Index: imaps-frontend/node_modules/nanoid/async/index.browser.cjs
===================================================================
--- imaps-frontend/node_modules/nanoid/async/index.browser.cjs	(revision d56544918790c0c3bc50f2f0a98c99f3d2988ccf)
+++ imaps-frontend/node_modules/nanoid/async/index.browser.cjs	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -1,12 +1,36 @@
 let random = async bytes => crypto.getRandomValues(new Uint8Array(bytes))
+
 let customAlphabet = (alphabet, defaultSize = 21) => {
+  // First, a bitmask is necessary to generate the ID. The bitmask makes bytes
+  // values closer to the alphabet size. The bitmask calculates the closest
+  // `2^31 - 1` number, which exceeds the alphabet size.
+  // For example, the bitmask for the alphabet size 30 is 31 (00011111).
+  // `Math.clz32` is not used, because it is not available in browsers.
   let mask = (2 << (Math.log(alphabet.length - 1) / Math.LN2)) - 1
+  // Though, the bitmask solution is not perfect since the bytes exceeding
+  // the alphabet size are refused. Therefore, to reliably generate the ID,
+  // the random bytes redundancy has to be satisfied.
+
+  // Note: every hardware random generator call is performance expensive,
+  // because the system call for entropy collection takes a lot of time.
+  // So, to avoid additional system calls, extra bytes are requested in advance.
+
+  // Next, a step determines how many random bytes to generate.
+  // The number of random bytes gets decided upon the ID size, mask,
+  // alphabet size, and magic number 1.6 (using 1.6 peaks at performance
+  // according to benchmarks).
+
+  // `-~f => Math.ceil(f)` if f is a float
+  // `-~i => i + 1` if i is an integer
   let step = -~((1.6 * mask * defaultSize) / alphabet.length)
+
   return async (size = defaultSize) => {
     let id = ''
     while (true) {
       let bytes = crypto.getRandomValues(new Uint8Array(step))
-      let i = step
+      // A compact alternative for `for (var i = 0; i < step; i++)`.
+      let i = step | 0
       while (i--) {
+        // Adding `|| ''` refuses a random byte that exceeds the alphabet size.
         id += alphabet[bytes[i] & mask] || ''
         if (id.length === size) return id
@@ -15,12 +39,22 @@
   }
 }
+
 let nanoid = async (size = 21) => {
   let id = ''
-  let bytes = crypto.getRandomValues(new Uint8Array(size))
+  let bytes = crypto.getRandomValues(new Uint8Array((size |= 0)))
+
+  // A compact alternative for `for (var i = 0; i < step; i++)`.
   while (size--) {
+    // It is incorrect to use bytes exceeding the alphabet size.
+    // The following mask reduces the random byte in the 0-255 value
+    // range to the 0-63 value range. Therefore, adding hacks, such
+    // as empty string fallback or magic numbers, is unneccessary because
+    // the bitmask trims bytes down to the alphabet size.
     let byte = bytes[size] & 63
     if (byte < 36) {
+      // `0-9a-z`
       id += byte.toString(36)
     } else if (byte < 62) {
+      // `A-Z`
       id += (byte - 26).toString(36).toUpperCase()
     } else if (byte < 63) {
@@ -32,3 +66,4 @@
   return id
 }
+
 module.exports = { nanoid, customAlphabet, random }
Index: imaps-frontend/node_modules/nanoid/async/index.browser.js
===================================================================
--- imaps-frontend/node_modules/nanoid/async/index.browser.js	(revision d56544918790c0c3bc50f2f0a98c99f3d2988ccf)
+++ imaps-frontend/node_modules/nanoid/async/index.browser.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -1,12 +1,36 @@
 let random = async bytes => crypto.getRandomValues(new Uint8Array(bytes))
+
 let customAlphabet = (alphabet, defaultSize = 21) => {
+  // First, a bitmask is necessary to generate the ID. The bitmask makes bytes
+  // values closer to the alphabet size. The bitmask calculates the closest
+  // `2^31 - 1` number, which exceeds the alphabet size.
