Index: imaps-frontend/node_modules/@webassemblyjs/leb128/LICENSE.txt
===================================================================
--- imaps-frontend/node_modules/@webassemblyjs/leb128/LICENSE.txt	(revision 79a03170cdde4e801d12257ee86723774970427b)
+++ imaps-frontend/node_modules/@webassemblyjs/leb128/LICENSE.txt	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -0,0 +1,194 @@
+Copyright 2012 The Obvious Corporation.
+http://obvious.com/
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+
+-------------------------------------------------------------------------
+                              Apache License
+                        Version 2.0, January 2004
+                     http://www.apache.org/licenses/
+
+
+TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+1. Definitions.
+
+   "License" shall mean the terms and conditions for use, reproduction,
+   and distribution as defined by Sections 1 through 9 of this document.
+
+   "Licensor" shall mean the copyright owner or entity authorized by
+   the copyright owner that is granting the License.
+
+   "Legal Entity" shall mean the union of the acting entity and all
+   other entities that control, are controlled by, or are under common
+   control with that entity. For the purposes of this definition,
+   "control" means (i) the power, direct or indirect, to cause the
+   direction or management of such entity, whether by contract or
+   otherwise, or (ii) ownership of fifty percent (50%) or more of the
+   outstanding shares, or (iii) beneficial ownership of such entity.
+
+   "You" (or "Your") shall mean an individual or Legal Entity
+   exercising permissions granted by this License.
+
+   "Source" form shall mean the preferred form for making modifications,
+   including but not limited to software source code, documentation
+   source, and configuration files.
+
+   "Object" form shall mean any form resulting from mechanical
+   transformation or translation of a Source form, including but
+   not limited to compiled object code, generated documentation,
+   and conversions to other media types.
+
+   "Work" shall mean the work of authorship, whether in Source or
+   Object form, made available under the License, as indicated by a
+   copyright notice that is included in or attached to the work
+   (an example is provided in the Appendix below).
+
+   "Derivative Works" shall mean any work, whether in Source or Object
+   form, that is based on (or derived from) the Work and for which the
+   editorial revisions, annotations, elaborations, or other modifications
+   represent, as a whole, an original work of authorship. For the purposes
+   of this License, Derivative Works shall not include works that remain
+   separable from, or merely link (or bind by name) to the interfaces of,
+   the Work and Derivative Works thereof.
+
+   "Contribution" shall mean any work of authorship, including
+   the original version of the Work and any modifications or additions
+   to that Work or Derivative Works thereof, that is intentionally
+   submitted to Licensor for inclusion in the Work by the copyright owner
+   or by an individual or Legal Entity authorized to submit on behalf of
+   the copyright owner. For the purposes of this definition, "submitted"
+   means any form of electronic, verbal, or written communication sent
+   to the Licensor or its representatives, including but not limited to
+   communication on electronic mailing lists, source code control systems,
+   and issue tracking systems that are managed by, or on behalf of, the
+   Licensor for the purpose of discussing and improving the Work, but
+   excluding communication that is conspicuously marked or otherwise
+   designated in writing by the copyright owner as "Not a Contribution."
+
+   "Contributor" shall mean Licensor and any individual or Legal Entity
+   on behalf of whom a Contribution has been received by Licensor and
+   subsequently incorporated within the Work.
+
+2. Grant of Copyright License. Subject to the terms and conditions of
+   this License, each Contributor hereby grants to You a perpetual,
+   worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+   copyright license to reproduce, prepare Derivative Works of,
+   publicly display, publicly perform, sublicense, and distribute the
+   Work and such Derivative Works in Source or Object form.
+
+3. Grant of Patent License. Subject to the terms and conditions of
+   this License, each Contributor hereby grants to You a perpetual,
+   worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+   (except as stated in this section) patent license to make, have made,
+   use, offer to sell, sell, import, and otherwise transfer the Work,
+   where such license applies only to those patent claims licensable
+   by such Contributor that are necessarily infringed by their
+   Contribution(s) alone or by combination of their Contribution(s)
+   with the Work to which such Contribution(s) was submitted. If You
+   institute patent litigation against any entity (including a
+   cross-claim or counterclaim in a lawsuit) alleging that the Work
+   or a Contribution incorporated within the Work constitutes direct
+   or contributory patent infringement, then any patent licenses
+   granted to You under this License for that Work shall terminate
+   as of the date such litigation is filed.
+
+4. Redistribution. You may reproduce and distribute copies of the
+   Work or Derivative Works thereof in any medium, with or without
+   modifications, and in Source or Object form, provided that You
+   meet the following conditions:
+
+   (a) You must give any other recipients of the Work or
+       Derivative Works a copy of this License; and
+
+   (b) You must cause any modified files to carry prominent notices
+       stating that You changed the files; and
+
+   (c) You must retain, in the Source form of any Derivative Works
+       that You distribute, all copyright, patent, trademark, and
+       attribution notices from the Source form of the Work,
+       excluding those notices that do not pertain to any part of
+       the Derivative Works; and
+
+   (d) If the Work includes a "NOTICE" text file as part of its
+       distribution, then any Derivative Works that You distribute must
+       include a readable copy of the attribution notices contained
+       within such NOTICE file, excluding those notices that do not
+       pertain to any part of the Derivative Works, in at least one
+       of the following places: within a NOTICE text file distributed
+       as part of the Derivative Works; within the Source form or
+       documentation, if provided along with the Derivative Works; or,
+       within a display generated by the Derivative Works, if and
+       wherever such third-party notices normally appear. The contents
+       of the NOTICE file are for informational purposes only and
+       do not modify the License. You may add Your own attribution
+       notices within Derivative Works that You distribute, alongside
+       or as an addendum to the NOTICE text from the Work, provided
+       that such additional attribution notices cannot be construed
+       as modifying the License.
+
+   You may add Your own copyright statement to Your modifications and
+   may provide additional or different license terms and conditions
+   for use, reproduction, or distribution of Your modifications, or
+   for any such Derivative Works as a whole, provided Your use,
+   reproduction, and distribution of the Work otherwise complies with
+   the conditions stated in this License.
+
+5. Submission of Contributions. Unless You explicitly state otherwise,
+   any Contribution intentionally submitted for inclusion in the Work
+   by You to the Licensor shall be under the terms and conditions of
+   this License, without any additional terms or conditions.
+   Notwithstanding the above, nothing herein shall supersede or modify
+   the terms of any separate license agreement you may have executed
+   with Licensor regarding such Contributions.
+
+6. Trademarks. This License does not grant permission to use the trade
+   names, trademarks, service marks, or product names of the Licensor,
+   except as required for reasonable and customary use in describing the
+   origin of the Work and reproducing the content of the NOTICE file.
+
+7. Disclaimer of Warranty. Unless required by applicable law or
+   agreed to in writing, Licensor provides the Work (and each
+   Contributor provides its Contributions) on an "AS IS" BASIS,
+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+   implied, including, without limitation, any warranties or conditions
+   of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+   PARTICULAR PURPOSE. You are solely responsible for determining the
+   appropriateness of using or redistributing the Work and assume any
+   risks associated with Your exercise of permissions under this License.
