source: trip-planner-front/node_modules/@angular/material/bundles/material-slider.umd.js.map@ fa375fe

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1{"version":3,"file":"material-slider.umd.js","sources":["../../../../../external/npm/node_modules/tslib/tslib.es6.js","../../../../../src/material/slider/slider.ts","../../../../../src/material/slider/slider-module.ts","../../../../../src/material/slider/public-api.ts","../../../../../src/material/slider/index.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? 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(this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? 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(function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {FocusMonitor, FocusOrigin} from '@angular/cdk/a11y';\nimport {Directionality} from '@angular/cdk/bidi';\nimport {\n BooleanInput,\n coerceBooleanProperty,\n coerceNumberProperty,\n NumberInput\n} from '@angular/cdk/coercion';\nimport {\n DOWN_ARROW,\n END,\n HOME,\n LEFT_ARROW,\n PAGE_DOWN,\n PAGE_UP,\n RIGHT_ARROW,\n UP_ARROW,\n hasModifierKey,\n} from '@angular/cdk/keycodes';\nimport {\n Attribute,\n ChangeDetectionStrategy,\n ChangeDetectorRef,\n Component,\n ElementRef,\n EventEmitter,\n forwardRef,\n Inject,\n Input,\n OnDestroy,\n Optional,\n Output,\n ViewChild,\n ViewEncapsulation,\n NgZone,\n AfterViewInit,\n} from '@angular/core';\nimport {ControlValueAccessor, NG_VALUE_ACCESSOR} from '@angular/forms';\nimport {\n CanColor,\n CanDisable,\n HasTabIndex,\n mixinColor,\n mixinDisabled,\n mixinTabIndex,\n} from '@angular/material/core';\nimport {ANIMATION_MODULE_TYPE} from '@angular/platform-browser/animations';\nimport {normalizePassiveListenerOptions} from '@angular/cdk/platform';\nimport {DOCUMENT} from '@angular/common';\nimport {Subscription} from 'rxjs';\n\nconst activeEventOptions = normalizePassiveListenerOptions({passive: false});\n\n/**\n * Visually, a 30px separation between tick marks looks best. This is very subjective but it is\n * the default separation we chose.\n */\nconst MIN_AUTO_TICK_SEPARATION = 30;\n\n/** The thumb gap size for a disabled slider. */\nconst DISABLED_THUMB_GAP = 7;\n\n/** The thumb gap size for a non-active slider at its minimum value. */\nconst MIN_VALUE_NONACTIVE_THUMB_GAP = 7;\n\n/** The thumb gap size for an active slider at its minimum value. */\nconst MIN_VALUE_ACTIVE_THUMB_GAP = 10;\n\n/**\n * Provider Expression that allows mat-slider to register as a ControlValueAccessor.\n * This allows it to support [(ngModel)] and [formControl].\n * @docs-private\n */\nexport const MAT_SLIDER_VALUE_ACCESSOR: any = {\n provide: NG_VALUE_ACCESSOR,\n useExisting: forwardRef(() => MatSlider),\n multi: true\n};\n\n/** A simple change event emitted by the MatSlider component. */\nexport class MatSliderChange {\n /** The MatSlider that changed. */\n source: MatSlider;\n\n /** The new value of the source slider. */\n value: number | null;\n}\n\n// Boilerplate for applying mixins to MatSlider.\n/** @docs-private */\nconst _MatSliderBase = mixinTabIndex(mixinColor(mixinDisabled(class {\n constructor(public _elementRef: ElementRef) {}\n}), 'accent'));\n\n/**\n * Allows users to select from a range of values by moving the slider thumb. It is similar in\n * behavior to the native `<input type=\"range\">` element.\n */\n@Component({\n selector: 'mat-slider',\n exportAs: 'matSlider',\n providers: [MAT_SLIDER_VALUE_ACCESSOR],\n host: {\n '(focus)': '_onFocus()',\n '(blur)': '_onBlur()',\n '(keydown)': '_onKeydown($event)',\n '(keyup)': '_onKeyup()',\n '(mouseenter)': '_onMouseenter()',\n\n // On Safari starting to slide temporarily triggers text selection mode which\n // show the wrong cursor. We prevent it by stopping the `selectstart` event.\n '(selectstart)': '$event.preventDefault()',\n 'class': 'mat-slider mat-focus-indicator',\n 'role': 'slider',\n '[tabIndex]': 'tabIndex',\n '[attr.aria-disabled]': 'disabled',\n '[attr.aria-valuemax]': 'max',\n '[attr.aria-valuemin]': 'min',\n '[attr.aria-valuenow]': 'value',\n\n // NVDA and Jaws appear to announce the `aria-valuenow` by calculating its percentage based\n // on its value between `aria-valuemin` and `aria-valuemax`. Due to how decimals are handled,\n // it can cause the slider to read out a very long value like 0.20000068 if the current value\n // is 0.2 with a min of 0 and max of 1. We work around the issue by setting `aria-valuetext`\n // to the same value that we set on the slider's thumb which will be truncated.