[57e58a3] | 1 | import htmlDecodeTree from "./generated/decode-data-html.js";
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| 2 | import xmlDecodeTree from "./generated/decode-data-xml.js";
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| 3 | import decodeCodePoint, { replaceCodePoint, fromCodePoint, } from "./decode_codepoint.js";
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| 4 | // Re-export for use by eg. htmlparser2
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| 5 | export { htmlDecodeTree, xmlDecodeTree, decodeCodePoint };
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| 6 | export { replaceCodePoint, fromCodePoint } from "./decode_codepoint.js";
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| 7 | var CharCodes;
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| 8 | (function (CharCodes) {
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| 9 | CharCodes[CharCodes["NUM"] = 35] = "NUM";
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| 10 | CharCodes[CharCodes["SEMI"] = 59] = "SEMI";
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| 11 | CharCodes[CharCodes["EQUALS"] = 61] = "EQUALS";
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| 12 | CharCodes[CharCodes["ZERO"] = 48] = "ZERO";
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| 13 | CharCodes[CharCodes["NINE"] = 57] = "NINE";
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| 14 | CharCodes[CharCodes["LOWER_A"] = 97] = "LOWER_A";
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| 15 | CharCodes[CharCodes["LOWER_F"] = 102] = "LOWER_F";
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| 16 | CharCodes[CharCodes["LOWER_X"] = 120] = "LOWER_X";
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| 17 | CharCodes[CharCodes["LOWER_Z"] = 122] = "LOWER_Z";
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| 18 | CharCodes[CharCodes["UPPER_A"] = 65] = "UPPER_A";
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| 19 | CharCodes[CharCodes["UPPER_F"] = 70] = "UPPER_F";
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| 20 | CharCodes[CharCodes["UPPER_Z"] = 90] = "UPPER_Z";
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| 21 | })(CharCodes || (CharCodes = {}));
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| 22 | /** Bit that needs to be set to convert an upper case ASCII character to lower case */
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| 23 | const TO_LOWER_BIT = 0b100000;
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| 24 | export var BinTrieFlags;
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| 25 | (function (BinTrieFlags) {
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| 26 | BinTrieFlags[BinTrieFlags["VALUE_LENGTH"] = 49152] = "VALUE_LENGTH";
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| 27 | BinTrieFlags[BinTrieFlags["BRANCH_LENGTH"] = 16256] = "BRANCH_LENGTH";
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| 28 | BinTrieFlags[BinTrieFlags["JUMP_TABLE"] = 127] = "JUMP_TABLE";
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| 29 | })(BinTrieFlags || (BinTrieFlags = {}));
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| 30 | function isNumber(code) {
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| 31 | return code >= CharCodes.ZERO && code <= CharCodes.NINE;
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| 32 | }
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| 33 | function isHexadecimalCharacter(code) {
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| 34 | return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) ||
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| 35 | (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F));
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| 36 | }
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| 37 | function isAsciiAlphaNumeric(code) {
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| 38 | return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) ||
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| 39 | (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) ||
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| 40 | isNumber(code));
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| 41 | }
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| 42 | /**
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| 43 | * Checks if the given character is a valid end character for an entity in an attribute.
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| 44 | *
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| 45 | * Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error.
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| 46 | * See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state
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| 47 | */
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| 48 | function isEntityInAttributeInvalidEnd(code) {
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| 49 | return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code);
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| 50 | }
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| 51 | var EntityDecoderState;
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| 52 | (function (EntityDecoderState) {
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| 53 | EntityDecoderState[EntityDecoderState["EntityStart"] = 0] = "EntityStart";
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| 54 | EntityDecoderState[EntityDecoderState["NumericStart"] = 1] = "NumericStart";
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| 55 | EntityDecoderState[EntityDecoderState["NumericDecimal"] = 2] = "NumericDecimal";
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| 56 | EntityDecoderState[EntityDecoderState["NumericHex"] = 3] = "NumericHex";
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| 57 | EntityDecoderState[EntityDecoderState["NamedEntity"] = 4] = "NamedEntity";
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| 58 | })(EntityDecoderState || (EntityDecoderState = {}));
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| 59 | export var DecodingMode;
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| 60 | (function (DecodingMode) {
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| 61 | /** Entities in text nodes that can end with any character. */
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| 62 | DecodingMode[DecodingMode["Legacy"] = 0] = "Legacy";
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| 63 | /** Only allow entities terminated with a semicolon. */
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| 64 | DecodingMode[DecodingMode["Strict"] = 1] = "Strict";
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| 65 | /** Entities in attributes have limitations on ending characters. */
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| 66 | DecodingMode[DecodingMode["Attribute"] = 2] = "Attribute";
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| 67 | })(DecodingMode || (DecodingMode = {}));
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| 68 | /**
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| 69 | * Token decoder with support of writing partial entities.