+  // For example, the bitmask for the alphabet size 30 is 31 (00011111).
+  // `Math.clz32` is not used, because it is not available in browsers.
   let mask = (2 << (Math.log(alphabet.length - 1) / Math.LN2)) - 1
+  // Though, the bitmask solution is not perfect since the bytes exceeding
+  // the alphabet size are refused. Therefore, to reliably generate the ID,
+  // the random bytes redundancy has to be satisfied.
+
+  // Note: every hardware random generator call is performance expensive,
+  // because the system call for entropy collection takes a lot of time.
+  // So, to avoid additional system calls, extra bytes are requested in advance.
+
+  // Next, a step determines how many random bytes to generate.
+  // The number of random bytes gets decided upon the ID size, mask,
+  // alphabet size, and magic number 1.6 (using 1.6 peaks at performance
+  // according to benchmarks).
+
+  // `-~f => Math.ceil(f)` if f is a float
+  // `-~i => i + 1` if i is an integer
   let step = -~((1.6 * mask * defaultSize) / alphabet.length)
+
   return async (size = defaultSize) => {
     let id = ''
     while (true) {
       let bytes = crypto.getRandomValues(new Uint8Array(step))
-      let i = step
+      // A compact alternative for `for (var i = 0; i < step; i++)`.
+      let i = step | 0
       while (i--) {
+        // Adding `|| ''` refuses a random byte that exceeds the alphabet size.
         id += alphabet[bytes[i] & mask] || ''
         if (id.length === size) return id
@@ -15,12 +39,22 @@
   }
 }
+
 let nanoid = async (size = 21) => {
   let id = ''
-  let bytes = crypto.getRandomValues(new Uint8Array(size))
+  let bytes = crypto.getRandomValues(new Uint8Array((size |= 0)))
+
+  // A compact alternative for `for (var i = 0; i < step; i++)`.
   while (size--) {
+    // It is incorrect to use bytes exceeding the alphabet size.
+    // The following mask reduces the random byte in the 0-255 value
+    // range to the 0-63 value range. Therefore, adding hacks, such
+    // as empty string fallback or magic numbers, is unneccessary because
+    // the bitmask trims bytes down to the alphabet size.
     let byte = bytes[size] & 63
     if (byte < 36) {
+      // `0-9a-z`
       id += byte.toString(36)
     } else if (byte < 62) {
+      // `A-Z`
       id += (byte - 26).toString(36).toUpperCase()
     } else if (byte < 63) {
@@ -32,3 +66,4 @@
   return id
 }
+
 export { nanoid, customAlphabet, random }
Index: imaps-frontend/node_modules/nanoid/async/index.cjs
===================================================================
--- imaps-frontend/node_modules/nanoid/async/index.cjs	(revision d56544918790c0c3bc50f2f0a98c99f3d2988ccf)
+++ imaps-frontend/node_modules/nanoid/async/index.cjs	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -1,6 +1,13 @@
 let crypto = require('crypto')
+
 let { urlAlphabet } = require('../url-alphabet/index.cjs')
+
+// `crypto.randomFill()` is a little faster than `crypto.randomBytes()`,
+// because it is possible to use in combination with `Buffer.allocUnsafe()`.
 let random = bytes =>
   new Promise((resolve, reject) => {
+    // `Buffer.allocUnsafe()` is faster because it doesn’t flush the memory.
+    // Memory flushing is unnecessary since the buffer allocation itself resets
+    // the memory with the new bytes.
     crypto.randomFill(Buffer.allocUnsafe(bytes), (err, buf) => {
       if (err) {
@@ -11,25 +18,54 @@
     })
   })
+
 let customAlphabet = (alphabet, defaultSize = 21) => {
+  // First, a bitmask is necessary to generate the ID. The bitmask makes bytes
+  // values closer to the alphabet size. The bitmask calculates the closest
+  // `2^31 - 1` number, which exceeds the alphabet size.
