Index: frontend/node_modules/obuf/index.js
===================================================================
--- frontend/node_modules/obuf/index.js	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
+++ frontend/node_modules/obuf/index.js	(revision 9af201e94b5a79beb92a30858fc54de4bc3b9449)
@@ -0,0 +1,396 @@
+var Buffer = require('buffer').Buffer;
+
+function OffsetBuffer() {
+  this.offset = 0;
+  this.size = 0;
+  this.buffers = [];
+}
+module.exports = OffsetBuffer;
+
+OffsetBuffer.prototype.isEmpty = function isEmpty() {
+  return this.size === 0;
+};
+
+OffsetBuffer.prototype.clone = function clone(size) {
+  var r = new OffsetBuffer();
+  r.offset = this.offset;
+  r.size = size;
+  r.buffers = this.buffers.slice();
+  return r;
+};
+
+OffsetBuffer.prototype.toChunks = function toChunks() {
+  if (this.size === 0)
+    return [];
+
+  // We are going to slice it anyway
+  if (this.offset !== 0) {
+    this.buffers[0] = this.buffers[0].slice(this.offset);
+    this.offset = 0;
+  }
+
+  var chunks = [ ];
+  var off = 0;
+  for (var i = 0; off <= this.size && i < this.buffers.length; i++) {
+    var buf = this.buffers[i];
+    off += buf.length;
+
+    // Slice off last buffer
+    if (off > this.size) {
+      buf = buf.slice(0, buf.length - (off - this.size));
+      this.buffers[i] = buf;
+    }
+
+    chunks.push(buf);
+  }
+
+  // If some buffers were skipped - trim length
+  if (i < this.buffers.length)
+    this.buffers.length = i;
+
+  return chunks;
+};
+
+OffsetBuffer.prototype.toString = function toString(enc) {
+  return this.toChunks().map(function(c) {
+    return c.toString(enc);
+  }).join('');
+};
+
+OffsetBuffer.prototype.use = function use(buf, off, n) {
+  this.buffers = [ buf ];
+  this.offset = off;
+  this.size = n;
+};
+
+OffsetBuffer.prototype.push = function push(data) {
+  // Ignore empty writes
+  if (data.length === 0)
+    return;
+
+  this.size += data.length;
+  this.buffers.push(data);
+};
+
+OffsetBuffer.prototype.has = function has(n) {
+  return this.size >= n;
+};
+
+OffsetBuffer.prototype.skip = function skip(n) {
+  if (this.size === 0)
+    return;
+
+  this.size -= n;
+
+  // Fast case, skip bytes in a first buffer
+  if (this.offset + n < this.buffers[0].length) {
+    this.offset += n;
+    return;
+  }
+
+  var left = n - (this.buffers[0].length - this.offset);
+  this.offset = 0;
+
+  for (var shift = 1; left > 0 && shift < this.buffers.length; shift++) {
+    var buf = this.buffers[shift];
+    if (buf.length > left) {
+      this.offset = left;
+      break;
+    }
+    left -= buf.length;
+  }
+  this.buffers = this.buffers.slice(shift);
+};
+
+OffsetBuffer.prototype.copy = function copy(target, targetOff, off, n) {
+  if (this.size === 0)
+    return;
+  if (off !== 0)
+    throw new Error('Unsupported offset in .copy()');
+
+  var toff = targetOff;
+  var first = this.buffers[0];
+  var toCopy = Math.min(n, first.length - this.offset);
+  first.copy(target, toff, this.offset, this.offset + toCopy);
+
+  toff += toCopy;
+  var left = n - toCopy;
+  for (var i = 1; left > 0 && i < this.buffers.length; i++) {
+    var buf = this.buffers[i];
+    var toCopy = Math.min(left, buf.length);
