source: trip-planner-front/node_modules/@angular/animations/animations.d.ts.__ivy_ngcc_bak@ 571e0df

Last change on this file since 571e0df was e29cc2e, checked in by Ema <ema_spirova@…>, 3 years ago

primeNG components

  • Property mode set to 100644
File size: 49.2 KB
Line 
1/**
2 * @license Angular v12.2.13
3 * (c) 2010-2021 Google LLC. https://angular.io/
4 * License: MIT
5 */
6
7/**
8 * Defines an animation step that combines styling information with timing information.
9 *
10 * @param timings Sets `AnimateTimings` for the parent animation.
11 * A string in the format "duration [delay] [easing]".
12 * - Duration and delay are expressed as a number and optional time unit,
13 * such as "1s" or "10ms" for one second and 10 milliseconds, respectively.
14 * The default unit is milliseconds.
15 * - The easing value controls how the animation accelerates and decelerates
16 * during its runtime. Value is one of `ease`, `ease-in`, `ease-out`,
17 * `ease-in-out`, or a `cubic-bezier()` function call.
18 * If not supplied, no easing is applied.
19 *
20 * For example, the string "1s 100ms ease-out" specifies a duration of
21 * 1000 milliseconds, and delay of 100 ms, and the "ease-out" easing style,
22 * which decelerates near the end of the duration.
23 * @param styles Sets AnimationStyles for the parent animation.
24 * A function call to either `style()` or `keyframes()`
25 * that returns a collection of CSS style entries to be applied to the parent animation.
26 * When null, uses the styles from the destination state.
27 * This is useful when describing an animation step that will complete an animation;
28 * see "Animating to the final state" in `transitions()`.
29 * @returns An object that encapsulates the animation step.
30 *
31 * @usageNotes
32 * Call within an animation `sequence()`, `{@link animations/group group()}`, or
33 * `transition()` call to specify an animation step
34 * that applies given style data to the parent animation for a given amount of time.
35 *
36 * ### Syntax Examples
37 * **Timing examples**
38 *
39 * The following examples show various `timings` specifications.
40 * - `animate(500)` : Duration is 500 milliseconds.
41 * - `animate("1s")` : Duration is 1000 milliseconds.
42 * - `animate("100ms 0.5s")` : Duration is 100 milliseconds, delay is 500 milliseconds.
43 * - `animate("5s ease-in")` : Duration is 5000 milliseconds, easing in.
44 * - `animate("5s 10ms cubic-bezier(.17,.67,.88,.1)")` : Duration is 5000 milliseconds, delay is 10
45 * milliseconds, easing according to a bezier curve.
46 *
47 * **Style examples**
48 *
49 * The following example calls `style()` to set a single CSS style.
50 * ```typescript
51 * animate(500, style({ background: "red" }))
52 * ```
53 * The following example calls `keyframes()` to set a CSS style
54 * to different values for successive keyframes.
55 * ```typescript
56 * animate(500, keyframes(
57 * [
58 * style({ background: "blue" }),
59 * style({ background: "red" })
60 * ])
61 * ```
62 *
63 * @publicApi
64 */
65export declare function animate(timings: string | number, styles?: AnimationStyleMetadata | AnimationKeyframesSequenceMetadata | null): AnimationAnimateMetadata;
66
67/**
68 * Executes a queried inner animation element within an animation sequence.
69 *
70 * @param options An options object that can contain a delay value for the start of the
71 * animation, and additional override values for developer-defined parameters.
72 * @return An object that encapsulates the child animation data.
73 *
74 * @usageNotes
75 * Each time an animation is triggered in Angular, the parent animation
76 * has priority and any child animations are blocked. In order
77 * for a child animation to run, the parent animation must query each of the elements
78 * containing child animations, and run them using this function.
79 *
80 * Note that this feature is designed to be used with `query()` and it will only work
81 * with animations that are assigned using the Angular animation library. CSS keyframes
82 * and transitions are not handled by this API.
83 *
84 * @publicApi
85 */
86export declare function animateChild(options?: AnimateChildOptions | null): AnimationAnimateChildMetadata;
87
88/**
89 * Adds duration options to control animation styling and timing for a child animation.
90 *
91 * @see `animateChild()`
92 *
93 * @publicApi
94 */
95export declare interface AnimateChildOptions extends AnimationOptions {
96 duration?: number | string;
97}
98
99/**
100 * Represents animation-step timing parameters for an animation step.
101 * @see `animate()`
102 *
103 * @publicApi
104 */
105export declare type AnimateTimings = {
106 /**
107 * The full duration of an animation step. A number and optional time unit,
108 * such as "1s" or "10ms" for one second and 10 milliseconds, respectively.
109 * The default unit is milliseconds.
110 */
111 duration: number;
112 /**
113 * The delay in applying an animation step. A number and optional time unit.
114 * The default unit is milliseconds.
115 */
116 delay: number;
117 /**
118 * An easing style that controls how an animations step accelerates
119 * and decelerates during its run time. An easing function such as `cubic-bezier()`,
120 * or one of the following constants:
121 * - `ease-in`
122 * - `ease-out`
123 * - `ease-in-and-out`
124 */
125 easing: string | null;
126};
127
128/**
129 * Produces a reusable animation that can be invoked in another animation or sequence,
130 * by calling the `useAnimation()` function.
131 *
132 * @param steps One or more animation objects, as returned by the `animate()`
133 * or `sequence()` function, that form a transformation from one state to another.
134 * A sequence is used by default when you pass an array.
135 * @param options An options object that can contain a delay value for the start of the
136 * animation, and additional developer-defined parameters.
137 * Provided values for additional parameters are used as defaults,
138 * and override values can be passed to the caller on invocation.
139 * @returns An object that encapsulates the animation data.
140 *
141 * @usageNotes
142 * The following example defines a reusable animation, providing some default parameter
143 * values.
144 *
145 * ```typescript
146 * var fadeAnimation = animation([
147 * style({ opacity: '{{ start }}' }),
148 * animate('{{ time }}',
149 * style({ opacity: '{{ end }}'}))
150 * ],
151 * { params: { time: '1000ms', start: 0, end: 1 }});
152 * ```
153 *
154 * The following invokes the defined animation with a call to `useAnimation()`,
155 * passing in override parameter values.
156 *
157 * ```js
158 * useAnimation(fadeAnimation, {
159 * params: {
160 * time: '2s',
161 * start: 1,
162 * end: 0
163 * }
164 * })
165 * ```
166 *
167 * If any of the passed-in parameter values are missing from this call,
168 * the default values are used. If one or more parameter values are missing before a step is
169 * animated, `useAnimation()` throws an error.
