source: trip-planner-front/node_modules/@angular/platform-browser/bundles/platform-browser-animations.umd.js.map@ 571e0df

Last change on this file since 571e0df was 6a3a178, checked in by Ema <ema_spirova@…>, 3 years ago

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1{"version":3,"file":"platform-browser-animations.umd.js","sources":["../../../../../external/npm/node_modules/tslib/tslib.es6.js","../../../../../packages/platform-browser/animations/src/animation_builder.ts","../../../../../packages/platform-browser/animations/src/animation_renderer.ts","../../../../../packages/platform-browser/animations/src/providers.ts","../../../../../packages/platform-browser/animations/src/module.ts","../../../../../packages/platform-browser/animations/src/private_export.ts","../../../../../packages/platform-browser/animations/src/animations.ts","../../../../../packages/platform-browser/animations/public_api.ts","../../../../../packages/platform-browser/animations/index.ts","../../../../../packages/platform-browser/animations/animations.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? 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f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {AnimationBuilder, AnimationFactory, AnimationMetadata, AnimationOptions, AnimationPlayer, sequence} from '@angular/animations';\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, RendererFactory2, RendererType2, ViewEncapsulation} from '@angular/core';\n\nimport {AnimationRenderer} from './animation_renderer';\n\n@Injectable()\nexport class BrowserAnimationBuilder extends AnimationBuilder {\n private _nextAnimationId = 0;\n private _renderer: AnimationRenderer;\n\n constructor(rootRenderer: RendererFactory2, @Inject(DOCUMENT) doc: any) {\n super();\n const typeData =\n {id: '0', encapsulation: ViewEncapsulation.None, styles: [], data: {animation: []}} as\n RendererType2;\n this._renderer = rootRenderer.createRenderer(doc.body, typeData) as AnimationRenderer;\n }\n\n build(animation: AnimationMetadata|AnimationMetadata[]): AnimationFactory {\n const id = this._nextAnimationId.toString();\n this._nextAnimationId++;\n const entry = Array.isArray(animation) ? sequence(animation) : animation;\n issueAnimationCommand(this._renderer, null, id, 'register', [entry]);\n return new BrowserAnimationFactory(id, this._renderer);\n }\n}\n\nexport class BrowserAnimationFactory extends AnimationFactory {\n constructor(private _id: string, private _renderer: AnimationRenderer) {\n super();\n }\n\n create(element: any, options?: AnimationOptions): AnimationPlayer {\n return new RendererAnimationPlayer(this._id, element, options || {}, this._renderer);\n }\n}\n\nexport class RendererAnimationPlayer implements AnimationPlayer {\n public parentPlayer: AnimationPlayer|null = null;\n private _started = false;\n\n constructor(\n public id: string, public element: any, options: AnimationOptions,\n private _renderer: AnimationRenderer) {\n this._command('create', options);\n }\n\n private _listen(eventName: string, callback: (event: any) => any): () => void {\n return this._renderer.listen(this.element, `@@${this.id}:${eventName}`, callback);\n }\n\n private _command(command: string, ...args: any[]) {\n return issueAnimationCommand(this._renderer, this.element, this.id, command, args);\n }\n\n onDone(fn: () => void): void {\n this._listen('done', fn);\n }\n\n onStart(fn: () => void): void {\n this._listen('start', fn);\n }\n\n onDestroy(fn: () => void): void {\n this._listen('destroy', fn);\n }\n\n init(): void {\n this._command('init');\n }\n\n hasStarted(): boolean {\n return this._started;\n }\n\n play(): void {\n this._command('play');\n this._started = true;\n }\n\n pause(): void {\n this._command('pause');\n }\n\n restart(): void {\n this._command('restart');\n }\n\n finish(): void {\n this._command('finish');\n }\n\n destroy(): void {\n this._command('destroy');\n }\n\n reset(): void {\n this._command('reset');\n this._started = false;\n }\n\n setPosition(p: number): void {\n this._command('setPosition', p);\n }\n\n getPosition(): number {\n return this._renderer.engine.players[+this.id]?.getPosition() ?? 