Changeset 189cd8f


Ignore:
Timestamp:
07/06/22 00:11:47 (2 years ago)
Author:
anastasovv <simon@…>
Branches:
main
Children:
aac3b2b
Parents:
3a783f2
Message:

Code cleanings

Files:
3 added
4 edited

Legend:

Unmodified
Added
Removed
  • components/Notification.jsx

    r3a783f2 r189cd8f  
    22
    33import { AiOutlineClose } from 'react-icons/ai';
     4
     5import { useState } from 'react';
    46
    57import { useDispatch, useSelector } from 'react-redux';
     
    79
    810const Notification = () => {
     11    const [timeoutIsSet, setTimeoutIsSet] = useState(false);
     12
    913    const styleState = useSelector(state => state.style);
    1014
     
    2428    }
    2529
    26     if (styleState.style.notification.show === true) {
     30    if (styleState.style.notification.show === true && !timeoutIsSet) {
     31        setTimeoutIsSet(true);
    2732        setTimeout(() => {
    2833            close();
     34            setTimeoutIsSet(false);
    2935        }, 3000);
    3036    }
  • components/poker/PokerHeader.jsx

    r3a783f2 r189cd8f  
    3030        }));
    3131
    32         let interval;
     32        let interval = null;
    3333
    3434        axios.get(`/api/poker?action=get_player_info_on_enter&session_id=${localStorage.CAESSINO_SESSION_ID}`).then(res => {
    3535            if (res.data?.success) {
     36                if (interval !== null) clearInterval(interval);
     37
    3638                dispatch(setPlayer({
    3739                    ...playerState.player,
     
    8991                    </h2>
    9092                </Link>
    91                 { playerState.pokerGame.player.table.length > 0 && <button style={{marginBottom: '4px', marginLeft: '32px', fontSize: '16px'}} className="tertiaryButton" onClick={() => leaveTable()}>Leave Table</button> }
     93                { playerState.pokerGame?.player?.table?.length > 0 && <button style={{marginBottom: '4px', marginLeft: '32px', fontSize: '16px'}} className="tertiaryButton" onClick={() => leaveTable()}>Leave Table</button> }
    9294            </div>
    9395            <nav>
  • components/poker/PokerSections.jsx

    r3a783f2 r189cd8f  
    1515  const playerState = useSelector(state => state.player);
    1616
    17   if (playerState.pokerGame.player.table.length > 0) {
     17  if (playerState.pokerGame?.player?.table?.length > 0) {
    1818    return (
    1919      <>
  • pages/api/poker/index.js