170 *
171 * @publicApi
172 */
173export declare function animation(steps: AnimationMetadata | AnimationMetadata[], options?: AnimationOptions | null): AnimationReferenceMetadata;
174
175/**
176 * Encapsulates a child animation, that can be run explicitly when the parent is run.
177 * Instantiated and returned by the `animateChild` function.
178 *
179 * @publicApi
180 */
181export declare interface AnimationAnimateChildMetadata extends AnimationMetadata {
182 /**
183 * An options object containing a delay and
184 * developer-defined parameters that provide styling defaults and
185 * can be overridden on invocation. Default delay is 0.
186 */
187 options: AnimationOptions | null;
188}
189
190/**
191 * Encapsulates an animation step. Instantiated and returned by
192 * the `animate()` function.
193 *
194 * @publicApi
195 */
196export declare interface AnimationAnimateMetadata extends AnimationMetadata {
197 /**
198 * The timing data for the step.
199 */
200 timings: string | number | AnimateTimings;
201 /**
202 * A set of styles used in the step.
203 */
204 styles: AnimationStyleMetadata | AnimationKeyframesSequenceMetadata | null;
205}
206
207/**
208 * Encapsulates a reusable animation.
209 * Instantiated and returned by the `useAnimation()` function.
210 *
211 * @publicApi
212 */
213export declare interface AnimationAnimateRefMetadata extends AnimationMetadata {
214 /**
215 * An animation reference object.
216 */
217 animation: AnimationReferenceMetadata;
218 /**
219 * An options object containing a delay and
220 * developer-defined parameters that provide styling defaults and
221 * can be overridden on invocation. Default delay is 0.
222 */
223 options: AnimationOptions | null;
224}
225
226/**
227 * An injectable service that produces an animation sequence programmatically within an
228 * Angular component or directive.
229 * Provided by the `BrowserAnimationsModule` or `NoopAnimationsModule`.
230 *
231 * @usageNotes
232 *
233 * To use this service, add it to your component or directive as a dependency.
234 * The service is instantiated along with your component.
235 *
236 * Apps do not typically need to create their own animation players, but if you
237 * do need to, follow these steps:
238 *
239 * 1. Use the `build()` method to create a programmatic animation using the
240 * `animate()` function. The method returns an `AnimationFactory` instance.
241 *
242 * 2. Use the factory object to create an `AnimationPlayer` and attach it to a DOM element.
243 *
244 * 3. Use the player object to control the animation programmatically.
245 *
246 * For example:
247 *
248 * ```ts
249 * // import the service from BrowserAnimationsModule
250 * import {AnimationBuilder} from '@angular/animations';
251 * // require the service as a dependency
252 * class MyCmp {
253 * constructor(private _builder: AnimationBuilder) {}
254 *
255 * makeAnimation(element: any) {
256 * // first define a reusable animation
257 * const myAnimation = this._builder.build([
258 * style({ width: 0 }),
259 * animate(1000, style({ width: '100px' }))
260 * ]);
261 *
262 * // use the returned factory object to create a player
263 * const player = myAnimation.create(element);
264 *
265 * player.play();
266 * }
267 * }
268 * ```
269 *
270 * @publicApi
271 */
272export declare abstract class AnimationBuilder {
273 /**
274 * Builds a factory for producing a defined animation.
275 * @param animation A reusable animation definition.
276 * @returns A factory object that can create a player for the defined animation.
277 * @see `animate()`
278 */
279 abstract build(animation: AnimationMetadata | AnimationMetadata[]): AnimationFactory;
280}
281
282
283/**
284 * An instance of this class is returned as an event parameter when an animation
285 * callback is captured for an animation either during the start or done phase.
286 *
287 * ```typescript
288 * @Component({
289 * host: {
290 * '[@myAnimationTrigger]': 'someExpression',
291 * '(@myAnimationTrigger.start)': 'captureStartEvent($event)',
292 * '(@myAnimationTrigger.done)': 'captureDoneEvent($event)',
293 * },
294 * animations: [
295 * trigger("myAnimationTrigger", [
296 * // ...
297 * ])
298 * ]
299 * })
300 * class MyComponent {
301 * someExpression: any = false;
302 * captureStartEvent(event: AnimationEvent) {
303 * // the toState, fromState and totalTime data is accessible from the event variable
304 * }
305 *
306 * captureDoneEvent(event: AnimationEvent) {
307 * // the toState, fromState and totalTime data is accessible from the event variable
308 * }
309 * }
310 * ```
311 *
312 * @publicApi
313 */
314declare interface AnimationEvent_2 {
315 /**
316 * The name of the state from which the animation is triggered.
317 */
318 fromState: string;
319 /**
320 * The name of the state in which the animation completes.
321 */
322 toState: string;
323 /**
324 * The time it takes the animation to complete, in milliseconds.
325 */
326 totalTime: number;
327 /**
328 * The animation phase in which the callback was invoked, one of
329 * "start" or "done".
330 */
331 phaseName: string;
332 /**
333 * The element to which the animation is attached.
334 */
335 element: any;
336 /**
337 * Internal.
338 */
339 triggerName: string;
340 /**
341 * Internal.
342 */
343 disabled: boolean;
344}
345export { AnimationEvent_2 as AnimationEvent }
346
347/**
348 * A factory object returned from the `AnimationBuilder`.`build()` method.
349 *
350 * @publicApi
351 */
352export declare abstract class AnimationFactory {
353 /**
354 * Creates an `AnimationPlayer` instance for the reusable animation defined by
355 * the `AnimationBuilder`.`build()` method that created this factory.
356 * Attaches the new player a DOM element.
357 * @param element The DOM element to which to attach the animation.
358 * @param options A set of options that can include a time delay and
359 * additional developer-defined parameters.
360 */
361 abstract create(element: any, options?: AnimationOptions): AnimationPlayer;
362}
363
364/**
365 * Encapsulates an animation group.
366 * Instantiated and returned by the `{@link animations/group group()}` function.
367 *
368 * @publicApi
369 */
370export declare interface AnimationGroupMetadata extends AnimationMetadata {
371 /**
372 * One or more animation or style steps that form this group.
373 */
374 steps: AnimationMetadata[];
375 /**
376 * An options object containing a delay and
377 * developer-defined parameters that provide styling defaults and
378 * can be overridden on invocation. Default delay is 0.
379 */
380 options: AnimationOptions | null;
381}
382
383/**
384 * Encapsulates a keyframes sequence. Instantiated and returned by
385 * the `keyframes()` function.