+
+8. Limitation of Liability. In no event and under no legal theory,
+   whether in tort (including negligence), contract, or otherwise,
+   unless required by applicable law (such as deliberate and grossly
+   negligent acts) or agreed to in writing, shall any Contributor be
+   liable to You for damages, including any direct, indirect, special,
+   incidental, or consequential damages of any character arising as a
+   result of this License or out of the use or inability to use the
+   Work (including but not limited to damages for loss of goodwill,
+   work stoppage, computer failure or malfunction, or any and all
+   other commercial damages or losses), even if such Contributor
+   has been advised of the possibility of such damages.
+
+9. Accepting Warranty or Additional Liability. While redistributing
+   the Work or Derivative Works thereof, You may choose to offer,
+   and charge a fee for, acceptance of support, warranty, indemnity,
+   or other liability obligations and/or rights consistent with this
+   License. However, in accepting such obligations, You may act only
+   on Your own behalf and on Your sole responsibility, not on behalf
+   of any other Contributor, and only if You agree to indemnify,
+   defend, and hold each Contributor harmless for any liability
+   incurred by, or claims asserted against, such Contributor by reason
+   of your accepting any such warranty or additional liability.
+
+END OF TERMS AND CONDITIONS
Index: imaps-frontend/node_modules/@webassemblyjs/leb128/esm/bits.js
===================================================================
--- imaps-frontend/node_modules/@webassemblyjs/leb128/esm/bits.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
+++ imaps-frontend/node_modules/@webassemblyjs/leb128/esm/bits.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -0,0 +1,145 @@
+// Copyright 2012 The Obvious Corporation.
+
+/*
+ * bits: Bitwise buffer utilities. The utilities here treat a buffer
+ * as a little-endian bigint, so the lowest-order bit is bit #0 of
+ * `buffer[0]`, and the highest-order bit is bit #7 of
+ * `buffer[buffer.length - 1]`.
+ */
+
+/*
+ * Modules used
+ */
+"use strict";
+/*
+ * Exported bindings
+ */
+
+/**
+ * Extracts the given number of bits from the buffer at the indicated
+ * index, returning a simple number as the result. If bits are requested
+ * that aren't covered by the buffer, the `defaultBit` is used as their
+ * value.
+ *
+ * The `bitLength` must be no more than 32. The `defaultBit` if not
+ * specified is taken to be `0`.
+ */
+
+export function extract(buffer, bitIndex, bitLength, defaultBit) {
+  if (bitLength < 0 || bitLength > 32) {
+    throw new Error("Bad value for bitLength.");
+  }
+
+  if (defaultBit === undefined) {
+    defaultBit = 0;
+  } else if (defaultBit !== 0 && defaultBit !== 1) {
+    throw new Error("Bad value for defaultBit.");
+  }
+
+  var defaultByte = defaultBit * 0xff;
+  var result = 0; // All starts are inclusive. The {endByte, endBit} pair is exclusive, but
+  // if endBit !== 0, then endByte is inclusive.
+
+  var lastBit = bitIndex + bitLength;
+  var startByte = Math.floor(bitIndex / 8);
+  var startBit = bitIndex % 8;
+  var endByte = Math.floor(lastBit / 8);
+  var endBit = lastBit % 8;
+
+  if (endBit !== 0) {
+    // `(1 << endBit) - 1` is the mask of all bits up to but not including
+    // the endBit.
+    result = get(endByte) & (1 << endBit) - 1;
+  }
+
+  while (endByte > startByte) {
+    endByte--;
+    result = result << 8 | get(endByte);
+  }
+
+  result >>>= startBit;
+  return result;
+
+  function get(index) {
+    var result = buffer[index];
+    return result === undefined ? defaultByte : result;
+  }
+}
+/**
+ * Injects the given bits into the given buffer at the given index. Any
+ * bits in the value beyond the length to set are ignored.
+ */
+
+export function inject(buffer, bitIndex, bitLength, value) {
+  if (bitLength < 0 || bitLength > 32) {
+    throw new Error("Bad value for bitLength.");
+  }
+
+  var lastByte = Math.floor((bitIndex + bitLength - 1) / 8);
+
+  if (bitIndex < 0 || lastByte >= buffer.length) {
+    throw new Error("Index out of range.");
+  } // Just keeping it simple, until / unless profiling shows that this
+  // is a problem.
+
+
+  var atByte = Math.floor(bitIndex / 8);
+  var atBit = bitIndex % 8;
+
+  while (bitLength > 0) {
+    if (value & 1) {
+      buffer[atByte] |= 1 << atBit;
+    } else {
+      buffer[atByte] &= ~(1 << atBit);
+    }
+
+    value >>= 1;
+    bitLength--;
+    atBit = (atBit + 1) % 8;
+
+    if (atBit === 0) {
+      atByte++;
+    }
+  }
+}
+/**
+ * Gets the sign bit of the given buffer.
+ */
+
+export function getSign(buffer) {
+  return buffer[buffer.length - 1] >>> 7;
+}
+/**
+ * Gets the zero-based bit number of the highest-order bit with the
+ * given value in the given buffer.
+ *
+ * If the buffer consists entirely of the other bit value, then this returns
+ * `-1`.
+ */
+
+export function highOrder(bit, buffer) {
+  var length = buffer.length;
+  var fullyWrongByte = (bit ^ 1) * 0xff; // the other-bit extended to a full byte
+
+  while (length > 0 && buffer[length - 1] === fullyWrongByte) {
+    length--;
+  }
+
+  if (length === 0) {
+    // Degenerate case. The buffer consists entirely of ~bit.
+    return -1;
+  }
+
+  var byteToCheck = buffer[length - 1];
+  var result = length * 8 - 1;
+
+  for (var i = 7; i > 0; i--) {
+    if ((byteToCheck >> i & 1) === bit) {
+      break;
+    }
+
+    result--;
+  }
+
+  return result;
+}
Index: imaps-frontend/node_modules/@webassemblyjs/leb128/esm/bufs.js
===================================================================
--- imaps-frontend/node_modules/@webassemblyjs/leb128/esm/bufs.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
+++ imaps-frontend/node_modules/@webassemblyjs/leb128/esm/bufs.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -0,0 +1,228 @@
+// Copyright 2012 The Obvious Corporation.
+
+/*
+ * bufs: Buffer utilities.
+ */
+
+/*
+ * Module variables
+ */
+
+/** Pool of buffers, where `bufPool[x].length === x`. */
+var bufPool = [];
+/** Maximum length of kept temporary buffers. */
+
+var TEMP_BUF_MAXIMUM_LENGTH = 20;
+/** Minimum exactly-representable 64-bit int. */
+
+var MIN_EXACT_INT64 = -0x8000000000000000;
+/** Maximum exactly-representable 64-bit int. */
+
+var MAX_EXACT_INT64 = 0x7ffffffffffffc00;
+/** Maximum exactly-representable 64-bit uint. */
+
+var MAX_EXACT_UINT64 = 0xfffffffffffff800;
+/**
+ * The int value consisting just of a 1 in bit #32 (that is, one more
+ * than the maximum 32-bit unsigned value).