    r3a783f2 r189cd8f  
    55import { v4 as uuidv4 } from 'uuid';
    66
    7 const sampleTable = {
    8     id: '',
    9     name: '',
    10     status: '_1_just_created',
    11     creator: '',
    12     started: false,
    13     ended: false,
    14     round: 0,
    15     turnIdx: -1,
    16     pot: 0,
    17     lastBet: 0,
    18     turnsSinceLastBet: 0,
    19     players: [],
    20     deck: [],
    21     cardsOnTable: [],
    22     winners: [],
    23     splitWinners: false,
    24     turnTimeout: null,
    25 }
    26 
    27 const samplePlayer = {
    28     id: '',
    29     table: '',
    30     status: '_1_just_entered',
    31     displayName: '',
    32     cards: [],
    33     hand: {
    34         hand: '',
    35         highCard: 0,
    36     },
    37     betAmount: 0,
    38     isSatDown: false,
    39     isCoordinator: false,
    40     isFolded: false,
    41     isGhost: false,
    42     credits: 0,
    43 }
    44 
    45 let tables = []
    46 // contures -> { status, round, turnIdx, lastBet, turnsSinceLastBet,
    47 //
    48 //              players -> { id, table, status, displayName, cards,
    49 //                          betAmount, isSatDown, isCoordinator },
    50 //
    51 //              cardsOnTable }
    52 
    53 const singleDeck = ["SA", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9", "SX", "SJ", "SQ", "SK",
    54                     "HA", "H2", "H3", "H4", "H5", "H6", "H7", "H8", "H9", "HX", "HJ", "HQ", "HK",
    55                     "CA", "C2", "C3", "C4", "C5", "C6", "C7", "C8", "C9", "CX", "CJ", "CQ", "CK",
    56                     "DA", "D2", "D3", "D4", "D5", "D6", "D7", "D8", "D9", "DX", "DJ", "DQ", "DK"    ];
    57 
    58 const deck = [...singleDeck];
    59 
    60 /* We are using 5 decks */
    61 // const deck = singleDeck.concat(singleDeck).concat(singleDeck).concat(singleDeck).concat(singleDeck);
    62 
    63 /**
    64  * Replace deck if empty
    65  */
    66 function checkDeckSize(tableId) {
    67     const tableIdx = tables.map(e=>e.id).indexOf(tableId);
    68 
    69     if (tables[tableIdx] !== undefined) {
    70         if (tables[tableIdx].deck.length === 0) {
    71             tables[tableIdx].deck = [...deck];
    72         }
    73     }
    74 }
    75 
    76 /**
    77  * Draw a SINGLE random card
    78  */
    79 function drawASingleCard(tableId) {
    80     const tableIdx = tables.map(e=>e.id).indexOf(tableId);
    81 
    82     if (tables[tableIdx] !== undefined) {
    83         checkDeckSize(tableId);
    84        
    85         let idx = Math.floor(Math.random() * tables[tableIdx].deck.length);
    86         let card = tables[tableIdx].deck[idx];
    87 
    88         tables[tableIdx].deck.splice(idx, 1);
    89 
    90         return card;
    91     }
    92 
    93     return undefined;
    94 }
    95 
    96 function getMaxBet(tableId) {
    97     const tableIdx = tables.map(e=>e.id).indexOf(tableId);
    98 
    99     if (tables[tableIdx] !== undefined) {
    100         const table = tables[tableIdx];
    101 
    102         let maxBet = 0;
    103         table.players.forEach(player => {
    104             if (player.betAmount > maxBet) {
    105                 maxBet = player.betAmount;
    106             }
    107         })
    108        
    109         return maxBet;
    110     }
    111    
    112     return 0;
    113 }
    114 
    115 function setNextPlayerIdx(tableId) {
    116     const tableIdx = tables.map(e=>e.id).indexOf(tableId);
    117 
    118     if (tables[tableIdx] !== undefined) {
    119         const table = tables[tableIdx];
    120 
    121         if (table.turnTimeout !== null) clearTimeout(table.turnTimeout);
    122 
    123         let counter = 10;
    124 
    125         while (true) {
    126             counter--;
    127 
    128             table.turnIdx++;
    129             table.turnIdx %= table.players.length;
    130            
    131             if (table.players[table.turnIdx] !== undefined && table.players[table.turnIdx].isSatDown && !table.players[table.turnIdx].isFolded) {
    132                 if (table.round >= 2 && table.players[table.turnIdx].credits === 0) continue;
    133 
    134                 let prevTurnIdx = table.turnIdx;
    135                 table.turnTimeout = setTimeout(() => {
    136                     if (prevTurnIdx === table.turnIdx) {
    137                         if (table.players[table.turnIdx] !== undefined) {
    138                             table.players[table.turnIdx].isFolded = true;
    139 
    140                             setNextPlayerIdx(table.id);
    141                         }
    142                     }
    143                 }, 30000);
    144 
    145                 table.lastBet = getMaxBet(table.id) - table.players[table.turnIdx].betAmount;
    146                 if (table.round === 1 && getMaxBet(table.id) <= 20) table.lastBet = 20;
    147 
    148                 return ;
    149             }
    150 
    151             if (counter <= 0) return ;
    152         }
    153     }
    154 }
    155 
    156 function getCardsOnTable(tableId) {
    157     const tableIdx = tables.map(e=>e.id).indexOf(tableId);
    158 
    159     if (tables[tableIdx] !== undefined) {
    160         const table = tables[tableIdx];
    161 
    162         if (table.round === 2) {
    163             for (let i = 0; i < 3; i++) {
    164                 const card = drawASingleCard(table.id);
    165                            
    166                 if (card !== undefined) {
    167                     table.cards.push(card);
    168                 }
    169             }
    170         }
    171         else if (table.round > 2) {
    172             const card = drawASingleCard(table.id);
    173                            
    174             if (card !== undefined) {
    175                 table.cards.push(card);
    176             }
    177         }
    178     }
    179 }
    180 
    181 function resetGame(tableId) {
    182     const tableIdx = tables.map(e=>e.id).indexOf(tableId);
    183 
    184     if (tables[tableIdx] !== undefined) {
    185         const table = tables[tableIdx];
    186 