386 *
387 * @publicApi
388 */
389export declare interface AnimationKeyframesSequenceMetadata extends AnimationMetadata {
390 /**
391 * An array of animation styles.
392 */
393 steps: AnimationStyleMetadata[];
394}
395
396/**
397 * Base for animation data structures.
398 *
399 * @publicApi
400 */
401export declare interface AnimationMetadata {
402 type: AnimationMetadataType;
403}
404
405/**
406 * @description Constants for the categories of parameters that can be defined for animations.
407 *
408 * A corresponding function defines a set of parameters for each category, and
409 * collects them into a corresponding `AnimationMetadata` object.
410 *
411 * @publicApi
412 */
413export declare const enum AnimationMetadataType {
414 /**
415 * Associates a named animation state with a set of CSS styles.
416 * See `state()`
417 */
418 State = 0,
419 /**
420 * Data for a transition from one animation state to another.
421 * See `transition()`
422 */
423 Transition = 1,
424 /**
425 * Contains a set of animation steps.
426 * See `sequence()`
427 */
428 Sequence = 2,
429 /**
430 * Contains a set of animation steps.
431 * See `{@link animations/group group()}`
432 */
433 Group = 3,
434 /**
435 * Contains an animation step.
436 * See `animate()`
437 */
438 Animate = 4,
439 /**
440 * Contains a set of animation steps.
441 * See `keyframes()`
442 */
443 Keyframes = 5,
444 /**
445 * Contains a set of CSS property-value pairs into a named style.
446 * See `style()`
447 */
448 Style = 6,
449 /**
450 * Associates an animation with an entry trigger that can be attached to an element.
451 * See `trigger()`
452 */
453 Trigger = 7,
454 /**
455 * Contains a re-usable animation.
456 * See `animation()`
457 */
458 Reference = 8,
459 /**
460 * Contains data to use in executing child animations returned by a query.
461 * See `animateChild()`
462 */
463 AnimateChild = 9,
464 /**
465 * Contains animation parameters for a re-usable animation.
466 * See `useAnimation()`
467 */
468 AnimateRef = 10,
469 /**
470 * Contains child-animation query data.
471 * See `query()`
472 */
473 Query = 11,
474 /**
475 * Contains data for staggering an animation sequence.
476 * See `stagger()`
477 */
478 Stagger = 12
479}
480
481/**
482 * @description Options that control animation styling and timing.
483 *
484 * The following animation functions accept `AnimationOptions` data:
485 *
486 * - `transition()`
487 * - `sequence()`
488 * - `{@link animations/group group()}`
489 * - `query()`
490 * - `animation()`
491 * - `useAnimation()`
492 * - `animateChild()`
493 *
494 * Programmatic animations built using the `AnimationBuilder` service also
495 * make use of `AnimationOptions`.
496 *
497 * @publicApi
498 */
499export declare interface AnimationOptions {
500 /**
501 * Sets a time-delay for initiating an animation action.
502 * A number and optional time unit, such as "1s" or "10ms" for one second
503 * and 10 milliseconds, respectively.The default unit is milliseconds.
504 * Default value is 0, meaning no delay.
505 */
506 delay?: number | string;
507 /**
508 * A set of developer-defined parameters that modify styling and timing
509 * when an animation action starts. An array of key-value pairs, where the provided value
510 * is used as a default.
511 */
512 params?: {
513 [name: string]: any;
514 };
515}
516
517/**
518 * Provides programmatic control of a reusable animation sequence,
519 * built using the `build()` method of `AnimationBuilder`. The `build()` method
520 * returns a factory, whose `create()` method instantiates and initializes this interface.
521 *
522 * @see `AnimationBuilder`
523 * @see `AnimationFactory`
524 * @see `animate()`
525 *
526 * @publicApi
527 */
528export declare interface AnimationPlayer {
529 /**
530 * Provides a callback to invoke when the animation finishes.
531 * @param fn The callback function.
532 * @see `finish()`
533 */
534 onDone(fn: () => void): void;
535 /**
536 * Provides a callback to invoke when the animation starts.
537 * @param fn The callback function.
538 * @see `run()`
539 */
540 onStart(fn: () => void): void;
541 /**
542 * Provides a callback to invoke after the animation is destroyed.
543 * @param fn The callback function.
544 * @see `destroy()`
545 * @see `beforeDestroy()`
546 */
547 onDestroy(fn: () => void): void;
548 /**
549 * Initializes the animation.
550 */
551 init(): void;
552 /**
553 * Reports whether the animation has started.
554 * @returns True if the animation has started, false otherwise.
555 */
556 hasStarted(): boolean;
557 /**
558 * Runs the animation, invoking the `onStart()` callback.
559 */
560 play(): void;
561 /**
562 * Pauses the animation.
563 */
564 pause(): void;
565 /**
566 * Restarts the paused animation.
567 */
568 restart(): void;
569 /**
570 * Ends the animation, invoking the `onDone()` callback.
571 */
572 finish(): void;
573 /**
574 * Destroys the animation, after invoking the `beforeDestroy()` callback.
575 * Calls the `onDestroy()` callback when destruction is completed.
576 */
577 destroy(): void;
578 /**
579 * Resets the animation to its initial state.
580 */
581 reset(): void;
582 /**
583 * Sets the position of the animation.
584 * @param position A 0-based offset into the duration, in milliseconds.
585 */
586 setPosition(position: any /** TODO #9100 */): void;
587 /**
588 * Reports the current position of the animation.
589 * @returns A 0-based offset into the duration, in milliseconds.
590 */
591 getPosition(): number;
592 /**
593 * The parent of this player, if any.
594 */
595 parentPlayer: AnimationPlayer | null;
596 /**
597 * The total run time of the animation, in milliseconds.
598 */
599 readonly totalTime: number;
600 /**
601 * Provides a callback to invoke before the animation is destroyed.
602 */
603 beforeDestroy?: () => any;
604}
605
606/**
607 * Encapsulates an animation query. Instantiated and returned by
608 * the `query()` function.
609 *
610 * @publicApi
611 */
612export declare interface AnimationQueryMetadata extends AnimationMetadata {
613 /**
614 * The CSS selector for this query.
615 */
616 selector: string;
617 /**
618 * One or more animation step objects.
619 */
620 animation: AnimationMetadata | AnimationMetadata[];
621 /**
622 * A query options object.
623 */
624 options: AnimationQueryOptions | null;
625}
626
627/**
628 * Encapsulates animation query options.
629 * Passed to the `query()` function.