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| 70 | */
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| 71 | export class EntityDecoder {
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| 72 | constructor(
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| 73 | /** The tree used to decode entities. */
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| 74 | decodeTree,
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| 75 | /**
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| 76 | * The function that is called when a codepoint is decoded.
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| 77 | *
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| 78 | * For multi-byte named entities, this will be called multiple times,
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| 79 | * with the second codepoint, and the same `consumed` value.
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| 80 | *
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| 81 | * @param codepoint The decoded codepoint.
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| 82 | * @param consumed The number of bytes consumed by the decoder.
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| 83 | */
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| 84 | emitCodePoint,
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| 85 | /** An object that is used to produce errors. */
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| 86 | errors) {
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| 87 | this.decodeTree = decodeTree;
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| 88 | this.emitCodePoint = emitCodePoint;
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| 89 | this.errors = errors;
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| 90 | /** The current state of the decoder. */
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| 91 | this.state = EntityDecoderState.EntityStart;
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| 92 | /** Characters that were consumed while parsing an entity. */
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| 93 | this.consumed = 1;
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| 94 | /**
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| 95 | * The result of the entity.
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| 96 | *
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| 97 | * Either the result index of a numeric entity, or the codepoint of a
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| 98 | * numeric entity.
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| 99 | */
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| 100 | this.result = 0;
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| 101 | /** The current index in the decode tree. */
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| 102 | this.treeIndex = 0;
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| 103 | /** The number of characters that were consumed in excess. */
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| 104 | this.excess = 1;
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| 105 | /** The mode in which the decoder is operating. */
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| 106 | this.decodeMode = DecodingMode.Strict;
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| 107 | }
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| 108 | /** Resets the instance to make it reusable. */
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| 109 | startEntity(decodeMode) {
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| 110 | this.decodeMode = decodeMode;
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| 111 | this.state = EntityDecoderState.EntityStart;
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| 112 | this.result = 0;
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| 113 | this.treeIndex = 0;
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| 114 | this.excess = 1;
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| 115 | this.consumed = 1;
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| 116 | }
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| 117 | /**
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| 118 | * Write an entity to the decoder. This can be called multiple times with partial entities.
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| 119 | * If the entity is incomplete, the decoder will return -1.
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| 120 | *
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| 121 | * Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the
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| 122 | * entity is incomplete, and resume when the next string is written.
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| 123 | *
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| 124 | * @param string The string containing the entity (or a continuation of the entity).
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| 125 | * @param offset The offset at which the entity begins. Should be 0 if this is not the first call.
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| 126 | * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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| 127 | */
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| 128 | write(str, offset) {
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| 129 | switch (this.state) {
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| 130 | case EntityDecoderState.EntityStart: {
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| 131 | if (str.charCodeAt(offset) === CharCodes.NUM) {
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| 132 | this.state = EntityDecoderState.NumericStart;
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| 133 | this.consumed += 1;
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| 134 | return this.stateNumericStart(str, offset + 1);
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| 135 | }
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| 136 | this.state = EntityDecoderState.NamedEntity;
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| 137 | return this.stateNamedEntity(str, offset);
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| 138 | }
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| 139 | case EntityDecoderState.NumericStart: {
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| 140 | return this.stateNumericStart(str, offset);
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| 141 | }
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| 142 | case EntityDecoderState.NumericDecimal: {
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| 143 | return this.stateNumericDecimal(str, offset);
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| 144 | }
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| 145 | case EntityDecoderState.NumericHex: {
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| 146 | return this.stateNumericHex(str, offset);
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| 147 | }
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| 148 | case EntityDecoderState.NamedEntity: {
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| 149 | return this.stateNamedEntity(str, offset);
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| 150 | }
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| 151 | }
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| 152 | }
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| 153 | /**
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| 154 | * Switches between the numeric decimal and hexadecimal states.
