maxHeight = coerceCssPixelValue(this._config.maxHeight);\n  }\n\n  /** Toggles the pointer events for the overlay pane element. */\n  private _togglePointerEvents(enablePointer: boolean) {\n    this._pane.style.pointerEvents = enablePointer ? '' : 'none';\n  }\n\n  /** Attaches a backdrop for this overlay. */\n  private _attachBackdrop() {\n    const showingClass = 'cdk-overlay-backdrop-showing';\n\n    this._backdropElement = this._document.createElement('div');\n    this._backdropElement.classList.add('cdk-overlay-backdrop');\n\n    if (this._config.backdropClass) {\n      this._toggleClasses(this._backdropElement, this._config.backdropClass, true);\n    }\n\n    // Insert the backdrop before the pane in the DOM order,\n    // in order to handle stacked overlays properly.\n    this._host.parentElement!.insertBefore(this._backdropElement, this._host);\n\n    // Forward backdrop clicks such that the consumer of the overlay can perform whatever\n    // action desired when such a click occurs (usually closing the overlay).\n    this._backdropElement.addEventListener('click', this._backdropClickHandler);\n\n    // Add class to fade-in the backdrop after one frame.\n    if (typeof requestAnimationFrame !== 'undefined') {\n      this._ngZone.runOutsideAngular(() => {\n        requestAnimationFrame(() => {\n          if (this._backdropElement) {\n            this._backdropElement.classList.add(showingClass);\n          }\n        });\n      });\n    } else {\n      this._backdropElement.classList.add(showingClass);\n    }\n  }\n\n  /**\n   * Updates the stacking order of the element, moving it to the top if necessary.\n   * This is required in cases where one overlay was detached, while another one,\n   * that should be behind it, was destroyed. The next time both of them are opened,\n   * the stacking will be wrong, because the detached element's pane will still be\n   * in its original DOM position.\n   */\n  private _updateStackingOrder() {\n    if (this._host.nextSibling) {\n      this._host.parentNode!.appendChild(this._host);\n    }\n  }\n\n  /** Detaches the backdrop (if any) associated with the overlay. */\n  detachBackdrop(): void {\n    const backdropToDetach = this._backdropElement;\n\n    if (!backdropToDetach) {\n      return;\n    }\n\n    let timeoutId: any;\n    const finishDetach = () => {\n      // It may not be attached to anything in certain cases (e.g. unit tests).\n      if (backdropToDetach) {\n        backdropToDetach.removeEventListener('click', this._backdropClickHandler);\n        backdropToDetach.removeEventListener('transitionend', finishDetach);\n        this._disposeBackdrop(backdropToDetach);\n      }\n\n      if (this._config.backdropClass) {\n        this._toggleClasses(backdropToDetach!, this._config.backdropClass, false);\n      }\n\n      clearTimeout(timeoutId);\n    };\n\n    backdropToDetach.classList.remove('cdk-overlay-backdrop-showing');\n\n    this._ngZone.runOutsideAngular(() => {\n      backdropToDetach!.addEventListener('transitionend', finishDetach);\n    });\n\n    // If the backdrop doesn't have a transition, the `transitionend` event won't fire.\n    // In this case we make it unclickable and we try to remove it after a delay.\n    backdropToDetach.style.pointerEvents = 'none';\n\n    // Run this outside the Angular zone because there's nothing that Angular cares about.\n    // If it were to run inside the Angular zone, every test that used Overlay would have to be\n    // either async or fakeAsync.\n    timeoutId = this._ngZone.runOutsideAngular(() => setTimeout(finishDetach, 500));\n  }\n\n  /** Toggles a single CSS class or an array of classes on an element. */\n  private _toggleClasses(element: HTMLElement, cssClasses: string | string[], isAdd: boolean) {\n    const classList = element.classList;\n\n    coerceArray(cssClasses).forEach(cssClass => {\n      // We can't do a spread here, because IE doesn't support setting multiple classes.\n      // Also trying to add an empty string to a DOMTokenList will throw.\n      if (cssClass) {\n        isAdd ? classList.add(cssClass) : classList.remove(cssClass);\n      }\n    });\n  }\n\n  /** Detaches the overlay content next time the zone stabilizes. */\n  private _detachContentWhenStable() {\n    // Normally we wouldn't have to explicitly run this outside the `NgZone`, however\n    // if the consumer is using `zone-patch-rxjs`, the `Subscription.unsubscribe` call will\n    // be patched to run inside the zone, which will throw us into an infinite loop.\n    this._ngZone.runOutsideAngular(() => {\n      // We can't remove the host here immediately, because the overlay pane's content\n      // might still be animating. This stream helps us avoid interrupting the animation\n      // by waiting for the pane to become empty.\n      const subscription = this._ngZone.onStable\n        .pipe(takeUntil(merge(this._attachments, this._detachments)))\n        .subscribe(() => {\n          // Needs a couple of checks for the pane and host, because\n          // they may have been removed by the time the zone stabilizes.\n          if (!this._pane || !this._host || this._pane.children.length === 0) {\n            if (this._pane && this._config.panelClass) {\n              this._toggleClasses(this._pane, this._config.panelClass, false);\n            }\n\n            if (this._host && this._host.parentElement) {\n              this._previousHostParent = this._host.parentElement;\n              this._previousHostParent.removeChild(this._host);\n            }\n\n            subscription.unsubscribe();\n          }\n        });\n    });\n  }\n\n  /** Disposes of a scroll strategy. */\n  private _disposeScrollStrategy() {\n    const scrollStrategy = this._scrollStrategy;\n\n    if (scrollStrategy) {\n      scrollStrategy.disable();\n\n      if (scrollStrategy.detach) {\n        scrollStrategy.detach();\n      }\n    }\n  }\n\n  /** Removes a backdrop element from the DOM. */\n  private _disposeBackdrop(backdrop: HTMLElement | null) {\n    if (backdrop) {\n      if (backdrop.parentNode) {\n        backdrop.parentNode.removeChild(backdrop);\n      }\n\n      // It is possible that a new portal has been attached to this overlay since we started\n      // removing the backdrop. If that is the case, only clear the backdrop reference if it\n      // is still the same instance that we started to remove.\n      if (this._backdropElement === backdrop) {\n        this._backdropElement = null;\n      }\n    }\n  }\n}\n\n\n/** Size properties for an overlay. */\nexport interface OverlaySizeConfig {\n  width?: number | string;\n  height?: number | string;\n  minWidth?: number | string;\n  minHeight?: number | string;\n  maxWidth?: number | string;\n  maxHeight?: number | string;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {PositionStrategy} from './position-strategy';\nimport {ElementRef} from '@angular/core';\nimport {ViewportRuler, CdkScrollable, ViewportScrollPosition} from '@angular/cdk/scrolling';\nimport {\n  ConnectedOverlayPositionChange,\n  ConnectionPositionPair,\n  ScrollingVisibility,\n  validateHorizontalPosition,\n  validateVerticalPosition,\n} from './connected-position';\nimport {Observable, Subscription, Subject} from 'rxjs';\nimport {OverlayReference} from '../overlay-reference';\nimport {isElementScrolledOutsideView, isElementClippedByScrolling} from './scroll-clip';\nimport {coerceCssPixelValue, coerceArray} from '@angular/cdk/coercion';\nimport {Platform} from '@angular/cdk/platform';\nimport {OverlayContainer} from '../overlay-container';\n\n// TODO: refactor clipping detection into a separate thing (part of scrolling module)\n// TODO: doesn't handle both flexible width and height when it has to scroll along both axis.\n\n/** Class to be added to the overlay bounding box. */\nconst boundingBoxClass = 'cdk-overlay-connected-position-bounding-box';\n\n/** Regex used to split a string on its CSS units. */\nconst cssUnitPattern = /([A-Za-z%]+)$/;\n\n/** Possible values that can be set as the origin of a FlexibleConnectedPositionStrategy. */\nexport type FlexibleConnectedPositionStrategyOrigin = ElementRef | Element | Point & {\n  width?: number;\n  height?: number;\n};\n\n/**\n * A strategy for positioning overlays. Using this strategy, an overlay is given an\n * implicit position relative some origin element. The relative position is defined in terms of\n * a point on the origin element that is connected to a point on the overlay element. For example,\n * a basic dropdown is connecting the bottom-left corner of the origin to the top-left corner\n * of the overlay.\n */\nexport class FlexibleConnectedPositionStrategy implements PositionStrategy {\n  /** The overlay to which this strategy is attached. */\n  private _overlayRef: OverlayReference;\n\n  /** Whether we're performing the very first positioning of the overlay. */\n  private _isInitialRender: boolean;\n\n  /** Last size used for the bounding box. Used to avoid resizing the overlay after open. */\n  private _lastBoundingBoxSize = {width: 0, height: 0};\n\n  /** Whether the overlay was pushed in a previous positioning. */\n  private _isPushed = false;\n\n  /** Whether the overlay can be pushed on-screen on the initial open. */\n  private _canPush = true;\n\n  /** Whether the overlay can grow via flexible width/height after the initial open. */\n  private _growAfterOpen = false;\n\n  /** Whether the overlay's width and height can be constrained to fit within the viewport. */\n  private _hasFlexibleDimensions = true;\n\n  /** Whether the overlay position is locked. */\n  private _positionLocked = false;\n\n  /** Cached origin dimensions */\n  private _originRect: ClientRect;\n\n  /** Cached overlay dimensions */\n  private _overlayRect: ClientRect;\n\n  /** Cached viewport dimensions */\n  private _viewportRect: ClientRect;\n\n  /** Amount of space that must be maintained between the overlay and the edge of the viewport. */\n  private _viewportMargin = 0;\n\n  /** The Scrollable containers used to check scrollable view properties on position change. */\n  private _scrollables: CdkScrollable[] = [];\n\n  /** Ordered list of preferred positions, from most to least desirable. */\n  _preferredPositions: ConnectionPositionPair[] = [];\n\n  /** The origin element against which the overlay will be positioned. */\n  private _origin: FlexibleConnectedPositionStrategyOrigin;\n\n  /** The overlay pane element. */\n  private _pane: HTMLElement;\n\n  /** Whether the strategy has been disposed of already. */\n  private _isDisposed: boolean;\n\n  /**\n   * Parent element for the overlay panel used to constrain the overlay panel's size to fit\n   * within the viewport.\n   */\n  private _boundingBox: HTMLElement | null;\n\n  /** The last position to have been calculated as the best fit position. */\n  private _lastPosition: ConnectedPosition | null;\n\n  /** Subject that emits whenever the position changes. */\n  private readonly _positionChanges = new Subject<ConnectedOverlayPositionChange>();\n\n  /** Subscription to viewport size changes. */\n  private _resizeSubscription = Subscription.EMPTY;\n\n  /** Default offset for the overlay along the x axis. */\n  private _offsetX = 0;\n\n  /** Default offset for the overlay along the y axis. */\n  private _offsetY = 0;\n\n  /** Selector to be used when finding the elements on which to set the transform origin. */\n  private _transformOriginSelector: string;\n\n  /** Keeps track of the CSS classes that the position strategy has applied on the overlay panel. */\n  private _appliedPanelClasses: string[] = [];\n\n  /** Amount by which the overlay was pushed in each axis during the last time it was positioned. */\n  private _previousPushAmount: {x: number, y: number} | null;\n\n  /** Observable sequence of position changes. */\n  positionChanges: Observable<ConnectedOverlayPositionChange> = this._positionChanges;\n\n  /** Ordered list of preferred positions, from most to least desirable. */\n  get positions(): ConnectionPositionPair[] {\n    return this._preferredPositions;\n  }\n\n  constructor(\n      connectedTo: FlexibleConnectedPositionStrategyOrigin, private _viewportRuler: ViewportRuler,\n      private _document: Document, private _platform: Platform,\n      private _overlayContainer: OverlayContainer) {\n    this.setOrigin(connectedTo);\n  }\n\n  /** Attaches this position strategy to an overlay. */\n  attach(overlayRef: OverlayReference): void {\n    if (this._overlayRef && overlayRef !== this._overlayRef &&\n      (typeof ngDevMode === 'undefined' || ngDevMode)) {\n      throw Error('This position strategy is already attached to an overlay');\n    }\n\n    this._validatePositions();\n\n    overlayRef.hostElement.classList.add(boundingBoxClass);\n\n    this._overlayRef = overlayRef;\n    this._boundingBox = overlayRef.hostElement;\n    this._pane = overlayRef.overlayElement;\n    this._isDisposed = false;\n    this._isInitialRender = true;\n    this._lastPosition = null;\n    this._resizeSubscription.unsubscribe();\n    this._resizeSubscription = this._viewportRuler.change().subscribe(() => {\n      // When the window is resized, we want to trigger the next reposition as if it\n      // was an initial render, in order for the strategy to pick a new optimal position,\n      // otherwise position locking will cause it to stay at the old one.\n      this._isInitialRender = true;\n      this.apply();\n    });\n  }\n\n  /**\n   * Updates the position of the overlay element, using whichever preferred position relative\n   * to the origin best fits on-screen.\n   *\n   * The selection of a position goes as follows:\n   *  - If any positions fit completely within the viewport as-is,\n   *      choose the first position that does so.\n   *  - If flexible dimensions are enabled and at least one satifies the given minimum width/height,\n   *      choose the position with the greatest available size modified by the positions' weight.\n   *  - If pushing is enabled, take the position that went off-screen the least and push it\n   *      on-screen.\n   *  - If none of the previous criteria were met, use the position that goes off-screen the least.\n   * @docs-private\n   */\n  apply(): void {\n    // We shouldn't do anything if the strategy was disposed or we're on the server.\n    if (this._isDisposed || !this._platform.isBrowser) {\n      return;\n    }\n\n    // If the position has been applied already (e.g. when the overlay was opened) and the\n    // consumer opted into locking in the position, re-use the old position, in order to\n    // prevent the overlay from jumping around.\n    if (!this._isInitialRender && this._positionLocked && this._lastPosition) {\n      this.reapplyLastPosition();\n      return;\n    }\n\n    this._clearPanelClasses();\n    this._resetOverlayElementStyles();\n    this._resetBoundingBoxStyles();\n\n    // We need the bounding rects for the origin and the overlay to determine how to position\n    // the overlay relative to the origin.\n    // We use the viewport rect to determine whether a position would go off-screen.\n    this._viewportRect = this._getNarrowedViewportRect();\n    this._originRect = this._getOriginRect();\n    this._overlayRect = this._pane.getBoundingClientRect();\n\n    const originRect = this._originRect;\n    const overlayRect = this._overlayRect;\n    const viewportRect = this._viewportRect;\n\n    // Positions where the overlay will fit with flexible dimensions.\n    const flexibleFits: FlexibleFit[] = [];\n\n    // Fallback if none of the preferred positions fit within the viewport.\n    let fallback: FallbackPosition | undefined;\n\n    // Go through each of the preferred positions looking for a good fit.\n    // If a good fit is found, it will be applied immediately.\n    for (let pos of this._preferredPositions) {\n      // Get the exact (x, y) coordinate for the point-of-origin on the origin element.\n      let originPoint = this._getOriginPoint(originRect, pos);\n\n      // From that point-of-origin, get the exact (x, y) coordinate for the top-left corner of the\n      // overlay in this position. We use the top-left corner for calculations and later translate\n      // this into an appropriate (top, left, bottom, right) style.\n      let overlayPoint = this._getOverlayPoint(originPoint, overlayRect, pos);\n\n      // Calculate how well the overlay would fit into the viewport with this point.\n      let overlayFit = this._getOverlayFit(overlayPoint, overlayRect, viewportRect, pos);\n\n      // If the overlay, without any further work, fits into the viewport, use this position.\n      if (overlayFit.isCompletelyWithinViewport) {\n        this._isPushed = false;\n        this._applyPosition(pos, originPoint);\n        return;\n      }\n\n      // If the overlay has flexible dimensions, we can use this position\n      // so long as there's enough space for the minimum dimensions.\n      if (this._canFitWithFlexibleDimensions(overlayFit, overlayPoint, viewportRect)) {\n        // Save positions where the overlay will fit with flexible dimensions. We will use these\n        // if none of the positions fit *without* flexible dimensions.\n        flexibleFits.push({\n          position: pos,\n          origin: originPoint,\n          overlayRect,\n          boundingBoxRect: this._calculateBoundingBoxRect(originPoint, pos)\n        });\n\n        continue;\n      }\n\n      // If the current preferred position does not fit on the screen, remember the position\n      // if it has more visible area on-screen than we've seen and move onto the next preferred\n      // position.\n      if (!fallback || fallback.overlayFit.visibleArea < overlayFit.visibleArea) {\n        fallback = {overlayFit, overlayPoint, originPoint, position: pos, overlayRect};\n      }\n    }\n\n    // If there are any positions where the overlay would fit with flexible dimensions, choose the\n    // one that has the greatest area available modified by the position's weight\n    if (flexibleFits.length) {\n      let bestFit: FlexibleFit | null = null;\n      let bestScore = -1;\n      for (const fit of flexibleFits) {\n        const score =\n            fit.boundingBoxRect.width * fit.boundingBoxRect.height * (fit.position.weight || 1);\n        if (score > bestScore) {\n          bestScore = score;\n          bestFit = fit;\n        }\n      }\n\n      this._isPushed = false;\n      this._applyPosition(bestFit!.position, bestFit!.origin);\n      return;\n    }\n\n    // When none of the preferred positions fit within the viewport, take the position\n    // that went off-screen the least and attempt to push it on-screen.\n    if (this._canPush) {\n      // TODO(jelbourn): after pushing, the opening \"direction\" of the overlay might not make sense.\n      this._isPushed = true;\n      this._applyPosition(fallback!.position, fallback!.originPoint);\n      return;\n    }\n\n    // All options for getting the overlay within the viewport have been exhausted, so go with the\n    // position that went off-screen the least.\n    this._applyPosition(fallback!.position, fallback!.originPoint);\n  }\n\n  detach(): void {\n    this._clearPanelClasses();\n    this._lastPosition = null;\n    this._previousPushAmount = null;\n    this._resizeSubscription.unsubscribe();\n  }\n\n  /** Cleanup after the element gets destroyed. */\n  dispose(): void {\n    if (this._isDisposed) {\n      return;\n    }\n\n    // We can't use `_resetBoundingBoxStyles` here, because it resets\n    // some properties to zero, rather than removing them.\n    if (this._boundingBox) {\n      extendStyles(this._boundingBox.style, {\n        top: '',\n        left: '',\n        right: '',\n        bottom: '',\n        height: '',\n        width: '',\n        alignItems: '',\n        justifyContent: '',\n      } as CSSStyleDeclaration);\n    }\n\n    if (this._pane) {\n      this._resetOverlayElementStyles();\n    }\n\n    if (this._overlayRef) {\n      this._overlayRef.hostElement.classList.remove(boundingBoxClass);\n    }\n\n    this.detach();\n    this._positionChanges.complete();\n    this._overlayRef = this._boundingBox = null!;\n    this._isDisposed = true;\n  }\n\n  /**\n   * This re-aligns the overlay element with the trigger in its last calculated position,\n   * even if a position higher in the \"preferred positions\" list would now fit. This\n   * allows one to re-align the panel without changing the orientation of the panel.\n   */\n  reapplyLastPosition(): void {\n    if (!this._isDisposed && (!this._platform || this._platform.isBrowser)) {\n      this._originRect = this._getOriginRect();\n      this._overlayRect = this._pane.getBoundingClientRect();\n      this._viewportRect = this._getNarrowedViewportRect();\n\n      const lastPosition = this._lastPosition || this._preferredPositions[0];\n      const originPoint = this._getOriginPoint(this._originRect, lastPosition);\n\n      this._applyPosition(lastPosition, originPoint);\n    }\n  }\n\n  /**\n   * Sets the list of Scrollable containers that host the origin element so that\n   * on reposition we can evaluate if it or the overlay has been clipped or outside view. Every\n   * Scrollable must be an ancestor element of the strategy's origin element.\n   */\n  withScrollableContainers(scrollables: CdkScrollable[]): this {\n    this._scrollables = scrollables;\n    return this;\n  }\n\n  /**\n   * Adds new preferred positions.\n   * @param positions List of positions options for this overlay.\n   */\n  withPositions(positions: ConnectedPosition[]): this {\n    this._preferredPositions = positions;\n\n    // If the last calculated position object isn't part of the positions anymore, clear\n    // it in order to avoid it being picked up if the consumer tries to re-apply.\n    if (positions.indexOf(this._lastPosition!) === -1) {\n      this._lastPosition = null;\n    }\n\n    this._validatePositions();\n\n    return this;\n  }\n\n  /**\n   * Sets a minimum distance the overlay may be positioned to the edge of the viewport.\n   * @param margin Required margin between the overlay and the viewport edge in pixels.\n   */\n  withViewportMargin(margin: number): this {\n    this._viewportMargin = margin;\n    return this;\n  }\n\n  /** Sets whether the overlay's width and height can be constrained to fit within the viewport. */\n  withFlexibleDimensions(flexibleDimensions = true): this {\n    this._hasFlexibleDimensions = flexibleDimensions;\n    return this;\n  }\n\n  /** Sets whether the overlay can grow after the initial open via flexible width/height. */\n  withGrowAfterOpen(growAfterOpen = true): this {\n    this._growAfterOpen = growAfterOpen;\n    return this;\n  }\n\n  /** Sets whether the overlay can be pushed on-screen if none of the provided positions fit. */\n  withPush(canPush = true): this {\n    this._canPush = canPush;\n    return this;\n  }\n\n  /**\n   * Sets whether the overlay's position should be locked in after it is positioned\n   * initially. When an overlay is locked in, it won't attempt to reposition itself\n   * when the position is re-applied (e.g. when the user scrolls away).\n   * @param isLocked Whether the overlay should locked in.\n   */\n  withLockedPosition(isLocked = true): this {\n    this._positionLocked = isLocked;\n    return this;\n  }\n\n  /**\n   * Sets the origin, relative to which to position the overlay.\n   * Using an element origin is useful for building components that need to be positioned\n   * relatively to a trigger (e.g. dropdown menus or tooltips), whereas using a point can be\n   * used for cases like contextual menus which open relative to the user's pointer.\n   * @param origin Reference to the new origin.\n   */\n  setOrigin(origin: FlexibleConnectedPositionStrategyOrigin): this {\n    this._origin = origin;\n    return this;\n  }\n\n  /**\n   * Sets the default offset for the overlay's connection point on the x-axis.\n   * @param offset New offset in the X axis.\n   */\n  withDefaultOffsetX(offset: number): this {\n    this._offsetX = offset;\n    return this;\n  }\n\n  /**\n   * Sets the default offset for the overlay's connection point on the y-axis.\n   * @param offset New offset in the Y axis.\n   */\n  withDefaultOffsetY(offset: number): this {\n    this._offsetY = offset;\n    return this;\n  }\n\n  /**\n   * Configures that the position strategy should set a `transform-origin` on some elements\n   * inside the overlay, depending on the current position that is being applied. This is\n   * useful for the cases where the origin of an animation can change depending on the\n   * alignment of the overlay.\n   * @param selector CSS selector that will be used to find the target\n   *    elements onto which to set the transform origin.\n   */\n  withTransformOriginOn(selector: string): this {\n    this._transformOriginSelector = selector;\n    return this;\n  }\n\n  /**\n   * Gets the (x, y) coordinate of a connection point on the origin based on a relative position.\n   */\n  private _getOriginPoint(originRect: ClientRect, pos: ConnectedPosition): Point {\n    let x: number;\n    if (pos.originX == 'center') {\n      // Note: when centering we should always use the `left`\n      // offset, otherwise the position will be wrong in RTL.\n      x = originRect.left + (originRect.width / 2);\n    } else {\n      const startX = this._isRtl() ? originRect.right : originRect.left;\n      const endX = this._isRtl() ? originRect.left : originRect.right;\n      x = pos.originX == 'start' ? startX : endX;\n    }\n\n    let y: number;\n    if (pos.originY == 'center') {\n      y = originRect.top + (originRect.height / 2);\n    } else {\n      y = pos.originY == 'top' ? originRect.top : originRect.bottom;\n    }\n\n    return {x, y};\n  }\n\n\n  /**\n   * Gets the (x, y) coordinate of the top-left corner of the overlay given a given position and\n   * origin point to which the overlay should be connected.\n   */\n  private _getOverlayPoint(\n      originPoint: Point,\n      overlayRect: ClientRect,\n      pos: ConnectedPosition): Point {\n\n    // Calculate the (overlayStartX, overlayStartY), the start of the\n    // potential overlay position relative to the origin point.\n    let overlayStartX: number;\n    if (pos.overlayX == 'center') {\n      overlayStartX = -overlayRect.width / 2;\n    } else if (pos.overlayX === 'start') {\n      overlayStartX = this._isRtl() ? -overlayRect.width : 0;\n    } else {\n      overlayStartX = this._isRtl() ? 0 : -overlayRect.width;\n    }\n\n    let overlayStartY: number;\n    if (pos.overlayY == 'center') {\n      overlayStartY = -overlayRect.height / 2;\n    } else {\n      overlayStartY = pos.overlayY == 'top' ? 0 : -overlayRect.height;\n    }\n\n    // The (x, y) coordinates of the overlay.\n    return {\n      x: originPoint.x + overlayStartX,\n      y: originPoint.y + overlayStartY,\n    };\n  }\n\n  /** Gets how well an overlay at the given point will fit within the viewport. */\n  private _getOverlayFit(point: Point, rawOverlayRect: ClientRect, viewport: ClientRect,\n    position: ConnectedPosition): OverlayFit {\n\n    // Round the overlay rect when comparing against the\n    // viewport, because the viewport is always rounded.\n    const overlay = getRoundedBoundingClientRect(rawOverlayRect);\n    let {x, y} = point;\n    let offsetX = this._getOffset(position, 'x');\n    let offsetY = this._getOffset(position, 'y');\n\n    // Account for the offsets since they could push the overlay out of the viewport.\n    if (offsetX) {\n      x += offsetX;\n    }\n\n    if (offsetY) {\n      y += offsetY;\n    }\n\n    // How much the overlay would overflow at this position, on each side.\n    let leftOverflow = 0 - x;\n    let rightOverflow = (x + overlay.width) - viewport.width;\n    let topOverflow = 0 - y;\n    let bottomOverflow = (y + overlay.height) - viewport.height;\n\n    // Visible parts of the element on each axis.\n    let visibleWidth = this._subtractOverflows(overlay.width, leftOverflow, rightOverflow);\n    let visibleHeight = this._subtractOverflows(overlay.height, topOverflow, bottomOverflow);\n    let visibleArea = visibleWidth * visibleHeight;\n\n    return {\n      visibleArea,\n      isCompletelyWithinViewport: (overlay.width * overlay.height) === visibleArea,\n      fitsInViewportVertically: visibleHeight === overlay.height,\n      fitsInViewportHorizontally: visibleWidth == overlay.width,\n    };\n  }\n\n  /**\n   * Whether the overlay can fit within the viewport when it may resize either its width or height.\n   * @param fit How well the overlay fits in the viewport at some position.\n   * @param point The (x, y) coordinates of the overlat at some position.\n   * @param viewport The geometry of the viewport.\n   */\n  private _canFitWithFlexibleDimensions(fit: OverlayFit, point: Point, viewport: ClientRect) {\n    if (this._hasFlexibleDimensions) {\n      const availableHeight = viewport.bottom - point.y;\n      const availableWidth = viewport.right - point.x;\n      const minHeight = getPixelValue(this._overlayRef.getConfig().minHeight);\n      const minWidth = getPixelValue(this._overlayRef.getConfig().minWidth);\n\n      const verticalFit = fit.fitsInViewportVertically ||\n          (minHeight != null && minHeight <= availableHeight);\n      const horizontalFit = fit.fitsInViewportHorizontally ||\n          (minWidth != null && minWidth <= availableWidth);\n\n      return verticalFit && horizontalFit;\n    }\n    return false;\n  }\n\n  /**\n   * Gets the point at which the overlay can be \"pushed\" on-screen. If the overlay is larger than\n   * the viewport, the top-left corner will be pushed on-screen (with overflow occuring on the\n   * right and bottom).\n   *\n   * @param start Starting point from which the overlay is pushed.\n   * @param overlay Dimensions of the overlay.\n   * @param scrollPosition Current viewport scroll position.\n   * @returns The point at which to position the overlay after pushing. This is effectively a new\n   *     originPoint.\n   */\n  private _pushOverlayOnScreen(start: Point,\n                               rawOverlayRect: ClientRect,\n                               scrollPosition: ViewportScrollPosition): Point {\n    // If the position is locked and we've pushed the overlay already, reuse the previous push\n    // amount, rather than pushing it again. If we were to continue pushing, the element would\n    // remain in the viewport, which goes against the expectations when position locking is enabled.\n    if (this._previousPushAmount && this._positionLocked) {\n      return {\n        x: start.x + this._previousPushAmount.x,\n        y: start.y + this._previousPushAmount.y\n      };\n    }\n\n    // Round the overlay rect when comparing against the\n    // viewport, because the viewport is always rounded.\n    const overlay = getRoundedBoundingClientRect(rawOverlayRect);\n    const viewport = this._viewportRect;\n\n    // Determine how much the overlay goes outside the viewport on each\n    // side, which we'll use to decide which direction to push it.\n    const overflowRight = Math.max(start.x + overlay.width - viewport.width, 0);\n    const overflowBottom = Math.max(start.y + overlay.height - viewport.height, 0);\n    const overflowTop = Math.max(viewport.top - scrollPosition.top - start.y, 0);\n    const overflowLeft = Math.max(viewport.left - scrollPosition.left - start.x, 0);\n\n    // Amount by which to push the overlay in each axis such that it remains on-screen.\n    let pushX = 0;\n    let pushY = 0;\n\n    // If the overlay fits completely within the bounds of the viewport, push it from whichever\n    // direction is goes off-screen. Otherwise, push the top-left corner such that its in the\n    // viewport and allow for the trailing end of the overlay to go out of bounds.\n    if (overlay.width <= viewport.width) {\n      pushX = overflowLeft || -overflowRight;\n    } else {\n      pushX = start.x < this._viewportMargin ? (viewport.left - scrollPosition.left) - start.x : 0;\n    }\n\n    if (overlay.height <= viewport.height) {\n      pushY = overflowTop || -overflowBottom;\n    } else {\n      pushY = start.y < this._viewportMargin ? (viewport.top - scrollPosition.top) - start.y : 0;\n    }\n\n    this._previousPushAmount = {x: pushX, y: pushY};\n\n    return {\n      x: start.x + pushX,\n      y: start.y + pushY,\n    };\n  }\n\n  /**\n   * Applies a computed position to the overlay and emits a position change.\n   * @param position The position preference\n   * @param originPoint The point on the origin element where the overlay is connected.\n   */\n  private _applyPosition(position: ConnectedPosition, originPoint: Point) {\n    this._setTransformOrigin(position);\n    this._setOverlayElementStyles(originPoint, position);\n    this._setBoundingBoxStyles(originPoint, position);\n\n    if (position.panelClass) {\n      this._addPanelClasses(position.panelClass);\n    }\n\n    // Save the last connected position in case the position needs to be re-calculated.\n    this._lastPosition = position;\n\n    // Notify that the position has been changed along with its change properties.\n    // We only emit if we've got any subscriptions, because the scroll visibility\n    // calculcations can be somewhat expensive.