Changes between Version 13 and Version 14 of ProjectPupil


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Timestamp:
05/11/18 02:41:43 (7 years ago)
Author:
Monika Rizova
Comment:

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  • ProjectPupil

    v13 v14  
    995. Software and GUI are platform-independent and include state-of-the-art algorithms for real-time pupil detection and tracking, calibration, and accurate gaze estimation.
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    11 After doing a performance evaluation it was shown that Pupil can provide an average gaze estimation accuracy of 0.6 degree of visual angle (0.08 degree precision) with a processing pipeline latency of only 0.045 seconds.
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    14 In order to know what someone is looking at, we must to establish a mapping between pupil and gaze positions. This is what we call calibration. The following pictures will show us the process in using Pupil hardware and software for gaze-tracking.
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    16 [[Image(p1.png,30%)]]
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    18 **Pic.1 Positioning of the headset and adjusting the direction of the gaze**
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    20 [[Image(p2.png)]]
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    22 **Pic.2 A correct way of looking at the camera (1) and three following incorrect was of doing that (2,3,4)**
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    24 [[Image(p3.png)]]
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    26 **Pic.3 Points for calibrating our gaze**
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    28 [[Image(p4.png,30%)]]
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    30 **Pic.4 The process of recording the gaze**
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    32 [[Image(p5.png)]]
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    34 **Pic.5 Recording live gaze example**
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    36 [[Image(p6.jpg)]]
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    38 **Pic.6 Information gained about the subjects gaze after recording**