\n '[attr.aria-valuetext]': 'valueText == null ? displayValue : valueText',\n '[attr.aria-orientation]': 'vertical ? \"vertical\" : \"horizontal\"',\n '[class.mat-slider-disabled]': 'disabled',\n '[class.mat-slider-has-ticks]': 'tickInterval',\n '[class.mat-slider-horizontal]': '!vertical',\n '[class.mat-slider-axis-inverted]': '_shouldInvertAxis()',\n // Class binding which is only used by the test harness as there is no other\n // way for the harness to detect if mouse coordinates need to be inverted.\n '[class.mat-slider-invert-mouse-coords]': '_shouldInvertMouseCoords()',\n '[class.mat-slider-sliding]': '_isSliding',\n '[class.mat-slider-thumb-label-showing]': 'thumbLabel',\n '[class.mat-slider-vertical]': 'vertical',\n '[class.mat-slider-min-value]': '_isMinValue()',\n '[class.mat-slider-hide-last-tick]':\n 'disabled || _isMinValue() && _getThumbGap() && _shouldInvertAxis()',\n '[class._mat-animation-noopable]': '_animationMode === \"NoopAnimations\"',\n },\n templateUrl: 'slider.html',\n styleUrls: ['slider.css'],\n inputs: ['disabled', 'color', 'tabIndex'],\n encapsulation: ViewEncapsulation.None,\n changeDetection: ChangeDetectionStrategy.OnPush,\n})\nexport class MatSlider extends _MatSliderBase\n implements ControlValueAccessor, OnDestroy, CanDisable, CanColor, AfterViewInit, HasTabIndex {\n /** Whether the slider is inverted. */\n @Input()\n get invert(): boolean { return this._invert; }\n set invert(value: boolean) {\n this._invert = coerceBooleanProperty(value);\n }\n private _invert = false;\n\n /** The maximum value that the slider can have. */\n @Input()\n get max(): number { return this._max; }\n set max(v: number) {\n this._max = coerceNumberProperty(v, this._max);\n this._percent = this._calculatePercentage(this._value);\n\n // Since this also modifies the percentage, we need to let the change detection know.\n this._changeDetectorRef.markForCheck();\n }\n private _max: number = 100;\n\n /** The minimum value that the slider can have. */\n @Input()\n get min(): number { return this._min; }\n set min(v: number) {\n this._min = coerceNumberProperty(v, this._min);\n this._percent = this._calculatePercentage(this._value);\n\n // Since this also modifies the percentage, we need to let the change detection know.\n this._changeDetectorRef.markForCheck();\n }\n private _min: number = 0;\n\n /** The values at which the thumb will snap. */\n @Input()\n get step(): number { return this._step; }\n set step(v: number) {\n this._step = coerceNumberProperty(v, this._step);\n\n if (this._step % 1 !== 0) {\n this._roundToDecimal = this._step.toString().split('.').pop()!.length;\n }\n\n // Since this could modify the label, we need to notify the change detection.\n this._changeDetectorRef.markForCheck();\n }\n private _step: number = 1;\n\n /** Whether or not to show the thumb label. */\n @Input()\n get thumbLabel(): boolean { return this._thumbLabel; }\n set thumbLabel(value: boolean) { this._thumbLabel = coerceBooleanProperty(value); }\n private _thumbLabel: boolean = false;\n\n /**\n * How often to show ticks. Relative to the step so that a tick always appears on a step.\n * Ex: Tick interval of 4 with a step of 3 will draw a tick every 4 steps (every 12 values).\n */\n @Input()\n get tickInterval() { return this._tickInterval; }\n set tickInterval(value: 'auto' | number) {\n if (value === 'auto') {\n this._tickInterval = 'auto';\n } else if (typeof value === 'number' || typeof value === 'string') {\n this._tickInterval = coerceNumberProperty(value, this._tickInterval as number);\n } else {\n this._tickInterval = 0;\n }\n }\n private _tickInterval: 'auto' | number = 0;\n\n /** Value of the slider. */\n @Input()\n get value(): number {\n // If the value needs to be read and it is still uninitialized, initialize it to the min.\n if (this._value === null) {\n this.value = this._min;\n }\n return this._value as number;\n }\n set value(v: number) {\n if (v !== this._value) {\n let value = coerceNumberProperty(v, 0);\n\n // While incrementing by a decimal we can end up with values like 33.300000000000004.\n // Truncate it to ensure that it matches the label and to make it easier to work with.\n if (this._roundToDecimal && value !== this.min && value !