source: vendor/google/apiclient-services/src/GameServices/Resource/ProjectsLocationsRealmsGameServerClusters.php@ f9c482b

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1<?php
2/*
3 * Copyright 2014 Google Inc.
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
6 * use this file except in compliance with the License. You may obtain a copy of
7 * the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
13 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
14 * License for the specific language governing permissions and limitations under
15 * the License.
16 */
17
18namespace Google\Service\GameServices\Resource;
19
20use Google\Service\GameServices\GameServerCluster;
21use Google\Service\GameServices\ListGameServerClustersResponse;
22use Google\Service\GameServices\Operation;
23use Google\Service\GameServices\PreviewCreateGameServerClusterResponse;
24use Google\Service\GameServices\PreviewDeleteGameServerClusterResponse;
25use Google\Service\GameServices\PreviewUpdateGameServerClusterResponse;
26
27/**
28 * The "gameServerClusters" collection of methods.
29 * Typical usage is:
30 * <code>
31 * $gameservicesService = new Google\Service\GameServices(...);
32 * $gameServerClusters = $gameservicesService->gameServerClusters;
33 * </code>
34 */
35class ProjectsLocationsRealmsGameServerClusters extends \Google\Service\Resource
36{
37 /**
38 * Creates a new game server cluster in a given project and location.
39 * (gameServerClusters.create)
40 *
41 * @param string $parent Required. The parent resource name, in the following
42 * form: `projects/{project}/locations/{locationId}/realms/{realmId}`.
43 * @param GameServerCluster $postBody
44 * @param array $optParams Optional parameters.
45 *
46 * @opt_param string gameServerClusterId Required. The ID of the game server
47 * cluster resource to create.
48 * @return Operation
49 */
50 public function create($parent, GameServerCluster $postBody, $optParams = [])
51 {
52 $params = ['parent' => $parent, 'postBody' => $postBody];
53 $params = array_merge($params, $optParams);
54 return $this->call('create', [$params], Operation::class);
55 }
56 /**
57 * Deletes a single game server cluster. (gameServerClusters.delete)
58 *
59 * @param string $name Required. The name of the game server cluster to delete,
60 * in the following form: `projects/{project}/locations/{locationId}/gameServerC
61 * lusters/{gameServerClusterId}`.
62 * @param array $optParams Optional parameters.
63 * @return Operation
64 */
65 public function delete($name, $optParams = [])
66 {
67 $params = ['name' => $name];
68 $params = array_merge($params, $optParams);
69 return $this->call('delete', [$params], Operation::class);
70 }
71 /**
72 * Gets details of a single game server cluster. (gameServerClusters.get)
73 *
74 * @param string $name Required. The name of the game server cluster to
75 * retrieve, in the following form: `projects/{project}/locations/{locationId}/r
76 * ealms/{realmId}/gameServerClusters/{gameServerClusterId}`.
77 * @param array $optParams Optional parameters.
78 *
79 * @opt_param string view Optional. View for the returned GameServerCluster
80 * objects. When `FULL` is specified, the `cluster_state` field is also returned
81 * in the GameServerCluster object, which includes the state of the referenced
82 * Kubernetes cluster such as versions and provider info. The default/unset
83 * value is `GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED`, the same as `BASIC`, which
84 * does not return the `cluster_state` field.
85 * @return GameServerCluster
86 */
87 public function get($name, $optParams = [])
88 {
89 $params = ['name' => $name];
90 $params = array_merge($params, $optParams);
91 return $this->call('get', [$params], GameServerCluster::class);
92 }
93 /**
94 * Lists game server clusters in a given project and location.
95 * (gameServerClusters.listProjectsLocationsRealmsGameServerClusters)
96 *
97 * @param string $parent Required. The parent resource name, in the following
98 * form: `projects/{project}/locations/{locationId}/realms/{realmId}`.
99 * @param array $optParams Optional parameters.
100 *
101 * @opt_param string filter Optional. The filter to apply to list results (see
102 * [Filtering](https://google.aip.dev/160)).
103 * @opt_param string orderBy Optional. Specifies the ordering of results
104 * following [Cloud API
105 * syntax](https://cloud.google.com/apis/design/design_patterns#sorting_order).
106 * @opt_param int pageSize Optional. The maximum number of items to return. If
107 * unspecified, the server picks an appropriate default. The server may return
108 * fewer items than requested. A caller should only rely on response's
109 * next_page_token to determine if there are more GameServerClusters left to be
110 * queried.
111 * @opt_param string pageToken Optional. The next_page_token value returned from
112 * a previous list request, if any.
