Index: frontend/node_modules/node-int64/.npmignore
===================================================================
--- frontend/node_modules/node-int64/.npmignore	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
+++ frontend/node_modules/node-int64/.npmignore	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
@@ -0,0 +1,3 @@
+node_modules
+.DS_Store
+npm-debug.log
Index: frontend/node_modules/node-int64/Int64.js
===================================================================
--- frontend/node_modules/node-int64/Int64.js	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
+++ frontend/node_modules/node-int64/Int64.js	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
@@ -0,0 +1,268 @@
+//     Int64.js
+//
+//     Copyright (c) 2012 Robert Kieffer
+//     MIT License - http://opensource.org/licenses/mit-license.php
+
+/**
+ * Support for handling 64-bit int numbers in Javascript (node.js)
+ *
+ * JS Numbers are IEEE-754 binary double-precision floats, which limits the
+ * range of values that can be represented with integer precision to:
+ *
+ * 2^^53 <= N <= 2^53
+ *
+ * Int64 objects wrap a node Buffer that holds the 8-bytes of int64 data.  These
+ * objects operate directly on the buffer which means that if they are created
+ * using an existing buffer then setting the value will modify the Buffer, and
+ * vice-versa.
+ *
+ * Internal Representation
+ *
+ * The internal buffer format is Big Endian.  I.e. the most-significant byte is
+ * at buffer[0], the least-significant at buffer[7].  For the purposes of
+ * converting to/from JS native numbers, the value is assumed to be a signed
+ * integer stored in 2's complement form.
+ *
+ * For details about IEEE-754 see:
+ * http://en.wikipedia.org/wiki/Double_precision_floating-point_format
+ */
+
+// Useful masks and values for bit twiddling
+var MASK31 =  0x7fffffff, VAL31 = 0x80000000;
+var MASK32 =  0xffffffff, VAL32 = 0x100000000;
+
+// Map for converting hex octets to strings
+var _HEX = [];
+for (var i = 0; i < 256; i++) {
+  _HEX[i] = (i > 0xF ? '' : '0') + i.toString(16);
+}
+
+//
+// Int64
+//
+
+/**
+ * Constructor accepts any of the following argument types:
+ *
+ * new Int64(buffer[, offset=0]) - Existing Buffer with byte offset
+ * new Int64(Uint8Array[, offset=0]) - Existing Uint8Array with a byte offset
+ * new Int64(string)             - Hex string (throws if n is outside int64 range)
+ * new Int64(number)             - Number (throws if n is outside int64 range)
+ * new Int64(hi, lo)             - Raw bits as two 32-bit values
+ */
+var Int64 = module.exports = function(a1, a2) {
+  if (a1 instanceof Buffer) {
+    this.buffer = a1;
+    this.offset = a2 || 0;
+  } else if (Object.prototype.toString.call(a1) == '[object Uint8Array]') {
+    // Under Browserify, Buffers can extend Uint8Arrays rather than an
+    // instance of Buffer. We could assume the passed in Uint8Array is actually
+    // a buffer but that won't handle the case where a raw Uint8Array is passed
+    // in. We construct a new Buffer just in case.
