source: components/poker/sections/Messages.jsx@ d0ef259

main
Last change on this file since d0ef259 was aac3b2b, checked in by anastasovv <simon@…>, 2 years ago

Fixes to poker functionality

  • Property mode set to 100644
File size: 2.5 KB
Line 
1import React from 'react'
2
3import { useSelector } from 'react-redux'
4
5const Messages = () => {
6 const playerState = useSelector(state => state.player);
7 const styleState = useSelector(state => state.style);
8
9 let roundMessage = '';
10 if (playerState.pokerGame.table.round === 1) {
11 roundMessage = ' - Everyone must call $20 before cards are dealt.';
12 }
13
14 let turnMessage = '';
15 let callMessage = '';
16 if (playerState.pokerGame.table.players[playerState.pokerGame.table.turnIdx] !== undefined) {
17 turnMessage = `It\'s ${playerState.pokerGame.table.players[playerState.pokerGame.table.turnIdx].displayName}\'s turn.`;
18
19 if (parseInt(playerState.pokerGame.table.lastBet) > 0) {
20 callMessage = `${playerState.pokerGame.table.players[playerState.pokerGame.table.turnIdx].displayName} must at least call $${Math.min(playerState.player.credits, playerState.pokerGame.table.lastBet)}`;
21 }
22 }
23
24 return (
25 <div className="pokerMessagesContainer">
26 { playerState.pokerGame.table.ended && playerState.pokerGame.table.onlyOnePlayerLeft && <p>Game over - {playerState.pokerGame.table.winners[0]?.displayName} won ${playerState.pokerGame.table.winners[0]?.wonAmount} because everyone else folded! Congratulations.</p> }
27 { playerState.pokerGame.table.ended && !playerState.pokerGame.table.onlyOnePlayerLeft && playerState.pokerGame.table.winners.length === 1 && <p>Game over - {playerState.pokerGame.table.winners[0]?.displayName} won ${playerState.pokerGame.table.winners[0]?.wonAmount} with a {playerState.pokerGame.table.winners[0]?.hand?.hand} combination! Congratulations.</p> }
28 { playerState.pokerGame.table.ended && playerState.pokerGame.table.winners.length > 1 && <p>Game over - {playerState.pokerGame.table.winners.map(e=>e.displayName).join(", ")} drew!</p> }
29 { playerState.pokerGame.table.ended && <p>New game will start soon.</p> }
30
31 { playerState.pokerGame.table.started && !playerState.pokerGame.table.ended && <p>Round {playerState.pokerGame.table.round}/4{roundMessage}</p> }
32 { !playerState.pokerGame.table.started && !playerState.pokerGame.table.ended && <p>Waiting for coordinator {playerState.pokerGame.table.creator} to start the game.</p> }
33 { playerState.pokerGame.table.started && !playerState.pokerGame.table.ended && <p>{turnMessage}</p> }
34 { playerState.pokerGame.table.started && !playerState.pokerGame.table.ended && <p>{callMessage}</p> }
35 </div>
36 )
37}
38
39export default Messages
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