+ */
+
+var BIT_32 = 0x100000000;
+/**
+ * The int value consisting just of a 1 in bit #64 (that is, one more
+ * than the maximum 64-bit unsigned value).
+ */
+
+var BIT_64 = 0x10000000000000000;
+/*
+ * Helper functions
+ */
+
+/**
+ * Masks off all but the lowest bit set of the given number.
+ */
+
+function lowestBit(num) {
+  return num & -num;
+}
+/**
+ * Gets whether trying to add the second number to the first is lossy
+ * (inexact). The first number is meant to be an accumulated result.
+ */
+
+
+function isLossyToAdd(accum, num) {
+  if (num === 0) {
+    return false;
+  }
+
+  var lowBit = lowestBit(num);
+  var added = accum + lowBit;
+
+  if (added === accum) {
+    return true;
+  }
+
+  if (added - lowBit !== accum) {
+    return true;
+  }
+
+  return false;
+}
+/*
+ * Exported functions
+ */
+
+/**
+ * Allocates a buffer of the given length, which is initialized
+ * with all zeroes. This returns a buffer from the pool if it is
+ * available, or a freshly-allocated buffer if not.
+ */
+
+
+export function alloc(length) {
+  var result = bufPool[length];
+
+  if (result) {
+    bufPool[length] = undefined;
+  } else {
+    result = new Uint8Array(length);
+  }
+
+  result.fill(0);
+  return result;
+}
+/**
+ * Releases a buffer back to the pool.
+ */
+
+export function free(buffer) {
+  var length = buffer.length;
+
+  if (length < TEMP_BUF_MAXIMUM_LENGTH) {
+    bufPool[length] = buffer;
+  }
+}
+/**
+ * Resizes a buffer, returning a new buffer. Returns the argument if
+ * the length wouldn't actually change. This function is only safe to
+ * use if the given buffer was allocated within this module (since
+ * otherwise the buffer might possibly be shared externally).
+ */
+
+export function resize(buffer, length) {
+  if (length === buffer.length) {
+    return buffer;
+  }
+
+  var newBuf = alloc(length);
+
+  for (var i = 0; i <= buffer.length; i++) {
+    newBuf[i] = buffer[i];
+  }
+
+  free(buffer);
+  return newBuf;
+}
+/**
+ * Reads an arbitrary signed int from a buffer.
+ */
+
+export function readInt(buffer) {
+  var length = buffer.length;
+  var positive = buffer[length - 1] < 0x80;
+  var result = positive ? 0 : -1;
+  var lossy = false; // Note: We can't use bit manipulation here, since that stops
+  // working if the result won't fit in a 32-bit int.
+
+  if (length < 7) {
+    // Common case which can't possibly be lossy (because the result has
+    // no more than 48 bits, and loss only happens with 54 or more).
+    for (var i = length - 1; i >= 0; i--) {
+      result = result * 0x100 + buffer[i];
+    }
+  } else {
+    for (var _i = length - 1; _i >= 0; _i--) {
+      var one = buffer[_i];
+      result *= 0x100;
+
+      if (isLossyToAdd(result, one)) {
+        lossy = true;
+      }
+
+      result += one;
+    }
+  }
+
+  return {
+    value: result,
+    lossy: lossy
+  };
+}
+/**
+ * Reads an arbitrary unsigned int from a buffer.
+ */
+
+export function readUInt(buffer) {
+  var length = buffer.length;
+  var result = 0;
+  var lossy = false; // Note: See above in re bit manipulation.
+
+  if (length < 7) {
+    // Common case which can't possibly be lossy (see above).
+    for (var i = length - 1; i >= 0; i--) {
+      result = result * 0x100 + buffer[i];
+    }
+  } else {
+    for (var _i2 = length - 1; _i2 >= 0; _i2--) {
+      var one = buffer[_i2];
+      result *= 0x100;
+
+      if (isLossyToAdd(result, one)) {
+        lossy = true;
+      }
+
+      result += one;
+    }
+  }
+
+  return {
+    value: result,
+    lossy: lossy
+  };
+}
+/**
+ * Writes a little-endian 64-bit signed int into a buffer.
+ */
+
+export function writeInt64(value, buffer) {
+  if (value < MIN_EXACT_INT64 || value > MAX_EXACT_INT64) {
+    throw new Error("Value out of range.");
+  }
+
+  if (value < 0) {
+    value += BIT_64;
+  }
+
+  writeUInt64(value, buffer);
+}
+/**
+ * Writes a little-endian 64-bit unsigned int into a buffer.
+ */
+
+export function writeUInt64(value, buffer) {
+  if (value < 0 || value > MAX_EXACT_UINT64) {
+    throw new Error("Value out of range.");
+  }
+
+  var lowWord = value % BIT_32;
+  var highWord = Math.floor(value / BIT_32);
+  buffer[0] = lowWord & 0xff;
+  buffer[1] = lowWord >> 8 & 0xff;
+  buffer[2] = lowWord >> 16 & 0xff;
+  buffer[3] = lowWord >> 24 & 0xff;
+  buffer[4] = highWord & 0xff;
+  buffer[5] = highWord >> 8 & 0xff;
+  buffer[6] = highWord >> 16 & 0xff;
+  buffer[7] = highWord >> 24 & 0xff;
+}
Index: imaps-frontend/node_modules/@webassemblyjs/leb128/esm/index.js
===================================================================
--- imaps-frontend/node_modules/@webassemblyjs/leb128/esm/index.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
+++ imaps-frontend/node_modules/@webassemblyjs/leb128/esm/index.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -0,0 +1,34 @@
+import leb from "./leb";
+/**
+ * According to https://webassembly.github.io/spec/core/binary/values.html#binary-int
+ * max = ceil(32/7)
+ */
+
+export var MAX_NUMBER_OF_BYTE_U32 = 5;
+/**
+ * According to https://webassembly.github.io/spec/core/binary/values.html#binary-int
+ * max = ceil(64/7)
+ */
+
+export var MAX_NUMBER_OF_BYTE_U64 = 10;
+export function decodeInt64(encodedBuffer, index) {
+  return leb.decodeInt64(encodedBuffer, index);
+}
+export function decodeUInt64(encodedBuffer, index) {
+  return leb.decodeUInt64(encodedBuffer, index);
+}
+export function decodeInt32(encodedBuffer, index) {
+  return leb.decodeInt32(encodedBuffer, index);
+}
+export function decodeUInt32(encodedBuffer, index) {
+  return leb.decodeUInt32(encodedBuffer, index);
+}
+export function encodeU32(v) {
+  return leb.encodeUInt32(v);
+}
+export function encodeI32(v) {
+  return leb.encodeInt32(v);
+}
+export function encodeI64(v) {
+  return leb.encodeInt64(v);
+}
Index: imaps-frontend/node_modules/@webassemblyjs/leb128/esm/leb.js
===================================================================
--- imaps-frontend/node_modules/@webassemblyjs/leb128/esm/leb.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
+++ imaps-frontend/node_modules/@webassemblyjs/leb128/esm/leb.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -0,0 +1,328 @@
+// Copyright 2012 The Obvious Corporation.