    187         table.started = false;
    188         table.ended = false;
    189         table.round = 0;
    190         table.turnIdx = 0;
    191         table.turnTimeout = null;
    192         table.pot = 0;
    193         table.lastBet = 20;
    194         table.turnsSinceLastBet = 0;
    195         table.deck = [...deck];
    196 
    197         table.players = table.players.filter(e=>e.isGhost === false);
    198 
    199         table.players.forEach(player => {
    200             player.credits = 0;
    201             player.cards = [];
    202             player.isFolded = false;
    203             player.betAmount = 0;
    204             player.wonAmount = 0;
    205             player.hand = {
    206                 hand: '',
    207                 highCard: 0,
    208             }
    209         })
    210         table.winners = [];
    211         table.splitWinners = false;
    212         table.cards = [];
    213     }
    214 }
    215 
    216 function giveMoneyToTheWinners(tableId) {
    217     const tableIdx = tables.map(e=>e.id).indexOf(tableId);
    218 
    219     if (tables[tableIdx] !== undefined) {
    220         const table = tables[tableIdx];
    221 
    222         const satDownPlayers = table.players.filter(e => e.isSatDown === true);
    223         const satDownCount = satDownPlayers.length;
    224 
    225         table.players.forEach(player => {
    226             let winnings = 0;
    227             if (table.winners.indexOf(player) !== -1) {
    228                 // winner
    229                 winnings = 0;
    230                 table.players.forEach(tmpPlayer => {
    231                     winnings += Math.min(tmpPlayer.betAmount, player.betAmount);
    232                 })
    233 
    234                 axios.get(`${process.env.HOME_URL}/api/postgre/?action=add_credits&session_id=${player.id}&credits=${winnings}&game=poker&outcome=won`).then(postgreRes => {
    235                     if (postgreRes.data?.success) {
    236                         player.credits = postgreRes.data?.credits;
    237                     }
    238                 });
    239             }
    240             else {
    241                 // loser
    242                 winnings = player.betAmount;
    243                 table.players.forEach(tmpPlayer => {
    244                     if (table.winners.indexOf(tmpPlayer) !== -1) {
    245                         winnings -= tmpPlayer.betAmount;
    246                     }
    247                 })
    248 
    249                 axios.get(`${process.env.HOME_URL}/api/postgre/?action=add_credits&session_id=${player.id}&credits=${winnings}&game=poker&outcome=lost`).then(postgreRes => {
    250                     if (postgreRes.data?.success) {
    251                         player.credits = postgreRes.data?.credits;
    252                     }
    253                 });
    254             }
    255 
    256             player.wonAmount = winnings;
    257         })
    258 
    259         setTimeout(() => {
    260             resetGame(table.id);
    261         }, 15000);
    262     }
    263 }
    264 
    265 function setWinner(tableId) {
    266     const tableIdx = tables.map(e=>e.id).indexOf(tableId);
    267 
    268     if (tables[tableIdx] !== undefined) {
    269         const table = tables[tableIdx];
    270 
    271         table.turnIdx = -1;
    272 
    273         table.players.forEach(player => {
    274             if (player.isSatDown && !player.isFolded) {
    275                 player.hand = getHandDetails(player.cards.concat(table.cards))
    276             }
    277         })
    278 
    279         hands.forEach(hand => {
    280             const playerHands = table.players.filter(e=>e.hand.hand === hand);
    281 
    282             if (table.winners.length === 0) {
    283                 if (playerHands.length === 1) {
    284                     table.winners.push(playerHands[0])
    285                 }
    286                 else if (playerHands.length > 1) {
    287                     let tmp = playerHands[0].hand.highCard;
    288                     let tmpWinners = [];
    289 
    290                     playerHands.forEach(player => {
    291                         if (player.hand.highCard > tmp) {
    292                             tmp = player.hand.highCard;
    293                         }
    294                     })
    295 
    296                     playerHands.forEach(player => {
    297                         if (player.hand.highCard === tmp) {
    298                             tmpWinners.push(player);
    299                         }
    300                     })
    301 
    302                     if (tmpWinners.length > 1) table.splitWinners = true;
    303                     table.winners = [...tmpWinners];
    304                 }
    305             }
    306         })
    307 
    308         giveMoneyToTheWinners(table.id);
    309     }
    310 }
    311 
    312 function progressRoundIfNeeded(tableId) {
    313     const tableIdx = tables.map(e=>e.id).indexOf(tableId);
    314 
    315     if (tables[tableIdx] !== undefined) {
    316         const table = tables[tableIdx];
    317 
    318         const satDownPlayers = table.players.filter(e=>e.isSatDown === true);
    319         const remainingPlayers = satDownPlayers.filter(e=>e.isFolded === false);
    320 
    321         if (table.turnsSinceLastBet === remainingPlayers.length) {
    322             table.round++;
    323             table.lastBet = 0;
    324             table.turnsSinceLastBet = 0;
    325 
    326             if (table.round <= 4) {
    327                 getCardsOnTable(table.id);
    328             }
    329             else {
    330                 table.ended = true;
    331             }
    332 
    333             if (table.ended && table.winners.length === 0) {
    334                 setWinner(table.id);
    335             }
    336         }
    337     }
    338 }
     7import { tables, deck, sampleTable, samplePlayer } from './gameStates'
     8
     9import { drawASingleCard, setNextPlayerIdx, progressRoundIfNeeded } from './tableSpecific'
    33910
    34011/**
     