630 *
631 * @publicApi
632 */
633export declare interface AnimationQueryOptions extends AnimationOptions {
634 /**
635 * True if this query is optional, false if it is required. Default is false.
636 * A required query throws an error if no elements are retrieved when
637 * the query is executed. An optional query does not.
638 *
639 */
640 optional?: boolean;
641 /**
642 * A maximum total number of results to return from the query.
643 * If negative, results are limited from the end of the query list towards the beginning.
644 * By default, results are not limited.
645 */
646 limit?: number;
647}
648
649/**
650 * Encapsulates a reusable animation, which is a collection of individual animation steps.
651 * Instantiated and returned by the `animation()` function, and
652 * passed to the `useAnimation()` function.
653 *
654 * @publicApi
655 */
656export declare interface AnimationReferenceMetadata extends AnimationMetadata {
657 /**
658 * One or more animation step objects.
659 */
660 animation: AnimationMetadata | AnimationMetadata[];
661 /**
662 * An options object containing a delay and
663 * developer-defined parameters that provide styling defaults and
664 * can be overridden on invocation. Default delay is 0.
665 */
666 options: AnimationOptions | null;
667}
668
669/**
670 * Encapsulates an animation sequence.
671 * Instantiated and returned by the `sequence()` function.
672 *
673 * @publicApi
674 */
675export declare interface AnimationSequenceMetadata extends AnimationMetadata {
676 /**
677 * An array of animation step objects.
678 */
679 steps: AnimationMetadata[];
680 /**
681 * An options object containing a delay and
682 * developer-defined parameters that provide styling defaults and
683 * can be overridden on invocation. Default delay is 0.
684 */
685 options: AnimationOptions | null;
686}
687
688/**
689 * Encapsulates parameters for staggering the start times of a set of animation steps.
690 * Instantiated and returned by the `stagger()` function.
691 *
692 * @publicApi
693 **/
694export declare interface AnimationStaggerMetadata extends AnimationMetadata {
695 /**
696 * The timing data for the steps.
697 */
698 timings: string | number;
699 /**
700 * One or more animation steps.
701 */
702 animation: AnimationMetadata | AnimationMetadata[];
703}
704
705/**
706 * Encapsulates an animation state by associating a state name with a set of CSS styles.
707 * Instantiated and returned by the `state()` function.
708 *
709 * @publicApi
710 */
711export declare interface AnimationStateMetadata extends AnimationMetadata {
712 /**
713 * The state name, unique within the component.
714 */
715 name: string;
716 /**
717 * The CSS styles associated with this state.
718 */
719 styles: AnimationStyleMetadata;
720 /**
721 * An options object containing
722 * developer-defined parameters that provide styling defaults and
723 * can be overridden on invocation.
724 */
725 options?: {
726 params: {
727 [name: string]: any;
728 };
729 };
730}
731
732/**
733 * Encapsulates an animation style. Instantiated and returned by
734 * the `style()` function.
735 *
736 * @publicApi
737 */
738export declare interface AnimationStyleMetadata extends AnimationMetadata {
739 /**
740 * A set of CSS style properties.
741 */
742 styles: '*' | {
743 [key: string]: string | number;
744 } | Array<{
745 [key: string]: string | number;
746 } | '*'>;
747 /**
748 * A percentage of the total animate time at which the style is to be applied.
749 */
750 offset: number | null;
751}
752
753/**
754 * Encapsulates an animation transition. Instantiated and returned by the
755 * `transition()` function.
756 *
757 * @publicApi
758 */
759export declare interface AnimationTransitionMetadata extends AnimationMetadata {
760 /**
761 * An expression that describes a state change.
762 */
763 expr: string | ((fromState: string, toState: string, element?: any, params?: {
764 [key: string]: any;
765 }) => boolean);
766 /**
767 * One or more animation objects to which this transition applies.
768 */
769 animation: AnimationMetadata | AnimationMetadata[];
770 /**
771 * An options object containing a delay and
772 * developer-defined parameters that provide styling defaults and
773 * can be overridden on invocation. Default delay is 0.
774 */
775 options: AnimationOptions | null;
776}
777
778/**
779 * Contains an animation trigger. Instantiated and returned by the
780 * `trigger()` function.
781 *
782 * @publicApi
783 */
784export declare interface AnimationTriggerMetadata extends AnimationMetadata {
785 /**
786 * The trigger name, used to associate it with an element. Unique within the component.
787 */
788 name: string;
789 /**
790 * An animation definition object, containing an array of state and transition declarations.
791 */
792 definitions: AnimationMetadata[];
793 /**
794 * An options object containing a delay and
795 * developer-defined parameters that provide styling defaults and
796 * can be overridden on invocation. Default delay is 0.
797 */
798 options: {
799 params?: {
800 [name: string]: any;
801 };
802 } | null;
803}
804
805/**
806 * Specifies automatic styling.
807 *
808 * @publicApi
809 */
810export declare const AUTO_STYLE = "*";
811
812/**
813 * @description Defines a list of animation steps to be run in parallel.
814 *
815 * @param steps An array of animation step objects.
816 * - When steps are defined by `style()` or `animate()`
817 * function calls, each call within the group is executed instantly.
818 * - To specify offset styles to be applied at a later time, define steps with
819 * `keyframes()`, or use `animate()` calls with a delay value.
820 * For example:
821 *
822 * ```typescript
823 * group([
824 * animate("1s", style({ background: "black" })),
825 * animate("2s", style({ color: "white" }))
826 * ])
827 * ```
828 *
829 * @param options An options object containing a delay and
830 * developer-defined parameters that provide styling defaults and
831 * can be overridden on invocation.
832 *
833 * @return An object that encapsulates the group data.
834 *
835 * @usageNotes
836 * Grouped animations are useful when a series of styles must be
837 * animated at different starting times and closed off at different ending times.
838 *
839 * When called within a `sequence()` or a
840 * `transition()` call, does not continue to the next
841 * instruction until all of the inner animation steps have completed.
842 *
843 * @publicApi
844 */
845export declare function group(steps: AnimationMetadata[], options?: AnimationOptions | null): AnimationGroupMetadata;
846
847/**
848 * Defines a set of animation styles, associating each style with an optional `offset` value.
849 *
850 * @param steps A set of animation styles with optional offset data.
851 * The optional `offset` value for a style specifies a percentage of the total animation
852 * time at which that style is applied.
853 * @returns An object that encapsulates the keyframes data.
854 *
855 * @usageNotes
856 * Use with the `animate()` call. Instead of applying animations
857 * from the current state
858 * to the destination state, keyframes describe how each style entry is applied and at what point
859 * within the animation arc.
