import MapNode from "../base/MapNode.js"; import ShapeQuery from "./ShapeQuery.js"; // TODO abstraktna klasa ova da stanit i za da napram za view registry, za da mozis search na floors globalno class ShapeRegistry { constructor() { if (!ShapeRegistry.instance) { this.store = { floors: {} // key brojka 0: shappes arr }; ShapeRegistry.instance = this; } return ShapeRegistry.instance; } /** * @description Get all the shapes from a floor if floorNumber is specified. * @description If floorNumber is not specified, returns all the shapes from every floor. * @param floorNumber * @returns {[{}]} [shapes] */ getShapes(floorNumber = null) { if (!this.store.floors[floorNumber]) { this.store.floors[floorNumber] = []; } if (floorNumber != null) { return this.store.floors[floorNumber]; } else { return Object.values(this.store.floors).flat(); } } /** * Adds a shape to a floor that corresponds the shape's internally stored floor number. * @param shape */ add(shape) { console.log("floor: " + shape.floorNum) if (!this.store.floors[shape.floorNum]) { this.store.floors[shape.floorNum] = []; } this.store.floors[shape.floorNum].push(shape); } /** * Deletes a shape from the floor corresponds the shape's internally stored floor number * @param shape */ delete(shape) { const floorShapes = this.store.floors[shape.floorNum]; if (floorShapes) { const index = floorShapes.indexOf(shape); if (index !== -1) { floorShapes.splice(index, 1); } } } /** * @param floorNumber Clears all shapes from the specified floor */ clear(floorNumber = null) { if(floorNumber != null){ const floor = this.store.floors[floorNumber]; if (Array.isArray(floor)) { floor.forEach(shape => shape.destroy()); this.store.floors[floorNumber] = []; } } else { Object.keys(this.store.floors).forEach(floorNumber => { const floor = this.store.floors[floorNumber]; if (Array.isArray(floor)) { floor.forEach(shape => shape.destroy()); this.store.floors[floorNumber] = []; } }) } } // ova mozit optimizacija da ne pret na site spratoj update celo vreme, samo ko ke povrzvis stairs da pret na site updateConnections() { Object.values(this.store.floors).forEach(floorShapes => { floorShapes.forEach(shape => { if (shape.className === "InfoPin" || shape.className === "Entrance" || shape.className === "Stairs") { shape.info.selectedPins.forEach((connectedShapeName) => { const connectedShape = floorShapes.find(s => s.info.name === connectedShapeName); if ( connectedShape && (connectedShape.className === "InfoPin" || connectedShape.className === "Entrance" || connectedShape.className === "Stairs") ) { if (!connectedShape.info.selectedPins.includes(shape.info.name)) { connectedShape.info.selectedPins.push(shape.info.name); } } }); } }); }); } drawConnection(node1Name, node2Name) { const node1 = Object.values(this.store.floors).flat() .find(shape => shape instanceof MapNode && shape.info.name === node1Name); const node2 = Object.values(this.store.floors).flat() .find(shape => shape instanceof MapNode && shape.info.name === node2Name); console.log("NODE1: " + JSON.stringify(node1)) console.log("NODE2: " + JSON.stringify(node2)); if (node1 && node2) { node1.connect(node2); console.log("N1",node1.info.selectedPins,"N2",node2.info.selectedPins) } else { console.error("Cant find node1 or node 2.","Node1: " + node1,"Node2: " + node2); } } removeConnection(from, to) { let shapes = Object.values(this.store.floors).flat(); let node1 = ShapeQuery.findNodeByName(shapes, from); let node2 = ShapeQuery.findNodeByName(shapes, to); if(node1.floorNum === node2.floorNum) node1.removeConnectionLine(node2); //node1.removeConnection(node2); Object.values(this.store.floors).flat().filter(s => s.info.name === from || s.info.name === to) .forEach(s => { if(s.info.name === from){ s.info.selectedPins = s.info.selectedPins.filter(pin => pin !== to); } else { s.info.selectedPins = s.info.selectedPins.filter(pin => pin !== from); } }); console.log("Remove"); } saveDetails() { Object.values(this.store.floors).flat().forEach(shape => { shape.saveShapeDetails(); console.log(shape.info); }); } } /** * A singleton instance that holds all the shapes for all the floors in the map builder. * Every operation of adding, removing or updating drawn shapes should reference this instance. */ const instance = new ShapeRegistry(); Object.freeze(instance); export default instance;