\n    if (this._positionChanges.observers.length) {\n      const scrollableViewProperties = this._getScrollVisibility();\n      const changeEvent = new ConnectedOverlayPositionChange(position, scrollableViewProperties);\n      this._positionChanges.next(changeEvent);\n    }\n\n    this._isInitialRender = false;\n  }\n\n  /** Sets the transform origin based on the configured selector and the passed-in position.  */\n  private _setTransformOrigin(position: ConnectedPosition) {\n    if (!this._transformOriginSelector) {\n      return;\n    }\n\n    const elements: NodeListOf<HTMLElement> =\n        this._boundingBox!.querySelectorAll(this._transformOriginSelector);\n    let xOrigin: 'left' | 'right' | 'center';\n    let yOrigin: 'top' | 'bottom' | 'center' = position.overlayY;\n\n    if (position.overlayX === 'center') {\n      xOrigin = 'center';\n    } else if (this._isRtl()) {\n      xOrigin = position.overlayX === 'start' ? 'right' : 'left';\n    } else {\n      xOrigin = position.overlayX === 'start' ? 'left' : 'right';\n    }\n\n    for (let i = 0; i < elements.length; i++) {\n      elements[i].style.transformOrigin = `${xOrigin} ${yOrigin}`;\n    }\n  }\n\n  /**\n   * Gets the position and size of the overlay's sizing container.\n   *\n   * This method does no measuring and applies no styles so that we can cheaply compute the\n   * bounds for all positions and choose the best fit based on these results.\n   */\n  private _calculateBoundingBoxRect(origin: Point, position: ConnectedPosition): BoundingBoxRect {\n    const viewport = this._viewportRect;\n    const isRtl = this._isRtl();\n    let height: number, top: number, bottom: number;\n\n    if (position.overlayY === 'top') {\n      // Overlay is opening \"downward\" and thus is bound by the bottom viewport edge.\n      top = origin.y;\n      height = viewport.height - top + this._viewportMargin;\n    } else if (position.overlayY === 'bottom') {\n      // Overlay is opening \"upward\" and thus is bound by the top viewport edge. We need to add\n      // the viewport margin back in, because the viewport rect is narrowed down to remove the\n      // margin, whereas the `origin` position is calculated based on its `ClientRect`.\n      bottom = viewport.height - origin.y + this._viewportMargin * 2;\n      height = viewport.height - bottom + this._viewportMargin;\n    } else {\n      // If neither top nor bottom, it means that the overlay is vertically centered on the\n      // origin point. Note that we want the position relative to the viewport, rather than\n      // the page, which is why we don't use something like `viewport.bottom - origin.y` and\n      // `origin.y - viewport.top`.\n      const smallestDistanceToViewportEdge =\n          Math.min(viewport.bottom - origin.y + viewport.top, origin.y);\n\n      const previousHeight = this._lastBoundingBoxSize.height;\n\n      height = smallestDistanceToViewportEdge * 2;\n      top = origin.y - smallestDistanceToViewportEdge;\n\n      if (height > previousHeight && !this._isInitialRender && !this._growAfterOpen) {\n        top = origin.y - (previousHeight / 2);\n      }\n    }\n\n    // The overlay is opening 'right-ward' (the content flows to the right).\n    const isBoundedByRightViewportEdge =\n        (position.overlayX === 'start' && !isRtl) ||\n        (position.overlayX === 'end' && isRtl);\n\n    // The overlay is opening 'left-ward' (the content flows to the left).\n    const isBoundedByLeftViewportEdge =\n        (position.overlayX === 'end' && !isRtl) ||\n        (position.overlayX === 'start' && isRtl);\n\n    let width: number, left: number, right: number;\n\n    if (isBoundedByLeftViewportEdge) {\n      right = viewport.width - origin.x + this._viewportMargin;\n      width = origin.x - this._viewportMargin;\n    } else if (isBoundedByRightViewportEdge) {\n      left = origin.x;\n      width = viewport.right - origin.x;\n    } else {\n      // If neither start nor end, it means that the overlay is horizontally centered on the\n      // origin point. Note that we want the position relative to the viewport, rather than\n      // the page, which is why we don't use something like `viewport.right - origin.x` and\n      // `origin.x - viewport.left`.\n      const smallestDistanceToViewportEdge =\n          Math.min(viewport.right - origin.x + viewport.left, origin.x);\n      const previousWidth = this._lastBoundingBoxSize.width;\n\n      width = smallestDistanceToViewportEdge * 2;\n      left = origin.x - smallestDistanceToViewportEdge;\n\n      if (width > previousWidth && !this._isInitialRender && !this._growAfterOpen) {\n        left = origin.x - (previousWidth / 2);\n      }\n    }\n\n    return {top: top!, left: left!, bottom: bottom!, right: right!, width, height};\n  }\n\n  /**\n   * Sets the position and size of the overlay's sizing wrapper. The wrapper is positioned on the\n   * origin's connection point and stetches to the bounds of the viewport.\n   *\n   * @param origin The point on the origin element where the overlay is connected.\n   * @param position The position preference\n   */\n  private _setBoundingBoxStyles(origin: Point, position: ConnectedPosition): void {\n    const boundingBoxRect = this._calculateBoundingBoxRect(origin, position);\n\n    // It's weird if the overlay *grows* while scrolling, so we take the last size into account\n    // when applying a new size.\n    if (!this._isInitialRender && !this._growAfterOpen) {\n      boundingBoxRect.height = Math.min(boundingBoxRect.height, this._lastBoundingBoxSize.height);\n      boundingBoxRect.width = Math.min(boundingBoxRect.width, this._lastBoundingBoxSize.width);\n    }\n\n    const styles = {} as CSSStyleDeclaration;\n\n    if (this._hasExactPosition()) {\n      styles.top = styles.left = '0';\n      styles.bottom = styles.right = styles.maxHeight = styles.maxWidth = '';\n      styles.width = styles.height = '100%';\n    } else {\n      const maxHeight = this._overlayRef.getConfig().maxHeight;\n      const maxWidth = this._overlayRef.getConfig().maxWidth;\n\n      styles.height = coerceCssPixelValue(boundingBoxRect.height);\n      styles.top = coerceCssPixelValue(boundingBoxRect.top);\n      styles.bottom = coerceCssPixelValue(boundingBoxRect.bottom);\n      styles.width = coerceCssPixelValue(boundingBoxRect.width);\n      styles.left = coerceCssPixelValue(boundingBoxRect.left);\n      styles.right = coerceCssPixelValue(boundingBoxRect.right);\n\n      // Push the pane content towards the proper direction.\n      if (position.overlayX === 'center') {\n        styles.alignItems = 'center';\n      } else {\n        styles.alignItems = position.overlayX === 'end' ? 'flex-end' : 'flex-start';\n      }\n\n      if (position.overlayY === 'center') {\n        styles.justifyContent = 'center';\n      } else {\n        styles.justifyContent = position.overlayY === 'bottom' ? 'flex-end' : 'flex-start';\n      }\n\n      if (maxHeight) {\n        styles.maxHeight = coerceCssPixelValue(maxHeight);\n      }\n\n      if (maxWidth) {\n        styles.maxWidth = coerceCssPixelValue(maxWidth);\n      }\n    }\n\n    this._lastBoundingBoxSize = boundingBoxRect;\n\n    extendStyles(this._boundingBox!.style, styles);\n  }\n\n  /** Resets the styles for the bounding box so that a new positioning can be computed. */\n  private _resetBoundingBoxStyles() {\n    extendStyles(this._boundingBox!.style, {\n      top: '0',\n      left: '0',\n      right: '0',\n      bottom: '0',\n      height: '',\n      width: '',\n      alignItems: '',\n      justifyContent: '',\n    } as CSSStyleDeclaration);\n  }\n\n  /** Resets the styles for the overlay pane so that a new positioning can be computed. */\n  private _resetOverlayElementStyles() {\n    extendStyles(this._pane.style, {\n      top: '',\n      left: '',\n      bottom: '',\n      right: '',\n      position: '',\n      transform: '',\n    } as CSSStyleDeclaration);\n  }\n\n  /** Sets positioning styles to the overlay element. */\n  private _setOverlayElementStyles(originPoint: Point, position: ConnectedPosition): void {\n    const styles = {} as CSSStyleDeclaration;\n    const hasExactPosition = this._hasExactPosition();\n    const hasFlexibleDimensions = this._hasFlexibleDimensions;\n    const config = this._overlayRef.getConfig();\n\n    if (hasExactPosition) {\n      const scrollPosition = this._viewportRuler.getViewportScrollPosition();\n      extendStyles(styles, this._getExactOverlayY(position, originPoint, scrollPosition));\n      extendStyles(styles, this._getExactOverlayX(position, originPoint, scrollPosition));\n    } else {\n      styles.position = 'static';\n    }\n\n    // Use a transform to apply the offsets. We do this because the `center` positions rely on\n    // being in the normal flex flow and setting a `top` / `left` at all will completely throw\n    // off the position. We also can't use margins, because they won't have an effect in some\n    // cases where the element doesn't have anything to \"push off of\". Finally, this works\n    // better both with flexible and non-flexible positioning.\n    let transformString = '';\n    let offsetX = this._getOffset(position, 'x');\n    let offsetY = this._getOffset(position, 'y');\n\n    if (offsetX) {\n      transformString += `translateX(${offsetX}px) `;\n    }\n\n    if (offsetY) {\n      transformString += `translateY(${offsetY}px)`;\n    }\n\n    styles.transform = transformString.trim();\n\n    // If a maxWidth or maxHeight is specified on the overlay, we remove them. We do this because\n    // we need these values to both be set to \"100%\" for the automatic flexible sizing to work.\n    // The maxHeight and maxWidth are set on the boundingBox in order to enforce the constraint.\n    // Note that this doesn't apply when we have an exact position, in which case we do want to\n    // apply them because they'll be cleared from the bounding box.\n    if (config.maxHeight) {\n      if (hasExactPosition) {\n        styles.maxHeight = coerceCssPixelValue(config.maxHeight);\n      } else if (hasFlexibleDimensions) {\n        styles.maxHeight = '';\n      }\n    }\n\n    if (config.maxWidth) {\n      if (hasExactPosition) {\n        styles.maxWidth = coerceCssPixelValue(config.maxWidth);\n      } else if (hasFlexibleDimensions) {\n        styles.maxWidth = '';\n      }\n    }\n\n    extendStyles(this._pane.style, styles);\n  }\n\n  /** Gets the exact top/bottom for the overlay when not using flexible sizing or when pushing. */\n  private _getExactOverlayY(position: ConnectedPosition,\n                            originPoint: Point,\n                            scrollPosition: ViewportScrollPosition) {\n    // Reset any existing styles. This is necessary in case the\n    // preferred position has changed since the last `apply`.\n    let styles = {top: '', bottom: ''} as CSSStyleDeclaration;\n    let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);\n\n    if (this._isPushed) {\n      overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition);\n    }\n\n    let virtualKeyboardOffset =\n        this._overlayContainer.getContainerElement().getBoundingClientRect().top;\n\n    // Normally this would be zero, however when the overlay is attached to an input (e.g. in an\n    // autocomplete), mobile browsers will shift everything in order to put the input in the middle\n    // of the screen and to make space for the virtual keyboard. We need to account for this offset,\n    // otherwise our positioning will be thrown off.\n    overlayPoint.y -= virtualKeyboardOffset;\n\n    // We want to set either `top` or `bottom` based on whether the overlay wants to appear\n    // above or below the origin and the direction in which the element will expand.\n    if (position.overlayY === 'bottom') {\n      // When using `bottom`, we adjust the y position such that it is the distance\n      // from the bottom of the viewport rather than the top.\n      const documentHeight = this._document.documentElement!.clientHeight;\n      styles.bottom = `${documentHeight - (overlayPoint.y + this._overlayRect.height)}px`;\n    } else {\n      styles.top = coerceCssPixelValue(overlayPoint.y);\n    }\n\n    return styles;\n  }\n\n  /** Gets the exact left/right for the overlay when not using flexible sizing or when pushing. */\n  private _getExactOverlayX(position: ConnectedPosition,\n                            originPoint: Point,\n                            scrollPosition: ViewportScrollPosition) {\n    // Reset any existing styles. This is necessary in case the preferred position has\n    // changed since the last `apply`.\n    let styles = {left: '', right: ''} as CSSStyleDeclaration;\n    let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);\n\n    if (this._isPushed) {\n      overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition);\n    }\n\n    // We want to set either `left` or `right` based on whether the overlay wants to appear \"before\"\n    // or \"after\" the origin, which determines the direction in which the element will expand.\n    // For the horizontal axis, the meaning of \"before\" and \"after\" change based on whether the\n    // page is in RTL or LTR.\n    let horizontalStyleProperty: 'left' | 'right';\n\n    if (this._isRtl()) {\n      horizontalStyleProperty = position.overlayX === 'end' ? 'left' : 'right';\n    } else {\n      horizontalStyleProperty = position.overlayX === 'end' ? 'right' : 'left';\n    }\n\n    // When we're setting `right`, we adjust the x position such that it is the distance\n    // from the right edge of the viewport rather than the left edge.\n    if (horizontalStyleProperty === 'right') {\n      const documentWidth = this._document.documentElement!.clientWidth;\n      styles.right = `${documentWidth - (overlayPoint.x + this._overlayRect.width)}px`;\n    } else {\n      styles.left = coerceCssPixelValue(overlayPoint.x);\n    }\n\n    return styles;\n  }\n\n  /**\n   * Gets the view properties of the trigger and overlay, including whether they are clipped\n   * or completely outside the view of any of the strategy's scrollables.\n   */\n  private _getScrollVisibility(): ScrollingVisibility {\n    // Note: needs fresh rects since the position could've changed.\n    const originBounds = this._getOriginRect();\n    const overlayBounds =  this._pane.getBoundingClientRect();\n\n    // TODO(jelbourn): instead of needing all of the client rects for these scrolling containers\n    // every time, we should be able to use the scrollTop of the containers if the size of those\n    // containers hasn't changed.\n    const scrollContainerBounds = this._scrollables.map(scrollable => {\n      return scrollable.getElementRef().nativeElement.getBoundingClientRect();\n    });\n\n    return {\n      isOriginClipped: isElementClippedByScrolling(originBounds, scrollContainerBounds),\n      isOriginOutsideView: isElementScrolledOutsideView(originBounds, scrollContainerBounds),\n      isOverlayClipped: isElementClippedByScrolling(overlayBounds, scrollContainerBounds),\n      isOverlayOutsideView: isElementScrolledOutsideView(overlayBounds, scrollContainerBounds),\n    };\n  }\n\n  /** Subtracts the amount that an element is overflowing on an axis from its length. */\n  private _subtractOverflows(length: number, ...overflows: number[]): number {\n    return overflows.reduce((currentValue: number, currentOverflow: number) => {\n      return currentValue - Math.max(currentOverflow, 0);\n    }, length);\n  }\n\n  /** Narrows the given viewport rect by the current _viewportMargin. */\n  private _getNarrowedViewportRect(): ClientRect {\n    // We recalculate the viewport rect here ourselves, rather than using the ViewportRuler,\n    // because we want to use the `clientWidth` and `clientHeight` as the base. The difference\n    // being that the client properties don't include the scrollbar, as opposed to `innerWidth`\n    // and `innerHeight` that do. This is necessary, because the overlay container uses\n    // 100% `width` and `height` which don't include the scrollbar either.\n    const width = this._document.documentElement!.clientWidth;\n    const height = this._document.documentElement!.clientHeight;\n    const scrollPosition = this._viewportRuler.getViewportScrollPosition();\n\n    return {\n      top:    scrollPosition.top + this._viewportMargin,\n      left:   scrollPosition.left + this._viewportMargin,\n      right:  scrollPosition.left + width - this._viewportMargin,\n      bottom: scrollPosition.top + height - this._viewportMargin,\n      width:  width  - (2 * this._viewportMargin),\n      height: height - (2 * this._viewportMargin),\n    };\n  }\n\n  /** Whether the we're dealing with an RTL context */\n  private _isRtl() {\n    return this._overlayRef.getDirection() === 'rtl';\n  }\n\n  /** Determines whether the overlay uses exact or flexible positioning. */\n  private _hasExactPosition() {\n    return !this._hasFlexibleDimensions || this._isPushed;\n  }\n\n  /** Retrieves the offset of a position along the x or y axis. */\n  private _getOffset(position: ConnectedPosition, axis: 'x' | 'y') {\n    if (axis === 'x') {\n      // We don't do something like `position['offset' + axis]` in\n      // order to avoid breking minifiers that rename properties.\n      return position.offsetX == null ? this._offsetX : position.offsetX;\n    }\n\n    return position.offsetY == null ? this._offsetY : position.offsetY;\n  }\n\n  /** Validates that the current position match the expected values. */\n  private _validatePositions(): void {\n    if (typeof ngDevMode === 'undefined' || ngDevMode) {\n      if (!this._preferredPositions.length) {\n        throw Error('FlexibleConnectedPositionStrategy: At least one position is required.');\n      }\n\n      // TODO(crisbeto): remove these once Angular's template type\n      // checking is advanced enough to catch these cases.\n      this._preferredPositions.forEach(pair => {\n        validateHorizontalPosition('originX', pair.originX);\n        validateVerticalPosition('originY', pair.originY);\n        validateHorizontalPosition('overlayX', pair.overlayX);\n        validateVerticalPosition('overlayY', pair.overlayY);\n      });\n    }\n  }\n\n  /** Adds a single CSS class or an array of classes on the overlay panel. */\n  private _addPanelClasses(cssClasses: string | string[]) {\n    if (this._pane) {\n      coerceArray(cssClasses).forEach(cssClass => {\n        if (cssClass !== '' && this._appliedPanelClasses.indexOf(cssClass) === -1) {\n          this._appliedPanelClasses.push(cssClass);\n          this._pane.classList.add(cssClass);\n        }\n      });\n    }\n  }\n\n  /** Clears the classes that the position strategy has applied from the overlay panel. */\n  private _clearPanelClasses() {\n    if (this._pane) {\n      this._appliedPanelClasses.forEach(cssClass => {\n        this._pane.classList.remove(cssClass);\n      });\n      this._appliedPanelClasses = [];\n    }\n  }\n\n  /** Returns the ClientRect of the current origin. */\n  private _getOriginRect(): ClientRect {\n    const origin = this._origin;\n\n    if (origin instanceof ElementRef) {\n      return origin.nativeElement.getBoundingClientRect();\n    }\n\n    // Check for Element so SVG elements are also supported.\n    if (origin instanceof Element) {\n      return origin.getBoundingClientRect();\n    }\n\n    const width = origin.width || 0;\n    const height = origin.height || 0;\n\n    // If the origin is a point, return a client rect as if it was a 0x0 element at the point.\n    return {\n      top: origin.y,\n      bottom: origin.y + height,\n      left: origin.x,\n      right: origin.x + width,\n      height,\n      width\n    };\n  }\n}\n\n/** A simple (x, y) coordinate. */\ninterface Point {\n  x: number;\n  y: number;\n}\n\n/** Record of measurements for how an overlay (at a given position) fits into the viewport. */\ninterface OverlayFit {\n  /** Whether the overlay fits completely in the viewport. */\n  isCompletelyWithinViewport: boolean;\n\n  /** Whether the overlay fits in the viewport on the y-axis. */\n  fitsInViewportVertically: boolean;\n\n  /** Whether the overlay fits in the viewport on the x-axis. */\n  fitsInViewportHorizontally: boolean;\n\n  /** The total visible area (in px^2) of the overlay inside the viewport. */\n  visibleArea: number;\n}\n\n/** Record of the measurments determining whether an overlay will fit in a specific position. */\ninterface FallbackPosition {\n  position: ConnectedPosition;\n  originPoint: Point;\n  overlayPoint: Point;\n  overlayFit: OverlayFit;\n  overlayRect: ClientRect;\n}\n\n/** Position and size of the overlay sizing wrapper for a specific position. */\ninterface BoundingBoxRect {\n  top: number;\n  left: number;\n  bottom: number;\n  right: number;\n  height: number;\n  width: number;\n}\n\n/** Record of measures determining how well a given position will fit with flexible dimensions. */\ninterface FlexibleFit {\n  position: ConnectedPosition;\n  origin: Point;\n  overlayRect: ClientRect;\n  boundingBoxRect: BoundingBoxRect;\n}\n\n/** A connected position as specified by the user. */\nexport interface ConnectedPosition {\n  originX: 'start' | 'center' | 'end';\n  originY: 'top' | 'center' | 'bottom';\n\n  overlayX: 'start' | 'center' | 'end';\n  overlayY: 'top' | 'center' | 'bottom';\n\n  weight?: number;\n  offsetX?: number;\n  offsetY?: number;\n  panelClass?: string | string[];\n}\n\n/** Shallow-extends a stylesheet object with another stylesheet object. */\nfunction extendStyles(destination: CSSStyleDeclaration,\n                      source: CSSStyleDeclaration): CSSStyleDeclaration {\n  for (let key in source) {\n    if (source.hasOwnProperty(key)) {\n      destination[key] = source[key];\n    }\n  }\n\n  return destination;\n}\n\n\n/**\n * Extracts the pixel value as a number from a value, if it's a number\n * or a CSS pixel string (e.g. `1337px`). Otherwise returns null.\n */\nfunction getPixelValue(input: number|string|null|undefined): number|null {\n  if (typeof input !== 'number' && input != null) {\n    const [value, units] = input.split(cssUnitPattern);\n    return (!units || units === 'px') ? parseFloat(value) : null;\n  }\n\n  return input || null;\n}\n\n/**\n * Gets a version of an element's bounding `ClientRect` where all the values are rounded down to\n * the nearest pixel. This allows us to account for the cases where there may be sub-pixel\n * deviations in the `ClientRect` returned by the browser (e.g. when zoomed in with a percentage\n * size, see #21350).\n */\nfunction getRoundedBoundingClientRect(clientRect: ClientRect): ClientRect {\n  return {\n    top: Math.floor(clientRect.top),\n    right: Math.floor(clientRect.right),\n    bottom: Math.floor(clientRect.bottom),\n    left: Math.floor(clientRect.left),\n    width: Math.floor(clientRect.width),\n    height: Math.floor(clientRect.height)\n  };\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Direction} from '@angular/cdk/bidi';\nimport {Platform} from '@angular/cdk/platform';\nimport {CdkScrollable, ViewportRuler} from '@angular/cdk/scrolling';\nimport {ElementRef} from '@angular/core';\nimport {Observable} from 'rxjs';\n\nimport {OverlayContainer} from '../overlay-container';\nimport {OverlayReference} from '../overlay-reference';\n\nimport {\n  ConnectedOverlayPositionChange,\n  ConnectionPositionPair,\n  OriginConnectionPosition,\n  OverlayConnectionPosition,\n} from './connected-position';\nimport {FlexibleConnectedPositionStrategy} from './flexible-connected-position-strategy';\nimport {PositionStrategy} from './position-strategy';\n\n/**\n * A strategy for positioning overlays. Using this strategy, an overlay is given an\n * implicit position relative to some origin element. The relative position is defined in terms of\n * a point on the origin element that is connected to a point on the overlay element. For example,\n * a basic dropdown is connecting the bottom-left corner of the origin to the top-left corner\n * of the overlay.\n * @deprecated Use `FlexibleConnectedPositionStrategy` instead.\n * @breaking-change 8.0.0\n */\nexport class ConnectedPositionStrategy implements PositionStrategy {\n  /**\n   * Reference to the underlying position strategy to which all the API calls are proxied.\n   * @docs-private\n   */\n  _positionStrategy: FlexibleConnectedPositionStrategy;\n\n  /** The overlay to which this strategy is attached. */\n  private _overlayRef: OverlayReference;\n\n  private _direction: Direction | null;\n\n  /** Ordered list of preferred positions, from most to least desirable. */\n  _preferredPositions: ConnectionPositionPair[] = [];\n\n  /** Emits an event when the connection point changes. */\n  readonly onPositionChange: Observable<ConnectedOverlayPositionChange>;\n\n  constructor(\n      originPos: OriginConnectionPosition, overlayPos: OverlayConnectionPosition,\n      connectedTo: ElementRef<HTMLElement>, viewportRuler: ViewportRuler, document: Document,\n      platform: Platform, overlayContainer: OverlayContainer) {\n    // Since the `ConnectedPositionStrategy` is deprecated and we don't want to maintain\n    // the extra logic, we create an instance of the positioning strategy that has some\n    // defaults that make it behave as the old position strategy and to which we'll\n    // proxy all of the API calls.\n    this._positionStrategy = new FlexibleConnectedPositionStrategy(\n                                 connectedTo, viewportRuler, document, platform, overlayContainer)\n                                 .withFlexibleDimensions(false)\n                                 .withPush(false)\n                                 .withViewportMargin(0);\n\n    this.withFallbackPosition(originPos, overlayPos);\n    this.onPositionChange = this._positionStrategy.positionChanges;\n  }\n\n  /** Ordered list of preferred positions, from most to least desirable. */\n  get positions(): ConnectionPositionPair[] {\n    return this._preferredPositions;\n  }\n\n  /** Attach this position strategy to an overlay. */\n  attach(overlayRef: OverlayReference): void {\n    this._overlayRef = overlayRef;\n    this._positionStrategy.attach(overlayRef);\n\n    if (this._direction) {\n      overlayRef.setDirection(this._direction);\n      this._direction = null;\n    }\n  }\n\n  /** Disposes all resources used by the position strategy. */\n  dispose() {\n    this._positionStrategy.dispose();\n  }\n\n  /** @docs-private */\n  detach() {\n    this._positionStrategy.detach();\n  }\n\n  /**\n   * Updates the position of the overlay element, using whichever preferred position relative\n   * to the origin fits on-screen.\n   * @docs-private\n   */\n  apply(): void {\n    this._positionStrategy.apply();\n  }\n\n  /**\n   * Re-positions the overlay element with the trigger in its last calculated position,\n   * even if a position higher in the \"preferred positions\" list would now fit. This\n   * allows one to re-align the panel without changing the orientation of the panel.\n   */\n  recalculateLastPosition(): void {\n    this._positionStrategy.reapplyLastPosition();\n  }\n\n  /**\n   * Sets the list of Scrollable containers that host the origin element so that\n   * on reposition we can evaluate if it or the overlay has been clipped or outside view. Every\n   * Scrollable must be an ancestor element of the strategy's origin element.\n   */\n  withScrollableContainers(scrollables: CdkScrollable[]) {\n    this._positionStrategy.withScrollableContainers(scrollables);\n  }\n\n  /**\n   * Adds a new preferred fallback position.\n   * @param originPos\n   * @param overlayPos\n   */\n  withFallbackPosition(\n      originPos: OriginConnectionPosition,\n      overlayPos: OverlayConnectionPosition,\n      offsetX?: number,\n      offsetY?: number): this {\n\n    const position = new ConnectionPositionPair(originPos, overlayPos, offsetX, offsetY);\n    this._preferredPositions.push(position);\n    this._positionStrategy.withPositions(this._preferredPositions);\n    return this;\n  }\n\n  /**\n   * Sets the layout direction so the overlay's position can be adjusted to match.\n   * @param dir New layout direction.\n   */\n  withDirection(dir: 'ltr' | 'rtl'): this {\n    // Since the direction might be declared before the strategy is attached,\n    // we save the value in a temporary property and we'll transfer it to the\n    // overlay ref on attachment.\n    if (this._overlayRef) {\n      this._overlayRef.setDirection(dir);\n    } else {\n      this._direction = dir;\n    }\n\n    return this;\n  }\n\n  /**\n   * Sets an offset for the overlay's connection point on the x-axis\n   * @param offset New offset in the X axis.\n   */\n  withOffsetX(offset: number): this {\n    this._positionStrategy.withDefaultOffsetX(offset);\n    return this;\n  }\n\n  /**\n   * Sets an offset for the overlay's connection point on the y-axis\n   * @param  offset New offset in the Y axis.\n   */\n  withOffsetY(offset: number): this {\n    this._positionStrategy.withDefaultOffsetY(offset);\n    return this;\n  }\n\n  /**\n   * Sets whether the overlay's position should be locked in after it is positioned\n   * initially. When an overlay is locked in, it won't attempt to reposition itself\n   * when the position is re-applied (e.g. when the user scrolls away).\n   * @param isLocked Whether the overlay should locked in.\n   */\n  withLockedPosition(isLocked: boolean): this {\n    this._positionStrategy.withLockedPosition(isLocked);\n    return this;\n  }\n\n  /**\n   * Overwrites the current set of positions with an array of new ones.\n   * @param positions Position pairs to be set on the strategy.\n   */\n  withPositions(positions: ConnectionPositionPair[]): this {\n    this._preferredPositions = positions.slice();\n    this._positionStrategy.withPositions(this._preferredPositions);\n    return this;\n  }\n\n  /**\n   * Sets the origin element, relative to which to position the overlay.\n   * @param origin Reference to the new origin element.\n   */\n  setOrigin(origin: ElementRef): this {\n    this._positionStrategy.setOrigin(origin);\n    return this;\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {PositionStrategy} from './position-strategy';\nimport {OverlayReference} from '../overlay-reference';\n\n/** Class to be added to the overlay pane wrapper. */\nconst wrapperClass = 'cdk-global-overlay-wrapper';\n\n/**\n * A strategy for positioning overlays. Using this strategy, an overlay is given an\n * explicit position relative to the browser's viewport. We use flexbox, instead of\n * transforms, in order to avoid issues with subpixel rendering which can cause the\n * element to become blurry.\n */\nexport class GlobalPositionStrategy implements PositionStrategy {\n  /** The overlay to which this strategy is attached. */\n  private _overlayRef: OverlayReference;\n  private _cssPosition: string = 'static';\n  private _topOffset: string = '';\n  private _bottomOffset: string = '';\n  private _leftOffset: string = '';\n  private _rightOffset: string = '';\n  private _alignItems: string = '';\n  private _justifyContent: string = '';\n  private _width: string = '';\n  private _height: string = '';\n  private _isDisposed: boolean;\n\n  attach(overlayRef: OverlayReference): void {\n    const config = overlayRef.getConfig();\n\n    this._overlayRef = overlayRef;\n\n    if (this._width && !config.width) {\n      overlayRef.updateSize({width: this._width});\n    }\n\n    if (this._height && !config.height) {\n      overlayRef.updateSize({height: this._height});\n    }\n\n    overlayRef.hostElement.classList.add(wrapperClass);\n    this._isDisposed = false;\n  }\n\n  /**\n   * Sets the top position of the overlay. Clears any previously set vertical position.\n   * @param value New top offset.\n   */\n  top(value: string = ''): this {\n    this._bottomOffset = '';\n    this._topOffset = value;\n    this._alignItems = 'flex-start';\n    return this;\n  }\n\n  /**\n   * Sets the left position of the overlay. Clears any previously set horizontal position.\n   * @param value New left offset.\n   */\n  left(value: string = ''): this {\n    this._rightOffset = '';\n    this._leftOffset = value;\n    this._justifyContent = 'flex-start';\n    return this;\n  }\n\n  /**\n   * Sets the bottom position of the overlay. Clears any previously set vertical position.\n   * @param value New bottom offset.\n   */\n  bottom(value: string = ''): this {\n    this._topOffset = '';\n    this._bottomOffset = value;\n    this._alignItems = 'flex-end';\n    return this;\n  }\n\n  /**\n   * Sets the right position of the overlay. Clears any previously set horizontal position.\n   * @param value New right offset.\n   */\n  right(value: string = ''): this {\n    this._leftOffset = '';\n    this._rightOffset = value;\n    this._justifyContent = 'flex-end';\n    return this;\n  }\n\n  /**\n   * Sets the overlay width and clears any previously set width.\n   * @param value New width for the overlay\n   * @deprecated Pass the `width` through the `OverlayConfig`.\n   * @breaking-change 8.0.0\n   */\n  width(value: string = ''): this {\n    if (this._overlayRef) {\n      this._overlayRef.updateSize({width: value});\n    } else {\n      this._width = value;\n    }\n\n    return this;\n  }\n\n  /**\n   * Sets the overlay height and clears any previously set height.\n   * @param value New height for the overlay\n   * @deprecated Pass the `height` through the `OverlayConfig`.