    42596
    42697function getRestrictedTableArray(tableId, session_id) {
    427     let result = {...sampleTable};
     98    let result = undefined;
    42899
    429100    let tableIdx = tables.map(e=>e.id).indexOf(tableId);
     
    505176    return {
    506177        success: false,
    507         table: sampleTable,
    508         player: samplePlayer,
     178        table: {...sampleTable},
     179        player: {...samplePlayer},
    509180    };
    510181}
     
    696367                    if (table !== undefined && !table.started) {
    697368                        table.players.push({
    698                             ...samplePlayer,
    699369                            id: req.query.session_id,
    700370                            table: req.query.tableId,
    701                             displayName: req.query.displayName
     371                            credits: 0,
     372                            status: '_1_just_entered',
     373                            displayName: req.query.displayName,
     374                            cards: [],
     375                            betAmount: 0,
     376                            wonAmount: 0,
     377                            isSatDown: false,
     378                            isCoordinator: false,
     379                            isFolded: false,
     380                            isGhost: false,
     381                            hand: {
     382                                hand: '',
     383                                highCard: 0,
     384                            },
    702385                        })
    703386                    }
     
    735418            const session_id = req.query.session_id;
    736419
    737             const { table, player } = getTableAndPlayer(session_id);
     420            const { success, table, player } = getTableAndPlayer(session_id);
    738421
    739422            res.json({
     
