1 | import axios from 'axios';
|
---|
2 |
|
---|
3 | require('dotenv').config();
|
---|
4 |
|
---|
5 | function getWinningBets(magicNumber) {
|
---|
6 | let winningBets = [];
|
---|
7 | winningBets.push(magicNumber);
|
---|
8 |
|
---|
9 | if (magicNumber != 0) {
|
---|
10 | if ((magicNumber <= 9 && magicNumber % 2 == 1) || (magicNumber > 10 && magicNumber <= 18 && magicNumber % 2 == 0) ||
|
---|
11 | (magicNumber > 19 && magicNumber <= 27 && magicNumber % 2 == 1) || (magicNumber > 27 && magicNumber % 2 == 0)) {
|
---|
12 |
|
---|
13 | winningBets.push('Red');
|
---|
14 | }
|
---|
15 | else {
|
---|
16 | winningBets.push('Black');
|
---|
17 | }
|
---|
18 |
|
---|
19 | if (magicNumber % 2 === 0) winningBets.push('Even');
|
---|
20 | else winningBets.push('Odd');
|
---|
21 |
|
---|
22 | if (magicNumber <= 12) winningBets.push('1-12');
|
---|
23 | else if (magicNumber <= 24) winningBets.push('13-24');
|
---|
24 | else winningBets.push('25-36');
|
---|
25 |
|
---|
26 | if (magicNumber <= 18) winningBets.push('1-18');
|
---|
27 | else winningBets.push('19-36');
|
---|
28 |
|
---|
29 | if (magicNumber % 3 === 0) winningBets.push('Remainder3');
|
---|
30 | else if (magicNumber % 3 === 2) winningBets.push('Remainder2');
|
---|
31 | else winningBets.push('Remainder1');
|
---|
32 | }
|
---|
33 |
|
---|
34 | return winningBets;
|
---|
35 | }
|
---|
36 |
|
---|
37 | function updateGameWithWinners() {
|
---|
38 | const winningBets = getWinningBets(magicNumber);
|
---|
39 |
|
---|
40 | for (let i = 0; i < game.players.length; i++) {
|
---|
41 | const player = game.players[i];
|
---|
42 |
|
---|
43 | let playerWon = false;
|
---|
44 | player.whichBets.forEach(bet => {
|
---|
45 | if (winningBets.indexOf(bet) !== -1) {
|
---|
46 | playerWon = true;
|
---|
47 | }
|
---|
48 | })
|
---|
49 |
|
---|
50 | if (playerWon) {
|
---|
51 | game.players[i].outcome = 'won';
|
---|
52 | }
|
---|
53 | else {
|
---|
54 | game.players[i].outcome = 'lost';
|
---|
55 | }
|
---|
56 | }
|
---|
57 | }
|
---|
58 |
|
---|
59 | function resetPlayers() {
|
---|
60 | game.players.forEach(player => {
|
---|
61 | player.whichBets = [];
|
---|
62 | player.betAmount = 0;
|
---|
63 | player.outcome = 'none';
|
---|
64 | player.status = '_1_no_placed_bet';
|
---|
65 | })
|
---|
66 | }
|
---|
67 |
|
---|
68 | function calculateWinnings(player) {
|
---|
69 | if (player.outcome === 'lost') return 0;
|
---|
70 |
|
---|
71 | let bets = player.whichBets;
|
---|
72 | let bet = player.betAmount;
|
---|
73 |
|
---|
74 | if (bets[0] === 'Even' || bets[0] === 'Odd') return 2 * bet;
|
---|
75 | else if (bets[0] === 'Red' || bets[0] === 'Black') return 2 * bet;
|
---|
76 | else if (bets[0].contains('Remainder')) return 3 * bet;
|
---|
77 | else if (bets[0] === '1-12' || bets[0] === '13-24' || bets[0] === '25-36') return 3 * bet;
|
---|
78 | else if (bets[0] === '1-18' || bets[0] === '19-36') return 2 * bet;
|
---|
79 | else if (bets.length === 4) return 9 * bet;
|
---|
80 | else if (bets.length === 2) return 18 * bet;
|
---|
81 | else if (bets.length === 1) return 36 * bet;
|
---|
82 |
|
---|
83 | return 0;
|
---|
84 | }
|
---|
85 |
|
---|
86 | const COUNTDOWN_FROM = 30;
|
---|
87 | const WAIT_BEFORE = 20;
|
---|
88 |
|
---|
89 | let magicNumber = -1;
|
---|
90 |
|
---|
91 | (function() {
|
---|
92 | setInterval(() => {
|
---|
93 | game.timeToStart--;
|
---|
94 |
|
---|
95 | // WAIT_BEFORE seconds is the time allocated for spinning the wheel and seeing the results.
