source: pages/api/blackjack/gameStates.js

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Last change on this file was e007fcd, checked in by anastasovv <simon@…>, 2 years ago

Now you need to activate your account via email & also added mail sending after server crash

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File size: 2.9 KB
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1import { rooms } from "../postgre";
2
3const singleDeck = ["SA", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9", "SX", "SJ", "SQ", "SK",
4 "HA", "H2", "H3", "H4", "H5", "H6", "H7", "H8", "H9", "HX", "HJ", "HQ", "HK",
5 "CA", "C2", "C3", "C4", "C5", "C6", "C7", "C8", "C9", "CX", "CJ", "CQ", "CK",
6 "DA", "D2", "D3", "D4", "D5", "D6", "D7", "D8", "D9", "DX", "DJ", "DQ", "DK" ];
7
8/* We are using 5 decks */
9const deck = singleDeck.concat(singleDeck).concat(singleDeck).concat(singleDeck).concat(singleDeck);
10
11/**
12 * Sample game state (Begining of the game)
13 */
14export let game = {
15 credits: -1,
16 username: '',
17 displayName: '',
18 deck: [...deck],
19 status: '_1_room_created', // statuses: _1_room_created, _2_made_initial_bet, _3_made_side_bet, _4_cards_on_the_table, _5_game_over
20 playerCards: [],
21 dealerName: 'Lazar',
22 dealerCards: [],
23 initialBet: 0,
24 sideBet: 0,
25 sideBetName: '',
26 outcome: '',
27 earnings: 0,
28 sideBetOutcome: '',
29 sideBetEarnings: 0,
30 messageTitle: '',
31 messageDescription: '',
32 betOutcomeMessageShown: true,
33 sideBetOutcomeMessageShown: true,
34}
35
36export function getGame(session_id) {
37 if (rooms[session_id] !== undefined) {
38 return {
39 success: true,
40 game: rooms[session_id],
41 }
42 }
43
44 return {
45 success: false,
46 game: {...game, playerCards: [...game.playerCards], dealerCards: [...game.dealerCards]},
47 };
48}
49
50export function getRestrictedGameObject(session_id) {
51 const { success, game } = getGame(session_id)
52
53 return {
54 ...game,
55 dealerCards: game.status.includes('_5_') ? game.dealerCards : game.dealerCards.length > 0 ? [game.dealerCards[0]].concat(['back']) : [],
56 }
57}
58
59/**
60 * Replace deck if empty
61 */
62function checkDeckSize(game) {
63 if (game.deck.length === 0) {
64 game.deck = [...deck];
65 }
66}
67
68/**
69 * Draw a SINGLE random card
70 */
71export function drawASingleCard(room) {
72 checkDeckSize(room);
73 let idx = Math.floor(Math.random() * room.deck.length);
74 let card = room.deck[idx];
75
76 room.deck.splice(idx, 1);
77
78 return card;
79}
80
81/**
82 * Deal the initial hand of cards
83 */
84export function getInitialCards(room) {
85 room.playerCards.push(drawASingleCard(room));
86 room.playerCards.push(drawASingleCard(room));
87
88 room.dealerCards.push(drawASingleCard(room));
89 room.dealerCards.push(drawASingleCard(room));
90}
91
92/**
93 * Calculate the hand value
94 */
95export function calculateHandValue(cards) {
96 let value = 0;
97 let aces = 0;
98 for (let i = 0; i < cards.length; i++) {
99 let card = cards[i];
100 if (card.substring(1) === 'A') {
101 value += 11;
102 aces++;
103 } else if (card.substring(1) === 'X' || card.substring(1) === 'J' || card.substring(1) === 'Q' || card.substring(1) === 'K') {
104 value += 10;
105 } else {
106 value += parseInt(card.substring(1));
107 }
108 }
109 while (value > 21 && aces > 0) {
110 value -= 10;
111 aces--;
112 }
113 return value;
114}
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