1 | import { calculateWinnings } from './calculateWinnings'
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2 |
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3 | import { game, saveGameInHistory } from '../postgre/index'
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4 |
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5 | import axios from 'axios';
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6 |
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7 | export let samplePlayer = {
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8 | session_id: '',
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9 | name: '',
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10 | whichBets: [],
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11 | coinPlaced: {
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12 | x: -1,
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13 | y: -1,
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14 | },
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15 | credits: -1,
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16 | betAmount: 0,
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17 | wonAmount: 0,
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18 | status: '_1_',
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19 | outcome: 'none',
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20 | gotResults: false,
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21 | }
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22 |
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23 | export function resetGame() {
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24 | game.magicNumber = -1;
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25 | game.winningBets = [];
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26 | game.status = '_1_ongoing_timer';
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27 |
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28 | let inactivePlayers = []
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29 |
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30 | game.players.forEach(player => {
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31 | player.whichBets = [];
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32 | player.betAmount = 0;
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33 | player.wonAmount = 0;
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34 | player.coinPlaced = {
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35 | x: -1,
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36 | y: -1,
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37 | },
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38 | player.outcome = 'none';
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39 | player.status = '_1_no_placed_bet';
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40 | player.gotResults = false;
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41 |
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42 | const d = Date.now();
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43 |
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44 | if (d - player.lastActivity > 200000) {
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45 | inactivePlayers.push(player);
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46 | }
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47 | })
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48 |
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49 | for (let i = 0; i < inactivePlayers.length; i++) {
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50 | if (game.players.indexOf(inactivePlayers[i]) !== -1) {
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51 | game.players.splice(game.players.indexOf(inactivePlayers[i]), 1);
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52 | }
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53 | }
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54 | }
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55 |
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56 | export function updateGameWithWinners() {
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57 | for (let i = 0; i < game.players.length; i++) {
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58 | const player = game.players[i];
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59 |
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60 | let playerWon = false;
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61 | player.whichBets.forEach(bet => {
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62 | if (game.winningBets.indexOf(bet) !== -1) {
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63 | playerWon = true;
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64 | }
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65 | })
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66 |
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67 | if (playerWon) {
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68 | player.outcome = 'won';
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69 | }
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70 | else {
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71 | player.outcome = 'lost';
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72 | }
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73 |
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74 | player.wonAmount = calculateWinnings(player);
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75 |
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76 | axios.get(`${process.env.HOME_URL}/api/postgre/?action=add_credits&session_id=${player.session_id}&credits=${player.wonAmount}&game=roulette&outcome=${player.outcome}`).then(postgreRes => {
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77 | if (postgreRes.data?.success) {
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78 | player.credits = postgreRes.data?.credits;
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79 | }
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80 | });
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81 |
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82 | if (player.whichBets?.length > 0) {
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83 | game.finished = new Date().toGMTString();
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84 | saveGameInHistory('roulette', game, player.username)
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85 | }
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86 | }
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87 | }
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88 |
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89 | export function addPlayer(session_id, name, username) {
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90 | if (game.players.map(e=>e.session_id).indexOf(session_id) === -1) {
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91 | game.players.push({
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92 | lastActivity: Date.now(),
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93 | session_id: session_id,
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94 | username: username,
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95 | name: name,
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96 | whichBets: [],
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97 | coinPlaced: {
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98 | x: -1,
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99 | y: -1,
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100 | },
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101 | credits: -1,
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102 | betAmount: 0,
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103 | wonAmount: 0,
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104 | status: '_1_no_placed_bet',
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105 | outcome: 'none',
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106 | gotResults: false,
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107 | })
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108 | }
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109 | else {
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110 | game.players[game.players.map(e=>e.session_id).indexOf(session_id)].credits = -1;
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111 | }
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112 | }
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113 |
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114 | export function getPlayer(session_id) {
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115 | const playerIdx = game.players.map(e=>e.session_id).indexOf(session_id);
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116 |
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117 | if (playerIdx !== -1) {
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118 | return {
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119 | success: true,
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120 | player: game.players[playerIdx],
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121 | }
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122 | }
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123 |
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124 | return {
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125 | success: false,
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126 | player: {...samplePlayer},
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127 | };
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128 | }
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129 |
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130 | export function restrictGameInfo() {
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131 | const restrictedPlayers = game.players.map(player=>({...player, session_id: ""}))
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132 |
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133 | return {
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134 | ...game,
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135 | players: restrictedPlayers,
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136 | }
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137 | }
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