+    this.buffer = new Buffer(a1);
+    this.offset = a2 || 0;
+  } else {
+    this.buffer = this.buffer || new Buffer(8);
+    this.offset = 0;
+    this.setValue.apply(this, arguments);
+  }
+};
+
+
+// Max integer value that JS can accurately represent
+Int64.MAX_INT = Math.pow(2, 53);
+
+// Min integer value that JS can accurately represent
+Int64.MIN_INT = -Math.pow(2, 53);
+
+Int64.prototype = {
+
+  constructor: Int64,
+
+  /**
+   * Do in-place 2's compliment.  See
+   * http://en.wikipedia.org/wiki/Two's_complement
+   */
+  _2scomp: function() {
+    var b = this.buffer, o = this.offset, carry = 1;
+    for (var i = o + 7; i >= o; i--) {
+      var v = (b[i] ^ 0xff) + carry;
+      b[i] = v & 0xff;
+      carry = v >> 8;
+    }
+  },
+
+  /**
+   * Set the value. Takes any of the following arguments:
+   *
+   * setValue(string) - A hexidecimal string
+   * setValue(number) - Number (throws if n is outside int64 range)
+   * setValue(hi, lo) - Raw bits as two 32-bit values
+   */
+  setValue: function(hi, lo) {
+    var negate = false;
+    if (arguments.length == 1) {
+      if (typeof(hi) == 'number') {
+        // Simplify bitfield retrieval by using abs() value.  We restore sign
+        // later
+        negate = hi < 0;
+        hi = Math.abs(hi);
+        lo = hi % VAL32;
+        hi = hi / VAL32;
+        if (hi > VAL32) throw new RangeError(hi  + ' is outside Int64 range');
+        hi = hi | 0;
+      } else if (typeof(hi) == 'string') {
+        hi = (hi + '').replace(/^0x/, '');
+        lo = hi.substr(-8);
+        hi = hi.length > 8 ? hi.substr(0, hi.length - 8) : '';
+        hi = parseInt(hi, 16);
+        lo = parseInt(lo, 16);
+      } else {
+        throw new Error(hi + ' must be a Number or String');
+      }
+    }
+
+    // Technically we should throw if hi or lo is outside int32 range here, but
+    // it's not worth the effort. Anything past the 32'nd bit is ignored.
+
+    // Copy bytes to buffer
+    var b = this.buffer, o = this.offset;
+    for (var i = 7; i >= 0; i--) {
+      b[o+i] = lo & 0xff;
+      lo = i == 4 ? hi : lo >>> 8;
+    }
+
+    // Restore sign of passed argument
+    if (negate) this._2scomp();
+  },
+
+  /**
+   * Convert to a native JS number.
+   *
+   * WARNING: Do not expect this value to be accurate to integer precision for
+   * large (positive or negative) numbers!
+   *
+   * @param allowImprecise If true, no check is performed to verify the
+   * returned value is accurate to integer precision.  If false, imprecise
+   * numbers (very large positive or negative numbers) will be forced to +/-
+   * Infinity.
+   */
+  toNumber: function(allowImprecise) {
+    var b = this.buffer, o = this.offset;
+
+    // Running sum of octets, doing a 2's complement
+    var negate = b[o] & 0x80, x = 0, carry = 1;
+    for (var i = 7, m = 1; i >= 0; i--, m *= 256) {
+      var v = b[o+i];
+
+      // 2's complement for negative numbers
+      if (negate) {
+        v = (v ^ 0xff) + carry;
+        carry = v >> 8;
+        v = v & 0xff;
+      }
+
+      x += v * m;
+    }
+
+    // Return Infinity if we've lost integer precision
+    if (!allowImprecise && x >= Int64.MAX_INT) {
+      return negate ? -Infinity : Infinity;
+    }
+
+    return negate ? -x : x;
+  },
+
+  /**
+   * Convert to a JS Number. Returns +/-Infinity for values that can't be
+   * represented to integer precision.
+   */
+  valueOf: function() {
+    return this.toNumber(false);
+  },
+
+  /**
+   * Return string value
+   *
+   * @param radix Just like Number#toString()'s radix
+   */
+  toString: function(radix) {
+    return this.valueOf().toString(radix || 10);
+  },
+
+  /**
+   * Return a string showing the buffer octets, with MSB on the left.
+   *
+   * @param sep separator string. default is '' (empty string)
+   */
+  toOctetString: function(sep) {
+    var out = new Array(8);
+    var b = this.buffer, o = this.offset;
+    for (var i = 0; i < 8; i++) {
+      out[i] = _HEX[b[o+i]];
+    }
+    return out.join(sep || '');
+  },
+
+  /**
+   * Returns the int64's 8 bytes in a buffer.
+   *
+   * @param {bool} [rawBuffer=false]  If no offset and this is true, return the internal buffer.  Should only be used if
+   *                                  you're discarding the Int64 afterwards, as it breaks encapsulation.