\n   * @breaking-change 8.0.0\n   */\n  height(value: string = ''): this {\n    if (this._overlayRef) {\n      this._overlayRef.updateSize({height: value});\n    } else {\n      this._height = value;\n    }\n\n    return this;\n  }\n\n  /**\n   * Centers the overlay horizontally with an optional offset.\n   * Clears any previously set horizontal position.\n   *\n   * @param offset Overlay offset from the horizontal center.\n   */\n  centerHorizontally(offset: string = ''): this {\n    this.left(offset);\n    this._justifyContent = 'center';\n    return this;\n  }\n\n  /**\n   * Centers the overlay vertically with an optional offset.\n   * Clears any previously set vertical position.\n   *\n   * @param offset Overlay offset from the vertical center.\n   */\n  centerVertically(offset: string = ''): this {\n    this.top(offset);\n    this._alignItems = 'center';\n    return this;\n  }\n\n  /**\n   * Apply the position to the element.\n   * @docs-private\n   */\n  apply(): void {\n    // Since the overlay ref applies the strategy asynchronously, it could\n    // have been disposed before it ends up being applied. If that is the\n    // case, we shouldn't do anything.\n    if (!this._overlayRef || !this._overlayRef.hasAttached()) {\n      return;\n    }\n\n    const styles = this._overlayRef.overlayElement.style;\n    const parentStyles = this._overlayRef.hostElement.style;\n    const config = this._overlayRef.getConfig();\n    const {width, height, maxWidth, maxHeight} = config;\n    const shouldBeFlushHorizontally = (width === '100%' || width === '100vw') &&\n                                      (!maxWidth || maxWidth === '100%' || maxWidth === '100vw');\n    const shouldBeFlushVertically = (height === '100%' || height === '100vh') &&\n                                    (!maxHeight || maxHeight === '100%' || maxHeight === '100vh');\n\n    styles.position = this._cssPosition;\n    styles.marginLeft = shouldBeFlushHorizontally ? '0' : this._leftOffset;\n    styles.marginTop = shouldBeFlushVertically ? '0' : this._topOffset;\n    styles.marginBottom = this._bottomOffset;\n    styles.marginRight = this._rightOffset;\n\n    if (shouldBeFlushHorizontally) {\n      parentStyles.justifyContent = 'flex-start';\n    } else if (this._justifyContent === 'center') {\n      parentStyles.justifyContent = 'center';\n    } else if (this._overlayRef.getConfig().direction === 'rtl') {\n      // In RTL the browser will invert `flex-start` and `flex-end` automatically, but we\n      // don't want that because our positioning is explicitly `left` and `right`, hence\n      // why we do another inversion to ensure that the overlay stays in the same position.\n      // TODO: reconsider this if we add `start` and `end` methods.\n      if (this._justifyContent === 'flex-start') {\n        parentStyles.justifyContent = 'flex-end';\n      } else if (this._justifyContent === 'flex-end') {\n        parentStyles.justifyContent = 'flex-start';\n      }\n    } else {\n      parentStyles.justifyContent = this._justifyContent;\n    }\n\n    parentStyles.alignItems = shouldBeFlushVertically ? 'flex-start' : this._alignItems;\n  }\n\n  /**\n   * Cleans up the DOM changes from the position strategy.\n   * @docs-private\n   */\n  dispose(): void {\n    if (this._isDisposed || !this._overlayRef) {\n      return;\n    }\n\n    const styles = this._overlayRef.overlayElement.style;\n    const parent = this._overlayRef.hostElement;\n    const parentStyles = parent.style;\n\n    parent.classList.remove(wrapperClass);\n    parentStyles.justifyContent = parentStyles.alignItems = styles.marginTop =\n      styles.marginBottom = styles.marginLeft = styles.marginRight = styles.position = '';\n\n    this._overlayRef = null!;\n    this._isDisposed = true;\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Platform} from '@angular/cdk/platform';\nimport {ViewportRuler} from '@angular/cdk/scrolling';\nimport {DOCUMENT} from '@angular/common';\nimport {ElementRef, Inject, Injectable} from '@angular/core';\n\nimport {OverlayContainer} from '../overlay-container';\n\nimport {OriginConnectionPosition, OverlayConnectionPosition} from './connected-position';\nimport {ConnectedPositionStrategy} from './connected-position-strategy';\nimport {\n  FlexibleConnectedPositionStrategy,\n  FlexibleConnectedPositionStrategyOrigin,\n} from './flexible-connected-position-strategy';\nimport {GlobalPositionStrategy} from './global-position-strategy';\n\n\n/** Builder for overlay position strategy. */\n@Injectable({providedIn: 'root'})\nexport class OverlayPositionBuilder {\n  constructor(\n      private _viewportRuler: ViewportRuler, @Inject(DOCUMENT) private _document: any,\n      private _platform: Platform, private _overlayContainer: OverlayContainer) {}\n\n  /**\n   * Creates a global position strategy.\n   */\n  global(): GlobalPositionStrategy {\n    return new GlobalPositionStrategy();\n  }\n\n  /**\n   * Creates a relative position strategy.\n   * @param elementRef\n   * @param originPos\n   * @param overlayPos\n   * @deprecated Use `flexibleConnectedTo` instead.\n   * @breaking-change 8.0.0\n   */\n  connectedTo(\n      elementRef: ElementRef,\n      originPos: OriginConnectionPosition,\n      overlayPos: OverlayConnectionPosition): ConnectedPositionStrategy {\n    return new ConnectedPositionStrategy(\n        originPos, overlayPos, elementRef, this._viewportRuler, this._document, this._platform,\n        this._overlayContainer);\n  }\n\n  /**\n   * Creates a flexible position strategy.\n   * @param origin Origin relative to which to position the overlay.\n   */\n  flexibleConnectedTo(origin: FlexibleConnectedPositionStrategyOrigin):\n    FlexibleConnectedPositionStrategy {\n    return new FlexibleConnectedPositionStrategy(origin, this._viewportRuler, this._document,\n        this._platform, this._overlayContainer);\n  }\n\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Directionality} from '@angular/cdk/bidi';\nimport {DomPortalOutlet} from '@angular/cdk/portal';\nimport {DOCUMENT, Location} from '@angular/common';\nimport {\n  ApplicationRef,\n  ComponentFactoryResolver,\n  Inject,\n  Injectable,\n  Injector,\n  NgZone,\n} from '@angular/core';\nimport {OverlayKeyboardDispatcher} from './dispatchers/overlay-keyboard-dispatcher';\nimport {OverlayOutsideClickDispatcher} from './dispatchers/overlay-outside-click-dispatcher';\nimport {OverlayConfig} from './overlay-config';\nimport {OverlayContainer} from './overlay-container';\nimport {OverlayRef} from './overlay-ref';\nimport {OverlayPositionBuilder} from './position/overlay-position-builder';\nimport {ScrollStrategyOptions} from './scroll/index';\n\n\n/** Next overlay unique ID. */\nlet nextUniqueId = 0;\n\n// Note that Overlay is *not* scoped to the app root because of the ComponentFactoryResolver\n// which needs to be different depending on where OverlayModule is imported.\n\n/**\n * Service to create Overlays. Overlays are dynamically added pieces of floating UI, meant to be\n * used as a low-level building block for other components. Dialogs, tooltips, menus,\n * selects, etc. can all be built using overlays. The service should primarily be used by authors\n * of re-usable components rather than developers building end-user applications.\n *\n * An overlay *is* a PortalOutlet, so any kind of Portal can be loaded into one.\n */\n@Injectable()\nexport class Overlay {\n  private _appRef: ApplicationRef;\n\n  constructor(\n              /** Scrolling strategies that can be used when creating an overlay. */\n              public scrollStrategies: ScrollStrategyOptions,\n              private _overlayContainer: OverlayContainer,\n              private _componentFactoryResolver: ComponentFactoryResolver,\n              private _positionBuilder: OverlayPositionBuilder,\n              private _keyboardDispatcher: OverlayKeyboardDispatcher,\n              private _injector: Injector,\n              private _ngZone: NgZone,\n              @Inject(DOCUMENT) private _document: any,\n              private _directionality: Directionality,\n              private _location: Location,\n              private _outsideClickDispatcher: OverlayOutsideClickDispatcher) { }\n\n  /**\n   * Creates an overlay.\n   * @param config Configuration applied to the overlay.\n   * @returns Reference to the created overlay.\n   */\n  create(config?: OverlayConfig): OverlayRef {\n    const host = this._createHostElement();\n    const pane = this._createPaneElement(host);\n    const portalOutlet = this._createPortalOutlet(pane);\n    const overlayConfig = new OverlayConfig(config);\n\n    overlayConfig.direction = overlayConfig.direction || this._directionality.value;\n\n    return new OverlayRef(portalOutlet, host, pane, overlayConfig, this._ngZone,\n      this._keyboardDispatcher, this._document, this._location, this._outsideClickDispatcher);\n  }\n\n  /**\n   * Gets a position builder that can be used, via fluent API,\n   * to construct and configure a position strategy.\n   * @returns An overlay position builder.\n   */\n  position(): OverlayPositionBuilder {\n    return this._positionBuilder;\n  }\n\n  /**\n   * Creates the DOM element for an overlay and appends it to the overlay container.\n   * @returns Newly-created pane element\n   */\n  private _createPaneElement(host: HTMLElement): HTMLElement {\n    const pane = this._document.createElement('div');\n\n    pane.id = `cdk-overlay-${nextUniqueId++}`;\n    pane.classList.add('cdk-overlay-pane');\n    host.appendChild(pane);\n\n    return pane;\n  }\n\n  /**\n   * Creates the host element that wraps around an overlay\n   * and can be used for advanced positioning.\n   * @returns Newly-create host element.\n   */\n  private _createHostElement(): HTMLElement {\n    const host = this._document.createElement('div');\n    this._overlayContainer.getContainerElement().appendChild(host);\n    return host;\n  }\n\n  /**\n   * Create a DomPortalOutlet into which the overlay content can be loaded.\n   * @param pane The DOM element to turn into a portal outlet.\n   * @returns A portal outlet for the given DOM element.\n   */\n  private _createPortalOutlet(pane: HTMLElement): DomPortalOutlet {\n    // We have to resolve the ApplicationRef later in order to allow people\n    // to use overlay-based providers during app initialization.\n    if (!this._appRef) {\n      this._appRef = this._injector.get<ApplicationRef>(ApplicationRef);\n    }\n\n    return new DomPortalOutlet(pane, this._componentFactoryResolver, this._appRef, this._injector,\n                               this._document);\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Direction, Directionality} from '@angular/cdk/bidi';\nimport {BooleanInput, coerceBooleanProperty} from '@angular/cdk/coercion';\nimport {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';\nimport {TemplatePortal} from '@angular/cdk/portal';\nimport {\n  Directive,\n  ElementRef,\n  EventEmitter,\n  Inject,\n  InjectionToken,\n  Input,\n  OnChanges,\n  OnDestroy,\n  Optional,\n  Output,\n  SimpleChanges,\n  TemplateRef,\n  ViewContainerRef,\n} from '@angular/core';\nimport {Subscription} from 'rxjs';\nimport {takeWhile} from 'rxjs/operators';\nimport {Overlay} from './overlay';\nimport {OverlayConfig} from './overlay-config';\nimport {OverlayRef} from './overlay-ref';\nimport {ConnectedOverlayPositionChange} from './position/connected-position';\nimport {\n  ConnectedPosition,\n  FlexibleConnectedPositionStrategy,\n} from './position/flexible-connected-position-strategy';\nimport {\n  RepositionScrollStrategy,\n  ScrollStrategy,\n} from './scroll/index';\n\n\n/** Default set of positions for the overlay. Follows the behavior of a dropdown. */\nconst defaultPositionList: ConnectedPosition[] = [\n  {\n    originX: 'start',\n    originY: 'bottom',\n    overlayX: 'start',\n    overlayY: 'top'\n  },\n  {\n    originX: 'start',\n    originY: 'top',\n    overlayX: 'start',\n    overlayY: 'bottom'\n  },\n  {\n    originX: 'end',\n    originY: 'top',\n    overlayX: 'end',\n    overlayY: 'bottom'\n  },\n  {\n    originX: 'end',\n    originY: 'bottom',\n    overlayX: 'end',\n    overlayY: 'top'\n  }\n];\n\n/** Injection token that determines the scroll handling while the connected overlay is open. */\nexport const CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY =\n    new InjectionToken<() => ScrollStrategy>('cdk-connected-overlay-scroll-strategy');\n\n/**\n * Directive applied to an element to make it usable as an origin for an Overlay using a\n * ConnectedPositionStrategy.\n */\n@Directive({\n  selector: '[cdk-overlay-origin], [overlay-origin], [cdkOverlayOrigin]',\n  exportAs: 'cdkOverlayOrigin',\n})\nexport class CdkOverlayOrigin {\n  constructor(\n      /** Reference to the element on which the directive is applied. */\n      public elementRef: ElementRef) { }\n}\n\n\n/**\n * Directive to facilitate declarative creation of an\n * Overlay using a FlexibleConnectedPositionStrategy.\n */\n@Directive({\n  selector: '[cdk-connected-overlay], [connected-overlay], [cdkConnectedOverlay]',\n  exportAs: 'cdkConnectedOverlay'\n})\nexport class CdkConnectedOverlay implements OnDestroy, OnChanges {\n  private _overlayRef: OverlayRef;\n  private _templatePortal: TemplatePortal;\n  private _hasBackdrop = false;\n  private _lockPosition = false;\n  private _growAfterOpen = false;\n  private _flexibleDimensions = false;\n  private _push = false;\n  private _backdropSubscription = Subscription.EMPTY;\n  private _attachSubscription = Subscription.EMPTY;\n  private _detachSubscription = Subscription.EMPTY;\n  private _positionSubscription = Subscription.EMPTY;\n  private _offsetX: number;\n  private _offsetY: number;\n  private _position: FlexibleConnectedPositionStrategy;\n  private _scrollStrategyFactory: () => ScrollStrategy;\n\n  /** Origin for the connected overlay. */\n  @Input('cdkConnectedOverlayOrigin') origin: CdkOverlayOrigin;\n\n  /** Registered connected position pairs. */\n  @Input('cdkConnectedOverlayPositions') positions: ConnectedPosition[];\n\n  /**\n   * This input overrides the positions input if specified. It lets users pass\n   * in arbitrary positioning strategies.\n   */\n  @Input('cdkConnectedOverlayPositionStrategy') positionStrategy: FlexibleConnectedPositionStrategy;\n\n  /** The offset in pixels for the overlay connection point on the x-axis */\n  @Input('cdkConnectedOverlayOffsetX')\n  get offsetX(): number { return this._offsetX; }\n  set offsetX(offsetX: number) {\n    this._offsetX = offsetX;\n\n    if (this._position) {\n      this._updatePositionStrategy(this._position);\n    }\n  }\n\n  /** The offset in pixels for the overlay connection point on the y-axis */\n  @Input('cdkConnectedOverlayOffsetY')\n  get offsetY() { return this._offsetY; }\n  set offsetY(offsetY: number) {\n    this._offsetY = offsetY;\n\n    if (this._position) {\n      this._updatePositionStrategy(this._position);\n    }\n  }\n\n  /** The width of the overlay panel. */\n  @Input('cdkConnectedOverlayWidth') width: number | string;\n\n  /** The height of the overlay panel. */\n  @Input('cdkConnectedOverlayHeight') height: number | string;\n\n  /** The min width of the overlay panel. */\n  @Input('cdkConnectedOverlayMinWidth') minWidth: number | string;\n\n  /** The min height of the overlay panel. */\n  @Input('cdkConnectedOverlayMinHeight') minHeight: number | string;\n\n  /** The custom class to be set on the backdrop element. */\n  @Input('cdkConnectedOverlayBackdropClass') backdropClass: string;\n\n  /** The custom class to add to the overlay pane element. */\n  @Input('cdkConnectedOverlayPanelClass') panelClass: string | string[];\n\n  /** Margin between the overlay and the viewport edges. */\n  @Input('cdkConnectedOverlayViewportMargin') viewportMargin: number = 0;\n\n  /** Strategy to be used when handling scroll events while the overlay is open. */\n  @Input('cdkConnectedOverlayScrollStrategy') scrollStrategy: ScrollStrategy;\n\n  /** Whether the overlay is open. */\n  @Input('cdkConnectedOverlayOpen') open: boolean = false;\n\n  /** Whether the overlay can be closed by user interaction. */\n  @Input('cdkConnectedOverlayDisableClose') disableClose: boolean = false;\n\n  /** CSS selector which to set the transform origin. */\n  @Input('cdkConnectedOverlayTransformOriginOn') transformOriginSelector: string;\n\n  /** Whether or not the overlay should attach a backdrop. */\n  @Input('cdkConnectedOverlayHasBackdrop')\n  get hasBackdrop() { return this._hasBackdrop; }\n  set hasBackdrop(value: any) { this._hasBackdrop = coerceBooleanProperty(value); }\n\n  /** Whether or not the overlay should be locked when scrolling. */\n  @Input('cdkConnectedOverlayLockPosition')\n  get lockPosition() { return this._lockPosition; }\n  set lockPosition(value: any) { this._lockPosition = coerceBooleanProperty(value); }\n\n  /** Whether the overlay's width and height can be constrained to fit within the viewport. */\n  @Input('cdkConnectedOverlayFlexibleDimensions')\n  get flexibleDimensions() { return this._flexibleDimensions; }\n  set flexibleDimensions(value: boolean) {\n    this._flexibleDimensions = coerceBooleanProperty(value);\n  }\n\n  /** Whether the overlay can grow after the initial open when flexible positioning is turned on. */\n  @Input('cdkConnectedOverlayGrowAfterOpen')\n  get growAfterOpen() { return this._growAfterOpen; }\n  set growAfterOpen(value: boolean) { this._growAfterOpen = coerceBooleanProperty(value); }\n\n  /** Whether the overlay can be pushed on-screen if none of the provided positions fit. */\n  @Input('cdkConnectedOverlayPush')\n  get push() { return this._push; }\n  set push(value: boolean) { this._push = coerceBooleanProperty(value); }\n\n  /** Event emitted when the backdrop is clicked. */\n  @Output() readonly backdropClick = new EventEmitter<MouseEvent>();\n\n  /** Event emitted when the position has changed. */\n  @Output() readonly positionChange = new EventEmitter<ConnectedOverlayPositionChange>();\n\n  /** Event emitted when the overlay has been attached. */\n  @Output() readonly attach = new EventEmitter<void>();\n\n  /** Event emitted when the overlay has been detached. */\n  @Output() readonly detach = new EventEmitter<void>();\n\n  /** Emits when there are keyboard events that are targeted at the overlay. */\n  @Output() readonly overlayKeydown = new EventEmitter<KeyboardEvent>();\n\n  /** Emits when there are mouse outside click events that are targeted at the overlay. */\n  @Output() readonly overlayOutsideClick = new EventEmitter<MouseEvent>();\n\n  // TODO(jelbourn): inputs for size, scroll behavior, animation, etc.\n\n  constructor(\n      private _overlay: Overlay,\n      templateRef: TemplateRef<any>,\n      viewContainerRef: ViewContainerRef,\n      @Inject(CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY) scrollStrategyFactory: any,\n      @Optional() private _dir: Directionality) {\n    this._templatePortal = new TemplatePortal(templateRef, viewContainerRef);\n    this._scrollStrategyFactory = scrollStrategyFactory;\n    this.scrollStrategy = this._scrollStrategyFactory();\n  }\n\n  /** The associated overlay reference. */\n  get overlayRef(): OverlayRef {\n    return this._overlayRef;\n  }\n\n  /** The element's layout direction. */\n  get dir(): Direction {\n    return this._dir ? this._dir.value : 'ltr';\n  }\n\n  ngOnDestroy() {\n    this._attachSubscription.unsubscribe();\n    this._detachSubscription.unsubscribe();\n    this._backdropSubscription.unsubscribe();\n    this._positionSubscription.unsubscribe();\n\n    if (this._overlayRef) {\n      this._overlayRef.dispose();\n    }\n  }\n\n  ngOnChanges(changes: SimpleChanges) {\n    if (this._position) {\n      this._updatePositionStrategy(this._position);\n      this._overlayRef.updateSize({\n        width: this.width,\n        minWidth: this.minWidth,\n        height: this.height,\n        minHeight: this.minHeight,\n      });\n\n      if (changes['origin'] && this.open) {\n        this._position.apply();\n      }\n    }\n\n    if (changes['open']) {\n      this.open ? this._attachOverlay() : this._detachOverlay();\n    }\n  }\n\n  /** Creates an overlay */\n  private _createOverlay() {\n    if (!this.positions || !this.positions.length) {\n      this.positions = defaultPositionList;\n    }\n\n    const overlayRef = this._overlayRef = this._overlay.create(this._buildConfig());\n    this._attachSubscription = overlayRef.attachments().subscribe(() => this.attach.emit());\n    this._detachSubscription = overlayRef.detachments().subscribe(() => this.detach.emit());\n    overlayRef.keydownEvents().subscribe((event: KeyboardEvent) => {\n      this.overlayKeydown.next(event);\n\n      if (event.keyCode === ESCAPE && !this.disableClose && !hasModifierKey(event)) {\n        event.preventDefault();\n        this._detachOverlay();\n      }\n    });\n\n    this._overlayRef.outsidePointerEvents().subscribe((event: MouseEvent) => {\n      this.overlayOutsideClick.next(event);\n    });\n  }\n\n  /** Builds the overlay config based on the directive's inputs */\n  private _buildConfig(): OverlayConfig {\n    const positionStrategy = this._position =\n      this.positionStrategy || this._createPositionStrategy();\n    const overlayConfig = new OverlayConfig({\n      direction: this._dir,\n      positionStrategy,\n      scrollStrategy: this.scrollStrategy,\n      hasBackdrop: this.hasBackdrop\n    });\n\n    if (this.width || this.width === 0) {\n      overlayConfig.width = this.width;\n    }\n\n    if (this.height || this.height === 0) {\n      overlayConfig.height = this.height;\n    }\n\n    if (this.minWidth || this.minWidth === 0) {\n      overlayConfig.minWidth = this.minWidth;\n    }\n\n    if (this.minHeight || this.minHeight === 0) {\n      overlayConfig.minHeight = this.minHeight;\n    }\n\n    if (this.backdropClass) {\n      overlayConfig.backdropClass = this.backdropClass;\n    }\n\n    if (this.panelClass) {\n      overlayConfig.panelClass = this.panelClass;\n    }\n\n    return overlayConfig;\n  }\n\n  /** Updates the state of a position strategy, based on the values of the directive inputs. */\n  private _updatePositionStrategy(positionStrategy: FlexibleConnectedPositionStrategy) {\n    const positions: ConnectedPosition[] = this.positions.map(currentPosition => ({\n      originX: currentPosition.originX,\n      originY: currentPosition.originY,\n      overlayX: currentPosition.overlayX,\n      overlayY: currentPosition.overlayY,\n      offsetX: currentPosition.offsetX || this.offsetX,\n      offsetY: currentPosition.offsetY || this.offsetY,\n      panelClass: currentPosition.panelClass || undefined,\n    }));\n\n    return positionStrategy\n      .setOrigin(this.origin.elementRef)\n      .withPositions(positions)\n      .withFlexibleDimensions(this.flexibleDimensions)\n      .withPush(this.push)\n      .withGrowAfterOpen(this.growAfterOpen)\n      .withViewportMargin(this.viewportMargin)\n      .withLockedPosition(this.lockPosition)\n      .withTransformOriginOn(this.transformOriginSelector);\n  }\n\n  /** Returns the position strategy of the overlay to be set on the overlay config */\n  private _createPositionStrategy(): FlexibleConnectedPositionStrategy {\n    const strategy = this._overlay.position().flexibleConnectedTo(this.origin.elementRef);\n    this._updatePositionStrategy(strategy);\n    return strategy;\n  }\n\n  /** Attaches the overlay and subscribes to backdrop clicks if backdrop exists */\n  private _attachOverlay() {\n    if (!this._overlayRef) {\n      this._createOverlay();\n    } else {\n      // Update the overlay size, in case the directive's inputs have changed\n      this._overlayRef.getConfig().hasBackdrop = this.hasBackdrop;\n    }\n\n    if (!this._overlayRef.hasAttached()) {\n      this._overlayRef.attach(this._templatePortal);\n    }\n\n    if (this.hasBackdrop) {\n      this._backdropSubscription = this._overlayRef.backdropClick().subscribe(event => {\n        this.backdropClick.emit(event);\n      });\n    } else {\n      this._backdropSubscription.unsubscribe();\n    }\n\n    this._positionSubscription.unsubscribe();\n\n    // Only subscribe to `positionChanges` if requested, because putting\n    // together all the information for it can be expensive.\n    if (this.positionChange.observers.length > 0) {\n      this._positionSubscription = this._position.positionChanges\n        .pipe(takeWhile(() => this.positionChange.observers.length > 0))\n        .subscribe(position => {\n          this.positionChange.emit(position);\n\n          if (this.positionChange.observers.length === 0) {\n            this._positionSubscription.unsubscribe();\n          }\n        });\n    }\n  }\n\n  /** Detaches the overlay and unsubscribes to backdrop clicks if backdrop exists */\n  private _detachOverlay() {\n    if (this._overlayRef) {\n      this._overlayRef.detach();\n    }\n\n    this._backdropSubscription.unsubscribe();\n    this._positionSubscription.unsubscribe();\n  }\n\n  static ngAcceptInputType_hasBackdrop: BooleanInput;\n  static ngAcceptInputType_lockPosition: BooleanInput;\n  static ngAcceptInputType_flexibleDimensions: BooleanInput;\n  static ngAcceptInputType_growAfterOpen: BooleanInput;\n  static ngAcceptInputType_push: BooleanInput;\n}\n\n\n/** @docs-private */\nexport function CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY(overlay: Overlay):\n    () => RepositionScrollStrategy {\n  return () => overlay.scrollStrategies.reposition();\n}\n\n/** @docs-private */\nexport const CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER = {\n  provide: CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY,\n  deps: [Overlay],\n  useFactory: CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY,\n};\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {BidiModule} from '@angular/cdk/bidi';\nimport {PortalModule} from '@angular/cdk/portal';\nimport {ScrollingModule} from '@angular/cdk/scrolling';\nimport {NgModule} from '@angular/core';\nimport {Overlay} from './overlay';\nimport {\n  CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER,\n  CdkConnectedOverlay,\n  CdkOverlayOrigin,\n} from './overlay-directives';\n\n\n@NgModule({\n  imports: [BidiModule, PortalModule, ScrollingModule],\n  exports: [CdkConnectedOverlay, CdkOverlayOrigin, ScrollingModule],\n  declarations: [CdkConnectedOverlay, CdkOverlayOrigin],\n  providers: [\n    Overlay,\n    CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER,\n  ],\n})\nexport class OverlayModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport {OverlayOutsideClickDispatcher} from './overlay-outside-click-dispatcher';\nexport {OverlayKeyboardDispatcher} from './overlay-keyboard-dispatcher';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Injectable, Inject, OnDestroy} from '@angular/core';\nimport {OverlayContainer} from './overlay-container';\nimport {DOCUMENT} from '@angular/common';\nimport {Platform} from '@angular/cdk/platform';\n\n\n/**\n * Alternative to OverlayContainer that supports correct displaying of overlay elements in\n * Fullscreen mode\n * https://developer.mozilla.org/en-US/docs/Web/API/Element/requestFullScreen\n *\n * Should be provided in the root component.\n */\n@Injectable({providedIn: 'root'})\nexport class FullscreenOverlayContainer extends OverlayContainer implements OnDestroy {\n  private _fullScreenEventName: string | undefined;\n  private _fullScreenListener: () => void;\n\n  constructor(@Inject(DOCUMENT) _document: any, platform: Platform) {\n    super(_document, platform);\n  }\n\n  override ngOnDestroy() {\n    super.ngOnDestroy();\n\n    if (this._fullScreenEventName && this._fullScreenListener) {\n      this._document.removeEventListener(this._fullScreenEventName, this._fullScreenListener);\n    }\n  }\n\n  protected override _createContainer(): void {\n    super._createContainer();\n    this._adjustParentForFullscreenChange();\n    this._addFullscreenChangeListener(() => this._adjustParentForFullscreenChange());\n  }\n\n  private _adjustParentForFullscreenChange(): void {\n    if (!this._containerElement) {\n      return;\n    }\n\n    const fullscreenElement = this.getFullscreenElement();\n    const parent = fullscreenElement || this._document.body;\n    parent.appendChild(this._containerElement);\n  }\n\n  private _addFullscreenChangeListener(fn: () => void) {\n    const eventName = this._getEventName();\n\n    if (eventName) {\n      if (this._fullScreenListener) {\n        this._document.removeEventListener(eventName, this._fullScreenListener);\n      }\n\n      this._document.addEventListener(eventName, fn);\n      this._fullScreenListener = fn;\n    }\n  }\n\n  private _getEventName(): string | undefined {\n    if (!this._fullScreenEventName) {\n      const _document = this._document as any;\n\n      if (_document.fullscreenEnabled) {\n        this._fullScreenEventName = 'fullscreenchange';\n      } else if (_document.webkitFullscreenEnabled) {\n        this._fullScreenEventName = 'webkitfullscreenchange';\n      } else if (_document.mozFullScreenEnabled) {\n        this._fullScreenEventName = 'mozfullscreenchange';\n      } else if (_document.msFullscreenEnabled) {\n        this._fullScreenEventName = 'MSFullscreenChange';\n      }\n    }\n\n    return this._fullScreenEventName;\n  }\n\n  /**\n   * When the page is put into fullscreen mode, a specific element is specified.\n   * Only that element and its children are visible when in fullscreen mode.\n   */\n  getFullscreenElement(): Element {\n    const _document = this._document as any;\n\n    return _document.fullscreenElement ||\n           _document.webkitFullscreenElement ||\n           _document.mozFullScreenElement ||\n           _document.msFullscreenElement ||\n           null;\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './overlay-config';\nexport * from './position/connected-position';\nexport * from './scroll/index';\nexport * from './overlay-module';\nexport * from './dispatchers/index';\nexport {Overlay} from './overlay';\nexport {OverlayContainer} from './overlay-container';\nexport {CdkOverlayOrigin, CdkConnectedOverlay} from './overlay-directives';\nexport {FullscreenOverlayContainer} from './fullscreen-overlay-container';\nexport {OverlayRef, OverlaySizeConfig} from './overlay-ref';\nexport {ViewportRuler} from '@angular/cdk/scrolling';\nexport {ComponentType} from '@angular/cdk/portal';\nexport {OverlayPositionBuilder} from './position/overlay-position-builder';\n\n// Export pre-defined position strategies and interface to build custom ones.\nexport {PositionStrategy} from './position/position-strategy';\nexport {GlobalPositionStrategy} from './position/global-position-strategy';\nexport {ConnectedPositionStrategy} from './position/connected-position-strategy';\nexport {\n  ConnectedPosition,\n  FlexibleConnectedPositionStrategy,\n  FlexibleConnectedPositionStrategyOrigin,\n} from './position/flexible-connected-position-strategy';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from './public-api';\n\nexport {BaseOverlayDispatcher as ɵangular_material_src_cdk_overlay_overlay_d} from './dispatchers/base-overlay-dispatcher';\nexport {CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY as ɵangular_material_src_cdk_overlay_overlay_a,CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER as ɵangular_material_src_cdk_overlay_overlay_c,CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY as ɵangular_material_src_cdk_overlay_overlay_b} from 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+{"version":3,"file":"cdk-overlay.umd.js","sources":["../../../../../external/npm/node_modules/tslib/tslib.es6.js","../../../../../src/cdk/overlay/scroll/block-scroll-strategy.ts","../../../../../src/cdk/overlay/scroll/scroll-strategy.ts","../../../../../src/cdk/overlay/scroll/close-scroll-strategy.ts","../../../../../src/cdk/overlay/scroll/noop-scroll-strategy.ts","../../../../../src/cdk/overlay/position/scroll-clip.ts","../../../../../src/cdk/overlay/scroll/reposition-scroll-strategy.ts","../../../../../src/cdk/overlay/scroll/scroll-strategy-options.ts","../../../../../src/cdk/overlay/scroll/index.ts","../../../../../src/cdk/overlay/overlay-config.ts","../../../../../src/cdk/overlay/position/connected-position.ts","../../../../../src/cdk/overlay/dispatchers/base-overlay-dispatcher.ts","../../../../../src/cdk/overlay/dispatchers/overlay-keyboard-dispatcher.ts","../../../../../src/cdk/overlay/dispatchers/overlay-outside-click-dispatcher.ts","../../../../../src/cdk/overlay/overlay-container.ts","../../../../../src/cdk/overlay/overlay-ref.ts","../../../../../src/cdk/overlay/position/flexible-connected-position-strategy.ts","../../../../../src/cdk/overlay/position/connected-position-strategy.ts","../../../../../src/cdk/overlay/position/global-position-strategy.ts","../../../../../src/cdk/overlay/position/overlay-position-builder.ts","../../../../../src/cdk/overlay/overlay.ts","../../../../../src/cdk/overlay/overlay-directives.ts","../../../../../src/cdk/overlay/overlay-module.ts","../../../../../src/cdk/overlay/dispatchers/index.ts","../../../../../src/cdk/overlay/fullscreen-overlay-container.ts","../../../../../src/cdk/overlay/public-api.ts","../../../../../src/cdk/overlay/index.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n    extendStatics = Object.setPrototypeOf ||\r\n        ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n        function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n    return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n    if (typeof b !