0;\n }\n\n public totalTime = 0;\n}\n\nfunction issueAnimationCommand(\n renderer: AnimationRenderer, element: any, id: string, command: string, args: any[]): any {\n return renderer.setProperty(element, `@@${id}:${command}`, args);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {AnimationTriggerMetadata} from '@angular/animations';\nimport {ɵAnimationEngine as AnimationEngine} from '@angular/animations/browser';\nimport {Injectable, NgZone, Renderer2, RendererFactory2, RendererStyleFlags2, RendererType2} from '@angular/core';\n\nconst ANIMATION_PREFIX = '@';\nconst DISABLE_ANIMATIONS_FLAG = '@.disabled';\n\n// Define a recursive type to allow for nested arrays of `AnimationTriggerMetadata`. Note that an\n// interface declaration is used as TypeScript prior to 3.7 does not support recursive type\n// references, see https://github.com/microsoft/TypeScript/pull/33050 for details.\ntype NestedAnimationTriggerMetadata = AnimationTriggerMetadata|RecursiveAnimationTriggerMetadata;\ninterface RecursiveAnimationTriggerMetadata extends Array<NestedAnimationTriggerMetadata> {}\n\n@Injectable()\nexport class AnimationRendererFactory implements RendererFactory2 {\n private _currentId: number = 0;\n private _microtaskId: number = 1;\n private _animationCallbacksBuffer: [(e: any) => any, any][] = [];\n private _rendererCache = new Map<Renderer2, BaseAnimationRenderer>();\n private _cdRecurDepth = 0;\n private promise: Promise<any> = Promise.resolve(0);\n\n constructor(\n private delegate: RendererFactory2, private engine: AnimationEngine, private _zone: NgZone) {\n engine.onRemovalComplete = (element: any, delegate: Renderer2) => {\n // Note: if an component element has a leave animation, and the component\n // a host leave animation, the view engine will call `removeChild` for the parent\n // component renderer as well as for the child component renderer.\n // Therefore, we need to check if we already removed the element.\n if (delegate && delegate.parentNode(element)) {\n delegate.removeChild(element.parentNode, element);\n }\n };\n }\n\n createRenderer(hostElement: any, type: RendererType2): Renderer2 {\n const EMPTY_NAMESPACE_ID = '';\n\n // cache the delegates to find out which cached delegate can\n // be used by which cached renderer\n const delegate = this.delegate.createRenderer(hostElement, type);\n if (!hostElement || !type || !type.data || !type.data['animation']) {\n let renderer: BaseAnimationRenderer|undefined = this._rendererCache.get(delegate);\n if (!renderer) {\n renderer = new BaseAnimationRenderer(EMPTY_NAMESPACE_ID, delegate, this.engine);\n // only cache this result when the base renderer is used\n this._rendererCache.set(delegate, renderer);\n }\n return renderer;\n }\n\n const componentId = type.id;\n const namespaceId = type.id + '-' + this._currentId;\n this._currentId++;\n\n this.engine.register(namespaceId, hostElement);\n\n const registerTrigger = (trigger: NestedAnimationTriggerMetadata) => {\n if (Array.isArray(trigger)) {\n trigger.forEach(registerTrigger);\n } else {\n this.engine.registerTrigger(componentId, namespaceId, hostElement, trigger.name, trigger);\n }\n };\n const animationTriggers = type.data['animation'] as NestedAnimationTriggerMetadata[];\n animationTriggers.forEach(registerTrigger);\n\n return new AnimationRenderer(this, namespaceId, delegate, this.engine);\n }\n\n begin() {\n this._cdRecurDepth++;\n if (this.delegate.begin) {\n this.delegate.begin();\n }\n }\n\n private _scheduleCountTask() {\n // always use promise to schedule microtask instead of use Zone\n this.promise.then(() => {\n this._microtaskId++;\n });\n }\n\n /** @internal */\n scheduleListenerCallback(count: number, fn: (e: any) => any, data: any) {\n if (count >= 0 && count < this._microtaskId) {\n this._zone.run(() => fn(data));\n return;\n }\n\n if (this._animationCallbacksBuffer.length == 0) {\n Promise.resolve(null).then(() => {\n this._zone.run(() => {\n this._animationCallbacksBuffer.forEach(tuple => {\n const [fn, data] = tuple;\n fn(data);\n });\n this._animationCallbacksBuffer = [];\n });\n });\n }\n\n this._animationCallbacksBuffer.push([fn, data]);\n }\n\n end() {\n this._cdRecurDepth--;\n\n // this is to prevent animations from running twice when an inner\n // component does CD when a parent component instead has inserted it\n if (this._cdRecurDepth == 0) {\n this._zone.runOutsideAngular(() => {\n this._scheduleCountTask();\n this.engine.flush(this._microtaskId);\n });\n }\n if (this.delegate.end) {\n this.delegate.end();\n }\n }\n\n whenRenderingDone(): Promise<any> {\n return this.engine.whenRenderingDone();\n }\n}\n\nexport class BaseAnimationRenderer implements Renderer2 {\n constructor(\n protected namespaceId: string, public delegate: Renderer2, public engine: AnimationEngine) {\n this.destroyNode = this.delegate.destroyNode ? (n) => delegate.destroyNode!(n) : null;\n }\n\n get data() {\n return this.delegate.data;\n }\n\n destroyNode: ((n: any) => void)|null;\n\n destroy(): void {\n this.engine.destroy(this.namespaceId, this.delegate);\n this.delegate.destroy();\n }\n\n createElement(name: string, namespace?: string|null|undefined) {\n return this.delegate.createElement(name, namespace);\n }\n\n createComment(value: string) {\n return this.delegate.createComment(value);\n }\n\n createText(value: string) {\n return this.delegate.createText(value);\n }\n\n appendChild(parent: any, newChild: any): void {\n this.delegate.appendChild(parent, newChild);\n this.engine.onInsert(this.namespaceId, newChild, parent, false);\n }\n\n insertBefore(parent: any, newChild: any, refChild: any, isMove: boolean = true): void {\n this.delegate.insertBefore(parent, newChild, refChild);\n // If `isMove` true than we should animate this insert.\n this.engine.onInsert(this.namespaceId, newChild, parent, isMove);\n }\n\n removeChild(parent: any, oldChild: any, isHostElement: boolean): void {\n this.engine.onRemove(this.namespaceId, oldChild, this.delegate, isHostElement);\n }\n\n selectRootElement(selectorOrNode: any, preserveContent?: boolean) {\n return this.delegate.selectRootElement(selectorOrNode, preserveContent);\n }\n\n parentNode(node: any) {\n return this.delegate.parentNode(node);\n }\n\n nextSibling(node: any) {\n return this.delegate.nextSibling(node);\n }\n\n setAttribute(el: any, name: string, value: string, namespace?: string|null|undefined): void {\n this.delegate.setAttribute(el, name, value, namespace);\n }\n\n removeAttribute(el: any, name: string, namespace?: string|null|undefined): void {\n this.delegate.removeAttribute(el, name, namespace);\n }\n\n addClass(el: any, name: string): void {\n this.delegate.addClass(el, name);\n }\n\n removeClass(el: any, name: string): void {\n this.delegate.removeClass(el, name);\n }\n\n setStyle(el: any, style: string, value: any, flags?: RendererStyleFlags2|undefined): void {\n this.delegate.setStyle(el, style, value, flags);\n }\n\n removeStyle(el: any, style: string, flags?: RendererStyleFlags2|undefined): void {\n this.delegate.removeStyle(el, style, flags);\n }\n\n setProperty(el: any, name: string, value: any): void {\n if (name.charAt(0) == ANIMATION_PREFIX && name == DISABLE_ANIMATIONS_FLAG) {\n this.disableAnimations(el, !!value);\n } else {\n this.delegate.setProperty(el, name, value);\n }\n }\n\n setValue(node: any, value: string): void {\n this.delegate.setValue(node, value);\n }\n\n listen(target: any, eventName: string, callback: (event: any) => boolean | void): () => void {\n return this.delegate.listen(target, eventName, callback);\n }\n\n protected disableAnimations(element: any, value: boolean) {\n this.engine.disableAnimations(element, value);\n }\n}\n\nexport class AnimationRenderer extends BaseAnimationRenderer implements Renderer2 {\n constructor(\n public factory: AnimationRendererFactory, namespaceId: string, delegate: Renderer2,\n engine: AnimationEngine) {\n super(namespaceId, delegate, engine);\n this.namespaceId = namespaceId;\n }\n\n override setProperty(el: any, name: string, value: any): void {\n if (name.charAt(0) == ANIMATION_PREFIX) {\n if (name.charAt(1) == '.' && name == DISABLE_ANIMATIONS_FLAG) {\n value = value === undefined ? true : !!value;\n this.disableAnimations(el, value as boolean);\n } else {\n this.engine.process(this.namespaceId, el, name.substr(1), value);\n }\n } else {\n this.delegate.setProperty(el, name, value);\n }\n }\n\n override listen(\n target: 'window'|'document'|'body'|any, eventName: string,\n callback: (event: any) => any): () => void {\n if (eventName.charAt(0) == ANIMATION_PREFIX) {\n const element = resolveElementFromTarget(target);\n let name = eventName.substr(1);\n let phase = '';\n // @listener.phase is for trigger animation callbacks\n // @@listener is for animation builder callbacks\n if (name.charAt(0) != ANIMATION_PREFIX) {\n [name, phase] = parseTriggerCallbackName(name);\n }\n return this.engine.listen(this.namespaceId, element, name, phase, event => {\n const countId = (event as any)['_data'] || -1;\n this.factory.scheduleListenerCallback(countId, callback, event);\n });\n }\n return this.delegate.listen(target, eventName, callback);\n }\n}\n\nfunction resolveElementFromTarget(target: 'window'|'document'|'body'|any): any {\n switch (target) {\n case 'body':\n return document.body;\n case 'document':\n return document;\n case 'window':\n return window;\n default:\n return target;\n }\n}\n\nfunction parseTriggerCallbackName(triggerName: string) {\n const dotIndex = triggerName.indexOf('.');\n const trigger = triggerName.substring(0, dotIndex);\n const phase = triggerName.substr(dotIndex + 1);\n return [trigger, phase];\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {AnimationBuilder} from '@angular/animations';\nimport {AnimationDriver, ɵAnimationEngine as AnimationEngine, ɵAnimationStyleNormalizer as AnimationStyleNormalizer, ɵCssKeyframesDriver as CssKeyframesDriver, ɵNoopAnimationDriver as NoopAnimationDriver, ɵsupportsWebAnimations as supportsWebAnimations, ɵWebAnimationsDriver as WebAnimationsDriver, ɵWebAnimationsStyleNormalizer as WebAnimationsStyleNormalizer} from '@angular/animations/browser';\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, InjectionToken, NgZone, OnDestroy, Provider, RendererFactory2} from '@angular/core';\nimport {ɵDomRendererFactory2 as DomRendererFactory2} from '@angular/platform-browser';\n\nimport {BrowserAnimationBuilder} from './animation_builder';\nimport {AnimationRendererFactory} from './animation_renderer';\n\n@Injectable()\nexport class InjectableAnimationEngine extends AnimationEngine implements OnDestroy {\n constructor(\n @Inject(DOCUMENT) doc: any, driver: AnimationDriver, normalizer: AnimationStyleNormalizer) {\n super(doc.body, driver, normalizer);\n }\n\n ngOnDestroy(): void {\n this.flush();\n }\n}\n\nexport function instantiateSupportedAnimationDriver() {\n return supportsWebAnimations() ? new WebAnimationsDriver() : new CssKeyframesDriver();\n}\n\nexport function instantiateDefaultStyleNormalizer() {\n return new WebAnimationsStyleNormalizer();\n}\n\nexport function instantiateRendererFactory(\n renderer: DomRendererFactory2, engine: AnimationEngine, zone: NgZone) {\n return new AnimationRendererFactory(renderer, engine, zone);\n}\n\n/**\n * @publicApi\n */\nexport const ANIMATION_MODULE_TYPE =\n new InjectionToken<'NoopAnimations'|'BrowserAnimations'>('AnimationModuleType');\n\nconst SHARED_ANIMATION_PROVIDERS: Provider[] = [\n {provide: AnimationBuilder, useClass: BrowserAnimationBuilder},\n {provide: AnimationStyleNormalizer, useFactory: instantiateDefaultStyleNormalizer},\n {provide: AnimationEngine, useClass: InjectableAnimationEngine}, {\n provide: RendererFactory2,\n useFactory: instantiateRendererFactory,\n deps: [DomRendererFactory2, AnimationEngine, NgZone]\n }\n];\n\n/**\n * Separate providers from the actual module so that we can do a local modification in Google3 to\n * include them in the BrowserModule.