source: trip-planner-front/node_modules/@angular/material/bundles/material-tooltip.umd.js.map@ 6a3a178

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1{"version":3,"file":"material-tooltip.umd.js","sources":["../../../../../external/npm/node_modules/tslib/tslib.es6.js","../../../../../src/material/tooltip/tooltip-animations.ts","../../../../../src/material/tooltip/tooltip.ts","../../../../../src/material/tooltip/tooltip-module.ts","../../../../../src/material/tooltip/public-api.ts","../../../../../src/material/tooltip/index.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? 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(function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {\n animate,\n AnimationTriggerMetadata,\n keyframes,\n state,\n style,\n transition,\n trigger,\n} from '@angular/animations';\n\n/**\n * Animations used by MatTooltip.\n * @docs-private\n */\nexport const matTooltipAnimations: {\n readonly tooltipState: AnimationTriggerMetadata;\n} = {\n /** Animation that transitions a tooltip in and out. */\n tooltipState: trigger('state', [\n state('initial, void, hidden', style({opacity: 0, transform: 'scale(0)'})),\n state('visible', style({transform: 'scale(1)'})),\n transition('* => visible', animate('200ms cubic-bezier(0, 0, 0.2, 1)', keyframes([\n style({opacity: 0, transform: 'scale(0)', offset: 0}),\n style({opacity: 0.5, transform: 'scale(0.99)', offset: 0.5}),\n style({opacity: 1, transform: 'scale(1)', offset: 1})\n ]))),\n transition('* => hidden', animate('100ms cubic-bezier(0, 0, 0.2, 1)', style({opacity: 0}))),\n ])\n};\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {AnimationEvent} from '@angular/animations';\nimport {AriaDescriber, FocusMonitor} from '@angular/cdk/a11y';\nimport {Directionality} from '@angular/cdk/bidi';\nimport {BooleanInput, coerceBooleanProperty, NumberInput} from '@angular/cdk/coercion';\nimport {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';\nimport {BreakpointObserver, Breakpoints, BreakpointState} from '@angular/cdk/layout';\nimport {\n ConnectedPosition,\n FlexibleConnectedPositionStrategy,\n HorizontalConnectionPos,\n OriginConnectionPosition,\n Overlay,\n OverlayConnectionPosition,\n OverlayRef,\n ScrollStrategy,\n VerticalConnectionPos,\n ConnectionPositionPair,\n} from '@angular/cdk/overlay';\nimport {Platform, normalizePassiveListenerOptions} from '@angular/cdk/platform';\nimport {ComponentPortal, ComponentType} from '@angular/cdk/portal';\nimport {ScrollDispatcher} from '@angular/cdk/scrolling';\nimport {\n ChangeDetectionStrategy,\n ChangeDetectorRef,\n Component,\n Directive,\n ElementRef,\n Inject,\n InjectionToken,\n Input,\n NgZone,\n OnDestroy,\n Optional,\n ViewContainerRef,\n ViewEncapsulation,\n AfterViewInit,\n} from '@angular/core';\nimport {DOCUMENT} from '@angular/common';\nimport {Observable, Subject} from 'rxjs';\nimport {take, takeUntil} from 'rxjs/operators';\n\nimport {matTooltipAnimations} from './tooltip-animations';\n\n\n/** Possible positions for a tooltip. */\nexport type TooltipPosition = 'left' | 'right' | 'above' | 'below' | 'before' | 'after';\n\n/**\n * Options for how the tooltip trigger should handle touch gestures.\n * See `MatTooltip.touchGestures` for more information.\n */\nexport type TooltipTouchGestures = 'auto' | 'on' | 'off';\n\n/** Possible visibility states of a tooltip. */\nexport type TooltipVisibility = 'initial' | 'visible' | 'hidden';\n\n/** Time in ms to throttle repositioning after scroll events. */\nexport const SCROLL_THROTTLE_MS = 20;\n\n/**\n * CSS class that will be attached to the overlay panel.\n * @deprecated\n * @breaking-change 13.0.0 remove this variable\n */\nexport const TOOLTIP_PANEL_CLASS = 'mat-tooltip-panel';\n\nconst PANEL_CLASS = 'tooltip-panel';\n\n/** Options used to bind passive event listeners. */\nconst passiveListenerOptions = normalizePassiveListenerOptions({passive: true});\n\n/**\n * Time between the user putting the pointer on a tooltip\n * trigger and the long press event being fired.\n */\nconst LONGPRESS_DELAY = 500;\n\n/**\n * Creates an error to be thrown if the user supplied an invalid tooltip position.