source: frontend/node_modules/underscore/amd/isEqual.js

Last change on this file was 9af201e, checked in by MBK <marija.karapandzova@…>, 11 days ago

Fix frontend appearance

  • Property mode set to 100644
File size: 5.5 KB
Line 
1define(['./underscore', './_setup', './_getByteLength', './isTypedArray', './isFunction', './_stringTagBug', './isDataView', './keys', './_has', './_toBufferView'], function (underscore, _setup, _getByteLength, isTypedArray, isFunction, _stringTagBug, isDataView, keys, _has, _toBufferView) {
2
3 // We use this string twice, so give it a name for minification.
4 var tagDataView = '[object DataView]';
5
6 // Internal recursive comparison function for `_.isEqual`.
7 function eq(a, b, aStack, bStack) {
8 // Identical objects are equal. `0 === -0`, but they aren't identical.
9 // See the [Harmony `egal` proposal](https://wiki.ecmascript.org/doku.php?id=harmony:egal).
10 if (a === b) return a !== 0 || 1 / a === 1 / b;
11 // `null` or `undefined` only equal to itself (strict comparison).
12 if (a == null || b == null) return false;
13 // `NaN`s are equivalent, but non-reflexive.
14 if (a !== a) return b !== b;
15 // Exhaust primitive checks
16 var type = typeof a;
17 if (type !== 'function' && type !== 'object' && typeof b != 'object') return false;
18 return deepEq(a, b, aStack, bStack);
19 }
20
21 // Internal recursive comparison function for `_.isEqual`.
22 function deepEq(a, b, aStack, bStack) {
23 // Unwrap any wrapped objects.
24 if (a instanceof underscore) a = a._wrapped;
25 if (b instanceof underscore) b = b._wrapped;
26 // Compare `[[Class]]` names.
27 var className = _setup.toString.call(a);
28 if (className !== _setup.toString.call(b)) return false;
29 // Work around a bug in IE 10 - Edge 13.
30 if (_stringTagBug.hasStringTagBug && className == '[object Object]' && isDataView(a)) {
31 if (!isDataView(b)) return false;
32 className = tagDataView;
33 }
34 switch (className) {
35 // These types are compared by value.
36 case '[object RegExp]':
37 // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
38 case '[object String]':
39 // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
40 // equivalent to `new String("5")`.
41 return '' + a === '' + b;
42 case '[object Number]':
43 // `NaN`s are equivalent, but non-reflexive.
44 // Object(NaN) is equivalent to NaN.
45 if (+a !== +a) return +b !== +b;
46 // An `egal` comparison is performed for other numeric values.
47 return +a === 0 ? 1 / +a === 1 / b : +a === +b;
48 case '[object Date]':
49 case '[object Boolean]':
50 // Coerce dates and booleans to numeric primitive values. Dates are compared by their
51 // millisecond representations. Note that invalid dates with millisecond representations
52 // of `NaN` are not equivalent.
53 return +a === +b;
54 case '[object Symbol]':
55 return _setup.SymbolProto.valueOf.call(a) === _setup.SymbolProto.valueOf.call(b);
56 case '[object ArrayBuffer]':
57 case tagDataView:
58 // Coerce to typed array so we can fall through.
59 return deepEq(_toBufferView(a), _toBufferView(b), aStack, bStack);
60 }
61
62 var areArrays = className === '[object Array]';
63 if (!areArrays && isTypedArray(a)) {
64 var byteLength = _getByteLength(a);
65 if (byteLength !== _getByteLength(b)) return false;
66 if (a.buffer === b.buffer && a.byteOffset === b.byteOffset) return true;
67 areArrays = true;
68 }
69 if (!areArrays) {
70 if (typeof a != 'object' || typeof b != 'object') return false;
71
72 // Objects with different constructors are not equivalent, but `Object`s or `Array`s
73 // from different frames are.
74 var aCtor = a.constructor, bCtor = b.constructor;
75 if (aCtor !== bCtor && !(isFunction(aCtor) && aCtor instanceof aCtor &&
76 isFunction(bCtor) && bCtor instanceof bCtor)
77 && ('constructor' in a && 'constructor' in b)) {
78 return false;
79 }
80 }
81 // Assume equality for cyclic structures. The algorithm for detecting cyclic
82 // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
83
84 // Initializing stack of traversed objects.
85 // It's done here since we only need them for objects and arrays comparison.
86 aStack = aStack || [];
87 bStack = bStack || [];
88 var length = aStack.length;
89 while (length--) {
90 // Linear search. Performance is inversely proportional to the number of
91 // unique nested structures.
92 if (aStack[length] === a) return bStack[length] === b;
93 }
94
95 // Add the first object to the stack of traversed objects.
96 aStack.push(a);
97 bStack.push(b);
98
99 // Recursively compare objects and arrays.
100 if (areArrays) {
101 // Compare array lengths to determine if a deep comparison is necessary.
102 length = a.length;
103 if (length !== b.length) return false;
104 // Deep compare the contents, ignoring non-numeric properties.
105 while (length--) {
106 if (!eq(a[length], b[length], aStack, bStack)) return false;
107 }
108 } else {
109 // Deep compare objects.
110 var _keys = keys(a), key;
111 length = _keys.length;
112 // Ensure that both objects contain the same number of properties before comparing deep equality.
113 if (keys(b).length !== length) return false;
114 while (length--) {
115 // Deep compare each member
116 key = _keys[length];
117 if (!(_has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;
118 }
119 }
120 // Remove the first object from the stack of traversed objects.
121 aStack.pop();
122 bStack.pop();
123 return true;
124 }
125
126 // Perform a deep comparison to check if two objects are equal.
127 function isEqual(a, b) {
128 return eq(a, b);
129 }
130
131 return isEqual;
132
133});
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