== this.max) {\n value = parseFloat(value.toFixed(this._roundToDecimal));\n }\n\n this._value = value;\n this._percent = this._calculatePercentage(this._value);\n\n // Since this also modifies the percentage, we need to let the change detection know.\n this._changeDetectorRef.markForCheck();\n }\n }\n private _value: number | null = null;\n\n /**\n * Function that will be used to format the value before it is displayed\n * in the thumb label. Can be used to format very large number in order\n * for them to fit into the slider thumb.\n */\n @Input() displayWith: (value: number) => string | number;\n\n /** Text corresponding to the slider's value. Used primarily for improved accessibility. */\n @Input() valueText: string;\n\n /** Whether the slider is vertical. */\n @Input()\n get vertical(): boolean { return this._vertical; }\n set vertical(value: boolean) {\n this._vertical = coerceBooleanProperty(value);\n }\n private _vertical = false;\n\n /** Event emitted when the slider value has changed. */\n @Output() readonly change: EventEmitter<MatSliderChange> = new EventEmitter<MatSliderChange>();\n\n /** Event emitted when the slider thumb moves. */\n @Output() readonly input: EventEmitter<MatSliderChange> = new EventEmitter<MatSliderChange>();\n\n /**\n * Emits when the raw value of the slider changes. This is here primarily\n * to facilitate the two-way binding for the `value` input.\n * @docs-private\n */\n @Output() readonly valueChange: EventEmitter<number | null> = new EventEmitter<number | null>();\n\n /** The value to be used for display purposes. */\n get displayValue(): string | number {\n if (this.displayWith) {\n // Value is never null but since setters and getters cannot have\n // different types, the value getter is also typed to return null.\n return this.displayWith(this.value!);\n }\n\n // Note that this could be improved further by rounding something like 0.999 to 1 or\n // 0.899 to 0.9, however it is very performance sensitive, because it gets called on\n // every change detection cycle.\n if (this._roundToDecimal && this.value && this.value % 1 !== 0) {\n return this.value.toFixed(this._roundToDecimal);\n }\n\n return this.value || 0;\n }\n\n /** set focus to the host element */\n focus(options?: FocusOptions) {\n this._focusHostElement(options);\n }\n\n /** blur the host element */\n blur() {\n this._blurHostElement();\n }\n\n /** onTouch function registered via registerOnTouch (ControlValueAccessor). */\n onTouched: () => any = () => {};\n\n /** The percentage of the slider that coincides with the value. */\n get percent(): number { return this._clamp(this._percent); }\n private _percent: number = 0;\n\n /**\n * Whether or not the thumb is sliding and what the user is using to slide it with.\n * Used to determine if there should be a transition for the thumb and fill track.\n */\n _isSliding: 'keyboard' | 'pointer' | null = null;\n\n /**\n * Whether or not the slider is active (clicked or sliding).\n * Used to shrink and grow the thumb as according to the Material Design spec.\n */\n _isActive: boolean = false;\n\n /**\n * Whether the axis of the slider is inverted.\n * (i.e. whether moving the thumb in the positive x or y direction decreases the slider's value).\n */\n _shouldInvertAxis() {\n // Standard non-inverted mode for a vertical slider should be dragging the thumb from bottom to\n // top. However from a y-axis standpoint this is inverted.\n return this.vertical ? !this.invert : this.invert;\n }\n\n\n /** Whether the slider is at its minimum value. */\n _isMinValue() {\n return this.percent === 0;\n }\n\n /**\n * The amount of space to leave between the slider thumb and the track fill & track background\n * elements.\n */\n _getThumbGap() {\n if (this.disabled) {\n return DISABLED_THUMB_GAP;\n }\n if (this._isMinValue() && !this.thumbLabel) {\n return this._isActive ? MIN_VALUE_ACTIVE_THUMB_GAP : MIN_VALUE_NONACTIVE_THUMB_GAP;\n }\n return 0;\n }\n\n /** CSS styles for the track background element. */\n _getTrackBackgroundStyles(): { [key: string]: string } {\n const axis = this.vertical ? 'Y' : 'X';\n const scale = this.vertical ? `1, ${1 - this.percent}, 1` : `${1 - this.percent}, 1, 1`;\n const sign = this._shouldInvertMouseCoords() ? '-' : '';\n\n return {\n // scale3d avoids some rendering issues in Chrome. See #12071.\n transform: `translate${axis}(${sign}${this._getThumbGap()}px) scale3d(${scale})`\n };\n }\n\n /** CSS styles for the track fill element. */\n _getTrackFillStyles(): { [key: string]: string } {\n const percent = this.percent;\n const axis = this.vertical ? 