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| 155 | *
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| 156 | * Equivalent to the `Numeric character reference state` in the HTML spec.
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| 157 | *
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| 158 | * @param str The string containing the entity (or a continuation of the entity).
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| 159 | * @param offset The current offset.
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| 160 | * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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| 161 | */
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| 162 | stateNumericStart(str, offset) {
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| 163 | if (offset >= str.length) {
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| 164 | return -1;
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| 165 | }
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| 166 | if ((str.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) {
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| 167 | this.state = EntityDecoderState.NumericHex;
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| 168 | this.consumed += 1;
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| 169 | return this.stateNumericHex(str, offset + 1);
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| 170 | }
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| 171 | this.state = EntityDecoderState.NumericDecimal;
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| 172 | return this.stateNumericDecimal(str, offset);
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| 173 | }
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| 174 | addToNumericResult(str, start, end, base) {
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| 175 | if (start !== end) {
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| 176 | const digitCount = end - start;
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| 177 | this.result =
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| 178 | this.result * Math.pow(base, digitCount) +
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| 179 | parseInt(str.substr(start, digitCount), base);
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| 180 | this.consumed += digitCount;
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| 181 | }
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| 182 | }
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| 183 | /**
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| 184 | * Parses a hexadecimal numeric entity.
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| 185 | *
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| 186 | * Equivalent to the `Hexademical character reference state` in the HTML spec.
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| 187 | *
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| 188 | * @param str The string containing the entity (or a continuation of the entity).
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| 189 | * @param offset The current offset.
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| 190 | * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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| 191 | */
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| 192 | stateNumericHex(str, offset) {
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| 193 | const startIdx = offset;
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| 194 | while (offset < str.length) {
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| 195 | const char = str.charCodeAt(offset);
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| 196 | if (isNumber(char) || isHexadecimalCharacter(char)) {
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| 197 | offset += 1;
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| 198 | }
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| 199 | else {
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| 200 | this.addToNumericResult(str, startIdx, offset, 16);
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| 201 | return this.emitNumericEntity(char, 3);
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| 202 | }
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| 203 | }
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| 204 | this.addToNumericResult(str, startIdx, offset, 16);
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| 205 | return -1;
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| 206 | }
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| 207 | /**
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| 208 | * Parses a decimal numeric entity.
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| 209 | *
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| 210 | * Equivalent to the `Decimal character reference state` in the HTML spec.
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| 211 | *
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| 212 | * @param str The string containing the entity (or a continuation of the entity).
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| 213 | * @param offset The current offset.
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| 214 | * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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| 215 | */
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| 216 | stateNumericDecimal(str, offset) {
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| 217 | const startIdx = offset;
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| 218 | while (offset < str.length) {
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| 219 | const char = str.charCodeAt(offset);
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| 220 | if (isNumber(char)) {
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| 221 | offset += 1;
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| 222 | }
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| 223 | else {
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| 224 | this.addToNumericResult(str, startIdx, offset, 10);
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| 225 | return this.emitNumericEntity(char, 2);
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| 226 | }
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| 227 | }
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| 228 | this.addToNumericResult(str, startIdx, offset, 10);
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| 229 | return -1;
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| 230 | }
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| 231 | /**
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| 232 | * Validate and emit a numeric entity.
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| 233 | *
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| 234 | * Implements the logic from the `Hexademical character reference start
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| 235 | * state` and `Numeric character reference end state` in the HTML spec.
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| 236 | *
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| 237 | * @param lastCp The last code point of the entity. Used to see if the
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| 238 | * entity was terminated with a semicolon.
