source: trip-planner-front/node_modules/@angular/material/bundles/material-checkbox.umd.js.map@ 188ee53

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1{"version":3,"file":"material-checkbox.umd.js","sources":["../../../../../external/npm/node_modules/tslib/tslib.es6.js","../../../../../src/material/checkbox/checkbox-config.ts","../../../../../src/material/checkbox/checkbox.ts","../../../../../src/material/checkbox/checkbox-required-validator.ts","../../../../../src/material/checkbox/checkbox-module.ts","../../../../../src/material/checkbox/public-api.ts","../../../../../src/material/checkbox/index.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? 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(function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {InjectionToken} from '@angular/core';\nimport {ThemePalette} from '@angular/material/core';\n\n/** Default `mat-checkbox` options that can be overridden. */\nexport interface MatCheckboxDefaultOptions {\n /** Default theme color palette to be used for checkboxes. */\n color?: ThemePalette;\n /** Default checkbox click action for checkboxes. */\n clickAction?: MatCheckboxClickAction;\n}\n\n/** Injection token to be used to override the default options for `mat-checkbox`. */\nexport const MAT_CHECKBOX_DEFAULT_OPTIONS =\n new InjectionToken<MatCheckboxDefaultOptions>('mat-checkbox-default-options', {\n providedIn: 'root',\n factory: MAT_CHECKBOX_DEFAULT_OPTIONS_FACTORY\n });\n\n/** @docs-private */\nexport function MAT_CHECKBOX_DEFAULT_OPTIONS_FACTORY(): MatCheckboxDefaultOptions {\n return {\n color: 'accent',\n clickAction: 'check-indeterminate',\n };\n}\n\n/**\n * Checkbox click action when user click on input element.\n * noop: Do not toggle checked or indeterminate.\n * check: Only toggle checked status, ignore indeterminate.\n * check-indeterminate: Toggle checked status, set indeterminate to false. Default behavior.\n * undefined: Same as `check-indeterminate`.\n */\nexport type MatCheckboxClickAction = 'noop' | 'check' | 'check-indeterminate' | undefined;\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {FocusableOption, FocusMonitor, FocusOrigin} from '@angular/cdk/a11y';\nimport {BooleanInput, coerceBooleanProperty, NumberInput} from '@angular/cdk/coercion';\nimport {\n AfterViewChecked,\n Attribute,\n ChangeDetectionStrategy,\n ChangeDetectorRef,\n Component,\n ElementRef,\n EventEmitter,\n forwardRef,\n Inject,\n Input,\n NgZone,\n OnDestroy,\n Optional,\n Output,\n ViewChild,\n ViewEncapsulation,\n AfterViewInit,\n} from '@angular/core';\nimport {ControlValueAccessor, NG_VALUE_ACCESSOR} from '@angular/forms';\nimport {\n CanColor,\n CanDisable,\n CanDisableRipple,\n HasTabIndex,\n MatRipple,\n mixinColor,\n mixinDisabled,\n mixinDisableRipple,\n mixinTabIndex,\n} from '@angular/material/core';\nimport {ANIMATION_MODULE_TYPE} from '@angular/platform-browser/animations';\nimport {\n MAT_CHECKBOX_DEFAULT_OPTIONS,\n MatCheckboxDefaultOptions,\n MAT_CHECKBOX_DEFAULT_OPTIONS_FACTORY,\n} from './checkbox-config';\n\n\n// Increasing integer for generating unique ids for checkbox components.\nlet nextUniqueId = 0;\n\n// Default checkbox configuration.\nconst defaults = MAT_CHECKBOX_DEFAULT_OPTIONS_FACTORY();\n\n/**\n * Provider Expression that allows mat-checkbox to register as a ControlValueAccessor.\n * This allows it to support [(ngModel)].\n * @docs-private\n */\nexport const MAT_CHECKBOX_CONTROL_VALUE_ACCESSOR: any = {\n provide: NG_VALUE_ACCESSOR,\n useExisting: forwardRef(() => MatCheckbox),\n multi: true\n};\n\n/**\n * Represents the different states that require custom transitions between them.\n * @docs-private\n */\nexport const enum TransitionCheckState {\n /** The initial state of the component before any user interaction. */\n Init,\n /** The state representing the component when it's becoming checked. */\n Checked,\n /** The state representing the component when it's becoming unchecked. */\n Unchecked,\n /** The state representing the component when it's becoming indeterminate. */\n Indeterminate\n}\n\n/** Change event object emitted by MatCheckbox. */\nexport class MatCheckboxChange {\n /** The source MatCheckbox of the event. */\n source: MatCheckbox;\n /** The new `checked` value of the checkbox. */\n checked: boolean;\n}\n\n// Boilerplate for applying mixins to MatCheckbox.