+
+/*
+ * leb: LEB128 utilities.
+ */
+
+/*
+ * Modules used
+ */
+"use strict";
+
+import Long from "@xtuc/long";
+import * as bits from "./bits";
+import * as bufs from "./bufs";
+/*
+ * Module variables
+ */
+
+/** The minimum possible 32-bit signed int. */
+
+var MIN_INT32 = -0x80000000;
+/** The maximum possible 32-bit signed int. */
+
+var MAX_INT32 = 0x7fffffff;
+/** The maximum possible 32-bit unsigned int. */
+
+var MAX_UINT32 = 0xffffffff;
+/** The minimum possible 64-bit signed int. */
+// const MIN_INT64 = -0x8000000000000000;
+
+/**
+ * The maximum possible 64-bit signed int that is representable as a
+ * JavaScript number.
+ */
+// const MAX_INT64 = 0x7ffffffffffffc00;
+
+/**
+ * The maximum possible 64-bit unsigned int that is representable as a
+ * JavaScript number.
+ */
+// const MAX_UINT64 = 0xfffffffffffff800;
+
+/*
+ * Helper functions
+ */
+
+/**
+ * Determines the number of bits required to encode the number
+ * represented in the given buffer as a signed value. The buffer is
+ * taken to represent a signed number in little-endian form.
+ *
+ * The number of bits to encode is the (zero-based) bit number of the
+ * highest-order non-sign-matching bit, plus two. For example:
+ *
+ *   11111011 01110101
+ *   high          low
+ *
+ * The sign bit here is 1 (that is, it's a negative number). The highest
+ * bit number that doesn't match the sign is bit #10 (where the lowest-order
+ * bit is bit #0). So, we have to encode at least 12 bits total.
+ *
+ * As a special degenerate case, the numbers 0 and -1 each require just one bit.
+ */
+
+function signedBitCount(buffer) {
+  return bits.highOrder(bits.getSign(buffer) ^ 1, buffer) + 2;
+}
+/**
+ * Determines the number of bits required to encode the number
+ * represented in the given buffer as an unsigned value. The buffer is
+ * taken to represent an unsigned number in little-endian form.
+ *
+ * The number of bits to encode is the (zero-based) bit number of the
+ * highest-order 1 bit, plus one. For example:
+ *
+ *   00011000 01010011
+ *   high          low
+ *
+ * The highest-order 1 bit here is bit #12 (where the lowest-order bit
+ * is bit #0). So, we have to encode at least 13 bits total.
+ *
+ * As a special degenerate case, the number 0 requires 1 bit.
+ */
+
+
+function unsignedBitCount(buffer) {
+  var result = bits.highOrder(1, buffer) + 1;
+  return result ? result : 1;
+}
+/**
+ * Common encoder for both signed and unsigned ints. This takes a
+ * bigint-ish buffer, returning an LEB128-encoded buffer.
+ */
+
+
+function encodeBufferCommon(buffer, signed) {
+  var signBit;
+  var bitCount;
+
+  if (signed) {
+    signBit = bits.getSign(buffer);
+    bitCount = signedBitCount(buffer);
+  } else {
+    signBit = 0;
+    bitCount = unsignedBitCount(buffer);
+  }
+
+  var byteCount = Math.ceil(bitCount / 7);
+  var result = bufs.alloc(byteCount);
+
+  for (var i = 0; i < byteCount; i++) {
+    var payload = bits.extract(buffer, i * 7, 7, signBit);
+    result[i] = payload | 0x80;
+  } // Mask off the top bit of the last byte, to indicate the end of the
+  // encoding.
+
+
+  result[byteCount - 1] &= 0x7f;
+  return result;
+}
+/**
+ * Gets the byte-length of the value encoded in the given buffer at
+ * the given index.
+ */
+
+
+function encodedLength(encodedBuffer, index) {
+  var result = 0;
+
+  while (encodedBuffer[index + result] >= 0x80) {
+    result++;
+  }
+
+  result++; // to account for the last byte
+
+  if (index + result > encodedBuffer.length) {// FIXME(sven): seems to cause false positives
+    // throw new Error("integer representation too long");
+  }
+
+  return result;
+}
+/**
+ * Common decoder for both signed and unsigned ints. This takes an
+ * LEB128-encoded buffer, returning a bigint-ish buffer.
+ */
+
+
+function decodeBufferCommon(encodedBuffer, index, signed) {
+  index = index === undefined ? 0 : index;
+  var length = encodedLength(encodedBuffer, index);
+  var bitLength = length * 7;
+  var byteLength = Math.ceil(bitLength / 8);
+  var result = bufs.alloc(byteLength);
+  var outIndex = 0;
+
+  while (length > 0) {
+    bits.inject(result, outIndex, 7, encodedBuffer[index]);
+    outIndex += 7;
+    index++;
+    length--;
+  }
+
+  var signBit;
+  var signByte;
+
+  if (signed) {
+    // Sign-extend the last byte.
+    var lastByte = result[byteLength - 1];
+    var endBit = outIndex % 8;
+
+    if (endBit !== 0) {
+      var shift = 32 - endBit; // 32 because JS bit ops work on 32-bit ints.
+
+      lastByte = result[byteLength - 1] = lastByte << shift >> shift & 0xff;
+    }
+
+    signBit = lastByte >> 7;
+    signByte = signBit * 0xff;
+  } else {
+    signBit = 0;
+    signByte = 0;
+  } // Slice off any superfluous bytes, that is, ones that add no meaningful
+  // bits (because the value would be the same if they were removed).