860 * Compare [CSS Keyframe Animations](https://www.w3schools.com/css/css3_animations.asp).
861 *
862 * ### Usage
863 *
864 * In the following example, the offset values describe
865 * when each `backgroundColor` value is applied. The color is red at the start, and changes to
866 * blue when 20% of the total time has elapsed.
867 *
868 * ```typescript
869 * // the provided offset values
870 * animate("5s", keyframes([
871 * style({ backgroundColor: "red", offset: 0 }),
872 * style({ backgroundColor: "blue", offset: 0.2 }),
873 * style({ backgroundColor: "orange", offset: 0.3 }),
874 * style({ backgroundColor: "black", offset: 1 })
875 * ]))
876 * ```
877 *
878 * If there are no `offset` values specified in the style entries, the offsets
879 * are calculated automatically.
880 *
881 * ```typescript
882 * animate("5s", keyframes([
883 * style({ backgroundColor: "red" }) // offset = 0
884 * style({ backgroundColor: "blue" }) // offset = 0.33
885 * style({ backgroundColor: "orange" }) // offset = 0.66
886 * style({ backgroundColor: "black" }) // offset = 1
887 * ]))
888 *```
889
890 * @publicApi
891 */
892export declare function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSequenceMetadata;
893
894/**
895 * An empty programmatic controller for reusable animations.
896 * Used internally when animations are disabled, to avoid
897 * checking for the null case when an animation player is expected.
898 *
899 * @see `animate()`
900 * @see `AnimationPlayer`
901 * @see `GroupPlayer`
902 *
903 * @publicApi
904 */
905export declare class NoopAnimationPlayer implements AnimationPlayer {
906 private _onDoneFns;
907 private _onStartFns;
908 private _onDestroyFns;
909 private _started;
910 private _destroyed;
911 private _finished;
912 private _position;
913 parentPlayer: AnimationPlayer | null;
914 readonly totalTime: number;
915 constructor(duration?: number, delay?: number);
916 private _onFinish;
917 onStart(fn: () => void): void;
918 onDone(fn: () => void): void;
919 onDestroy(fn: () => void): void;
920 hasStarted(): boolean;
921 init(): void;
922 play(): void;
923 private _onStart;
924 pause(): void;
925 restart(): void;
926 finish(): void;
927 destroy(): void;
928 reset(): void;
929 setPosition(position: number): void;
930 getPosition(): number;
931}
932
933/**
934 * Finds one or more inner elements within the current element that is
935 * being animated within a sequence. Use with `animate()`.
936 *
937 * @param selector The element to query, or a set of elements that contain Angular-specific
938 * characteristics, specified with one or more of the following tokens.
939 * - `query(":enter")` or `query(":leave")` : Query for newly inserted/removed elements.
940 * - `query(":animating")` : Query all currently animating elements.
941 * - `query("@triggerName")` : Query elements that contain an animation trigger.
942 * - `query("@*")` : Query all elements that contain an animation triggers.
943 * - `query(":self")` : Include the current element into the animation sequence.
944 *
945 * @param animation One or more animation steps to apply to the queried element or elements.
946 * An array is treated as an animation sequence.
947 * @param options An options object. Use the 'limit' field to limit the total number of
948 * items to collect.
949 * @return An object that encapsulates the query data.
950 *
951 * @usageNotes
952 * Tokens can be merged into a combined query selector string. For example:
953 *
954 * ```typescript
955 * query(':self, .record:enter, .record:leave, @subTrigger', [...])
956 * ```
957 *
958 * The `query()` function collects multiple elements and works internally by using
959 * `element.querySelectorAll`. Use the `limit` field of an options object to limit
960 * the total number of items to be collected. For example:
961 *
962 * ```js
963 * query('div', [
964 * animate(...),
965 * animate(...)
966 * ], { limit: 1 })
967 * ```
968 *
969 * By default, throws an error when zero items are found. Set the
970 * `optional` flag to ignore this error. For example:
971 *
972 * ```js
973 * query('.some-element-that-may-not-be-there', [
974 * animate(...),
975 * animate(...)
976 * ], { optional: true })
977 * ```
978 *
979 * ### Usage Example
980 *
981 * The following example queries for inner elements and animates them
982 * individually using `animate()`.
983 *
984 * ```typescript
985 * @Component({
986 * selector: 'inner',
987 * template: `
988 * <div [@queryAnimation]="exp">
989 * <h1>Title</h1>
990 * <div class="content">
991 * Blah blah blah
992 * </div>
993 * </div>
994 * `,
995 * animations: [
996 * trigger('queryAnimation', [
997 * transition('* => goAnimate', [
998 * // hide the inner elements
999 * query('h1', style({ opacity: 0 })),
1000 * query('.content', style({ opacity: 0 })),
1001 *
1002 * // animate the inner elements in, one by one
1003 * query('h1', animate(1000, style({ opacity: 1 }))),
1004 * query('.content', animate(1000, style({ opacity: 1 }))),
1005 * ])
1006 * ])
1007 * ]
1008 * })
1009 * class Cmp {
1010 * exp = '';
1011 *
1012 * goAnimate() {
1013 * this.exp = 'goAnimate';
1014 * }
1015 * }
1016 * ```
1017 *
1018 * @publicApi
1019 */
1020export declare function query(selector: string, animation: AnimationMetadata | AnimationMetadata[], options?: AnimationQueryOptions | null): AnimationQueryMetadata;
1021
1022/**
1023 * Defines a list of animation steps to be run sequentially, one by one.
1024 *
1025 * @param steps An array of animation step objects.
1026 * - Steps defined by `style()` calls apply the styling data immediately.
1027 * - Steps defined by `animate()` calls apply the styling data over time
1028 * as specified by the timing data.
1029 *
1030 * ```typescript
1031 * sequence([
1032 * style({ opacity: 0 }),
1033 * animate("1s", style({ opacity: 1 }))
1034 * ])
1035 * ```
1036 *
1037 * @param options An options object containing a delay and
1038 * developer-defined parameters that provide styling defaults and
1039 * can be overridden on invocation.
1040 *
1041 * @return An object that encapsulates the sequence data.
1042 *
1043 * @usageNotes
1044 * When you pass an array of steps to a
1045 * `transition()` call, the steps run sequentially by default.
1046 * Compare this to the `{@link animations/group group()}` call, which runs animation steps in
1047 *parallel.
1048 *
1049 * When a sequence is used within a `{@link animations/group group()}` or a `transition()` call,
1050 * execution continues to the next instruction only after each of the inner animation
1051 * steps have completed.