\n/** @docs-private */\nconst _MatCheckboxBase = mixinTabIndex(mixinColor(mixinDisableRipple(mixinDisabled(class {\n constructor(public _elementRef: ElementRef) {}\n}))));\n\n\n/**\n * A material design checkbox component. Supports all of the functionality of an HTML5 checkbox,\n * and exposes a similar API. A MatCheckbox can be either checked, unchecked, indeterminate, or\n * disabled. Note that all additional accessibility attributes are taken care of by the component,\n * so there is no need to provide them yourself. However, if you want to omit a label and still\n * have the checkbox be accessible, you may supply an [aria-label] input.\n * See: https://material.io/design/components/selection-controls.html\n */\n@Component({\n selector: 'mat-checkbox',\n templateUrl: 'checkbox.html',\n styleUrls: ['checkbox.css'],\n exportAs: 'matCheckbox',\n host: {\n 'class': 'mat-checkbox',\n '[id]': 'id',\n '[attr.tabindex]': 'null',\n '[class.mat-checkbox-indeterminate]': 'indeterminate',\n '[class.mat-checkbox-checked]': 'checked',\n '[class.mat-checkbox-disabled]': 'disabled',\n '[class.mat-checkbox-label-before]': 'labelPosition == \"before\"',\n '[class._mat-animation-noopable]': `_animationMode === 'NoopAnimations'`,\n },\n providers: [MAT_CHECKBOX_CONTROL_VALUE_ACCESSOR],\n inputs: ['disableRipple', 'color', 'tabIndex'],\n encapsulation: ViewEncapsulation.None,\n changeDetection: ChangeDetectionStrategy.OnPush\n})\nexport class MatCheckbox extends _MatCheckboxBase implements ControlValueAccessor,\n AfterViewInit, AfterViewChecked, OnDestroy, CanColor, CanDisable, HasTabIndex, CanDisableRipple,\n FocusableOption {\n\n /**\n * Attached to the aria-label attribute of the host element. In most cases, aria-labelledby will\n * take precedence so this may be omitted.\n */\n @Input('aria-label') ariaLabel: string = '';\n\n /**\n * Users can specify the `aria-labelledby` attribute which will be forwarded to the input element\n */\n @Input('aria-labelledby') ariaLabelledby: string | null = null;\n\n /** The 'aria-describedby' attribute is read after the element's label and field type. */\n @Input('aria-describedby') ariaDescribedby: string;\n\n private _uniqueId: string = `mat-checkbox-${++nextUniqueId}`;\n\n /** A unique id for the checkbox input. If none is supplied, it will be auto-generated. */\n @Input() id: string = this._uniqueId;\n\n /** Returns the unique id for the visual hidden input. */\n get inputId(): string { return `${this.id || this._uniqueId}-input`; }\n\n /** Whether the checkbox is required. */\n @Input()\n get required(): boolean { return this._required; }\n set required(value: boolean) { this._required = coerceBooleanProperty(value); }\n private _required: boolean;\n\n /** Whether the label should appear after or before the checkbox. Defaults to 'after' */\n @Input() labelPosition: 'before' | 'after' = 'after';\n\n /** Name value will be applied to the input element if present */\n @Input() name: string | null = null;\n\n /** Event emitted when the checkbox's `checked` value changes. */\n @Output() readonly change: EventEmitter<MatCheckboxChange> =\n new EventEmitter<MatCheckboxChange>();\n\n /** Event emitted when the checkbox's `indeterminate` value changes. */\n @Output() readonly indeterminateChange: EventEmitter<boolean> = new EventEmitter<boolean>();\n\n /** The value attribute of the native input element */\n @Input() value: string;\n\n /** The native `<input type=\"checkbox\">` element */\n @ViewChild('input') _inputElement: ElementRef<HTMLInputElement>;\n\n /** Reference to the ripple instance of the checkbox. */\n @ViewChild(MatRipple) ripple: MatRipple;\n\n /**\n * Called when the checkbox is blurred. Needed to properly implement ControlValueAccessor.