1 | {"version":3,"file":"animations.js","sources":["../../../../../../packages/platform-browser/animations/src/animation_builder.ts","../../../../../../packages/platform-browser/animations/src/animation_renderer.ts","../../../../../../packages/platform-browser/animations/src/providers.ts","../../../../../../packages/platform-browser/animations/src/module.ts","../../../../../../packages/platform-browser/animations/src/private_export.ts","../../../../../../packages/platform-browser/animations/src/animations.ts","../../../../../../packages/platform-browser/animations/public_api.ts","../../../../../../packages/platform-browser/animations/index.ts","../../../../../../packages/platform-browser/animations/animations.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {AnimationBuilder, AnimationFactory, AnimationMetadata, AnimationOptions, AnimationPlayer, sequence} from '@angular/animations';\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, RendererFactory2, RendererType2, ViewEncapsulation} from '@angular/core';\n\nimport {AnimationRenderer} from './animation_renderer';\n\n@Injectable()\nexport class BrowserAnimationBuilder extends AnimationBuilder {\n private _nextAnimationId = 0;\n private _renderer: AnimationRenderer;\n\n constructor(rootRenderer: RendererFactory2, @Inject(DOCUMENT) doc: any) {\n super();\n const typeData =\n {id: '0', encapsulation: ViewEncapsulation.None, styles: [], data: {animation: []}} as\n RendererType2;\n this._renderer = rootRenderer.createRenderer(doc.body, typeData) as AnimationRenderer;\n }\n\n build(animation: AnimationMetadata|AnimationMetadata[]): AnimationFactory {\n const id = this._nextAnimationId.toString();\n this._nextAnimationId++;\n const entry = Array.isArray(animation) ? sequence(animation) : animation;\n issueAnimationCommand(this._renderer, null, id, 'register', [entry]);\n return new BrowserAnimationFactory(id, this._renderer);\n }\n}\n\nexport class BrowserAnimationFactory extends AnimationFactory {\n constructor(private _id: string, private _renderer: AnimationRenderer) {\n super();\n }\n\n create(element: any, options?: AnimationOptions): AnimationPlayer {\n return new RendererAnimationPlayer(this._id, element, options || {}, this._renderer);\n }\n}\n\nexport class RendererAnimationPlayer implements AnimationPlayer {\n public parentPlayer: AnimationPlayer|null = null;\n private _started = false;\n\n constructor(\n public id: string, public element: any, options: AnimationOptions,\n private _renderer: AnimationRenderer) {\n this._command('create', options);\n }\n\n private _listen(eventName: string, callback: (event: any) => any): () => void {\n return this._renderer.listen(this.element, `@@${this.id}:${eventName}`, callback);\n }\n\n private _command(command: string, ...args: any[]) {\n return issueAnimationCommand(this._renderer, this.element, this.id, command, args);\n }\n\n onDone(fn: () => void): void {\n this._listen('done', fn);\n }\n\n onStart(fn: () => void): void {\n this._listen('start', fn);\n }\n\n onDestroy(fn: () => void): void {\n this._listen('destroy', fn);\n }\n\n init(): void {\n this._command('init');\n }\n\n hasStarted(): boolean {\n return this._started;\n }\n\n play(): void {\n this._command('play');\n this._started = true;\n }\n\n pause(): void {\n this._command('pause');\n }\n\n restart(): void {\n this._command('restart');\n }\n\n finish(): void {\n this._command('finish');\n }\n\n destroy(): void {\n this._command('destroy');\n }\n\n reset(): void {\n this._command('reset');\n this._started = false;\n }\n\n setPosition(p: number): void {\n this._command('setPosition', p);\n }\n\n getPosition(): number {\n return this._renderer.engine.players[+this.id]?.getPosition() ?? 