|
---|
96 | if (game.timeToStart == 0) {
|
---|
97 | game.timeToStart = COUNTDOWN_FROM + WAIT_BEFORE;
|
---|
98 | }
|
---|
99 | else if (game.timeToStart == 10) {
|
---|
100 | magicNumber = Math.floor(Math.random() * 37);
|
---|
101 | game.status = '_2_spinning';
|
---|
102 | }
|
---|
103 | else if (game.timeToStart == COUNTDOWN_FROM) {
|
---|
104 | game.status = '_1_ongoing_timer';
|
---|
105 | }
|
---|
106 | else if (game.timeToStart == COUNTDOWN_FROM + 5) {
|
---|
107 | resetPlayers();
|
---|
108 | }
|
---|
109 |
|
---|
110 | }, 1000);
|
---|
111 | })();
|
---|
112 |
|
---|
113 | let game = {
|
---|
114 | status: '_1_ongoing_timer', // statuses: _1_ongoing_timer, _2_spinning,
|
---|
115 | timeToStart: COUNTDOWN_FROM, // in seconds
|
---|
116 | players: [] , // example player -> { session_id, name, whichBet, betAmount, status, outcome } // statuses: _1_no_placed_bet, _2_placed_bet
|
---|
117 | }
|
---|
118 |
|
---|
119 | function addPlayer(session_id, name) {
|
---|
120 | if (game.players.map(e=>e.session_id).indexOf(session_id) === -1) {
|
---|
121 | game.players.push({
|
---|
122 | session_id: session_id,
|
---|
123 | name: name,
|
---|
124 | whichBets: [],
|
---|
125 | betAmount: 0,
|
---|
126 | status: '_1_no_placed_bet',
|
---|
127 | outcome: 'none',
|
---|
128 | })
|
---|
129 | }
|
---|
130 | }
|
---|
131 |
|
---|
132 | /**
|
---|
133 | * ********************* BEGIN OF REQUEST HANDLER *********************
|
---|
134 | */
|
---|
135 | export default async function handler(req, res) {
|
---|
136 | /**
|
---|
137 | * GET method
|
---|
138 | */
|
---|
139 | if (req.method === 'GET') {
|
---|
140 | /**
|
---|
141 | * /---------------------- GET ----------------------/
|
---|
142 | * Return to the user info for starting a new game.
|
---|
143 | * @action reset_game
|
---|
144 | * @param session_id
|
---|
145 | */
|
---|
146 | if (req.query.action === 'reset_game' && req.query?.session_id) {
|
---|
147 | const session_id = req.query.session_id;
|
---|
148 | const playerIdx = game.players.map(e=>e.session_id).indexOf(session_id);
|
---|
149 |
|
---|
150 | if (playerIdx !== -1) {
|
---|
151 | res.json({
|
---|
152 | success: true,
|
---|
153 | game: game,
|
---|
154 | })
|
---|
155 | }
|
---|
156 | else {
|
---|
157 | res.json({
|
---|
158 | success: false,
|
---|
159 | })
|
---|
160 | }
|
---|
161 | }
|
---|
162 |
|
---|
163 | /**
|
---|
164 | * /---------------------- GET ----------------------/
|
---|
165 | * Timer done on client side.