\n * @docs-private\n */\n _onTouched: () => any = () => {};\n\n private _currentAnimationClass: string = '';\n\n private _currentCheckState: TransitionCheckState = TransitionCheckState.Init;\n\n private _controlValueAccessorChangeFn: (value: any) => void = () => {};\n\n constructor(elementRef: ElementRef<HTMLElement>,\n private _changeDetectorRef: ChangeDetectorRef,\n private _focusMonitor: FocusMonitor,\n private _ngZone: NgZone,\n @Attribute('tabindex') tabIndex: string,\n @Optional() @Inject(ANIMATION_MODULE_TYPE) public _animationMode?: string,\n @Optional() @Inject(MAT_CHECKBOX_DEFAULT_OPTIONS)\n private _options?: MatCheckboxDefaultOptions) {\n super(elementRef);\n this._options = this._options || defaults;\n this.color = this.defaultColor = this._options.color || defaults.color;\n this.tabIndex = parseInt(tabIndex) || 0;\n }\n\n ngAfterViewInit() {\n this._focusMonitor.monitor(this._elementRef, true).subscribe(focusOrigin => {\n if (!focusOrigin) {\n // When a focused element becomes disabled, the browser *immediately* fires a blur event.\n // Angular does not expect events to be raised during change detection, so any state change\n // (such as a form control's 'ng-touched') will cause a changed-after-checked error.\n // See https://github.com/angular/angular/issues/17793. To work around this, we defer\n // telling the form control it has been touched until the next tick.\n Promise.resolve().then(() => {\n this._onTouched();\n this._changeDetectorRef.markForCheck();\n });\n }\n });\n\n this._syncIndeterminate(this._indeterminate);\n }\n\n // TODO: Delete next major revision.\n ngAfterViewChecked() {}\n\n ngOnDestroy() {\n this._focusMonitor.stopMonitoring(this._elementRef);\n }\n\n /**\n * Whether the checkbox is checked.\n */\n @Input()\n get checked(): boolean { return this._checked; }\n set checked(value: boolean) {\n if (value != this.checked) {\n this._checked = value;\n this._changeDetectorRef.markForCheck();\n }\n }\n private _checked: boolean = false;\n\n /**\n * Whether the checkbox is disabled. This fully overrides the implementation provided by\n * mixinDisabled, but the mixin is still required because mixinTabIndex requires it.\n */\n @Input()\n override get disabled() { return this._disabled; }\n override set disabled(value: any) {\n const newValue = coerceBooleanProperty(value);\n\n if (newValue !== this.disabled) {\n this._disabled = newValue;\n this._changeDetectorRef.markForCheck();\n }\n }\n private _disabled: boolean = false;\n\n /**\n * Whether the checkbox is indeterminate. This is also known as \"mixed\" mode and can be used to\n * represent a checkbox with three states, e.g. a checkbox that represents a nested list of\n * checkable items. Note that whenever checkbox is manually clicked, indeterminate is immediately\n * set to false.\n */\n @Input()\n get indeterminate(): boolean { return this._indeterminate; }\n set indeterminate(value: boolean) {\n const changed = value != this._indeterminate;\n this._indeterminate = coerceBooleanProperty(value);\n\n if (changed) {\n if (this._indeterminate) {\n this._transitionCheckState(TransitionCheckState.Indeterminate);\n } else {\n this._transitionCheckState(\n this.checked ? TransitionCheckState.Checked : TransitionCheckState.Unchecked);\n }\n this.indeterminateChange.emit(this._indeterminate);\n }\n\n this._syncIndeterminate(this._indeterminate);\n }\n private _indeterminate: boolean = false;\n\n _isRippleDisabled() {\n return this.disableRipple || this.disabled;\n }\n\n /** Method being called whenever the label text changes. */\n _onLabelTextChange() {\n // Since the event of the `cdkObserveContent` directive runs outside of the zone, the checkbox\n // component will be only marked for check, but no actual change detection runs automatically.\n // Instead of going back into the zone in order to trigger a change detection which causes\n // *all* components to be checked (if explicitly marked or not using OnPush), we only trigger\n // an explicit change detection for the checkbox view and its children.\n this._changeDetectorRef.detectChanges();\n }\n\n // Implemented as part of ControlValueAccessor.\n writeValue(value: any) {\n this.checked = !!value;\n }\n\n // Implemented as part of ControlValueAccessor.\n registerOnChange(fn: (value: any) => void) {\n this._controlValueAccessorChangeFn = fn;\n }\n\n // Implemented as part of ControlValueAccessor.\n registerOnTouched(fn: any) {\n this._onTouched = fn;\n }\n\n // Implemented as part of ControlValueAccessor.