import { IHookStateInitAction } from './misc/hookState'; export interface INetworkInformation extends EventTarget { readonly downlink: number; readonly downlinkMax: number; readonly effectiveType: 'slow-2g' | '2g' | '3g' | '4g'; readonly rtt: number; readonly saveData: boolean; readonly type: 'bluetooth' | 'cellular' | 'ethernet' | 'none' | 'wifi' | 'wimax' | 'other' | 'unknown'; onChange: (event: Event) => void; } export interface IUseNetworkState { /** * @desc Whether browser connected to the network or not. */ online: boolean | undefined; /** * @desc Previous value of `online` property. Helps to identify if browser * just connected or lost connection. */ previous: boolean | undefined; /** * @desc The {Date} object pointing to the moment when state change occurred. */ since: Date | undefined; /** * @desc Effective bandwidth estimate in megabits per second, rounded to the * nearest multiple of 25 kilobits per seconds. */ downlink: INetworkInformation['downlink'] | undefined; /** * @desc Maximum downlink speed, in megabits per second (Mbps), for the * underlying connection technology */ downlinkMax: INetworkInformation['downlinkMax'] | undefined; /** * @desc Effective type of the connection meaning one of 'slow-2g', '2g', '3g', or '4g'. * This value is determined using a combination of recently observed round-trip time * and downlink values. */ effectiveType: INetworkInformation['effectiveType'] | undefined; /** * @desc Estimated effective round-trip time of the current connection, rounded * to the nearest multiple of 25 milliseconds */ rtt: INetworkInformation['rtt'] | undefined; /** * @desc {true} if the user has set a reduced data usage option on the user agent. */ saveData: INetworkInformation['saveData'] | undefined; /** * @desc The type of connection a device is using to communicate with the network. * It will be one of the following values: * - bluetooth * - cellular * - ethernet * - none * - wifi * - wimax * - other * - unknown */ type: INetworkInformation['type'] | undefined; } export default function useNetworkState(initialState?: IHookStateInitAction): IUseNetworkState;