'use strict' module.exports = unrealscript unrealscript.displayName = 'unrealscript' unrealscript.aliases = ['uc', 'uscript'] function unrealscript(Prism) { Prism.languages.unrealscript = { comment: /\/\/.*|\/\*[\s\S]*?\*\//, string: { pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/, greedy: true }, category: { pattern: /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/, lookbehind: true, greedy: true, alias: 'property' }, metadata: { pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/, lookbehind: true, greedy: true, inside: { property: /\b\w+(?=\s*=)/, operator: /=/, punctuation: /[<>|]/ } }, macro: { pattern: /`\w+/, alias: 'property' }, 'class-name': { pattern: /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/, lookbehind: true }, keyword: /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/, function: /\b[a-z_]\w*(?=\s*\()/i, boolean: /\b(?:false|true)\b/, number: /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i, // https://docs.unrealengine.com/udk/Three/UnrealScriptExpressions.html operator: />>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/, punctuation: /[()[\]{};,.]/ } Prism.languages.uc = Prism.languages.uscript = Prism.languages.unrealscript }