+
+
+  while (byteLength > 1 && result[byteLength - 1] === signByte && (!signed || result[byteLength - 2] >> 7 === signBit)) {
+    byteLength--;
+  }
+
+  result = bufs.resize(result, byteLength);
+  return {
+    value: result,
+    nextIndex: index
+  };
+}
+/*
+ * Exported bindings
+ */
+
+
+function encodeIntBuffer(buffer) {
+  return encodeBufferCommon(buffer, true);
+}
+
+function decodeIntBuffer(encodedBuffer, index) {
+  return decodeBufferCommon(encodedBuffer, index, true);
+}
+
+function encodeInt32(num) {
+  var buf = new Uint8Array(4);
+  buf[0] = num & 0xff;
+  buf[1] = num >> 8 & 0xff;
+  buf[2] = num >> 16 & 0xff;
+  buf[3] = num >> 24 & 0xff;
+  var result = encodeIntBuffer(buf);
+  return result;
+}
+
+function decodeInt32(encodedBuffer, index) {
+  var result = decodeIntBuffer(encodedBuffer, index);
+  var parsed = bufs.readInt(result.value);
+  var value = parsed.value;
+  bufs.free(result.value);
+
+  if (value < MIN_INT32 || value > MAX_INT32) {
+    throw new Error("integer too large");
+  }
+
+  return {
+    value: value,
+    nextIndex: result.nextIndex
+  };
+}
+
+function encodeInt64(num) {
+  var buf = bufs.alloc(8);
+  bufs.writeInt64(num, buf);
+  var result = encodeIntBuffer(buf);
+  bufs.free(buf);
+  return result;
+}
+
+function decodeInt64(encodedBuffer, index) {
+  var result = decodeIntBuffer(encodedBuffer, index); // sign-extend if necessary
+
+  var length = result.value.length;
+
+  if (result.value[length - 1] >> 7) {
+    result.value = bufs.resize(result.value, 8);
+    result.value.fill(255, length);
+  }
+
+  var value = Long.fromBytesLE(result.value, false);
+  bufs.free(result.value);
+  return {
+    value: value,
+    nextIndex: result.nextIndex,
+    lossy: false
+  };
+}
+
+function encodeUIntBuffer(buffer) {
+  return encodeBufferCommon(buffer, false);
+}
+
+function decodeUIntBuffer(encodedBuffer, index) {
+  return decodeBufferCommon(encodedBuffer, index, false);
+}
+
+function encodeUInt32(num) {
+  var buf = new Uint8Array(4);
+  buf[0] = num & 0xff;
+  buf[1] = num >> 8 & 0xff;
+  buf[2] = num >> 16 & 0xff;
+  buf[3] = num >> 24 & 0xff;
+  var result = encodeUIntBuffer(buf);
+  return result;
+}
+
+function decodeUInt32(encodedBuffer, index) {
+  var result = decodeUIntBuffer(encodedBuffer, index);
+  var parsed = bufs.readUInt(result.value);
+  var value = parsed.value;
+  bufs.free(result.value);
+
+  if (value > MAX_UINT32) {
+    throw new Error("integer too large");
+  }
+
+  return {
+    value: value,
+    nextIndex: result.nextIndex
+  };
+}
+
+function encodeUInt64(num) {
+  var buf = bufs.alloc(8);
+  bufs.writeUInt64(num, buf);
+  var result = encodeUIntBuffer(buf);
+  bufs.free(buf);
+  return result;
+}
+
+function decodeUInt64(encodedBuffer, index) {
+  var result = decodeUIntBuffer(encodedBuffer, index);
+  var value = Long.fromBytesLE(result.value, true);
+  bufs.free(result.value);
+  return {
+    value: value,
+    nextIndex: result.nextIndex,
+    lossy: false
+  };
+}
+
+export default {
+  decodeInt32: decodeInt32,
+  decodeInt64: decodeInt64,
+  decodeIntBuffer: decodeIntBuffer,
+  decodeUInt32: decodeUInt32,
+  decodeUInt64: decodeUInt64,
+  decodeUIntBuffer: decodeUIntBuffer,
+  encodeInt32: encodeInt32,
+  encodeInt64: encodeInt64,
+  encodeIntBuffer: encodeIntBuffer,
+  encodeUInt32: encodeUInt32,
+  encodeUInt64: encodeUInt64,
+  encodeUIntBuffer: encodeUIntBuffer
+};
Index: imaps-frontend/node_modules/@webassemblyjs/leb128/lib/bits.js
===================================================================
--- imaps-frontend/node_modules/@webassemblyjs/leb128/lib/bits.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
+++ imaps-frontend/node_modules/@webassemblyjs/leb128/lib/bits.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -0,0 +1,156 @@
+// Copyright 2012 The Obvious Corporation.
+
+/*
+ * bits: Bitwise buffer utilities. The utilities here treat a buffer
+ * as a little-endian bigint, so the lowest-order bit is bit #0 of
+ * `buffer[0]`, and the highest-order bit is bit #7 of
+ * `buffer[buffer.length - 1]`.
+ */
+
+/*
+ * Modules used
+ */
+"use strict";
+/*
+ * Exported bindings
+ */
+
+/**
+ * Extracts the given number of bits from the buffer at the indicated
+ * index, returning a simple number as the result. If bits are requested
+ * that aren't covered by the buffer, the `defaultBit` is used as their
+ * value.
+ *
+ * The `bitLength` must be no more than 32. The `defaultBit` if not
+ * specified is taken to be `0`.
+ */
+
+Object.defineProperty(exports, "__esModule", {
+  value: true
+});
+exports.extract = extract;
+exports.inject = inject;
+exports.getSign = getSign;
+exports.highOrder = highOrder;
+
+function extract(buffer, bitIndex, bitLength, defaultBit) {
+  if (bitLength < 0 || bitLength > 32) {
+    throw new Error("Bad value for bitLength.");
+  }
+
+  if (defaultBit === undefined) {
+    defaultBit = 0;
+  } else if (defaultBit !== 0 && defaultBit !== 1) {
+    throw new Error("Bad value for defaultBit.");
+  }
+
+  var defaultByte = defaultBit * 0xff;
+  var result = 0; // All starts are inclusive. The {endByte, endBit} pair is exclusive, but
+  // if endBit !== 0, then endByte is inclusive.
+
+  var lastBit = bitIndex + bitLength;
+  var startByte = Math.floor(bitIndex / 8);
+  var startBit = bitIndex % 8;
+  var endByte = Math.floor(lastBit / 8);
+  var endBit = lastBit % 8;
+
+  if (endBit !== 0) {
+    // `(1 << endBit) - 1` is the mask of all bits up to but not including
+    // the endBit.
+    result = get(endByte) & (1 << endBit) - 1;
+  }
+
+  while (endByte > startByte) {
+    endByte--;
+    result = result << 8 | get(endByte);
+  }
+
+  result >>>= startBit;
+  return result;
+
+  function get(index) {
+    var result = buffer[index];
+    return result === undefined ? defaultByte : result;
+  }
+}
+/**
+ * Injects the given bits into the given buffer at the given index. Any
+ * bits in the value beyond the length to set are ignored.
+ */
+
+
+function inject(buffer, bitIndex, bitLength, value) {
+  if (bitLength < 0 || bitLength > 32) {
+    throw new Error("Bad value for bitLength.");
+  }
+
+  var lastByte = Math.floor((bitIndex + bitLength - 1) / 8);
+
+  if (bitIndex < 0 || lastByte >= buffer.length) {
+    throw new Error("Index out of range.");
+  } // Just keeping it simple, until / unless profiling shows that this
+  // is a problem.
+
+
+  var atByte = Math.floor(bitIndex / 8);
+  var atBit = bitIndex % 8;
+
+  while (bitLength > 0) {
+    if (value & 1) {
+      buffer[atByte] |= 1 << atBit;
+    } else {
+      buffer[atByte] &= ~(1 << atBit);
+    }
+
+    value >>= 1;
+    bitLength--;
+    atBit = (atBit + 1) % 8;
+
+    if (atBit === 0) {
+      atByte++;
+    }
+  }
+}
+/**
+ * Gets the sign bit of the given buffer.
+ */
+
+
+function getSign(buffer) {
+  return buffer[buffer.length - 1] >>> 7;
+}
+/**
+ * Gets the zero-based bit number of the highest-order bit with the
+ * given value in the given buffer.
+ *
+ * If the buffer consists entirely of the other bit value, then this returns
+ * `-1`.
+ */
+
+
+function highOrder(bit, buffer) {
+  var length = buffer.length;
+  var fullyWrongByte = (bit ^ 1) * 0xff; // the other-bit extended to a full byte
+
+  while (length > 0 && buffer[length - 1] === fullyWrongByte) {
+    length--;
+  }
+
+  if (length === 0) {
+    // Degenerate case. The buffer consists entirely of ~bit.