'Y' : 'X';\n const scale = this.vertical ? `1, ${percent}, 1` : `${percent}, 1, 1`;\n const sign = this._shouldInvertMouseCoords() ? '' : '-';\n\n return {\n // scale3d avoids some rendering issues in Chrome. See #12071.\n transform: `translate${axis}(${sign}${this._getThumbGap()}px) scale3d(${scale})`,\n // iOS Safari has a bug where it won't re-render elements which start of as `scale(0)` until\n // something forces a style recalculation on it. Since we'll end up with `scale(0)` when\n // the value of the slider is 0, we can easily get into this situation. We force a\n // recalculation by changing the element's `display` when it goes from 0 to any other value.\n display: percent === 0 ? 'none' : ''\n };\n }\n\n /** CSS styles for the ticks container element. */\n _getTicksContainerStyles(): { [key: string]: string } {\n let axis = this.vertical ? 'Y' : 'X';\n // For a horizontal slider in RTL languages we push the ticks container off the left edge\n // instead of the right edge to avoid causing a horizontal scrollbar to appear.\n let sign = !this.vertical && this._getDirection() == 'rtl' ? '' : '-';\n let offset = this._tickIntervalPercent / 2 * 100;\n return {\n 'transform': `translate${axis}(${sign}${offset}%)`\n };\n }\n\n /** CSS styles for the ticks element. */\n _getTicksStyles(): { [key: string]: string } {\n let tickSize = this._tickIntervalPercent * 100;\n let backgroundSize = this.vertical ? `2px ${tickSize}%` : `${tickSize}% 2px`;\n let axis = this.vertical ? 'Y' : 'X';\n // Depending on the direction we pushed the ticks container, push the ticks the opposite\n // direction to re-center them but clip off the end edge. In RTL languages we need to flip the\n // ticks 180 degrees so we're really cutting off the end edge abd not the start.\n let sign = !this.vertical && this._getDirection() == 'rtl' ? '-' : '';\n let rotate = !this.vertical && this._getDirection() == 'rtl' ? ' rotate(180deg)' : '';\n let styles: { [key: string]: string } = {\n 'backgroundSize': backgroundSize,\n // Without translateZ ticks sometimes jitter as the slider moves on Chrome & Firefox.\n 'transform': `translateZ(0) translate${axis}(${sign}${tickSize / 2}%)${rotate}`\n };\n\n if (this._isMinValue() && this._getThumbGap()) {\n const shouldInvertAxis = this._shouldInvertAxis();\n let side: string;\n\n if (this.vertical) {\n side = shouldInvertAxis ? 'Bottom' : 'Top';\n } else {\n side = shouldInvertAxis ? 'Right' : 'Left';\n }\n\n styles[`padding${side}`] = `${this._getThumbGap()}px`;\n }\n\n return styles;\n }\n\n _getThumbContainerStyles(): { [key: string]: string } {\n const shouldInvertAxis = this._shouldInvertAxis();\n let axis = this.vertical ? 'Y' : 'X';\n // For a horizontal slider in RTL languages we push the thumb container off the left edge\n // instead of the right edge to avoid causing a horizontal scrollbar to appear.\n let invertOffset =\n (this._getDirection() == 'rtl' && !this.vertical) ? !shouldInvertAxis : shouldInvertAxis;\n let offset = (invertOffset ? this.percent : 1 - this.percent) * 100;\n return {\n 'transform': `translate${axis}(-${offset}%)`\n };\n }\n\n /** The size of a tick interval as a percentage of the size of the track. */\n private _tickIntervalPercent: number = 0;\n\n /** The dimensions of the slider. */\n private _sliderDimensions: ClientRect | null = null;\n\n private _controlValueAccessorChangeFn: (value: any) => void = () => {};\n\n /** Decimal places to round to, based on the step amount. */\n private _roundToDecimal: number;\n\n /** Subscription to the Directionality change EventEmitter. */\n private _dirChangeSubscription = Subscription.EMPTY;\n\n /** The value of the slider when the slide start event fires. */\n private _valueOnSlideStart: number | null;\n\n /** Reference to the inner slider wrapper element. */\n @ViewChild('sliderWrapper') private _sliderWrapper: ElementRef;\n\n /**\n * Whether mouse events should be converted to a slider position by calculating their distance\n * from the right or bottom edge of the slider as opposed to the top or left.\n */\n _shouldInvertMouseCoords() {\n const shouldInvertAxis = this._shouldInvertAxis();\n return (this._getDirection() == 'rtl' && !this.vertical) ? !shouldInvertAxis : shouldInvertAxis;\n }\n\n /** The language direction for this slider element. */\n private _getDirection() {\n return (this._dir && this._dir.value == 'rtl') ? 