+   */
+  toBuffer: function(rawBuffer) {
+    if (rawBuffer && this.offset === 0) return this.buffer;
+
+    var out = new Buffer(8);
+    this.buffer.copy(out, 0, this.offset, this.offset + 8);
+    return out;
+  },
+
+  /**
+   * Copy 8 bytes of int64 into target buffer at target offset.
+   *
+   * @param {Buffer} targetBuffer       Buffer to copy into.
+   * @param {number} [targetOffset=0]   Offset into target buffer.
+   */
+  copy: function(targetBuffer, targetOffset) {
+    this.buffer.copy(targetBuffer, targetOffset || 0, this.offset, this.offset + 8);
+  },
+
+  /**
+   * Returns a number indicating whether this comes before or after or is the
+   * same as the other in sort order.
+   *
+   * @param {Int64} other  Other Int64 to compare.
+   */
+  compare: function(other) {
+
+    // If sign bits differ ...
+    if ((this.buffer[this.offset] & 0x80) != (other.buffer[other.offset] & 0x80)) {
+      return other.buffer[other.offset] - this.buffer[this.offset];
+    }
+
+    // otherwise, compare bytes lexicographically
+    for (var i = 0; i < 8; i++) {
+      if (this.buffer[this.offset+i] !== other.buffer[other.offset+i]) {
+        return this.buffer[this.offset+i] - other.buffer[other.offset+i];
+      }
+    }
+    return 0;
+  },
+
+  /**
+   * Returns a boolean indicating if this integer is equal to other.
+   *
+   * @param {Int64} other  Other Int64 to compare.
+   */
+  equals: function(other) {
+    return this.compare(other) === 0;
+  },
+
+  /**
+   * Pretty output in console.log
+   */
+  inspect: function() {
+    return '[Int64 value:' + this + ' octets:' + this.toOctetString(' ') + ']';
+  }
+};
Index: frontend/node_modules/node-int64/LICENSE
===================================================================
--- frontend/node_modules/node-int64/LICENSE	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
+++ frontend/node_modules/node-int64/LICENSE	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
@@ -0,0 +1,19 @@
+Copyright (c) 2014 Robert Kieffer
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
Index: frontend/node_modules/node-int64/README.md
===================================================================
--- frontend/node_modules/node-int64/README.md	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
+++ frontend/node_modules/node-int64/README.md	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
@@ -0,0 +1,78 @@
+JavaScript Numbers are represented as [IEEE 754 double-precision floats](http://steve.hollasch.net/cgindex/coding/ieeefloat.html).  Unfortunately, this means they lose integer precision for values beyond +/- 2^^53.  For projects that need to accurately handle 64-bit ints, such as [node-thrift](https://github.com/wadey/node-thrift), a performant, Number-like class is needed.  Int64 is that class.
+
+Int64 instances look and feel much like JS-native Numbers.  By way of example ...
+```js
+// First, let's illustrate the problem ...
+> (0x123456789).toString(16)
+'123456789' // <- what we expect.
+> (0x123456789abcdef0).toString(16)
+'123456789abcdf00' // <- Ugh!  JS doesn't do big ints. :(
+
+// So let's create a couple Int64s using the above values ...
+
+// Require, of course
+> Int64 = require('node-int64')
+
+// x's value is what we expect (the decimal value of 0x123456789)
+> x = new Int64(0x123456789)
+[Int64 value:4886718345 octets:00 00 00 01 23 45 67 89]
+
+// y's value is Infinity because it's outside the range of integer
+// precision.  But that's okay - it's still useful because it's internal
+// representation (octets) is what we passed in
+> y = new Int64('123456789abcdef0')
+[Int64 value:Infinity octets:12 34 56 78 9a bc de f0]
+
+// Let's do some math.  Int64's behave like Numbers.  (Sorry, Int64 isn't
+// for doing 64-bit integer arithmetic (yet) - it's just for carrying
+// around int64 values
+> x + 1
+4886718346
+> y + 1
+Infinity
+
+// Int64 string operations ...