0;\n }\n\n public totalTime = 0;\n}\n\nfunction issueAnimationCommand(\n renderer: AnimationRenderer, element: any, id: string, command: string, args: any[]): any {\n return renderer.setProperty(element, `@@${id}:${command}`, args);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {AnimationTriggerMetadata} from '@angular/animations';\nimport {ɵAnimationEngine as AnimationEngine} from '@angular/animations/browser';\nimport {Injectable, NgZone, Renderer2, RendererFactory2, RendererStyleFlags2, RendererType2} from '@angular/core';\n\nconst ANIMATION_PREFIX = '@';\nconst DISABLE_ANIMATIONS_FLAG = '@.disabled';\n\n// Define a recursive type to allow for nested arrays of `AnimationTriggerMetadata`. Note that an\n// interface declaration is used as TypeScript prior to 3.7 does not support recursive type\n// references, see https://github.com/microsoft/TypeScript/pull/33050 for details.\ntype NestedAnimationTriggerMetadata = AnimationTriggerMetadata|RecursiveAnimationTriggerMetadata;\ninterface RecursiveAnimationTriggerMetadata extends Array<NestedAnimationTriggerMetadata> {}\n\n@Injectable()\nexport class AnimationRendererFactory implements RendererFactory2 {\n private _currentId: number = 0;\n private _microtaskId: number = 1;\n private _animationCallbacksBuffer: [(e: any) => any, any][] = [];\n private _rendererCache = new Map<Renderer2, BaseAnimationRenderer>();\n private _cdRecurDepth = 0;\n private promise: Promise<any> = Promise.resolve(0);\n\n constructor(\n private delegate: RendererFactory2, private engine: AnimationEngine, private _zone: NgZone) {\n engine.onRemovalComplete = (element: any, delegate: Renderer2) => {\n // Note: if an component element has a leave animation, and the component\n // a host leave animation, the view engine will call `removeChild` for the parent\n // component renderer as well as for the child component renderer.\n // Therefore, we need to check if we already removed the element.\n if (delegate && delegate.parentNode(element)) {\n delegate.removeChild(element.parentNode, element);\n }\n };\n }\n\n createRenderer(hostElement: any, type: RendererType2): Renderer2 {\n const EMPTY_NAMESPACE_ID = '';\n\n // cache the delegates to find out which cached delegate can\n // be used by which cached renderer\n const delegate = this.delegate.createRenderer(hostElement, type);\n if (!hostElement || !type || !type.data || !type.data['animation']) {\n let renderer: BaseAnimationRenderer|undefined = this._rendererCache.get(delegate);\n if (!renderer) {\n renderer = new BaseAnimationRenderer(EMPTY_NAMESPACE_ID, delegate, this.engine);\n // only cache this result when the base renderer is used\n this._rendererCache.set(delegate, renderer);\n }\n return renderer;\n }\n\n const componentId = type.id;\n const namespaceId = type.id + '-' + this._currentId;\n this._currentId++;\n\n this.engine.register(namespaceId, hostElement);\n\n const registerTrigger = (trigger: NestedAnimationTriggerMetadata) => {\n if (Array.isArray(trigger)) {\n trigger.forEach(registerTrigger);\n } else {\n this.engine.registerTrigger(componentId, namespaceId, hostElement, trigger.name, trigger);\n }\n };\n const animationTriggers = type.data['animation'] as NestedAnimationTriggerMetadata[];\n animationTriggers.forEach(registerTrigger);\n\n return new AnimationRenderer(this, namespaceId, delegate, this.engine);\n }\n\n begin() {\n this._cdRecurDepth++;\n if (this.delegate.begin) {\n this.delegate.begin();\n }\n }\n\n private _scheduleCountTask() {\n // always use promise to schedule microtask instead of use Zone\n this.promise.then(() => {\n this._microtaskId++;\n });\n }\n\n /** @internal */\n scheduleListenerCallback(count: number, fn: (e: any) => any, data: any) {\n if (count >= 0 && count < this._microtaskId) {\n this._zone.run(() => fn(data));\n return;\n }\n\n if (this._animationCallbacksBuffer.length == 0) {\n Promise.resolve(null).then(() => {\n this._zone.run(() => {\n this._animationCallbacksBuffer.forEach(tuple => {\n const [fn, data] = tuple;\n fn(data);\n });\n this._animationCallbacksBuffer = [];\n });\n });\n }\n\n this._animationCallbacksBuffer.push([fn, data]);\n }\n\n end() {\n this._cdRecurDepth--;\n\n // this is to prevent animations from running twice when an inner\n // component does CD when a parent component instead has inserted it\n if (this._cdRecurDepth == 0) {\n this._zone.runOutsideAngular(() => {\n this._scheduleCountTask();\n this.engine.flush(this._microtaskId);\n });\n }\n if (this.delegate.end) {\n this.delegate.end();\n }\n }\n\n whenRenderingDone(): Promise<any> {\n return this.engine.whenRenderingDone();\n }\n}\n\nexport class BaseAnimationRenderer implements Renderer2 {\n constructor(\n protected namespaceId: string, public delegate: Renderer2, public engine: AnimationEngine) {\n this.destroyNode = this.delegate.destroyNode ? (n) => delegate.destroyNode!