== \"function\" && b !== null)\r\n        throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n    extendStatics(d, b);\r\n    function __() { this.constructor = d; }\r\n    d.prototype = b === null ? 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kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n    if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n    if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n    if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n    return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ScrollStrategy} from './scroll-strategy';\nimport {ViewportRuler} from '@angular/cdk/scrolling';\nimport {coerceCssPixelValue} from '@angular/cdk/coercion';\nimport {supportsScrollBehavior} from '@angular/cdk/platform';\n\nconst scrollBehaviorSupported = supportsScrollBehavior();\n\n/**\n * Strategy that will prevent the user from scrolling while the overlay is visible.\n */\nexport class BlockScrollStrategy implements ScrollStrategy {\n  private _previousHTMLStyles = {top: '', left: ''};\n  private _previousScrollPosition: {top: number, left: number};\n  private _isEnabled = false;\n  private _document: Document;\n\n  constructor(private _viewportRuler: ViewportRuler, document: any) {\n    this._document = document;\n  }\n\n  /** Attaches this scroll strategy to an overlay. */\n  attach() {}\n\n  /** Blocks page-level scroll while the attached overlay is open. */\n  enable() {\n    if (this._canBeEnabled()) {\n      const root = this._document.documentElement!;\n\n      this._previousScrollPosition = this._viewportRuler.getViewportScrollPosition();\n\n      // Cache the previous inline styles in case the user had set them.\n      this._previousHTMLStyles.left = root.style.left || '';\n      this._previousHTMLStyles.top = root.style.top || '';\n\n      // Note: we're using the `html` node, instead of the `body`, because the `body` may\n      // have the user agent margin, whereas the `html` is guaranteed not to have one.\n      root.style.left = coerceCssPixelValue(-this._previousScrollPosition.left);\n      root.style.top = coerceCssPixelValue(-this._previousScrollPosition.top);\n      root.classList.add('cdk-global-scrollblock');\n      this._isEnabled = true;\n    }\n  }\n\n  /** Unblocks page-level scroll while the attached overlay is open. */\n  disable() {\n    if (this._isEnabled) {\n      const html = this._document.documentElement!;\n      const body = this._document.body!;\n      const htmlStyle = html.style;\n      const bodyStyle = body.style;\n      const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || '';\n      const previousBodyScrollBehavior = bodyStyle.scrollBehavior || '';\n\n      this._isEnabled = false;\n\n      htmlStyle.left = this._previousHTMLStyles.left;\n      htmlStyle.top = this._previousHTMLStyles.top;\n      html.classList.remove('cdk-global-scrollblock');\n\n      // Disable user-defined smooth scrolling temporarily while we restore the scroll position.\n      // See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior\n      // Note that we don't mutate the property if the browser doesn't support `scroll-behavior`,\n      // because it can throw off feature detections in `supportsScrollBehavior` which\n      // checks for `'scrollBehavior' in documentElement.style`.\n      if (scrollBehaviorSupported) {\n        htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto';\n      }\n\n      window.scroll(this._previousScrollPosition.left, this._previousScrollPosition.top);\n\n      if (scrollBehaviorSupported) {\n        htmlStyle.scrollBehavior = previousHtmlScrollBehavior;\n        bodyStyle.scrollBehavior = previousBodyScrollBehavior;\n      }\n    }\n  }\n\n  private _canBeEnabled(): boolean {\n    // Since the scroll strategies can't be singletons, we have to use a global CSS class\n    // (`cdk-global-scrollblock`) to make sure that we don't try to disable global\n    // scrolling multiple times.\n    const html = this._document.documentElement!;\n\n    if (html.classList.contains('cdk-global-scrollblock') || this._isEnabled) {\n      return false;\n    }\n\n    const body = this._document.body;\n    const viewport = this._viewportRuler.getViewportSize();\n    return body.scrollHeight > viewport.height || body.scrollWidth > viewport.width;\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {OverlayReference} from '../overlay-reference';\n\n/**\n * Describes a strategy that will be used by an overlay to handle scroll events while it is open.\n */\nexport interface ScrollStrategy {\n  /** Enable this scroll strategy (called when the attached overlay is attached to a portal). */\n  enable: () => void;\n\n  /** Disable this scroll strategy (called when the attached overlay is detached from a portal). */\n  disable: () => void;\n\n  /** Attaches this `ScrollStrategy` to an overlay. */\n  attach: (overlayRef: OverlayReference) => void;\n\n  /** Detaches the scroll strategy from the current overlay. */\n  detach?: () => void;\n}\n\n/**\n * Returns an error to be thrown when attempting to attach an already-attached scroll strategy.\n */\nexport function getMatScrollStrategyAlreadyAttachedError(): Error {\n  return Error(`Scroll strategy has already been attached.`);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {NgZone} from '@angular/core';\nimport {ScrollStrategy, getMatScrollStrategyAlreadyAttachedError} from './scroll-strategy';\nimport {OverlayReference} from '../overlay-reference';\nimport {Subscription} from 'rxjs';\nimport {ScrollDispatcher, ViewportRuler} from '@angular/cdk/scrolling';\n\n/**\n * Config options for the CloseScrollStrategy.\n */\nexport interface CloseScrollStrategyConfig {\n  /** Amount of pixels the user has to scroll before the overlay is closed. */\n  threshold?: number;\n}\n\n/**\n * Strategy that will close the overlay as soon as the user starts scrolling.\n */\nexport class CloseScrollStrategy implements ScrollStrategy {\n  private _scrollSubscription: Subscription|null = null;\n  private _overlayRef: OverlayReference;\n  private _initialScrollPosition: number;\n\n  constructor(\n    private _scrollDispatcher: ScrollDispatcher,\n    private _ngZone: NgZone,\n    private _viewportRuler: ViewportRuler,\n    private _config?: CloseScrollStrategyConfig) {}\n\n  /** Attaches this scroll strategy to an overlay. */\n  attach(overlayRef: OverlayReference) {\n    if (this._overlayRef && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n      throw getMatScrollStrategyAlreadyAttachedError();\n    }\n\n    this._overlayRef = overlayRef;\n  }\n\n  /** Enables the closing of the attached overlay on scroll. */\n  enable() {\n    if (this._scrollSubscription) {\n      return;\n    }\n\n    const stream = this._scrollDispatcher.scrolled(0);\n\n    if (this._config && this._config.threshold && this._config.threshold > 1) {\n      this._initialScrollPosition = this._viewportRuler.getViewportScrollPosition().top;\n\n      this._scrollSubscription = stream.subscribe(() => {\n        const scrollPosition = this._viewportRuler.getViewportScrollPosition().top;\n\n        if (Math.abs(scrollPosition - this._initialScrollPosition) > this._config!.threshold!) {\n          this._detach();\n        } else {\n          this._overlayRef.updatePosition();\n        }\n      });\n    } else {\n      this._scrollSubscription = stream.subscribe(this._detach);\n    }\n  }\n\n  /** Disables the closing the attached overlay on scroll. */\n  disable() {\n    if (this._scrollSubscription) {\n      this._scrollSubscription.unsubscribe();\n      this._scrollSubscription = null;\n    }\n  }\n\n  detach() {\n    this.disable();\n    this._overlayRef = null!;\n  }\n\n  /** Detaches the overlay ref and disables the scroll strategy. */\n  private _detach = () => {\n    this.disable();\n\n    if (this._overlayRef.hasAttached()) {\n      this._ngZone.run(() => this._overlayRef.detach());\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ScrollStrategy} from './scroll-strategy';\n\n/** Scroll strategy that doesn't do anything. */\nexport class NoopScrollStrategy implements ScrollStrategy {\n  /** Does nothing, as this scroll strategy is a no-op. */\n  enable() { }\n  /** Does nothing, as this scroll strategy is a no-op. */\n  disable() { }\n  /** Does nothing, as this scroll strategy is a no-op. */\n  attach() { }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n// TODO(jelbourn): move this to live with the rest of the scrolling code\n// TODO(jelbourn): someday replace this with IntersectionObservers\n\n/**\n * Gets whether an element is scrolled outside of view by any of its parent scrolling containers.\n * @param element Dimensions of the element (from getBoundingClientRect)\n * @param scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect)\n * @returns Whether the element is scrolled out of view\n * @docs-private\n */\nexport function isElementScrolledOutsideView(element: ClientRect, scrollContainers: ClientRect[]) {\n  return scrollContainers.some(containerBounds => {\n    const outsideAbove = element.bottom < containerBounds.top;\n    const outsideBelow = element.top > containerBounds.bottom;\n    const outsideLeft = element.right < containerBounds.left;\n    const outsideRight = element.left > containerBounds.right;\n\n    return outsideAbove || outsideBelow || outsideLeft || outsideRight;\n  });\n}\n\n\n/**\n * Gets whether an element is clipped by any of its scrolling containers.\n * @param element Dimensions of the element (from getBoundingClientRect)\n * @param scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect)\n * @returns Whether the element is clipped\n * @docs-private\n */\nexport function isElementClippedByScrolling(element: ClientRect, scrollContainers: ClientRect[]) {\n  return scrollContainers.some(scrollContainerRect => {\n    const clippedAbove = element.top < scrollContainerRect.top;\n    const clippedBelow = element.bottom > scrollContainerRect.bottom;\n    const clippedLeft = element.left < scrollContainerRect.left;\n    const clippedRight = element.right > scrollContainerRect.right;\n\n    return clippedAbove || clippedBelow || clippedLeft || clippedRight;\n  });\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {NgZone} from '@angular/core';\nimport {Subscription} from 'rxjs';\nimport {ScrollStrategy, getMatScrollStrategyAlreadyAttachedError} from './scroll-strategy';\nimport {OverlayReference} from '../overlay-reference';\nimport {ScrollDispatcher, ViewportRuler} from '@angular/cdk/scrolling';\nimport {isElementScrolledOutsideView} from '../position/scroll-clip';\n\n/**\n * Config options for the RepositionScrollStrategy.\n */\nexport interface RepositionScrollStrategyConfig {\n  /** Time in milliseconds to throttle the scroll events. */\n  scrollThrottle?: number;\n\n  /** Whether to close the overlay once the user has scrolled away completely. */\n  autoClose?: boolean;\n}\n\n/**\n * Strategy that will update the element position as the user is scrolling.\n */\nexport class RepositionScrollStrategy implements ScrollStrategy {\n  private _scrollSubscription: Subscription|null = null;\n  private _overlayRef: OverlayReference;\n\n  constructor(\n    private _scrollDispatcher: ScrollDispatcher,\n    private _viewportRuler: ViewportRuler,\n    private _ngZone: NgZone,\n    private _config?: RepositionScrollStrategyConfig) { }\n\n  /** Attaches this scroll strategy to an overlay. */\n  attach(overlayRef: OverlayReference) {\n    if (this._overlayRef && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n      throw getMatScrollStrategyAlreadyAttachedError();\n    }\n\n    this._overlayRef = overlayRef;\n  }\n\n  /** Enables repositioning of the attached overlay on scroll. */\n  enable() {\n    if (!this._scrollSubscription) {\n      const throttle = this._config ? this._config.scrollThrottle : 0;\n\n      this._scrollSubscription = this._scrollDispatcher.scrolled(throttle).subscribe(() => {\n        this._overlayRef.updatePosition();\n\n        // TODO(crisbeto): make `close` on by default once all components can handle it.\n        if (this._config && this._config.autoClose) {\n          const overlayRect = this._overlayRef.overlayElement.getBoundingClientRect();\n          const {width, height} = this._viewportRuler.getViewportSize();\n\n          // TODO(crisbeto): include all ancestor scroll containers here once\n          // we have a way of exposing the trigger element to the scroll strategy.\n          const parentRects = [{width, height, bottom: height, right: width, top: 0, left: 0}];\n\n          if (isElementScrolledOutsideView(overlayRect, parentRects)) {\n            this.disable();\n            this._ngZone.run(() => this._overlayRef.detach());\n          }\n        }\n      });\n    }\n  }\n\n  /** Disables repositioning of the attached overlay on scroll. */\n  disable() {\n    if (this._scrollSubscription) {\n      this._scrollSubscription.unsubscribe();\n      this._scrollSubscription = null;\n    }\n  }\n\n  detach() {\n    this.disable();\n    this._overlayRef = null!;\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ScrollDispatcher, ViewportRuler} from '@angular/cdk/scrolling';\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, NgZone} from '@angular/core';\nimport {BlockScrollStrategy} from './block-scroll-strategy';\nimport {CloseScrollStrategy, CloseScrollStrategyConfig} from './close-scroll-strategy';\nimport {NoopScrollStrategy} from './noop-scroll-strategy';\nimport {\n  RepositionScrollStrategy,\n  RepositionScrollStrategyConfig,\n} from './reposition-scroll-strategy';\n\n\n/**\n * Options for how an overlay will handle scrolling.\n *\n * Users can provide a custom value for `ScrollStrategyOptions` to replace the default\n * behaviors. This class primarily acts as a factory for ScrollStrategy instances.\n */\n@Injectable({providedIn: 'root'})\nexport class ScrollStrategyOptions {\n  private _document: Document;\n\n  constructor(\n    private _scrollDispatcher: ScrollDispatcher,\n    private _viewportRuler: ViewportRuler,\n    private _ngZone: NgZone,\n    @Inject(DOCUMENT) document: any) {\n      this._document = document;\n    }\n\n  /** Do nothing on scroll. */\n  noop = () => new NoopScrollStrategy();\n\n  /**\n   * Close the overlay as soon as the user scrolls.\n   * @param config Configuration to be used inside the scroll strategy.\n   */\n  close = (config?: CloseScrollStrategyConfig) => new CloseScrollStrategy(this._scrollDispatcher,\n      this._ngZone, this._viewportRuler, config)\n\n  /** Block scrolling. */\n  block = () => new BlockScrollStrategy(this._viewportRuler, this._document);\n\n  /**\n   * Update the overlay's position on scroll.\n   * @param config Configuration to be used inside the scroll strategy.\n   * Allows debouncing the reposition calls.\n   */\n  reposition = (config?: RepositionScrollStrategyConfig) => new RepositionScrollStrategy(\n      this._scrollDispatcher, this._viewportRuler, this._ngZone, config)\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport {CdkScrollable, ScrollDispatcher} from '@angular/cdk/scrolling';\n\n// Export pre-defined scroll strategies and interface to build custom ones.\nexport {ScrollStrategy} from './scroll-strategy';\nexport {ScrollStrategyOptions} from './scroll-strategy-options';\nexport {\n  RepositionScrollStrategy,\n  RepositionScrollStrategyConfig\n} from './reposition-scroll-strategy';\nexport {CloseScrollStrategy} from './close-scroll-strategy';\nexport {NoopScrollStrategy} from './noop-scroll-strategy';\nexport {BlockScrollStrategy} from './block-scroll-strategy';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {PositionStrategy} from './position/position-strategy';\nimport {Direction, Directionality} from '@angular/cdk/bidi';\nimport {ScrollStrategy, NoopScrollStrategy} from './scroll/index';\n\n\n/** Initial configuration used when creating an overlay. */\nexport class OverlayConfig {\n  /** Strategy with which to position the overlay. */\n  positionStrategy?: PositionStrategy;\n\n  /** Strategy to be used when handling scroll events while the overlay is open. */\n  scrollStrategy?: ScrollStrategy = new NoopScrollStrategy();\n\n  /** Custom class to add to the overlay pane. */\n  panelClass?: string | string[] = '';\n\n  /** Whether the overlay has a backdrop. */\n  hasBackdrop?: boolean = false;\n\n  /** Custom class to add to the backdrop */\n  backdropClass?: string | string[] = 'cdk-overlay-dark-backdrop';\n\n  /** The width of the overlay panel. If a number is provided, pixel units are assumed. */\n  width?: number | string;\n\n  /** The height of the overlay panel. If a number is provided, pixel units are assumed. */\n  height?: number | string;\n\n  /** The min-width of the overlay panel. If a number is provided, pixel units are assumed. */\n  minWidth?: number | string;\n\n  /** The min-height of the overlay panel. If a number is provided, pixel units are assumed. */\n  minHeight?: number | string;\n\n  /** The max-width of the overlay panel. If a number is provided, pixel units are assumed. */\n  maxWidth?: number | string;\n\n  /** The max-height of the overlay panel. If a number is provided, pixel units are assumed. */\n  maxHeight?: number | string;\n\n  /**\n   * Direction of the text in the overlay panel. If a `Directionality` instance\n   * is passed in, the overlay will handle changes to its value automatically.\n   */\n  direction?: Direction | Directionality;\n\n  /**\n   * Whether the overlay should be disposed of when the user goes backwards/forwards in history.\n   * Note that this usually doesn't include clicking on links (unless the user is using\n   * the `HashLocationStrategy`).\n   */\n  disposeOnNavigation?: boolean = false;\n\n  constructor(config?: OverlayConfig) {\n    if (config) {\n      // Use `Iterable` instead of `Array` because TypeScript, as of 3.6.3,\n      // loses the array generic type in the `for of`. But we *also* have to use `Array` because\n      // typescript won't iterate over an `Iterable` unless you compile with `--downlevelIteration`\n      const configKeys =\n          Object.keys(config) as Iterable<keyof OverlayConfig> & (keyof OverlayConfig)[];\n      for (const key of configKeys) {\n        if (config[key] !== undefined) {\n          // TypeScript, as of version 3.5, sees the left-hand-side of this expression\n          // as \"I don't know *which* key this is, so the only valid value is the intersection\n          // of all the posible values.\" In this case, that happens to be `undefined`. TypeScript\n          // is not smart enough to see that the right-hand-side is actually an access of the same\n          // exact type with the same exact key, meaning that the value type must be identical.\n          // So we use `any` to work around this.\n          this[key] = config[key] as any;\n        }\n      }\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** Horizontal dimension of a connection point on the perimeter of the origin or overlay element. */\nimport {Optional} from '@angular/core';\nexport type HorizontalConnectionPos = 'start' | 'center' | 'end';\n\n/** Vertical dimension of a connection point on the perimeter of the origin or overlay element. */\nexport type VerticalConnectionPos = 'top' | 'center' | 'bottom';\n\n\n/** A connection point on the origin element. */\nexport interface OriginConnectionPosition {\n  originX: HorizontalConnectionPos;\n  originY: VerticalConnectionPos;\n}\n\n/** A connection point on the overlay element. */\nexport interface OverlayConnectionPosition {\n  overlayX: HorizontalConnectionPos;\n  overlayY: VerticalConnectionPos;\n}\n\n/** The points of the origin element and the overlay element to connect. */\nexport class ConnectionPositionPair {\n  /** X-axis attachment point for connected overlay origin. Can be 'start', 'end', or 'center'. */\n  originX: HorizontalConnectionPos;\n  /** Y-axis attachment point for connected overlay origin. Can be 'top', 'bottom', or 'center'. */\n  originY: VerticalConnectionPos;\n  /** X-axis attachment point for connected overlay. Can be 'start', 'end', or 'center'. */\n  overlayX: HorizontalConnectionPos;\n  /** Y-axis attachment point for connected overlay. Can be 'top', 'bottom', or 'center'. */\n  overlayY: VerticalConnectionPos;\n\n  constructor(\n    origin: OriginConnectionPosition,\n    overlay: OverlayConnectionPosition,\n    /** Offset along the X axis. */\n    public offsetX?: number,\n    /** Offset along the Y axis. */\n    public offsetY?: number,\n    /** Class(es) to be applied to the panel while this position is active. */\n    public panelClass?: string | string[]) {\n\n    this.originX = origin.originX;\n    this.originY = origin.originY;\n    this.overlayX = overlay.overlayX;\n    this.overlayY = overlay.overlayY;\n  }\n}\n\n/**\n * Set of properties regarding the position of the origin and overlay relative to the viewport\n * with respect to the containing Scrollable elements.\n *\n * The overlay and origin are clipped if any part of their bounding client rectangle exceeds the\n * bounds of any one of the strategy's Scrollable's bounding client rectangle.\n *\n * The overlay and origin are outside view if there is no overlap between their bounding client\n * rectangle and any one of the strategy's Scrollable's bounding client rectangle.\n *\n *       -----------                    -----------\n *       | outside |                    | clipped |\n *       |  view   |              --------------------------\n *       |         |              |     |         |        |\n *       ----------               |     -----------        |\n *  --------------------------    |                        |\n *  |                        |    |      Scrollable        |\n *  |                        |    |                        |\n *  |                        |     --------------------------\n *  |      Scrollable        |\n *  |                        |\n *  --------------------------\n *\n *  @docs-private\n */\nexport class ScrollingVisibility {\n  isOriginClipped: boolean;\n  isOriginOutsideView: boolean;\n  isOverlayClipped: boolean;\n  isOverlayOutsideView: boolean;\n}\n\n/** The change event emitted by the strategy when a fallback position is used. */\nexport class ConnectedOverlayPositionChange {\n  constructor(\n      /** The position used as a result of this change. */\n      public connectionPair: ConnectionPositionPair,\n      /** @docs-private */\n      @Optional() public scrollableViewProperties: ScrollingVisibility) {}\n}\n\n/**\n * Validates whether a vertical position property matches the expected values.\n * @param property Name of the property being validated.\n * @param value Value of the property being validated.\n * @docs-private\n */\nexport function validateVerticalPosition(property: string, value: VerticalConnectionPos) {\n  if (value !== 'top' && value !== 'bottom' && value !== 'center') {\n    throw Error(`ConnectedPosition: Invalid ${property} \"${value}\". ` +\n                `Expected \"top\", \"bottom\" or \"center\".`);\n  }\n}\n\n/**\n * Validates whether a horizontal position property matches the expected values.\n * @param property Name of the property being validated.\n * @param value Value of the property being validated.\n * @docs-private\n */\nexport function validateHorizontalPosition(property: string, value: HorizontalConnectionPos) {\n  if (value !== 'start' && value !== 'end' && value !== 'center') {\n    throw Error(`ConnectedPosition: Invalid ${property} \"${value}\". ` +\n                `Expected \"start\", \"end\" or \"center\".`);\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, OnDestroy} from '@angular/core';\nimport {OverlayReference} from '../overlay-reference';\n\n\n/**\n * Service for dispatching events that land on the body to appropriate overlay ref,\n * if any. It maintains a list of attached overlays to determine best suited overlay based\n * on event target and order of overlay opens.\n */\n@Injectable({providedIn: 'root'})\nexport abstract class BaseOverlayDispatcher implements OnDestroy {\n\n  /** Currently attached overlays in the order they were attached. */\n  _attachedOverlays: OverlayReference[] = [];\n\n  protected _document: Document;\n  protected _isAttached: boolean;\n\n  constructor(@Inject(DOCUMENT) document: any) {\n    this._document = document;\n  }\n\n  ngOnDestroy(): void {\n    this.detach();\n  }\n\n  /** Add a new overlay to the list of attached overlay refs. */\n  add(overlayRef: OverlayReference): void {\n    // Ensure that we don't get the same overlay multiple times.\n    this.remove(overlayRef);\n    this._attachedOverlays.push(overlayRef);\n  }\n\n  /** Remove an overlay from the list of attached overlay refs. */\n  remove(overlayRef: OverlayReference): void {\n    const index = this._attachedOverlays.indexOf(overlayRef);\n\n    if (index > -1) {\n      this._attachedOverlays.splice(index, 1);\n    }\n\n    // Remove the global listener once there are no more overlays.\n    if (this._attachedOverlays.length === 0) {\n      this.detach();\n    }\n  }\n\n  /** Detaches the global event listener. */\n  protected abstract detach(): void;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable} from '@angular/core';\nimport {OverlayReference} from '../overlay-reference';\nimport {BaseOverlayDispatcher} from './base-overlay-dispatcher';\n\n\n/**\n * Service for dispatching keyboard events that land on the body to appropriate overlay ref,\n * if any. It maintains a list of attached overlays to determine best suited overlay based\n * on event target and order of overlay opens.\n */\n@Injectable({providedIn: 'root'})\nexport class OverlayKeyboardDispatcher extends BaseOverlayDispatcher {\n\n  constructor(@Inject(DOCUMENT) document: any) {\n    super(document);\n  }\n\n  /** Add a new overlay to the list of attached overlay refs. */\n  override add(overlayRef: OverlayReference): void {\n    super.add(overlayRef);\n\n    // Lazily start dispatcher once first overlay is added\n    if (!this._isAttached) {\n      this._document.body.addEventListener('keydown', this._keydownListener);\n      this._isAttached = true;\n    }\n  }\n\n  /** Detaches the global keyboard event listener. */\n  protected detach() {\n    if (this._isAttached) {\n      this._document.body.removeEventListener('keydown', this._keydownListener);\n      this._isAttached = false;\n    }\n  }\n\n  /** Keyboard event listener that will be attached to the body. */\n  private _keydownListener = (event: KeyboardEvent) => {\n    const overlays = this._attachedOverlays;\n\n    for (let i = overlays.length - 1; i > -1; i--) {\n      // Dispatch the keydown event to the top overlay which has subscribers to its keydown events.\n      // We want to target the most recent overlay, rather than trying to match where the event came\n      // from, because some components might open an overlay, but keep focus on a trigger element\n      // (e.g. for select and autocomplete). We skip overlays without keydown event subscriptions,\n      // because we don't want overlays that don't handle keyboard events to block the ones below\n      // them that do.\n      if (overlays[i]._keydownEvents.observers.length > 0) {\n        overlays[i]._keydownEvents.next(event);\n        break;\n      }\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable} from '@angular/core';\nimport {OverlayReference} from '../overlay-reference';\nimport {Platform, _getEventTarget} from '@angular/cdk/platform';\nimport {BaseOverlayDispatcher} from './base-overlay-dispatcher';\n\n/**\n * Service for dispatching mouse click events that land on the body to appropriate overlay ref,\n * if any. It maintains a list of attached overlays to determine best suited overlay based\n * on event target and order of overlay opens.\n */\n@Injectable({providedIn: 'root'})\nexport class OverlayOutsideClickDispatcher extends BaseOverlayDispatcher {\n  private _cursorOriginalValue: string;\n  private _cursorStyleIsSet = false;\n  private _pointerDownEventTarget: EventTarget | null;\n\n  constructor(@Inject(DOCUMENT) document: any, private _platform: Platform) {\n    super(document);\n  }\n\n  /** Add a new overlay to the list of attached overlay refs. */\n  override add(overlayRef: OverlayReference): void {\n    super.add(overlayRef);\n\n    // Safari on iOS does not generate click events for non-interactive\n    // elements. However, we want to receive a click for any element outside\n    // the overlay. We can force a \"clickable\" state by setting\n    // `cursor: pointer` on the document body. See:\n    // https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event#Safari_Mobile\n    // https://developer.apple.com/library/archive/documentation/AppleApplications/Reference/SafariWebContent/HandlingEvents/HandlingEvents.html\n    if (!this._isAttached) {\n      const body = this._document.body;\n      body.addEventListener('pointerdown', this._pointerDownListener, true);\n      body.addEventListener('click', this._clickListener, true);\n      body.addEventListener('auxclick', this._clickListener, true);\n      body.addEventListener('contextmenu', this._clickListener, true);\n\n      // click event is not fired on iOS. To make element \"clickable\" we are\n      // setting the cursor to pointer\n      if (this._platform.IOS && !this._cursorStyleIsSet) {\n        this._cursorOriginalValue = body.style.cursor;\n        body.style.cursor = 'pointer';\n        this._cursorStyleIsSet = true;\n      }\n\n      this._isAttached = true;\n    }\n  }\n\n  /** Detaches the global keyboard event listener. */\n  protected detach() {\n    if (this._isAttached) {\n      const body = this._document.body;\n      body.removeEventListener('pointerdown', this._pointerDownListener, true);\n      body.removeEventListener('click', this._clickListener, true);\n      body.removeEventListener('auxclick', this._clickListener, true);\n      body.removeEventListener('contextmenu', this._clickListener, true);\n      if (this._platform.IOS && this._cursorStyleIsSet) {\n        body.style.cursor = this._cursorOriginalValue;\n        this._cursorStyleIsSet = false;\n      }\n      this._isAttached = false;\n    }\n  }\n\n  /** Store pointerdown event target to track origin of click. */\n  private _pointerDownListener = (event: PointerEvent) => {\n    this._pointerDownEventTarget = _getEventTarget(event);\n  }\n\n  /** Click event listener that will be attached to the body propagate phase. */\n  private _clickListener = (event: MouseEvent) => {\n    const target = _getEventTarget(event);\n    // In case of a click event, we want to check the origin of the click\n    // (e.g. in case where a user starts a click inside the overlay and\n    // releases the click outside of it).\n    // This is done by using the event target of the preceding pointerdown event.\n    // Every click event caused by a pointer device has a preceding pointerdown\n    // event, unless the click was programmatically triggered (e.g. in a unit test).\n    const origin = event.type === 'click' && this._pointerDownEventTarget\n      ? this._pointerDownEventTarget : target;\n    // Reset the stored pointerdown event target, to avoid having it interfere\n    // in subsequent events.\n    this._pointerDownEventTarget = null;\n\n    // We copy the array because the original may be modified asynchronously if the\n    // outsidePointerEvents listener decides to detach overlays resulting in index errors inside\n    // the for loop.\n    const overlays = this._attachedOverlays.slice();\n\n    // Dispatch the mouse event to the top overlay which has subscribers to its mouse events.\n    // We want to target all overlays for which the click could be considered as outside click.\n    // As soon as we reach an overlay for which the click is not outside click we break off\n    // the loop.\n    for (let i = overlays.length - 1; i > -1; i--) {\n      const overlayRef = overlays[i];\n      if (overlayRef._outsidePointerEvents.observers.length < 1 || !overlayRef.hasAttached()) {\n        continue;\n      }\n\n      // If it's a click inside the overlay, just break - we should do nothing\n      // If it's an outside click (both origin and target of the click) dispatch the mouse event,\n      // and proceed with the next overlay\n      if (overlayRef.overlayElement.contains(target as Node) ||\n          overlayRef.overlayElement.contains(origin as Node)) {\n        break;\n      }\n\n      overlayRef._outsidePointerEvents.next(event);\n    }\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, OnDestroy} from '@angular/core';\nimport {Platform, _isTestEnvironment} from '@angular/cdk/platform';\n\n/** Container inside which all overlays will render. */\n@Injectable({providedIn: 'root'})\nexport class OverlayContainer implements OnDestroy {\n  protected _containerElement: HTMLElement;\n  protected _document: Document;\n\n  constructor(@Inject(DOCUMENT) document: any, protected _platform: Platform) {\n    this._document = document;\n  }\n\n  ngOnDestroy() {\n    const container = this._containerElement;\n\n    if (container && container.parentNode) {\n      container.parentNode.removeChild(container);\n    }\n  }\n\n  /**\n   * This method returns the overlay container element. It will lazily\n   * create the element the first time it is called to facilitate using\n   * the container in non-browser environments.