Index: frontend/node_modules/eslint/bin/eslint.js
===================================================================
--- frontend/node_modules/eslint/bin/eslint.js	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
+++ frontend/node_modules/eslint/bin/eslint.js	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
@@ -0,0 +1,173 @@
+#!/usr/bin/env node
+
+/**
+ * @fileoverview Main CLI that is run via the eslint command.
+ * @author Nicholas C. Zakas
+ */
+
+/* eslint no-console:off -- CLI */
+
+"use strict";
+
+// must do this initialization *before* other requires in order to work
+if (process.argv.includes("--debug")) {
+    require("debug").enable("eslint:*,-eslint:code-path,eslintrc:*");
+}
+
+//------------------------------------------------------------------------------
+// Helpers
+//------------------------------------------------------------------------------
+
+/**
+ * Read data from stdin til the end.
+ *
+ * Note: See
+ * - https://github.com/nodejs/node/blob/master/doc/api/process.md#processstdin
+ * - https://github.com/nodejs/node/blob/master/doc/api/process.md#a-note-on-process-io
+ * - https://lists.gnu.org/archive/html/bug-gnu-emacs/2016-01/msg00419.html
+ * - https://github.com/nodejs/node/issues/7439 (historical)
+ *
+ * On Windows using `fs.readFileSync(STDIN_FILE_DESCRIPTOR, "utf8")` seems
+ * to read 4096 bytes before blocking and never drains to read further data.
+ *
+ * The investigation on the Emacs thread indicates:
+ *
+ * > Emacs on MS-Windows uses pipes to communicate with subprocesses; a
+ * > pipe on Windows has a 4K buffer. So as soon as Emacs writes more than
+ * > 4096 bytes to the pipe, the pipe becomes full, and Emacs then waits for
+ * > the subprocess to read its end of the pipe, at which time Emacs will
+ * > write the rest of the stuff.
+ * @returns {Promise<string>} The read text.
+ */
+function readStdin() {
+    return new Promise((resolve, reject) => {
+        let content = "";
+        let chunk = "";
+
+        process.stdin
+            .setEncoding("utf8")
+            .on("readable", () => {
+                while ((chunk = process.stdin.read()) !== null) {
+                    content += chunk;
+                }
+            })
+            .on("end", () => resolve(content))
+            .on("error", reject);
+    });
+}
+
+/**
+ * Get the error message of a given value.
+ * @param {any} error The value to get.
+ * @returns {string} The error message.
+ */
+function getErrorMessage(error) {
+
+    // Lazy loading because this is used only if an error happened.
+    const util = require("util");
+
+    // Foolproof -- third-party module might throw non-object.
+    if (typeof error !== "object" || error === null) {
+        return String(error);
+    }
+
+    // Use templates if `error.messageTemplate` is present.
+    if (typeof error.messageTemplate === "string") {
+        try {
+            const template = require(`../messages/${error.messageTemplate}.js`);
+
+            return template(error.messageData || {});
+        } catch {
+
+            // Ignore template error then fallback to use `error.stack`.
+        }
+    }
+
+    // Use the stacktrace if it's an error object.
+    if (typeof error.stack === "string") {
+        return error.stack;
+    }
+
+    // Otherwise, dump the object.
+    return util.format("%o", error);
+}
+
+/**
+ * Tracks error messages that are shown to the user so we only ever show the
+ * same message once.
+ * @type {Set<string>}
+ */
+const displayedErrors = new Set();
+
+/**
+ * Tracks whether an unexpected error was caught
+ * @type {boolean}
+ */
+let hadFatalError = false;
+
+/**
+ * Catch and report unexpected error.
+ * @param {any} error The thrown error object.
+ * @returns {void}
+ */
+function onFatalError(error) {
+    process.exitCode = 2;
+    hadFatalError = true;
+
+    const { version } = require("../package.json");
+    const message = `
+Oops! Something went wrong! :(
+
+ESLint: ${version}
+
+${getErrorMessage(error)}`;
+
+    if (!displayedErrors.has(message)) {
+        console.error(message);
+        displayedErrors.add(message);
+    }
+}
+
+//------------------------------------------------------------------------------
+// Execution
+//------------------------------------------------------------------------------
+
+(async function main() {
+    process.on("uncaughtException", onFatalError);
+    process.on("unhandledRejection", onFatalError);
+
+    // Call the config initializer if `--init` is present.
+    if (process.argv.includes("--init")) {
+
+        // `eslint --init` has been moved to `@eslint/create-config`
+        console.warn("You can also run this command directly using 'npm init @eslint/config'.");
+
+        const spawn = require("cross-spawn");
+
+        spawn.sync("npm", ["init", "@eslint/config"], { encoding: "utf8", stdio: "inherit" });
+        return;
+    }
+
+    // Otherwise, call the CLI.
+    const exitCode = await require("../lib/cli").execute(
+        process.argv,
+        process.argv.includes("--stdin") ? await readStdin() : null,
+        true
+    );
+
+    /*
+     * If an uncaught exception or unhandled rejection was detected in the meantime,
+     * keep the fatal exit code 2 that is already assigned to `process.exitCode`.
+     * Without this condition, exit code 2 (unsuccessful execution) could be overwritten with
+     * 1 (successful execution, lint problems found) or even 0 (successful execution, no lint problems found).
+     * This ensures that unexpected errors that seemingly don't affect the success
+     * of the execution will still cause a non-zero exit code, as it's a common
+     * practice and the default behavior of Node.js to exit with non-zero
+     * in case of an uncaught exception or unhandled rejection.
+     *
+     * Otherwise, assign the exit code returned from CLI.
+     */
+    if (!hadFatalError) {
+        process.exitCode = exitCode;
+    }
+}()).catch(onFatalError);