\n * @docs-private\n */\nexport function getMatTooltipInvalidPositionError(position: string) {\n return Error(`Tooltip position \"${position}\" is invalid.`);\n}\n\n/** Injection token that determines the scroll handling while a tooltip is visible. */\nexport const MAT_TOOLTIP_SCROLL_STRATEGY =\n new InjectionToken<() => ScrollStrategy>('mat-tooltip-scroll-strategy');\n\n/** @docs-private */\nexport function MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY(overlay: Overlay): () => ScrollStrategy {\n return () => overlay.scrollStrategies.reposition({scrollThrottle: SCROLL_THROTTLE_MS});\n}\n\n/** @docs-private */\nexport const MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY_PROVIDER = {\n provide: MAT_TOOLTIP_SCROLL_STRATEGY,\n deps: [Overlay],\n useFactory: MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY,\n};\n\n/** Default `matTooltip` options that can be overridden. */\nexport interface MatTooltipDefaultOptions {\n showDelay: number;\n hideDelay: number;\n touchendHideDelay: number;\n touchGestures?: TooltipTouchGestures;\n position?: TooltipPosition;\n}\n\n/** Injection token to be used to override the default options for `matTooltip`. */\nexport const MAT_TOOLTIP_DEFAULT_OPTIONS =\n new InjectionToken<MatTooltipDefaultOptions>('mat-tooltip-default-options', {\n providedIn: 'root',\n factory: MAT_TOOLTIP_DEFAULT_OPTIONS_FACTORY\n });\n\n/** @docs-private */\nexport function MAT_TOOLTIP_DEFAULT_OPTIONS_FACTORY(): MatTooltipDefaultOptions {\n return {\n showDelay: 0,\n hideDelay: 0,\n touchendHideDelay: 1500,\n };\n}\n\n\n@Directive()\nexport abstract class _MatTooltipBase<T extends _TooltipComponentBase> implements OnDestroy,\n AfterViewInit {\n _overlayRef: OverlayRef | null;\n _tooltipInstance: T | null;\n\n private _portal: ComponentPortal<T>;\n private _position: TooltipPosition = 'below';\n private _disabled: boolean = false;\n private _tooltipClass: string|string[]|Set<string>|{[key: string]: any};\n private _scrollStrategy: () => ScrollStrategy;\n private _viewInitialized = false;\n private _pointerExitEventsInitialized = false;\n protected abstract readonly _tooltipComponent: ComponentType<T>;\n protected _viewportMargin = 8;\n private _currentPosition: TooltipPosition;\n protected readonly _cssClassPrefix: string = 'mat';\n\n /** Allows the user to define the position of the tooltip relative to the parent element */\n @Input('matTooltipPosition')\n get position(): TooltipPosition { return this._position; }\n set position(value: TooltipPosition) {\n if (value !== this._position) {\n this._position = value;\n\n if (this._overlayRef) {\n this._updatePosition(this._overlayRef);\n this._tooltipInstance?.show(0);\n this._overlayRef.updatePosition();\n }\n }\n }\n\n /** Disables the display of the tooltip. */\n @Input('matTooltipDisabled')\n get disabled(): boolean { return this._disabled; }\n set disabled(value) {\n this._disabled = coerceBooleanProperty(value);\n\n // If tooltip is disabled, hide immediately.\n if (this._disabled) {\n this.hide(0);\n } else {\n this._setupPointerEnterEventsIfNeeded();\n }\n }\n\n /** The default delay in ms before showing the tooltip after show is called */\n @Input('matTooltipShowDelay') showDelay: number = this._defaultOptions.showDelay;\n\n /** The default delay in ms before hiding the tooltip after hide is called */\n @Input('matTooltipHideDelay') hideDelay: number = this._defaultOptions.hideDelay;\n\n /**\n * How touch gestures should be handled by the tooltip. On touch devices the tooltip directive\n * uses a long press gesture to show and hide, however it can conflict with the native browser\n * gestures. To work around the conflict, Angular Material disables native gestures on the\n * trigger, but that might not be desirable on particular elements (e.g. inputs and draggable\n * elements). The different values for this option configure the touch event handling as follows:\n * - `auto` - Enables touch gestures for all elements, but tries to avoid conflicts with native\n * browser gestures on particular elements. In particular, it allows text selection on inputs\n * and textareas, and preserves the native browser dragging on elements marked as `draggable`.