'rtl' : 'ltr';\n }\n\n /** Keeps track of the last pointer event that was captured by the slider. */\n private _lastPointerEvent: MouseEvent | TouchEvent | null;\n\n /** Used to subscribe to global move and end events */\n protected _document: Document;\n\n /**\n * Identifier used to attribute a touch event to a particular slider.\n * Will be undefined if one of the following conditions is true:\n * - The user isn't dragging using a touch device.\n * - The browser doesn't support `Touch.identifier`.\n * - Dragging hasn't started yet.\n */\n private _touchId: number | undefined;\n\n constructor(elementRef: ElementRef,\n private _focusMonitor: FocusMonitor,\n private _changeDetectorRef: ChangeDetectorRef,\n @Optional() private _dir: Directionality,\n @Attribute('tabindex') tabIndex: string,\n private _ngZone: NgZone,\n @Inject(DOCUMENT) _document: any,\n @Optional() @Inject(ANIMATION_MODULE_TYPE) public _animationMode?: string) {\n super(elementRef);\n this._document = _document;\n this.tabIndex = parseInt(tabIndex) || 0;\n\n _ngZone.runOutsideAngular(() => {\n const element = elementRef.nativeElement;\n element.addEventListener('mousedown', this._pointerDown, activeEventOptions);\n element.addEventListener('touchstart', this._pointerDown, activeEventOptions);\n });\n }\n\n ngAfterViewInit() {\n this._focusMonitor\n .monitor(this._elementRef, true)\n .subscribe((origin: FocusOrigin) => {\n this._isActive = !!origin && origin !== 'keyboard';\n this._changeDetectorRef.detectChanges();\n });\n if (this._dir) {\n this._dirChangeSubscription = this._dir.change.subscribe(() => {\n this._changeDetectorRef.markForCheck();\n });\n }\n }\n\n ngOnDestroy() {\n const element = this._elementRef.nativeElement;\n element.removeEventListener('mousedown', this._pointerDown, activeEventOptions);\n element.removeEventListener('touchstart', this._pointerDown, activeEventOptions);\n this._lastPointerEvent = null;\n this._removeGlobalEvents();\n this._focusMonitor.stopMonitoring(this._elementRef);\n this._dirChangeSubscription.unsubscribe();\n }\n\n _onMouseenter() {\n if (this.disabled) {\n return;\n }\n\n // We save the dimensions of the slider here so we can use them to update the spacing of the\n // ticks and determine where on the slider click and slide events happen.\n this._sliderDimensions = this._getSliderDimensions();\n this._updateTickIntervalPercent();\n }\n\n _onFocus() {\n // We save the dimensions of the slider here so we can use them to update the spacing of the\n // ticks and determine where on the slider click and slide events happen.\n this._sliderDimensions = this._getSliderDimensions();\n this._updateTickIntervalPercent();\n }\n\n _onBlur() {\n this.onTouched();\n }\n\n _onKeydown(event: KeyboardEvent) {\n if (this.disabled || hasModifierKey(event) ||\n (this._isSliding && this._isSliding !== 'keyboard')) {\n return;\n }\n\n const oldValue = this.value;\n\n switch (event.keyCode) {\n case PAGE_UP:\n this._increment(10);\n break;\n case PAGE_DOWN:\n this._increment(-10);\n break;\n case END:\n this.value = this.max;\n break;\n case HOME:\n this.value = this.min;\n break;\n case LEFT_ARROW:\n // NOTE: For a sighted user it would make more sense that when they press an arrow key on an\n // inverted slider the thumb moves in that direction. However for a blind user, nothing\n // about the slider indicates that it is inverted. They will expect left to be decrement,\n // regardless of how it appears on the screen. For speakers ofRTL languages, they probably\n // expect left to mean increment. Therefore we flip the meaning of the side arrow keys for\n // RTL. For inverted sliders we prefer a good a11y experience to having it \"look right\" for\n // sighted users, therefore we do not swap the meaning.\n this._increment(this._getDirection() == 'rtl' ? 1 : -1);\n break;\n case UP_ARROW:\n this._increment(1);\n break;\n case RIGHT_ARROW:\n // See comment on LEFT_ARROW about the conditions under which we flip the meaning.\n this._increment(this._getDirection() == 'rtl' ? -1 : 1);\n break;\n case DOWN_ARROW:\n this._increment(-1);\n break;\n default:\n // Return if the key is not one that we explicitly handle to avoid calling preventDefault on\n // it.