\n   * @returns the container element\n   */\n  getContainerElement(): HTMLElement {\n    if (!this._containerElement) {\n      this._createContainer();\n    }\n\n    return this._containerElement;\n  }\n\n  /**\n   * Create the overlay container element, which is simply a div\n   * with the 'cdk-overlay-container' class on the document body.\n   */\n  protected _createContainer(): void {\n    const containerClass = 'cdk-overlay-container';\n\n    // TODO(crisbeto): remove the testing check once we have an overlay testing\n    // module or Angular starts tearing down the testing `NgModule`. See:\n    // https://github.com/angular/angular/issues/18831\n    if (this._platform.isBrowser || _isTestEnvironment()) {\n      const oppositePlatformContainers =\n          this._document.querySelectorAll(`.${containerClass}[platform=\"server\"], ` +\n                                          `.${containerClass}[platform=\"test\"]`);\n\n      // Remove any old containers from the opposite platform.\n      // This can happen when transitioning from the server to the client.\n      for (let i = 0; i < oppositePlatformContainers.length; i++) {\n        oppositePlatformContainers[i].parentNode!.removeChild(oppositePlatformContainers[i]);\n      }\n    }\n\n    const container = this._document.createElement('div');\n    container.classList.add(containerClass);\n\n    // A long time ago we kept adding new overlay containers whenever a new app was instantiated,\n    // but at some point we added logic which clears the duplicate ones in order to avoid leaks.\n    // The new logic was a little too aggressive since it was breaking some legitimate use cases.\n    // To mitigate the problem we made it so that only containers from a different platform are\n    // cleared, but the side-effect was that people started depending on the overly-aggressive\n    // logic to clean up their tests for them. Until we can introduce an overlay-specific testing\n    // module which does the cleanup, we try to detect that we're in a test environment and we\n    // always clear the container. See #17006.\n    // TODO(crisbeto): remove the test environment check once we have an overlay testing module.\n    if (_isTestEnvironment()) {\n      container.setAttribute('platform', 'test');\n    } else if (!this._platform.isBrowser) {\n      container.setAttribute('platform', 'server');\n    }\n\n    this._document.body.appendChild(container);\n    this._containerElement = container;\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Direction, Directionality} from '@angular/cdk/bidi';\nimport {ComponentPortal, Portal, PortalOutlet, TemplatePortal} from '@angular/cdk/portal';\nimport {ComponentRef, EmbeddedViewRef, NgZone} from '@angular/core';\nimport {Location} from '@angular/common';\nimport {Observable, Subject, merge, SubscriptionLike, Subscription} from 'rxjs';\nimport {take, takeUntil} from 'rxjs/operators';\nimport {OverlayKeyboardDispatcher} from './dispatchers/overlay-keyboard-dispatcher';\nimport {OverlayOutsideClickDispatcher} from './dispatchers/overlay-outside-click-dispatcher';\nimport {OverlayConfig} from './overlay-config';\nimport {coerceCssPixelValue, coerceArray} from '@angular/cdk/coercion';\nimport {OverlayReference} from './overlay-reference';\nimport {PositionStrategy} from './position/position-strategy';\nimport {ScrollStrategy} from './scroll';\n\n\n/** An object where all of its properties cannot be written. */\nexport type ImmutableObject<T> = {\n  readonly [P in keyof T]: T[P];\n};\n\n/**\n * Reference to an overlay that has been created with the Overlay service.\n * Used to manipulate or dispose of said overlay.\n */\nexport class OverlayRef implements PortalOutlet, OverlayReference {\n  private _backdropElement: HTMLElement | null = null;\n  private readonly _backdropClick = new Subject<MouseEvent>();\n  private readonly _attachments = new Subject<void>();\n  private readonly _detachments = new Subject<void>();\n  private _positionStrategy: PositionStrategy | undefined;\n  private _scrollStrategy: ScrollStrategy | undefined;\n  private _locationChanges: SubscriptionLike = Subscription.EMPTY;\n  private _backdropClickHandler = (event: MouseEvent) => this._backdropClick.next(event);\n\n  /**\n   * Reference to the parent of the `_host` at the time it was detached. Used to restore\n   * the `_host` to its original position in the DOM when it gets re-attached.\n   */\n  private _previousHostParent: HTMLElement;\n\n  /** Stream of keydown events dispatched to this overlay. */\n  readonly _keydownEvents = new Subject<KeyboardEvent>();\n\n  /** Stream of mouse outside events dispatched to this overlay. */\n  readonly _outsidePointerEvents = new Subject<MouseEvent>();\n\n  constructor(\n      private _portalOutlet: PortalOutlet,\n      private _host: HTMLElement,\n      private _pane: HTMLElement,\n      private _config: ImmutableObject<OverlayConfig>,\n      private _ngZone: NgZone,\n      private _keyboardDispatcher: OverlayKeyboardDispatcher,\n      private _document: Document,\n      private _location: Location,\n      private _outsideClickDispatcher: OverlayOutsideClickDispatcher) {\n\n    if (_config.scrollStrategy) {\n      this._scrollStrategy = _config.scrollStrategy;\n      this._scrollStrategy.attach(this);\n    }\n\n    this._positionStrategy = _config.positionStrategy;\n  }\n\n  /** The overlay's HTML element */\n  get overlayElement(): HTMLElement {\n    return this._pane;\n  }\n\n  /** The overlay's backdrop HTML element. */\n  get backdropElement(): HTMLElement | null {\n    return this._backdropElement;\n  }\n\n  /**\n   * Wrapper around the panel element. Can be used for advanced\n   * positioning where a wrapper with specific styling is\n   * required around the overlay pane.\n   */\n  get hostElement(): HTMLElement {\n    return this._host;\n  }\n\n  attach<T>(portal: ComponentPortal<T>): ComponentRef<T>;\n  attach<T>(portal: TemplatePortal<T>): EmbeddedViewRef<T>;\n  attach(portal: any): any;\n\n  /**\n   * Attaches content, given via a Portal, to the overlay.\n   * If the overlay is configured to have a backdrop, it will be created.\n   *\n   * @param portal Portal instance to which to attach the overlay.\n   * @returns The portal attachment result.\n   */\n  attach(portal: Portal<any>): any {\n    let attachResult = this._portalOutlet.attach(portal);\n\n    // Update the pane element with the given configuration.\n    if (!this._host.parentElement && this._previousHostParent) {\n      this._previousHostParent.appendChild(this._host);\n    }\n\n    if (this._positionStrategy) {\n      this._positionStrategy.attach(this);\n    }\n\n    this._updateStackingOrder();\n    this._updateElementSize();\n    this._updateElementDirection();\n\n    if (this._scrollStrategy) {\n      this._scrollStrategy.enable();\n    }\n\n    // Update the position once the zone is stable so that the overlay will be fully rendered\n    // before attempting to position it, as the position may depend on the size of the rendered\n    // content.\n    this._ngZone.onStable\n      .pipe(take(1))\n      .subscribe(() => {\n        // The overlay could've been detached before the zone has stabilized.\n        if (this.hasAttached()) {\n          this.updatePosition();\n        }\n      });\n\n    // Enable pointer events for the overlay pane element.\n    this._togglePointerEvents(true);\n\n    if (this._config.hasBackdrop) {\n      this._attachBackdrop();\n    }\n\n    if (this._config.panelClass) {\n      this._toggleClasses(this._pane, this._config.panelClass, true);\n    }\n\n    // Only emit the `attachments` event once all other setup is done.\n    this._attachments.next();\n\n    // Track this overlay by the keyboard dispatcher\n    this._keyboardDispatcher.add(this);\n\n    if (this._config.disposeOnNavigation) {\n      this._locationChanges = this._location.subscribe(() => this.dispose());\n    }\n\n    this._outsideClickDispatcher.add(this);\n    return attachResult;\n  }\n\n  /**\n   * Detaches an overlay from a portal.\n   * @returns The portal detachment result.\n   */\n  detach(): any {\n    if (!this.hasAttached()) {\n      return;\n    }\n\n    this.detachBackdrop();\n\n    // When the overlay is detached, the pane element should disable pointer events.\n    // This is necessary because otherwise the pane element will cover the page and disable\n    // pointer events therefore. Depends on the position strategy and the applied pane boundaries.\n    this._togglePointerEvents(false);\n\n    if (this._positionStrategy && this._positionStrategy.detach) {\n      this._positionStrategy.detach();\n    }\n\n    if (this._scrollStrategy) {\n      this._scrollStrategy.disable();\n    }\n\n    const detachmentResult = this._portalOutlet.detach();\n\n    // Only emit after everything is detached.\n    this._detachments.next();\n\n    // Remove this overlay from keyboard dispatcher tracking.\n    this._keyboardDispatcher.remove(this);\n\n    // Keeping the host element in the DOM can cause scroll jank, because it still gets\n    // rendered, even though it's transparent and unclickable which is why we remove it.\n    this._detachContentWhenStable();\n    this._locationChanges.unsubscribe();\n    this._outsideClickDispatcher.remove(this);\n    return detachmentResult;\n  }\n\n  /** Cleans up the overlay from the DOM. */\n  dispose(): void {\n    const isAttached = this.hasAttached();\n\n    if (this._positionStrategy) {\n      this._positionStrategy.dispose();\n    }\n\n    this._disposeScrollStrategy();\n    this._disposeBackdrop(this._backdropElement);\n    this._locationChanges.unsubscribe();\n    this._keyboardDispatcher.remove(this);\n    this._portalOutlet.dispose();\n    this._attachments.complete();\n    this._backdropClick.complete();\n    this._keydownEvents.complete();\n    this._outsidePointerEvents.complete();\n    this._outsideClickDispatcher.remove(this);\n\n    if (this._host && this._host.parentNode) {\n      this._host.parentNode.removeChild(this._host);\n      this._host = null!;\n    }\n\n    this._previousHostParent = this._pane = null!;\n\n    if (isAttached) {\n      this._detachments.next();\n    }\n\n    this._detachments.complete();\n  }\n\n  /** Whether the overlay has attached content. */\n  hasAttached(): boolean {\n    return this._portalOutlet.hasAttached();\n  }\n\n  /** Gets an observable that emits when the backdrop has been clicked. */\n  backdropClick(): Observable<MouseEvent> {\n    return this._backdropClick;\n  }\n\n  /** Gets an observable that emits when the overlay has been attached. */\n  attachments(): Observable<void> {\n    return this._attachments;\n  }\n\n  /** Gets an observable that emits when the overlay has been detached. */\n  detachments(): Observable<void> {\n    return this._detachments;\n  }\n\n  /** Gets an observable of keydown events targeted to this overlay. */\n  keydownEvents(): Observable<KeyboardEvent> {\n    return this._keydownEvents;\n  }\n\n  /** Gets an observable of pointer events targeted outside this overlay. */\n  outsidePointerEvents(): Observable<MouseEvent> {\n    return this._outsidePointerEvents;\n  }\n\n  /** Gets the current overlay configuration, which is immutable. */\n  getConfig(): OverlayConfig {\n    return this._config;\n  }\n\n  /** Updates the position of the overlay based on the position strategy. */\n  updatePosition(): void {\n    if (this._positionStrategy) {\n      this._positionStrategy.apply();\n    }\n  }\n\n  /** Switches to a new position strategy and updates the overlay position. */\n  updatePositionStrategy(strategy: PositionStrategy): void {\n    if (strategy === this._positionStrategy) {\n      return;\n    }\n\n    if (this._positionStrategy) {\n      this._positionStrategy.dispose();\n    }\n\n    this._positionStrategy = strategy;\n\n    if (this.hasAttached()) {\n      strategy.attach(this);\n      this.updatePosition();\n    }\n  }\n\n  /** Update the size properties of the overlay. */\n  updateSize(sizeConfig: OverlaySizeConfig): void {\n    this._config = {...this._config, ...sizeConfig};\n    this._updateElementSize();\n  }\n\n  /** Sets the LTR/RTL direction for the overlay. */\n  setDirection(dir: Direction | Directionality): void {\n    this._config = {...this._config, direction: dir};\n    this._updateElementDirection();\n  }\n\n  /** Add a CSS class or an array of classes to the overlay pane. */\n  addPanelClass(classes: string | string[]): void {\n    if (this._pane) {\n      this._toggleClasses(this._pane, classes, true);\n    }\n  }\n\n  /** Remove a CSS class or an array of classes from the overlay pane. */\n  removePanelClass(classes: string | string[]): void {\n    if (this._pane) {\n      this._toggleClasses(this._pane, classes, false);\n    }\n  }\n\n  /**\n   * Returns the layout direction of the overlay panel.\n   */\n  getDirection(): Direction {\n    const direction = this._config.direction;\n\n    if (!direction) {\n      return 'ltr';\n    }\n\n    return typeof direction === 'string' ? direction : direction.value;\n  }\n\n  /** Switches to a new scroll strategy. */\n  updateScrollStrategy(strategy: ScrollStrategy): void {\n    if (strategy === this._scrollStrategy) {\n      return;\n    }\n\n    this._disposeScrollStrategy();\n    this._scrollStrategy = strategy;\n\n    if (this.hasAttached()) {\n      strategy.attach(this);\n      strategy.enable();\n    }\n  }\n\n  /** Updates the text direction of the overlay panel. */\n  private _updateElementDirection() {\n    this._host.setAttribute('dir', this.getDirection());\n  }\n\n  /** Updates the size of the overlay element based on the overlay config. */\n  private _updateElementSize() {\n    if (!this._pane) {\n      return;\n    }\n\n    const style = this._pane.style;\n\n    style.width = coerceCssPixelValue(this._config.width);\n    style.height = coerceCssPixelValue(this._config.height);\n    style.minWidth = coerceCssPixelValue(this._config.minWidth);\n    style.minHeight = coerceCssPixelValue(this._config.minHeight);\n    style.maxWidth = coerceCssPixelValue(this._config.maxWidth);\n    style.maxHeight = coerceCssPixelValue(this._config.maxHeight);\n  }\n\n  /** Toggles the pointer events for the overlay pane element. */\n  private _togglePointerEvents(enablePointer: boolean) {\n    this._pane.style.pointerEvents = enablePointer ? '' : 'none';\n  }\n\n  /** Attaches a backdrop for this overlay. */\n  private _attachBackdrop() {\n    const showingClass = 'cdk-overlay-backdrop-showing';\n\n    this._backdropElement = this._document.createElement('div');\n    this._backdropElement.classList.add('cdk-overlay-backdrop');\n\n    if (this._config.backdropClass) {\n      this._toggleClasses(this._backdropElement, this._config.backdropClass, true);\n    }\n\n    // Insert the backdrop before the pane in the DOM order,\n    // in order to handle stacked overlays properly.\n    this._host.parentElement!.insertBefore(this._backdropElement, this._host);\n\n    // Forward backdrop clicks such that the consumer of the overlay can perform whatever\n    // action desired when such a click occurs (usually closing the overlay).\n    this._backdropElement.addEventListener('click', this._backdropClickHandler);\n\n    // Add class to fade-in the backdrop after one frame.\n    if (typeof requestAnimationFrame !== 'undefined') {\n      this._ngZone.runOutsideAngular(() => {\n        requestAnimationFrame(() => {\n          if (this._backdropElement) {\n            this._backdropElement.classList.add(showingClass);\n          }\n        });\n      });\n    } else {\n      this._backdropElement.classList.add(showingClass);\n    }\n  }\n\n  /**\n   * Updates the stacking order of the element, moving it to the top if necessary.\n   * This is required in cases where one overlay was detached, while another one,\n   * that should be behind it, was destroyed. The next time both of them are opened,\n   * the stacking will be wrong, because the detached element's pane will still be\n   * in its original DOM position.\n   */\n  private _updateStackingOrder() {\n    if (this._host.nextSibling) {\n      this._host.parentNode!.appendChild(this._host);\n    }\n  }\n\n  /** Detaches the backdrop (if any) associated with the overlay. */\n  detachBackdrop(): void {\n    const backdropToDetach = this._backdropElement;\n\n    if (!backdropToDetach) {\n      return;\n    }\n\n    let timeoutId: number;\n    const finishDetach = () => {\n      // It may not be attached to anything in certain cases (e.g. unit tests).\n      if (backdropToDetach) {\n        backdropToDetach.removeEventListener('click', this._backdropClickHandler);\n        backdropToDetach.removeEventListener('transitionend', finishDetach);\n        this._disposeBackdrop(backdropToDetach);\n      }\n\n      if (this._config.backdropClass) {\n        this._toggleClasses(backdropToDetach!, this._config.backdropClass, false);\n      }\n\n      clearTimeout(timeoutId);\n    };\n\n    backdropToDetach.classList.remove('cdk-overlay-backdrop-showing');\n\n    this._ngZone.runOutsideAngular(() => {\n      backdropToDetach!.addEventListener('transitionend', finishDetach);\n    });\n\n    // If the backdrop doesn't have a transition, the `transitionend` event won't fire.\n    // In this case we make it unclickable and we try to remove it after a delay.\n    backdropToDetach.style.pointerEvents = 'none';\n\n    // Run this outside the Angular zone because there's nothing that Angular cares about.\n    // If it were to run inside the Angular zone, every test that used Overlay would have to be\n    // either async or fakeAsync.\n    timeoutId = this._ngZone.runOutsideAngular(() => setTimeout(finishDetach, 500));\n  }\n\n  /** Toggles a single CSS class or an array of classes on an element. */\n  private _toggleClasses(element: HTMLElement, cssClasses: string | string[], isAdd: boolean) {\n    const classList = element.classList;\n\n    coerceArray(cssClasses).forEach(cssClass => {\n      // We can't do a spread here, because IE doesn't support setting multiple classes.\n      // Also trying to add an empty string to a DOMTokenList will throw.\n      if (cssClass) {\n        isAdd ? classList.add(cssClass) : classList.remove(cssClass);\n      }\n    });\n  }\n\n  /** Detaches the overlay content next time the zone stabilizes. */\n  private _detachContentWhenStable() {\n    // Normally we wouldn't have to explicitly run this outside the `NgZone`, however\n    // if the consumer is using `zone-patch-rxjs`, the `Subscription.unsubscribe` call will\n    // be patched to run inside the zone, which will throw us into an infinite loop.\n    this._ngZone.runOutsideAngular(() => {\n      // We can't remove the host here immediately, because the overlay pane's content\n      // might still be animating. This stream helps us avoid interrupting the animation\n      // by waiting for the pane to become empty.\n      const subscription = this._ngZone.onStable\n        .pipe(takeUntil(merge(this._attachments, this._detachments)))\n        .subscribe(() => {\n          // Needs a couple of checks for the pane and host, because\n          // they may have been removed by the time the zone stabilizes.\n          if (!this._pane || !this._host || this._pane.children.length === 0) {\n            if (this._pane && this._config.panelClass) {\n              this._toggleClasses(this._pane, this._config.panelClass, false);\n            }\n\n            if (this._host && this._host.parentElement) {\n              this._previousHostParent = this._host.parentElement;\n              this._previousHostParent.removeChild(this._host);\n            }\n\n            subscription.unsubscribe();\n          }\n        });\n    });\n  }\n\n  /** Disposes of a scroll strategy. */\n  private _disposeScrollStrategy() {\n    const scrollStrategy = this._scrollStrategy;\n\n    if (scrollStrategy) {\n      scrollStrategy.disable();\n\n      if (scrollStrategy.detach) {\n        scrollStrategy.detach();\n      }\n    }\n  }\n\n  /** Removes a backdrop element from the DOM. */\n  private _disposeBackdrop(backdrop: HTMLElement | null) {\n    if (backdrop) {\n      if (backdrop.parentNode) {\n        backdrop.parentNode.removeChild(backdrop);\n      }\n\n      // It is possible that a new portal has been attached to this overlay since we started\n      // removing the backdrop. If that is the case, only clear the backdrop reference if it\n      // is still the same instance that we started to remove.\n      if (this._backdropElement === backdrop) {\n        this._backdropElement = null;\n      }\n    }\n  }\n}\n\n\n/** Size properties for an overlay. */\nexport interface OverlaySizeConfig {\n  width?: number | string;\n  height?: number | string;\n  minWidth?: number | string;\n  minHeight?: number | string;\n  maxWidth?: number | string;\n  maxHeight?: number | string;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {PositionStrategy} from './position-strategy';\nimport {ElementRef} from '@angular/core';\nimport {ViewportRuler, CdkScrollable, ViewportScrollPosition} from '@angular/cdk/scrolling';\nimport {\n  ConnectedOverlayPositionChange,\n  ConnectionPositionPair,\n  ScrollingVisibility,\n  validateHorizontalPosition,\n  validateVerticalPosition,\n} from './connected-position';\nimport {Observable, Subscription, Subject} from 'rxjs';\nimport {OverlayReference} from '../overlay-reference';\nimport {isElementScrolledOutsideView, isElementClippedByScrolling} from './scroll-clip';\nimport {coerceCssPixelValue, coerceArray} from '@angular/cdk/coercion';\nimport {Platform} from '@angular/cdk/platform';\nimport {OverlayContainer} from '../overlay-container';\n\n// TODO: refactor clipping detection into a separate thing (part of scrolling module)\n// TODO: doesn't handle both flexible width and height when it has to scroll along both axis.\n\n/** Class to be added to the overlay bounding box. */\nconst boundingBoxClass = 'cdk-overlay-connected-position-bounding-box';\n\n/** Regex used to split a string on its CSS units. */\nconst cssUnitPattern = /([A-Za-z%]+)$/;\n\n/** Possible values that can be set as the origin of a FlexibleConnectedPositionStrategy. */\nexport type FlexibleConnectedPositionStrategyOrigin = ElementRef | Element | Point & {\n  width?: number;\n  height?: number;\n};\n\n/**\n * A strategy for positioning overlays. Using this strategy, an overlay is given an\n * implicit position relative some origin element. The relative position is defined in terms of\n * a point on the origin element that is connected to a point on the overlay element. For example,\n * a basic dropdown is connecting the bottom-left corner of the origin to the top-left corner\n * of the overlay.\n */\nexport class FlexibleConnectedPositionStrategy implements PositionStrategy {\n  /** The overlay to which this strategy is attached. */\n  private _overlayRef: OverlayReference;\n\n  /** Whether we're performing the very first positioning of the overlay. */\n  private _isInitialRender: boolean;\n\n  /** Last size used for the bounding box. Used to avoid resizing the overlay after open. */\n  private _lastBoundingBoxSize = {width: 0, height: 0};\n\n  /** Whether the overlay was pushed in a previous positioning. */\n  private _isPushed = false;\n\n  /** Whether the overlay can be pushed on-screen on the initial open. */\n  private _canPush = true;\n\n  /** Whether the overlay can grow via flexible width/height after the initial open. */\n  private _growAfterOpen = false;\n\n  /** Whether the overlay's width and height can be constrained to fit within the viewport. */\n  private _hasFlexibleDimensions = true;\n\n  /** Whether the overlay position is locked. */\n  private _positionLocked = false;\n\n  /** Cached origin dimensions */\n  private _originRect: ClientRect;\n\n  /** Cached overlay dimensions */\n  private _overlayRect: ClientRect;\n\n  /** Cached viewport dimensions */\n  private _viewportRect: ClientRect;\n\n  /** Amount of space that must be maintained between the overlay and the edge of the viewport. */\n  private _viewportMargin = 0;\n\n  /** The Scrollable containers used to check scrollable view properties on position change. */\n  private _scrollables: CdkScrollable[] = [];\n\n  /** Ordered list of preferred positions, from most to least desirable. */\n  _preferredPositions: ConnectionPositionPair[] = [];\n\n  /** The origin element against which the overlay will be positioned. */\n  private _origin: FlexibleConnectedPositionStrategyOrigin;\n\n  /** The overlay pane element. */\n  private _pane: HTMLElement;\n\n  /** Whether the strategy has been disposed of already. */\n  private _isDisposed: boolean;\n\n  /**\n   * Parent element for the overlay panel used to constrain the overlay panel's size to fit\n   * within the viewport.\n   */\n  private _boundingBox: HTMLElement | null;\n\n  /** The last position to have been calculated as the best fit position. */\n  private _lastPosition: ConnectedPosition | null;\n\n  /** Subject that emits whenever the position changes. */\n  private readonly _positionChanges = new Subject<ConnectedOverlayPositionChange>();\n\n  /** Subscription to viewport size changes. */\n  private _resizeSubscription = Subscription.EMPTY;\n\n  /** Default offset for the overlay along the x axis. */\n  private _offsetX = 0;\n\n  /** Default offset for the overlay along the y axis. */\n  private _offsetY = 0;\n\n  /** Selector to be used when finding the elements on which to set the transform origin. */\n  private _transformOriginSelector: string;\n\n  /** Keeps track of the CSS classes that the position strategy has applied on the overlay panel. */\n  private _appliedPanelClasses: string[] = [];\n\n  /** Amount by which the overlay was pushed in each axis during the last time it was positioned. */\n  private _previousPushAmount: {x: number, y: number} | null;\n\n  /** Observable sequence of position changes. */\n  positionChanges: Observable<ConnectedOverlayPositionChange> = this._positionChanges;\n\n  /** Ordered list of preferred positions, from most to least desirable. */\n  get positions(): ConnectionPositionPair[] {\n    return this._preferredPositions;\n  }\n\n  constructor(\n      connectedTo: FlexibleConnectedPositionStrategyOrigin, private _viewportRuler: ViewportRuler,\n      private _document: Document, private _platform: Platform,\n      private _overlayContainer: OverlayContainer) {\n    this.setOrigin(connectedTo);\n  }\n\n  /** Attaches this position strategy to an overlay. */\n  attach(overlayRef: OverlayReference): void {\n    if (this._overlayRef && overlayRef !== this._overlayRef &&\n      (typeof ngDevMode === 'undefined' || ngDevMode)) {\n      throw Error('This position strategy is already attached to an overlay');\n    }\n\n    this._validatePositions();\n\n    overlayRef.hostElement.classList.add(boundingBoxClass);\n\n    this._overlayRef = overlayRef;\n    this._boundingBox = overlayRef.hostElement;\n    this._pane = overlayRef.overlayElement;\n    this._isDisposed = false;\n    this._isInitialRender = true;\n    this._lastPosition = null;\n    this._resizeSubscription.unsubscribe();\n    this._resizeSubscription = this._viewportRuler.change().subscribe(() => {\n      // When the window is resized, we want to trigger the next reposition as if it\n      // was an initial render, in order for the strategy to pick a new optimal position,\n      // otherwise position locking will cause it to stay at the old one.\n      this._isInitialRender = true;\n      this.apply();\n    });\n  }\n\n  /**\n   * Updates the position of the overlay element, using whichever preferred position relative\n   * to the origin best fits on-screen.\n   *\n   * The selection of a position goes as follows:\n   *  - If any positions fit completely within the viewport as-is,\n   *      choose the first position that does so.\n   *  - If flexible dimensions are enabled and at least one satifies the given minimum width/height,\n   *      choose the position with the greatest available size modified by the positions' weight.\n   *  - If pushing is enabled, take the position that went off-screen the least and push it\n   *      on-screen.\n   *  - If none of the previous criteria were met, use the position that goes off-screen the least.\n   * @docs-private\n   */\n  apply(): void {\n    // We shouldn't do anything if the strategy was disposed or we're on the server.\n    if (this._isDisposed || !this._platform.isBrowser) {\n      return;\n    }\n\n    // If the position has been applied already (e.g. when the overlay was opened) and the\n    // consumer opted into locking in the position, re-use the old position, in order to\n    // prevent the overlay from jumping around.\n    if (!this._isInitialRender && this._positionLocked && this._lastPosition) {\n      this.reapplyLastPosition();\n      return;\n    }\n\n    this._clearPanelClasses();\n    this._resetOverlayElementStyles();\n    this._resetBoundingBoxStyles();\n\n    // We need the bounding rects for the origin and the overlay to determine how to position\n    // the overlay relative to the origin.\n    // We use the viewport rect to determine whether a position would go off-screen.\n    this._viewportRect = this._getNarrowedViewportRect();\n    this._originRect = this._getOriginRect();\n    this._overlayRect = this._pane.getBoundingClientRect();\n\n    const originRect = this._originRect;\n    const overlayRect = this._overlayRect;\n    const viewportRect = this._viewportRect;\n\n    // Positions where the overlay will fit with flexible dimensions.\n    const flexibleFits: FlexibleFit[] = [];\n\n    // Fallback if none of the preferred positions fit within the viewport.\n    let fallback: FallbackPosition | undefined;\n\n    // Go through each of the preferred positions looking for a good fit.\n    // If a good fit is found, it will be applied immediately.\n    for (let pos of this._preferredPositions) {\n      // Get the exact (x, y) coordinate for the point-of-origin on the origin element.\n      let originPoint = this._getOriginPoint(originRect, pos);\n\n      // From that point-of-origin, get the exact (x, y) coordinate for the top-left corner of the\n      // overlay in this position. We use the top-left corner for calculations and later translate\n      // this into an appropriate (top, left, bottom, right) style.\n      let overlayPoint = this._getOverlayPoint(originPoint, overlayRect, pos);\n\n      // Calculate how well the overlay would fit into the viewport with this point.\n      let overlayFit = this._getOverlayFit(overlayPoint, overlayRect, viewportRect, pos);\n\n      // If the overlay, without any further work, fits into the viewport, use this position.\n      if (overlayFit.isCompletelyWithinViewport) {\n        this._isPushed = false;\n        this._applyPosition(pos, originPoint);\n        return;\n      }\n\n      // If the overlay has flexible dimensions, we can use this position\n      // so long as there's enough space for the minimum dimensions.\n      if (this._canFitWithFlexibleDimensions(overlayFit, overlayPoint, viewportRect)) {\n        // Save positions where the overlay will fit with flexible dimensions. We will use these\n        // if none of the positions fit *without* flexible dimensions.\n        flexibleFits.push({\n          position: pos,\n          origin: originPoint,\n          overlayRect,\n          boundingBoxRect: this._calculateBoundingBoxRect(originPoint, pos)\n        });\n\n        continue;\n      }\n\n      // If the current preferred position does not fit on the screen, remember the position\n      // if it has more visible area on-screen than we've seen and move onto the next preferred\n      // position.\n      if (!fallback || fallback.overlayFit.visibleArea < overlayFit.visibleArea) {\n        fallback = {overlayFit, overlayPoint, originPoint, position: pos, overlayRect};\n      }\n    }\n\n    // If there are any positions where the overlay would fit with flexible dimensions, choose the\n    // one that has the greatest area available modified by the position's weight\n    if (flexibleFits.length) {\n      let bestFit: FlexibleFit | null = null;\n      let bestScore = -1;\n      for (const fit of flexibleFits) {\n        const score =\n            fit.boundingBoxRect.width * fit.boundingBoxRect.height * (fit.position.weight || 1);\n        if (score > bestScore) {\n          bestScore = score;\n          bestFit = fit;\n        }\n      }\n\n      this._isPushed = false;\n      this._applyPosition(bestFit!.position, bestFit!.origin);\n      return;\n    }\n\n    // When none of the preferred positions fit within the viewport, take the position\n    // that went off-screen the least and attempt to push it on-screen.\n    if (this._canPush) {\n      // TODO(jelbourn): after pushing, the opening \"direction\" of the overlay might not make sense.\n      this._isPushed = true;\n      this._applyPosition(fallback!.position, fallback!.originPoint);\n      return;\n    }\n\n    // All options for getting the overlay within the viewport have been exhausted, so go with the\n    // position that went off-screen the least.