+
+    buf.copy(target, toff, 0, toCopy);
+
+    toff += toCopy;
+    left -= toCopy;
+  }
+};
+
+OffsetBuffer.prototype.take = function take(n) {
+  if (n === 0)
+    return new Buffer(0);
+
+  this.size -= n;
+
+  // Fast cases
+  var first = this.buffers[0].length - this.offset;
+  if (first === n) {
+    var r = this.buffers.shift();
+    if (this.offset !== 0) {
+      r = r.slice(this.offset);
+      this.offset = 0;
+    }
+    return r;
+  } else if (first > n) {
+    var r = this.buffers[0].slice(this.offset, this.offset + n);
+    this.offset += n;
+    return r;
+  }
+
+  // Allocate and fill buffer
+  var out = new Buffer(n);
+  var toOff = 0;
+  var startOff = this.offset;
+  for (var i = 0; toOff !== n && i < this.buffers.length; i++) {
+    var buf = this.buffers[i];
+    var toCopy = Math.min(buf.length - startOff, n - toOff);
+
+    buf.copy(out, toOff, startOff, startOff + toCopy);
+    if (startOff + toCopy < buf.length) {
+      this.offset = startOff + toCopy;
+      break;
+    } else {
+      toOff += toCopy;
+      startOff = 0;
+    }
+  }
+
+  this.buffers = this.buffers.slice(i);
+  if (this.buffers.length === 0)
+    this.offset = 0;
+
+  return out;
+};
+
+OffsetBuffer.prototype.peekUInt8 = function peekUInt8() {
+  return this.buffers[0][this.offset];
+};
+
+OffsetBuffer.prototype.readUInt8 = function readUInt8() {
+  this.size -= 1;
+  var first = this.buffers[0];
+  var r = first[this.offset];
+  if (++this.offset === first.length) {
+    this.offset = 0;
+    this.buffers.shift();
+  }
+
+  return r;
+};
+
+OffsetBuffer.prototype.readUInt16LE = function readUInt16LE() {
+  var first = this.buffers[0];
+  this.size -= 2;
+
+  var r;
+  var shift;
+
+  // Fast case - first buffer has all bytes
+  if (first.length - this.offset >= 2) {
+    r = first.readUInt16LE(this.offset);
+    shift = 0;
+    this.offset += 2;
+
+  // One byte here - one byte there
+  } else {
+    r = first[this.offset] | (this.buffers[1][0] << 8);
+    shift = 1;
+    this.offset = 1;
+  }
+
+  if (this.offset === this.buffers[shift].length) {
+    this.offset = 0;
+    shift++;
+  }
+  if (shift !== 0)
+    this.buffers = this.buffers.slice(shift);
+
+  return r;
+};
+
+OffsetBuffer.prototype.readUInt24LE = function readUInt24LE() {
+  var first = this.buffers[0];
+
+  var r;
+  var shift;
+  var firstHas = first.length - this.offset;
+
+  // Fast case - first buffer has all bytes
+  if (firstHas >= 3) {
+    r = first.readUInt16LE(this.offset) | (first[this.offset + 2] << 16);
+    shift = 0;
+    this.offset += 3;
+
+  // First buffer has 2 of 3 bytes
+  } else if (firstHas >= 2) {
+    r = first.readUInt16LE(this.offset) | (this.buffers[1][0] << 16);
+    shift = 1;
+    this.offset = 1;
+
+  // Slow case: First buffer has 1 of 3 bytes
+  } else {
+    r = first[this.offset];
+    this.offset = 0;
+    this.buffers.shift();
+    this.size -= 1;
+
+    r |= this.readUInt16LE() << 8;
+    return r;
+  }
+
+  this.size -= 3;
+  if (this.offset === this.buffers[shift].length) {
+    this.offset = 0;
+    shift++;
+  }
+  if (shift !== 0)
+    this.buffers = this.buffers.slice(shift);
+
+  return r;