\n return;\n }\n\n if (oldValue != this.value) {\n this._emitInputEvent();\n this._emitChangeEvent();\n }\n\n this._isSliding = 'keyboard';\n event.preventDefault();\n }\n\n _onKeyup() {\n if (this._isSliding === 'keyboard') {\n this._isSliding = null;\n }\n }\n\n /** Called when the user has put their pointer down on the slider. */\n private _pointerDown = (event: TouchEvent | MouseEvent) => {\n // Don't do anything if the slider is disabled or the\n // user is using anything other than the main mouse button.\n if (this.disabled || this._isSliding || (!isTouchEvent(event) && event.button !== 0)) {\n return;\n }\n\n this._ngZone.run(() => {\n this._touchId = isTouchEvent(event) ?\n getTouchIdForSlider(event, this._elementRef.nativeElement) : undefined;\n const pointerPosition = getPointerPositionOnPage(event, this._touchId);\n\n if (pointerPosition) {\n const oldValue = this.value;\n this._isSliding = 'pointer';\n this._lastPointerEvent = event;\n event.preventDefault();\n this._focusHostElement();\n this._onMouseenter(); // Simulate mouseenter in case this is a mobile device.\n this._bindGlobalEvents(event);\n this._focusHostElement();\n this._updateValueFromPosition(pointerPosition);\n this._valueOnSlideStart = oldValue;\n\n // Emit a change and input event if the value changed.\n if (oldValue != this.value) {\n this._emitInputEvent();\n }\n }\n });\n }\n\n /**\n * Called when the user has moved their pointer after\n * starting to drag. Bound on the document level.\n */\n private _pointerMove = (event: TouchEvent | MouseEvent) => {\n if (this._isSliding === 'pointer') {\n const pointerPosition = getPointerPositionOnPage(event, this._touchId);\n\n if (pointerPosition) {\n // Prevent the slide from selecting anything else.\n event.preventDefault();\n const oldValue = this.value;\n this._lastPointerEvent = event;\n this._updateValueFromPosition(pointerPosition);\n\n // Native range elements always emit `input` events when the value changed while sliding.\n if (oldValue != this.value) {\n this._emitInputEvent();\n }\n }\n }\n }\n\n /** Called when the user has lifted their pointer. Bound on the document level. */\n private _pointerUp = (event: TouchEvent | MouseEvent) => {\n if (this._isSliding === 'pointer') {\n if (!isTouchEvent(event) || typeof this._touchId !== 'number' ||\n // Note that we use `changedTouches`, rather than `touches` because it\n // seems like in most cases `touches` is empty for `touchend` events.\n findMatchingTouch(event.changedTouches, this._touchId)) {\n event.preventDefault();\n this._removeGlobalEvents();\n this._isSliding = null;\n this._touchId = undefined;\n\n if (this._valueOnSlideStart != this.value && !this.disabled) {\n this._emitChangeEvent();\n }\n\n this._valueOnSlideStart = this._lastPointerEvent = null;\n }\n }\n }\n\n /** Called when the window has lost focus. */\n private _windowBlur = () => {\n // If the window is blurred while dragging we need to stop dragging because the\n // browser won't dispatch the `mouseup` and `touchend` events anymore.\n if (this._lastPointerEvent) {\n this._pointerUp(this._lastPointerEvent);\n }\n }\n\n /** Use defaultView of injected document if available or fallback to global window reference */\n private _getWindow(): Window {\n return this._document.defaultView || window;\n }\n\n /**\n * Binds our global move and end events. They're bound at the document level and only while\n * dragging so that the user doesn't have to keep their pointer exactly over the slider\n * as they're swiping across the screen.\n */\n private _bindGlobalEvents(triggerEvent: TouchEvent | MouseEvent) {\n // Note that we bind the events to the `document`, because it allows us to capture\n // drag cancel events where the user's pointer is outside the browser window.\n const document = this._document;\n const isTouch = isTouchEvent(triggerEvent);\n const moveEventName = isTouch ? 'touchmove' : 'mousemove';\n const endEventName = isTouch ? 'touchend' : 'mouseup';\n document.addEventListener(moveEventName, this._pointerMove, activeEventOptions);\n document.addEventListener(endEventName, this._pointerUp, activeEventOptions);\n\n if (isTouch) {\n document.addEventListener('touchcancel', this._pointerUp, activeEventOptions);\n }\n\n const window = this._getWindow();\n\n if (typeof window !