1052 *
1053 * @publicApi
1054 **/
1055export declare function sequence(steps: AnimationMetadata[], options?: AnimationOptions | null): AnimationSequenceMetadata;
1056
1057/**
1058 * Use within an animation `query()` call to issue a timing gap after
1059 * each queried item is animated.
1060 *
1061 * @param timings A delay value.
1062 * @param animation One ore more animation steps.
1063 * @returns An object that encapsulates the stagger data.
1064 *
1065 * @usageNotes
1066 * In the following example, a container element wraps a list of items stamped out
1067 * by an `ngFor`. The container element contains an animation trigger that will later be set
1068 * to query for each of the inner items.
1069 *
1070 * Each time items are added, the opacity fade-in animation runs,
1071 * and each removed item is faded out.
1072 * When either of these animations occur, the stagger effect is
1073 * applied after each item's animation is started.
1074 *
1075 * ```html
1076 * <!-- list.component.html -->
1077 * <button (click)="toggle()">Show / Hide Items</button>
1078 * <hr />
1079 * <div [@listAnimation]="items.length">
1080 * <div *ngFor="let item of items">
1081 * {{ item }}
1082 * </div>
1083 * </div>
1084 * ```
1085 *
1086 * Here is the component code:
1087 *
1088 * ```typescript
1089 * import {trigger, transition, style, animate, query, stagger} from '@angular/animations';
1090 * @Component({
1091 * templateUrl: 'list.component.html',
1092 * animations: [
1093 * trigger('listAnimation', [
1094 * ...
1095 * ])
1096 * ]
1097 * })
1098 * class ListComponent {
1099 * items = [];
1100 *
1101 * showItems() {
1102 * this.items = [0,1,2,3,4];
1103 * }
1104 *
1105 * hideItems() {
1106 * this.items = [];
1107 * }
1108 *
1109 * toggle() {
1110 * this.items.length ? this.hideItems() : this.showItems();
1111 * }
1112 * }
1113 * ```
1114 *
1115 * Here is the animation trigger code:
1116 *
1117 * ```typescript
1118 * trigger('listAnimation', [
1119 * transition('* => *', [ // each time the binding value changes
1120 * query(':leave', [
1121 * stagger(100, [
1122 * animate('0.5s', style({ opacity: 0 }))
1123 * ])
1124 * ]),
1125 * query(':enter', [
1126 * style({ opacity: 0 }),
1127 * stagger(100, [
1128 * animate('0.5s', style({ opacity: 1 }))
1129 * ])
1130 * ])
1131 * ])
1132 * ])
1133 * ```
1134 *
1135 * @publicApi
1136 */
1137export declare function stagger(timings: string | number, animation: AnimationMetadata | AnimationMetadata[]): AnimationStaggerMetadata;
1138
1139/**
1140 * Declares an animation state within a trigger attached to an element.
1141 *
1142 * @param name One or more names for the defined state in a comma-separated string.
1143 * The following reserved state names can be supplied to define a style for specific use
1144 * cases:
1145 *
1146 * - `void` You can associate styles with this name to be used when
1147 * the element is detached from the application. For example, when an `ngIf` evaluates
1148 * to false, the state of the associated element is void.
1149 * - `*` (asterisk) Indicates the default state. You can associate styles with this name
1150 * to be used as the fallback when the state that is being animated is not declared
1151 * within the trigger.
1152 *
1153 * @param styles A set of CSS styles associated with this state, created using the
1154 * `style()` function.
1155 * This set of styles persists on the element once the state has been reached.
1156 * @param options Parameters that can be passed to the state when it is invoked.
1157 * 0 or more key-value pairs.
1158 * @return An object that encapsulates the new state data.
1159 *
1160 * @usageNotes
1161 * Use the `trigger()` function to register states to an animation trigger.
1162 * Use the `transition()` function to animate between states.
1163 * When a state is active within a component, its associated styles persist on the element,
1164 * even when the animation ends.
1165 *
1166 * @publicApi
1167 **/
1168export declare function state(name: string, styles: AnimationStyleMetadata, options?: {
1169 params: {
1170 [name: string]: any;
1171 };
1172}): AnimationStateMetadata;
1173
1174/**
1175 * Declares a key/value object containing CSS properties/styles that
1176 * can then be used for an animation `state`, within an animation `sequence`,
1177 * or as styling data for calls to `animate()` and `keyframes()`.
1178 *
1179 * @param tokens A set of CSS styles or HTML styles associated with an animation state.
1180 * The value can be any of the following:
1181 * - A key-value style pair associating a CSS property with a value.
1182 * - An array of key-value style pairs.
1183 * - An asterisk (*), to use auto-styling, where styles are derived from the element
1184 * being animated and applied to the animation when it starts.
1185 *
1186 * Auto-styling can be used to define a state that depends on layout or other
1187 * environmental factors.
1188 *
1189 * @return An object that encapsulates the style data.
1190 *
1191 * @usageNotes
1192 * The following examples create animation styles that collect a set of
1193 * CSS property values:
1194 *
1195 * ```typescript
1196 * // string values for CSS properties
1197 * style({ background: "red", color: "blue" })
1198 *
1199 * // numerical pixel values
1200 * style({ width: 100, height: 0 })
1201 * ```
1202 *
1203 * The following example uses auto-styling to allow a component to animate from
1204 * a height of 0 up to the height of the parent element:
1205 *
1206 * ```
1207 * style({ height: 0 }),
1208 * animate("1s", style({ height: "*" }))
1209 * ```
1210 *
1211 * @publicApi
1212 **/
1213export declare function style(tokens: '*' | {
1214 [key: string]: string | number;
1215} | Array<'*' | {
1216 [key: string]: string | number;
1217}>): AnimationStyleMetadata;
1218
1219/**
1220 * Declares an animation transition as a sequence of animation steps to run when a given
1221 * condition is satisfied. The condition is a Boolean expression or function that compares
1222 * the previous and current animation states, and returns true if this transition should occur.
1223 * When the state criteria of a defined transition are met, the associated animation is
1224 * triggered.
1225 *
1226 * @param stateChangeExpr A Boolean expression or function that compares the previous and current
1227 * animation states, and returns true if this transition should occur. Note that "true" and "false"
1228 * match 1 and 0, respectively. An expression is evaluated each time a state change occurs in the
1229 * animation trigger element.
1230 * The animation steps run when the expression evaluates to true.
1231 *
1232 * - A state-change string takes the form "state1 => state2", where each side is a defined animation
1233 * state, or an asterix (*) to refer to a dynamic start or end state.