(n) : null;\n }\n\n get data() {\n return this.delegate.data;\n }\n\n destroyNode: ((n: any) => void)|null;\n\n destroy(): void {\n this.engine.destroy(this.namespaceId, this.delegate);\n this.delegate.destroy();\n }\n\n createElement(name: string, namespace?: string|null|undefined) {\n return this.delegate.createElement(name, namespace);\n }\n\n createComment(value: string) {\n return this.delegate.createComment(value);\n }\n\n createText(value: string) {\n return this.delegate.createText(value);\n }\n\n appendChild(parent: any, newChild: any): void {\n this.delegate.appendChild(parent, newChild);\n this.engine.onInsert(this.namespaceId, newChild, parent, false);\n }\n\n insertBefore(parent: any, newChild: any, refChild: any, isMove: boolean = true): void {\n this.delegate.insertBefore(parent, newChild, refChild);\n // If `isMove` true than we should animate this insert.\n this.engine.onInsert(this.namespaceId, newChild, parent, isMove);\n }\n\n removeChild(parent: any, oldChild: any, isHostElement: boolean): void {\n this.engine.onRemove(this.namespaceId, oldChild, this.delegate, isHostElement);\n }\n\n selectRootElement(selectorOrNode: any, preserveContent?: boolean) {\n return this.delegate.selectRootElement(selectorOrNode, preserveContent);\n }\n\n parentNode(node: any) {\n return this.delegate.parentNode(node);\n }\n\n nextSibling(node: any) {\n return this.delegate.nextSibling(node);\n }\n\n setAttribute(el: any, name: string, value: string, namespace?: string|null|undefined): void {\n this.delegate.setAttribute(el, name, value, namespace);\n }\n\n removeAttribute(el: any, name: string, namespace?: string|null|undefined): void {\n this.delegate.removeAttribute(el, name, namespace);\n }\n\n addClass(el: any, name: string): void {\n this.delegate.addClass(el, name);\n }\n\n removeClass(el: any, name: string): void {\n this.delegate.removeClass(el, name);\n }\n\n setStyle(el: any, style: string, value: any, flags?: RendererStyleFlags2|undefined): void {\n this.delegate.setStyle(el, style, value, flags);\n }\n\n removeStyle(el: any, style: string, flags?: RendererStyleFlags2|undefined): void {\n this.delegate.removeStyle(el, style, flags);\n }\n\n setProperty(el: any, name: string, value: any): void {\n if (name.charAt(0) == ANIMATION_PREFIX && name == DISABLE_ANIMATIONS_FLAG) {\n this.disableAnimations(el, !!value);\n } else {\n this.delegate.setProperty(el, name, value);\n }\n }\n\n setValue(node: any, value: string): void {\n this.delegate.setValue(node, value);\n }\n\n listen(target: any, eventName: string, callback: (event: any) => boolean | void): () => void {\n return this.delegate.listen(target, eventName, callback);\n }\n\n protected disableAnimations(element: any, value: boolean) {\n this.engine.disableAnimations(element, value);\n }\n}\n\nexport class AnimationRenderer extends BaseAnimationRenderer implements Renderer2 {\n constructor(\n public factory: AnimationRendererFactory, namespaceId: string, delegate: Renderer2,\n engine: AnimationEngine) {\n super(namespaceId, delegate, engine);\n this.namespaceId = namespaceId;\n }\n\n override setProperty(el: any, name: string, value: any): void {\n if (name.charAt(0) == ANIMATION_PREFIX) {\n if (name.charAt(1) == '.' && name == DISABLE_ANIMATIONS_FLAG) {\n value = value === undefined ? true : !!value;\n this.disableAnimations(el, value as boolean);\n } else {\n this.engine.process(this.namespaceId, el, name.substr(1), value);\n }\n } else {\n this.delegate.setProperty(el, name, value);\n }\n }\n\n override listen(\n