\n setDisabledState(isDisabled: boolean) {\n this.disabled = isDisabled;\n }\n\n _getAriaChecked(): 'true' | 'false' | 'mixed' {\n if (this.checked) {\n return 'true';\n }\n\n return this.indeterminate ? 'mixed' : 'false';\n }\n\n private _transitionCheckState(newState: TransitionCheckState) {\n let oldState = this._currentCheckState;\n let element: HTMLElement = this._elementRef.nativeElement;\n\n if (oldState === newState) {\n return;\n }\n if (this._currentAnimationClass.length > 0) {\n element.classList.remove(this._currentAnimationClass);\n }\n\n this._currentAnimationClass = this._getAnimationClassForCheckStateTransition(\n oldState, newState);\n this._currentCheckState = newState;\n\n if (this._currentAnimationClass.length > 0) {\n element.classList.add(this._currentAnimationClass);\n\n // Remove the animation class to avoid animation when the checkbox is moved between containers\n const animationClass = this._currentAnimationClass;\n\n this._ngZone.runOutsideAngular(() => {\n setTimeout(() => {\n element.classList.remove(animationClass);\n }, 1000);\n });\n }\n }\n\n private _emitChangeEvent() {\n const event = new MatCheckboxChange();\n event.source = this;\n event.checked = this.checked;\n\n this._controlValueAccessorChangeFn(this.checked);\n this.change.emit(event);\n\n // Assigning the value again here is redundant, but we have to do it in case it was\n // changed inside the `change` listener which will cause the input to be out of sync.\n if (this._inputElement) {\n this._inputElement.nativeElement.checked = this.checked;\n }\n }\n\n /** Toggles the `checked` state of the checkbox. */\n toggle(): void {\n this.checked = !this.checked;\n }\n\n /**\n * Event handler for checkbox input element.\n * Toggles checked state if element is not disabled.\n * Do not toggle on (change) event since IE doesn't fire change event when\n * indeterminate checkbox is clicked.\n * @param event\n */\n _onInputClick(event: Event) {\n const clickAction = this._options?.clickAction;\n\n // We have to stop propagation for click events on the visual hidden input element.\n // By default, when a user clicks on a label element, a generated click event will be\n // dispatched on the associated input element. Since we are using a label element as our\n // root container, the click event on the `checkbox` will be executed twice.\n // The real click event will bubble up, and the generated click event also tries to bubble up.\n // This will lead to multiple click events.\n // Preventing bubbling for the second event will solve that issue.\n event.stopPropagation();\n\n // If resetIndeterminate is false, and the current state is indeterminate, do nothing on click\n if (!this.disabled && clickAction !== 'noop') {\n // When user manually click on the checkbox, `indeterminate` is set to false.\n if (this.indeterminate && clickAction !== 'check') {\n\n Promise.resolve().then(() => {\n this._indeterminate = false;\n this.indeterminateChange.emit(this._indeterminate);\n });\n }\n\n this.toggle();\n this._transitionCheckState(\n this._checked ? TransitionCheckState.Checked : TransitionCheckState.Unchecked);\n\n // Emit our custom change event if the native input emitted one.\n // It is important to only emit it, if the native input triggered one, because\n // we don't want to trigger a change event, when the `checked` variable changes for example.\n this._emitChangeEvent();\n } else if (!this.disabled && clickAction === 'noop') {\n // Reset native input when clicked with noop. The native checkbox becomes checked after\n // click, reset it to be align with `checked` value of `mat-checkbox`.\n this._inputElement.nativeElement.checked = this.checked;\n this._inputElement.nativeElement.indeterminate = this.indeterminate;\n }\n }\n\n /** Focuses the checkbox. */\n focus(origin?: FocusOrigin, options?: FocusOptions): void {\n if (origin) {\n this._focusMonitor.focusVia(this._inputElement, origin, options);\n } else {\n this._inputElement.nativeElement.focus(options);\n }\n }\n\n _onInteractionEvent(event: Event) {\n // We always have to stop propagation on the change event.