\n */\nexport const BROWSER_ANIMATIONS_PROVIDERS: Provider[] = [\n {provide: AnimationDriver, useFactory: instantiateSupportedAnimationDriver},\n {provide: ANIMATION_MODULE_TYPE, useValue: 'BrowserAnimations'}, ...SHARED_ANIMATION_PROVIDERS\n];\n\n/**\n * Separate providers from the actual module so that we can do a local modification in Google3 to\n * include them in the BrowserTestingModule.\n */\nexport const BROWSER_NOOP_ANIMATIONS_PROVIDERS: Provider[] = [\n {provide: AnimationDriver, useClass: NoopAnimationDriver},\n {provide: ANIMATION_MODULE_TYPE, useValue: 'NoopAnimations'}, ...SHARED_ANIMATION_PROVIDERS\n];\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {ModuleWithProviders, NgModule} from '@angular/core';\nimport {BrowserModule} from '@angular/platform-browser';\n\nimport {BROWSER_ANIMATIONS_PROVIDERS, BROWSER_NOOP_ANIMATIONS_PROVIDERS} from './providers';\n\n/**\n * Object used to configure the behavior of {@link BrowserAnimationsModule}\n * @publicApi\n */\nexport interface BrowserAnimationsModuleConfig {\n /**\n * Whether animations should be disabled. Passing this is identical to providing the\n * `NoopAnimationsModule`, but it can be controlled based on a runtime value.\n */\n disableAnimations?: boolean;\n}\n\n/**\n * Exports `BrowserModule` with additional [dependency-injection providers](guide/glossary#provider)\n * for use with animations. See [Animations](guide/animations).\n * @publicApi\n */\n@NgModule({\n exports: [BrowserModule],\n providers: BROWSER_ANIMATIONS_PROVIDERS,\n})\nexport class BrowserAnimationsModule {\n /**\n * Configures the module based on the specified object.\n *\n * @param config Object used to configure the behavior of the `BrowserAnimationsModule`.\n * @see `BrowserAnimationsModuleConfig`\n *\n * @usageNotes\n * When registering the `BrowserAnimationsModule`, you can use the `withConfig`\n * function as follows:\n * ```\n * @NgModule({\n * imports: [BrowserAnimationsModule.withConfig(config)]\n * })\n * class MyNgModule {}\n * ```\n */\n static withConfig(config: BrowserAnimationsModuleConfig):\n ModuleWithProviders<BrowserAnimationsModule> {\n return {\n ngModule: BrowserAnimationsModule,\n providers: config.disableAnimations ? BROWSER_NOOP_ANIMATIONS_PROVIDERS :\n BROWSER_ANIMATIONS_PROVIDERS\n };\n }\n}\n\n/**\n * A null player that must be imported to allow disabling of animations.\n * @publicApi\n */\n@NgModule({\n exports: [BrowserModule],\n providers: BROWSER_NOOP_ANIMATIONS_PROVIDERS,\n})\nexport class NoopAnimationsModule {\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nexport {BrowserAnimationBuilder as ɵBrowserAnimationBuilder, BrowserAnimationFactory as ɵBrowserAnimationFactory} from './animation_builder';\nexport {AnimationRenderer as ɵAnimationRenderer, AnimationRendererFactory as ɵAnimationRendererFactory} from './animation_renderer';\nexport {InjectableAnimationEngine as ɵInjectableAnimationEngine} from './providers';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/**\n * @module\n * @description\n * Entry point for all animation APIs of the animation browser package.\n */\nexport {BrowserAnimationsModule, BrowserAnimationsModuleConfig, NoopAnimationsModule} from './module';\n\nexport {ANIMATION_MODULE_TYPE} from './providers';\n\nexport * from './private_export';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/**\n * @module\n * @description\n * Entry point for all public APIs of this package.\n */\nexport * from './src/animations';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n// This file is not used to build this module. It is only used during editing\n// by the TypeScript language service and during build for verifcation. `ngc`\n// replaces this file with production index.ts when it rewrites private symbol\n// names.\n\nexport * from './public_api';\n","/**\n * Generated bundle index. 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