\n * - `on` - Enables touch gestures for all elements and disables native\n * browser gestures with no exceptions.\n * - `off` - Disables touch gestures. Note that this will prevent the tooltip from\n * showing on touch devices.\n */\n @Input('matTooltipTouchGestures') touchGestures: TooltipTouchGestures = 'auto';\n\n /** The message to be displayed in the tooltip */\n @Input('matTooltip')\n get message() { return this._message; }\n set message(value: string) {\n this._ariaDescriber.removeDescription(this._elementRef.nativeElement, this._message, 'tooltip');\n\n // If the message is not a string (e.g. number), convert it to a string and trim it.\n // Must convert with `String(value)`, not `${value}`, otherwise Closure Compiler optimises\n // away the string-conversion: https://github.com/angular/components/issues/20684\n this._message = value != null ? String(value).trim() : '';\n\n if (!this._message && this._isTooltipVisible()) {\n this.hide(0);\n } else {\n this._setupPointerEnterEventsIfNeeded();\n this._updateTooltipMessage();\n this._ngZone.runOutsideAngular(() => {\n // The `AriaDescriber` has some functionality that avoids adding a description if it's the\n // same as the `aria-label` of an element, however we can't know whether the tooltip trigger\n // has a data-bound `aria-label` or when it'll be set for the first time. We can avoid the\n // issue by deferring the description by a tick so Angular has time to set the `aria-label`.\n Promise.resolve().then(() => {\n this._ariaDescriber.describe(this._elementRef.nativeElement, this.message, 'tooltip');\n });\n });\n }\n }\n private _message = '';\n\n /** Classes to be passed to the tooltip. Supports the same syntax as `ngClass`. */\n @Input('matTooltipClass')\n get tooltipClass() { return this._tooltipClass; }\n set tooltipClass(value: string|string[]|Set<string>|{[key: string]: any}) {\n this._tooltipClass = value;\n if (this._tooltipInstance) {\n this._setTooltipClass(this._tooltipClass);\n }\n }\n\n /** Manually-bound passive event listeners. */\n private readonly _passiveListeners:\n (readonly [string, EventListenerOrEventListenerObject])[] = [];\n\n /** Reference to the current document. */\n private _document: Document;\n\n /** Timer started at the last `touchstart` event. */\n private _touchstartTimeout: any;\n\n /** Emits when the component is destroyed. */\n private readonly _destroyed = new Subject<void>();\n\n constructor(\n private _overlay: Overlay,\n private _elementRef: ElementRef<HTMLElement>,\n private _scrollDispatcher: ScrollDispatcher,\n private _viewContainerRef: ViewContainerRef,\n private _ngZone: NgZone,\n private _platform: Platform,\n private _ariaDescriber: AriaDescriber,\n private _focusMonitor: FocusMonitor,\n scrollStrategy: any,\n protected _dir: Directionality,\n private _defaultOptions: MatTooltipDefaultOptions,\n @Inject(DOCUMENT) _document: any) {\n\n this._scrollStrategy = scrollStrategy;\n this._document = _document;\n\n if (_defaultOptions) {\n if (_defaultOptions.position) {\n this.position = _defaultOptions.position;\n }\n\n if (_defaultOptions.touchGestures) {\n this.touchGestures = _defaultOptions.touchGestures;\n }\n }\n\n _dir.change.pipe(takeUntil(this._destroyed)).subscribe(() => {\n if (this._overlayRef) {\n this._updatePosition(this._overlayRef);\n }\n });\n\n _ngZone.runOutsideAngular(() => {\n _elementRef.nativeElement.addEventListener('keydown', this._handleKeydown);\n });\n }\n\n ngAfterViewInit() {\n // This needs to happen after view init so the initial values for all inputs have been set.\n this._viewInitialized = true;\n this._setupPointerEnterEventsIfNeeded();\n\n this._focusMonitor.monitor(this._elementRef)\n .pipe(takeUntil(this._destroyed))\n .subscribe(origin => {\n // Note that the focus monitor runs outside the Angular zone.\n if (!origin) {\n this._ngZone.run(() => this.hide(0));\n } else if (origin === 'keyboard') {\n this._ngZone.run(() => this.show());\n }\n });\n }\n\n /**\n * Dispose the tooltip when destroyed.