+  // For example, the bitmask for the alphabet size 30 is 31 (00011111).
   let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1
+  // Though, the bitmask solution is not perfect since the bytes exceeding
+  // the alphabet size are refused. Therefore, to reliably generate the ID,
+  // the random bytes redundancy has to be satisfied.
+
+  // Note: every hardware random generator call is performance expensive,
+  // because the system call for entropy collection takes a lot of time.
+  // So, to avoid additional system calls, extra bytes are requested in advance.
+
+  // Next, a step determines how many random bytes to generate.
+  // The number of random bytes gets decided upon the ID size, mask,
+  // alphabet size, and magic number 1.6 (using 1.6 peaks at performance
+  // according to benchmarks).
   let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length)
+
   let tick = (id, size = defaultSize) =>
     random(step).then(bytes => {
+      // A compact alternative for `for (var i = 0; i < step; i++)`.
       let i = step
       while (i--) {
+        // Adding `|| ''` refuses a random byte that exceeds the alphabet size.
         id += alphabet[bytes[i] & mask] || ''
-        if (id.length === size) return id
+        if (id.length >= size) return id
       }
       return tick(id, size)
     })
+
   return size => tick('', size)
 }
+
 let nanoid = (size = 21) =>
-  random(size).then(bytes => {
+  random((size |= 0)).then(bytes => {
     let id = ''
+    // A compact alternative for `for (var i = 0; i < step; i++)`.
     while (size--) {
+      // It is incorrect to use bytes exceeding the alphabet size.
+      // The following mask reduces the random byte in the 0-255 value
+      // range to the 0-63 value range. Therefore, adding hacks, such
+      // as empty string fallback or magic numbers, is unneccessary because
+      // the bitmask trims bytes down to the alphabet size.
       id += urlAlphabet[bytes[size] & 63]
     }
     return id
   })
+
 module.exports = { nanoid, customAlphabet, random }
Index: imaps-frontend/node_modules/nanoid/async/index.js
===================================================================
--- imaps-frontend/node_modules/nanoid/async/index.js	(revision d56544918790c0c3bc50f2f0a98c99f3d2988ccf)
+++ imaps-frontend/node_modules/nanoid/async/index.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -1,6 +1,13 @@
 import crypto from 'crypto'
+
 import { urlAlphabet } from '../url-alphabet/index.js'
+
+// `crypto.randomFill()` is a little faster than `crypto.randomBytes()`,
+// because it is possible to use in combination with `Buffer.allocUnsafe()`.
 let random = bytes =>
   new Promise((resolve, reject) => {
+    // `Buffer.allocUnsafe()` is faster because it doesn’t flush the memory.
+    // Memory flushing is unnecessary since the buffer allocation itself resets
+    // the memory with the new bytes.
     crypto.randomFill(Buffer.allocUnsafe(bytes), (err, buf) => {
       if (err) {
@@ -11,25 +18,54 @@
     })
   })
+
 let customAlphabet = (alphabet, defaultSize = 21) => {
+  // First, a bitmask is necessary to generate the ID. The bitmask makes bytes
+  // values closer to the alphabet size. The bitmask calculates the closest
+  // `2^31 - 1` number, which exceeds the alphabet size.
+  // For example, the bitmask for the alphabet size 30 is 31 (00011111).
   let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1
+  // Though, the bitmask solution is not perfect since the bytes exceeding
+  // the alphabet size are refused. Therefore, to reliably generate the ID,
+  // the random bytes redundancy has to be satisfied.
+
+  // Note: every hardware random generator call is performance expensive,
+  // because the system call for entropy collection takes a lot of time.
+  // So, to avoid additional system calls, extra bytes are requested in advance.
+
+  // Next, a step determines how many random bytes to generate.