+> 'value: ' + x
+'value: 4886718345'
+> 'value: ' + y
+'value: Infinity'
+> x.toString(2)
+'100100011010001010110011110001001'
+> y.toString(2)
+'Infinity'
+
+// Use JS's isFinite() method to see if the Int64 value is in the
+// integer-precise range of JS values
+> isFinite(x)
+true
+> isFinite(y)
+false
+
+// Get an octet string representation.  (Yay, y is what we put in!)
+> x.toOctetString()
+'0000000123456789'
+> y.toOctetString()
+'123456789abcdef0'
+
+// Finally, some other ways to create Int64s ...
+
+// Pass hi/lo words
+> new Int64(0x12345678, 0x9abcdef0)
+[Int64 value:Infinity octets:12 34 56 78 9a bc de f0]
+
+// Pass a Buffer
+> new Int64(new Buffer([0x12, 0x34, 0x56, 0x78, 0x9a, 0xbc, 0xde, 0xf0]))
+[Int64 value:Infinity octets:12 34 56 78 9a bc de f0]
+
+// Pass a Buffer and offset
+> new Int64(new Buffer([0,0,0,0,0x12, 0x34, 0x56, 0x78, 0x9a, 0xbc, 0xde, 0xf0]), 4)
+[Int64 value:Infinity octets:12 34 56 78 9a bc de f0]
+
+// Pull out into a buffer
+> new Int64(new Buffer([0x12, 0x34, 0x56, 0x78, 0x9a, 0xbc, 0xde, 0xf0])).toBuffer()
+<Buffer 12 34 56 78 9a bc de f0>
+
+// Or copy into an existing one (at an offset)
+> var buf = new Buffer(1024);
+> new Int64(new Buffer([0x12, 0x34, 0x56, 0x78, 0x9a, 0xbc, 0xde, 0xf0])).copy(buf, 512);
+```
Index: frontend/node_modules/node-int64/package.json
===================================================================
--- frontend/node_modules/node-int64/package.json	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
+++ frontend/node_modules/node-int64/package.json	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
@@ -0,0 +1,27 @@
+{
+  "name": "node-int64",
+  "description": "Support for representing 64-bit integers in JavaScript",
+  "url": "http://github.com/broofa/node-int64",
+  "keywords": [
+    "math",
+    "integer",
+    "int64"
+  ],
+  "author": "Robert Kieffer <robert@broofa.com>",
+  "contributors": [],
+  "dependencies": {},
+  "license": "MIT",
+  "lib": ".",
+  "main": "./Int64.js",
+  "version": "0.4.0",
+  "scripts": {
+    "test": "nodeunit test.js"
+  },
+  "repository": {
+    "type": "git",
+    "url": "https://github.com/broofa/node-int64"
+  },
+  "devDependencies": {
+    "nodeunit": "^0.9.0"
+  }
+}
Index: frontend/node_modules/node-int64/test.js
===================================================================
--- frontend/node_modules/node-int64/test.js	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
+++ frontend/node_modules/node-int64/test.js	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
@@ -0,0 +1,120 @@
+var assert = require('assert');
+var Int64 = require('./Int64');
+
+exports.setUp = function(done) {
+  done();
+};
+
+exports.testBufferToString = function(test) {
+  var int = new Int64(0xfffaffff, 0xfffff700);
+  test.equal(
+    int.toBuffer().toString('hex'),
+    'fffafffffffff700',
+    'Buffer to string conversion'
+  );
+  test.done();
+};
+
+exports.testBufferCopy = function(test) {
+  var src = new Int64(0xfffaffff, 0xfffff700);
+  var dst = new Buffer(8);
+
+  src.copy(dst);
+
+  test.deepEqual(
+    dst,
+    new Buffer([0xff, 0xfa, 0xff, 0xff, 0xff, 0xff, 0xf7, 0x00]),
+    'Copy to buffer'
+  );
+
+  test.done();
+};
+
+exports.testValueRepresentation = function(test) {
+  var args = [
+    [0],                     '0000000000000000', 0,
+    [1],                     '0000000000000001', 1,
+    [-1],                    'ffffffffffffffff', -1,
+    [1e18],                  '0de0b6b3a7640000', 1e18,
+    ['0001234500654321'],    '0001234500654321',     0x1234500654321,
+    ['0ff1234500654321'],    '0ff1234500654321',   0xff1234500654300, // Imprecise!