\n */\n ngOnDestroy() {\n const nativeElement = this._elementRef.nativeElement;\n\n clearTimeout(this._touchstartTimeout);\n\n if (this._overlayRef) {\n this._overlayRef.dispose();\n this._tooltipInstance = null;\n }\n\n // Clean up the event listeners set in the constructor\n nativeElement.removeEventListener('keydown', this._handleKeydown);\n this._passiveListeners.forEach(([event, listener]) => {\n nativeElement.removeEventListener(event, listener, passiveListenerOptions);\n });\n this._passiveListeners.length = 0;\n\n this._destroyed.next();\n this._destroyed.complete();\n\n this._ariaDescriber.removeDescription(nativeElement, this.message, 'tooltip');\n this._focusMonitor.stopMonitoring(nativeElement);\n }\n\n /** Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input */\n show(delay: number = this.showDelay): void {\n if (this.disabled || !this.message || (this._isTooltipVisible() &&\n !this._tooltipInstance!._showTimeoutId && !this._tooltipInstance!._hideTimeoutId)) {\n return;\n }\n\n const overlayRef = this._createOverlay();\n this._detach();\n this._portal = this._portal ||\n new ComponentPortal(this._tooltipComponent, this._viewContainerRef);\n this._tooltipInstance = overlayRef.attach(this._portal).instance;\n this._tooltipInstance.afterHidden()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._detach());\n this._setTooltipClass(this._tooltipClass);\n this._updateTooltipMessage();\n this._tooltipInstance!.show(delay);\n }\n\n /** Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input */\n hide(delay: number = this.hideDelay): void {\n if (this._tooltipInstance) {\n this._tooltipInstance.hide(delay);\n }\n }\n\n /** Shows/hides the tooltip */\n toggle(): void {\n this._isTooltipVisible() ? this.hide() : this.show();\n }\n\n /** Returns true if the tooltip is currently visible to the user */\n _isTooltipVisible(): boolean {\n return !!this._tooltipInstance && this._tooltipInstance.isVisible();\n }\n\n /**\n * Handles the keydown events on the host element.\n * Needs to be an arrow function so that we can use it in addEventListener.\n */\n private _handleKeydown = (event: KeyboardEvent) => {\n if (this._isTooltipVisible() && event.keyCode === ESCAPE && !hasModifierKey(event)) {\n event.preventDefault();\n event.stopPropagation();\n this._ngZone.run(() => this.hide(0));\n }\n }\n\n /** Create the overlay config and position strategy */\n private _createOverlay(): OverlayRef {\n if (this._overlayRef) {\n return this._overlayRef;\n }\n\n const scrollableAncestors =\n this._scrollDispatcher.getAncestorScrollContainers(this._elementRef);\n\n // Create connected position strategy that listens for scroll events to reposition.\n const strategy = this._overlay.position()\n .flexibleConnectedTo(this._elementRef)\n .withTransformOriginOn(`.${this._cssClassPrefix}-tooltip`)\n .withFlexibleDimensions(false)\n .withViewportMargin(this._viewportMargin)\n .withScrollableContainers(scrollableAncestors);\n\n strategy.positionChanges.pipe(takeUntil(this._destroyed)).subscribe(change => {\n this._updateCurrentPositionClass(change.connectionPair);\n\n if (this._tooltipInstance) {\n if (change.scrollableViewProperties.isOverlayClipped && this._tooltipInstance.isVisible()) {\n // After position changes occur and the overlay is clipped by\n // a parent scrollable then close the tooltip.\n this._ngZone.run(() => this.hide(0));\n }\n }\n });\n\n this._overlayRef = this._overlay.create({\n direction: this._dir,\n positionStrategy: strategy,\n panelClass: `${this._cssClassPrefix}-${PANEL_CLASS}`,\n scrollStrategy: this._scrollStrategy()\n });\n\n this._updatePosition(this._overlayRef);\n\n this._overlayRef.detachments()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._detach());\n\n this._overlayRef.outsidePointerEvents()\n .pipe(takeUntil(this._destroyed))\n .subscribe(() => this._tooltipInstance?._handleBodyInteraction());\n\n return this._overlayRef;\n }\n\n /** Detaches the currently-attached tooltip. */\n private _detach() {\n if (this._overlayRef && this._overlayRef.hasAttached()) {\n this._overlayRef.detach();\n }\n\n this._tooltipInstance = null;\n }\n\n /** Updates the position of the current tooltip. */\n private _updatePosition(overlayRef: OverlayRef) {\n const position = overlayRef.getConfig().positionStrategy as FlexibleConnectedPositionStrategy;\n const origin = this._getOrigin();\n const overlay = this._getOverlayPosition();\n\n position.withPositions([\n this._addOffset({...origin.main, ...overlay.main}),\n this._addOffset({...origin.fallback, ...overlay.fallback})\n ]);\n }\n\n /** Adds the configured offset to a position. Used as a hook for child classes. */\n protected _addOffset(position: ConnectedPosition): ConnectedPosition {\n return position;\n }\n\n /**\n * Returns the origin position and a fallback position based on the user's position preference.\n * The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`).\n */\n _getOrigin(): {main: OriginConnectionPosition, fallback: OriginConnectionPosition} {\n const isLtr = !this._dir || this._dir.value == 'ltr';\n const position = this.position;\n let originPosition: OriginConnectionPosition;\n\n if (position == 'above' || position == 'below') {\n originPosition = {originX: 'center', originY: position == 'above' ? 'top' : 'bottom'};\n } else if (\n position == 'before' ||\n (position == 'left' && isLtr) ||\n (position == 'right' && !isLtr)) {\n originPosition = {originX: 'start', originY: 'center'};\n } else if (\n position == 'after' ||\n (position == 'right' && isLtr) ||\n (position == 'left' && !isLtr)) {\n originPosition = {originX: 'end', originY: 'center'};\n } else if (typeof ngDevMode === 'undefined' || ngDevMode) {\n throw getMatTooltipInvalidPositionError(position);\n }\n\n const {x, y} = this._invertPosition(originPosition!.originX, originPosition!.originY);\n\n return {\n main: originPosition!,\n fallback: {originX: x, originY: y}\n };\n }\n\n /** Returns the overlay position and a fallback position based on the user's preference */\n _getOverlayPosition(): {main: OverlayConnectionPosition, fallback: OverlayConnectionPosition} {\n const isLtr = !this._dir || this._dir.value == 'ltr';\n const position = this.position;\n let overlayPosition: OverlayConnectionPosition;\n\n if (position == 'above') {\n overlayPosition = {overlayX: 'center', overlayY: 'bottom'};\n } else if (position == 'below') {\n overlayPosition = {overlayX: 'center', overlayY: 'top'};\n } else if (\n position == 'before' ||\n (position == 'left' && isLtr) ||\n (position == 'right' && !isLtr)) {\n overlayPosition = {overlayX: 'end', overlayY: 'center'};\n } else if (\n position == 'after' ||\n (position == 'right' && isLtr) ||\n (position == 'left' && !isLtr)) {\n overlayPosition = {overlayX: 'start', overlayY: 'center'};\n } else if (typeof ngDevMode === 'undefined' || ngDevMode) {\n throw getMatTooltipInvalidPositionError(position);\n }\n\n const {x, y} = this._invertPosition(overlayPosition!.overlayX, overlayPosition!.overlayY);\n\n return {\n main: overlayPosition!,\n fallback: {overlayX: x, overlayY: y}\n };\n }\n\n /** Updates the tooltip message and repositions the overlay according to the new message length */\n private _updateTooltipMessage() {\n // Must wait for the message to be painted to the tooltip so that the overlay can properly\n // calculate the correct positioning based on the size of the text.\n if (this._tooltipInstance) {\n this._tooltipInstance.message = this.message;\n this._tooltipInstance._markForCheck();\n\n this._ngZone.onMicrotaskEmpty.pipe(\n take(1),\n takeUntil(this._destroyed)\n ).subscribe(() => {\n if (this._tooltipInstance) {\n this._overlayRef!.updatePosition();\n }\n });\n }\n }\n\n /** Updates the tooltip class */\n private _setTooltipClass(tooltipClass: string|string[]|Set<string>|{[key: string]: any}) {\n if (this._tooltipInstance) {\n this._tooltipInstance.tooltipClass = tooltipClass;\n this._tooltipInstance._markForCheck();\n }\n }\n\n /** Inverts an overlay position. */\n private _invertPosition(x: HorizontalConnectionPos, y: VerticalConnectionPos) {\n if (this.position === 'above' || this.position === 'below') {\n if (y === 'top') {\n y = 'bottom';\n } else if (y === 'bottom') {\n y = 'top';\n }\n } else {\n if (x === 'end') {\n x = 'start';\n } else if (x === 'start') {\n x = 'end';\n }\n }\n\n return {x, y};\n }\n\n /** Updates the class on the overlay panel based on the current position of the tooltip. */\n private _updateCurrentPositionClass(connectionPair: ConnectionPositionPair): void {\n const {overlayY, originX, originY} = connectionPair;\n let newPosition: TooltipPosition;\n\n // If the overlay is in the middle along the Y axis,\n // it means that it's either before or after.