target: 'window'|'document'|'body'|any, eventName: string,\n callback: (event: any) => any): () => void {\n if (eventName.charAt(0) == ANIMATION_PREFIX) {\n const element = resolveElementFromTarget(target);\n let name = eventName.substr(1);\n let phase = '';\n // @listener.phase is for trigger animation callbacks\n // @@listener is for animation builder callbacks\n if (name.charAt(0) != ANIMATION_PREFIX) {\n [name, phase] = parseTriggerCallbackName(name);\n }\n return this.engine.listen(this.namespaceId, element, name, phase, event => {\n const countId = (event as any)['_data'] || -1;\n this.factory.scheduleListenerCallback(countId, callback, event);\n });\n }\n return this.delegate.listen(target, eventName, callback);\n }\n}\n\nfunction resolveElementFromTarget(target: 'window'|'document'|'body'|any): any {\n switch (target) {\n case 'body':\n return document.body;\n case 'document':\n return document;\n case 'window':\n return window;\n default:\n return target;\n }\n}\n\nfunction parseTriggerCallbackName(triggerName: string) {\n const dotIndex = triggerName.indexOf('.');\n const trigger = triggerName.substring(0, dotIndex);\n const phase = triggerName.substr(dotIndex + 1);\n return [trigger, phase];\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {AnimationBuilder} from '@angular/animations';\nimport {AnimationDriver, ɵAnimationEngine as AnimationEngine, ɵAnimationStyleNormalizer as AnimationStyleNormalizer, ɵCssKeyframesDriver as CssKeyframesDriver, ɵNoopAnimationDriver as NoopAnimationDriver, ɵsupportsWebAnimations as supportsWebAnimations, ɵWebAnimationsDriver as WebAnimationsDriver, ɵWebAnimationsStyleNormalizer as WebAnimationsStyleNormalizer} from '@angular/animations/browser';\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, InjectionToken, NgZone, OnDestroy, Provider, RendererFactory2} from '@angular/core';\nimport {ɵDomRendererFactory2 as DomRendererFactory2} from '@angular/platform-browser';\n\nimport {BrowserAnimationBuilder} from './animation_builder';\nimport {AnimationRendererFactory} from './animation_renderer';\n\n@Injectable()\nexport class InjectableAnimationEngine extends AnimationEngine implements OnDestroy {\n constructor(\n @Inject(DOCUMENT) doc: any, driver: AnimationDriver, normalizer: AnimationStyleNormalizer) {\n super(doc.body, driver, normalizer);\n }\n\n ngOnDestroy(): void {\n this.flush();\n }\n}\n\nexport function instantiateSupportedAnimationDriver() {\n return supportsWebAnimations() ? new WebAnimationsDriver() : new CssKeyframesDriver();\n}\n\nexport function instantiateDefaultStyleNormalizer() {\n return new WebAnimationsStyleNormalizer();\n}\n\nexport function instantiateRendererFactory(\n renderer: DomRendererFactory2, engine: AnimationEngine, zone: NgZone) {\n return new AnimationRendererFactory(renderer, engine, zone);\n}\n\n/**\n * @publicApi\n */\nexport const ANIMATION_MODULE_TYPE =\n new InjectionToken<'NoopAnimations'|'BrowserAnimations'>('AnimationModuleType');\n\nconst SHARED_ANIMATION_PROVIDERS: Provider[] = [\n {provide: AnimationBuilder, useClass: BrowserAnimationBuilder},\n {provide: AnimationStyleNormalizer, useFactory: instantiateDefaultStyleNormalizer},\n {provide: AnimationEngine, useClass: InjectableAnimationEngine}, {\n provide: RendererFactory2,\n useFactory: instantiateRendererFactory,\n deps: [DomRendererFactory2, AnimationEngine, NgZone]\n }\n];\n\n/**\n * Separate providers from the actual module so that we can do a local modification in Google3 to\n * include them in the BrowserModule.\n */\nexport const BROWSER_ANIMATIONS_PROVIDERS: Provider[] = [\n {provide: AnimationDriver, useFactory: instantiateSupportedAnimationDriver},\n {provide: ANIMATION_MODULE_TYPE, useValue: 'BrowserAnimations'}, ...SHARED_ANIMATION_PROVIDERS\n];\n\n/**\n * Separate providers from the actual module so that we can do a local modification in Google3 to\n * include them in the BrowserTestingModule.