== 'undefined' && window) {\n window.addEventListener('blur', this._windowBlur);\n }\n }\n\n /** Removes any global event listeners that we may have added. */\n private _removeGlobalEvents() {\n const document = this._document;\n document.removeEventListener('mousemove', this._pointerMove, activeEventOptions);\n document.removeEventListener('mouseup', this._pointerUp, activeEventOptions);\n document.removeEventListener('touchmove', this._pointerMove, activeEventOptions);\n document.removeEventListener('touchend', this._pointerUp, activeEventOptions);\n document.removeEventListener('touchcancel', this._pointerUp, activeEventOptions);\n\n const window = this._getWindow();\n\n if (typeof window !== 'undefined' && window) {\n window.removeEventListener('blur', this._windowBlur);\n }\n }\n\n /** Increments the slider by the given number of steps (negative number decrements). */\n private _increment(numSteps: number) {\n this.value = this._clamp((this.value || 0) + this.step * numSteps, this.min, this.max);\n }\n\n /** Calculate the new value from the new physical location. The value will always be snapped. */\n private _updateValueFromPosition(pos: {x: number, y: number}) {\n if (!this._sliderDimensions) {\n return;\n }\n\n let offset = this.vertical ? this._sliderDimensions.top : this._sliderDimensions.left;\n let size = this.vertical ? this._sliderDimensions.height : this._sliderDimensions.width;\n let posComponent = this.vertical ? pos.y : pos.x;\n\n // The exact value is calculated from the event and used to find the closest snap value.\n let percent = this._clamp((posComponent - offset) / size);\n\n if (this._shouldInvertMouseCoords()) {\n percent = 1 - percent;\n }\n\n // Since the steps may not divide cleanly into the max value, if the user\n // slid to 0 or 100 percent, we jump to the min/max value. This approach\n // is slightly more intuitive than using `Math.ceil` below, because it\n // follows the user's pointer closer.\n if (percent === 0) {\n this.value = this.min;\n } else if (percent === 1) {\n this.value = this.max;\n } else {\n const exactValue = this._calculateValue(percent);\n\n // This calculation finds the closest step by finding the closest\n // whole number divisible by the step relative to the min.\n const closestValue = Math.round((exactValue - this.min) / this.step) * this.step + this.min;\n\n // The value needs to snap to the min and max.\n this.value = this._clamp(closestValue, this.min, this.max);\n }\n }\n\n /** Emits a change event if the current value is different from the last emitted value. */\n private _emitChangeEvent() {\n this._controlValueAccessorChangeFn(this.value);\n this.valueChange.emit(this.value);\n this.change.emit(this._createChangeEvent());\n }\n\n /** Emits an input event when the current value is different from the last emitted value. */\n private _emitInputEvent() {\n this.input.emit(this._createChangeEvent());\n }\n\n /** Updates the amount of space between ticks as a percentage of the width of the slider. */\n private _updateTickIntervalPercent() {\n if (!this.tickInterval || !this._sliderDimensions) {\n return;\n }\n\n if (this.tickInterval == 'auto') {\n let trackSize = this.vertical ? this._sliderDimensions.height : this._sliderDimensions.width;\n let pixelsPerStep = trackSize * this.step / (this.max - this.min);\n let stepsPerTick = Math.ceil(MIN_AUTO_TICK_SEPARATION / pixelsPerStep);\n let pixelsPerTick = stepsPerTick * this.step;\n this._tickIntervalPercent = pixelsPerTick / trackSize;\n } else {\n this._tickIntervalPercent = this.tickInterval * this.step / (this.max - this.min);\n }\n }\n\n /** Creates a slider change object from the specified value. */\n private _createChangeEvent(value = this.value): MatSliderChange {\n let event = new MatSliderChange();\n\n event.source = this;\n event.value = value;\n\n return event;\n }\n\n /** Calculates the percentage of the slider that a value is. */\n private _calculatePercentage(value: number | null) {\n return ((value || 0) - this.min) / (this.max - this.min);\n }\n\n /** Calculates the value a percentage of the slider corresponds to. */\n private _calculateValue(percentage: number) {\n return this.min + percentage * (this.max - this.min);\n }\n\n /** Return a number between two numbers. */\n private _clamp(value: number, min = 0, max = 1) {\n return Math.max(min, Math.min(value, max));\n }\n\n /**\n * Get the bounding client rect of the slider track element.\n * The track is used rather than the native element to ignore the extra space that the thumb can\n * take up.