    778461 * ********************* END OF REQUEST HANDLER *********************
    779462 */
    780 
    781 const hands = [
    782     'Royal Flush',
    783     'Straight Flush',
    784     'Four of a Kind',
    785     'Full House',
    786     'Flush',
    787     'Straight',
    788     'Three of a Kind',
    789     'Two Pairs',
    790     'Pair',
    791     'High Card',
    792 ]
    793 
    794 const order = "23456789TJQKA"
    795 function getHandDetails(hand) {
    796     const cards = hand
    797     const faces = cards.map(a => String.fromCharCode([77 - order.indexOf(a[1])])).sort()
    798     const suits = cards.map(a => a[0]).sort()
    799     const counts = faces.reduce(count, {})
    800     const duplicates = Object.values(counts).reduce(count, {})
    801     const flush = suits[0] === suits[4]
    802     const first = faces[0].charCodeAt(1)
    803     const straight = faces.every((f, index) => f.charCodeAt(1) - first === index)
    804     let rank =
    805         (flush && straight && 1) ||
    806         (duplicates[4] && 2) ||
    807         (duplicates[3] && duplicates[2] && 3) ||
    808         (flush && 4) ||
    809         (straight && 5) ||
    810         (duplicates[3] && 6) ||
    811         (duplicates[2] > 1 && 7) ||
    812         (duplicates[2] && 8) ||
    813         9;
    814 
    815     return { hand: hands[rank], highCard: faces.sort(byCountFirst).join("") }
    816 
    817     function byCountFirst(a, b) {
    818         //Counts are in reverse order - bigger is better
    819         const countDiff = counts[b] - counts[a]
    820         if (countDiff) return countDiff // If counts don't match return
    821         return b > a ? -1 : b === a ? 0 : 1
    822     }
    823 
    824     function count(c, a) {
    825         c[a] = (c[a] || 0) + 1
    826         return c
    827     }
    828 }
    829 
    830 function getCardCombinations(playerCards, tableCards) {
    831     let combinations = [];
    832 
    833     combinations.push([playerCards[0], tableCards[0], tableCards[1], tableCards[2], tableCards[3]])
    834     combinations.push([playerCards[0], tableCards[0], tableCards[1], tableCards[2], tableCards[4]])
    835 
    836     combinations.push([playerCards[0], tableCards[0], tableCards[1], tableCards[4], tableCards[3]])
    837     combinations.push([playerCards[0], tableCards[0], tableCards[4], tableCards[2], tableCards[3]])
    838     combinations.push([playerCards[0], tableCards[4], tableCards[1], tableCards[2], tableCards[3]])
    839 
    840    
    841     combinations.push([playerCards[1], tableCards[0], tableCards[1], tableCards[2], tableCards[3]])
    842     combinations.push([playerCards[1], tableCards[0], tableCards[1], tableCards[2], tableCards[4]])
    843 
    844     combinations.push([playerCards[1], tableCards[0], tableCards[1], tableCards[4], tableCards[3]])
    845     combinations.push([playerCards[1], tableCards[0], tableCards[4], tableCards[2], tableCards[3]])
    846     combinations.push([playerCards[1], tableCards[4], tableCards[1], tableCards[2], tableCards[3]])
    847 
    848 
    849     combinations.push([playerCards[0], playerCards[1], tableCards[0], tableCards[1], tableCards[2]])
    850     combinations.push([playerCards[0], playerCards[1], tableCards[0], tableCards[1], tableCards[3]])
    851     combinations.push([playerCards[0], playerCards[1], tableCards[0], tableCards[1], tableCards[4]])
    852 
    853     combinations.push([playerCards[0], playerCards[1], tableCards[0], tableCards[2], tableCards[3]])
    854     combinations.push([playerCards[0], playerCards[1], tableCards[0], tableCards[2], tableCards[4]])
    855     combinations.push([playerCards[0], playerCards[1], tableCards[0], tableCards[3], tableCards[4]])
    856 
    857     combinations.push([playerCards[0], playerCards[1], tableCards[1], tableCards[2], tableCards[3]])
    858     combinations.push([playerCards[0], playerCards[1], tableCards[1], tableCards[2], tableCards[4]])
    859     combinations.push([playerCards[0], playerCards[1], tableCards[1], tableCards[3], tableCards[4]])
    860 
    861     combinations.push([playerCards[0], playerCards[1], tableCards[2], tableCards[3], tableCards[4]])
    862 
    863 
    864     return combinations;
    865 }
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