\n    this._applyPosition(fallback!.position, fallback!.originPoint);\n  }\n\n  detach(): void {\n    this._clearPanelClasses();\n    this._lastPosition = null;\n    this._previousPushAmount = null;\n    this._resizeSubscription.unsubscribe();\n  }\n\n  /** Cleanup after the element gets destroyed. */\n  dispose(): void {\n    if (this._isDisposed) {\n      return;\n    }\n\n    // We can't use `_resetBoundingBoxStyles` here, because it resets\n    // some properties to zero, rather than removing them.\n    if (this._boundingBox) {\n      extendStyles(this._boundingBox.style, {\n        top: '',\n        left: '',\n        right: '',\n        bottom: '',\n        height: '',\n        width: '',\n        alignItems: '',\n        justifyContent: '',\n      } as CSSStyleDeclaration);\n    }\n\n    if (this._pane) {\n      this._resetOverlayElementStyles();\n    }\n\n    if (this._overlayRef) {\n      this._overlayRef.hostElement.classList.remove(boundingBoxClass);\n    }\n\n    this.detach();\n    this._positionChanges.complete();\n    this._overlayRef = this._boundingBox = null!;\n    this._isDisposed = true;\n  }\n\n  /**\n   * This re-aligns the overlay element with the trigger in its last calculated position,\n   * even if a position higher in the \"preferred positions\" list would now fit. This\n   * allows one to re-align the panel without changing the orientation of the panel.\n   */\n  reapplyLastPosition(): void {\n    if (!this._isDisposed && (!this._platform || this._platform.isBrowser)) {\n      this._originRect = this._getOriginRect();\n      this._overlayRect = this._pane.getBoundingClientRect();\n      this._viewportRect = this._getNarrowedViewportRect();\n\n      const lastPosition = this._lastPosition || this._preferredPositions[0];\n      const originPoint = this._getOriginPoint(this._originRect, lastPosition);\n\n      this._applyPosition(lastPosition, originPoint);\n    }\n  }\n\n  /**\n   * Sets the list of Scrollable containers that host the origin element so that\n   * on reposition we can evaluate if it or the overlay has been clipped or outside view. Every\n   * Scrollable must be an ancestor element of the strategy's origin element.\n   */\n  withScrollableContainers(scrollables: CdkScrollable[]): this {\n    this._scrollables = scrollables;\n    return this;\n  }\n\n  /**\n   * Adds new preferred positions.\n   * @param positions List of positions options for this overlay.\n   */\n  withPositions(positions: ConnectedPosition[]): this {\n    this._preferredPositions = positions;\n\n    // If the last calculated position object isn't part of the positions anymore, clear\n    // it in order to avoid it being picked up if the consumer tries to re-apply.\n    if (positions.indexOf(this._lastPosition!) === -1) {\n      this._lastPosition = null;\n    }\n\n    this._validatePositions();\n\n    return this;\n  }\n\n  /**\n   * Sets a minimum distance the overlay may be positioned to the edge of the viewport.\n   * @param margin Required margin between the overlay and the viewport edge in pixels.\n   */\n  withViewportMargin(margin: number): this {\n    this._viewportMargin = margin;\n    return this;\n  }\n\n  /** Sets whether the overlay's width and height can be constrained to fit within the viewport. */\n  withFlexibleDimensions(flexibleDimensions = true): this {\n    this._hasFlexibleDimensions = flexibleDimensions;\n    return this;\n  }\n\n  /** Sets whether the overlay can grow after the initial open via flexible width/height. */\n  withGrowAfterOpen(growAfterOpen = true): this {\n    this._growAfterOpen = growAfterOpen;\n    return this;\n  }\n\n  /** Sets whether the overlay can be pushed on-screen if none of the provided positions fit. */\n  withPush(canPush = true): this {\n    this._canPush = canPush;\n    return this;\n  }\n\n  /**\n   * Sets whether the overlay's position should be locked in after it is positioned\n   * initially. When an overlay is locked in, it won't attempt to reposition itself\n   * when the position is re-applied (e.g. when the user scrolls away).\n   * @param isLocked Whether the overlay should locked in.\n   */\n  withLockedPosition(isLocked = true): this {\n    this._positionLocked = isLocked;\n    return this;\n  }\n\n  /**\n   * Sets the origin, relative to which to position the overlay.\n   * Using an element origin is useful for building components that need to be positioned\n   * relatively to a trigger (e.g. dropdown menus or tooltips), whereas using a point can be\n   * used for cases like contextual menus which open relative to the user's pointer.\n   * @param origin Reference to the new origin.\n   */\n  setOrigin(origin: FlexibleConnectedPositionStrategyOrigin): this {\n    this._origin = origin;\n    return this;\n  }\n\n  /**\n   * Sets the default offset for the overlay's connection point on the x-axis.\n   * @param offset New offset in the X axis.\n   */\n  withDefaultOffsetX(offset: number): this {\n    this._offsetX = offset;\n    return this;\n  }\n\n  /**\n   * Sets the default offset for the overlay's connection point on the y-axis.\n   * @param offset New offset in the Y axis.\n   */\n  withDefaultOffsetY(offset: number): this {\n    this._offsetY = offset;\n    return this;\n  }\n\n  /**\n   * Configures that the position strategy should set a `transform-origin` on some elements\n   * inside the overlay, depending on the current position that is being applied. This is\n   * useful for the cases where the origin of an animation can change depending on the\n   * alignment of the overlay.\n   * @param selector CSS selector that will be used to find the target\n   *    elements onto which to set the transform origin.\n   */\n  withTransformOriginOn(selector: string): this {\n    this._transformOriginSelector = selector;\n    return this;\n  }\n\n  /**\n   * Gets the (x, y) coordinate of a connection point on the origin based on a relative position.\n   */\n  private _getOriginPoint(originRect: ClientRect, pos: ConnectedPosition): Point {\n    let x: number;\n    if (pos.originX == 'center') {\n      // Note: when centering we should always use the `left`\n      // offset, otherwise the position will be wrong in RTL.\n      x = originRect.left + (originRect.width / 2);\n    } else {\n      const startX = this._isRtl() ? originRect.right : originRect.left;\n      const endX = this._isRtl() ? originRect.left : originRect.right;\n      x = pos.originX == 'start' ? startX : endX;\n    }\n\n    let y: number;\n    if (pos.originY == 'center') {\n      y = originRect.top + (originRect.height / 2);\n    } else {\n      y = pos.originY == 'top' ? originRect.top : originRect.bottom;\n    }\n\n    return {x, y};\n  }\n\n\n  /**\n   * Gets the (x, y) coordinate of the top-left corner of the overlay given a given position and\n   * origin point to which the overlay should be connected.\n   */\n  private _getOverlayPoint(\n      originPoint: Point,\n      overlayRect: ClientRect,\n      pos: ConnectedPosition): Point {\n\n    // Calculate the (overlayStartX, overlayStartY), the start of the\n    // potential overlay position relative to the origin point.\n    let overlayStartX: number;\n    if (pos.overlayX == 'center') {\n      overlayStartX = -overlayRect.width / 2;\n    } else if (pos.overlayX === 'start') {\n      overlayStartX = this._isRtl() ? -overlayRect.width : 0;\n    } else {\n      overlayStartX = this._isRtl() ? 0 : -overlayRect.width;\n    }\n\n    let overlayStartY: number;\n    if (pos.overlayY == 'center') {\n      overlayStartY = -overlayRect.height / 2;\n    } else {\n      overlayStartY = pos.overlayY == 'top' ? 0 : -overlayRect.height;\n    }\n\n    // The (x, y) coordinates of the overlay.\n    return {\n      x: originPoint.x + overlayStartX,\n      y: originPoint.y + overlayStartY,\n    };\n  }\n\n  /** Gets how well an overlay at the given point will fit within the viewport. */\n  private _getOverlayFit(point: Point, rawOverlayRect: ClientRect, viewport: ClientRect,\n    position: ConnectedPosition): OverlayFit {\n\n    // Round the overlay rect when comparing against the\n    // viewport, because the viewport is always rounded.\n    const overlay = getRoundedBoundingClientRect(rawOverlayRect);\n    let {x, y} = point;\n    let offsetX = this._getOffset(position, 'x');\n    let offsetY = this._getOffset(position, 'y');\n\n    // Account for the offsets since they could push the overlay out of the viewport.\n    if (offsetX) {\n      x += offsetX;\n    }\n\n    if (offsetY) {\n      y += offsetY;\n    }\n\n    // How much the overlay would overflow at this position, on each side.\n    let leftOverflow = 0 - x;\n    let rightOverflow = (x + overlay.width) - viewport.width;\n    let topOverflow = 0 - y;\n    let bottomOverflow = (y + overlay.height) - viewport.height;\n\n    // Visible parts of the element on each axis.\n    let visibleWidth = this._subtractOverflows(overlay.width, leftOverflow, rightOverflow);\n    let visibleHeight = this._subtractOverflows(overlay.height, topOverflow, bottomOverflow);\n    let visibleArea = visibleWidth * visibleHeight;\n\n    return {\n      visibleArea,\n      isCompletelyWithinViewport: (overlay.width * overlay.height) === visibleArea,\n      fitsInViewportVertically: visibleHeight === overlay.height,\n      fitsInViewportHorizontally: visibleWidth == overlay.width,\n    };\n  }\n\n  /**\n   * Whether the overlay can fit within the viewport when it may resize either its width or height.\n   * @param fit How well the overlay fits in the viewport at some position.\n   * @param point The (x, y) coordinates of the overlat at some position.\n   * @param viewport The geometry of the viewport.\n   */\n  private _canFitWithFlexibleDimensions(fit: OverlayFit, point: Point, viewport: ClientRect) {\n    if (this._hasFlexibleDimensions) {\n      const availableHeight = viewport.bottom - point.y;\n      const availableWidth = viewport.right - point.x;\n      const minHeight = getPixelValue(this._overlayRef.getConfig().minHeight);\n      const minWidth = getPixelValue(this._overlayRef.getConfig().minWidth);\n\n      const verticalFit = fit.fitsInViewportVertically ||\n          (minHeight != null && minHeight <= availableHeight);\n      const horizontalFit = fit.fitsInViewportHorizontally ||\n          (minWidth != null && minWidth <= availableWidth);\n\n      return verticalFit && horizontalFit;\n    }\n    return false;\n  }\n\n  /**\n   * Gets the point at which the overlay can be \"pushed\" on-screen. If the overlay is larger than\n   * the viewport, the top-left corner will be pushed on-screen (with overflow occuring on the\n   * right and bottom).\n   *\n   * @param start Starting point from which the overlay is pushed.\n   * @param overlay Dimensions of the overlay.\n   * @param scrollPosition Current viewport scroll position.\n   * @returns The point at which to position the overlay after pushing. This is effectively a new\n   *     originPoint.\n   */\n  private _pushOverlayOnScreen(start: Point,\n                               rawOverlayRect: ClientRect,\n                               scrollPosition: ViewportScrollPosition): Point {\n    // If the position is locked and we've pushed the overlay already, reuse the previous push\n    // amount, rather than pushing it again. If we were to continue pushing, the element would\n    // remain in the viewport, which goes against the expectations when position locking is enabled.\n    if (this._previousPushAmount && this._positionLocked) {\n      return {\n        x: start.x + this._previousPushAmount.x,\n        y: start.y + this._previousPushAmount.y\n      };\n    }\n\n    // Round the overlay rect when comparing against the\n    // viewport, because the viewport is always rounded.\n    const overlay = getRoundedBoundingClientRect(rawOverlayRect);\n    const viewport = this._viewportRect;\n\n    // Determine how much the overlay goes outside the viewport on each\n    // side, which we'll use to decide which direction to push it.\n    const overflowRight = Math.max(start.x + overlay.width - viewport.width, 0);\n    const overflowBottom = Math.max(start.y + overlay.height - viewport.height, 0);\n    const overflowTop = Math.max(viewport.top - scrollPosition.top - start.y, 0);\n    const overflowLeft = Math.max(viewport.left - scrollPosition.left - start.x, 0);\n\n    // Amount by which to push the overlay in each axis such that it remains on-screen.\n    let pushX = 0;\n    let pushY = 0;\n\n    // If the overlay fits completely within the bounds of the viewport, push it from whichever\n    // direction is goes off-screen. Otherwise, push the top-left corner such that its in the\n    // viewport and allow for the trailing end of the overlay to go out of bounds.\n    if (overlay.width <= viewport.width) {\n      pushX = overflowLeft || -overflowRight;\n    } else {\n      pushX = start.x < this._viewportMargin ? (viewport.left - scrollPosition.left) - start.x : 0;\n    }\n\n    if (overlay.height <= viewport.height) {\n      pushY = overflowTop || -overflowBottom;\n    } else {\n      pushY = start.y < this._viewportMargin ? (viewport.top - scrollPosition.top) - start.y : 0;\n    }\n\n    this._previousPushAmount = {x: pushX, y: pushY};\n\n    return {\n      x: start.x + pushX,\n      y: start.y + pushY,\n    };\n  }\n\n  /**\n   * Applies a computed position to the overlay and emits a position change.\n   * @param position The position preference\n   * @param originPoint The point on the origin element where the overlay is connected.\n   */\n  private _applyPosition(position: ConnectedPosition, originPoint: Point) {\n    this._setTransformOrigin(position);\n    this._setOverlayElementStyles(originPoint, position);\n    this._setBoundingBoxStyles(originPoint, position);\n\n    if (position.panelClass) {\n      this._addPanelClasses(position.panelClass);\n    }\n\n    // Save the last connected position in case the position needs to be re-calculated.\n    this._lastPosition = position;\n\n    // Notify that the position has been changed along with its change properties.\n    // We only emit if we've got any subscriptions, because the scroll visibility\n    // calculcations can be somewhat expensive.\n    if (this._positionChanges.observers.length) {\n      const scrollableViewProperties = this._getScrollVisibility();\n      const changeEvent = new ConnectedOverlayPositionChange(position, scrollableViewProperties);\n      this._positionChanges.next(changeEvent);\n    }\n\n    this._isInitialRender = false;\n  }\n\n  /** Sets the transform origin based on the configured selector and the passed-in position.  */\n  private _setTransformOrigin(position: ConnectedPosition) {\n    if (!this._transformOriginSelector) {\n      return;\n    }\n\n    const elements: NodeListOf<HTMLElement> =\n        this._boundingBox!.querySelectorAll(this._transformOriginSelector);\n    let xOrigin: 'left' | 'right' | 'center';\n    let yOrigin: 'top' | 'bottom' | 'center' = position.overlayY;\n\n    if (position.overlayX === 'center') {\n      xOrigin = 'center';\n    } else if (this._isRtl()) {\n      xOrigin = position.overlayX === 'start' ? 'right' : 'left';\n    } else {\n      xOrigin = position.overlayX === 'start' ? 'left' : 'right';\n    }\n\n    for (let i = 0; i < elements.length; i++) {\n      elements[i].style.transformOrigin = `${xOrigin} ${yOrigin}`;\n    }\n  }\n\n  /**\n   * Gets the position and size of the overlay's sizing container.\n   *\n   * This method does no measuring and applies no styles so that we can cheaply compute the\n   * bounds for all positions and choose the best fit based on these results.\n   */\n  private _calculateBoundingBoxRect(origin: Point, position: ConnectedPosition): BoundingBoxRect {\n    const viewport = this._viewportRect;\n    const isRtl = this._isRtl();\n    let height: number, top: number, bottom: number;\n\n    if (position.overlayY === 'top') {\n      // Overlay is opening \"downward\" and thus is bound by the bottom viewport edge.\n      top = origin.y;\n      height = viewport.height - top + this._viewportMargin;\n    } else if (position.overlayY === 'bottom') {\n      // Overlay is opening \"upward\" and thus is bound by the top viewport edge. We need to add\n      // the viewport margin back in, because the viewport rect is narrowed down to remove the\n      // margin, whereas the `origin` position is calculated based on its `ClientRect`.\n      bottom = viewport.height - origin.y + this._viewportMargin * 2;\n      height = viewport.height - bottom + this._viewportMargin;\n    } else {\n      // If neither top nor bottom, it means that the overlay is vertically centered on the\n      // origin point. Note that we want the position relative to the viewport, rather than\n      // the page, which is why we don't use something like `viewport.bottom - origin.y` and\n      // `origin.y - viewport.top`.\n      const smallestDistanceToViewportEdge =\n          Math.min(viewport.bottom - origin.y + viewport.top, origin.y);\n\n      const previousHeight = this._lastBoundingBoxSize.height;\n\n      height = smallestDistanceToViewportEdge * 2;\n      top = origin.y - smallestDistanceToViewportEdge;\n\n      if (height > previousHeight && !this._isInitialRender && !this._growAfterOpen) {\n        top = origin.y - (previousHeight / 2);\n      }\n    }\n\n    // The overlay is opening 'right-ward' (the content flows to the right).\n    const isBoundedByRightViewportEdge =\n        (position.overlayX === 'start' && !isRtl) ||\n        (position.overlayX === 'end' && isRtl);\n\n    // The overlay is opening 'left-ward' (the content flows to the left).\n    const isBoundedByLeftViewportEdge =\n        (position.overlayX === 'end' && !isRtl) ||\n        (position.overlayX === 'start' && isRtl);\n\n    let width: number, left: number, right: number;\n\n    if (isBoundedByLeftViewportEdge) {\n      right = viewport.width - origin.x + this._viewportMargin;\n      width = origin.x - this._viewportMargin;\n    } else if (isBoundedByRightViewportEdge) {\n      left = origin.x;\n      width = viewport.right - origin.x;\n    } else {\n      // If neither start nor end, it means that the overlay is horizontally centered on the\n      // origin point. Note that we want the position relative to the viewport, rather than\n      // the page, which is why we don't use something like `viewport.right - origin.x` and\n      // `origin.x - viewport.left`.\n      const smallestDistanceToViewportEdge =\n          Math.min(viewport.right - origin.x + viewport.left, origin.x);\n      const previousWidth = this._lastBoundingBoxSize.width;\n\n      width = smallestDistanceToViewportEdge * 2;\n      left = origin.x - smallestDistanceToViewportEdge;\n\n      if (width > previousWidth && !this._isInitialRender && !this._growAfterOpen) {\n        left = origin.x - (previousWidth / 2);\n      }\n    }\n\n    return {top: top!, left: left!, bottom: bottom!, right: right!, width, height};\n  }\n\n  /**\n   * Sets the position and size of the overlay's sizing wrapper. The wrapper is positioned on the\n   * origin's connection point and stetches to the bounds of the viewport.\n   *\n   * @param origin The point on the origin element where the overlay is connected.\n   * @param position The position preference\n   */\n  private _setBoundingBoxStyles(origin: Point, position: ConnectedPosition): void {\n    const boundingBoxRect = this._calculateBoundingBoxRect(origin, position);\n\n    // It's weird if the overlay *grows* while scrolling, so we take the last size into account\n    // when applying a new size.\n    if (!this._isInitialRender && !this._growAfterOpen) {\n      boundingBoxRect.height = Math.min(boundingBoxRect.height, this._lastBoundingBoxSize.height);\n      boundingBoxRect.width = Math.min(boundingBoxRect.width, this._lastBoundingBoxSize.width);\n    }\n\n    const styles = {} as CSSStyleDeclaration;\n\n    if (this._hasExactPosition()) {\n      styles.top = styles.left = '0';\n      styles.bottom = styles.right = styles.maxHeight = styles.maxWidth = '';\n      styles.width = styles.height = '100%';\n    } else {\n      const maxHeight = this._overlayRef.getConfig().maxHeight;\n      const maxWidth = this._overlayRef.getConfig().maxWidth;\n\n      styles.height = coerceCssPixelValue(boundingBoxRect.height);\n      styles.top = coerceCssPixelValue(boundingBoxRect.top);\n      styles.bottom = coerceCssPixelValue(boundingBoxRect.bottom);\n      styles.width = coerceCssPixelValue(boundingBoxRect.width);\n      styles.left = coerceCssPixelValue(boundingBoxRect.left);\n      styles.right = coerceCssPixelValue(boundingBoxRect.right);\n\n      // Push the pane content towards the proper direction.\n      if (position.overlayX === 'center') {\n        styles.alignItems = 'center';\n      } else {\n        styles.alignItems = position.overlayX === 'end' ? 'flex-end' : 'flex-start';\n      }\n\n      if (position.overlayY === 'center') {\n        styles.justifyContent = 'center';\n      } else {\n        styles.justifyContent = position.overlayY === 'bottom' ? 'flex-end' : 'flex-start';\n      }\n\n      if (maxHeight) {\n        styles.maxHeight = coerceCssPixelValue(maxHeight);\n      }\n\n      if (maxWidth) {\n        styles.maxWidth = coerceCssPixelValue(maxWidth);\n      }\n    }\n\n    this._lastBoundingBoxSize = boundingBoxRect;\n\n    extendStyles(this._boundingBox!.style, styles);\n  }\n\n  /** Resets the styles for the bounding box so that a new positioning can be computed. */\n  private _resetBoundingBoxStyles() {\n    extendStyles(this._boundingBox!.style, {\n      top: '0',\n      left: '0',\n      right: '0',\n      bottom: '0',\n      height: '',\n      width: '',\n      alignItems: '',\n      justifyContent: '',\n    } as CSSStyleDeclaration);\n  }\n\n  /** Resets the styles for the overlay pane so that a new positioning can be computed. */\n  private _resetOverlayElementStyles() {\n    extendStyles(this._pane.style, {\n      top: '',\n      left: '',\n      bottom: '',\n      right: '',\n      position: '',\n      transform: '',\n    } as CSSStyleDeclaration);\n  }\n\n  /** Sets positioning styles to the overlay element. */\n  private _setOverlayElementStyles(originPoint: Point, position: ConnectedPosition): void {\n    const styles = {} as CSSStyleDeclaration;\n    const hasExactPosition = this._hasExactPosition();\n    const hasFlexibleDimensions = this._hasFlexibleDimensions;\n    const config = this._overlayRef.getConfig();\n\n    if (hasExactPosition) {\n      const scrollPosition = this._viewportRuler.getViewportScrollPosition();\n      extendStyles(styles, this._getExactOverlayY(position, originPoint, scrollPosition));\n      extendStyles(styles, this._getExactOverlayX(position, originPoint, scrollPosition));\n    } else {\n      styles.position = 'static';\n    }\n\n    // Use a transform to apply the offsets. We do this because the `center` positions rely on\n    // being in the normal flex flow and setting a `top` / `left` at all will completely throw\n    // off the position. We also can't use margins, because they won't have an effect in some\n    // cases where the element doesn't have anything to \"push off of\". Finally, this works\n    // better both with flexible and non-flexible positioning.\n    let transformString = '';\n    let offsetX = this._getOffset(position, 'x');\n    let offsetY = this._getOffset(position, 'y');\n\n    if (offsetX) {\n      transformString += `translateX(${offsetX}px) `;\n    }\n\n    if (offsetY) {\n      transformString += `translateY(${offsetY}px)`;\n    }\n\n    styles.transform = transformString.trim();\n\n    // If a maxWidth or maxHeight is specified on the overlay, we remove them. We do this because\n    // we need these values to both be set to \"100%\" for the automatic flexible sizing to work.\n    // The maxHeight and maxWidth are set on the boundingBox in order to enforce the constraint.\n    // Note that this doesn't apply when we have an exact position, in which case we do want to\n    // apply them because they'll be cleared from the bounding box.\n    if (config.maxHeight) {\n      if (hasExactPosition) {\n        styles.maxHeight = coerceCssPixelValue(config.maxHeight);\n      } else if (hasFlexibleDimensions) {\n        styles.maxHeight = '';\n      }\n    }\n\n    if (config.maxWidth) {\n      if (hasExactPosition) {\n        styles.maxWidth = coerceCssPixelValue(config.maxWidth);\n      } else if (hasFlexibleDimensions) {\n        styles.maxWidth = '';\n      }\n    }\n\n    extendStyles(this._pane.style, styles);\n  }\n\n  /** Gets the exact top/bottom for the overlay when not using flexible sizing or when pushing. */\n  private _getExactOverlayY(position: ConnectedPosition,\n                            originPoint: Point,\n                            scrollPosition: ViewportScrollPosition) {\n    // Reset any existing styles. This is necessary in case the\n    // preferred position has changed since the last `apply`.\n    let styles = {top: '', bottom: ''} as CSSStyleDeclaration;\n    let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);\n\n    if (this._isPushed) {\n      overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition);\n    }\n\n    let virtualKeyboardOffset =\n        this._overlayContainer.getContainerElement().getBoundingClientRect().top;\n\n    // Normally this would be zero, however when the overlay is attached to an input (e.g. in an\n    // autocomplete), mobile browsers will shift everything in order to put the input in the middle\n    // of the screen and to make space for the virtual keyboard. We need to account for this offset,\n    // otherwise our positioning will be thrown off.\n    overlayPoint.y -= virtualKeyboardOffset;\n\n    // We want to set either `top` or `bottom` based on whether the overlay wants to appear\n    // above or below the origin and the direction in which the element will expand.\n    if (position.overlayY === 'bottom') {\n      // When using `bottom`, we adjust the y position such that it is the distance\n      // from the bottom of the viewport rather than the top.\n      const documentHeight = this._document.documentElement!.clientHeight;\n      styles.bottom = `${documentHeight - (overlayPoint.y + this._overlayRect.height)}px`;\n    } else {\n      styles.top = coerceCssPixelValue(overlayPoint.y);\n    }\n\n    return styles;\n  }\n\n  /** Gets the exact left/right for the overlay when not using flexible sizing or when pushing. */\n  private _getExactOverlayX(position: ConnectedPosition,\n                            originPoint: Point,\n                            scrollPosition: ViewportScrollPosition) {\n    // Reset any existing styles. This is necessary in case the preferred position has\n    // changed since the last `apply`.\n    let styles = {left: '', right: ''} as CSSStyleDeclaration;\n    let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);\n\n    if (this._isPushed) {\n      overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition);\n    }\n\n    // We want to set either `left` or `right` based on whether the overlay wants to appear \"before\"\n    // or \"after\" the origin, which determines the direction in which the element will expand.\n    // For the horizontal axis, the meaning of \"before\" and \"after\" change based on whether the\n    // page is in RTL or LTR.\n    let horizontalStyleProperty: 'left' | 'right';\n\n    if (this._isRtl()) {\n      horizontalStyleProperty = position.overlayX === 'end' ? 'left' : 'right';\n    } else {\n      horizontalStyleProperty = position.overlayX === 'end' ? 'right' : 'left';\n    }\n\n    // When we're setting `right`, we adjust the x position such that it is the distance\n    // from the right edge of the viewport rather than the left edge.\n    if (horizontalStyleProperty === 'right') {\n      const documentWidth = this._document.documentElement!.clientWidth;\n      styles.right = `${documentWidth - (overlayPoint.x + this._overlayRect.width)}px`;\n    } else {\n      styles.left = coerceCssPixelValue(overlayPoint.x);\n    }\n\n    return styles;\n  }\n\n  /**\n   * Gets the view properties of the trigger and overlay, including whether they are clipped\n   * or completely outside the view of any of the strategy's scrollables.\n   */\n  private _getScrollVisibility(): ScrollingVisibility {\n    // Note: needs fresh rects since the position could've changed.\n    const originBounds = this._getOriginRect();\n    const overlayBounds =  this._pane.getBoundingClientRect();\n\n    // TODO(jelbourn): instead of needing all of the client rects for these scrolling containers\n    // every time, we should be able to use the scrollTop of the containers if the size of those\n    // containers hasn't changed.\n    const scrollContainerBounds = this._scrollables.map(scrollable => {\n      return scrollable.getElementRef().nativeElement.getBoundingClientRect();\n    });\n\n    return {\n      isOriginClipped: isElementClippedByScrolling(originBounds, scrollContainerBounds),\n      isOriginOutsideView: isElementScrolledOutsideView(originBounds, scrollContainerBounds),\n      isOverlayClipped: isElementClippedByScrolling(overlayBounds, scrollContainerBounds),\n      isOverlayOutsideView: isElementScrolledOutsideView(overlayBounds, scrollContainerBounds),\n    };\n  }\n\n  /** Subtracts the amount that an element is overflowing on an axis from its length. */\n  private _subtractOverflows(length: number, ...overflows: number[]): number {\n    return overflows.reduce((currentValue: number, currentOverflow: number) => {\n      return currentValue - Math.max(currentOverflow, 0);\n    }, length);\n  }\n\n  /** Narrows the given viewport rect by the current _viewportMargin. */\n  private _getNarrowedViewportRect(): ClientRect {\n    // We recalculate the viewport rect here ourselves, rather than using the ViewportRuler,\n    // because we want to use the `clientWidth` and `clientHeight` as the base. The difference\n    // being that the client properties don't include the scrollbar, as opposed to `innerWidth`\n    // and `innerHeight` that do. This is necessary, because the overlay container uses\n    // 100% `width` and `height` which don't include the scrollbar either.\n    const width = this._document.documentElement!.clientWidth;\n    const height = this._document.documentElement!.clientHeight;\n    const scrollPosition = this._viewportRuler.getViewportScrollPosition();\n\n    return {\n      top:    scrollPosition.top + this._viewportMargin,\n      left:   scrollPosition.left + this._viewportMargin,\n      right:  scrollPosition.left + width - this._viewportMargin,\n      bottom: scrollPosition.top + height - this._viewportMargin,\n      width:  width  - (2 * this._viewportMargin),\n      height: height - (2 * this._viewportMargin),\n    };\n  }\n\n  /** Whether the we're dealing with an RTL context */\n  private _isRtl() {\n    return this._overlayRef.getDirection() === 'rtl';\n  }\n\n  /** Determines whether the overlay uses exact or flexible positioning. */\n  private _hasExactPosition() {\n    return !this._hasFlexibleDimensions || this._isPushed;\n  }\n\n  /** Retrieves the offset of a position along the x or y axis. */\n  private _getOffset(position: ConnectedPosition, axis: 'x' | 'y') {\n    if (axis === 'x') {\n      // We don't do something like `position['offset' + axis]` in\n      // order to avoid breking minifiers that rename properties.\n      return position.offsetX == null ? this._offsetX : position.offsetX;\n    }\n\n    return position.offsetY == null ? this._offsetY : position.offsetY;\n  }\n\n  /** Validates that the current position match the expected values. */\n  private _validatePositions(): void {\n    if (typeof ngDevMode === 'undefined' || ngDevMode) {\n      if (!this._preferredPositions.length) {\n        throw Error('FlexibleConnectedPositionStrategy: At least one position is required.');\n      }\n\n      // TODO(crisbeto): remove these once Angular's template type\n      // checking is advanced enough to catch these cases.\n      this._preferredPositions.forEach(pair => {\n        validateHorizontalPosition('originX', pair.originX);\n        validateVerticalPosition('originY', pair.originY);\n        validateHorizontalPosition('overlayX', pair.overlayX);\n        validateVerticalPosition('overlayY', pair.overlayY);\n      });\n    }\n  }\n\n  /** Adds a single CSS class or an array of classes on the overlay panel. */\n  private _addPanelClasses(cssClasses: string | string[]) {\n    if (this._pane) {\n      coerceArray(cssClasses).forEach(cssClass => {\n        if (cssClass !== '' && this._appliedPanelClasses.indexOf(cssClass) === -1) {\n          this._appliedPanelClasses.push(cssClass);\n          this._pane.classList.add(cssClass);\n        }\n      });\n    }\n  }\n\n  /** Clears the classes that the position strategy has applied from the overlay panel. */\n  private _clearPanelClasses() {\n    if (this._pane) {\n      this._appliedPanelClasses.forEach(cssClass => {\n        this._pane.classList.remove(cssClass);\n      });\n      this._appliedPanelClasses = [];\n    }\n  }\n\n  /** Returns the ClientRect of the current origin. */\n  private _getOriginRect(): ClientRect {\n    const origin = this._origin;\n\n    if (origin instanceof ElementRef) {\n      return origin.nativeElement.getBoundingClientRect();\n    }\n\n    // Check for Element so SVG elements are also supported.