|
---|
166 | * @action timer_done
|
---|
167 | * @param session_id
|
---|
168 | */
|
---|
169 | if (req.query.action === 'timer_done' && req.query?.session_id) {
|
---|
170 | const session_id = req.query.session_id;
|
---|
171 | const playerIdx = game.players.map(e=>e.session_id).indexOf(session_id);
|
---|
172 |
|
---|
173 | if (playerIdx !== -1 && game.status.substr(1, 1) === '2') {
|
---|
174 | updateGameWithWinners();
|
---|
175 |
|
---|
176 | const playerWinnings = calculateWinnings(game.players[playerIdx]);
|
---|
177 |
|
---|
178 | axios.get(`${process.env.HOME_URL}/api/postgre/?action=add_credits&session_id=${session_id}&credits=${playerWinnings}&game=roulette&outcome=${game.players[playerIdx].outcome}`).then(postgreRes => {
|
---|
179 | if (postgreRes.data?.success) {
|
---|
180 | res.json({
|
---|
181 | success: true,
|
---|
182 | game: game,
|
---|
183 | magicNumber: magicNumber,
|
---|
184 | winningBets: getWinningBets(magicNumber),
|
---|
185 | credits: postgreRes.data?.credits,
|
---|
186 | })
|
---|
187 | }
|
---|
188 | else {
|
---|
189 | res.json({
|
---|
190 | success: false,
|
---|
191 | })
|
---|
192 | }
|
---|
193 | });
|
---|
194 | }
|
---|
195 | else {
|
---|
196 | res.json({
|
---|
197 | success: false,
|
---|
198 | })
|
---|
199 | }
|
---|
200 | }
|
---|
201 |
|
---|
202 | /**
|
---|
203 | * /---------------------- GET ----------------------/
|
---|
204 | * Place a bet.
|
---|
205 | * @action place_bet
|
---|
206 | * @param session_id
|
---|
207 | * @param betAmount
|
---|
208 | * @param whichBets
|
---|
209 | */
|
---|
210 | if (req.query.action === 'place_bet' && req.query?.session_id && req.query?.betAmount && req.query?.whichBets) {
|
---|
211 | const session_id = req.query.session_id;
|
---|
212 | const playerIdx = game.players.map(e=>e.session_id).indexOf(session_id);
|
---|
213 |
|
---|
214 | if (playerIdx !== -1 && game.status.substr(1, 1) === '1' && game.players[playerIdx].status.substr(1, 1) === '1') {
|
---|
215 | game.players[playerIdx].betAmount = parseInt(req.query.betAmount);
|
---|
216 | game.players[playerIdx].whichBets = req.query.whichBets.split(',');
|
---|
217 | game.players[playerIdx].status = '_2_placed_bet';
|
---|
218 |
|
---|
219 | axios.get(`${process.env.HOME_URL}/api/postgre?action=take_credits&session_id=${session_id}&credits=${req.query.betAmount}`).then(postgreRes => {
|
---|
220 | if (postgreRes.data?.success) {
|
---|
221 | res.json({
|
---|
222 | success: true,
|
---|
223 | game: game,
|
---|
224 | credits: postgreRes.data?.credits,
|
---|
225 | })
|
---|
226 | }
|
---|
227 | else {
|
---|
228 | res.json({
|
---|
229 | success: false,
|
---|
230 | })
|
---|
231 | }
|
---|
232 | });
|
---|
233 | }
|
---|
234 | }
|
---|
235 |
|
---|
236 | /**
|
---|
237 | * /---------------------- GET ----------------------/
|
---|
238 | * If the player is not in an existing room, create a room for them.
|
---|
239 | * If they are reconnecting, get the room they were in.
|
---|
240 | * @action get_player_info_on_enter
|
---|
241 | * @param session_id
|
---|
242 | */
|
---|
243 | if (req.query.action === 'get_player_info_on_enter' && req.query?.session_id) {
|
---|
244 | const session_id = req.query.session_id;
|
---|
245 |
|
---|
246 | axios.get(`${process.env.HOME_URL}/api/postgre?action=check_if_logged_in&session_id=${session_id}`).then(postgreRes => {
|
---|
247 | if (postgreRes.data?.success) {
|
---|
248 | addPlayer(session_id, postgreRes.data?.displayName);
|
---|
249 |
|
---|
250 | res.json({
|
---|
251 | success: true,
|
---|
252 | game: game,
|
---|
253 | displayName: postgreRes.data?.displayName,
|
---|
254 | session_id: postgreRes.data?.session_id,
|
---|
255 | credits: postgreRes.data?.credits,
|
---|
256 | })
|
---|
257 | }
|
---|
258 | else {
|
---|
259 | res.json({
|
---|
260 | success: false,
|
---|
261 | })
|
---|
262 | }
|
---|
263 | });
|
---|
264 | }
|
---|
265 | }
|
---|
266 | }
|
---|
267 | /**
|
---|
268 | * ********************* END OF REQUEST HANDLER *********************
|
---|
269 | */
|
---|