+    return -1;
+  }
+
+  var byteToCheck = buffer[length - 1];
+  var result = length * 8 - 1;
+
+  for (var i = 7; i > 0; i--) {
+    if ((byteToCheck >> i & 1) === bit) {
+      break;
+    }
+
+    result--;
+  }
+
+  return result;
+}
Index: imaps-frontend/node_modules/@webassemblyjs/leb128/lib/bufs.js
===================================================================
--- imaps-frontend/node_modules/@webassemblyjs/leb128/lib/bufs.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
+++ imaps-frontend/node_modules/@webassemblyjs/leb128/lib/bufs.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -0,0 +1,246 @@
+"use strict";
+
+Object.defineProperty(exports, "__esModule", {
+  value: true
+});
+exports.alloc = alloc;
+exports.free = free;
+exports.resize = resize;
+exports.readInt = readInt;
+exports.readUInt = readUInt;
+exports.writeInt64 = writeInt64;
+exports.writeUInt64 = writeUInt64;
+// Copyright 2012 The Obvious Corporation.
+
+/*
+ * bufs: Buffer utilities.
+ */
+
+/*
+ * Module variables
+ */
+
+/** Pool of buffers, where `bufPool[x].length === x`. */
+var bufPool = [];
+/** Maximum length of kept temporary buffers. */
+
+var TEMP_BUF_MAXIMUM_LENGTH = 20;
+/** Minimum exactly-representable 64-bit int. */
+
+var MIN_EXACT_INT64 = -0x8000000000000000;
+/** Maximum exactly-representable 64-bit int. */
+
+var MAX_EXACT_INT64 = 0x7ffffffffffffc00;
+/** Maximum exactly-representable 64-bit uint. */
+
+var MAX_EXACT_UINT64 = 0xfffffffffffff800;
+/**
+ * The int value consisting just of a 1 in bit #32 (that is, one more
+ * than the maximum 32-bit unsigned value).
+ */
+
+var BIT_32 = 0x100000000;
+/**
+ * The int value consisting just of a 1 in bit #64 (that is, one more
+ * than the maximum 64-bit unsigned value).
+ */
+
+var BIT_64 = 0x10000000000000000;
+/*
+ * Helper functions
+ */
+
+/**
+ * Masks off all but the lowest bit set of the given number.
+ */
+
+function lowestBit(num) {
+  return num & -num;
+}
+/**
+ * Gets whether trying to add the second number to the first is lossy
+ * (inexact). The first number is meant to be an accumulated result.
+ */
+
+
+function isLossyToAdd(accum, num) {
+  if (num === 0) {
+    return false;
+  }
+
+  var lowBit = lowestBit(num);
+  var added = accum + lowBit;
+
+  if (added === accum) {
+    return true;
+  }
+
+  if (added - lowBit !== accum) {
+    return true;
+  }
+
+  return false;
+}
+/*
+ * Exported functions
+ */
+
+/**
+ * Allocates a buffer of the given length, which is initialized
+ * with all zeroes. This returns a buffer from the pool if it is
+ * available, or a freshly-allocated buffer if not.
+ */
+
+
+function alloc(length) {
+  var result = bufPool[length];
+
+  if (result) {
+    bufPool[length] = undefined;
+  } else {
+    result = new Uint8Array(length);
+  }
+
+  result.fill(0);
+  return result;
+}
+/**
+ * Releases a buffer back to the pool.
+ */
+
+
+function free(buffer) {
+  var length = buffer.length;
+
+  if (length < TEMP_BUF_MAXIMUM_LENGTH) {
+    bufPool[length] = buffer;
+  }
+}
+/**
+ * Resizes a buffer, returning a new buffer. Returns the argument if
+ * the length wouldn't actually change. This function is only safe to
+ * use if the given buffer was allocated within this module (since
+ * otherwise the buffer might possibly be shared externally).
+ */
+
+
+function resize(buffer, length) {
+  if (length === buffer.length) {
+    return buffer;
+  }
+
+  var newBuf = alloc(length);
+
+  for (var i = 0; i <= buffer.length; i++) {
+    newBuf[i] = buffer[i];
+  }
+
+  free(buffer);
+  return newBuf;
+}
+/**
+ * Reads an arbitrary signed int from a buffer.
+ */
+
+
+function readInt(buffer) {
+  var length = buffer.length;
+  var positive = buffer[length - 1] < 0x80;
+  var result = positive ? 0 : -1;
+  var lossy = false; // Note: We can't use bit manipulation here, since that stops
+  // working if the result won't fit in a 32-bit int.
+
+  if (length < 7) {
+    // Common case which can't possibly be lossy (because the result has
+    // no more than 48 bits, and loss only happens with 54 or more).
+    for (var i = length - 1; i >= 0; i--) {
+      result = result * 0x100 + buffer[i];
+    }
+  } else {
+    for (var _i = length - 1; _i >= 0; _i--) {
+      var one = buffer[_i];
+      result *= 0x100;
+
+      if (isLossyToAdd(result, one)) {
+        lossy = true;
+      }
+
+      result += one;
+    }
+  }
+
+  return {
+    value: result,
+    lossy: lossy
+  };
+}
+/**
+ * Reads an arbitrary unsigned int from a buffer.
+ */
+
+
+function readUInt(buffer) {
+  var length = buffer.length;
+  var result = 0;
+  var lossy = false; // Note: See above in re bit manipulation.
+
+  if (length < 7) {
+    // Common case which can't possibly be lossy (see above).
+    for (var i = length - 1; i >= 0; i--) {
+      result = result * 0x100 + buffer[i];
+    }
+  } else {
+    for (var _i2 = length - 1; _i2 >= 0; _i2--) {
+      var one = buffer[_i2];
+      result *= 0x100;
+
+      if (isLossyToAdd(result, one)) {
+        lossy = true;
+      }
+
+      result += one;
+    }
+  }
+
+  return {
+    value: result,
+    lossy: lossy
+  };
+}
+/**
+ * Writes a little-endian 64-bit signed int into a buffer.
+ */
+
+
+function writeInt64(value, buffer) {
+  if (value < MIN_EXACT_INT64 || value > MAX_EXACT_INT64) {
+    throw new Error("Value out of range.");
+  }
+
+  if (value < 0) {
+    value += BIT_64;
+  }
+
+  writeUInt64(value, buffer);
+}
+/**
+ * Writes a little-endian 64-bit unsigned int into a buffer.