\n    if (origin instanceof Element) {\n      return origin.getBoundingClientRect();\n    }\n\n    const width = origin.width || 0;\n    const height = origin.height || 0;\n\n    // If the origin is a point, return a client rect as if it was a 0x0 element at the point.\n    return {\n      top: origin.y,\n      bottom: origin.y + height,\n      left: origin.x,\n      right: origin.x + width,\n      height,\n      width\n    };\n  }\n}\n\n/** A simple (x, y) coordinate. */\ninterface Point {\n  x: number;\n  y: number;\n}\n\n/** Record of measurements for how an overlay (at a given position) fits into the viewport. */\ninterface OverlayFit {\n  /** Whether the overlay fits completely in the viewport. */\n  isCompletelyWithinViewport: boolean;\n\n  /** Whether the overlay fits in the viewport on the y-axis. */\n  fitsInViewportVertically: boolean;\n\n  /** Whether the overlay fits in the viewport on the x-axis. */\n  fitsInViewportHorizontally: boolean;\n\n  /** The total visible area (in px^2) of the overlay inside the viewport. */\n  visibleArea: number;\n}\n\n/** Record of the measurments determining whether an overlay will fit in a specific position. */\ninterface FallbackPosition {\n  position: ConnectedPosition;\n  originPoint: Point;\n  overlayPoint: Point;\n  overlayFit: OverlayFit;\n  overlayRect: ClientRect;\n}\n\n/** Position and size of the overlay sizing wrapper for a specific position. */\ninterface BoundingBoxRect {\n  top: number;\n  left: number;\n  bottom: number;\n  right: number;\n  height: number;\n  width: number;\n}\n\n/** Record of measures determining how well a given position will fit with flexible dimensions. */\ninterface FlexibleFit {\n  position: ConnectedPosition;\n  origin: Point;\n  overlayRect: ClientRect;\n  boundingBoxRect: BoundingBoxRect;\n}\n\n/** A connected position as specified by the user. */\nexport interface ConnectedPosition {\n  originX: 'start' | 'center' | 'end';\n  originY: 'top' | 'center' | 'bottom';\n\n  overlayX: 'start' | 'center' | 'end';\n  overlayY: 'top' | 'center' | 'bottom';\n\n  weight?: number;\n  offsetX?: number;\n  offsetY?: number;\n  panelClass?: string | string[];\n}\n\n/** Shallow-extends a stylesheet object with another stylesheet object. */\nfunction extendStyles(destination: CSSStyleDeclaration,\n                      source: CSSStyleDeclaration): CSSStyleDeclaration {\n  for (let key in source) {\n    if (source.hasOwnProperty(key)) {\n      destination[key] = source[key];\n    }\n  }\n\n  return destination;\n}\n\n\n/**\n * Extracts the pixel value as a number from a value, if it's a number\n * or a CSS pixel string (e.g. `1337px`). Otherwise returns null.\n */\nfunction getPixelValue(input: number|string|null|undefined): number|null {\n  if (typeof input !== 'number' && input != null) {\n    const [value, units] = input.split(cssUnitPattern);\n    return (!units || units === 'px') ? parseFloat(value) : null;\n  }\n\n  return input || null;\n}\n\n/**\n * Gets a version of an element's bounding `ClientRect` where all the values are rounded down to\n * the nearest pixel. This allows us to account for the cases where there may be sub-pixel\n * deviations in the `ClientRect` returned by the browser (e.g. when zoomed in with a percentage\n * size, see #21350).\n */\nfunction getRoundedBoundingClientRect(clientRect: ClientRect): ClientRect {\n  return {\n    top: Math.floor(clientRect.top),\n    right: Math.floor(clientRect.right),\n    bottom: Math.floor(clientRect.bottom),\n    left: Math.floor(clientRect.left),\n    width: Math.floor(clientRect.width),\n    height: Math.floor(clientRect.height)\n  };\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Direction} from '@angular/cdk/bidi';\nimport {Platform} from '@angular/cdk/platform';\nimport {CdkScrollable, ViewportRuler} from '@angular/cdk/scrolling';\nimport {ElementRef} from '@angular/core';\nimport {Observable} from 'rxjs';\n\nimport {OverlayContainer} from '../overlay-container';\nimport {OverlayReference} from '../overlay-reference';\n\nimport {\n  ConnectedOverlayPositionChange,\n  ConnectionPositionPair,\n  OriginConnectionPosition,\n  OverlayConnectionPosition,\n} from './connected-position';\nimport {FlexibleConnectedPositionStrategy} from './flexible-connected-position-strategy';\nimport {PositionStrategy} from './position-strategy';\n\n/**\n * A strategy for positioning overlays. Using this strategy, an overlay is given an\n * implicit position relative to some origin element. The relative position is defined in terms of\n * a point on the origin element that is connected to a point on the overlay element. For example,\n * a basic dropdown is connecting the bottom-left corner of the origin to the top-left corner\n * of the overlay.\n * @deprecated Use `FlexibleConnectedPositionStrategy` instead.\n * @breaking-change 8.0.0\n */\nexport class ConnectedPositionStrategy implements PositionStrategy {\n  /**\n   * Reference to the underlying position strategy to which all the API calls are proxied.\n   * @docs-private\n   */\n  _positionStrategy: FlexibleConnectedPositionStrategy;\n\n  /** The overlay to which this strategy is attached. */\n  private _overlayRef: OverlayReference;\n\n  private _direction: Direction | null;\n\n  /** Ordered list of preferred positions, from most to least desirable. */\n  _preferredPositions: ConnectionPositionPair[] = [];\n\n  /** Emits an event when the connection point changes. */\n  readonly onPositionChange: Observable<ConnectedOverlayPositionChange>;\n\n  constructor(\n      originPos: OriginConnectionPosition, overlayPos: OverlayConnectionPosition,\n      connectedTo: ElementRef<HTMLElement>, viewportRuler: ViewportRuler, document: Document,\n      platform: Platform, overlayContainer: OverlayContainer) {\n    // Since the `ConnectedPositionStrategy` is deprecated and we don't want to maintain\n    // the extra logic, we create an instance of the positioning strategy that has some\n    // defaults that make it behave as the old position strategy and to which we'll\n    // proxy all of the API calls.\n    this._positionStrategy = new FlexibleConnectedPositionStrategy(\n                                 connectedTo, viewportRuler, document, platform, overlayContainer)\n                                 .withFlexibleDimensions(false)\n                                 .withPush(false)\n                                 .withViewportMargin(0);\n\n    this.withFallbackPosition(originPos, overlayPos);\n    this.onPositionChange = this._positionStrategy.positionChanges;\n  }\n\n  /** Ordered list of preferred positions, from most to least desirable. */\n  get positions(): ConnectionPositionPair[] {\n    return this._preferredPositions;\n  }\n\n  /** Attach this position strategy to an overlay. */\n  attach(overlayRef: OverlayReference): void {\n    this._overlayRef = overlayRef;\n    this._positionStrategy.attach(overlayRef);\n\n    if (this._direction) {\n      overlayRef.setDirection(this._direction);\n      this._direction = null;\n    }\n  }\n\n  /** Disposes all resources used by the position strategy. */\n  dispose() {\n    this._positionStrategy.dispose();\n  }\n\n  /** @docs-private */\n  detach() {\n    this._positionStrategy.detach();\n  }\n\n  /**\n   * Updates the position of the overlay element, using whichever preferred position relative\n   * to the origin fits on-screen.\n   * @docs-private\n   */\n  apply(): void {\n    this._positionStrategy.apply();\n  }\n\n  /**\n   * Re-positions the overlay element with the trigger in its last calculated position,\n   * even if a position higher in the \"preferred positions\" list would now fit. This\n   * allows one to re-align the panel without changing the orientation of the panel.\n   */\n  recalculateLastPosition(): void {\n    this._positionStrategy.reapplyLastPosition();\n  }\n\n  /**\n   * Sets the list of Scrollable containers that host the origin element so that\n   * on reposition we can evaluate if it or the overlay has been clipped or outside view. Every\n   * Scrollable must be an ancestor element of the strategy's origin element.\n   */\n  withScrollableContainers(scrollables: CdkScrollable[]) {\n    this._positionStrategy.withScrollableContainers(scrollables);\n  }\n\n  /**\n   * Adds a new preferred fallback position.\n   * @param originPos\n   * @param overlayPos\n   */\n  withFallbackPosition(\n      originPos: OriginConnectionPosition,\n      overlayPos: OverlayConnectionPosition,\n      offsetX?: number,\n      offsetY?: number): this {\n\n    const position = new ConnectionPositionPair(originPos, overlayPos, offsetX, offsetY);\n    this._preferredPositions.push(position);\n    this._positionStrategy.withPositions(this._preferredPositions);\n    return this;\n  }\n\n  /**\n   * Sets the layout direction so the overlay's position can be adjusted to match.\n   * @param dir New layout direction.\n   */\n  withDirection(dir: 'ltr' | 'rtl'): this {\n    // Since the direction might be declared before the strategy is attached,\n    // we save the value in a temporary property and we'll transfer it to the\n    // overlay ref on attachment.\n    if (this._overlayRef) {\n      this._overlayRef.setDirection(dir);\n    } else {\n      this._direction = dir;\n    }\n\n    return this;\n  }\n\n  /**\n   * Sets an offset for the overlay's connection point on the x-axis\n   * @param offset New offset in the X axis.\n   */\n  withOffsetX(offset: number): this {\n    this._positionStrategy.withDefaultOffsetX(offset);\n    return this;\n  }\n\n  /**\n   * Sets an offset for the overlay's connection point on the y-axis\n   * @param  offset New offset in the Y axis.\n   */\n  withOffsetY(offset: number): this {\n    this._positionStrategy.withDefaultOffsetY(offset);\n    return this;\n  }\n\n  /**\n   * Sets whether the overlay's position should be locked in after it is positioned\n   * initially. When an overlay is locked in, it won't attempt to reposition itself\n   * when the position is re-applied (e.g. when the user scrolls away).\n   * @param isLocked Whether the overlay should locked in.\n   */\n  withLockedPosition(isLocked: boolean): this {\n    this._positionStrategy.withLockedPosition(isLocked);\n    return this;\n  }\n\n  /**\n   * Overwrites the current set of positions with an array of new ones.\n   * @param positions Position pairs to be set on the strategy.\n   */\n  withPositions(positions: ConnectionPositionPair[]): this {\n    this._preferredPositions = positions.slice();\n    this._positionStrategy.withPositions(this._preferredPositions);\n    return this;\n  }\n\n  /**\n   * Sets the origin element, relative to which to position the overlay.\n   * @param origin Reference to the new origin element.\n   */\n  setOrigin(origin: ElementRef): this {\n    this._positionStrategy.setOrigin(origin);\n    return this;\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {PositionStrategy} from './position-strategy';\nimport {OverlayReference} from '../overlay-reference';\n\n/** Class to be added to the overlay pane wrapper. */\nconst wrapperClass = 'cdk-global-overlay-wrapper';\n\n/**\n * A strategy for positioning overlays. Using this strategy, an overlay is given an\n * explicit position relative to the browser's viewport. We use flexbox, instead of\n * transforms, in order to avoid issues with subpixel rendering which can cause the\n * element to become blurry.\n */\nexport class GlobalPositionStrategy implements PositionStrategy {\n  /** The overlay to which this strategy is attached. */\n  private _overlayRef: OverlayReference;\n  private _cssPosition: string = 'static';\n  private _topOffset: string = '';\n  private _bottomOffset: string = '';\n  private _leftOffset: string = '';\n  private _rightOffset: string = '';\n  private _alignItems: string = '';\n  private _justifyContent: string = '';\n  private _width: string = '';\n  private _height: string = '';\n  private _isDisposed: boolean;\n\n  attach(overlayRef: OverlayReference): void {\n    const config = overlayRef.getConfig();\n\n    this._overlayRef = overlayRef;\n\n    if (this._width && !config.width) {\n      overlayRef.updateSize({width: this._width});\n    }\n\n    if (this._height && !config.height) {\n      overlayRef.updateSize({height: this._height});\n    }\n\n    overlayRef.hostElement.classList.add(wrapperClass);\n    this._isDisposed = false;\n  }\n\n  /**\n   * Sets the top position of the overlay. Clears any previously set vertical position.\n   * @param value New top offset.\n   */\n  top(value: string = ''): this {\n    this._bottomOffset = '';\n    this._topOffset = value;\n    this._alignItems = 'flex-start';\n    return this;\n  }\n\n  /**\n   * Sets the left position of the overlay. Clears any previously set horizontal position.\n   * @param value New left offset.\n   */\n  left(value: string = ''): this {\n    this._rightOffset = '';\n    this._leftOffset = value;\n    this._justifyContent = 'flex-start';\n    return this;\n  }\n\n  /**\n   * Sets the bottom position of the overlay. Clears any previously set vertical position.\n   * @param value New bottom offset.\n   */\n  bottom(value: string = ''): this {\n    this._topOffset = '';\n    this._bottomOffset = value;\n    this._alignItems = 'flex-end';\n    return this;\n  }\n\n  /**\n   * Sets the right position of the overlay. Clears any previously set horizontal position.\n   * @param value New right offset.\n   */\n  right(value: string = ''): this {\n    this._leftOffset = '';\n    this._rightOffset = value;\n    this._justifyContent = 'flex-end';\n    return this;\n  }\n\n  /**\n   * Sets the overlay width and clears any previously set width.\n   * @param value New width for the overlay\n   * @deprecated Pass the `width` through the `OverlayConfig`.\n   * @breaking-change 8.0.0\n   */\n  width(value: string = ''): this {\n    if (this._overlayRef) {\n      this._overlayRef.updateSize({width: value});\n    } else {\n      this._width = value;\n    }\n\n    return this;\n  }\n\n  /**\n   * Sets the overlay height and clears any previously set height.\n   * @param value New height for the overlay\n   * @deprecated Pass the `height` through the `OverlayConfig`.\n   * @breaking-change 8.0.0\n   */\n  height(value: string = ''): this {\n    if (this._overlayRef) {\n      this._overlayRef.updateSize({height: value});\n    } else {\n      this._height = value;\n    }\n\n    return this;\n  }\n\n  /**\n   * Centers the overlay horizontally with an optional offset.\n   * Clears any previously set horizontal position.\n   *\n   * @param offset Overlay offset from the horizontal center.\n   */\n  centerHorizontally(offset: string = ''): this {\n    this.left(offset);\n    this._justifyContent = 'center';\n    return this;\n  }\n\n  /**\n   * Centers the overlay vertically with an optional offset.\n   * Clears any previously set vertical position.\n   *\n   * @param offset Overlay offset from the vertical center.\n   */\n  centerVertically(offset: string = ''): this {\n    this.top(offset);\n    this._alignItems = 'center';\n    return this;\n  }\n\n  /**\n   * Apply the position to the element.\n   * @docs-private\n   */\n  apply(): void {\n    // Since the overlay ref applies the strategy asynchronously, it could\n    // have been disposed before it ends up being applied. If that is the\n    // case, we shouldn't do anything.\n    if (!this._overlayRef || !this._overlayRef.hasAttached()) {\n      return;\n    }\n\n    const styles = this._overlayRef.overlayElement.style;\n    const parentStyles = this._overlayRef.hostElement.style;\n    const config = this._overlayRef.getConfig();\n    const {width, height, maxWidth, maxHeight} = config;\n    const shouldBeFlushHorizontally = (width === '100%' || width === '100vw') &&\n                                      (!maxWidth || maxWidth === '100%' || maxWidth === '100vw');\n    const shouldBeFlushVertically = (height === '100%' || height === '100vh') &&\n                                    (!maxHeight || maxHeight === '100%' || maxHeight === '100vh');\n\n    styles.position = this._cssPosition;\n    styles.marginLeft = shouldBeFlushHorizontally ? '0' : this._leftOffset;\n    styles.marginTop = shouldBeFlushVertically ? '0' : this._topOffset;\n    styles.marginBottom = this._bottomOffset;\n    styles.marginRight = this._rightOffset;\n\n    if (shouldBeFlushHorizontally) {\n      parentStyles.justifyContent = 'flex-start';\n    } else if (this._justifyContent === 'center') {\n      parentStyles.justifyContent = 'center';\n    } else if (this._overlayRef.getConfig().direction === 'rtl') {\n      // In RTL the browser will invert `flex-start` and `flex-end` automatically, but we\n      // don't want that because our positioning is explicitly `left` and `right`, hence\n      // why we do another inversion to ensure that the overlay stays in the same position.\n      // TODO: reconsider this if we add `start` and `end` methods.\n      if (this._justifyContent === 'flex-start') {\n        parentStyles.justifyContent = 'flex-end';\n      } else if (this._justifyContent === 'flex-end') {\n        parentStyles.justifyContent = 'flex-start';\n      }\n    } else {\n      parentStyles.justifyContent = this._justifyContent;\n    }\n\n    parentStyles.alignItems = shouldBeFlushVertically ? 'flex-start' : this._alignItems;\n  }\n\n  /**\n   * Cleans up the DOM changes from the position strategy.\n   * @docs-private\n   */\n  dispose(): void {\n    if (this._isDisposed || !this._overlayRef) {\n      return;\n    }\n\n    const styles = this._overlayRef.overlayElement.style;\n    const parent = this._overlayRef.hostElement;\n    const parentStyles = parent.style;\n\n    parent.classList.remove(wrapperClass);\n    parentStyles.justifyContent = parentStyles.alignItems = styles.marginTop =\n      styles.marginBottom = styles.marginLeft = styles.marginRight = styles.position = '';\n\n    this._overlayRef = null!;\n    this._isDisposed = true;\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Platform} from '@angular/cdk/platform';\nimport {ViewportRuler} from '@angular/cdk/scrolling';\nimport {DOCUMENT} from '@angular/common';\nimport {ElementRef, Inject, Injectable} from '@angular/core';\n\nimport {OverlayContainer} from '../overlay-container';\n\nimport {OriginConnectionPosition, OverlayConnectionPosition} from './connected-position';\nimport {ConnectedPositionStrategy} from './connected-position-strategy';\nimport {\n  FlexibleConnectedPositionStrategy,\n  FlexibleConnectedPositionStrategyOrigin,\n} from './flexible-connected-position-strategy';\nimport {GlobalPositionStrategy} from './global-position-strategy';\n\n\n/** Builder for overlay position strategy. */\n@Injectable({providedIn: 'root'})\nexport class OverlayPositionBuilder {\n  constructor(\n      private _viewportRuler: ViewportRuler, @Inject(DOCUMENT) private _document: any,\n      private _platform: Platform, private _overlayContainer: OverlayContainer) {}\n\n  /**\n   * Creates a global position strategy.\n   */\n  global(): GlobalPositionStrategy {\n    return new GlobalPositionStrategy();\n  }\n\n  /**\n   * Creates a relative position strategy.\n   * @param elementRef\n   * @param originPos\n   * @param overlayPos\n   * @deprecated Use `flexibleConnectedTo` instead.\n   * @breaking-change 8.0.0\n   */\n  connectedTo(\n      elementRef: ElementRef,\n      originPos: OriginConnectionPosition,\n      overlayPos: OverlayConnectionPosition): ConnectedPositionStrategy {\n    return new ConnectedPositionStrategy(\n        originPos, overlayPos, elementRef, this._viewportRuler, this._document, this._platform,\n        this._overlayContainer);\n  }\n\n  /**\n   * Creates a flexible position strategy.\n   * @param origin Origin relative to which to position the overlay.\n   */\n  flexibleConnectedTo(origin: FlexibleConnectedPositionStrategyOrigin):\n    FlexibleConnectedPositionStrategy {\n    return new FlexibleConnectedPositionStrategy(origin, this._viewportRuler, this._document,\n        this._platform, this._overlayContainer);\n  }\n\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Directionality} from '@angular/cdk/bidi';\nimport {DomPortalOutlet} from '@angular/cdk/portal';\nimport {DOCUMENT, Location} from '@angular/common';\nimport {\n  ApplicationRef,\n  ComponentFactoryResolver,\n  Inject,\n  Injectable,\n  Injector,\n  NgZone,\n} from '@angular/core';\nimport {OverlayKeyboardDispatcher} from './dispatchers/overlay-keyboard-dispatcher';\nimport {OverlayOutsideClickDispatcher} from './dispatchers/overlay-outside-click-dispatcher';\nimport {OverlayConfig} from './overlay-config';\nimport {OverlayContainer} from './overlay-container';\nimport {OverlayRef} from './overlay-ref';\nimport {OverlayPositionBuilder} from './position/overlay-position-builder';\nimport {ScrollStrategyOptions} from './scroll/index';\n\n\n/** Next overlay unique ID. */\nlet nextUniqueId = 0;\n\n// Note that Overlay is *not* scoped to the app root because of the ComponentFactoryResolver\n// which needs to be different depending on where OverlayModule is imported.\n\n/**\n * Service to create Overlays. Overlays are dynamically added pieces of floating UI, meant to be\n * used as a low-level building block for other components. Dialogs, tooltips, menus,\n * selects, etc. can all be built using overlays. The service should primarily be used by authors\n * of re-usable components rather than developers building end-user applications.\n *\n * An overlay *is* a PortalOutlet, so any kind of Portal can be loaded into one.\n */\n@Injectable()\nexport class Overlay {\n  private _appRef: ApplicationRef;\n\n  constructor(\n              /** Scrolling strategies that can be used when creating an overlay. */\n              public scrollStrategies: ScrollStrategyOptions,\n              private _overlayContainer: OverlayContainer,\n              private _componentFactoryResolver: ComponentFactoryResolver,\n              private _positionBuilder: OverlayPositionBuilder,\n              private _keyboardDispatcher: OverlayKeyboardDispatcher,\n              private _injector: Injector,\n              private _ngZone: NgZone,\n              @Inject(DOCUMENT) private _document: any,\n              private _directionality: Directionality,\n              private _location: Location,\n              private _outsideClickDispatcher: OverlayOutsideClickDispatcher) { }\n\n  /**\n   * Creates an overlay.\n   * @param config Configuration applied to the overlay.\n   * @returns Reference to the created overlay.\n   */\n  create(config?: OverlayConfig): OverlayRef {\n    const host = this._createHostElement();\n    const pane = this._createPaneElement(host);\n    const portalOutlet = this._createPortalOutlet(pane);\n    const overlayConfig = new OverlayConfig(config);\n\n    overlayConfig.direction = overlayConfig.direction || this._directionality.value;\n\n    return new OverlayRef(portalOutlet, host, pane, overlayConfig, this._ngZone,\n      this._keyboardDispatcher, this._document, this._location, this._outsideClickDispatcher);\n  }\n\n  /**\n   * Gets a position builder that can be used, via fluent API,\n   * to construct and configure a position strategy.\n   * @returns An overlay position builder.\n   */\n  position(): OverlayPositionBuilder {\n    return this._positionBuilder;\n  }\n\n  /**\n   * Creates the DOM element for an overlay and appends it to the overlay container.\n   * @returns Newly-created pane element\n   */\n  private _createPaneElement(host: HTMLElement): HTMLElement {\n    const pane = this._document.createElement('div');\n\n    pane.id = `cdk-overlay-${nextUniqueId++}`;\n    pane.classList.add('cdk-overlay-pane');\n    host.appendChild(pane);\n\n    return pane;\n  }\n\n  /**\n   * Creates the host element that wraps around an overlay\n   * and can be used for advanced positioning.\n   * @returns Newly-create host element.\n   */\n  private _createHostElement(): HTMLElement {\n    const host = this._document.createElement('div');\n    this._overlayContainer.getContainerElement().appendChild(host);\n    return host;\n  }\n\n  /**\n   * Create a DomPortalOutlet into which the overlay content can be loaded.\n   * @param pane The DOM element to turn into a portal outlet.\n   * @returns A portal outlet for the given DOM element.\n   */\n  private _createPortalOutlet(pane: HTMLElement): DomPortalOutlet {\n    // We have to resolve the ApplicationRef later in order to allow people\n    // to use overlay-based providers during app initialization.\n    if (!this._appRef) {\n      this._appRef = this._injector.get<ApplicationRef>(ApplicationRef);\n    }\n\n    return new DomPortalOutlet(pane, this._componentFactoryResolver, this._appRef, this._injector,\n                               this._document);\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Direction, Directionality} from '@angular/cdk/bidi';\nimport {BooleanInput, coerceBooleanProperty} from '@angular/cdk/coercion';\nimport {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';\nimport {TemplatePortal} from '@angular/cdk/portal';\nimport {\n  Directive,\n  ElementRef,\n  EventEmitter,\n  Inject,\n  InjectionToken,\n  Input,\n  OnChanges,\n  OnDestroy,\n  Optional,\n  Output,\n  SimpleChanges,\n  TemplateRef,\n  ViewContainerRef,\n} from '@angular/core';\nimport {Subscription} from 'rxjs';\nimport {takeWhile} from 'rxjs/operators';\nimport {Overlay} from './overlay';\nimport {OverlayConfig} from './overlay-config';\nimport {OverlayRef} from './overlay-ref';\nimport {ConnectedOverlayPositionChange} from './position/connected-position';\nimport {\n  ConnectedPosition,\n  FlexibleConnectedPositionStrategy,\n} from './position/flexible-connected-position-strategy';\nimport {\n  RepositionScrollStrategy,\n  ScrollStrategy,\n} from './scroll/index';\n\n\n/** Default set of positions for the overlay. Follows the behavior of a dropdown. */\nconst defaultPositionList: ConnectedPosition[] = [\n  {\n    originX: 'start',\n    originY: 'bottom',\n    overlayX: 'start',\n    overlayY: 'top'\n  },\n  {\n    originX: 'start',\n    originY: 'top',\n    overlayX: 'start',\n    overlayY: 'bottom'\n  },\n  {\n    originX: 'end',\n    originY: 'top',\n    overlayX: 'end',\n    overlayY: 'bottom'\n  },\n  {\n    originX: 'end',\n    originY: 'bottom',\n    overlayX: 'end',\n    overlayY: 'top'\n  }\n];\n\n/** Injection token that determines the scroll handling while the connected overlay is open. */\nexport const CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY =\n    new InjectionToken<() => ScrollStrategy>('cdk-connected-overlay-scroll-strategy');\n\n/**\n * Directive applied to an element to make it usable as an origin for an Overlay using a\n * ConnectedPositionStrategy.\n */\n@Directive({\n  selector: '[cdk-overlay-origin], [overlay-origin], [cdkOverlayOrigin]',\n  exportAs: 'cdkOverlayOrigin',\n})\nexport class CdkOverlayOrigin {\n  constructor(\n      /** Reference to the element on which the directive is applied. */\n      public elementRef: ElementRef) { }\n}\n\n\n/**\n * Directive to facilitate declarative creation of an\n * Overlay using a FlexibleConnectedPositionStrategy.\n */\n@Directive({\n  selector: '[cdk-connected-overlay], [connected-overlay], [cdkConnectedOverlay]',\n  exportAs: 'cdkConnectedOverlay'\n})\nexport class CdkConnectedOverlay implements OnDestroy, OnChanges {\n  private _overlayRef: OverlayRef;\n  private _templatePortal: TemplatePortal;\n  private _hasBackdrop = false;\n  private _lockPosition = false;\n  private _growAfterOpen = false;\n  private _flexibleDimensions = false;\n  private _push = false;\n  private _backdropSubscription = Subscription.EMPTY;\n  private _attachSubscription = Subscription.EMPTY;\n  private _detachSubscription = Subscription.EMPTY;\n  private _positionSubscription = Subscription.EMPTY;\n  private _offsetX: number;\n  private _offsetY: number;\n  private _position: FlexibleConnectedPositionStrategy;\n  private _scrollStrategyFactory: () => ScrollStrategy;\n\n  /** Origin for the connected overlay. */\n  @Input('cdkConnectedOverlayOrigin') origin: CdkOverlayOrigin;\n\n  /** Registered connected position pairs. */\n  @Input('cdkConnectedOverlayPositions') positions: ConnectedPosition[];\n\n  /**\n   * This input overrides the positions input if specified. It lets users pass\n   * in arbitrary positioning strategies.\n   */\n  @Input('cdkConnectedOverlayPositionStrategy') positionStrategy: FlexibleConnectedPositionStrategy;\n\n  /** The offset in pixels for the overlay connection point on the x-axis */\n  @Input('cdkConnectedOverlayOffsetX')\n  get offsetX(): number { return this._offsetX; }\n  set offsetX(offsetX: number) {\n    this._offsetX = offsetX;\n\n    if (this._position) {\n      this._updatePositionStrategy(this._position);\n    }\n  }\n\n  /** The offset in pixels for the overlay connection point on the y-axis */\n  @Input('cdkConnectedOverlayOffsetY')\n  get offsetY() { return this._offsetY; }\n  set offsetY(offsetY: number) {\n    this._offsetY = offsetY;\n\n    if (this._position) {\n      this._updatePositionStrategy(this._position);\n    }\n  }\n\n  /** The width of the overlay panel. */\n  @Input('cdkConnectedOverlayWidth') width: number | string;\n\n  /** The height of the overlay panel. */\n  @Input('cdkConnectedOverlayHeight') height: number | string;\n\n  /** The min width of the overlay panel. */\n  @Input('cdkConnectedOverlayMinWidth') minWidth: number | string;\n\n  /** The min height of the overlay panel. */\n  @Input('cdkConnectedOverlayMinHeight') minHeight: number | string;\n\n  /** The custom class to be set on the backdrop element. */\n  @Input('cdkConnectedOverlayBackdropClass') backdropClass: string;\n\n  /** The custom class to add to the overlay pane element. */\n  @Input('cdkConnectedOverlayPanelClass') panelClass: string | string[];\n\n  /** Margin between the overlay and the viewport edges. */\n  @Input('cdkConnectedOverlayViewportMargin') viewportMargin: number = 0;\n\n  /** Strategy to be used when handling scroll events while the overlay is open. */\n  @Input('cdkConnectedOverlayScrollStrategy') scrollStrategy: ScrollStrategy;\n\n  /** Whether the overlay is open. */\n  @Input('cdkConnectedOverlayOpen') open: boolean = false;\n\n  /** Whether the overlay can be closed by user interaction. */\n  @Input('cdkConnectedOverlayDisableClose') disableClose: boolean = false;\n\n  /** CSS selector which to set the transform origin. */\n  @Input('cdkConnectedOverlayTransformOriginOn') transformOriginSelector: string;\n\n  /** Whether or not the overlay should attach a backdrop. */\n  @Input('cdkConnectedOverlayHasBackdrop')\n  get hasBackdrop() { return this._hasBackdrop; }\n  set hasBackdrop(value: any) { this._hasBackdrop = coerceBooleanProperty(value); }\n\n  /** Whether or not the overlay should be locked when scrolling. */\n  @Input('cdkConnectedOverlayLockPosition')\n  get lockPosition() { return this._lockPosition; }\n  set lockPosition(value: any) { this._lockPosition = coerceBooleanProperty(value); }\n\n  /** Whether the overlay's width and height can be constrained to fit within the viewport. */\n  @Input('cdkConnectedOverlayFlexibleDimensions')\n  get flexibleDimensions() { return this._flexibleDimensions; }\n  set flexibleDimensions(value: boolean) {\n    this._flexibleDimensions = coerceBooleanProperty(value);\n  }\n\n  /** Whether the overlay can grow after the initial open when flexible positioning is turned on. */\n  @Input('cdkConnectedOverlayGrowAfterOpen')\n  get growAfterOpen() { return this._growAfterOpen; }\n  set growAfterOpen(value: boolean) { this._growAfterOpen = coerceBooleanProperty(value); }\n\n  /** Whether the overlay can be pushed on-screen if none of the provided positions fit. */\n  @Input('cdkConnectedOverlayPush')\n  get push() { return this._push; }\n  set push(value: boolean) { this._push = coerceBooleanProperty(value); }\n\n  /** Event emitted when the backdrop is clicked. */\n  @Output() readonly backdropClick = new EventEmitter<MouseEvent>();\n\n  /** Event emitted when the position has changed. */\n  @Output() readonly positionChange = new EventEmitter<ConnectedOverlayPositionChange>();\n\n  /** Event emitted when the overlay has been attached. */\n  @Output() readonly attach = new EventEmitter<void>();\n\n  /** Event emitted when the overlay has been detached. */\n  @Output() readonly detach = new EventEmitter<void>();\n\n  /** Emits when there are keyboard events that are targeted at the overlay. */\n  @Output() readonly overlayKeydown = new EventEmitter<KeyboardEvent>();\n\n  /** Emits when there are mouse outside click events that are targeted at the overlay. */\n  @Output() readonly overlayOutsideClick = new EventEmitter<MouseEvent>();\n\n  // TODO(jelbourn): inputs for size, scroll behavior, animation, etc.