+  // The number of random bytes gets decided upon the ID size, mask,
+  // alphabet size, and magic number 1.6 (using 1.6 peaks at performance
+  // according to benchmarks).
   let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length)
+
   let tick = (id, size = defaultSize) =>
     random(step).then(bytes => {
+      // A compact alternative for `for (var i = 0; i < step; i++)`.
       let i = step
       while (i--) {
+        // Adding `|| ''` refuses a random byte that exceeds the alphabet size.
         id += alphabet[bytes[i] & mask] || ''
-        if (id.length === size) return id
+        if (id.length >= size) return id
       }
       return tick(id, size)
     })
+
   return size => tick('', size)
 }
+
 let nanoid = (size = 21) =>
-  random(size).then(bytes => {
+  random((size |= 0)).then(bytes => {
     let id = ''
+    // A compact alternative for `for (var i = 0; i < step; i++)`.
     while (size--) {
+      // It is incorrect to use bytes exceeding the alphabet size.
+      // The following mask reduces the random byte in the 0-255 value
+      // range to the 0-63 value range. Therefore, adding hacks, such
+      // as empty string fallback or magic numbers, is unneccessary because
+      // the bitmask trims bytes down to the alphabet size.
       id += urlAlphabet[bytes[size] & 63]
     }
     return id
   })
+
 export { nanoid, customAlphabet, random }
Index: imaps-frontend/node_modules/nanoid/async/index.native.js
===================================================================
--- imaps-frontend/node_modules/nanoid/async/index.native.js	(revision d56544918790c0c3bc50f2f0a98c99f3d2988ccf)
+++ imaps-frontend/node_modules/nanoid/async/index.native.js	(revision 79a03170cdde4e801d12257ee86723774970427b)
@@ -1,26 +1,57 @@
 import { getRandomBytesAsync } from 'expo-random'
+
 import { urlAlphabet } from '../url-alphabet/index.js'
+
 let random = getRandomBytesAsync
+
 let customAlphabet = (alphabet, defaultSize = 21) => {
+  // First, a bitmask is necessary to generate the ID. The bitmask makes bytes
+  // values closer to the alphabet size. The bitmask calculates the closest
+  // `2^31 - 1` number, which exceeds the alphabet size.
+  // For example, the bitmask for the alphabet size 30 is 31 (00011111).
   let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1
+  // Though, the bitmask solution is not perfect since the bytes exceeding
+  // the alphabet size are refused. Therefore, to reliably generate the ID,
+  // the random bytes redundancy has to be satisfied.
+
+  // Note: every hardware random generator call is performance expensive,
+  // because the system call for entropy collection takes a lot of time.
+  // So, to avoid additional system calls, extra bytes are requested in advance.
+
+  // Next, a step determines how many random bytes to generate.
+  // The number of random bytes gets decided upon the ID size, mask,
+  // alphabet size, and magic number 1.6 (using 1.6 peaks at performance
+  // according to benchmarks).
   let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length)
+
   let tick = (id, size = defaultSize) =>
     random(step).then(bytes => {
+      // A compact alternative for `for (var i = 0; i < step; i++)`.
       let i = step
       while (i--) {
+        // Adding `|| ''` refuses a random byte that exceeds the alphabet size.
         id += alphabet[bytes[i] & mask] || ''
-        if (id.length === size) return id
+        if (id.length >= size) return id
       }
       return tick(id, size)
     })
+
   return size => tick('', size)
 }
+
 let nanoid = (size = 21) =>
-  random(size).then(bytes => {
+  random((size |= 0)).then(bytes => {
     let id = ''
+    // A compact alternative for `for (var i = 0; i < step; i++)`.
     while (size--) {
+      // It is incorrect to use bytes exceeding the alphabet size.
+      // The following mask reduces the random byte in the 0-255 value
+      // range to the 0-63 value range. Therefore, adding hacks, such
+      // as empty string fallback or magic numbers, is unneccessary because
+      // the bitmask trims bytes down to the alphabet size.
       id += urlAlphabet[bytes[size] & 63]
     }
     return id
   })
+
 export { nanoid, customAlphabet, random }
