| 1 | import pointRadial from "../pointRadial.js";
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| 2 |
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| 3 | class Bump {
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| 4 | constructor(context, x) {
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| 5 | this._context = context;
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| 6 | this._x = x;
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| 7 | }
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| 8 | areaStart() {
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| 9 | this._line = 0;
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| 10 | }
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| 11 | areaEnd() {
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| 12 | this._line = NaN;
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| 13 | }
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| 14 | lineStart() {
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| 15 | this._point = 0;
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| 16 | }
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| 17 | lineEnd() {
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| 18 | if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
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| 19 | this._line = 1 - this._line;
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| 20 | }
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| 21 | point(x, y) {
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| 22 | x = +x, y = +y;
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| 23 | switch (this._point) {
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| 24 | case 0: {
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| 25 | this._point = 1;
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| 26 | if (this._line) this._context.lineTo(x, y);
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| 27 | else this._context.moveTo(x, y);
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| 28 | break;
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| 29 | }
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| 30 | case 1: this._point = 2; // falls through
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| 31 | default: {
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| 32 | if (this._x) this._context.bezierCurveTo(this._x0 = (this._x0 + x) / 2, this._y0, this._x0, y, x, y);
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| 33 | else this._context.bezierCurveTo(this._x0, this._y0 = (this._y0 + y) / 2, x, this._y0, x, y);
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| 34 | break;
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| 35 | }
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| 36 | }
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| 37 | this._x0 = x, this._y0 = y;
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| 38 | }
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| 39 | }
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| 40 |
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| 41 | class BumpRadial {
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| 42 | constructor(context) {
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| 43 | this._context = context;
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| 44 | }
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| 45 | lineStart() {
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| 46 | this._point = 0;
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| 47 | }
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| 48 | lineEnd() {}
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| 49 | point(x, y) {
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| 50 | x = +x, y = +y;
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| 51 | if (this._point === 0) {
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| 52 | this._point = 1;
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| 53 | } else {
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| 54 | const p0 = pointRadial(this._x0, this._y0);
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| 55 | const p1 = pointRadial(this._x0, this._y0 = (this._y0 + y) / 2);
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| 56 | const p2 = pointRadial(x, this._y0);
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| 57 | const p3 = pointRadial(x, y);
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| 58 | this._context.moveTo(...p0);
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| 59 | this._context.bezierCurveTo(...p1, ...p2, ...p3);
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| 60 | }
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| 61 | this._x0 = x, this._y0 = y;
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| 62 | }
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| 63 | }
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| 64 |
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| 65 | export function bumpX(context) {
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| 66 | return new Bump(context, true);
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| 67 | }
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| 68 |
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| 69 | export function bumpY(context) {
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| 70 | return new Bump(context, false);
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| 71 | }
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| 72 |
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| 73 | export function bumpRadial(context) {
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| 74 | return new BumpRadial(context);
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| 75 | }
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