\n if (overlayY === 'center') {\n // Note that since this information is used for styling, we want to\n // resolve `start` and `end` to their real values, otherwise consumers\n // would have to remember to do it themselves on each consumption.\n if (this._dir && this._dir.value === 'rtl') {\n newPosition = originX === 'end' ? 'left' : 'right';\n } else {\n newPosition = originX === 'start' ? 'left' : 'right';\n }\n } else {\n newPosition = overlayY === 'bottom' && originY === 'top' ? 'above' : 'below';\n }\n\n if (newPosition !== this._currentPosition) {\n const overlayRef = this._overlayRef;\n\n if (overlayRef) {\n const classPrefix = `${this._cssClassPrefix}-${PANEL_CLASS}-`;\n overlayRef.removePanelClass(classPrefix + this._currentPosition);\n overlayRef.addPanelClass(classPrefix + newPosition);\n }\n\n this._currentPosition = newPosition;\n }\n }\n\n /** Binds the pointer events to the tooltip trigger. */\n private _setupPointerEnterEventsIfNeeded() {\n // Optimization: Defer hooking up events if there's no message or the tooltip is disabled.\n if (this._disabled || !this.message || !this._viewInitialized ||\n this._passiveListeners.length) {\n return;\n }\n\n // The mouse events shouldn't be bound on mobile devices, because they can prevent the\n // first tap from firing its click event or can cause the tooltip to open for clicks.\n if (this._platformSupportsMouseEvents()) {\n this._passiveListeners\n .push(['mouseenter', () => {\n this._setupPointerExitEventsIfNeeded();\n this.show();\n }]);\n } else if (this.touchGestures !== 'off') {\n this._disableNativeGesturesIfNecessary();\n\n this._passiveListeners\n .push(['touchstart', () => {\n // Note that it's important that we don't `preventDefault` here,\n // because it can prevent click events from firing on the element.\n this._setupPointerExitEventsIfNeeded();\n clearTimeout(this._touchstartTimeout);\n this._touchstartTimeout = setTimeout(() => this.show(), LONGPRESS_DELAY);\n }]);\n }\n\n this._addListeners(this._passiveListeners);\n }\n\n private _setupPointerExitEventsIfNeeded() {\n if (this._pointerExitEventsInitialized) {\n return;\n }\n this._pointerExitEventsInitialized = true;\n\n const exitListeners: (readonly [string, EventListenerOrEventListenerObject])[] = [];\n if (this._platformSupportsMouseEvents()) {\n exitListeners.push(\n ['mouseleave', () => this.hide()],\n ['wheel', event => this._wheelListener(event as WheelEvent)]\n );\n } else if (this.touchGestures !== 'off') {\n this._disableNativeGesturesIfNecessary();\n const touchendListener = () => {\n clearTimeout(this._touchstartTimeout);\n this.hide(this._defaultOptions.touchendHideDelay);\n };\n\n exitListeners.push(\n ['touchend', touchendListener],\n ['touchcancel', touchendListener],\n );\n }\n\n this._addListeners(exitListeners);\n this._passiveListeners.push(...exitListeners);\n }\n\n private _addListeners(\n listeners: (readonly [string, EventListenerOrEventListenerObject])[]) {\n listeners.forEach(([event, listener]) => {\n this._elementRef.nativeElement.addEventListener(event, listener, passiveListenerOptions);\n });\n }\n\n private _platformSupportsMouseEvents() {\n return !this._platform.IOS && !this._platform.ANDROID;\n }\n\n /** Listener for the `wheel` event on the element. */\n private _wheelListener(event: WheelEvent) {\n if (this._isTooltipVisible()) {\n const elementUnderPointer = this._document.elementFromPoint(event.clientX, event.clientY);\n const element = this._elementRef.nativeElement;\n\n // On non-touch devices we depend on the `mouseleave` event to close the tooltip, but it\n // won't fire if the user scrolls away using the wheel without moving their cursor. We\n // work around it by finding the element under the user's cursor and closing the tooltip\n // if it's not the trigger.