\n */\nexport const BROWSER_NOOP_ANIMATIONS_PROVIDERS: Provider[] = [\n {provide: AnimationDriver, useClass: NoopAnimationDriver},\n {provide: ANIMATION_MODULE_TYPE, useValue: 'NoopAnimations'}, ...SHARED_ANIMATION_PROVIDERS\n];\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {ModuleWithProviders, NgModule} from '@angular/core';\nimport {BrowserModule} from '@angular/platform-browser';\n\nimport {BROWSER_ANIMATIONS_PROVIDERS, BROWSER_NOOP_ANIMATIONS_PROVIDERS} from './providers';\n\n/**\n * Object used to configure the behavior of {@link BrowserAnimationsModule}\n * @publicApi\n */\nexport interface BrowserAnimationsModuleConfig {\n /**\n * Whether animations should be disabled. Passing this is identical to providing the\n * `NoopAnimationsModule`, but it can be controlled based on a runtime value.\n */\n disableAnimations?: boolean;\n}\n\n/**\n * Exports `BrowserModule` with additional [dependency-injection providers](guide/glossary#provider)\n * for use with animations. See [Animations](guide/animations).\n * @publicApi\n */\n@NgModule({\n exports: [BrowserModule],\n providers: BROWSER_ANIMATIONS_PROVIDERS,\n})\nexport class BrowserAnimationsModule {\n /**\n * Configures the module based on the specified object.\n *\n * @param config Object used to configure the behavior of the `BrowserAnimationsModule`.\n * @see `BrowserAnimationsModuleConfig`\n *\n * @usageNotes\n * When registering the `BrowserAnimationsModule`, you can use the `withConfig`\n * function as follows:\n * ```\n * @NgModule({\n * imports: [BrowserAnimationsModule.withConfig(config)]\n * })\n * class MyNgModule {}\n * ```\n */\n static withConfig(config: BrowserAnimationsModuleConfig):\n ModuleWithProviders<BrowserAnimationsModule> {\n return {\n ngModule: BrowserAnimationsModule,\n providers: config.disableAnimations ? BROWSER_NOOP_ANIMATIONS_PROVIDERS :\n BROWSER_ANIMATIONS_PROVIDERS\n };\n }\n}\n\n/**\n * A null player that must be imported to allow disabling of animations.\n * @publicApi\n */\n@NgModule({\n exports: [BrowserModule],\n providers: BROWSER_NOOP_ANIMATIONS_PROVIDERS,\n})\nexport class NoopAnimationsModule {\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nexport {BrowserAnimationBuilder as ɵBrowserAnimationBuilder, BrowserAnimationFactory as ɵBrowserAnimationFactory} from './animation_builder';\nexport {AnimationRenderer as ɵAnimationRenderer, AnimationRendererFactory as ɵAnimationRendererFactory} from './animation_renderer';\nexport {InjectableAnimationEngine as ɵInjectableAnimationEngine} from './providers';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/**\n * @module\n * @description\n * Entry point for all animation APIs of the animation browser package.\n */\nexport {BrowserAnimationsModule, BrowserAnimationsModuleConfig, NoopAnimationsModule} from './module';\n\nexport {ANIMATION_MODULE_TYPE} from './providers';\n\nexport * from './private_export';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/**\n * @module\n * @description\n * Entry point for all public APIs of this package.\n */\nexport * from './src/animations';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n// This file is not used to build this module. It is only used during editing\n// by the TypeScript language service and during build for verifcation. `ngc`\n// replaces this file with production index.ts when it rewrites private symbol\n// names.\n\nexport * from './public_api';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from './index';\n\nexport {BaseAnimationRenderer as ɵangular_packages_platform_browser_animations_animations_f} from './src/animation_renderer';\nexport {BROWSER_ANIMATIONS_PROVIDERS as ɵangular_packages_platform_browser_animations_animations_d,BROWSER_NOOP_ANIMATIONS_PROVIDERS as ɵangular_packages_platform_browser_animations_animations_e,instantiateDefaultStyleNormalizer as ɵangular_packages_platform_browser_animations_animations_b,instantiateRendererFactory as ɵangular_packages_platform_browser_animations_animations_c,instantiateSupportedAnimationDriver as ɵangular_packages_platform_browser_animations_animations_a} from 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