+};
+
+OffsetBuffer.prototype.readUInt32LE = function readUInt32LE() {
+  var first = this.buffers[0];
+
+  var r;
+  var shift;
+  var firstHas = first.length - this.offset;
+
+  // Fast case - first buffer has all bytes
+  if (firstHas >= 4) {
+    r = first.readUInt32LE(this.offset);
+    shift = 0;
+    this.offset += 4;
+
+  // First buffer has 3 of 4 bytes
+  } else if (firstHas >= 3) {
+    r = (first.readUInt16LE(this.offset) |
+         (first[this.offset + 2] << 16)) +
+        (this.buffers[1][0] * 0x1000000);
+    shift = 1;
+    this.offset = 1;
+
+  // Slow case: First buffer has 2 of 4 bytes
+  } else if (firstHas >= 2) {
+    r = first.readUInt16LE(this.offset);
+    this.offset = 0;
+    this.buffers.shift();
+    this.size -= 2;
+
+    r += this.readUInt16LE() * 0x10000;
+    return r;
+
+  // Slow case: First buffer has 1 of 4 bytes
+  } else {
+    r = first[this.offset];
+    this.offset = 0;
+    this.buffers.shift();
+    this.size -= 1;
+
+    r += this.readUInt24LE() * 0x100;
+    return r;
+  }
+
+  this.size -= 4;
+  if (this.offset === this.buffers[shift].length) {
+    this.offset = 0;
+    shift++;
+  }
+  if (shift !== 0)
+    this.buffers = this.buffers.slice(shift);
+
+  return r;
+};
+
+OffsetBuffer.prototype.readUInt16BE = function readUInt16BE() {
+  var r = this.readUInt16LE();
+
+  return ((r & 0xff) << 8) | (r >> 8);
+};
+
+OffsetBuffer.prototype.readUInt24BE = function readUInt24BE() {
+  var r = this.readUInt24LE();
+
+  return ((r & 0xff) << 16) | (((r >> 8) & 0xff) << 8) | (r >> 16);
+};
+
+OffsetBuffer.prototype.readUInt32BE = function readUInt32BE() {
+  var r = this.readUInt32LE();
+
+  return (((r & 0xff) << 24) |
+          (((r >>> 8) & 0xff) << 16) |
+          (((r >>> 16) & 0xff) << 8) |
+          (r >>> 24)) >>> 0;
+};
+
+// Signed number APIs
+
+function signedInt8(num) {
+  if (num >= 0x80)
+    return -(0xff ^ num) - 1;
+  else
+    return num;
+}
+
+OffsetBuffer.prototype.peekInt8 = function peekInt8() {
+  return signedInt8(this.peekUInt8());
+};
+
+OffsetBuffer.prototype.readInt8 = function readInt8() {
+  return signedInt8(this.readUInt8());
+};
+
+function signedInt16(num) {
+  if (num >= 0x8000)
+    return -(0xffff ^ num) - 1;
+  else
+    return num;
+}
+
+OffsetBuffer.prototype.readInt16BE = function readInt16BE() {
+  return signedInt16(this.readUInt16BE());
+};
+
+OffsetBuffer.prototype.readInt16LE = function readInt16LE() {
+  return signedInt16(this.readUInt16LE());
+};
+
+function signedInt24(num) {
+  if (num >= 0x800000)
+    return -(0xffffff ^ num) - 1;
+  else
+    return num;
+}
+
+OffsetBuffer.prototype.readInt24BE = function readInt24BE() {
+  return signedInt24(this.readUInt24BE());
+};
+
+OffsetBuffer.prototype.readInt24LE = function readInt24LE() {
+  return signedInt24(this.readUInt24LE());
+};
+
+function signedInt32(num) {
+  if (num >= 0x80000000)
+    return -(0xffffffff ^ num) - 1;
+  else
+    return num;
+}
+
+OffsetBuffer.prototype.readInt32BE = function readInt32BE() {
+  return signedInt32(this.readUInt32BE());
+};
+
+OffsetBuffer.prototype.readInt32LE = function readInt32LE() {
+  return signedInt32(this.readUInt32LE());
+};