113 * @opt_param string view Optional. View for the returned GameServerCluster
114 * objects. When `FULL` is specified, the `cluster_state` field is also returned
115 * in the GameServerCluster object, which includes the state of the referenced
116 * Kubernetes cluster such as versions and provider info. The default/unset
117 * value is `GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED`, the same as `BASIC`, which
118 * does not return the `cluster_state` field.
119 * @return ListGameServerClustersResponse
120 */
121 public function listProjectsLocationsRealmsGameServerClusters($parent, $optParams = [])
122 {
123 $params = ['parent' => $parent];
124 $params = array_merge($params, $optParams);
125 return $this->call('list', [$params], ListGameServerClustersResponse::class);
126 }
127 /**
128 * Patches a single game server cluster. (gameServerClusters.patch)
129 *
130 * @param string $name Required. The resource name of the game server cluster,
131 * in the following form: `projects/{project}/locations/{locationId}/realms/{rea
132 * lmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-
133 * project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`.
134 * @param GameServerCluster $postBody
135 * @param array $optParams Optional parameters.
136 *
137 * @opt_param string updateMask Required. The update mask to apply to the
138 * resource. At least one path must be supplied in this field. For more
139 * information, see the [`FieldMask` definition](https://developers.google.com
140 * /protocol-buffers/docs/reference/google.protobuf#fieldmask).
141 * @return Operation
142 */
143 public function patch($name, GameServerCluster $postBody, $optParams = [])
144 {
145 $params = ['name' => $name, 'postBody' => $postBody];
146 $params = array_merge($params, $optParams);
147 return $this->call('patch', [$params], Operation::class);
148 }
149 /**
150 * Previews creation of a new game server cluster in a given project and
151 * location. (gameServerClusters.previewCreate)
152 *
153 * @param string $parent Required. The parent resource name, in the following
154 * form: `projects/{project}/locations/{locationId}/realms/{realmId}`.
155 * @param GameServerCluster $postBody
156 * @param array $optParams Optional parameters.
157 *
158 * @opt_param string gameServerClusterId Required. The ID of the game server
159 * cluster resource to create.
160 * @opt_param string previewTime Optional. The target timestamp to compute the
161 * preview.
162 * @opt_param string view Optional. This field is deprecated. Preview will
163 * always return KubernetesClusterState.
164 * @return PreviewCreateGameServerClusterResponse
165 */
166 public function previewCreate($parent, GameServerCluster $postBody, $optParams = [])
167 {
168 $params = ['parent' => $parent, 'postBody' => $postBody];
169 $params = array_merge($params, $optParams);
170 return $this->call('previewCreate', [$params], PreviewCreateGameServerClusterResponse::class);
171 }
172 /**
173 * Previews deletion of a single game server cluster.
174 * (gameServerClusters.previewDelete)
175 *
176 * @param string $name Required. The name of the game server cluster to delete,
177 * in the following form: `projects/{project}/locations/{locationId}/gameServerC
178 * lusters/{gameServerClusterId}`.
179 * @param array $optParams Optional parameters.
180 *
181 * @opt_param string previewTime Optional. The target timestamp to compute the
182 * preview.
183 * @return PreviewDeleteGameServerClusterResponse
184 */
185 public function previewDelete($name, $optParams = [])
186 {
187 $params = ['name' => $name];
188 $params = array_merge($params, $optParams);
189 return $this->call('previewDelete', [$params], PreviewDeleteGameServerClusterResponse::class);
190 }
191 /**
192 * Previews updating a GameServerCluster. (gameServerClusters.previewUpdate)
193 *
194 * @param string $name Required. The resource name of the game server cluster,
195 * in the following form: `projects/{project}/locations/{locationId}/realms/{rea
196 * lmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-
197 * project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`.
198 * @param GameServerCluster $postBody
199 * @param array $optParams Optional parameters.
200 *
201 * @opt_param string previewTime Optional. The target timestamp to compute the
202 * preview.
203 * @opt_param string updateMask Required. Mask of fields to update. At least one
204 * path must be supplied in this field. For more information, see the
205 * [`FieldMask` definition](https://developers.google.com/protocol-
206 * buffers/docs/reference/google.protobuf#fieldmask).
207 * @return PreviewUpdateGameServerClusterResponse
208 */
209 public function previewUpdate($name, GameServerCluster $postBody, $optParams = [])
210 {
211 $params = ['name' => $name, 'postBody' => $postBody];
212 $params = array_merge($params, $optParams);
213 return $this->call('previewUpdate', [$params], PreviewUpdateGameServerClusterResponse::class);
214 }
215}
216
217// Adding a class alias for backwards compatibility with the previous class name.
218class_alias(ProjectsLocationsRealmsGameServerClusters::class, 'Google_Service_GameServices_Resource_ProjectsLocationsRealmsGameServerClusters');
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