\n if (elementUnderPointer !== element && !element.contains(elementUnderPointer)) {\n this.hide();\n }\n }\n }\n\n /** Disables the native browser gestures, based on how the tooltip has been configured. */\n private _disableNativeGesturesIfNecessary() {\n const gestures = this.touchGestures;\n\n if (gestures !== 'off') {\n const element = this._elementRef.nativeElement;\n const style = element.style;\n\n // If gestures are set to `auto`, we don't disable text selection on inputs and\n // textareas, because it prevents the user from typing into them on iOS Safari.\n if (gestures === 'on' || (element.nodeName !== 'INPUT' && element.nodeName !== 'TEXTAREA')) {\n style.userSelect = (style as any).msUserSelect = style.webkitUserSelect =\n (style as any).MozUserSelect = 'none';\n }\n\n // If we have `auto` gestures and the element uses native HTML dragging,\n // we don't set `-webkit-user-drag` because it prevents the native behavior.\n if (gestures === 'on' || !element.draggable) {\n (style as any).webkitUserDrag = 'none';\n }\n\n style.touchAction = 'none';\n style.webkitTapHighlightColor = 'transparent';\n }\n }\n\n static ngAcceptInputType_disabled: BooleanInput;\n static ngAcceptInputType_hideDelay: NumberInput;\n static ngAcceptInputType_showDelay: NumberInput;\n}\n\n/**\n * Directive that attaches a material design tooltip to the host element. Animates the showing and\n * hiding of a tooltip provided position (defaults to below the element).\n *\n * https://material.io/design/components/tooltips.html\n */\n@Directive({\n selector: '[matTooltip]',\n exportAs: 'matTooltip',\n host: {\n 'class': 'mat-tooltip-trigger'\n }\n})\nexport class MatTooltip extends _MatTooltipBase<TooltipComponent> {\n protected readonly _tooltipComponent = TooltipComponent;\n\n constructor(\n overlay: Overlay,\n elementRef: ElementRef<HTMLElement>,\n scrollDispatcher: ScrollDispatcher,\n viewContainerRef: ViewContainerRef,\n ngZone: NgZone,\n platform: Platform,\n ariaDescriber: AriaDescriber,\n focusMonitor: FocusMonitor,\n @Inject(MAT_TOOLTIP_SCROLL_STRATEGY) scrollStrategy: any,\n @Optional() dir: Directionality,\n @Optional() @Inject(MAT_TOOLTIP_DEFAULT_OPTIONS) defaultOptions: MatTooltipDefaultOptions,\n @Inject(DOCUMENT) _document: any) {\n\n super(overlay, elementRef, scrollDispatcher, viewContainerRef, ngZone, platform, ariaDescriber,\n focusMonitor, scrollStrategy, dir, defaultOptions, _document);\n }\n}\n\n@Directive()\nexport abstract class _TooltipComponentBase implements OnDestroy {\n /** Message to display in the tooltip */\n message: string;\n\n /** Classes to be added to the tooltip. Supports the same syntax as `ngClass`. */\n tooltipClass: string|string[]|Set<string>|{[key: string]: any};\n\n /** The timeout ID of any current timer set to show the tooltip */\n _showTimeoutId: any;\n\n /** The timeout ID of any current timer set to hide the tooltip */\n _hideTimeoutId: any;\n\n /** Property watched by the animation framework to show or hide the tooltip */\n _visibility: TooltipVisibility = 'initial';\n\n /** Whether interactions on the page should close the tooltip */\n private _closeOnInteraction: boolean = false;\n\n /** Subject for notifying that the tooltip has been hidden from the view */\n private readonly _onHide: Subject<void> = new Subject();\n\n constructor(private _changeDetectorRef: ChangeDetectorRef) {}\n\n /**\n * Shows the tooltip with an animation originating from the provided origin\n * @param delay Amount of milliseconds to the delay showing the tooltip.\n */\n show(delay: number): void {\n // Cancel the delayed hide if it is scheduled\n clearTimeout(this._hideTimeoutId);\n\n // Body interactions should cancel the tooltip if there is a delay in showing.\n this._closeOnInteraction = true;\n this._showTimeoutId = setTimeout(() => {\n this._visibility = 'visible';\n this._showTimeoutId = undefined;\n this._onShow();\n\n // Mark for check so if any parent component has set the\n // ChangeDetectionStrategy to OnPush it will be checked anyways\n this._markForCheck();\n }, delay);\n }\n\n /**\n * Begins the animation to hide the tooltip after the provided delay in ms.