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| 239 | * @param expectedLength The minimum number of characters that should be
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| 240 | * consumed. Used to validate that at least one digit
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| 241 | * was consumed.
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| 242 | * @returns The number of characters that were consumed.
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| 243 | */
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| 244 | emitNumericEntity(lastCp, expectedLength) {
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| 245 | var _a;
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| 246 | // Ensure we consumed at least one digit.
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| 247 | if (this.consumed <= expectedLength) {
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| 248 | (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);
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| 249 | return 0;
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| 250 | }
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| 251 | // Figure out if this is a legit end of the entity
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| 252 | if (lastCp === CharCodes.SEMI) {
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| 253 | this.consumed += 1;
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| 254 | }
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| 255 | else if (this.decodeMode === DecodingMode.Strict) {
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| 256 | return 0;
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| 257 | }
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| 258 | this.emitCodePoint(replaceCodePoint(this.result), this.consumed);
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| 259 | if (this.errors) {
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| 260 | if (lastCp !== CharCodes.SEMI) {
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| 261 | this.errors.missingSemicolonAfterCharacterReference();
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| 262 | }
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| 263 | this.errors.validateNumericCharacterReference(this.result);
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| 264 | }
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| 265 | return this.consumed;
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| 266 | }
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| 267 | /**
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| 268 | * Parses a named entity.
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| 269 | *
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| 270 | * Equivalent to the `Named character reference state` in the HTML spec.
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| 271 | *
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| 272 | * @param str The string containing the entity (or a continuation of the entity).
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| 273 | * @param offset The current offset.
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| 274 | * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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| 275 | */
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| 276 | stateNamedEntity(str, offset) {
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| 277 | const { decodeTree } = this;
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| 278 | let current = decodeTree[this.treeIndex];
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| 279 | // The mask is the number of bytes of the value, including the current byte.
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| 280 | let valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
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| 281 | for (; offset < str.length; offset++, this.excess++) {
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| 282 | const char = str.charCodeAt(offset);
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| 283 | this.treeIndex = determineBranch(decodeTree, current, this.treeIndex + Math.max(1, valueLength), char);
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| 284 | if (this.treeIndex < 0) {
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| 285 | return this.result === 0 ||
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| 286 | // If we are parsing an attribute
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| 287 | (this.decodeMode === DecodingMode.Attribute &&
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| 288 | // We shouldn't have consumed any characters after the entity,
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| 289 | (valueLength === 0 ||
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| 290 | // And there should be no invalid characters.
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| 291 | isEntityInAttributeInvalidEnd(char)))
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| 292 | ? 0
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| 293 | : this.emitNotTerminatedNamedEntity();
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| 294 | }
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| 295 | current = decodeTree[this.treeIndex];
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| 296 | valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
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| 297 | // If the branch is a value, store it and continue
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| 298 | if (valueLength !== 0) {
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| 299 | // If the entity is terminated by a semicolon, we are done.
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| 300 | if (char === CharCodes.SEMI) {
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| 301 | return this.emitNamedEntityData(this.treeIndex, valueLength, this.consumed + this.excess);
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| 302 | }
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| 303 | // If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it.
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| 304 | if (this.decodeMode !== DecodingMode.Strict) {
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| 305 | this.result = this.treeIndex;
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| 306 | this.consumed += this.excess;
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| 307 | this.excess = 0;
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| 308 | }
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| 309 | }
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| 310 | }
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| 311 | return -1;
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| 312 | }
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| 313 | /**
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| 314 | * Emit a named entity that was not terminated with a semicolon.
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| 315 | *
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| 316 | * @returns The number of characters consumed.
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| 317 | */
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| 318 | emitNotTerminatedNamedEntity() {
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| 319 | var _a;
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| 320 | const { result, decodeTree } = this;
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| 321 | const valueLength = (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14;
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| 322 | this.emitNamedEntityData(result, valueLength, this.consumed);
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| 323 | (_a = this.errors) === null || _a === void 0 ? void 0 : _a.missingSemicolonAfterCharacterReference();
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| 324 | return this.consumed;
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| 325 | }
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| 326 | /**
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| 327 | * Emit a named entity.