\n */\n private _getSliderDimensions() {\n return this._sliderWrapper ? this._sliderWrapper.nativeElement.getBoundingClientRect() : null;\n }\n\n /**\n * Focuses the native element.\n * Currently only used to allow a blur event to fire but will be used with keyboard input later.\n */\n private _focusHostElement(options?: FocusOptions) {\n this._elementRef.nativeElement.focus(options);\n }\n\n /** Blurs the native element. */\n private _blurHostElement() {\n this._elementRef.nativeElement.blur();\n }\n\n /**\n * Sets the model value. Implemented as part of ControlValueAccessor.\n * @param value\n */\n writeValue(value: any) {\n this.value = value;\n }\n\n /**\n * Registers a callback to be triggered when the value has changed.\n * Implemented as part of ControlValueAccessor.\n * @param fn Callback to be registered.\n */\n registerOnChange(fn: (value: any) => void) {\n this._controlValueAccessorChangeFn = fn;\n }\n\n /**\n * Registers a callback to be triggered when the component is touched.\n * Implemented as part of ControlValueAccessor.\n * @param fn Callback to be registered.\n */\n registerOnTouched(fn: any) {\n this.onTouched = fn;\n }\n\n /**\n * Sets whether the component should be disabled.\n * Implemented as part of ControlValueAccessor.\n * @param isDisabled\n */\n setDisabledState(isDisabled: boolean) {\n this.disabled = isDisabled;\n }\n\n static ngAcceptInputType_invert: BooleanInput;\n static ngAcceptInputType_max: NumberInput;\n static ngAcceptInputType_min: NumberInput;\n static ngAcceptInputType_step: NumberInput;\n static ngAcceptInputType_thumbLabel: BooleanInput;\n static ngAcceptInputType_tickInterval: NumberInput;\n static ngAcceptInputType_value: NumberInput;\n static ngAcceptInputType_vertical: BooleanInput;\n static ngAcceptInputType_disabled: BooleanInput;\n static ngAcceptInputType_tabIndex: NumberInput;\n}\n\n/** Returns whether an event is a touch event. */\nfunction isTouchEvent(event: MouseEvent | TouchEvent): event is TouchEvent {\n // This function is called for every pixel that the user has dragged so we need it to be\n // as fast as possible. Since we only bind mouse events and touch events, we can assume\n // that if the event's name starts with `t`, it's a touch event.\n return event.type[0] === 't';\n}\n\n/** Gets the coordinates of a touch or mouse event relative to the viewport. */\nfunction getPointerPositionOnPage(event: MouseEvent | TouchEvent, id: number|undefined) {\n let point: {clientX: number, clientY: number}|undefined;\n\n if (isTouchEvent(event)) {\n // The `identifier` could be undefined if the browser doesn't support `TouchEvent.identifier`.\n // If that's the case, attribute the first touch to all active sliders. This should still cover\n // the most common case while only breaking multi-touch.\n if (typeof id === 'number') {\n point = findMatchingTouch(event.touches, id) || findMatchingTouch(event.changedTouches, id);\n } else {\n // `touches` will be empty for start/end events so we have to fall back to `changedTouches`.\n point = event.touches[0] || event.changedTouches[0];\n }\n } else {\n point = event;\n }\n\n return point ? {x: point.clientX, y: point.clientY} : undefined;\n}\n\n/** Finds a `Touch` with a specific ID in a `TouchList`. */\nfunction findMatchingTouch(touches: TouchList, id: number): Touch | undefined {\n for (let i = 0; i < touches.length; i++) {\n if (touches[i].identifier === id) {\n return touches[i];\n }\n }\n\n return undefined;\n}\n\n\n/** Gets the unique ID of a touch that matches a specific slider. */\nfunction getTouchIdForSlider(event: TouchEvent, sliderHost: HTMLElement): number | undefined {\n for (let i = 0; i < event.touches.length; i++) {\n const target = event.touches[i].target as HTMLElement;\n\n if (sliderHost === target || sliderHost.contains(target)) {\n return event.touches[i].identifier;\n }\n }\n\n return undefined;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {CommonModule} from '@angular/common';\nimport {NgModule} from '@angular/core';\nimport {MatCommonModule} from '@angular/material/core';\nimport {MatSlider} from './slider';\n\n\n@NgModule({\n imports: [CommonModule, MatCommonModule],\n exports: [MatSlider, MatCommonModule],\n declarations: [MatSlider],\n})\nexport class MatSliderModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './slider-module';\nexport * from './slider';\n\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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