+ */
+
+
+function writeUInt64(value, buffer) {
+  if (value < 0 || value > MAX_EXACT_UINT64) {
+    throw new Error("Value out of range.");
+  }
+
+  var lowWord = value % BIT_32;
+  var highWord = Math.floor(value / BIT_32);
+  buffer[0] = lowWord & 0xff;
+  buffer[1] = lowWord >> 8 & 0xff;
+  buffer[2] = lowWord >> 16 & 0xff;
+  buffer[3] = lowWord >> 24 & 0xff;
+  buffer[4] = highWord & 0xff;
+  buffer[5] = highWord >> 8 & 0xff;
+  buffer[6] = highWord >> 16 & 0xff;
+  buffer[7] = highWord >> 24 & 0xff;
+}
Index: imaps-frontend/node_modules/@webassemblyjs/leb128/lib/index.js
===================================================================
--- imaps-frontend/node_modules/@webassemblyjs/leb128/lib/index.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
+++ imaps-frontend/node_modules/@webassemblyjs/leb128/lib/index.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -0,0 +1,59 @@
+"use strict";
+
+Object.defineProperty(exports, "__esModule", {
+  value: true
+});
+exports.decodeInt64 = decodeInt64;
+exports.decodeUInt64 = decodeUInt64;
+exports.decodeInt32 = decodeInt32;
+exports.decodeUInt32 = decodeUInt32;
+exports.encodeU32 = encodeU32;
+exports.encodeI32 = encodeI32;
+exports.encodeI64 = encodeI64;
+exports.MAX_NUMBER_OF_BYTE_U64 = exports.MAX_NUMBER_OF_BYTE_U32 = void 0;
+
+var _leb = _interopRequireDefault(require("./leb"));
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
+
+/**
+ * According to https://webassembly.github.io/spec/core/binary/values.html#binary-int
+ * max = ceil(32/7)
+ */
+var MAX_NUMBER_OF_BYTE_U32 = 5;
+/**
+ * According to https://webassembly.github.io/spec/core/binary/values.html#binary-int
+ * max = ceil(64/7)
+ */
+
+exports.MAX_NUMBER_OF_BYTE_U32 = MAX_NUMBER_OF_BYTE_U32;
+var MAX_NUMBER_OF_BYTE_U64 = 10;
+exports.MAX_NUMBER_OF_BYTE_U64 = MAX_NUMBER_OF_BYTE_U64;
+
+function decodeInt64(encodedBuffer, index) {
+  return _leb["default"].decodeInt64(encodedBuffer, index);
+}
+
+function decodeUInt64(encodedBuffer, index) {
+  return _leb["default"].decodeUInt64(encodedBuffer, index);
+}
+
+function decodeInt32(encodedBuffer, index) {
+  return _leb["default"].decodeInt32(encodedBuffer, index);
+}
+
+function decodeUInt32(encodedBuffer, index) {
+  return _leb["default"].decodeUInt32(encodedBuffer, index);
+}
+
+function encodeU32(v) {
+  return _leb["default"].encodeUInt32(v);
+}
+
+function encodeI32(v) {
+  return _leb["default"].encodeInt32(v);
+}
+
+function encodeI64(v) {
+  return _leb["default"].encodeInt64(v);
+}
Index: imaps-frontend/node_modules/@webassemblyjs/leb128/lib/leb.js
===================================================================
--- imaps-frontend/node_modules/@webassemblyjs/leb128/lib/leb.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
+++ imaps-frontend/node_modules/@webassemblyjs/leb128/lib/leb.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -0,0 +1,347 @@
+// Copyright 2012 The Obvious Corporation.
+
+/*
+ * leb: LEB128 utilities.
+ */
+
+/*
+ * Modules used
+ */
+"use strict";
+
+function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
+
+Object.defineProperty(exports, "__esModule", {
+  value: true
+});
+exports["default"] = void 0;
+
+var _long = _interopRequireDefault(require("@xtuc/long"));
+
+var bits = _interopRequireWildcard(require("./bits"));
+
+var bufs = _interopRequireWildcard(require("./bufs"));
+
+function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
+
+function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
+
+function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
+
+/*
+ * Module variables
+ */
+
+/** The minimum possible 32-bit signed int. */
+var MIN_INT32 = -0x80000000;
+/** The maximum possible 32-bit signed int. */
+
+var MAX_INT32 = 0x7fffffff;
+/** The maximum possible 32-bit unsigned int. */
+
+var MAX_UINT32 = 0xffffffff;
+/** The minimum possible 64-bit signed int. */
+// const MIN_INT64 = -0x8000000000000000;
+
+/**
+ * The maximum possible 64-bit signed int that is representable as a
+ * JavaScript number.
+ */
+// const MAX_INT64 = 0x7ffffffffffffc00;
+
+/**
+ * The maximum possible 64-bit unsigned int that is representable as a
+ * JavaScript number.
+ */
+// const MAX_UINT64 = 0xfffffffffffff800;
+
+/*
+ * Helper functions
+ */
+
+/**
+ * Determines the number of bits required to encode the number
+ * represented in the given buffer as a signed value. The buffer is
+ * taken to represent a signed number in little-endian form.
+ *
+ * The number of bits to encode is the (zero-based) bit number of the
+ * highest-order non-sign-matching bit, plus two. For example:
+ *
+ *   11111011 01110101
+ *   high          low
+ *
+ * The sign bit here is 1 (that is, it's a negative number). The highest
+ * bit number that doesn't match the sign is bit #10 (where the lowest-order
+ * bit is bit #0). So, we have to encode at least 12 bits total.
+ *
+ * As a special degenerate case, the numbers 0 and -1 each require just one bit.
+ */
+
+function signedBitCount(buffer) {
+  return bits.highOrder(bits.getSign(buffer) ^ 1, buffer) + 2;
+}
+/**
+ * Determines the number of bits required to encode the number
+ * represented in the given buffer as an unsigned value. The buffer is
+ * taken to represent an unsigned number in little-endian form.
+ *
+ * The number of bits to encode is the (zero-based) bit number of the
+ * highest-order 1 bit, plus one. For example:
+ *
+ *   00011000 01010011
+ *   high          low
+ *
+ * The highest-order 1 bit here is bit #12 (where the lowest-order bit
+ * is bit #0). So, we have to encode at least 13 bits total.
+ *
+ * As a special degenerate case, the number 0 requires 1 bit.
+ */
+
+
+function unsignedBitCount(buffer) {
+  var result = bits.highOrder(1, buffer) + 1;
+  return result ? result : 1;
+}
+/**
+ * Common encoder for both signed and unsigned ints. This takes a
+ * bigint-ish buffer, returning an LEB128-encoded buffer.
+ */
+
+
+function encodeBufferCommon(buffer, signed) {
+  var signBit;
+  var bitCount;
+
+  if (signed) {
+    signBit = bits.getSign(buffer);
+    bitCount = signedBitCount(buffer);
+  } else {
+    signBit = 0;
+    bitCount = unsignedBitCount(buffer);
+  }
+
+  var byteCount = Math.ceil(bitCount / 7);
+  var result = bufs.alloc(byteCount);
+
+  for (var i = 0; i < byteCount; i++) {
+    var payload = bits.extract(buffer, i * 7, 7, signBit);
+    result[i] = payload | 0x80;
+  } // Mask off the top bit of the last byte, to indicate the end of the
+  // encoding.
+
+
+  result[byteCount - 1] &= 0x7f;
+  return result;
+}
+/**
+ * Gets the byte-length of the value encoded in the given buffer at
+ * the given index.