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| 328 | *
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| 329 | * @param result The index of the entity in the decode tree.
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| 330 | * @param valueLength The number of bytes in the entity.
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| 331 | * @param consumed The number of characters consumed.
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| 332 | *
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| 333 | * @returns The number of characters consumed.
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| 334 | */
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| 335 | emitNamedEntityData(result, valueLength, consumed) {
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| 336 | const { decodeTree } = this;
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| 337 | this.emitCodePoint(valueLength === 1
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| 338 | ? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH
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| 339 | : decodeTree[result + 1], consumed);
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| 340 | if (valueLength === 3) {
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| 341 | // For multi-byte values, we need to emit the second byte.
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| 342 | this.emitCodePoint(decodeTree[result + 2], consumed);
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| 343 | }
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| 344 | return consumed;
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| 345 | }
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| 346 | /**
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| 347 | * Signal to the parser that the end of the input was reached.
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| 348 | *
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| 349 | * Remaining data will be emitted and relevant errors will be produced.
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| 350 | *
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| 351 | * @returns The number of characters consumed.
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| 352 | */
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| 353 | end() {
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| 354 | var _a;
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| 355 | switch (this.state) {
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| 356 | case EntityDecoderState.NamedEntity: {
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| 357 | // Emit a named entity if we have one.
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| 358 | return this.result !== 0 &&
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| 359 | (this.decodeMode !== DecodingMode.Attribute ||
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| 360 | this.result === this.treeIndex)
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| 361 | ? this.emitNotTerminatedNamedEntity()
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| 362 | : 0;
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| 363 | }
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| 364 | // Otherwise, emit a numeric entity if we have one.
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| 365 | case EntityDecoderState.NumericDecimal: {
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| 366 | return this.emitNumericEntity(0, 2);
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| 367 | }
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| 368 | case EntityDecoderState.NumericHex: {
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| 369 | return this.emitNumericEntity(0, 3);
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| 370 | }
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| 371 | case EntityDecoderState.NumericStart: {
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| 372 | (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);
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| 373 | return 0;
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| 374 | }
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| 375 | case EntityDecoderState.EntityStart: {
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| 376 | // Return 0 if we have no entity.
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| 377 | return 0;
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| 378 | }
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| 379 | }
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| 380 | }
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| 381 | }
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| 382 | /**
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| 383 | * Creates a function that decodes entities in a string.
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| 384 | *
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| 385 | * @param decodeTree The decode tree.
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| 386 | * @returns A function that decodes entities in a string.
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| 387 | */
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| 388 | function getDecoder(decodeTree) {
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| 389 | let ret = "";
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| 390 | const decoder = new EntityDecoder(decodeTree, (str) => (ret += fromCodePoint(str)));
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| 391 | return function decodeWithTrie(str, decodeMode) {
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| 392 | let lastIndex = 0;
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| 393 | let offset = 0;
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| 394 | while ((offset = str.indexOf("&", offset)) >= 0) {
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| 395 | ret += str.slice(lastIndex, offset);
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| 396 | decoder.startEntity(decodeMode);
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| 397 | const len = decoder.write(str,
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| 398 | // Skip the "&"
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| 399 | offset + 1);
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| 400 | if (len < 0) {
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| 401 | lastIndex = offset + decoder.end();
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| 402 | break;
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| 403 | }
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| 404 | lastIndex = offset + len;
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| 405 | // If `len` is 0, skip the current `&` and continue.
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| 406 | offset = len === 0 ? lastIndex + 1 : lastIndex;
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| 407 | }
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| 408 | const result = ret + str.slice(lastIndex);
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| 409 | // Make sure we don't keep a reference to the final string.
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| 410 | ret = "";
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| 411 | return result;
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| 412 | };
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| 413 | }
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| 414 | /**
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| 415 | * Determines the branch of the current node that is taken given the current
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| 416 | * character. This function is used to traverse the trie.
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| 417 | *
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| 418 | * @param decodeTree The trie.