1234 * - The expression string can contain multiple comma-separated statements;
1235 * for example "state1 => state2, state3 => state4".
1236 * - Special values `:enter` and `:leave` initiate a transition on the entry and exit states,
1237 * equivalent to "void => *" and "* => void".
1238 * - Special values `:increment` and `:decrement` initiate a transition when a numeric value has
1239 * increased or decreased in value.
1240 * - A function is executed each time a state change occurs in the animation trigger element.
1241 * The animation steps run when the function returns true.
1242 *
1243 * @param steps One or more animation objects, as returned by the `animate()` or
1244 * `sequence()` function, that form a transformation from one state to another.
1245 * A sequence is used by default when you pass an array.
1246 * @param options An options object that can contain a delay value for the start of the animation,
1247 * and additional developer-defined parameters. Provided values for additional parameters are used
1248 * as defaults, and override values can be passed to the caller on invocation.
1249 * @returns An object that encapsulates the transition data.
1250 *
1251 * @usageNotes
1252 * The template associated with a component binds an animation trigger to an element.
1253 *
1254 * ```HTML
1255 * <!-- somewhere inside of my-component-tpl.html -->
1256 * <div [@myAnimationTrigger]="myStatusExp">...</div>
1257 * ```
1258 *
1259 * All transitions are defined within an animation trigger,
1260 * along with named states that the transitions change to and from.
1261 *
1262 * ```typescript
1263 * trigger("myAnimationTrigger", [
1264 * // define states
1265 * state("on", style({ background: "green" })),
1266 * state("off", style({ background: "grey" })),
1267 * ...]
1268 * ```
1269 *
1270 * Note that when you call the `sequence()` function within a `{@link animations/group group()}`
1271 * or a `transition()` call, execution does not continue to the next instruction
1272 * until each of the inner animation steps have completed.
1273 *
1274 * ### Syntax examples
1275 *
1276 * The following examples define transitions between the two defined states (and default states),
1277 * using various options:
1278 *
1279 * ```typescript
1280 * // Transition occurs when the state value
1281 * // bound to "myAnimationTrigger" changes from "on" to "off"
1282 * transition("on => off", animate(500))
1283 * // Run the same animation for both directions
1284 * transition("on <=> off", animate(500))
1285 * // Define multiple state-change pairs separated by commas
1286 * transition("on => off, off => void", animate(500))
1287 * ```
1288 *
1289 * ### Special values for state-change expressions
1290 *
1291 * - Catch-all state change for when an element is inserted into the page and the
1292 * destination state is unknown:
1293 *
1294 * ```typescript
1295 * transition("void => *", [
1296 * style({ opacity: 0 }),
1297 * animate(500)
1298 * ])
1299 * ```
1300 *
1301 * - Capture a state change between any states:
1302 *
1303 * `transition("* => *", animate("1s 0s"))`
1304 *
1305 * - Entry and exit transitions:
1306 *
1307 * ```typescript
1308 * transition(":enter", [
1309 * style({ opacity: 0 }),
1310 * animate(500, style({ opacity: 1 }))
1311 * ]),
1312 * transition(":leave", [
1313 * animate(500, style({ opacity: 0 }))
1314 * ])
1315 * ```
1316 *
1317 * - Use `:increment` and `:decrement` to initiate transitions:
1318 *
1319 * ```typescript
1320 * transition(":increment", group([
1321 * query(':enter', [
1322 * style({ left: '100%' }),
1323 * animate('0.5s ease-out', style('*'))
1324 * ]),
1325 * query(':leave', [
1326 * animate('0.5s ease-out', style({ left: '-100%' }))
1327 * ])
1328 * ]))
1329 *
1330 * transition(":decrement", group([
1331 * query(':enter', [
1332 * style({ left: '100%' }),
1333 * animate('0.5s ease-out', style('*'))
1334 * ]),
1335 * query(':leave', [
1336 * animate('0.5s ease-out', style({ left: '-100%' }))
1337 * ])
1338 * ]))
1339 * ```
1340 *
1341 * ### State-change functions
1342 *
1343 * Here is an example of a `fromState` specified as a state-change function that invokes an
1344 * animation when true:
1345 *
1346 * ```typescript
1347 * transition((fromState, toState) =>
1348 * {
1349 * return fromState == "off" && toState == "on";
1350 * },
1351 * animate("1s 0s"))
1352 * ```
1353 *
1354 * ### Animating to the final state
1355 *
1356 * If the final step in a transition is a call to `animate()` that uses a timing value
1357 * with no style data, that step is automatically considered the final animation arc,
1358 * for the element to reach the final state. Angular automatically adds or removes
1359 * CSS styles to ensure that the element is in the correct final state.
1360 *
1361 * The following example defines a transition that starts by hiding the element,
1362 * then makes sure that it animates properly to whatever state is currently active for trigger:
1363 *
1364 * ```typescript
1365 * transition("void => *", [
1366 * style({ opacity: 0 }),
1367 * animate(500)
1368 * ])
1369 * ```
1370 * ### Boolean value matching
1371 * If a trigger binding value is a Boolean, it can be matched using a transition expression
1372 * that compares true and false or 1 and 0. For example:
1373 *
1374 * ```
1375 * // in the template
1376 * <div [@openClose]="open ? true : false">...</div>
1377 * // in the component metadata
1378 * trigger('openClose', [
1379 * state('true', style({ height: '*' })),
1380 * state('false', style({ height: '0px' })),
1381 * transition('false <=> true', animate(500))
1382 * ])
1383 * ```
1384 *
1385 * @publicApi
1386 **/
1387export declare function transition(stateChangeExpr: string | ((fromState: string, toState: string, element?: any, params?: {
1388 [key: string]: any;
1389}) => boolean), steps: AnimationMetadata | AnimationMetadata[], options?: AnimationOptions | null): AnimationTransitionMetadata;
1390
1391/**
1392 * Creates a named animation trigger, containing a list of `state()`
1393 * and `transition()` entries to be evaluated when the expression
1394 * bound to the trigger changes.
1395 *
1396 * @param name An identifying string.
1397 * @param definitions An animation definition object, containing an array of `state()`
1398 * and `transition()` declarations.
1399 *
1400 * @return An object that encapsulates the trigger data.
1401 *
1402 * @usageNotes
1403 * Define an animation trigger in the `animations` section of `@Component` metadata.
1404 * In the template, reference the trigger by name and bind it to a trigger expression that
1405 * evaluates to a defined animation state, using the following format:
1406 *
1407 * `[@triggerName]="expression"`
1408 *
1409 * Animation trigger bindings convert all values to strings, and then match the
1410 * previous and current values against any linked transitions.