\n * @param delay Amount of milliseconds to delay showing the tooltip.\n */\n hide(delay: number): void {\n // Cancel the delayed show if it is scheduled\n clearTimeout(this._showTimeoutId);\n\n this._hideTimeoutId = setTimeout(() => {\n this._visibility = 'hidden';\n this._hideTimeoutId = undefined;\n\n // Mark for check so if any parent component has set the\n // ChangeDetectionStrategy to OnPush it will be checked anyways\n this._markForCheck();\n }, delay);\n }\n\n /** Returns an observable that notifies when the tooltip has been hidden from view. */\n afterHidden(): Observable<void> {\n return this._onHide;\n }\n\n /** Whether the tooltip is being displayed. */\n isVisible(): boolean {\n return this._visibility === 'visible';\n }\n\n ngOnDestroy() {\n clearTimeout(this._showTimeoutId);\n clearTimeout(this._hideTimeoutId);\n this._onHide.complete();\n }\n\n _animationStart() {\n this._closeOnInteraction = false;\n }\n\n _animationDone(event: AnimationEvent): void {\n const toState = event.toState as TooltipVisibility;\n\n if (toState === 'hidden' && !this.isVisible()) {\n this._onHide.next();\n }\n\n if (toState === 'visible' || toState === 'hidden') {\n this._closeOnInteraction = true;\n }\n }\n\n /**\n * Interactions on the HTML body should close the tooltip immediately as defined in the\n * material design spec.\n * https://material.io/design/components/tooltips.html#behavior\n */\n _handleBodyInteraction(): void {\n if (this._closeOnInteraction) {\n this.hide(0);\n }\n }\n\n /**\n * Marks that the tooltip needs to be checked in the next change detection run.\n * Mainly used for rendering the initial text before positioning a tooltip, which\n * can be problematic in components with OnPush change detection.\n */\n _markForCheck(): void {\n this._changeDetectorRef.markForCheck();\n }\n\n /**\n * Callback for when the timeout in this.show() gets completed.\n * This method is only needed by the mdc-tooltip, and so it is only implemented\n * in the mdc-tooltip, not here.\n */\n protected _onShow(): void {}\n}\n\n/**\n * Internal component that wraps the tooltip's content.\n * @docs-private\n */\n@Component({\n selector: 'mat-tooltip-component',\n templateUrl: 'tooltip.html',\n styleUrls: ['tooltip.css'],\n encapsulation: ViewEncapsulation.None,\n changeDetection: ChangeDetectionStrategy.OnPush,\n animations: [matTooltipAnimations.tooltipState],\n host: {\n // Forces the element to have a layout in IE and Edge. This fixes issues where the element\n // won't be rendered if the animations are disabled or there is no web animations polyfill.\n '[style.zoom]': '_visibility === \"visible\" ? 1 : null',\n 'aria-hidden': 'true',\n }\n})\nexport class TooltipComponent extends _TooltipComponentBase {\n /** Stream that emits whether the user has a handset-sized display. */\n _isHandset: Observable<BreakpointState> = this._breakpointObserver.observe(Breakpoints.Handset);\n\n constructor(\n changeDetectorRef: ChangeDetectorRef,\n private _breakpointObserver: BreakpointObserver) {\n super(changeDetectorRef);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {OverlayModule} from '@angular/cdk/overlay';\nimport {A11yModule} from '@angular/cdk/a11y';\nimport {CommonModule} from '@angular/common';\nimport {NgModule} from '@angular/core';\nimport {MatCommonModule} from '@angular/material/core';\nimport {CdkScrollableModule} from '@angular/cdk/scrolling';\nimport {\n MatTooltip,\n TooltipComponent,\n MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY_PROVIDER,\n} from './tooltip';\n\n@NgModule({\n imports: [\n A11yModule,\n CommonModule,\n OverlayModule,\n MatCommonModule,\n ],\n exports: [MatTooltip, TooltipComponent, MatCommonModule, CdkScrollableModule],\n declarations: [MatTooltip, TooltipComponent],\n entryComponents: [TooltipComponent],\n providers: [MAT_TOOLTIP_SCROLL_STRATEGY_FACTORY_PROVIDER]\n})\nexport class MatTooltipModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './tooltip-module';\nexport * from './tooltip';\nexport * from './tooltip-animations';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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