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| 419 | * @param current The current node.
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| 420 | * @param nodeIdx The index right after the current node and its value.
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| 421 | * @param char The current character.
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| 422 | * @returns The index of the next node, or -1 if no branch is taken.
|
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| 423 | */
|
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| 424 | export function determineBranch(decodeTree, current, nodeIdx, char) {
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| 425 | const branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7;
|
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| 426 | const jumpOffset = current & BinTrieFlags.JUMP_TABLE;
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| 427 | // Case 1: Single branch encoded in jump offset
|
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| 428 | if (branchCount === 0) {
|
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| 429 | return jumpOffset !== 0 && char === jumpOffset ? nodeIdx : -1;
|
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| 430 | }
|
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| 431 | // Case 2: Multiple branches encoded in jump table
|
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| 432 | if (jumpOffset) {
|
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| 433 | const value = char - jumpOffset;
|
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| 434 | return value < 0 || value >= branchCount
|
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| 435 | ? -1
|
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| 436 | : decodeTree[nodeIdx + value] - 1;
|
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| 437 | }
|
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| 438 | // Case 3: Multiple branches encoded in dictionary
|
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| 439 | // Binary search for the character.
|
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| 440 | let lo = nodeIdx;
|
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| 441 | let hi = lo + branchCount - 1;
|
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| 442 | while (lo <= hi) {
|
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| 443 | const mid = (lo + hi) >>> 1;
|
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| 444 | const midVal = decodeTree[mid];
|
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| 445 | if (midVal < char) {
|
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| 446 | lo = mid + 1;
|
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| 447 | }
|
---|
| 448 | else if (midVal > char) {
|
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| 449 | hi = mid - 1;
|
---|
| 450 | }
|
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| 451 | else {
|
---|
| 452 | return decodeTree[mid + branchCount];
|
---|
| 453 | }
|
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| 454 | }
|
---|
| 455 | return -1;
|
---|
| 456 | }
|
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| 457 | const htmlDecoder = getDecoder(htmlDecodeTree);
|
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| 458 | const xmlDecoder = getDecoder(xmlDecodeTree);
|
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| 459 | /**
|
---|
| 460 | * Decodes an HTML string.
|
---|
| 461 | *
|
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| 462 | * @param str The string to decode.
|
---|
| 463 | * @param mode The decoding mode.
|
---|
| 464 | * @returns The decoded string.
|
---|
| 465 | */
|
---|
| 466 | export function decodeHTML(str, mode = DecodingMode.Legacy) {
|
---|
| 467 | return htmlDecoder(str, mode);
|
---|
| 468 | }
|
---|
| 469 | /**
|
---|
| 470 | * Decodes an HTML string in an attribute.
|
---|
| 471 | *
|
---|
| 472 | * @param str The string to decode.
|
---|
| 473 | * @returns The decoded string.
|
---|
| 474 | */
|
---|
| 475 | export function decodeHTMLAttribute(str) {
|
---|
| 476 | return htmlDecoder(str, DecodingMode.Attribute);
|
---|
| 477 | }
|
---|
| 478 | /**
|
---|
| 479 | * Decodes an HTML string, requiring all entities to be terminated by a semicolon.
|
---|
| 480 | *
|
---|
| 481 | * @param str The string to decode.
|
---|
| 482 | * @returns The decoded string.
|
---|
| 483 | */
|
---|
| 484 | export function decodeHTMLStrict(str) {
|
---|
| 485 | return htmlDecoder(str, DecodingMode.Strict);
|
---|
| 486 | }
|
---|
| 487 | /**
|
---|
| 488 | * Decodes an XML string, requiring all entities to be terminated by a semicolon.
|
---|
| 489 | *
|
---|
| 490 | * @param str The string to decode.
|
---|
| 491 | * @returns The decoded string.
|
---|
| 492 | */
|
---|
| 493 | export function decodeXML(str) {
|
---|
| 494 | return xmlDecoder(str, DecodingMode.Strict);
|
---|
| 495 | }
|
---|
| 496 | //# sourceMappingURL=decode.js.map |
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