+ */
+
+
+function encodedLength(encodedBuffer, index) {
+  var result = 0;
+
+  while (encodedBuffer[index + result] >= 0x80) {
+    result++;
+  }
+
+  result++; // to account for the last byte
+
+  if (index + result > encodedBuffer.length) {// FIXME(sven): seems to cause false positives
+    // throw new Error("integer representation too long");
+  }
+
+  return result;
+}
+/**
+ * Common decoder for both signed and unsigned ints. This takes an
+ * LEB128-encoded buffer, returning a bigint-ish buffer.
+ */
+
+
+function decodeBufferCommon(encodedBuffer, index, signed) {
+  index = index === undefined ? 0 : index;
+  var length = encodedLength(encodedBuffer, index);
+  var bitLength = length * 7;
+  var byteLength = Math.ceil(bitLength / 8);
+  var result = bufs.alloc(byteLength);
+  var outIndex = 0;
+
+  while (length > 0) {
+    bits.inject(result, outIndex, 7, encodedBuffer[index]);
+    outIndex += 7;
+    index++;
+    length--;
+  }
+
+  var signBit;
+  var signByte;
+
+  if (signed) {
+    // Sign-extend the last byte.
+    var lastByte = result[byteLength - 1];
+    var endBit = outIndex % 8;
+
+    if (endBit !== 0) {
+      var shift = 32 - endBit; // 32 because JS bit ops work on 32-bit ints.
+
+      lastByte = result[byteLength - 1] = lastByte << shift >> shift & 0xff;
+    }
+
+    signBit = lastByte >> 7;
+    signByte = signBit * 0xff;
+  } else {
+    signBit = 0;
+    signByte = 0;
+  } // Slice off any superfluous bytes, that is, ones that add no meaningful
+  // bits (because the value would be the same if they were removed).
+
+
+  while (byteLength > 1 && result[byteLength - 1] === signByte && (!signed || result[byteLength - 2] >> 7 === signBit)) {
+    byteLength--;
+  }
+
+  result = bufs.resize(result, byteLength);
+  return {
+    value: result,
+    nextIndex: index
+  };
+}
+/*
+ * Exported bindings
+ */
+
+
+function encodeIntBuffer(buffer) {
+  return encodeBufferCommon(buffer, true);
+}
+
+function decodeIntBuffer(encodedBuffer, index) {
+  return decodeBufferCommon(encodedBuffer, index, true);
+}
+
+function encodeInt32(num) {
+  var buf = new Uint8Array(4);
+  buf[0] = num & 0xff;
+  buf[1] = num >> 8 & 0xff;
+  buf[2] = num >> 16 & 0xff;
+  buf[3] = num >> 24 & 0xff;
+  var result = encodeIntBuffer(buf);
+  return result;
+}
+
+function decodeInt32(encodedBuffer, index) {
+  var result = decodeIntBuffer(encodedBuffer, index);
+  var parsed = bufs.readInt(result.value);
+  var value = parsed.value;
+  bufs.free(result.value);
+
+  if (value < MIN_INT32 || value > MAX_INT32) {
+    throw new Error("integer too large");
+  }
+
+  return {
+    value: value,
+    nextIndex: result.nextIndex
+  };
+}
+
+function encodeInt64(num) {
+  var buf = bufs.alloc(8);
+  bufs.writeInt64(num, buf);
+  var result = encodeIntBuffer(buf);
+  bufs.free(buf);
+  return result;
+}
+
+function decodeInt64(encodedBuffer, index) {
+  var result = decodeIntBuffer(encodedBuffer, index); // sign-extend if necessary
+
+  var length = result.value.length;
+
+  if (result.value[length - 1] >> 7) {
+    result.value = bufs.resize(result.value, 8);
+    result.value.fill(255, length);
+  }
+
+  var value = _long["default"].fromBytesLE(result.value, false);
+
+  bufs.free(result.value);
+  return {
+    value: value,
+    nextIndex: result.nextIndex,
+    lossy: false
+  };
+}
+
+function encodeUIntBuffer(buffer) {
+  return encodeBufferCommon(buffer, false);
+}
+
+function decodeUIntBuffer(encodedBuffer, index) {
+  return decodeBufferCommon(encodedBuffer, index, false);
+}
+
+function encodeUInt32(num) {
+  var buf = new Uint8Array(4);
+  buf[0] = num & 0xff;
+  buf[1] = num >> 8 & 0xff;
+  buf[2] = num >> 16 & 0xff;
+  buf[3] = num >> 24 & 0xff;
+  var result = encodeUIntBuffer(buf);
+  return result;
+}
+
+function decodeUInt32(encodedBuffer, index) {
+  var result = decodeUIntBuffer(encodedBuffer, index);
+  var parsed = bufs.readUInt(result.value);
+  var value = parsed.value;
+  bufs.free(result.value);
+
+  if (value > MAX_UINT32) {
+    throw new Error("integer too large");
+  }
+
+  return {
+    value: value,
+    nextIndex: result.nextIndex
+  };
+}
+
+function encodeUInt64(num) {
+  var buf = bufs.alloc(8);
+  bufs.writeUInt64(num, buf);
+  var result = encodeUIntBuffer(buf);
+  bufs.free(buf);
+  return result;
+}
+
+function decodeUInt64(encodedBuffer, index) {
+  var result = decodeUIntBuffer(encodedBuffer, index);
+
+  var value = _long["default"].fromBytesLE(result.value, true);
+
+  bufs.free(result.value);
+  return {
+    value: value,
+    nextIndex: result.nextIndex,
+    lossy: false
+  };
+}
+
+var _default = {
+  decodeInt32: decodeInt32,
+  decodeInt64: decodeInt64,
+  decodeIntBuffer: decodeIntBuffer,
+  decodeUInt32: decodeUInt32,
+  decodeUInt64: decodeUInt64,
+  decodeUIntBuffer: decodeUIntBuffer,
+  encodeInt32: encodeInt32,
+  encodeInt64: encodeInt64,
+  encodeIntBuffer: encodeIntBuffer,
+  encodeUInt32: encodeUInt32,
+  encodeUInt64: encodeUInt64,
+  encodeUIntBuffer: encodeUIntBuffer
+};
+exports["default"] = _default;
Index: imaps-frontend/node_modules/@webassemblyjs/leb128/package.json
===================================================================
--- imaps-frontend/node_modules/@webassemblyjs/leb128/package.json	(revision 79a03170cdde4e801d12257ee86723774970427b)
+++ imaps-frontend/node_modules/@webassemblyjs/leb128/package.json	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -0,0 +1,23 @@
+{
+  "name": "@webassemblyjs/leb128",
+  "version": "1.13.2",
+  "description": "LEB128 decoder and encoder",
+  "license": "Apache-2.0",
+  "main": "lib/index.js",
+  "module": "esm/index.js",
+  "scripts": {
+    "test": "echo \"Error: no test specified\" && exit 1"
+  },
+  "repository": {
+    "type": "git",
+    "url": "https://github.com/xtuc/webassemblyjs.git",
+    "directory": "packages/leb128"
+  },
+  "dependencies": {
+    "@xtuc/long": "4.2.2"
+  },
+  "publishConfig": {
+    "access": "public"
+  },
+  "gitHead": "897aeb784f042a46a00626f1d1cca96159aa5db3"
+}