+    [0xff12345, 0x654321],   '0ff1234500654321',   0xff1234500654300, // Imprecise!
+    [0xfffaffff, 0xfffff700],'fffafffffffff700',    -0x5000000000900,
+    [0xafffffff, 0xfffff700],'affffffffffff700', -0x5000000000000800, // Imprecise!
+    ['0x0000123450654321'],  '0000123450654321',      0x123450654321,
+    ['0xFFFFFFFFFFFFFFFF'],  'ffffffffffffffff', -1
+  ];
+
+  // Test constructor argments
+
+  for (var i = 0; i < args.length; i += 3) {
+    var a = args[i], octets = args[i+1], number = args[i+2];
+
+    // Create instance
+    var x = new Int64();
+    Int64.apply(x, a);
+
+    test.equal(x.toOctetString(), octets, 'Constuctor with ' + args.join(', '));
+    test.equal(x.toNumber(true), number);
+  }
+
+  test.done();
+};
+
+exports.testBufferOffsets = function(test) {
+  var sourceBuffer = new Buffer(16);
+  sourceBuffer.writeUInt32BE(0xfffaffff, 2);
+  sourceBuffer.writeUInt32BE(0xfffff700, 6);
+
+  var int = new Int64(sourceBuffer, 2);
+  assert.equal(
+    int.toBuffer().toString('hex'), 'fffafffffffff700',
+    'Construct from offset'
+  );
+
+  var targetBuffer = new Buffer(16);
+  int.copy(targetBuffer, 4);
+  assert.equal(
+    targetBuffer.slice(4, 12).toString('hex'), 'fffafffffffff700',
+    'Copy to offset'
+  );
+
+  test.done();
+};
+
+exports.testInstanceOf = function(test) {
+  var x = new Int64();
+  assert(x instanceof Int64, 'Variable is not instance of Int64');
+  var y = {};
+  assert(!(y instanceof Int64), 'Object is an instance of Int64');
+  test.done();
+};
+
+exports.testCompare = function(test) {
+  var intMin = new Int64(2147483648, 0);
+  var intMinPlusOne = new Int64(2147483648, 1);
+  var zero = new Int64(0, 0);
+  var intMaxMinusOne = new Int64(2147483647, 4294967294);
+  var intMax = new Int64(2147483647, 4294967295);
+  assert(intMin.compare(intMinPlusOne) < 0, "INT64_MIN is not less than INT64_MIN+1");
+  assert(intMin.compare(zero) < 0, "INT64_MIN is not less than 0");
+  assert(intMin.compare(zero) < intMax, "INT64_MIN is not less than INT64_MAX");
+  assert(intMax.compare(intMaxMinusOne) > 0, "INT64_MAX is not greater than INT64_MAX-1");
+  assert(intMax.compare(zero) > 0, "INT64_MAX is not greater than 0");
+  assert(intMax.compare(intMin) > 0, "INT64_MAX is not greater than INT_MIN");
+  test.done();
+};
+
+exports.testEquals = function(test) {
+  var intMin = new Int64(2147483648, 0);
+  var zero = new Int64(0, 0);
+  var intMax = new Int64(2147483647, 4294967295);
+  assert(intMin.equals(intMin), "INT64_MIN !== INT64_MIN");
+  assert(intMax.equals(intMax), "INT64_MAX !== INT64_MAX");
+  assert(zero.equals(zero), "0 !== 0");
+  assert(!intMin.equals(zero), "INT64_MIN === 0");
+  assert(!intMin.equals(intMax), "INT64_MIN === INT64_MAX");
+  assert(!intMax.equals(zero), "INT64_MAX === 0");
+  assert(!intMax.equals(intMin), "INT64_MAX === INT64_MIN");
+  test.done();
+};
