source: trip-planner-front/node_modules/@angular/material/core/ripple/ripple.d.ts.map@ e29cc2e

Last change on this file since e29cc2e was 6a3a178, checked in by Ema <ema_spirova@…>, 3 years ago

initial commit

  • Property mode set to 100644
File size: 5.5 KB
Line 
1{"version":3,"file":"ripple.d.ts","sources":["ripple.d.ts"],"names":[],"mappings":"AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;;AACA","sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport { Platform } from '@angular/cdk/platform';\nimport { ElementRef, InjectionToken, NgZone, OnDestroy, OnInit } from '@angular/core';\nimport { RippleAnimationConfig, RippleConfig, RippleRef } from './ripple-ref';\nimport { RippleTarget } from './ripple-renderer';\n/** Configurable options for `matRipple`. */\nexport interface RippleGlobalOptions {\n /**\n * Whether ripples should be disabled. Ripples can be still launched manually by using\n * the `launch()` method. Therefore focus indicators will still show up.\n */\n disabled?: boolean;\n /**\n * Default configuration for the animation duration of the ripples. There are two phases with\n * different durations for the ripples: `enter` and `leave`. The durations will be overwritten\n * by the value of `matRippleAnimation` or if the `NoopAnimationsModule` is included.\n */\n animation?: RippleAnimationConfig;\n /**\n * Whether ripples should start fading out immediately after the mouse or touch is released. By\n * default, ripples will wait for the enter animation to complete and for mouse or touch release.\n */\n terminateOnPointerUp?: boolean;\n}\n/** Injection token that can be used to specify the global ripple options. */\nexport declare const MAT_RIPPLE_GLOBAL_OPTIONS: InjectionToken<RippleGlobalOptions>;\nexport declare class MatRipple implements OnInit, OnDestroy, RippleTarget {\n private _elementRef;\n private _animationMode?;\n /** Custom color for all ripples. */\n color: string;\n /** Whether the ripples should be visible outside the component's bounds. */\n unbounded: boolean;\n /**\n * Whether the ripple always originates from the center of the host element's bounds, rather\n * than originating from the location of the click event.\n */\n centered: boolean;\n /**\n * If set, the radius in pixels of foreground ripples when fully expanded. If unset, the radius\n * will be the distance from the center of the ripple to the furthest corner of the host element's\n * bounding rectangle.\n */\n radius: number;\n /**\n * Configuration for the ripple animation. Allows modifying the enter and exit animation\n * duration of the ripples. The animation durations will be overwritten if the\n * `NoopAnimationsModule` is being used.\n */\n animation: RippleAnimationConfig;\n /**\n * Whether click events will not trigger the ripple. Ripples can be still launched manually\n * by using the `launch()` method.\n */\n get disabled(): boolean;\n set disabled(value: boolean);\n private _disabled;\n /**\n * The element that triggers the ripple when click events are received.\n * Defaults to the directive's host element.\n */\n get trigger(): HTMLElement;\n set trigger(trigger: HTMLElement);\n private _trigger;\n /** Renderer for the ripple DOM manipulations. */\n private _rippleRenderer;\n /** Options that are set globally for all ripples. */\n private _globalOptions;\n /** Whether ripple directive is initialized and the input bindings are set. */\n private _isInitialized;\n constructor(_elementRef: ElementRef<HTMLElement>, ngZone: NgZone, platform: Platform, globalOptions?: RippleGlobalOptions, _animationMode?: string | undefined);\n ngOnInit(): void;\n ngOnDestroy(): void;\n /** Fades out all currently showing ripple elements. */\n fadeOutAll(): void;\n /** Fades out all currently showing non-persistent ripple elements. */\n fadeOutAllNonPersistent(): void;\n /**\n * Ripple configuration from the directive's input values.\n * @docs-private Implemented as part of RippleTarget\n */\n get rippleConfig(): RippleConfig;\n /**\n * Whether ripples on pointer-down are disabled or not.\n * @docs-private Implemented as part of RippleTarget\n */\n get rippleDisabled(): boolean;\n /** Sets up the trigger event listeners if ripples are enabled. */\n private _setupTriggerEventsIfEnabled;\n /**\n * Launches a manual ripple using the specified ripple configuration.\n * @param config Configuration for the manual ripple.\n */\n launch(config: RippleConfig): RippleRef;\n /**\n * Launches a manual ripple at the specified coordinates relative to the viewport.\n * @param x Coordinate along the X axis at which to fade-in the ripple. Coordinate\n * should be relative to the viewport.\n * @param y Coordinate along the Y axis at which to fade-in the ripple. Coordinate\n * should be relative to the viewport.\n * @param config Optional ripple configuration for the manual ripple.\n */\n launch(x: number, y: number, config?: RippleConfig): RippleRef;\n}\n"]}
Note: See TracBrowser for help on using the repository browser.