1411 * Booleans can be specified as `1` or `true` and `0` or `false`.
1412 *
1413 * ### Usage Example
1414 *
1415 * The following example creates an animation trigger reference based on the provided
1416 * name value.
1417 * The provided animation value is expected to be an array consisting of state and
1418 * transition declarations.
1419 *
1420 * ```typescript
1421 * @Component({
1422 * selector: "my-component",
1423 * templateUrl: "my-component-tpl.html",
1424 * animations: [
1425 * trigger("myAnimationTrigger", [
1426 * state(...),
1427 * state(...),
1428 * transition(...),
1429 * transition(...)
1430 * ])
1431 * ]
1432 * })
1433 * class MyComponent {
1434 * myStatusExp = "something";
1435 * }
1436 * ```
1437 *
1438 * The template associated with this component makes use of the defined trigger
1439 * by binding to an element within its template code.
1440 *
1441 * ```html
1442 * <!-- somewhere inside of my-component-tpl.html -->
1443 * <div [@myAnimationTrigger]="myStatusExp">...</div>
1444 * ```
1445 *
1446 * ### Using an inline function
1447 * The `transition` animation method also supports reading an inline function which can decide
1448 * if its associated animation should be run.
1449 *
1450 * ```typescript
1451 * // this method is run each time the `myAnimationTrigger` trigger value changes.
1452 * function myInlineMatcherFn(fromState: string, toState: string, element: any, params: {[key:
1453 string]: any}): boolean {
1454 * // notice that `element` and `params` are also available here
1455 * return toState == 'yes-please-animate';
1456 * }
1457 *
1458 * @Component({
1459 * selector: 'my-component',
1460 * templateUrl: 'my-component-tpl.html',
1461 * animations: [
1462 * trigger('myAnimationTrigger', [
1463 * transition(myInlineMatcherFn, [
1464 * // the animation sequence code
1465 * ]),
1466 * ])
1467 * ]
1468 * })
1469 * class MyComponent {
1470 * myStatusExp = "yes-please-animate";
1471 * }
1472 * ```
1473 *
1474 * ### Disabling Animations
1475 * When true, the special animation control binding `@.disabled` binding prevents
1476 * all animations from rendering.
1477 * Place the `@.disabled` binding on an element to disable
1478 * animations on the element itself, as well as any inner animation triggers
1479 * within the element.
1480 *
1481 * The following example shows how to use this feature:
1482 *
1483 * ```typescript
1484 * @Component({
1485 * selector: 'my-component',
1486 * template: `
1487 * <div [@.disabled]="isDisabled">
1488 * <div [@childAnimation]="exp"></div>
1489 * </div>
1490 * `,
1491 * animations: [
1492 * trigger("childAnimation", [
1493 * // ...
1494 * ])
1495 * ]
1496 * })
1497 * class MyComponent {
1498 * isDisabled = true;
1499 * exp = '...';
1500 * }
1501 * ```
1502 *
1503 * When `@.disabled` is true, it prevents the `@childAnimation` trigger from animating,
1504 * along with any inner animations.
1505 *
1506 * ### Disable animations application-wide
1507 * When an area of the template is set to have animations disabled,
1508 * **all** inner components have their animations disabled as well.
1509 * This means that you can disable all animations for an app
1510 * by placing a host binding set on `@.disabled` on the topmost Angular component.
1511 *
1512 * ```typescript
1513 * import {Component, HostBinding} from '@angular/core';
1514 *
1515 * @Component({
1516 * selector: 'app-component',
1517 * templateUrl: 'app.component.html',
1518 * })
1519 * class AppComponent {
1520 * @HostBinding('@.disabled')
1521 * public animationsDisabled = true;
1522 * }
1523 * ```
1524 *
1525 * ### Overriding disablement of inner animations
1526 * Despite inner animations being disabled, a parent animation can `query()`
1527 * for inner elements located in disabled areas of the template and still animate
1528 * them if needed. This is also the case for when a sub animation is
1529 * queried by a parent and then later animated using `animateChild()`.
1530 *
1531 * ### Detecting when an animation is disabled
1532 * If a region of the DOM (or the entire application) has its animations disabled, the animation
1533 * trigger callbacks still fire, but for zero seconds. When the callback fires, it provides
1534 * an instance of an `AnimationEvent`. If animations are disabled,
1535 * the `.disabled` flag on the event is true.
1536 *
1537 * @publicApi
1538 */
1539export declare function trigger(name: string, definitions: AnimationMetadata[]): AnimationTriggerMetadata;
1540
1541/**
1542 * Starts a reusable animation that is created using the `animation()` function.
1543 *
1544 * @param animation The reusable animation to start.
1545 * @param options An options object that can contain a delay value for the start of
1546 * the animation, and additional override values for developer-defined parameters.
1547 * @return An object that contains the animation parameters.
1548 *
1549 * @publicApi
1550 */
1551export declare function useAnimation(animation: AnimationReferenceMetadata, options?: AnimationOptions | null): AnimationAnimateRefMetadata;
1552
1553/**
1554 * A programmatic controller for a group of reusable animations.
1555 * Used internally to control animations.
1556 *
1557 * @see `AnimationPlayer`
1558 * @see `{@link animations/group group()}`
1559 *
1560 */
1561export declare class ɵAnimationGroupPlayer implements AnimationPlayer {
1562 private _onDoneFns;
1563 private _onStartFns;
1564 private _finished;
1565 private _started;
1566 private _destroyed;
1567 private _onDestroyFns;
1568 parentPlayer: AnimationPlayer | null;
1569 totalTime: number;
1570 readonly players: AnimationPlayer[];
1571 constructor(_players: AnimationPlayer[]);
1572 private _onFinish;
1573 init(): void;
1574 onStart(fn: () => void): void;
1575 private _onStart;
1576 onDone(fn: () => void): void;
1577 onDestroy(fn: () => void): void;
1578 hasStarted(): boolean;
1579 play(): void;
1580 pause(): void;
1581 restart(): void;
1582 finish(): void;
1583 destroy(): void;
1584 private _onDestroy;
1585 reset(): void;
1586 setPosition(p: number): void;
1587 getPosition(): number;
1588 beforeDestroy(): void;
1589}
1590
1591export declare const ɵPRE_STYLE = "!";
1592
1593
1594/**
1595 * Represents a set of CSS styles for use in an animation style.
1596 */
1597export declare interface ɵStyleData {
1598 [key: string]: string | number;
1599}
1600
1601export { }
Note: See TracBrowser for help on using the repository browser.