source: trip-planner-front/node_modules/@angular/material/menu/menu-trigger.d.ts@ 6fe77af

Last change on this file since 6fe77af was 6a3a178, checked in by Ema <ema_spirova@…>, 3 years ago

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[6a3a178]1/**
2 * @license
3 * Copyright Google LLC All Rights Reserved.
4 *
5 * Use of this source code is governed by an MIT-style license that can be
6 * found in the LICENSE file at https://angular.io/license
7 */
8import { FocusMonitor, FocusOrigin } from '@angular/cdk/a11y';
9import { Direction, Directionality } from '@angular/cdk/bidi';
10import { Overlay, ScrollStrategy } from '@angular/cdk/overlay';
11import { AfterContentInit, ElementRef, EventEmitter, InjectionToken, OnDestroy, ViewContainerRef } from '@angular/core';
12import { MatMenuItem } from './menu-item';
13import { MatMenuPanel } from './menu-panel';
14/** Injection token that determines the scroll handling while the menu is open. */
15export declare const MAT_MENU_SCROLL_STRATEGY: InjectionToken<() => ScrollStrategy>;
16/** @docs-private */
17export declare function MAT_MENU_SCROLL_STRATEGY_FACTORY(overlay: Overlay): () => ScrollStrategy;
18/** @docs-private */
19export declare const MAT_MENU_SCROLL_STRATEGY_FACTORY_PROVIDER: {
20 provide: InjectionToken<() => ScrollStrategy>;
21 deps: (typeof Overlay)[];
22 useFactory: typeof MAT_MENU_SCROLL_STRATEGY_FACTORY;
23};
24/** Default top padding of the menu panel. */
25export declare const MENU_PANEL_TOP_PADDING = 8;
26export declare abstract class _MatMenuTriggerBase implements AfterContentInit, OnDestroy {
27 private _overlay;
28 private _element;
29 private _viewContainerRef;
30 private _menuItemInstance;
31 private _dir;
32 private _focusMonitor?;
33 private _portal;
34 private _overlayRef;
35 private _menuOpen;
36 private _closingActionsSubscription;
37 private _hoverSubscription;
38 private _menuCloseSubscription;
39 private _scrollStrategy;
40 /**
41 * We're specifically looking for a `MatMenu` here since the generic `MatMenuPanel`
42 * interface lacks some functionality around nested menus and animations.
43 */
44 private _parentMaterialMenu;
45 /**
46 * Handles touch start events on the trigger.
47 * Needs to be an arrow function so we can easily use addEventListener and removeEventListener.
48 */
49 private _handleTouchStart;
50 _openedBy: Exclude<FocusOrigin, 'program' | null> | undefined;
51 get _ariaExpanded(): true | null;
52 get _ariaControl(): string | null | undefined;
53 _ariaHaspopup: boolean;
54 /**
55 * @deprecated
56 * @breaking-change 8.0.0
57 */
58 get _deprecatedMatMenuTriggerFor(): MatMenuPanel;
59 set _deprecatedMatMenuTriggerFor(v: MatMenuPanel);
60 /** References the menu instance that the trigger is associated with. */
61 get menu(): MatMenuPanel;
62 set menu(menu: MatMenuPanel);
63 private _menu;
64 /** Data to be passed along to any lazily-rendered content. */
65 menuData: any;
66 /**
67 * Whether focus should be restored when the menu is closed.
68 * Note that disabling this option can have accessibility implications
69 * and it's up to you to manage focus, if you decide to turn it off.
70 */
71 restoreFocus: boolean;
72 /** Event emitted when the associated menu is opened. */
73 readonly menuOpened: EventEmitter<void>;
74 /**
75 * Event emitted when the associated menu is opened.
76 * @deprecated Switch to `menuOpened` instead
77 * @breaking-change 8.0.0
78 */
79 readonly onMenuOpen: EventEmitter<void>;
80 /** Event emitted when the associated menu is closed. */
81 readonly menuClosed: EventEmitter<void>;
82 /**
83 * Event emitted when the associated menu is closed.
84 * @deprecated Switch to `menuClosed` instead
85 * @breaking-change 8.0.0
86 */
87 readonly onMenuClose: EventEmitter<void>;
88 constructor(_overlay: Overlay, _element: ElementRef<HTMLElement>, _viewContainerRef: ViewContainerRef, scrollStrategy: any, parentMenu: MatMenuPanel, _menuItemInstance: MatMenuItem, _dir: Directionality, _focusMonitor?: FocusMonitor | undefined);
89 ngAfterContentInit(): void;
90 ngOnDestroy(): void;
91 /** Whether the menu is open. */
92 get menuOpen(): boolean;
93 /** The text direction of the containing app. */
94 get dir(): Direction;
95 /** Whether the menu triggers a sub-menu or a top-level one. */
96 triggersSubmenu(): boolean;
97 /** Toggles the menu between the open and closed states. */
98 toggleMenu(): void;
99 /** Opens the menu. */
100 openMenu(): void;
101 /** Closes the menu. */
102 closeMenu(): void;
103 /**
104 * Focuses the menu trigger.
105 * @param origin Source of the menu trigger's focus.
106 */
107 focus(origin?: FocusOrigin, options?: FocusOptions): void;
108 /**
109 * Updates the position of the menu to ensure that it fits all options within the viewport.
110 */
111 updatePosition(): void;
112 /** Closes the menu and does the necessary cleanup. */
113 private _destroyMenu;
114 /**
115 * This method sets the menu state to open and focuses the first item if
116 * the menu was opened via the keyboard.
117 */
118 private _initMenu;
119 /** Updates the menu elevation based on the amount of parent menus that it has. */
120 private _setMenuElevation;
121 private _setIsMenuOpen;
122 /**
123 * This method checks that a valid instance of MatMenu has been passed into
124 * matMenuTriggerFor. If not, an exception is thrown.
125 */
126 private _checkMenu;
127 /**
128 * This method creates the overlay from the provided menu's template and saves its
129 * OverlayRef so that it can be attached to the DOM when openMenu is called.
130 */
131 private _createOverlay;
132 /**
133 * This method builds the configuration object needed to create the overlay, the OverlayState.
134 * @returns OverlayConfig
135 */
136 private _getOverlayConfig;
137 /**
138 * Listens to changes in the position of the overlay and sets the correct classes
139 * on the menu based on the new position. This ensures the animation origin is always
140 * correct, even if a fallback position is used for the overlay.
141 */
142 private _subscribeToPositions;
143 /**
144 * Sets the appropriate positions on a position strategy
145 * so the overlay connects with the trigger correctly.
146 * @param positionStrategy Strategy whose position to update.
147 */
148 private _setPosition;
149 /** Returns a stream that emits whenever an action that should close the menu occurs. */
150 private _menuClosingActions;
151 /** Handles mouse presses on the trigger. */
152 _handleMousedown(event: MouseEvent): void;
153 /** Handles key presses on the trigger. */
154 _handleKeydown(event: KeyboardEvent): void;
155 /** Handles click events on the trigger. */
156 _handleClick(event: MouseEvent): void;
157 /** Handles the cases where the user hovers over the trigger. */
158 private _handleHover;
159 /** Gets the portal that should be attached to the overlay. */
160 private _getPortal;
161}
162/** Directive applied to an element that should trigger a `mat-menu`. */
163export declare class MatMenuTrigger extends _MatMenuTriggerBase {
164}
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