\n\n  constructor(\n      private _overlay: Overlay,\n      templateRef: TemplateRef<any>,\n      viewContainerRef: ViewContainerRef,\n      @Inject(CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY) scrollStrategyFactory: any,\n      @Optional() private _dir: Directionality) {\n    this._templatePortal = new TemplatePortal(templateRef, viewContainerRef);\n    this._scrollStrategyFactory = scrollStrategyFactory;\n    this.scrollStrategy = this._scrollStrategyFactory();\n  }\n\n  /** The associated overlay reference. */\n  get overlayRef(): OverlayRef {\n    return this._overlayRef;\n  }\n\n  /** The element's layout direction. */\n  get dir(): Direction {\n    return this._dir ? this._dir.value : 'ltr';\n  }\n\n  ngOnDestroy() {\n    this._attachSubscription.unsubscribe();\n    this._detachSubscription.unsubscribe();\n    this._backdropSubscription.unsubscribe();\n    this._positionSubscription.unsubscribe();\n\n    if (this._overlayRef) {\n      this._overlayRef.dispose();\n    }\n  }\n\n  ngOnChanges(changes: SimpleChanges) {\n    if (this._position) {\n      this._updatePositionStrategy(this._position);\n      this._overlayRef.updateSize({\n        width: this.width,\n        minWidth: this.minWidth,\n        height: this.height,\n        minHeight: this.minHeight,\n      });\n\n      if (changes['origin'] && this.open) {\n        this._position.apply();\n      }\n    }\n\n    if (changes['open']) {\n      this.open ? this._attachOverlay() : this._detachOverlay();\n    }\n  }\n\n  /** Creates an overlay */\n  private _createOverlay() {\n    if (!this.positions || !this.positions.length) {\n      this.positions = defaultPositionList;\n    }\n\n    const overlayRef = this._overlayRef = this._overlay.create(this._buildConfig());\n    this._attachSubscription = overlayRef.attachments().subscribe(() => this.attach.emit());\n    this._detachSubscription = overlayRef.detachments().subscribe(() => this.detach.emit());\n    overlayRef.keydownEvents().subscribe((event: KeyboardEvent) => {\n      this.overlayKeydown.next(event);\n\n      if (event.keyCode === ESCAPE && !this.disableClose && !hasModifierKey(event)) {\n        event.preventDefault();\n        this._detachOverlay();\n      }\n    });\n\n    this._overlayRef.outsidePointerEvents().subscribe((event: MouseEvent) => {\n      this.overlayOutsideClick.next(event);\n    });\n  }\n\n  /** Builds the overlay config based on the directive's inputs */\n  private _buildConfig(): OverlayConfig {\n    const positionStrategy = this._position =\n      this.positionStrategy || this._createPositionStrategy();\n    const overlayConfig = new OverlayConfig({\n      direction: this._dir,\n      positionStrategy,\n      scrollStrategy: this.scrollStrategy,\n      hasBackdrop: this.hasBackdrop\n    });\n\n    if (this.width || this.width === 0) {\n      overlayConfig.width = this.width;\n    }\n\n    if (this.height || this.height === 0) {\n      overlayConfig.height = this.height;\n    }\n\n    if (this.minWidth || this.minWidth === 0) {\n      overlayConfig.minWidth = this.minWidth;\n    }\n\n    if (this.minHeight || this.minHeight === 0) {\n      overlayConfig.minHeight = this.minHeight;\n    }\n\n    if (this.backdropClass) {\n      overlayConfig.backdropClass = this.backdropClass;\n    }\n\n    if (this.panelClass) {\n      overlayConfig.panelClass = this.panelClass;\n    }\n\n    return overlayConfig;\n  }\n\n  /** Updates the state of a position strategy, based on the values of the directive inputs. */\n  private _updatePositionStrategy(positionStrategy: FlexibleConnectedPositionStrategy) {\n    const positions: ConnectedPosition[] = this.positions.map(currentPosition => ({\n      originX: currentPosition.originX,\n      originY: currentPosition.originY,\n      overlayX: currentPosition.overlayX,\n      overlayY: currentPosition.overlayY,\n      offsetX: currentPosition.offsetX || this.offsetX,\n      offsetY: currentPosition.offsetY || this.offsetY,\n      panelClass: currentPosition.panelClass || undefined,\n    }));\n\n    return positionStrategy\n      .setOrigin(this.origin.elementRef)\n      .withPositions(positions)\n      .withFlexibleDimensions(this.flexibleDimensions)\n      .withPush(this.push)\n      .withGrowAfterOpen(this.growAfterOpen)\n      .withViewportMargin(this.viewportMargin)\n      .withLockedPosition(this.lockPosition)\n      .withTransformOriginOn(this.transformOriginSelector);\n  }\n\n  /** Returns the position strategy of the overlay to be set on the overlay config */\n  private _createPositionStrategy(): FlexibleConnectedPositionStrategy {\n    const strategy = this._overlay.position().flexibleConnectedTo(this.origin.elementRef);\n    this._updatePositionStrategy(strategy);\n    return strategy;\n  }\n\n  /** Attaches the overlay and subscribes to backdrop clicks if backdrop exists */\n  private _attachOverlay() {\n    if (!this._overlayRef) {\n      this._createOverlay();\n    } else {\n      // Update the overlay size, in case the directive's inputs have changed\n      this._overlayRef.getConfig().hasBackdrop = this.hasBackdrop;\n    }\n\n    if (!this._overlayRef.hasAttached()) {\n      this._overlayRef.attach(this._templatePortal);\n    }\n\n    if (this.hasBackdrop) {\n      this._backdropSubscription = this._overlayRef.backdropClick().subscribe(event => {\n        this.backdropClick.emit(event);\n      });\n    } else {\n      this._backdropSubscription.unsubscribe();\n    }\n\n    this._positionSubscription.unsubscribe();\n\n    // Only subscribe to `positionChanges` if requested, because putting\n    // together all the information for it can be expensive.\n    if (this.positionChange.observers.length > 0) {\n      this._positionSubscription = this._position.positionChanges\n        .pipe(takeWhile(() => this.positionChange.observers.length > 0))\n        .subscribe(position => {\n          this.positionChange.emit(position);\n\n          if (this.positionChange.observers.length === 0) {\n            this._positionSubscription.unsubscribe();\n          }\n        });\n    }\n  }\n\n  /** Detaches the overlay and unsubscribes to backdrop clicks if backdrop exists */\n  private _detachOverlay() {\n    if (this._overlayRef) {\n      this._overlayRef.detach();\n    }\n\n    this._backdropSubscription.unsubscribe();\n    this._positionSubscription.unsubscribe();\n  }\n\n  static ngAcceptInputType_hasBackdrop: BooleanInput;\n  static ngAcceptInputType_lockPosition: BooleanInput;\n  static ngAcceptInputType_flexibleDimensions: BooleanInput;\n  static ngAcceptInputType_growAfterOpen: BooleanInput;\n  static ngAcceptInputType_push: BooleanInput;\n}\n\n\n/** @docs-private */\nexport function CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY(overlay: Overlay):\n    () => RepositionScrollStrategy {\n  return () => overlay.scrollStrategies.reposition();\n}\n\n/** @docs-private */\nexport const CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER = {\n  provide: CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY,\n  deps: [Overlay],\n  useFactory: CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY,\n};\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {BidiModule} from '@angular/cdk/bidi';\nimport {PortalModule} from '@angular/cdk/portal';\nimport {ScrollingModule} from '@angular/cdk/scrolling';\nimport {NgModule} from '@angular/core';\nimport {Overlay} from './overlay';\nimport {\n  CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER,\n  CdkConnectedOverlay,\n  CdkOverlayOrigin,\n} from './overlay-directives';\n\n\n@NgModule({\n  imports: [BidiModule, PortalModule, ScrollingModule],\n  exports: [CdkConnectedOverlay, CdkOverlayOrigin, ScrollingModule],\n  declarations: [CdkConnectedOverlay, CdkOverlayOrigin],\n  providers: [\n    Overlay,\n    CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER,\n  ],\n})\nexport class OverlayModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport {OverlayOutsideClickDispatcher} from './overlay-outside-click-dispatcher';\nexport {OverlayKeyboardDispatcher} from './overlay-keyboard-dispatcher';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Injectable, Inject, OnDestroy} from '@angular/core';\nimport {OverlayContainer} from './overlay-container';\nimport {DOCUMENT} from '@angular/common';\nimport {Platform} from '@angular/cdk/platform';\n\n\n/**\n * Alternative to OverlayContainer that supports correct displaying of overlay elements in\n * Fullscreen mode\n * https://developer.mozilla.org/en-US/docs/Web/API/Element/requestFullScreen\n *\n * Should be provided in the root component.\n */\n@Injectable({providedIn: 'root'})\nexport class FullscreenOverlayContainer extends OverlayContainer implements OnDestroy {\n  private _fullScreenEventName: string | undefined;\n  private _fullScreenListener: () => void;\n\n  constructor(@Inject(DOCUMENT) _document: any, platform: Platform) {\n    super(_document, platform);\n  }\n\n  override ngOnDestroy() {\n    super.ngOnDestroy();\n\n    if (this._fullScreenEventName && this._fullScreenListener) {\n      this._document.removeEventListener(this._fullScreenEventName, this._fullScreenListener);\n    }\n  }\n\n  protected override _createContainer(): void {\n    super._createContainer();\n    this._adjustParentForFullscreenChange();\n    this._addFullscreenChangeListener(() => this._adjustParentForFullscreenChange());\n  }\n\n  private _adjustParentForFullscreenChange(): void {\n    if (!this._containerElement) {\n      return;\n    }\n\n    const fullscreenElement = this.getFullscreenElement();\n    const parent = fullscreenElement || this._document.body;\n    parent.appendChild(this._containerElement);\n  }\n\n  private _addFullscreenChangeListener(fn: () => void) {\n    const eventName = this._getEventName();\n\n    if (eventName) {\n      if (this._fullScreenListener) {\n        this._document.removeEventListener(eventName, this._fullScreenListener);\n      }\n\n      this._document.addEventListener(eventName, fn);\n      this._fullScreenListener = fn;\n    }\n  }\n\n  private _getEventName(): string | undefined {\n    if (!this._fullScreenEventName) {\n      const _document = this._document as any;\n\n      if (_document.fullscreenEnabled) {\n        this._fullScreenEventName = 'fullscreenchange';\n      } else if (_document.webkitFullscreenEnabled) {\n        this._fullScreenEventName = 'webkitfullscreenchange';\n      } else if (_document.mozFullScreenEnabled) {\n        this._fullScreenEventName = 'mozfullscreenchange';\n      } else if (_document.msFullscreenEnabled) {\n        this._fullScreenEventName = 'MSFullscreenChange';\n      }\n    }\n\n    return this._fullScreenEventName;\n  }\n\n  /**\n   * When the page is put into fullscreen mode, a specific element is specified.\n   * Only that element and its children are visible when in fullscreen mode.\n   */\n  getFullscreenElement(): Element {\n    const _document = this._document as any;\n\n    return _document.fullscreenElement ||\n           _document.webkitFullscreenElement ||\n           _document.mozFullScreenElement ||\n           _document.msFullscreenElement ||\n           null;\n  }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './overlay-config';\nexport * from './position/connected-position';\nexport * from './scroll/index';\nexport * from './overlay-module';\nexport * from './dispatchers/index';\nexport {Overlay} from './overlay';\nexport {OverlayContainer} from './overlay-container';\nexport {CdkOverlayOrigin, CdkConnectedOverlay} from './overlay-directives';\nexport {FullscreenOverlayContainer} from './fullscreen-overlay-container';\nexport {OverlayRef, OverlaySizeConfig} from './overlay-ref';\nexport {ViewportRuler} from '@angular/cdk/scrolling';\nexport {ComponentType} from '@angular/cdk/portal';\nexport {OverlayPositionBuilder} from './position/overlay-position-builder';\n\n// Export pre-defined position strategies and interface to build custom ones.\nexport {PositionStrategy} from './position/position-strategy';\nexport {GlobalPositionStrategy} from './position/global-position-strategy';\nexport {ConnectedPositionStrategy} from './position/connected-position-strategy';\nexport {\n  ConnectedPosition,\n  FlexibleConnectedPositionStrategy,\n  FlexibleConnectedPositionStrategyOrigin,\n} from './position/flexible-connected-position-strategy';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from './public-api';\n\nexport {BaseOverlayDispatcher as ɵangular_material_src_cdk_overlay_overlay_d} from './dispatchers/base-overlay-dispatcher';\nexport {CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY as ɵangular_material_src_cdk_overlay_overlay_a,CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER as ɵangular_material_src_cdk_overlay_overlay_c,CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY as ɵangular_material_src_cdk_overlay_overlay_b} from 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Index: trip-planner-front/node_modules/@angular/cdk/bundles/cdk-platform.umd.js
===================================================================
--- trip-planner-front/node_modules/@angular/cdk/bundles/cdk-platform.umd.js	(revision fa375fed9635035b3c62cf759f42938afa14271b)
+++ trip-planner-front/node_modules/@angular/cdk/bundles/cdk-platform.umd.js	(revision 8d391a12ef6baa3aefe9611a6f7c5b569977c946)
@@ -358,22 +358,19 @@
      * found in the LICENSE file at https://angular.io/license
      */
-    var testGlobals;
-    // We check the Node-specific `global` first, because tools tend to add a fake
-    // `window` in Node environments which won't actually receive global variables.
-    if (typeof global !== 'undefined') {
-        testGlobals = global;
-    }
-    else if (typeof window !== 'undefined') {
-        testGlobals = window;
-    }
-    else {
-        testGlobals = {};
-    }
     /** Gets whether the code is currently running in a test environment. */
     function _isTestEnvironment() {
-        return (typeof testGlobals.__karma__ !== 'undefined' && !!testGlobals.__karma__) ||
-            (typeof testGlobals.jasmine !== 'undefined' && !!testGlobals.jasmine) ||
-            (typeof testGlobals.jest !== 'undefined' && !!testGlobals.jest) ||
-            (typeof testGlobals.Mocha !== 'undefined' && !!testGlobals.Mocha);
+        // We can't use `declare const` because it causes conflicts inside Google with the real typings
+        // for these symbols and we can't read them off the global object, because they don't appear to
+        // be attached there for some runners like Jest.
+        // (see: https://github.com/angular/components/issues/23365#issuecomment-938146643)
+        return (
+        // @ts-ignore
+        (typeof __karma__ !== 'undefined' && !!__karma__) ||
+            // @ts-ignore
+            (typeof jasmine !== 'undefined' && !!jasmine) ||
+            // @ts-ignore
+            (typeof jest !== 'undefined' && !!jest) ||
+            // @ts-ignore
+            (typeof Mocha !== 'undefined' && !!Mocha));
     }
 
Index: trip-planner-front/node_modules/@angular/cdk/bundles/cdk-platform.umd.js.map
===================================================================
--- trip-planner-front/node_modules/@angular/cdk/bundles/cdk-platform.umd.js.map	(revision fa375fed9635035b3c62cf759f42938afa14271b)
+++ trip-planner-front/node_modules/@angular/cdk/bundles/cdk-platform.umd.js.map	(revision 8d391a12ef6baa3aefe9611a6f7c5b569977c946)
@@ -1,1 +1,1 @@
-{"version":3,"file":"cdk-platform.umd.js","sources":["../../../../../src/cdk/platform/platform.ts","../../../../../src/cdk/platform/platform-module.ts","../../../../../src/cdk/platform/features/input-types.ts","../../../../../src/cdk/platform/features/passive-listeners.ts","../../../../../src/cdk/platform/features/scrolling.ts","../../../../../src/cdk/platform/features/shadow-dom.ts","../../../../../src/cdk/platform/features/test-environment.ts","../../../../../src/cdk/platform/public-api.ts","../../../../../src/cdk/platform/index.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Inject, Injectable, PLATFORM_ID} from '@angular/core';\nimport {isPlatformBrowser} from '@angular/common';\n\n// Whether the current platform supports the V8 Break Iterator. The V8 check\n// is necessary to detect all Blink based browsers.\nlet hasV8BreakIterator: boolean;\n\n// We need a try/catch around the reference to `Intl`, because accessing it in some cases can\n// cause IE to throw. These cases are tied to particular versions of Windows and can happen if\n// the consumer is providing a polyfilled `Map`. See:\n// https://github.com/Microsoft/ChakraCore/issues/3189\n// https://github.com/angular/components/issues/15687\ntry {\n  hasV8BreakIterator = (typeof Intl !== 'undefined' && (Intl as any).v8BreakIterator);\n} catch {\n  hasV8BreakIterator = false;\n}\n\n/**\n * Service to detect the current platform by comparing the userAgent strings and\n * checking browser-specific global properties.\n */\n@Injectable({providedIn: 'root'})\nexport class Platform {\n  // We want to use the Angular platform check because if the Document is shimmed\n  // without the navigator, the following checks will fail. This is preferred because\n  // sometimes the Document may be shimmed without the user's knowledge or intention\n  /** Whether the Angular application is being rendered in the browser. */\n  isBrowser: boolean = this._platformId ?\n      isPlatformBrowser(this._platformId) : typeof document === 'object' && !!document;\n\n  /** Whether the current browser is Microsoft Edge. */\n  EDGE: boolean = this.isBrowser && /(edge)/i.test(navigator.userAgent);\n\n  /** Whether the current rendering engine is Microsoft Trident. */\n  TRIDENT: boolean = this.isBrowser && /(msie|trident)/i.test(navigator.userAgent);\n\n  // EdgeHTML and Trident mock Blink specific things and need to be excluded from this check.\n  /** Whether the current rendering engine is Blink. */\n  BLINK: boolean = this.isBrowser && (!!((window as any).chrome || hasV8BreakIterator) &&\n      typeof CSS !== 'undefined' && !this.EDGE && !this.TRIDENT);\n\n  // Webkit is part of the userAgent in EdgeHTML, Blink and Trident. Therefore we need to\n  // ensure that Webkit runs standalone and is not used as another engine's base.\n  /** Whether the current rendering engine is WebKit. */\n  WEBKIT: boolean = this.isBrowser &&\n      /AppleWebKit/i.test(navigator.userAgent) && !this.BLINK && !this.EDGE && !this.TRIDENT;\n\n  /** Whether the current platform is Apple iOS. */\n  IOS: boolean = this.isBrowser && /iPad|iPhone|iPod/.test(navigator.userAgent) &&\n      !('MSStream' in window);\n\n  // It's difficult to detect the plain Gecko engine, because most of the browsers identify\n  // them self as Gecko-like browsers and modify the userAgent's according to that.\n  // Since we only cover one explicit Firefox case, we can simply check for Firefox\n  // instead of having an unstable check for Gecko.\n  /** Whether the current browser is Firefox. */\n  FIREFOX: boolean = this.isBrowser && /(firefox|minefield)/i.test(navigator.userAgent);\n\n  /** Whether the current platform is Android. */\n  // Trident on mobile adds the android platform to the userAgent to trick detections.\n  ANDROID: boolean = this.isBrowser && /android/i.test(navigator.userAgent) && !this.TRIDENT;\n\n  // Safari browsers will include the Safari keyword in their userAgent. Some browsers may fake\n  // this and just place the Safari keyword in the userAgent. To be more safe about Safari every\n  // Safari browser should also use Webkit as its layout engine.\n  /** Whether the current browser is Safari. */\n  SAFARI: boolean = this.isBrowser && /safari/i.test(navigator.userAgent) && this.WEBKIT;\n\n  constructor(@Inject(PLATFORM_ID) private _platformId: Object) {}\n}\n\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {NgModule} from '@angular/core';\n\n\n@NgModule({})\nexport class PlatformModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** Cached result Set of input types support by the current browser. */\nlet supportedInputTypes: Set<string>;\n\n/** Types of `<input>` that *might* be supported. */\nconst candidateInputTypes = [\n  // `color` must come first. Chrome 56 shows a warning if we change the type to `color` after\n  // first changing it to something else:\n  // The specified value \"\" does not conform to the required format.\n  // The format is \"#rrggbb\" where rr, gg, bb are two-digit hexadecimal numbers.\n  'color',\n  'button',\n  'checkbox',\n  'date',\n  'datetime-local',\n  'email',\n  'file',\n  'hidden',\n  'image',\n  'month',\n  'number',\n  'password',\n  'radio',\n  'range',\n  'reset',\n  'search',\n  'submit',\n  'tel',\n  'text',\n  'time',\n  'url',\n  'week',\n];\n\n/** @returns The input types supported by this browser. */\nexport function getSupportedInputTypes(): Set<string> {\n  // Result is cached.\n  if (supportedInputTypes) {\n    return supportedInputTypes;\n  }\n\n  // We can't check if an input type is not supported until we're on the browser, so say that\n  // everything is supported when not on the browser. We don't use `Platform` here since it's\n  // just a helper function and can't inject it.\n  if (typeof document !== 'object' || !document) {\n    supportedInputTypes = new Set(candidateInputTypes);\n    return supportedInputTypes;\n  }\n\n  let featureTestInput = document.createElement('input');\n  supportedInputTypes = new Set(candidateInputTypes.filter(value => {\n    featureTestInput.setAttribute('type', value);\n    return featureTestInput.type === value;\n  }));\n\n  return supportedInputTypes;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** Cached result of whether the user's browser supports passive event listeners. */\nlet supportsPassiveEvents: boolean;\n\n/**\n * Checks whether the user's browser supports passive event listeners.\n * See: https://github.com/WICG/EventListenerOptions/blob/gh-pages/explainer.md\n */\nexport function supportsPassiveEventListeners(): boolean {\n  if (supportsPassiveEvents == null && typeof window !== 'undefined') {\n    try {\n      window.addEventListener('test', null!, Object.defineProperty({}, 'passive', {\n        get: () => supportsPassiveEvents = true\n      }));\n    } finally {\n      supportsPassiveEvents = supportsPassiveEvents || false;\n    }\n  }\n\n  return supportsPassiveEvents;\n}\n\n/**\n * Normalizes an `AddEventListener` object to something that can be passed\n * to `addEventListener` on any browser, no matter whether it supports the\n * `options` parameter.\n * @param options Object to be normalized.\n */\nexport function normalizePassiveListenerOptions(options: AddEventListenerOptions):\n  AddEventListenerOptions | boolean {\n  return supportsPassiveEventListeners() ? options : !!options.capture;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** The possible ways the browser may handle the horizontal scroll axis in RTL languages. */\nexport const enum RtlScrollAxisType {\n  /**\n   * scrollLeft is 0 when scrolled all the way left and (scrollWidth - clientWidth) when scrolled\n   * all the way right.\n   */\n  NORMAL,\n  /**\n   * scrollLeft is -(scrollWidth - clientWidth) when scrolled all the way left and 0 when scrolled\n   * all the way right.\n   */\n  NEGATED,\n  /**\n   * scrollLeft is (scrollWidth - clientWidth) when scrolled all the way left and 0 when scrolled\n   * all the way right.\n   */\n  INVERTED\n}\n\n/** Cached result of the way the browser handles the horizontal scroll axis in RTL mode. */\nlet rtlScrollAxisType: RtlScrollAxisType|undefined;\n\n/** Cached result of the check that indicates whether the browser supports scroll behaviors. */\nlet scrollBehaviorSupported: boolean|undefined;\n\n/** Check whether the browser supports scroll behaviors. */\nexport function supportsScrollBehavior(): boolean {\n  if (scrollBehaviorSupported == null) {\n    // If we're not in the browser, it can't be supported. Also check for `Element`, because\n    // some projects stub out the global `document` during SSR which can throw us off.\n    if (typeof document !== 'object' || !document || typeof Element !== 'function' || !Element) {\n      scrollBehaviorSupported = false;\n      return scrollBehaviorSupported;\n    }\n\n    // If the element can have a `scrollBehavior` style, we can be sure that it's supported.\n    if ('scrollBehavior' in document.documentElement!.style) {\n      scrollBehaviorSupported = true;\n    } else {\n      // At this point we have 3 possibilities: `scrollTo` isn't supported at all, it's\n      // supported but it doesn't handle scroll behavior, or it has been polyfilled.\n      const scrollToFunction: Function|undefined = Element.prototype.scrollTo;\n\n      if (scrollToFunction) {\n        // We can detect if the function has been polyfilled by calling `toString` on it. Native\n        // functions are obfuscated using `[native code]`, whereas if it was overwritten we'd get\n        // the actual function source. Via https://davidwalsh.name/detect-native-function. Consider\n        // polyfilled functions as supporting scroll behavior.\n        scrollBehaviorSupported = !/\\{\\s*\\[native code\\]\\s*\\}/.test(scrollToFunction.toString());\n      } else {\n        scrollBehaviorSupported = false;\n      }\n    }\n  }\n\n  return scrollBehaviorSupported;\n}\n\n/**\n * Checks the type of RTL scroll axis used by this browser. As of time of writing, Chrome is NORMAL,\n * Firefox & Safari are NEGATED, and IE & Edge are INVERTED.\n */\nexport function getRtlScrollAxisType(): RtlScrollAxisType {\n  // We can't check unless we're on the browser. Just assume 'normal' if we're not.\n  if (typeof document !== 'object' || !document) {\n    return RtlScrollAxisType.NORMAL;\n  }\n\n  if (rtlScrollAxisType == null) {\n    // Create a 1px wide scrolling container and a 2px wide content element.\n    const scrollContainer = document.createElement('div');\n    const containerStyle = scrollContainer.style;\n    scrollContainer.dir = 'rtl';\n    containerStyle.width = '1px';\n    containerStyle.overflow = 'auto';\n    containerStyle.visibility = 'hidden';\n    containerStyle.pointerEvents = 'none';\n    containerStyle.position = 'absolute';\n\n    const content = document.createElement('div');\n    const contentStyle = content.style;\n    contentStyle.width = '2px';\n    contentStyle.height = '1px';\n\n    scrollContainer.appendChild(content);\n    document.body.appendChild(scrollContainer);\n\n    rtlScrollAxisType = RtlScrollAxisType.NORMAL;\n\n    // The viewport starts scrolled all the way to the right in RTL mode. If we are in a NORMAL\n    // browser this would mean that the scrollLeft should be 1. If it's zero instead we know we're\n    // dealing with one of the other two types of browsers.\n    if (scrollContainer.scrollLeft === 0) {\n      // In a NEGATED browser the scrollLeft is always somewhere in [-maxScrollAmount, 0]. For an\n      // INVERTED browser it is always somewhere in [0, maxScrollAmount]. We can determine which by\n      // setting to the scrollLeft to 1. This is past the max for a NEGATED browser, so it will\n      // return 0 when we read it again.\n      scrollContainer.scrollLeft = 1;\n      rtlScrollAxisType =\n          scrollContainer.scrollLeft === 0 ? RtlScrollAxisType.NEGATED : RtlScrollAxisType.INVERTED;\n    }\n\n    scrollContainer.parentNode!.removeChild(scrollContainer);\n  }\n  return rtlScrollAxisType;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nlet shadowDomIsSupported: boolean;\n\n/** Checks whether the user's browser support Shadow DOM. */\nexport function _supportsShadowDom(): boolean {\n  if (shadowDomIsSupported == null) {\n    const head = typeof document !== 'undefined' ? document.head : null;\n    shadowDomIsSupported = !!(head && ((head as any).createShadowRoot || head.attachShadow));\n  }\n\n  return shadowDomIsSupported;\n}\n\n/** Gets the shadow root of an element, if supported and the element is inside the Shadow DOM. */\nexport function _getShadowRoot(element: HTMLElement): ShadowRoot | null {\n  if (_supportsShadowDom()) {\n    const rootNode = element.getRootNode ? element.getRootNode() : null;\n\n    // Note that this should be caught by `_supportsShadowDom`, but some\n    // teams have been able to hit this code path on unsupported browsers.\n    if (typeof ShadowRoot !== 'undefined' && ShadowRoot && rootNode instanceof ShadowRoot) {\n      return rootNode;\n    }\n  }\n\n  return null;\n}\n\n/**\n * Gets the currently-focused element on the page while\n * also piercing through Shadow DOM boundaries.\n */\nexport function _getFocusedElementPierceShadowDom(): HTMLElement | null {\n  let activeElement = typeof document !== 'undefined' && document ?\n    document.activeElement as HTMLElement | null : null;\n\n  while (activeElement && activeElement.shadowRoot) {\n    const newActiveElement = activeElement.shadowRoot.activeElement as HTMLElement | null;\n    if (newActiveElement === activeElement) {\n      break;\n    } else {\n      activeElement = newActiveElement;\n    }\n  }\n\n  return activeElement;\n}\n\n\n/** Gets the target of an event while accounting for Shadow DOM. */\nexport function _getEventTarget<T extends EventTarget>(event: Event): T|null {\n  // If an event is bound outside the Shadow DOM, the `event.target` will\n  // point to the shadow root so we have to use `composedPath` instead.\n  return (event.composedPath ? event.composedPath()[0] : event.target) as T | null;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n// Avoid using `declare const` because it caused conflicts inside Google\n// with the real typings for these symbols. We use `declare interface` instead\n// of just `interface` for interop with Closure Compiler (prevents property renaming):\n// https://github.com/angular/tsickle/blob/master/README.md#differences-from-typescript\ndeclare interface TestGlobals {\n  jasmine: unknown;\n  __karma__: unknown;\n  jest: unknown;\n  Mocha: unknown;\n}\n\nlet testGlobals: TestGlobals;\n\n// We check the Node-specific `global` first, because tools tend to add a fake\n// `window` in Node environments which won't actually receive global variables.\nif (typeof global !== 'undefined') {\n  testGlobals = global as {} as TestGlobals;\n} else if (typeof window !== 'undefined') {\n  testGlobals = window as {} as TestGlobals;\n} else {\n  testGlobals = {} as TestGlobals;\n}\n\n/** Gets whether the code is currently running in a test environment. */\nexport function _isTestEnvironment(): boolean {\n  return (typeof testGlobals.__karma__ !== 'undefined' && !!testGlobals.__karma__) ||\n         (typeof testGlobals.jasmine !== 'undefined' && !!testGlobals.jasmine) ||\n         (typeof testGlobals.jest !== 'undefined' && !!testGlobals.jest) ||\n         (typeof testGlobals.Mocha !== 'undefined' && !!testGlobals.Mocha);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './platform';\nexport * from './platform-module';\nexport * from './features/input-types';\nexport * from './features/passive-listeners';\nexport * from './features/scrolling';\nexport * from './features/shadow-dom';\nexport * from './features/test-environment';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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Chrome 56 shows a warning if we change the type to `color` after\n  // first changing it to something else:\n  // The specified value \"\" does not conform to the required format.\n  // The format is \"#rrggbb\" where rr, gg, bb are two-digit hexadecimal numbers.\n  'color',\n  'button',\n  'checkbox',\n  'date',\n  'datetime-local',\n  'email',\n  'file',\n  'hidden',\n  'image',\n  'month',\n  'number',\n  'password',\n  'radio',\n  'range',\n  'reset',\n  'search',\n  'submit',\n  'tel',\n  'text',\n  'time',\n  'url',\n  'week',\n];\n\n/** @returns The input types supported by this browser. */\nexport function getSupportedInputTypes(): Set<string> {\n  // Result is cached.\n  if (supportedInputTypes) {\n    return supportedInputTypes;\n  }\n\n  // We can't check if an input type is not supported until we're on the browser, so say that\n  // everything is supported when not on the browser. 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Index: trip-planner-front/node_modules/@angular/cdk/bundles/cdk.umd.js
===================================================================
--- trip-planner-front/node_modules/@angular/cdk/bundles/cdk.umd.js	(revision fa375fed9635035b3c62cf759f42938afa14271b)
+++ trip-planner-front/node_modules/@angular/cdk/bundles/cdk.umd.js	(revision 8d391a12ef6baa3aefe9611a6f7c5b569977c946)
@@ -13,5 +13,5 @@
 	 */
 	/** Current version of the Angular Component Development Kit. */
-	var VERSION = new core.Version('12.2.10');
+	var VERSION = new core.Version('12.2.13');
 
 	/**
Index: trip-planner-front/node_modules/@angular/cdk/bundles/cdk.umd.js.map
===================================================================
--- trip-planner-front/node_modules/@angular/cdk/bundles/cdk.umd.js.map	(revision fa375fed9635035b3c62cf759f42938afa14271b)
+++ trip-planner-front/node_modules/@angular/cdk/bundles/cdk.umd.js.map	(revision 8d391a12ef6baa3aefe9611a6f7c5b569977c946)
@@ -1,1 +1,1 @@
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+{"version":3,"file":"cdk.umd.js","sources":["../../../../../src/cdk/version.ts","../../../../../src/cdk/public-api.ts","../../../../../src/cdk/index.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Version} from '@angular/core';\n\n/** Current version of the Angular Component Development Kit. */\nexport const VERSION = new Version('12.2.13');\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './version';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './public-api';\n"],"names":["Version"],"mappings":";;;;;;CAAA;;;;;;;CAUA;KACa,OAAO,GAAG,IAAIA,YAAO,CAAC,mBAAmB;;CCXtD;;;;;;;;CCAA;;;;;;;;;;;;;;;;"}