\n // Otherwise the change event, from the input element, will bubble up and\n // emit its event object to the `change` output.\n event.stopPropagation();\n }\n\n private _getAnimationClassForCheckStateTransition(\n oldState: TransitionCheckState, newState: TransitionCheckState): string {\n // Don't transition if animations are disabled.\n if (this._animationMode === 'NoopAnimations') {\n return '';\n }\n\n let animSuffix: string = '';\n\n switch (oldState) {\n case TransitionCheckState.Init:\n // Handle edge case where user interacts with checkbox that does not have [(ngModel)] or\n // [checked] bound to it.\n if (newState === TransitionCheckState.Checked) {\n animSuffix = 'unchecked-checked';\n } else if (newState == TransitionCheckState.Indeterminate) {\n animSuffix = 'unchecked-indeterminate';\n } else {\n return '';\n }\n break;\n case TransitionCheckState.Unchecked:\n animSuffix = newState === TransitionCheckState.Checked ?\n 'unchecked-checked' : 'unchecked-indeterminate';\n break;\n case TransitionCheckState.Checked:\n animSuffix = newState === TransitionCheckState.Unchecked ?\n 'checked-unchecked' : 'checked-indeterminate';\n break;\n case TransitionCheckState.Indeterminate:\n animSuffix = newState === TransitionCheckState.Checked ?\n 'indeterminate-checked' : 'indeterminate-unchecked';\n break;\n }\n\n return `mat-checkbox-anim-${animSuffix}`;\n }\n\n /**\n * Syncs the indeterminate value with the checkbox DOM node.\n *\n * We sync `indeterminate` directly on the DOM node, because in Ivy the check for whether a\n * property is supported on an element boils down to `if (propName in element)`. Domino's\n * HTMLInputElement doesn't have an `indeterminate` property so Ivy will warn during\n * server-side rendering.\n */\n private _syncIndeterminate(value: boolean) {\n const nativeCheckbox = this._inputElement;\n\n if (nativeCheckbox) {\n nativeCheckbox.nativeElement.indeterminate = value;\n }\n }\n\n static ngAcceptInputType_disabled: BooleanInput;\n static ngAcceptInputType_required: BooleanInput;\n static ngAcceptInputType_disableRipple: BooleanInput;\n static ngAcceptInputType_indeterminate: BooleanInput;\n static ngAcceptInputType_tabIndex: NumberInput;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {\n Directive,\n forwardRef,\n Provider,\n} from '@angular/core';\nimport {\n CheckboxRequiredValidator,\n NG_VALIDATORS,\n} from '@angular/forms';\n\nexport const MAT_CHECKBOX_REQUIRED_VALIDATOR: Provider = {\n provide: NG_VALIDATORS,\n useExisting: forwardRef(() => MatCheckboxRequiredValidator),\n multi: true\n};\n\n/**\n * Validator for Material checkbox's required attribute in template-driven checkbox.\n * Current CheckboxRequiredValidator only work with `input type=checkbox` and does not\n * work with `mat-checkbox`.\n */\n@Directive({\n selector: `mat-checkbox[required][formControlName],\n mat-checkbox[required][formControl], mat-checkbox[required][ngModel]`,\n providers: [MAT_CHECKBOX_REQUIRED_VALIDATOR],\n})\nexport class MatCheckboxRequiredValidator extends CheckboxRequiredValidator {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ObserversModule} from '@angular/cdk/observers';\nimport {NgModule} from '@angular/core';\nimport {MatCommonModule, MatRippleModule} from '@angular/material/core';\nimport {MatCheckbox} from './checkbox';\nimport {MatCheckboxRequiredValidator} from './checkbox-required-validator';\n\n/** This module is used by both original and MDC-based checkbox implementations. */\n@NgModule({\n exports: [MatCheckboxRequiredValidator],\n declarations: [MatCheckboxRequiredValidator],\n})\nexport class _MatCheckboxRequiredValidatorModule {\n}\n\n@NgModule({\n imports: [\n MatRippleModule, MatCommonModule, ObserversModule,\n _MatCheckboxRequiredValidatorModule\n ],\n exports: [MatCheckbox, MatCommonModule, _MatCheckboxRequiredValidatorModule],\n declarations: [MatCheckbox],\n})\nexport class MatCheckboxModule {\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './checkbox';\nexport * from './checkbox-config';\nexport * from './checkbox-module';\nexport * from './checkbox-required-validator';\n\n","/**\n * Generated bundle index. 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