"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Star = void 0; const Factory_1 = require("../Factory"); const Shape_1 = require("../Shape"); const Validators_1 = require("../Validators"); const Global_1 = require("../Global"); class Star extends Shape_1.Shape { _sceneFunc(context) { var innerRadius = this.innerRadius(), outerRadius = this.outerRadius(), numPoints = this.numPoints(); context.beginPath(); context.moveTo(0, 0 - outerRadius); for (var n = 1; n < numPoints * 2; n++) { var radius = n % 2 === 0 ? outerRadius : innerRadius; var x = radius * Math.sin((n * Math.PI) / numPoints); var y = -1 * radius * Math.cos((n * Math.PI) / numPoints); context.lineTo(x, y); } context.closePath(); context.fillStrokeShape(this); } getWidth() { return this.outerRadius() * 2; } getHeight() { return this.outerRadius() * 2; } setWidth(width) { this.outerRadius(width / 2); } setHeight(height) { this.outerRadius(height / 2); } } exports.Star = Star; Star.prototype.className = 'Star'; Star.prototype._centroid = true; Star.prototype._attrsAffectingSize = ['innerRadius', 'outerRadius']; (0, Global_1._registerNode)(Star); Factory_1.Factory.addGetterSetter(Star, 'numPoints', 5, (0, Validators_1.getNumberValidator)()); Factory_1.Factory.addGetterSetter(Star, 'innerRadius', 0, (0, Validators_1.getNumberValidator)()); Factory_1.Factory.addGetterSetter(Star, 'outerRadius', 0, (0, Validators_1.getNumberValidator)());